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23:39SCRIPT
SCRIPT Foe class adapted for stealing cash
23:33STATUS
STATUS I do need to do some extra scripting for the last ability, though
23:31SECRET
SECRET Of course the names of these abilities are not a coincidence
23:31ABILITY
ABILITY The winner takes it all
23:29ABILITY
ABILITY Dancing Queen
23:25ABILITY
ABILITY Move on
23:24DATABASE
DATABASE That takes care of that!
23:23DATABASE
DATABASE Structure adaption
23:22NOTE
NOTE Although I do need to do some extra work here
23:22ABILITY
ABILITY S.O.S.
23:18STUDY
STUDY This ain't gonna be easy, as the foes are written in the QD format (QD standing for Quick Data), a database system predating MyData, and I must note, I don't have a working copy of that program anymore... Doesn't matter as the HEX view already tells me a lot, although it's not the easiest way to go....
21:09STUDY
STUDY I need to study the original enemy records for all this
21:07STATUS
STATUS Before I can implement the enemies I need to put in the abilities, and they are all unique per enemy, so this will get me a lot work.....
21:06GAMEJOLT
GAMEJOLT I've set up the announcement for the alpha... Also to put some pressure on myself.... To work a bit harder on this....
20:43DONE
DONE Dinner.... Eating is an important part of of game development too, you know!
20:25STATUS
STATUS This covers all enemies except for the boss
20:21NOTE
NOTE These are all enemy pictures.... The names of these enemies are chosen due to the theme the dungeon was set into in general
20:20TRANSFER
TRANSFER Rammstein Art
20:19TRANSFER
TRANSFER Queen Art
20:18TRANSFER
TRANSFER Golden Earring Art
20:18TRANSFER
TRANSFER Abba art
20:03STATUS
STATUS My plan is to make sure that the Hall of Music is finished first, and after that I will be allowing a select number of people into the alpha version.... I hope that many things I need to know prior to the beta release will come to light this way....
- = 20 Oct 2020 = -
20:56OFFTOPIC
OFFTOPIC I love this

- = 18 Oct 2020 = -
11:36NOTE
NOTE But that's for another time!
11:36STATUS
STATUS Next step will be to get the random encounters in order
11:36NOTE
NOTE So far so good!
11:26TEST
TEST Let's have a little test, though
11:26NOTE
NOTE This is the boss area, but the boss won't appear for now, as I'll get to the boss later
11:25MAP
MAP Area 006
2:28NOTE
NOTE Aziella Not gonna wait for that though, the computer will get the task done without me...
2:28GAMEJOLT
GAMEJOLT Alpha Update
2:25STATUS
STATUS See ya, next time!
2:24JUDGMENT
JUDGMENT I guess I should make too big rooms in this place... I did suffer a lag, but that is understandable... Not gonna "fix" that though... It's fine the way it is... This is not to be a very big dungeon anyway
2:17TEST
TEST Take IV
2:17KTHURA
KTHURA Done
2:14NOTE
NOTE Before I call it a day, I first wanna add the "disco ball" effect
2:14CONFIRMED
CONFIRMED That should do it
2:06TEST
TEST Take III
2:06KTHURA
KTHURA Cleaning the map
2:05DEBUG
DEBUG Rebecca A quick debug view indicates some "rotten objects" could be to blame though
2:04COCKROACH
COCKROACH Nope!
1:56TEST
TEST Take II
1:56FIXED
FIXED ?
1:55BUG
BUG Hmmm... A blockmap issue, eh?
1:47TEST
TEST Let's see
1:47FIXED
FIXED Fixed that
1:46BUG
BUG Only the chain to the previous room doesn't work... But that's an easy fix
1:45JUDGMENT
JUDGMENT Not bad... Not bad at all
1:30TEST
TEST Order of Onyx: Rondomo Well, let's see how it goes then....
1:29NOTE
NOTE I've not yet added the disco ball effect... This is because I need to make sure the rest of this room works, and since this room has a puzzle with Scyndi's whip effect, things are always a bit delicate
1:24TECHNO
TECHNO At least I had no dupe start ups
1:07STATUS
STATUS Ah! Kthura did start up!
1:05STATUS
STATUS so I guess that means I gotta wait..... and wait and wait... and... er... wait....
1:04CONFIRMED
CONFIRMED And also with one of the bigger archives at this very moment, that explains a lot!
1:03NOTE
NOTE Merya Oh, I get it.... My Backup Tool is once again taking away all CPU capacity.... I should've known
1:02FAILURE
FAILURE Hmmm... What's that? I guess Kthura is acting up on me a bit... Or did Windows wanna do things differently?
- = 15 Oct 2020 = -
22:03FAILURE
FAILURE The COVID-19 proved unrefutably that Albert Einstein was right when he said this COMPLETELY DEMENTED

Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....

Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!

- = 14 Oct 2020 = -
14:46CONFIRMED
CONFIRMED It works, as expected
14:36TEST
TEST A test is required but no trouble should be expected, but hey, ya never know, eh?
14:21LINK
LINK That should link it all together
14:21MAPSCRIPT
MAPSCRIPT Linkup code between 004 and 002
14:18MAP
MAP Area 004
0:50CONFIRMED
CONFIRMED It works!
0:10TEST
TEST Take V
0:10NOTE
NOTE That feature would be disabled in the release, so don't worry
0:10OPTIMIZATION
OPTIMIZATION And for me also disc space as the logs are stored on my hard drive
0:09OPTIMIZATION
OPTIMIZATION saves CPU speed
0:09DUMMIED
DUMMIED A line of code that would in the Hall of Music create needlessly long long entries, for no reason... I don't need that line anymore anyway
0:08FIXED
FIXED Illegal secret passage revelation
0:06STATUS
STATUS Almost there
- = 13 Oct 2020 = -
23:49TEST
TEST Take IV
23:49FIXED
FIXED Got them all now?
23:49STUPIDITY
STUPIDITY Ah, missed one
23:49COCKROACH
COCKROACH Fix ignored
23:43TEST
TEST Take III
23:43FIXED
FIXED Illegal class usage
23:34TEST
TEST Take II
23:34FIXED
FIXED Invalid tag readout check
23:34INVESTIGATION
INVESTIGATION Why?
23:34BUG
BUG Dernor Code ignored
23:24TEST
TEST Take I
23:24LINK
LINK Into script
23:23GENERATION
GENERATION Color changing effect
23:19SCRIPT
SCRIPT The ball should "turn" now
23:03NOTE
NOTE Nothing has been scripted yet, though
23:02CONFIRMED
CONFIRMED A quick check inside Kthura shows the effect appears to be working
23:02GENERATION
GENERATION Generated the tagmap
23:01FIXED
FIXED Some issues Microsoft has.... Microsoft does for some reason see fit to generate C# files in non-ASCII format, which I am highly against!
22:59BACKUP
BACKUP Before I generate this effect, though I first wanna backup stuff in order to make sure I won't get a data loss case again!
22:58C#
I've adapted the generator for the discofloor effect to automatically tag the disco ball effect tiles as well
15:56FIXED
FIXED Devlog issue?
15:53NOTE
NOTE Scripting is still required here
15:53MAP
MAP Put into the map as far as I currently have it
15:53TRANSFER
TRANSFER Disco Ball Effect Graphic
- = 5000 B.C, maybe? = -
Mystery time!CONFIRMED
CONFIRMED So far it all works.... I hope I can put in the disco ball effect next time, but that's a later concern ;
- = 13 Oct 2020 = -
0:53TEST
TEST Take III
0:53FIXED
FIXED Label error
0:46TEST
TEST Take II
0:46FIXED
FIXED Case error
0:40TEST
TEST Let's see....
0:39DONE
DONE The secret passage in area 003 should work now
0:39FIXED
FIXED Back chain from room 002 to 001
0:32CONFIRMED
CONFIRMED it works
0:23TEST
TEST Take V
0:23FIXED
FIXED Rebecca ...
0:23STUPIDITY
STUPIDITY .....
0:16TEST
TEST Take IV
0:16FIXED
FIXED Syntax error
0:07TEST
TEST Take III
0:07FUCKYOU
FUCKYOU NIL requires "self" in classes and groups, sigh
0:00TEST
TEST Take II
0:00FIXED
FIXED Scope error
- = 12 Oct 2020 = -
23:51TEST
TEST No telling if it all works yet though, so -- Take I
23:50NOTE
NOTE The "Disco Ball" effect is not yet put in
23:49SCRIPT
SCRIPT The disco floors should now be activated
23:42SCRIPT
SCRIPT The scanner will look for disco floors when you enter a floor you have note yet entered before
22:49DONE
DONE I've run a few tests on the Hall of Music.... It was a bit neglected to my time being a bit consumed by Star Story now
- = 10 Oct 2020 = -
14:23STATUS
STATUS That comes later, though
14:22MAP
MAP Area 003 - But some scripting is required here!
- = 9 Oct 2020 = -
21:14STUPIDITY
STUPIDITY and that's the wrong devlog.... AGAIN!
21:14SCRIPT
SCRIPT Sub itself
21:13LINK
LINK More linkup done
14:38LINK
LINK I've set up some linkup code for Inventory read-outs
14:37STATUS
STATUS Time is NOT by best friend today, but I'll try to get a few things done
2:22BACKUP
BACKUP Big backup running now... May take longer than one day, but it's needed sometimes
- = 7 Oct 2020 = -
22:28VOID
VOID And I succesfully voided Microsoft's failure to create .exe files when it should! FUCK YOU MICROSCHOFT! (No I didn't mispell it! 'schoft' is a Dutch word, that explains EXACTLY what Microsoft is).
22:27VOID
VOID Okay, it works again now... I think
22:26FAILURE
FAILURE Appears effective as I now finally get errors that Make SENSE!
22:26FAILURE
FAILURE I've done some things to force things up
22:22FAILURE
FAILURE the most ludicrous error ever produced by Microsoft.... (because it DOES link to that crap)
22:22FAILURE
FAILURE " Your project does not reference ".NETFramework,Version=v4.8" framework. Add a reference to ".NETFramework,V ersion=v4.8" in the "TargetFrameworks" property of your project file and then re-run NuGet restore."
22:04FAILURE
FAILURE For some odd reason Visual Studio refuses to turn the generator into an .exe file
22:04FUCKYOU
FUCKYOU Scyndi MICROSOFT!!!!!
21:52FUCKYOU
FUCKYOU Nope.... Doesn't work
21:50TEST
TEST And now to test things out!
21:49MAP
MAP Well, they are put in
21:49FAILURE
FAILURE Okay. Bob needed a few changes to enforce a few things
21:38EXPERIMENT
EXPERIMENT I wonder
21:38FAILURE
FAILURE Test unsuccesful, but at least I got some way to go.... I think
21:32TEST
TEST Now to see if that was fruitful
21:31SYSTEM
SYSTEM I had to drasticly act as bob really managed to mess things up, this time
21:17FIXED
FIXED I hope... Although I'm not sure
21:17BUG
BUG Clearly the bob script doesn't work the way it has to
21:14TEST
TEST And let's now see what data Bob produced when the generator is run
21:13BACKUP
BACKUP Another miniback-up
21:13MAP
MAP Redone area 002
21:07GENERATION
GENERATION Let's GO!
21:07BACKUP
BACKUP In order to make sure I've no data loss this time, a mini backup first!
21:06NOTE
NOTE Still leaves it beyond me why this didn't work in the first place
21:06DEBUG
DEBUG Now I've undummied the save routine
21:02NOTE
NOTE the data outputted now on screen appear to match what it should be
21:01TEST
TEST And now a quick test!
21:01POWERSHELL
POWERSHELL Let's first run Bob to make sure my map is up to date here!
21:00DEBUG
DEBUG I order to do this, I've first deactivated the save routine, as stuff already goes wrong before saving.... Having the original undamaged until I know everything happening before that is vital
21:00INVESTIGATION
INVESTIGATION I really gotta sort out why the discofloor generator is acting up on me, when it comes to the layers, as nothing should make that possible... Why I am so sure? Because I only used Kthura core features, and none of them could be bugged like this or the editor AND the game would NEVER work AT ALL
- = 6 Oct 2020 = -
15:10STATUS
STATUS Now I can live with that one, as it won't be hard to recreate that (not gonna do that today, so this day is lost in that perspective), but I am a bit mad, and the fun part is... Nothing could cause this to happen, or Kthura wouldn't have worked in general.... So WTF happened here?
15:09BUG
BUG For some reason the DiscoFloor generator destroyed my second floor map....
12:52GENERATION
GENERATION Brendor Disco tiles
12:49MAP
MAP Added a new floor to the hall of music
1:51BACKUP
BACKUP Running
- = 5 Oct 2020 = -
15:55GENERATION
GENERATION The first tag generation was succesful
15:54C#
I've set up a quicktag tool for the discofloors... Tagging them all manually would just be undoable
15:54STARSTORY
STARSTORYAziella A few things done here
- = 4 Oct 2020 = -
13:52STATUS
STATUS And I am out of time for now.... We'll see later what is about to happen next
13:51CONFIRMED
CONFIRMED AT LAST!
13:45TEST
TEST Take II
13:45DONE
DONE Washed the lie out of the mouth with soap
13:44COCKROACH
COCKROACH LIAR!
13:23SASKIA
SASKIA I've added a (for now) basis SASKIA script... It will likely only be used to activate the boss fight, but hey, what's needed is needed, eh?
13:08BUG
BUG Ah yeah.... Still a SASKIA script required, I suppose
12:37TEST
TEST And stuff SHOULD be working now...
12:36KTHURA
KTHURA Meta settings
12:35MUSIC
MUSIC And "Disco4" by Kevin McLeod will be used for this dungeon
12:31FIXED
FIXED Tag Issue
12:11TECHNO
TECHNO (Well at least, it should)
12:11NOTE
NOTE NOT there yet! I think the game will still crash when you enter the place
12:10LINK
LINK Hall of Music linked to the world map
11:49MAP
MAP A small start though with the Hall of Music
11:39STATUS
STATUS Time is short today, so I cannot do much
- = 3 Oct 2020 = -
17:12STATUS
STATUS This took my valuable time for my other things I had to do today.... SHEESH!
17:11CONFIRMED
CONFIRMED Irravonia AT LAST!
17:06TEST
TEST Well?
17:04FIXED
FIXED Aha! That explains!
17:04COCKROACH
COCKROACH WHAT THE FUCK!
16:51TEST
TEST Well, let's see what'll happen now
16:51RECOVERED
RECOVERED Added it again!
16:50MYSTERY
MYSTERY For some reason it even disappeared from my database too
16:49BUG
BUG But the dungeon does NOT appear on the world map
16:49CONFIRMED
CONFIRMED The dog does indeed only reveal the Hall of Music to Scyndi
16:42TEST
TEST Let's see if it does!
16:42STATUS
STATUS That oughta do
16:40NOTE
NOTE Nope, I do NOT want that to happen again!
16:40REMINDER
REMINDER #257 - I wanna make sure this goes well this time, as it didn't in the original version of the game, and it was thanks to DarkBloodBane that I found out!
16:38MAPSCRIPT
MAPSCRIPT The dog should not appear in the normal game, only in the New Game+
15:52MAP
MAP Dog placed
15:51NOTE
NOTE Trying to visit it will likely crash the game
15:51WORLDMAP
WORLDMAP Hall of Music
15:49TRANSFER
TRANSFER Sprite of the dog opening the Hall of Music
15:34CONFIRMED
CONFIRMED I did
15:13TEST
TEST Take II
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