I do need to do some extra scripting for the last ability, though
23:31
SECRET
Of course the names of these abilities are not a coincidence
23:31
ABILITY
The winner takes it all
23:29
ABILITY
Dancing Queen
23:25
ABILITY
Move on
23:24
DATABASE
That takes care of that!
23:23
DATABASE
Structure adaption
23:22
NOTE
Although I do need to do some extra work here
23:22
ABILITY
S.O.S.
23:18
STUDY
This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go....
21:09
STUDY
I need to study the original enemy records for all this
21:07
STATUS
Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work.....
21:06
GAMEJOLT
I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this....
20:43
DONE
Dinner.... Eating is an important part of of game development too, you know!
20:25
STATUS
This covers all enemies except for the boss
20:21
NOTE
These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general
20:20
TRANSFER
Rammstein Art
20:19
TRANSFER
Queen Art
20:18
TRANSFER
Golden Earring Art
20:18
TRANSFER
Abba art
20:03
STATUS
My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way....
- = 20 Oct 2020 = -
20:56
OFFTOPIC
I love this
- = 18 Oct 2020 = -
11:36
NOTE
But that's for another time!
11:36
STATUS
Next step will be to get the random encounters in order
11:36
NOTE
So far so good!
11:26
TEST
Let's have a little test, though
11:26
NOTE
This is the boss area, but the boss won't appear for now, as I'll get to the boss later
11:25
MAP
Area 006
2:28
NOTE
Not gonna wait for that though, the computer will get the task done without me...
2:28
GAMEJOLT
Alpha Update
2:25
STATUS
See ya, next time!
2:24
JUDGMENT
I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway
2:17
TEST
Take IV
2:17
KTHURA
Done
2:14
NOTE
Before I call it a day, I first wanna add the "disco ball" effect
2:14
CONFIRMED
That should do it
2:06
TEST
Take III
2:06
KTHURA
Cleaning the map
2:05
DEBUG
A quick debug view indicates some "rotten objects" could be to blame though
2:04
COCKROACH
Nope!
1:56
TEST
Take II
1:56
FIXED
?
1:55
BUG
Hmmm... A blockmap issue, eh?
1:47
TEST
Let's see
1:47
FIXED
Fixed that
1:46
BUG
Only the chain to the previous room doesn't work... But that's an easy fix
1:45
JUDGMENT
Not bad... Not bad at all
1:30
TEST
Well, let's see how it goes then....
1:29
NOTE
I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate
1:24
TECHNO
At least I had no dupe start ups
1:07
STATUS
Ah! Kthura did start up!
1:05
STATUS
so I guess that means I gotta wait..... and wait and wait... and... er... wait....
1:04
CONFIRMED
And also with one of the bigger archives at this very moment, that explains a lot!
1:03
NOTE
Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known
1:02
FAILURE
Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently?
- = 15 Oct 2020 = -
22:03
FAILURE
The COVID-19 proved unrefutably that Albert Einstein was right when he said this
Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....
Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!
- = 14 Oct 2020 = -
14:46
CONFIRMED
It works, as expected
14:36
TEST
A test is required but no trouble should be expected, but hey, ya never know, eh?
14:21
LINK
That should link it all together
14:21
MAPSCRIPT
Linkup code between 004 and 002
14:18
MAP
Area 004
0:50
CONFIRMED
It works!
0:10
TEST
Take V
0:10
NOTE
That feature would be disabled in the release, so don't worry
0:10
OPTIMIZATION
And for me also disc space as the logs are stored on my hard drive
0:09
OPTIMIZATION
saves CPU speed
0:09
DUMMIED
A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway
0:08
FIXED
Illegal secret passage revelation
0:06
STATUS
Almost there
- = 13 Oct 2020 = -
23:49
TEST
Take IV
23:49
FIXED
Got them all now?
23:49
STUPIDITY
Ah, missed one
23:49
COCKROACH
Fix ignored
23:43
TEST
Take III
23:43
FIXED
Illegal class usage
23:34
TEST
Take II
23:34
FIXED
Invalid tag readout check
23:34
INVESTIGATION
Why?
23:34
BUG
Code ignored
23:24
TEST
Take I
23:24
LINK
Into script
23:23
GENERATION
Color changing effect
23:19
SCRIPT
The ball should "turn" now
23:03
NOTE
Nothing has been scripted yet, though
23:02
CONFIRMED
A quick check inside Kthura shows the effect appears to be working
23:02
GENERATION
Generated the tagmap
23:01
FIXED
Some issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59
BACKUP
Before I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58
C#
I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56
FIXED
Devlog issue?
15:53
NOTE
Scripting is still required here
15:53
MAP
Put into the map as far as I currently have it
15:53
TRANSFER
Disco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!
CONFIRMED
So far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53
TEST
Take III
0:53
FIXED
Label error
0:46
TEST
Take II
0:46
FIXED
Case error
0:40
TEST
Let's see....
0:39
DONE
The secret passage in area 003 should work now
0:39
FIXED
Back chain from room 002 to 001
0:32
CONFIRMED
it works
0:23
TEST
Take V
0:23
FIXED
...
0:23
STUPIDITY
.....
0:16
TEST
Take IV
0:16
FIXED
Syntax error
0:07
TEST
Take III
0:07
FUCKYOU
NIL requires "self" in classes and groups, sigh
0:00
TEST
Take II
0:00
FIXED
Scope error
- = 12 Oct 2020 = -
23:51
TEST
No telling if it all works yet though, so -- Take I
23:50
NOTE
The "Disco Ball" effect is not yet put in
23:49
SCRIPT
The disco floors should now be activated
23:42
SCRIPT
The scanner will look for disco floors when you enter a floor you have note yet entered before
22:49
DONE
I've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23
STATUS
That comes later, though
14:22
MAP
Area 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14
STUPIDITY
and that's the wrong devlog.... AGAIN!
21:14
SCRIPT
Sub itself
21:13
LINK
More linkup done
14:38
LINK
I've set up some linkup code for Inventory read-outs
14:37
STATUS
Time is NOT by best friend today, but I'll try to get a few things done
2:22
BACKUP
Big backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28
VOID
And I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27
VOID
Okay, it works again now... I think
22:26
FAILURE
Appears effective as I now finally get errors that Make SENSE!
22:26
FAILURE
I've done some things to force things up
22:22
FAILURE
the most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22
FAILURE
" Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04
FAILURE
For some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04
FUCKYOU
MICROSOFT!!!!!
21:52
FUCKYOU
Nope.... Doesn't work
21:50
TEST
And now to test things out!
21:49
MAP
Well, they are put in
21:49
FAILURE
Okay. Bob needed a few changes to enforce a few things
21:38
EXPERIMENT
I wonder
21:38
FAILURE
Test unsuccesful, but at least I got some way to go.... I think
21:32
TEST
Now to see if that was fruitful
21:31
SYSTEM
I had to drasticly act as bob really managed to mess things up, this time
21:17
FIXED
I hope... Although I'm not sure
21:17
BUG
Clearly the bob script doesn't work the way it has to
21:14
TEST
And let's now see what data Bob produced when the generator is run
21:13
BACKUP
Another miniback-up
21:13
MAP
Redone area 002
21:07
GENERATION
Let's GO!
21:07
BACKUP
In order to make sure I've no data loss this time, a mini backup first!
21:06
NOTE
Still leaves it beyond me why this didn't work in the first place
21:06
DEBUG
Now I've undummied the save routine
21:02
NOTE
the data outputted now on screen appear to match what it should be
21:01
TEST
And now a quick test!
21:01
POWERSHELL
Let's first run Bob to make sure my map is up to date here!
21:00
DEBUG
I order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00
INVESTIGATION
I really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10
STATUS
Now I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09
BUG
For some reason the DiscoFloor generator destroyed my second floor map....
12:52
GENERATION
Disco tiles
12:49
MAP
Added a new floor to the hall of music
1:51
BACKUP
Running
- = 5 Oct 2020 = -
15:55
GENERATION
The first tag generation was succesful
15:54
C#
I've set up a quicktag tool for the discofloors... Tagging them all manually would just be undoable
15:54
STARSTORY
A few things done here
- = 4 Oct 2020 = -
13:52
STATUS
And I am out of time for now.... We'll see later what is about to happen next
13:51
CONFIRMED
AT LAST!
13:45
TEST
Take II
13:45
DONE
Washed the lie out of the mouth with soap
13:44
COCKROACH
LIAR!
13:23
SASKIA
I've added a (for now) basis SASKIA script... It will likely only be used to activate the boss fight, but hey, what's needed is needed, eh?
13:08
BUG
Ah yeah.... Still a SASKIA script required, I suppose
12:37
TEST
And stuff SHOULD be working now...
12:36
KTHURA
Meta settings
12:35
MUSIC
And "Disco4" by Kevin McLeod will be used for this dungeon
12:31
FIXED
Tag Issue
12:11
TECHNO
(Well at least, it should)
12:11
NOTE
NOT there yet! I think the game will still crash when you enter the place
12:10
LINK
Hall of Music linked to the world map
11:49
MAP
A small start though with the Hall of Music
11:39
STATUS
Time is short today, so I cannot do much
- = 3 Oct 2020 = -
17:12
STATUS
This took my valuable time for my other things I had to do today.... SHEESH!
17:11
CONFIRMED
AT LAST!
17:06
TEST
Well?
17:04
FIXED
Aha! That explains!
17:04
COCKROACH
WHAT THE FUCK!
16:51
TEST
Well, let's see what'll happen now
16:51
RECOVERED
Added it again!
16:50
MYSTERY
For some reason it even disappeared from my database too
16:49
BUG
But the dungeon does NOT appear on the world map
16:49
CONFIRMED
The dog does indeed only reveal the Hall of Music to Scyndi
16:42
TEST
Let's see if it does!
16:42
STATUS
That oughta do
16:40
NOTE
Nope, I do NOT want that to happen again!
16:40
REMINDER
#257 - I wanna make sure this goes well this time, as it didn't in the original version of the game, and it was thanks to DarkBloodBane that I found out!
16:38
MAPSCRIPT
The dog should not appear in the normal game, only in the New Game+