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16:45 | INVESTIGATION |  Let's first check that traceback |
16:44 | HUH | = Compiling auto-clickables
= Clickables on Layer #001
= Converting object with tag SAVESPOT_RED_00001E0D8B into a clickable
= Converting object with tag SAVESPOT_GREEN_0034E04586 into a clickable
NPC Found on ( 512, 160) >> NPC_Irravonia
= Converting object with tag NPC_Irravonia into a clickable
NPC Found on ( 512, 160) >> NPC_Zack
= Converting object with tag NPC_Zack into a clickable
= Clickables on Layer #002
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
= Converting object with tag TRAVEL_ee411dc16de39f2d412e8d7619f55b4b into a clickable
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
NPC Found on ( 0, 0) >> NPC_Swords
= Converting object with tag NPC_Swords into a clickable
= Clickables on Layer #003
Makes even less sense, I tell ya |
16:44 | HUH |  I don't understand what is happening... and to put it even stronger, the data I find in the logs do not even seem to make much sense here.... But let's get some things on the roll, starting with this traceback 
|
16:23 | TEST |  Take IV |
16:23 | DEBUG |  Some debug lines must give me some clarity |
16:23 | FAILURE |  error beyond my understand |
16:19 | TEST |  Take III |
16:19 | SOLVED |  Ah, found the one I missed |
16:19 | COCKROACH |  Fix set, confirmed by my JCR6 viewer, yet ignored by the engine.... WTF? |
16:13 | TEST |  Take II |
16:13 | FIXED |  Systematic case error |
16:10 | TEST |  Take I |
16:09 | STATUS |  As the mapscript the autolinks created refer to do not yet exist errors will be thrown, however the kind of error DOES tell me if the autolinking itself works, from there I can work the scripts themselves out |
16:07 | NALA |  Extra functionality in the linking scripts was required here, so I'll have to recompile NALA to make sure the embedded scripts are functional again |
16:01 | SCRIPT |  I've automated the clickability of NPCs in the field... |
10:27 | MAP |  I've added room 002 to the Exam Ruins |
9:27 | ANNOUNCEMENT | Tele2 Mobiel NOOIT MEER! |
9:26 | ANNOUNCEMENT | Tele2 Mobiel NOOIT MEER! |
- = 19 Nov 2019 = - |
21:57 | TEST |  Take XXXVI |
21:56 | COSMETIC |  That makes that higher skill levels can be read... |
21:56 | FIXED |  Alignment error |
21:55 | CONFIRMED |  FINALLY! |
21:52 | TEST |  Take XXXV |
21:52 | FIXED |  Well? |
21:51 | COCKROACH |  I think I'm going to die |
21:49 | TEST |  Take XXXIV |
21:49 | FIXED |  Fixed now then.... preeeeeeaaaase? |
21:48 | COCKROACH |  Not quite! |
21:46 | TEST |  Take XXXIII Let's see.... |
21:46 | FIXED |  And that should be fixed as well |
21:46 | FIXED |  Okay... All serious bugs are fixed, but there is one cosmetic bug to be taken care of |
21:06 | TEST |  Take XXXII |
21:06 | COCKROACH |  I think I'm gonna blow! |
21:03 | TEST |  Take XXXI |
21:03 | FIXED |  I hope? |
21:03 | COCKROACH | AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH! |
21:01 | TEST |  Take XXX |
21:01 | FAILURE |  And XNA enforces another, but that is not *my* fault |
21:01 | TEST |  Take XXIX |
21:01 | STUPIDITY |  False start |
20:58 | TEST |  Take XXVIII |
20:58 | FIXED |  I forgot Rebecca's starting equipment |
20:57 | CONFIRMED |  Fixed |
20:54 | STATUS |  And I was hoping to have time to play on my PlayStation and have some dinner tonight |
20:54 | TEST |  Take XXVII |
20:53 | FIXED |  Now? |
20:53 | COCKROACH |  Apparently not! |
20:52 | FUCKYOU | |
20:51 | TEST |  Take XXVI |
20:51 | FIXED |  Did I crush it now? |
20:49 | COCKROACH |  I wonder what it didn't understand about my request |
20:46 | TEST |  Take XXV |
20:46 | FIXED |  ??? |
20:45 | TEST |  Take XXIV |
20:45 | FIXED |  And I hope this fixes a big I have now |
20:45 | LINK |  A way to get the current layer |
20:41 | TEST |  Take XXIII |
20:41 | FIXED |  I hope that's fixed, but we'll find out soon enough... I think |
20:34 | BUG |  But it still wants to go into a random encounter when it is NOT allowed to do so |
20:33 | STATUS |  The chaining works |
20:30 | TEST |  Take XXII |
20:30 | STATUS |  I feel like I'm getting closer now (at least I hope so) |
20:30 | FIXED |  Definition of the leader |
20:28 | TEST |  Take XXI |
20:27 | FIXED |  Invalid definitions in SASKIA |
20:24 | TEST |  Take XX Let's see |
20:24 | FIXED |  the latter SHOULD also be fixed |
20:24 | FIXED |  I think I fixed the former |
20:23 | BUG |  And trying to get the correct SASKIA label is confused with the Kthura layer |
20:22 | BUG |  I hear Rebecca's theme start, and then the general music take it over immediately.... Why? |
20:19 | TEST |  Take XIX |
20:19 | REMOVED |  Removed the original call, and tried another |
20:19 | FUCKYOU |  I'll sort that out later |
20:16 | OFFTOPIC |  Sometimes I feel like I'll get to "Take M" someday.... Let's hope I'm wrong! |
20:16 | TEST |  Take XVIII |
20:15 | DEBUG |  Added a few debug lines to get some clarity |
20:14 | COCKROACH |  Actually THIS tag is in order! |
20:14 | BUG |  Impossible error |
20:10 | TEST |  Take XVII |
20:10 | FIXED |  SIIIIIGH! |
20:05 | TEST |  Take XVI |
20:05 | FIXED |  Code typo |
20:00 | TEST |  Take XV |
19:55 | LAZY |  Second way to call things |
19:51 | FIXED |  Illegal class usage |
19:49 | TEST |  Take XIV |
19:49 | FIXED |  And I also forgot to reset the music after Rebecca's introduction |
19:49 | FIXED |  Oh wait, it's there... I only called it the wrong way |
19:44 | STATUS |  Right... ALmost there... I only forgot the alternate music calls, which this dungeon uses, as the start music differs based on if you've been there before... or not |
19:40 | TEST |  Take XIII |
19:40 | FIXED |  Another Math error |
19:38 | TEST |  take XII |
19:38 | FIXED |  Math error |
19:35 | TEST |  Take XI |
19:35 | POWERSHELL |  How much more time do I have to do that? I wonder? |
19:34 | NALA |  recompiling |
19:33 | LAZY |  I don't wanna talk about it, but it'll save me issues |
19:28 | TEST |  Take X |
19:28 | FIXED |  GRRR! |
19:26 | TEST |  Take IX |
19:26 | FIXED |  Config |
19:24 | TEST |  Take VIII |
19:23 | FIXED |  Illegal Method Call |
19:22 | TEST |  take VII |
19:22 | FUCKYOU |  I forgot to save |
19:20 | TEST |  Take VI |
19:20 | SOLVED |  Aha! |
19:14 | FUCKYOU |  WTF? |
19:13 | TEST |  Take V (I'll count on) to see if everything's in order! |
19:13 | LINK |  Link established |
19:11 | TODO |  Now to really chain to the exam ruins peeps..... |
19:10 | CONFIRMED |  FINALLY! |
19:09 | TEST |  take IV |
19:09 | FIXED |  I think I fixed the link to the exam event |
17:55 | STATUS |  It's 6 o' clock and time for the news! |
17:55 | FIXED |  a few blockmap issues |
17:53 | MYSTERY |  The data inside Kthura gives me a different picture though |
17:52 | BUG |  The other exit howerever gives blockmap issues, and therefore doesn't work |
17:51 | CONFIRMED |  Irravonia going into protest when you leave the forest on the wrong end works |
17:45 | STATUS |  With these silly errors things go fast.... The woe of missing a syntax checker in your editor... oh well... |
17:44 | TEST |  Take III |
17:44 | FIXED |  Missing "end" |
17:43 | TEST |  Take II |
17:43 | FIXED |  Unfinished string |
17:39 | FUCKYOU |  Sigh! |
17:39 | TEST |  Take I |
17:35 | DONE |  I've created some extra map stuff which will allow me to chain forward and also to block leaving the bushes the wrong way when you have not yet been in the Exam Ruins. |
17:34 | DONE |  Real life stuff (sorry) |
15:03 | NOTE |  The WorldMap won't be available till chapter 2, so you can understand how important it is, this is done right from the start. |
15:03 | SCRIPT |  I've set up a quick metatable to handle the worldmap... For now all it does it (forcefully) throw errors, but that way I can at least make sure I can script the world map in already without having to deal with unknown identifier compiler errors from nil, and that saves me tons of trouble later.... |
14:57 | SCENARIO |  Please don't go -- Triggers when you leave the west bushes on the wrong side (that is, when this is all scripted) |
14:30 | FAILURE |  Something went wrong here... and I wonder why |
14:30 | SCENARIO |  renamed to make sure the naming is right |
14:29 | SCENARIO |  Some auto conversions have been done |
14:29 | CONFIRMED |  that appears to be the case indeed |
14:27 | FAILURE |  But stuff is once again not right here (that or maybe it calls of the outdated scenario editor) |
14:26 | TRANSFER |  I transferred the scenario to start the exam ruins |
14:12 | TODO | |
14:04 | ACHIEVEMENT |  Always look on the bright side of life |
13:46 | SCRIPT |  The music start up for this particular dungeon has been scripted... This to prevent some unneeded music loads and hearing things you don't want to be heard yet... Rebecca is one of the few characters who has her own theme song (because it was back then hard to get things fully spoken through with the musician (and him underestimating the scope of the original project) Rebecca and Rondomo were the only two characters who actually have music themed to them... There originally were plans to have all playable characters and important key characters have their own theme song, and if this wasn't a low budget project (The budget was so can't get any lower than that) that would have happened.... C'est la vie! |
13:43 | NOTE |  Yes, Irravonia will temporarily leave the party here, but that's not really relevant, that's only one command to get her out and one more command to take her back in... It's the fact that Rebecca comes in for the first time that matters now.... |
13:42 | CHARACTER |  I've set up some start up configuration for Rebecca who'll join the party upon entering the Exam ruins |
0:45 | STATUS |  I'll only end this session for tonight! |
0:45 | TEST |  And I had to redo a lot on this department in the process, but I'm glad I did it now, as the longer I delayed this the more I'd have to redo, so this was a good thing.... |
0:44 | FIXED |  stuff |
0:06 | CHARACTER |  Made sure the resistances of Eric and Irravonia are all correct! |
- = 18 Nov 2019 = - |
23:33 | DONE |  Put status resistances visible |
21:13 | TEST |  And now to test if the elemental resistances appear in the field menu |
21:13 | VERIFIED |  Which also appears to be the case! |
21:13 | TEST |  Checking if Rebecca's theme is properly aliassed |
21:10 | VERIFIED |  Which appears to be the case |
21:10 | TEST |  Checking if the Exam Ruins music is properly aliassed |
21:08 | DONE |  In the field menu the elemental resistances are now shown |
20:27 | ART |  Zack |
19:22 | MAP |  The starting room of the Exams ruins has been added |
18:00 | JCR6 |  Music aliasing for Rebecca's Theme (by Widzy) and Spy vs. Spy (by Matt McFarland) |
17:50 | TRANSFER |  I've transferred the exam ruins textures |
17:49 | RESULT |  RIGHT! |
17:49 | TEST |  Take XV |
17:34 | EXPERIMENT |  Let's try this... |
17:34 | RESULT |  Looking good.... |
17:32 | TEST |  Take XIV |
17:31 | FIXED |  I hope |
17:31 | COCKROACH |  Bad luck! |
17:31 | TEST |  Take XIII |
17:27 | EXPERIMENT |  Let's try to play it dirty, then.... |
17:27 | MYSTERY |  For some reason the mouse button is not accepted |
17:24 | TEST |  Take XII |
17:24 | DEBUG |  Let's find out! |
17:24 | HUH |  Impossible!!!! What the fuckis going on here! |
17:19 | TEST |  Take XI |
17:19 | FIXED |  Moar syntax errors |
17:16 | TEST |  Take X |
17:16 | FIXED |  Syntax error |
17:14 | TEST |  Take IX |
17:09 | INVESTIGATION |  This way I can (hopefully) figure this out! |
17:09 | DEBUG |  Extra line must provide answers |
16:53 | COCKROACH |  WTF? |
16:51 | TEST |  Take VIII |
16:50 | FIXED | issue? |
16:48 | TEST |  Take VII |
16:48 | FIXED |  "end" error |
16:46 | TEST |  Take VI |
16:46 | SCRIPT |  Improvised scroll of achievement overview |
16:34 | DONE |  Some real life stuff.... Yeah, that is also always an issue, eh? |
14:47 | JUDGMENT |  Right-o... And what I need now is a way to scroll, and that ain't easy.... Scrolling itself ain't the problem.... But a good way to implement it into the UI without ruining it.... :-/ |
14:44 | TEST |  Take V |
14:44 | FIXED |  No decimals needed! |
14:44 | FIXED |  Crash due to syntax error |
14:43 | TEST |  Take IV |
14:41 | FIXED |  Obtained achievements will now be properly noted as such |
14:36 | TEST |  Take III |
14:36 | COSMETIC |  Alignment error |
14:35 | COSMETIC |  Fix on the description coordinates |
14:34 | JUDGMENT |  The basic setup works, but there are some cosmetic issues.... |
14:29 | TEST |  Take II |
14:29 | FIXED |  Case Error! |
14:23 | TEST |  Well... I guess I'll have to see if it works... |
14:23 | LINK |  And I've set the link code |
13:51 | DONE |  I've set up the achievement overview.... |
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