1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
20:55 | FIXED |  I think? |
20:47 | BUG |  Hmmm.... Nothing happens |
20:42 | FIXED |  Code typo |
20:29 | TEST |  Take I |
20:28 | DONE |  Pictures should show now (at least I hope so) |
20:28 | SYSTEM |  Some crap stuff |
0:33 | STATUS |  So far.... so good! |
- = 8 Dec 2020 = - |
23:58 | TEST |  Well? |
23:58 | FIXED |  Code Typo |
23:53 | TEST |  Take, well how many are we? |
23:53 | FIXED |  Lack of "self" |
23:48 | TEST |  Another test is in order |
23:48 | SCRIPT |  And Author information added |
23:48 | SCRIPT |  Hover effect |
23:45 | CONFIRMED |  As far as it can work, it now works |
23:31 | FIXED |  Unknown Identifier |
14:09 | TEST |  Take II |
14:09 | FIXED |  Forgotten declarations |
14:04 | STATUS |  Okay, my visitor now MUST answer his phone so that gives me a few minutes for a quick first test |
14:00 | STATUS |  A test will have to wait, as I have a visitor now... be back soon! |
14:00 | LINK |  That links it all together |
14:00 | SASKIA |  Start up Art Gallery |
13:58 | MAPSCRIPT |  Load Art Gallery if not done before |
13:57 | SCRIPT |  First setup, but still a lot to do |
13:42 | STATUS |  The next step will of course be to code the Art Gallery, which should not be really hard, but still a bit of a thing, though |
13:41 | CONFIRMED |  And that appears to be working |
13:41 | TEST |  Let's see |
13:33 | NOTE |  But please note, the art gallery has not yet been scripted and as such it will also not yet appear |
13:32 | LINK |  That should link it together |
13:32 | SASKIA |  Gogh Start up |
13:32 | MAPSCRIPT |  Gogh start up |
- = 6 Dec 2020 = - |
19:18 | STATUS |  But that's a later story, as this exhausted me a little |
19:18 | NOTE |  And as such the time has come for the art gallery to be created |
19:17 | GENERATION |  Complete |
19:17 | GENERATION |  Seventh part done |
14:50 | GENERATION |  Sixth Part Generated |
2:32 | STATUS |  And still a long way to go! |
2:32 | GENERATION |  Fifth Parth Generated |
2:32 | GENERATION |  Fourth Parth generated |
- = 5 Dec 2020 = - |
22:45 | GENERATION |  Second part has been generated |
21:20 | GENERATION |  First part of the data has been generated |
21:20 | SECURITY |  Due to the sensitiviry here, I've set the Generator to quit after 40 questions have been answered.... This to prevent data loss |
21:20 | GO |  I've set up a generator to collect all the Art Data for Gogh in the Hall of Heroes |
17:12 | TODO |  And in the meantime I'll eat some spaghetti... I'm hungry |
17:12 | ALPHA |  Closed alpha on Game Jolt will be updated now |
17:09 | NOTE |  I hope it's all over now, but we'll see |
17:01 | VOID |  I think I got the source of this cockroach... At least I hope so! |
16:45 | TEST |  Well? |
16:44 | VOID |  if it throws errors now then it is 100% confirmeed that Lua is bugged! PERIOD! |
15:52 | TEST |  So let's see |
15:52 | ALPHA |  Due to the seriousness of that bug, I'll immediately update once I can confirm the fix |
15:51 | FIXED |  Code typo |
15:48 | CONFIRMED |  That APPEARS to be working |
15:20 | TEST |  Take I |
15:17 | BUG |  Danielez reported that some parts in Shanda's Dungeon some gaps you can walk over without Irravonia's flight ability.... That will require further investigation |
15:16 | GAMEJOLT |  Treasure that one, as it's PLATINUM |
15:16 | LINK |  Linked |
15:16 | GAMEJOLT |  GameJolt equivalent |
15:12 | LINK |  Linked to the Hall of Heroes |
15:12 | MAPSCRIPT |  activated |
15:01 | ACHIEVEMENT |  A SUPER hero |
15:00 | C++ |  Done |
13:07 | C++ |  But first I need to get my attention on another project, be back soon |
13:07 | STATUS |  The next step will as such be to get the Hall Of Heroes on the move |
13:05 | FIXED |  ONE tiny fix was in order, though |
13:05 | FIXED |  As far as I can tell it all works |
13:03 | TEST |  Take I |
13:02 | CONFIRMED |  This time the link was succesful |
12:52 | LINK |  Let's try that again then, shall we? |
12:51 | FAILURE |  I guess something went wrong in linking the achievement to Game Jolt |
11:51 | LINK |  Linking |
11:51 | GAMEJOLT |  Trophy equivalent to achievement |
11:41 | ACHIEVEMENT |  Let's get DIGITAL! |
11:41 | LINK |  Gogh |
11:41 | SASKIA |  Gogh |
11:27 | NOTE |  So far the EASY part |
11:26 | SCENARIO |  Gogh |
11:16 | MAP |  I created a little barrier to prevent you accidentally getting out missing Gogh having to start all over.... Is not good for my rep as a game developer if I didn't take care of that |
11:14 | CONFIRMED |  So far... So good! |
11:05 | TEST |  Let's see.... |
11:04 | FIXED |  I think I fixed the non working teleporter.... (I hope) |
11:03 | DONE |  A sip of soda... I really gotta drink in order to keep going |
11:00 | CHECKED |  Other maps to see why a certain bug keeps living on in Digitopia |
10:59 | NOTE |  Trying to speak with him now WILL crash the game! |
10:59 | MAP |  Gogh has been placed in Digitopia |
10:55 | STATUS |  First things first though |
10:55 | MAP |  Gogh has been placed but for now, he's there regardless of the fact if you met him in Digitopia or not |
10:53 | CHECKED |  Quick check up on the Hall of Heroes |
10:48 | STATUS |  Now only the Hall of Heroes Representative has to be added But before I do I need to sort a few things out! |
1:59 | TEST |  Take II |
1:59 | COCKROACH |  I HATE CASE SENSITIVITY! |
1:55 | LINK | |
1:55 | MAPSCRIPT |  Linked to the starting point of the final room |
1:54 | MUSIC |  I've used "Calmer Indoors" by Widzy for the final room of Digitopia. That song was written for the demo when each demo ended in a waiting room, however since that is no longer there, and I didn't want the tune to go to waste, I've now put it here! |
0:53 | CONFIRMED |  So far so good! |
0:48 | TEST |  Take II |
0:48 | FIXED |  Dominance error |
0:42 | TEST |  But first! |
0:42 | NOTE |  Although you can leave for the worldmap here already, The dungeon is not yet done, as we still have the Hall of Heroes representative to add |
0:42 | MAP |  Area 010 has been added |
- = 4 Dec 2020 = - |
23:02 | GENERAL | |
19:25 | STATUS |  so far... so good! |
19:15 | SCENARIO |  Okay, the floor 009 scenario has been added |
16:50 | MEDICAL |  And I really must take a break now.... I seem to have overexhausted myself in my work in general. I hope I can resume the action, soon! |
16:47 | CONFIRMED |  So far, so good! |
16:32 | FIXED |  Non operative Scyndi Hook Spot |
16:31 | FIXED |  Wrong fatal element on one of the enemies in Digitopia |
16:13 | FIXED |  Exit spot bug |
16:12 | REMOVED |  Items "Websites" & "Repositories and bug tracker" -- They always crashed the game, and they are more trouble than they are worth |
16:11 | BUG |  That didn;'t work the way it should |
16:11 | TEST |  Take I |
15:34 | MAP |  Area 009 of Digitopia |
15:18 | GAMEJOLT |  Alpha updte |
15:17 | NOTE |  Just routine, that's all |
15:17 | UPDATED |  vUpdate |
15:17 | REMOVED |  I removed two items form the main menu. Both were buggy and not really needed, and more trouble than they were worth. |
15:16 | FIXED | #267 -- I guess having an alpha tester immediately paid off ;) |
- = 3 Dec 2020 = - |
22:27 | NOTE |  This will take time, though... The game *is* rather big after all! |
22:25 | GAMEJOLT |  speaking of which, let's update all the crap here |
22:25 | ALPHA |  Please welcome Danielez as first Alpha tester.... The first Game Jolt alpha key will soon be sent |
22:24 | UPDATED |  Version info |
22:11 | TEST |  Take V |
22:11 | FIXED |  Final syntax error (I think) |
21:59 | TEST |  Take IV |
21:59 | FIXED |  Irravonia Fly Zone |
21:44 | TEST |  Take III |
21:38 | FIXED |  Okay |
21:37 | HUH |  WHAT THE FUCK!? |
21:33 | TEST |  Take II (let's try that again) |
21:33 | FAILURE |  Build failure |
21:29 | TEST |  Take I |
21:26 | FIXED |  And a possible permadamage due to me forgetting this before, has been fixed |
21:26 | LINK |  And thus stuff is linked |
21:26 | NOTE |  And that is pretty soon |
21:26 | MAPSCRIPT |  Whenever Jeroen speaks after meeting the CGA brothers, this achievement will be awarded |
21:23 | LINK |  Linked the two |
21:23 | GAMEJOLT |  Trophy counterpart |
21:13 | ACHIEVEMENT |  Color Graphics Adapter |
21:11 | STATUS |  Only area 009 and 010 - and 010 is only the room to collect your prize |
21:10 | MAP |  Area 008 |
21:02 | SCENARIO |  Technobabble room 008 |
- = 1 Dec 2020 = - |
22:09 | TEST |  Take II |
22:09 | DONE |  Set that right |
22:09 | STUPIDITY |  I realized I forgot something VITAL! |
22:00 | TEST |  Take I |
22:00 | STATUS |  Let's test |
21:58 | MAP |  Area 007 |
- = 30 Nov 2020 = - |
23:06 | TEST |  Quick check, but not trouble expected here |
23:05 | FIXED |  So a little fixup was in order, I suppose |
23:05 | COSMETIC |  I guess I need to make sure the screen is properly updated when Jeroen opens the room |
22:53 | TEST |  Before all that a small test... Everything here should work, though |
22:52 | STATUS |  The moment that the checker flag will be waved comes closer, but it will still take some time, though! |
22:51 | NOTE |  I need to make futhre checkups later on the scenario of this place.... |
22:50 | MAP |  Area 007 Digitopia |
- = 28 Nov 2020 = - |
19:42 | TEST |  Take III |
19:42 | FIXED |  Wrong brother |
19:42 | HUH |  And suddenly it doesn't happen anymore, eh? (not that it was possible in the first place) |
19:27 | DEBUG |  But I made the error message give more info.... How does it comes to this impossible conclusion? |
19:26 | INVESTIGATION |  Nothing can make this possible |
19:23 | COCKROACH |  Stealing is now causingproblems for no reason at all (it would never have worked in the first place) |
19:15 | TEST |  Take II |
19:15 | FIXED |  I hope |
19:14 | COCKROACH |  Let's see why |
19:14 | FUCKYOU |  Showhow the cash bug refuses to get fixed |
19:10 | TEST |  Take I |
19:10 | STATUS |  Or to say it in Dutch "Doet-ie-'t-of-doet-ie-'t-niet?" Well I don't need Peter Jan Rens to say that. |
19:10 | STATUS |  Does it work or doesn't it work? |
19:06 | LINK |  And now this has been linked, meaning the boss fight should work now... At least I think so... |
19:02 | MAPSCRIPT |  Boss configuration |
18:59 | NOTE |  Don't expect an easy fight from these two fuckers. They only appear in the New Game+ and are also in a quest that is in the New Game+ optional... They are not meant to be easy, and if they turn out to be so, they may be boosted |
18:58 | SASKIA |  Clean up of the bosses after they've been defeated |
18:58 | MAP |  A few needed map modifications |
18:57 | DONE |  Eating dinner (hey that's important too, you know) |
18:44 | NOTE |  Nope, this won't yet activate the boss since this SASKIA portion is not yet linked to the map |
18:43 | SASKIA |  The CGA Brothers |
18:27 | NOTE |  The brothers in the dungeon still ignore you... I did not yet script them after all |
18:27 | BOSS |  CGA Brother 2 |
18:27 | BOSS |  CGA Brother 1 |
12:36 | CLOSED | |
12:35 | CLOSED | |
12:08 | TFTREVAMPED |  Testing the tag |
12:06 | SITE |  Added tag TFTREVAMPED |
12:06 | STATUS |  I will have to combine my works for Dyrt with those of TFT REVAMPED now, and Star Story is temporarily on hold. Why this, well Dyrt is entering the final stage of development, after all Digitopia is the game's last dungeon to be added, as the fight against Juggernaut takes place in the city of Gagolton, and once Juggernaut is done, the game is basically ready and then I only need to make sure the most important issues are fixed before releasing the first beta versions. In TFT REVAMPED I only have to translate the LAURA II engine from BlitzMax to C++ which is a lot of work, but not as much as setting up an entire game, and I'll only have to deal with compatibility issues once the engine is fully done... Normally setting up or preparing the engine is only the beginning of the adventure for me, but here it's the end, since I already got the game itself. So that's how my choice came to be. As a result the TFT devlog has also been revived after it was closed some time ago.... (almost 6 months, which is very short). Funny how things can go, eh? |
2:38 | STATUS |  Calling it a day.... See ya |
2:38 | BUG | #266 But fixing that one is a later concern |
2:36 | FUCKYOU |  That issue WAS fixed.... It magically came back |
2:24 | FIXED |  I think I fixed the area, as it didn't work the way I planned it |
2:17 | TEST |  Take V |
2:17 | VOID |  FUCK YOU FUCKING CRAP COMPUTER! |
2:16 | FUCKYOU |  The computer voids me? I DON'T THINK SO! |
2:12 | TEST |  Take IV |
2:12 | VOID |  Or at least I hope so |
2:11 | FUCKYOU |  This error is a lie |
2:07 | TEST |  Take III |
2:07 | FIXED |  Crap.... I hate "self" -- Just a little longer, Jeroen... You'll be free of that crap soon |
2:02 | TEST |  Take II |
2:02 | FIXED |  Syntax Error |
1:59 | SITE |  Dang! Auto-house keeping... At a tlime like this :-/ |
1:56 | NOTE |  Oh, yeah, the Kthura Text Editor confused my builder... hahaha, I should have known |
1:51 | FIXED |  This should fix that |
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