1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
14:44CONFIRMED
CONFIRMED As well as the Green Dragon Cave
14:44CONFIRMED
CONFIRMED As well as Frendor
14:44CONFIRMED
CONFIRMED As well as Iskarderiu
14:43CONFIRMED
CONFIRMED As well as Iskarderiu Forest
14:43CONFIRMED
CONFIRMED Brendor So far the Madhouse seems to work
13:00CONFIRMED
CONFIRMED And I could properly get into the madhouse and the Science Facility
13:00CONFIRMED
CONFIRMED Shanda Dragon Crack Forest appears to be in order
12:59SCENARIO
SCENARIO Some English text from the Dutch translation has been removed
- = 15 Dec 2020 = -
22:47CONFIRMED
CONFIRMED Chapter 1 is confirmed to be OK
21:25TEST
TEST Take III
21:25FIXED
FIXED Code order error
21:18TEST
TEST Take II
21:18VOID
VOID The NIL declaration non-constant definition issue
21:16FIXED
FIXED A few errors in the Dutch translation
21:06NOTE
NOTE (If I get past Jeracko without him using his "Jeracko Spin" even once, I'll have to get back about confusion later).
21:05TEST
TEST Take I
21:01TRANSFER
TRANSFER That required an icon transfer of course!
21:01SCRIPT
SCRIPT Confusion icon
20:56NOTE
NOTE No telling yet if it works the way it should, but we'll see
20:56SCRIPT
SCRIPT Confusion
18:32FIXED
18:12CONFIRMED
CONFIRMED Door to the Lost Ark is indeed closed during the normal Game (where it's confirmed to be open during the New Game +)
17:53FIXED
FIXED Translation error
17:32TEST
TEST And the session to test the Easy mode has begun!
17:29STATUS
STATUS And now the test for the EASY mode will begine.... Some issues still in the issue tracker will (hopefully) fixed while on the road
17:28SYSTEM
SYSTEM Archived the savegames of the New Game+ test
17:20NERF
NERF A bit less increasings on the skill level ups....
- = 14 Dec 2020 = -
23:51CONFIRMED
CONFIRMED AT LAST!
23:42NOTE
NOTE (This is frustrating, but does at least guarantee that all faulty tags in the maps are fixed, and that is worth a lot)
23:42TEST
TEST Take XVI
23:42FIXED
FIXED Another one
23:31TEST
TEST Take XV
23:31FIXED
FIXED Order of Onyx: Aldarus Another item reference
23:13GENERATION
GENERATION Irravonia Ah yes, I must regenerated this crap first
23:08TEST
TEST Take XIV
23:08TEST
TEST Take XIII delivered that one
23:07FIXED
FIXED Bad item tag in the Death Caves
22:57TEST
TEST Take XII
22:56COCKROACH
COCKROACH Fix ignored
22:55COCKROACH
COCKROACH WTF?
22:51TEST
TEST Take XI first!
22:51NOTE
NOTE This forces me to make sure the alpha on Game Jolt is up to date, today!
22:50TECHNO
TECHNO It was just a matter of luck non of those led to crashes.... Or bad luck as I would have discovered this earlier if it did lead to crashes!
22:49FIXED
FIXED Fixed Item Tag Error in Xenor Bushes North
22:49FIXED
FIXED Item tag error in Xenor Bushes
22:41TEST
TEST And Take X
22:41GENERATION
GENERATION I did need to regenerate the registry though
22:40FIXED
FIXED A few fixups in the generator causing the code tag of the items to appear in stead of the name
22:37STATUS
STATUS Almost there!
22:32TEST
TEST Take IX
22:32FIXED
FIXED Field error
22:26TEST
TEST Take VIII
22:26FIXED
FIXED Code order issue???
22:21TEST
TEST Take VII
22:21FIXED
FIXED Declaration error!
22:14TEST
TEST Take VI
22:14FIXED
FIXED comment error
22:14TEST
TEST Take V
22:09VOID
VOID Eric Let's try this then?
22:09FAILURE
FAILURE WTF?
22:06ANNOUNCEMENT
ANNOUNCEMENT At least I do have something far more good to announce here.

It's only a bit overshadowed by idiocy from the government!

22:04TEST
TEST Take IV
22:04FIXED
FIXED Reference error
22:00TEST
TEST Take III
21:59FIXED
FIXED Case error
21:52TEST
TEST Take II
21:51FIXED
FIXED A few issues with Rubines script
21:51FAILURE
FAILURE My trust in the Dutch government is definitely gone now, and the only way they can restore it is by an immediately dissolution of De Staten Generaal. And banning ALL its current members (no exceptions) life long from every saying ANYTHING at all about politics and most of all about medical issues.

Two things are inifinite: The universe and human stupidity, and I'm not so sure about the universe!

The problem is that the people Einstein are talking about are the people who are now in charge of acting RESPONSIBLY in these times of crisis.... I hope when the next pandemic comes we have at least COMPETENT politicians... But I guess that's just wishful thinking!

21:37TECHNO
TECHNO
21:26TEST
TEST Rubine
21:25SCENARIO
SCENARIO Rubine
21:09MAPSCRIPT
MAPSCRIPT Rubine
20:50NOTE
NOTE Unlike the other members of the Hall of Heroes, Rubine will not get her own subscreen, but merely tell you about an item and how much % chance you have to find it in a certain dungeon
20:35GENERATION
GENERATION Rubine's data
20:34C#
All done
20:02STATUS
STATUS This will take awhile
20:02C#
The basis of the generator has been set up, however I now need to make sure all data is properly saved
14:20TECHNO
TECHNO Most of my generator programs were coded in Go, but Go is a crap language, and the code I need to write now too complex to handle in Go, so C# will have to do... The project wise way C# has been set up is not exactly handy, but hey, it will have to do... Right?
14:18STATUS
STATUS Before I am going to fully test the easy mode of the game,I do need to get the stuff for Rubine in order, as my first tests will be in the normal New Game, I cannot test if she works during that test.....
11:36CONFIRMED
CONFIRMED It works now!
11:17TEST
TEST Take III
11:17FIXED
FIXED Trophy for New Game + not working?
0:18TEST
TEST Take II
0:18FIXED
FIXED Aziella Trouble with the achievements
0:18FIXED
FIXED The prize Juggernaut dropped could not be equipped, while it was supposed to be an equippable item
0:06TEST
TEST Of course, I need to test this!
0:00SCRIPT
SCRIPT Achievement should now be awarded when you defeat the final boss in New Game + form
- = 13 Dec 2020 = -
23:56RECOVERED
RECOVERED I put it back in
23:56HUH
HUH Dernor For some mysterous reasons The "Bright Eyes" achievement vanished
23:49LINK
LINK Linking
23:49GAMEJOLT
GAMEJOLT Game Jolt Trophy equivalent
23:49ACHIEVEMENT
ACHIEVEMENT Why code in C when there's C++?
23:41LINK
LINK Linking
23:41GAMEJOLT
GAMEJOLT Game Jolt Trophy Equivalent
23:40ACHIEVEMENT
ACHIEVEMENT Bright Eyes
22:24STATUS
STATUS That closes this session, but I do have some things to keep in order
22:22TEST
TEST I've tested the fight against the final boss and everything looks to be in order
- = 12 Dec 2020 = -
23:31STATUS
STATUS And with that I'll call it a day, as I got an early start tomorrow and heavy day in which I'll have no time at all to work on any project... Well, not until the night that is...
23:29GAMEJOLT
GAMEJOLT Updating Alpha!
23:28CLOSED
23:28UPDATED
UPDATED Version information
23:27NOTE
NOTE It's too early to wave the checker flag yet, but at least we're getting somewhere
23:27STATUS
STATUS All Done!
23:12TEST
TEST Order of Onyx: Rondomo Take VII
23:12FIXED
FIXED Ability Reference error
23:07STATUS
STATUS So far so good, but a few more tests are required here!
22:52BACKUP
BACKUP Running in the background
22:51TEST
TEST Take VI
22:51FIXED
FIXED And I hope the bug is fixed
22:47STATUS
STATUS But they both seem to be willing to listen to me again... (I hope)
22:47FAILURE
FAILURE BIG TROUBLE! My mouse and my storage device went both on a rampage
22:37TEST
TEST Merya Take V
22:37FIXED
FIXED Syntax Error
22:32TEST
TEST Take IV
22:31VOID
VOID I always forget NIL doesn't understand declare + function outcome in one go
22:10TEST
TEST And Take III
22:10GENERATION
GENERATION This does require me to neg one more time... oh well
22:10FIXED
FIXED Transparency issue Juggernaut picture
22:07FIXED
FIXED AI issue Juggernaut
22:07FIXED
FIXED Crash when Juggernaut is defeated
21:47TEST
TEST Take II
21:46ARENA
ARENA "Black"
21:45STUPIDITY
STUPIDITY I forgot something important
21:34TEST
TEST Take I
21:34NOTE
NOTE I am not crazy enough to work out if I'm strong enough... Juggernaut is MEANT to be impossible to beat
21:34STATUS
STATUS And this SHOULD mean that everything works... but does it?
21:34LINK
LINK Linked to Juggernaut
21:32ITEM
ITEM Lord Dgjymza's Medallion
21:14FIXED
FIXED A small needed fix
21:13ABILITY
ABILITY Juggernaut's abilities
20:43STATUS
STATUS But there's still a lot to be done here!
20:43LINK
LINK Juggernault
20:43SASKIA
SASKIA Juggernaut
20:43MAPSCRIPT
MAPSCRIPT Juggernault
19:25STATUS
STATUS It's most likele the last time I need to completely rebuild the music resource file so let's not complain, eh?
19:24JCR6
JCR6 So I need to run the build script to make stuff happen here, oh well....
19:23LUA
LUA Dernor Script to make this alias like I did with all the other stuff
19:23CHECKED
CHECKED File is present and working in the music list
19:23MUSIC
MUSIC Just as in the original game the track "Wicked" will be used as background music for Juggernaut
19:20BOSS
BOSS Basis set for Juggernaut
19:18OFFTOPIC
OFFTOPIC YIKES

Simplicity is a great virtue but it requires hard work to achieve it and education to appreciate it. And to make matters worse: complexity sells better. - Edsger Dijkstra

19:08STATUS
STATUS This should make alle enemies properly "negged" now as this is the last enemy to be added
19:07GENERATION
GENERATION Neg Juggernaut
19:05TRANSFER
TRANSFER Juggernaut art
18:03CONFIRMED
CONFIRMED It works
17:44TEST
TEST Let's see if this works! (NOTE! If the door opens, you cannot yet challenge Juggernaut. Nothing will happen when you enter)
17:42MAPSCRIPT
MAPSCRIPT Marrilona Marrilona Open Sesame
16:32NOTE
NOTE The door doesn't open yet! That's planned, but you should know as when you save now the door will NEVER open
16:32CONFIRMED
CONFIRMED Fixes
16:18TEST
TEST Take III
16:18FIXED
FIXED Shanda I hope
16:18BUG
BUG NOPE NOPE DEFINITELY NOT!
16:13TEST
TEST Aziella Take II
16:13FIXED
FIXED Code typos
16:13STUPIDITY
STUPIDITY LEARN HOW TO SPELL, JEROEN!
16:08TEST
TEST Let's see if this works!
16:08NOTE
NOTE Please note that you cannot challenge Juggernaut YET!
16:08MAPSCRIPT
MAPSCRIPT The Black Orbs should open the door now
15:41VOID
VOID I hope!
15:41MAP
MAP Aziella More editor
15:35VOID
VOID It seems that I can only void this issue in stead of fixing it... Oh well
14:37TEST
TEST Rebecca Take III
14:37VOID
VOID I hope?
14:37HUH
HUH WTF?
14:31TEST
TEST Take II
14:31EXPERIMENT
EXPERIMENT Will this get things on the road then?
14:19FAILURE
FAILURE but the actual action to be performed is "niet begrepen"
14:19CONFIRMED
CONFIRMED Fix confirmed
13:56TEST
TEST Merya Of course you never know unless you test! (which is in the context of a certain virus also something I'm telling the government for years, but they don't listen to me).
13:56SCRIPT
SCRIPT I think I covered the "PIC" now
13:48STATUS
STATUS It was to be guessed it wouldn't be THAT easy
13:48MAP
MAP Adaptions to make the black orb thing possible
0:41STATUS
STATUS Now the stage is ready to do the final content wise thing (well except maybe for Rubine's bonus thing, but when it comes to actual gameplay content this is the final thing).... JUGGERNAUT.

Once Juggernaut has been put in, the game is content wise complete....

Please note that Juggernaut is going to be the hardest boss in the game, and no leveling up ain't gonna help you there. You really need to come up well prepared and have a kind of a plan, as no matter how strong you are, his moves are killers.

0:38CONFIRMED
CONFIRMED So far it all works the way it should... Good!
- = 11 Dec 2020 = -
23:05TEST
TEST And I will get to resume my testing after that
23:04ALPHA
ALPHA Updated
23:04STATUS
STATUS I fear I lost some data about the last sealed boss I did, but I guess I gotta grin and bear it.. Oh well...
- = 10 Dec 2020 = -
21:30FIXED
FIXED
21:24BUG
BUG Foe tag typo
20:18TEST
TEST Dernor So let's rock it!
20:18STATUS
STATUS Before I get onto Rubine, I'm first gonna test several areas in Dyrt
15:21STATUS
STATUS And that closes this chapter of my development story... Onto the next stage, peeps!
15:21COSMETIC
COSMETIC THAT should do it!
15:20JUDGMENT
JUDGMENT Perfect, only one small issue
15:20TEST
TEST Rebecca Take V
15:20BUG
BUG One picture seems to cause a crash, but there's nothing I can do about that now :(
15:12COSMETIC
COSMETIC Sped up the scroller
14:50FIXED
FIXED And let's go for this again - Take IV
14:50FIXED
FIXED Rebecca Scyndi Missing arrow coordinate properties added
14:40TEST
TEST Take III
14:40FIXED
FIXED Code typo
12:58TEST
TEST Take II
12:58FIXED
FIXED Scope error
12:37TEST
TEST Of course, I won't know if it actually does before I test it, so here goes nothing!
12:36SCRIPT
SCRIPT Scroll should work now
- = 9 Dec 2020 = -
22:21STATUS
STATUS I will later add scrolling?
22:21JUDGMENT
JUDGMENT That's it! That's how it should be!
22:14TEST
TEST Scyndi Take VII
22:14COSMETIC
COSMETIC Altered the timer config a bit
22:13UNDESIREABLE
UNDESIREABLE The animated pictures go a wee bit too fast!
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