1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
10:30NOTE
NOTE
10:30STATUS
STATUSRight! And now I SHOULD be able to reach the point where the party will reach Kirana... That is if everything is works out right....
10:29SCRIPT
SCRIPTCurse
9:54CHEAT
CHEATEric I've set up a quick mechanism which will trigger Silence resistance to be checked against curses
9:26STATUS
STATUSOkay, ready to resume the action
1:04STATUS
STATUSI'll get into cursing tomorrow (the game will crash as soon as hag tries to curse you now).
0:49FOE
FOEGremlin
0:46FOE
FOEHag
0:44ITEM
ITEMAnd so can the Ambrosia
0:43ITEM
ITEMHoly water can now also cure "curse"
0:38ABILITY
ABILITYCurse
0:37FIXED
FIXEDDatabase error
0:36DATABASE
DATABASEAdaption to make "Curse" possible
0:33MAP
MAPRandom encounters configured
0:32TRANSFER
TRANSFERGremlin art
0:31TRANSFER
TRANSFERHag art
0:28ARENA
ARENAAirom
- = 11 Feb 2020 = -
22:44STATUS
STATUSTime to do the encounters.... This can be quite the challenge
22:44FIXED
FIXEDA very nasty blockmap issue fixed
22:44ITEM
ITEMPearl
22:33TEST
TEST
22:33STATUS
STATUSA quick test is in order now in order to catch wrong treasure references.... Once that test is ok, the next stop will be there the random encounter, and the final step the fight against Kirana (also causing Gagolton to be empty).
22:32MAP
MAPRandom treasures and secret treasures set
21:16ITEM
ITEMEel
19:36FIXED
FIXEDThat should be all secret issues
19:36STATUS
STATUSAlmost there
18:28TEST
TEST
18:28FIXED
FIXEDThey should all be fixed now, but I need to test all this....
18:22BUG
BUGAziella Only ONE secret passage works the way it should
18:22JUDGMENT
JUDGMENTYIKES!
18:04MUSIC
MUSICI've already set the music for the next dungeon (to save time later), as I am now gonna watch the news while repackaging....
17:58MAPSCRIPT
MAPSCRIPTThe secret passages in Airom will now automatically appear and disappear as the player is in them or not
11:59MAPSCRIPT
MAPSCRIPTCreated
10:12JUDGMENT
JUDGMENTNot perfect, but at some moment you MUST let it go to prevent yourself from going crazy!
10:12TEST
TESTLet's see
10:02NOTE
NOTEAlthough with Kthura conversions from TeddyBear, things are never fully predictable
10:01FIXED
FIXEDAnd the blockmap should now also operate more in accordance of how the map was designed
10:01FIXED
FIXEDIrra-platform should now also work
9:41FIXED
FIXEDI've recreated the breakwall part, making it more fit for a Kthura level and that should fix the issues there in the process as well....
0:16BUG
BUGAnd the workout on the breakwall halfway needs to be done a lot better!
0:16BUG
BUGAnd the Irra-platform halfway doesn't allow Irravonia to fly onto it... But I think I know why that is
0:16BUG
BUGBut I do have to deal with some blockmap issues
0:04STATUS
STATUSWell the map loads now, and no more crashes
- = 10 Feb 2020 = -
23:55TEST
TESTTake VI
23:55KTHURA
KTHURARotted out the last of 'em?
23:47TEST
TESTTake V will have to reveal the last rotten texture, I'm afraid
23:47REMOVED
REMOVEDAnd removed stuff
23:47KTHURA
KTHURARotted that one thing out some more
23:44COCKROACH
COCKROACHCLEARLY
23:41TEST
TESTTake IV (I don't expect this to be over yet, though)
23:41REMOVED
REMOVEDAnd removed them both
23:41KTHURA
KTHURAAnd I used Kthura's rotten object removed
23:40DONE
DONERotten both entires I could still find with this texture
23:35TEST
TESTAziella Merya Take IV
23:35REMOVED
REMOVEDIllegal tiled area
23:24TEST
TESTTake III
23:24SASKIA
SASKIAAnother wasted take as I forgot about the SASKIA requirement
23:24TEST
TESTTake II
23:20UPDATED
23:11TEST
TESTAnd let's see... Take I
23:11LINK
LINKLinked worldmap to Kthura
22:56BUG
BUGKhura gives me two bleeps on starting up with this map... That means 2 textures cannot be found... I hope that an error message during my test runs will give me more clarity on those
22:55MAP
MAPAdepted
22:00NOTE
NOTEConverting this map completely is gonna be a challenge....
21:38FIXED
FIXEDProblem solved!
21:12STATUS
STATUSHouston! We got a problem!
20:22JCR6
JCR6Repackaging
20:22LUA
LUAScript adepted for proper aliassing
20:22MUSIC
MUSICThe basic dungeon music by JWH Broeders will be used in the mines of Airom....
20:02CONFIRMED
CONFIRMEDThat does the trick
19:58TEST
TESTTake II
19:58VOID
VOIDDid I take care of that?
19:58BUG
BUGKirana did not disappear from the map after all the talk here
19:57JUDGMENT
JUDGMENTMost things went well, but
19:52TEST
TESTJack Sylvertin Take I
19:51SASKIA
SASKIAKirana
19:50NOTE
NOTETrying to go to Airom now will (of course) crash the game!
19:50WORLDMAP
WORLDMAPLink to Airom... Needed as Kirana will unlock this location
19:48MAPSCRIPT
MAPSCRIPTDernor Call to SASKIA
19:47TECHNO
TECHNONo DISA suffix required this time. Kirana will already be removed from the map permanently after you spoke to her, since speaking to her unlocks the next mission, and which is also the mission which causes the town to get in its deserted mode
19:46MAP
MAPKirana placed on the map
19:39LORE
LORENow I must note that Kara is actually her true name. Kara Irana. Lord Dzgjymza shortened that to Kirana to mock her, and due her being bound by vows to him she had little choice than to accept it (as Aldarus reminded her to). She did however turn it into a kind of name of honor, forcefully blinding herself refusing to accept that Lord Dzgjymze always loathed her.
19:37SITE
SITEAdded tag LORE
19:37BUBBLE
BUBBLEAlias in code for portrait Kirana under her persona "Kara"
19:36CHECKED
CHECKEDKirana Boxpic Ok
19:35CHECKED
CHECKEDKirana Actor
19:30STATUS
STATUSEverything is cool now, and I can start on giving life to the one of the most despicable women I ever created.... Kara Irana aka Kirana
19:22TEST
TESTTake I
19:22DONE
DONEnews and dinner
17:52SASKIA
SASKIAKarl
17:52STORE
STOREAdded this to Karl's
17:16ITEM
ITEMCardinal's robe
17:14ITEM
ITEMHando Stillor Leather Armor
17:14ITEM
ITEMRed dress
12:06NOTE
NOTETrying to Karl at this point WILL crash the game, though!
12:05STORE
STOREKarl's Weapon Stand
12:01ITEM
ITEMWrecker
11:57ITEM
ITEMHard Bat
11:56ITEM
ITEMThief's knife
11:49ITEM
ITEMWhiplash
1:22VOID
VOIDI did place two barrels which must prevent the player from needlessly entering the NE house... This was already an issue in the original game, but a very annoying one.... This will affect both the populated as the deserted version of town, so no need to make two tests
1:20CONFIRMED
CONFIRMEDAll NPCs who got to disappear do so accordingly
1:13TEST
TESTSo that's why one more test in deserted mode
1:13TEST
TESTNow except for Kara, all NPCs are present, but Kara won't disappear... in fact she's already off the map as soon as the mission that will spell the disaster starts....
1:12CONFIRMED
CONFIRMEDDog works, and the fact that only Scyndi can understand animal language is picked up too
1:11CONFIRMED
CONFIRMEDCynthia works
1:11CONFIRMED
CONFIRMEDGuards worl
1:08BACKUP
BACKUPRunning in the background
1:08TEST
TESTAnother test
1:08NOTE
NOTERebecca I'm getting tired, mind you!
1:07FIXED
FIXEDCode typo
1:04MAP
MAPCynthia and her dog
0:50MAP
MAPJuggernaut guards
0:25STATUS
STATUSAlmost there.... I only have left Cynthia and her dog, and the guards guarding the Juggernaut room.... Once those two have been taken care of I'll activate the store, and last but not least Kara, the NPC that is actually the key to get further in the game.....
- = 9 Feb 2020 = -
23:45TEST
TESTWesley and Arjen
23:36SECRET
SECRETYes, they have been named after the Dutch soccer players Arjen Robben en Wesley Sneijder.
23:35MAP
MAPWesley and Arjen have been added to the map (the city guards)
23:32GAMEJOLT
GAMEJOLTRosetta article, although it's been scheduled for later
22:48STATUS
STATUSAnd that concludes Rosetta, or at least as far as Gagolton is concerned as after the disaster in Gagolton Rosetta will move to Independence
22:48CONFIRMED
CONFIRMEDDernor Rosetta
22:44TEST
TESTRosetta Again
22:44FIXED
FIXEDIllegal group definition
22:38TEST
TESTRosetta
22:38FIXED
FIXEDRosetta
22:35TEST
TESTRosetta
22:34TRANSFER
TRANSFERRosetta Portrait
22:30STONEMASTER
Rosetta
22:20MAPSCRIPT
MAPSCRIPTRosetta
22:19SASKIA
SASKIARosetta
22:18TRANSFER
TRANSFERSprite Rosetta
22:09STATUS
STATUSAll cool now
22:03TEST
TESTAgain!
22:03FIXED
FIXED A few blockmap issues
22:03NOTE
NOTEGood thing I tested that
21:57TEST
TESTScyndi Quick test in deserted form
21:45NOTE
NOTEThat does not yet mean all NPCs are accounted for, but at least we can work out things more normally
21:43NOTE
NOTEthat will make all NPCs actively blocking treasures, so I need to check both the populated town as the deserted
21:43MAP
MAPNPC Hans
21:09ITEM
ITEMAmbrosia
20:49TEST
TEST
20:49LINK
LINKEntering and leaving house 3
20:35OFFTOPIC
OFFTOPIC
20:33TEST
TEST
20:33SCENARIO
SCENARIORetag
20:33MAP
MAPNPC John
20:20CONFIRMED
CONFIRMEDAll cool
20:14TEST
TEST
20:14MAP
MAPPlaced one in the city.... In thend you can only obtain it after the city's been deserted
20:13ITEM
ITEMAquamarine
13:59JUDGMENT
JUDGMENTAlmost, but not yet quite
13:52TEST
TEST
13:52LINK
LINKHouse 2 entry + exit
13:31TEST
TEST
13:31LINK
LINKArya
13:27CONFIRMED
CONFIRMEDThat works
13:17TEST
TESTLet's go!
13:17MAP
MAPI've placed in Xenethor and his wife Fryda... Since Xenethor is the owner of that lab, I can best work this out while I'm still at that place..... so here goes
13:13CONFIRMED
CONFIRMEDThat works!
13:10TEST
TESTSo I can test if the scientist will actually kick you out of his basement if you try to enter it
13:10CONFIG
CONFIGAziella Brendor I've for now configured the city to be populated again (I will need an empty town again soon, but now I need the populated version).
13:08CONFIRMED
CONFIRMEDNow THAT works
13:05TEST
TESTAnother test
13:05FIXED
FIXEDLink up fix to basement
12:58TEST
TESTLet's see if this works
12:58LINK
LINKLinked the interior of that house with the city main part
12:54TRANSFER
TRANSFERCity scenario, but really working that part out is a later concern, but I needed the "get out of my lab" message to be present already
12:49MAP
MAPI've worked out the lab, and also created the entrance to the Sugarland bonus dungeon for Game Jolt users, however I will not concern myself with actually creating this dungeon prior to the city being deserted. You cannot enter the place any time sooner anyway
12:25TEST
TEST
12:19NOTE
NOTEThe actual opening of Juggernaut's room and fighting it will of course have to wait until the moment the fight can be unlocked
12:18DONE
DONEA few preparations for Juggernaut Anti-Chamber
12:10CONFIRMED
CONFIRMEDNOW it works
11:47TEST
TESTTake II
11:47FIXED
FIXEDBut that has been fixed
11:47BUG
BUGLeaving does not
11:47CONFIRMED
CONFIRMEDEntering wokrs
11:47CONFIRMED
CONFIRMEDStart setup works
11:43TEST
TESTAnd let's now put this to the test
11:40MAPSCRIPT
MAPSCRIPTI've automated the zones being shown and hidden as the player enters them.... This is vital here, as this, as a former TeddyBear map has no layer support, so I have to do with transporting on the same layer.
11:35MAP
MAPZONE markings
10:34LINK
LINKBack to town
10:24CONFIRMED
CONFIRMEDFINALLY!
10:18VOID
VOIDA value Lua returns which spooks up my GoToLayer function
10:12TEST
TESTAgain!
10:12FIXED
FIXEDSome busted blockmap things
10:12FIXED
FIXEDIrravonia Illegal function call
10:07TEST
TESTAgain!
10:07FIXED
FIXEDCase Error
10:04TEST
TESTLet's see
10:04SECRET
SECRETThat hall leads to the ultimate boss Juggernaut
10:04MAP
MAPSome reworkings on the big hall of the Juggernaut basement
9:57MAPSCRIPT
MAPSCRIPTQuickLink routine... Will make it easier for me to go from one place to another
9:53CONFIRMED
CONFIRMEDAround the emblem stuff's been fixed
9:31FIXED
FIXEDA few blockmap and dominance issues
3:54STATUS
STATUSENOUGH for today... I've seen that the empty town works....
3:49CONFIRMED
CONFIRMEDFINALLY!!!!!!
3:46TEST
TESTI hope so
3:45FIXED
FIXEDDid I fix it?
3:38DEBUG
DEBUGIt's getting beyond me.... really
3:29TEST
TESTOkay, again....
3:29DEBUG
DEBUGExtra line to confirm this
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112