The game WILL crash once you defeated the boss... That's because the post boss has not yet been taken care off, and due to the complexity of the stuff that will also be for after the weekend, I'm afraid
20:07
DONE
Yum!
19:58
TODO
Before I'll test this all... First I gotta eat!
19:58
LINK
Linked that all together
19:53
SASKIA
Pre-Boss Script
19:52
SCENARIO
Pre-Boss
19:47
BOSS
Big Tiger
19:44
TRANSFER
Boss Art
18:51
CONFIRMED
It all works!
18:49
TEST
Let's see if that works!
18:49
LINK
Link back to main room
17:36
CONFIRMED
Good!
17:34
TEST
But a lttle test is still in order!
17:34
NOTE
the way will certainly not
17:34
LINK
From lobby to boss room should work now
17:33
NOTE
Not that you can get there yet, as there's still loads of stuff to do
17:32
MAP
I've designed the boss room
16:12
TEST
Take 4
16:12
FIXED
Illegal function call
16:07
TEST
Take 3
16:06
FUCKYOU
alright now?
16:06
FUCKYOU
GRRR!
16:05
TEST
Take 2
16:05
HUH
?
16:03
TEST
Take 1
16:03
DONE
If the layer you're in has a number in stead of a name, the number will show
15:55
CONFIRMED
It's ALL in order.... WHOOOOHOOOOO!
15:52
TEST
Take IX
15:52
CONFIRMED
And the data about the switch has been stored as well, however I couldn't yet check if that has the desired result, so one more test (I hope) should confirm that
15:52
CONFIRMED
the door is indeed permanently removed, which was supposed to happen
15:51
BUG
I can tell that the settings of the jewel switches are indeed not counted, however, that is not truly an issue, as that was cosmetic and trying to fix that will ruin more than it actually fixes...
15:43
TEST
Take VIII
15:43
FIXED
Suffice to say, it's fixed
15:43
STUPIDITY
I won't mention this one
15:41
TEST
Take VII
15:41
FIXED
Illegal texture referrence
15:39
TEST
Take VI
15:39
EXPERIMENT
Let's seeeeee......
15:38
FUCKYOU
GRRR!
15:37
TEST
Take V and let's see what happens next....
15:37
LINK
That will, by the way I set this up link automatically
15:37
MAPSCRIPT
Switch script
15:15
STATUS
As far as I can check stuff at this moment, everything works
15:13
TEST
take IV
15:13
FIXED
Malformed initiation
15:02
TEST
Take III
15:02
FIXED
Code Typo
14:59
TEST
Take II
14:59
FIXED
Forgotten declaration
14:56
TEST
Anyway, I'm gonna do a test run.... If everything goes as planned I should get an error still, but it will be because a certain mapscript function has not yet been created.... Let's see
14:55
NOTE
I don't think I'll get my Mah-Jong and Card Solitaire stuff up, but we'll see about that later....
14:55
DONE
I was a bit backlogged on my daily challenges and the next month starts tomorrow..... So I made sure I was up to par with Jigsaw
13:36
SITE
If you really wanna know what is in secret boxes, just mark the text with the mouse (no, I don't know how to do that on a phone... I only use USEFUL devices... Not USELESS ones, so how can I know?)
This way you'll never read them accidentally!
13:29
SECRET
Rebecca's line will be by far more informative than Eric's... Just to let you know
13:29
SITE
Added tag SECRET
13:29
SCENARIO
Depending on who you put in the lead, Eric or Rebecca will respond to the switch being thrown...
13:23
SCRIPT
Well the Script-Up code has been written, but it's not over yet!
13:05
NALA
I can compile NALA in the background to take advantage of this while I work out the rest of the script
13:05
BUBBLE
Kthura API has been expanded so manipulating and reading object extra data is now possible
12:50
SCENARIO
Stuck switch
12:38
LINK
I've linked the switch system to the maploader
Please note that the system is NOT yet complete and that there's still a lot to do before this system works... For starters, the function (or method since that function is inside a class) referred to is currently empty, so nothing will happen at all when you try to throw a switch, except for Eric or Rebecca walking to it...
I've protected JCR6 against entries prefixed with a "/".... These will automatically be fixed if encountered in an existing JCR6 file, and even better when creating a new JCR6 file these will be filtered out
11:32
MAP
I've marked the secret passages in the Exam Ruins.... If you get back here later in the game with Merya in your party, she can find them using her personal skill to look for secret passages
11:29
NOTE
Of course, this is the theory, as the game script have not yet been scripted to fully understand this
11:29
KTHURA
And I've set a "Permanent" field... when set to 'yes' the switch will (if 'once' is set to 'yet' otherwise it will be ignored) be permanently stuck once used by the player
11:27
KTHURA
I've set the "Once" field for switches.... If set to 'yes' the switch will automatically get stuck after usage....
9:50
CONFIRMED
COOL!
9:49
TEST
Let's see now
9:48
FIXED
The side walls were not properly labelled
9:47
TEST
Let's see if THAT works....
9:46
LINK
Now linked the secret properly to their activation panels
9:44
CONFIRMED
What I wanted to work does at least work
9:42
TEST
I don't expect things to fully work, but let's take a look if at least the room chaining works
0:17
ACHIEVEMENT
Sealed with Death's kiss
- = 29 Nov 2019 = -
21:59
STATUS
Well, I'm gonna call it a day... Tomorrow I'm gonna make sure the map is in good order and properly linked to the map.... See ya!
21:41
YOUTUBE
Note! You may not see this right away, as there is a little delay on YouTube itself, and less delay on this devlog... It should become visible on midnight Dutch local time....
21:40
SITE
Added tag YOUTUBE
21:31
MAP
Created Area 007 in the Exam Ruins
19:51
FIXED
Much of Kthura issues
19:42
KTHURA
Recompiling the editor
19:42
KTHURA
"void KillMe()"
19:31
FIXED
Querydata error in Kthura Scripting link
18:44
DONE
Some shopping that was several months overdue
15:18
STATUS
it FINALLY appears to be working, but a final test is required
15:12
TEST
MCMLXVIII
15:12
COCKROACH
ALMOST THERE.....
15:10
TEST
MCMLXXVI
15:10
STUPIDITY
IDIOT!
15:08
TEST
Take MDCMLXXV
15:08
FIXED
GRRRRR!!!!
15:07
TEST
Take CII
15:07
DEBUG
sigh
15:05
COCKROACH
Well the impossible bug is gone, but nothig appears to happen, and I wonder why!
15:01
TEST
Take CI
15:01
FUCKYOU
FUCK YOU!
14:59
TEST
Take C
14:59
SOLVED
Ah.... So that was where it went wrong... somehow....
14:57
STATUS
Long live artificial stupidity
14:56
EXPERIMENT
You can't fix what ain't broken, but perhaps I can work around whatever the computer THINKS to be a bug
14:52
COCKROACH
If the cause of this is not found, I have to give up this project.... (and programming altogether!)
14:52
COCKROACH
My computer makes claims that cannot be true
14:48
TEST
Take V
14:48
COCKROACH
14:46
STATUS
How many more takes do I need for something as silly as this?
14:46
TEST
Take IV
14:46
FIXED
????
14:46
HUH
WHAT THE....?
14:43
TEST
Take III
14:43
FIXED
Illegal function call giving a rather funny result
14:40
TEST
Take III
14:40
FIXED
function not properly ended
14:38
TEST
Take II
14:38
VOID
Parser failure
14:30
TEST
Does it work?
14:18
MAPSCRIPT
Check out if puzzle was solved correctly
14:18
SCRIPT
AddSwap
13:58
BUBBLE
Project file adapted
13:57
TRANSFER
Yeah I transferred it from Star Story... So WHAT?
13:56
AUDIO
Jingle for solving puzzles
13:20
CONFIRMED
And NOW everything works as it should.... The check if the puzzle was correctly solved was not yet done, however that should be easy from this point!
13:15
TEST
Take XI
13:15
FIXED
Well, fixed that... I hope
13:14
BUG
Now a crash happens because of a bad linkthrough command.... This at least proves a linkthrough is tried to be established, so let's not dispair... In Dutch we say that Rome wasn't build in one day either.
13:13
CONFIRMED
NOW something happens, but ....
13:04
TEST
Take X
13:04
EXPERIMENT
Does THIS do the job, then?
13:03
FUCKYOU
Now it appears the linkthrough has not been activated at all.... wtf?
12:59
TEST
Take IX
12:59
FUCKYOU
No whining please
12:58
TEST
Take VIII
12:58
DEBUG
More under-da-hood revelations
12:56
INVESTIGATION
Of course, what is it then?
12:56
INVESTIGATION
Okay, when eliminating all the impossible, I can at least eliminate the fact that the underlying multi-dimension array (for which NIL needs a seperate library due to Lua not supporting that)
12:54
TEST
Take VII to find out!
12:54
DEBUG
I wanna know and this debug line will HOPEFULLY let me know
12:40
INVESTIGATION
Let's find out why, my dear Watson!
12:39
BUG
NOTHING HAPPENS, AT ALL!
12:38
TEST
Only one way to find out! Take VI
12:38
EXPERIMENT
Did I properly take care of it now?
12:19
FUCKYOU
RIIIIIIIIIIIIIIGHT!
12:16
STATUS
All field header parse errors appear to be accounted for
12:14
TEST
Take V
12:14
FIXED
Okay, okay, okay!
12:14
STUPIDITY
MOAR of those
12:13
TEST
Take IV
12:13
FIXED
Syntax error
12:06
TEST
Take III
12:06
FIXED
Trying to make a void return a value is a bad idea....
12:06
STUPIDITY
PIEMEL!!!!!
12:04
TEST
Take II
12:04
FIXED
I did fix a missing function
12:04
VOID
I could void that by just using "boolean", but I must fix that bug
12:02
BUG
It seems "bool" was not accepted as a delegate
12:00
HUH
An arg declaration leads to unknown identifier? Yeah of course it's known, why else would I declare it?
11:54
TEST
Test Take I
11:54
STATUS
Wish me luck!
11:43
MAPSCRIPT
And I've made sure the jewel buttons change color when you click them.... However they will not yet check if the puzzle was done correctly
11:42
FIXED
Okay, THAT should have a better effect
11:26
STUPIDITY
I messed that up.... New go!
11:14
LINK
Kthura Object Manipulation features cross state
10:59
ACHIEVEMENT
Die! Die! We all pass away! But don't wear a frown, cause it's really okay! You might try 'n hide, and you might try 'n pray! But we all end up the remains of the day!
10:37
STATUS
First I'll do some preparations for solving the die puzzle
10:36
NOTE
I think I found out why the " causes issues with boxtext, but I will get to that later
And that's the only take I needed... or so it seems
22:37
TEST
Take I
22:37
DONE
#42 -- All I can check is if no crashes pop up or otherwise undesirable behavior... If it really does what it should do... I can only hope (and pray) some speed is won
22:28
CONFIRMED
It works!
22:24
TEST
Take T
22:24
FIXED
And now it SHOULD be fixed
22:24
COCKROACH
Nope... But I found the issue now
22:21
TEST
Take S
22:21
FIXED
I hope
22:21
HUH
Two tables?????? WTF
22:19
INVESTIGATION
The constructor shows that the parammeters ARE set
22:16
TEST
Take R
22:16
DEBUG
Another debug line
13:00
STATUS
But I'm through my time for today, so I gotta call it.... later!
12:59
INVESTIGATION
Well, this shows indeed the issue goes further back... The linking feature activating the MapScript linker already didn't recieve these parameters, suggesting that the walk activator or the creator already doesn't send these parameters....
12:49
TEST
Take Q
12:49
DEBUG
Let's narrow this down further by putting a debug note on the place where it all happens
12:46
INVESTIGATION
Right, all parse issues have been accounted for, and the current debug data shows me that the MapScript linker already doesn't receive the requested parameters, which is to say.... remarkable....