1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
20:20STATUS
STATUS It works as far as it can work for now
20:16TEST
TEST Take V
20:15FIXED
FIXED Forgot to "Neg"
20:13TEST
TEST Take IV
20:13FIXED
FIXED MapText referrence error
20:12TEST
TEST Take III
20:12FIXED
FIXED Syntax error
20:10TEST
TEST Take II
20:10FIXED
FIXED Forgotten link mod
20:08TEST
TEST Take I
20:08NOTE
NOTE The game WILL crash once you defeated the boss... That's because the post boss has not yet been taken care off, and due to the complexity of the stuff that will also be for after the weekend, I'm afraid
20:07DONE
DONE Yum!
19:58TODO
TODO Before I'll test this all... First I gotta eat!
19:58LINK
LINK Linked that all together
19:53SASKIA
SASKIA Pre-Boss Script
19:52SCENARIO
SCENARIO Pre-Boss
19:47BOSS
BOSS Big Tiger
19:44TRANSFER
TRANSFER Boss Art
18:51CONFIRMED
CONFIRMED It all works!
18:49TEST
TEST Let's see if that works!
18:49LINK
LINK Brendor Link back to main room
17:36CONFIRMED
CONFIRMED Good!
17:34TEST
TEST But a lttle test is still in order!
17:34NOTE
NOTE the way will certainly not
17:34LINK
LINK From lobby to boss room should work now
17:33NOTE
NOTE Not that you can get there yet, as there's still loads of stuff to do
17:32MAP
MAP I've designed the boss room
16:12TEST
TEST Take 4
16:12FIXED
FIXED Illegal function call
16:07TEST
TEST Take 3
16:06FUCKYOU
FUCKYOU alright now?
16:06FUCKYOU
FUCKYOU GRRR!
16:05TEST
TEST Take 2
16:05HUH
HUH ?
16:03TEST
TEST Take 1
16:03DONE
DONE If the layer you're in has a number in stead of a name, the number will show
15:55CONFIRMED
CONFIRMED It's ALL in order.... WHOOOOHOOOOO!
15:52TEST
TEST Take IX
15:52CONFIRMED
CONFIRMED And the data about the switch has been stored as well, however I couldn't yet check if that has the desired result, so one more test (I hope) should confirm that
15:52CONFIRMED
CONFIRMED the door is indeed permanently removed, which was supposed to happen
15:51BUG
BUG I can tell that the settings of the jewel switches are indeed not counted, however, that is not truly an issue, as that was cosmetic and trying to fix that will ruin more than it actually fixes...
15:43TEST
TEST Take VIII
15:43FIXED
FIXED Suffice to say, it's fixed
15:43STUPIDITY
STUPIDITY I won't mention this one
15:41TEST
TEST Take VII
15:41FIXED
FIXED Irravonia Illegal texture referrence
15:39TEST
TEST Take VI
15:39EXPERIMENT
EXPERIMENT Let's seeeeee......
15:38FUCKYOU
FUCKYOU GRRR!
15:37TEST
TEST Take V and let's see what happens next....
15:37LINK
LINK That will, by the way I set this up link automatically
15:37MAPSCRIPT
MAPSCRIPT Switch script
15:15STATUS
STATUS As far as I can check stuff at this moment, everything works
15:13TEST
TEST take IV
15:13FIXED
FIXED Malformed initiation
15:02TEST
TEST Take III
15:02FIXED
FIXED Code Typo
14:59TEST
TEST Take II
14:59FIXED
FIXED Forgotten declaration
14:56TEST
TEST Anyway, I'm gonna do a test run.... If everything goes as planned I should get an error still, but it will be because a certain mapscript function has not yet been created.... Let's see
14:55NOTE
NOTE I don't think I'll get my Mah-Jong and Card Solitaire stuff up, but we'll see about that later....
14:55DONE
DONE I was a bit backlogged on my daily challenges and the next month starts tomorrow..... So I made sure I was up to par with Jigsaw
13:36SITE
SITE

If you really wanna know what is in secret boxes, just mark the text with the mouse (no, I don't know how to do that on a phone... I only use USEFUL devices... Not USELESS ones, so how can I know?)

This way you'll never read them accidentally!

13:29SECRET
SECRET Rebecca's line will be by far more informative than Eric's... Just to let you know
13:29SITE
SITE Added tag SECRET
13:29SCENARIO
SCENARIO Depending on who you put in the lead, Eric or Rebecca will respond to the switch being thrown...
13:23SCRIPT
SCRIPT Well the Script-Up code has been written, but it's not over yet!
13:05NALA
NALA I can compile NALA in the background to take advantage of this while I work out the rest of the script
13:05BUBBLE
BUBBLE Kthura API has been expanded so manipulating and reading object extra data is now possible
12:50SCENARIO
SCENARIO Stuck switch
12:38LINK
LINK Eric I've linked the switch system to the maploader

Please note that the system is NOT yet complete and that there's still a lot to do before this system works... For starters, the function (or method since that function is inside a class) referred to is currently empty, so nothing will happen at all when you try to throw a switch, except for Eric or Rebecca walking to it...

12:18FIXED
12:07JCR6
JCR6 I've protected JCR6 against entries prefixed with a "/".... These will automatically be fixed if encountered in an existing JCR6 file, and even better when creating a new JCR6 file these will be filtered out
11:32MAP
MAP I've marked the secret passages in the Exam Ruins.... If you get back here later in the game with Merya in your party, she can find them using her personal skill to look for secret passages
11:29NOTE
NOTE Of course, this is the theory, as the game script have not yet been scripted to fully understand this
11:29KTHURA
KTHURA And I've set a "Permanent" field... when set to 'yes' the switch will (if 'once' is set to 'yet' otherwise it will be ignored) be permanently stuck once used by the player
11:27KTHURA
KTHURA I've set the "Once" field for switches.... If set to 'yes' the switch will automatically get stuck after usage....
9:50CONFIRMED
CONFIRMED COOL!
9:49TEST
TEST Let's see now
9:48FIXED
FIXED The side walls were not properly labelled
9:47TEST
TEST Let's see if THAT works....
9:46LINK
LINK Now linked the secret properly to their activation panels
9:44CONFIRMED
CONFIRMED What I wanted to work does at least work
9:42TEST
TEST I don't expect things to fully work, but let's take a look if at least the room chaining works
0:17ACHIEVEMENT
ACHIEVEMENT Sealed with Death's kiss
- = 29 Nov 2019 = -
21:59STATUS
STATUS Scyndi Well, I'm gonna call it a day... Tomorrow I'm gonna make sure the map is in good order and properly linked to the map.... See ya!
21:41YOUTUBE

Note! You may not see this right away, as there is a little delay on YouTube itself, and less delay on this devlog... It should become visible on midnight Dutch local time....

21:40SITE
SITE Added tag YOUTUBE
21:31MAP
MAP Created Area 007 in the Exam Ruins
19:51FIXED
FIXED Much of Kthura issues
19:42KTHURA
KTHURA Recompiling the editor
19:42KTHURA
KTHURA "void KillMe()"
19:31FIXED
FIXED Querydata error in Kthura Scripting link
18:44DONE
DONE Some shopping that was several months overdue
15:18STATUS
STATUS it FINALLY appears to be working, but a final test is required
15:12TEST
TEST Aziella MCMLXVIII
15:12COCKROACH
COCKROACH ALMOST THERE.....
15:10TEST
TEST MCMLXXVI
15:10STUPIDITY
STUPIDITY IDIOT!
15:08TEST
TEST Take MDCMLXXV
15:08FIXED
FIXED GRRRRR!!!!
15:07TEST
TEST Take CII
15:07DEBUG
DEBUG sigh
15:05COCKROACH
COCKROACH Well the impossible bug is gone, but nothig appears to happen, and I wonder why!
15:01TEST
TEST Take CI
15:01FUCKYOU
FUCKYOU FUCK YOU!
14:59TEST
TEST Take C
14:59SOLVED
SOLVED Ah.... So that was where it went wrong... somehow....
14:57STATUS
STATUS Long live artificial stupidity
14:56EXPERIMENT
EXPERIMENT You can't fix what ain't broken, but perhaps I can work around whatever the computer THINKS to be a bug
14:52COCKROACH
COCKROACH If the cause of this is not found, I have to give up this project.... (and programming altogether!)
14:52COCKROACH
COCKROACH My computer makes claims that cannot be true
14:48TEST
TEST Take V
14:48COCKROACH
COCKROACH
14:46STATUS
STATUS How many more takes do I need for something as silly as this?
14:46TEST
TEST Take IV
14:46FIXED
FIXED ????
14:46HUH
HUH WHAT THE....?
14:43TEST
TEST Take III
14:43FIXED
FIXED Illegal function call giving a rather funny result
14:40TEST
TEST Merya Take III
14:40FIXED
FIXED function not properly ended
14:38TEST
TEST Take II
14:38VOID
VOID Parser failure
14:30TEST
TEST Does it work?
14:18MAPSCRIPT
MAPSCRIPT Check out if puzzle was solved correctly
14:18SCRIPT
SCRIPT AddSwap
13:58BUBBLE
BUBBLE Project file adapted
13:57TRANSFER
TRANSFER Yeah I transferred it from Star Story... So WHAT?
13:56AUDIO
AUDIO Jingle for solving puzzles
13:20CONFIRMED
CONFIRMED And NOW everything works as it should.... The check if the puzzle was correctly solved was not yet done, however that should be easy from this point!
13:15TEST
TEST Take XI
13:15FIXED
FIXED Well, fixed that... I hope
13:14BUG
BUG Now a crash happens because of a bad linkthrough command.... This at least proves a linkthrough is tried to be established, so let's not dispair... In Dutch we say that Rome wasn't build in one day either.
13:13CONFIRMED
CONFIRMED NOW something happens, but ....
13:04TEST
TEST Take X
13:04EXPERIMENT
EXPERIMENT Does THIS do the job, then?
13:03FUCKYOU
FUCKYOU Now it appears the linkthrough has not been activated at all.... wtf?
12:59TEST
TEST Take IX
12:59FUCKYOU
FUCKYOU No whining please
12:58TEST
TEST Take VIII
12:58DEBUG
DEBUG More under-da-hood revelations
12:56INVESTIGATION
INVESTIGATION Of course, what is it then?
12:56INVESTIGATION
INVESTIGATION Okay, when eliminating all the impossible, I can at least eliminate the fact that the underlying multi-dimension array (for which NIL needs a seperate library due to Lua not supporting that)
12:54TEST
TEST Take VII to find out!
12:54DEBUG
DEBUG Dernor I wanna know and this debug line will HOPEFULLY let me know
12:40INVESTIGATION
INVESTIGATION Let's find out why, my dear Watson!
12:39BUG
BUG NOTHING HAPPENS, AT ALL!
12:38TEST
TEST Only one way to find out! Take VI
12:38EXPERIMENT
EXPERIMENT Did I properly take care of it now?
12:19FUCKYOU
FUCKYOU RIIIIIIIIIIIIIIGHT!
12:16STATUS
STATUS All field header parse errors appear to be accounted for
12:14TEST
TEST Take V
12:14FIXED
FIXED Scyndi Okay, okay, okay!
12:14STUPIDITY
STUPIDITY MOAR of those
12:13TEST
TEST Take IV
12:13FIXED
FIXED Syntax error
12:06TEST
TEST Take III
12:06FIXED
FIXED Trying to make a void return a value is a bad idea....
12:06STUPIDITY
STUPIDITY PIEMEL!!!!!
12:04TEST
TEST Take II
12:04FIXED
FIXED I did fix a missing function
12:04VOID
VOID I could void that by just using "boolean", but I must fix that bug
12:02BUG
BUG It seems "bool" was not accepted as a delegate
12:00HUH
HUH An arg declaration leads to unknown identifier? Yeah of course it's known, why else would I declare it?
11:54TEST
TEST Test Take I
11:54STATUS
STATUS Wish me luck!
11:43MAPSCRIPT
MAPSCRIPT And I've made sure the jewel buttons change color when you click them.... However they will not yet check if the puzzle was done correctly
11:42FIXED
FIXED Okay, THAT should have a better effect
11:26STUPIDITY
STUPIDITY I messed that up.... New go!
11:14LINK
LINK Rebecca Kthura Object Manipulation features cross state
10:59ACHIEVEMENT
ACHIEVEMENT Die! Die! We all pass away!
But don't wear a frown, cause it's really okay!
You might try 'n hide, and you might try 'n pray!
But we all end up the remains of the day!
10:37STATUS
STATUS First I'll do some preparations for solving the die puzzle
10:36NOTE
NOTE I think I found out why the " causes issues with boxtext, but I will get to that later
- = 28 Nov 2019 = -
22:40CLOSED
22:40CONFIRMED
CONFIRMED And that's the only take I needed... or so it seems
22:37TEST
TEST Take I
22:37DONE
DONE #42 -- All I can check is if no crashes pop up or otherwise undesirable behavior... If it really does what it should do... I can only hope (and pray) some speed is won
22:28CONFIRMED
CONFIRMED It works!
22:24TEST
TEST Take T
22:24FIXED
FIXED And now it SHOULD be fixed
22:24COCKROACH
COCKROACH Nope... But I found the issue now
22:21TEST
TEST Take S
22:21FIXED
FIXED I hope
22:21HUH
HUH Two tables?????? WTF
22:19INVESTIGATION
INVESTIGATION The constructor shows that the parammeters ARE set
22:16TEST
TEST Merya Take R
22:16DEBUG
DEBUG Another debug line
13:00STATUS
STATUS But I'm through my time for today, so I gotta call it.... later!
12:59INVESTIGATION
INVESTIGATION Well, this shows indeed the issue goes further back... The linking feature activating the MapScript linker already didn't recieve these parameters, suggesting that the walk activator or the creator already doesn't send these parameters....
12:49TEST
TEST Take Q
12:49DEBUG
DEBUG Let's narrow this down further by putting a debug note on the place where it all happens
12:46INVESTIGATION
INVESTIGATION Right, all parse issues have been accounted for, and the current debug data shows me that the MapScript linker already doesn't receive the requested parameters, which is to say.... remarkable....
12:40TEST
TEST Take P
12:40CHEAT
CHEAT Another cheat for me
12:39TEST
TEST Scyndi Take O
12:39CHEAT
CHEAT Dirty code
12:37TEST
TEST Take N
12:37FIXED
FIXED "Purity" error
12:30TEST
TEST Take M
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