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23:48SITE
SITE Added tag WORLDMAP
23:48DATABASE
DATABASE Basis World Map Database has been set up!
23:34TODO
TODO Before I can work on that I first need to set up the database
23:33STATUS
STATUS with all that crap out of the way, I can get to the matters at hand... The world map...
23:29GO
GO No more need to work with that slow Go application then... GO you can Go away!
23:29JUDGMENT
JUDGMENT It appears that NJCR can handle it just fine!.... Good!
23:26TODO
23:20TEST
TEST Well, good test also... Go and C# running the same script... C# began later and has more files done than Go by now... That proves that C# is the faster option now...
23:00TEST
TEST And let's test it.... I've set things to work in a different file anyway
22:59VISUALSTUDIO
VISUALSTUDIO While I was at it, I also added alias support!
22:59TODO
TODO Add NIL support to NJCR
22:59VISUALSTUDIO
VISUALSTUDIO I got NJCR working on scripts... Limited support
22:47NOTE
NOTE And while that is running I'm working on NJCR
22:47MUSIC
MUSIC With the old method I am now doing the alias for the world map music
20:28CONFIRMED
CONFIRMED All bugs accounted for... Well, in this part, that is....
20:06TEST
TEST Take IV
20:06FIXED
FIXED I also think I fixed the security bug in the GJ secret dungeon checker
20:04FIXED
FIXED Irravonia Code order not well!
20:04FIXED
FIXED
20:04SOLVED
SOLVED Ah, so that's why
20:03BUG
BUG I wonder why removing Blenchy crashed the game
19:55BOSS
BOSS And altered data, as I forgot the NEGGER did not account for this stunt I pulled.... Dang!
19:55GENERATION
GENERATION NEG
19:53STUPIDITY
STUPIDITY Hahahaha, how could I forget about that, eh?
19:44TEST
TEST Take III
19:44NOTE
NOTE I still have my doubts about the values generated by the GJ checker.... Some values I see simply cannot be right!
19:44TEST
TEST Take II
19:43FIXED
FIXED Issue has been fixed
19:43SOLVED
SOLVED Ah, that explains
19:41HUH
HUH
19:26TEST
TEST Take I
19:26TEST
TEST And So I can FINALLY get to test the boss fight between the party and Blenchy
19:26JCR6
JCR6 Well, by now the new music resource has been rebuilt
19:06EXPERIMENT
EXPERIMENT I already suspected it, but now it's confirmed... The C# JCR packager is not a little bit faster, but it did in 5 minutes what the Go packager took more than an hour... It will therefore be really fruitful if I get the NJCR scripter to work a.s.a.p. So as soon as Blenchy has been properly taken care of, and the first chapter be done, I think it'll save me tons of time in the future to get that done first....
18:18TODO
TODO So let's put my potato crockets into the oven (you ever heard of those?)
18:18FIXED
FIXED I fixed it, but I cannot yet check if the fix is done as the JCR6 music rebuild is still running
18:17BUG
BUG I did see a bug in how the score for opening GJ exclusive dungeons are opened...
18:00STATUS
STATUS Well it's time for the news anyway, and after that for dinner, so maybe I can go for that first while the computer is rebuilding
17:59JCR6
JCR6 As repacking the music resource is a time consuming operation
17:59MUSIC
MUSIC Aziella I've set up the boss music for Blenchy and I really hate myself for not doing that before
17:49LINK
LINK Which is now also linked to Irravonia
17:49ABILITY
ABILITY Splash
17:45SECRET
SECRET Eric SPOILER!!!! It's Blenchy!
17:45BOSS
BOSS The Dark Servant
17:40TODO
TODO As I still need to configure the boss, and the entire setting around her
17:40SASKIA
SASKIA The pre-boss SASKIA script has been set up, but I'm not there yet
17:09ACHIEVEMENT
ACHIEVEMENT The Dark Servants
17:00CHECKED
CHECKED Scenario looks ok
16:57TRANSFER
TRANSFER Pre-Boss and Post-Boss Scenario
15:06STATUS
STATUS Be back soon!
15:06CONFIRMED
CONFIRMED That works
15:03TEST
TEST They should be hidden, but I gotta test if this is actually the case
15:03MAP
MAP Heroes placed in the confrontation with the Dark Servant
14:42STATUS
STATUS I need a break now... I'll be back later get the stuff done regarding the boss in the prison
14:21BUG
BUG I've issued this as #106
13:41BUG
BUG Scyndi's whip won't show
13:41STATUS
STATUS Crossing works, but
13:32TEST
TEST Take XI
13:32FIXED
FIXED Syntax error
13:32TEST
TEST Take X
13:24FIXED
FIXED Correction didn't work due to issues within the Bubble API for Kthura
13:23SOLVED
SOLVED At least the no-scan issue appears to be solved... I must make sure all modulos with 32 in Scyndi bars are 0 (same goes for Irravonia bars, though)....
13:16TEST
TEST Take IX
13:15EXPERIMENT
EXPERIMENT Let's see....
13:01TEST
TEST Take VIII
13:01SOLVED
SOLVED I think I found the issue.... And interesting this can be also
12:46TEST
TEST Take VII
12:46DEBUG
DEBUG Aziella More debug is still needed, though
12:46INVESTIGATION
INVESTIGATION Elementary, my dear Watson....
It is at least proven the ScyndiHook_ prefix has been seen
12:41TEST
TEST Take VI
12:41FIXED
FIXED Debug Illegal function call
12:37TEST
TEST Take V
12:37DEBUG
DEBUG Dernor MOAR debug lines
12:30TEST
TEST Take VI
12:30EXPERIMENT
EXPERIMENT I do need to try this though
12:30MYSTERY
MYSTERY stuff is still very very vague
12:16TEST
TEST Take V
12:15DEBUG
DEBUG Why?
12:15BUG
BUG Nothing happens... at all
12:11TEST
TEST Take IV
12:11FIXED
FIXED
12:11SOLVED
SOLVED Ah, wrong function type
12:04TEST
TEST Take III
12:04FIXED
FIXED Well I saved... Let's see if that fixes stuff
12:03HUH
HUH Is the fact that I forgot to save before building the issue?
12:03HUH
HUH WTF?
11:59TEST
TEST Take II
11:59FIXED
FIXED Lack of "self"
11:21TEST
TEST Take I
11:21NOTE
NOTE WISH ME LUCK!
11:21LINK
LINK Now I've linked the calculator to the hook buttons... The stage is now set for testing
11:19SCRIPT
SCRIPT Completed the first prototype of Scyndi's hook on calculator... It's not yet tested, and I cannot even test it yet, as I am not completely done... yet....
11:15NALA
NALA Merya As a result I must recompile NALA, but that's no real bother since I'm not done with Scyndi yet, so the compiler can run while I work that part out! ;)
11:15KTHURA
KTHURA A small enhancement to the bubble engine so actors can be easily teleported, or in Scyndi's case have a little correction
1:26STATUS
STATUS So far, for today.... I am getting tired... Tomorrow I'll script out the actual whip throw hooking on routine.... At least, that's the plan....
1:20TEST
TEST Oh well....
1:20STUPIDITY
STUPIDITY Congratulations, Jeroen... You placed the draw command in the wrong callback method
1:13OFFTOPIC
OFFTOPIC FYI ... In the Netherlands it's Christmas for 2 days, meaning that December 26th, still counts as Christmas here... And I will still work on... At least SOMEBODY is using his time ina USEFUL way these days! :-P
1:12TEST
TEST Another go then?
1:12FIXED
FIXED Missing declarations
1:05TEST
TEST A little test is in order
1:05SCRIPT
SCRIPT The button can be loaded and be shown, however clicking the button will NOT yet work (odd, eh?)
1:02ART
ART Scyndi's personal action button
0:58MAP
MAP Aziella Scyndi's Hook Spot placed, however since Scyndi's ability has not yet been scripted, she cannot hook on yet
0:46TRANSFER
TRANSFER Scyndi's hook spot
0:42STATUS
STATUS That is all cool now.... Now to make sure Scyndi can use the shorcut I had in mind
0:35DONE
DONE A few more fixups
0:33OPTIMIZATION
OPTIMIZATION Better!
0:32FIXED
FIXED Code typo
0:32GENERATION
GENERATION Neg
- = 25 Dec 2019 = -
23:57TEST
TEST Let's go!
23:57MAPSCRIPT
MAPSCRIPT Link code
23:57SASKIA
SASKIA Link code
23:54MAP
MAP Boss placed in Botanica
23:52BOSS
BOSS Audrey
23:48OFFTOPIC
OFFTOPIC Of course the name of the boss, and of the achievement are no "coincidence".... They are REFERENCES!
23:47ACHIEVEMENT
ACHIEVEMENT I've set "Feed me, Seymour" to automatically trigger once Audrey has been defeated
23:46NOTE
NOTE Dernor But due to lack of a good graphics designer this will have to do....
23:46NOTE
NOTE I hope I can find somebody who can do better than this, as it SUCKS!
23:45ART
ART Audrey
23:39EXPERIMENT
EXPERIMENT Not sure, but does THIS fix that issue?
23:36BUG
BUG What I already suspected is true.... Scyndi won't go up a level when Weniaria's experience bar is full.... Shouldn't be too hard to fix... I hope
23:35MAP
MAP In order not to spook up the boss I decided to keep area 005 free of random encounters
23:14TRANSFER
TRANSFER Young Irravonia's Casting Pose transferred
23:14SECRET
SECRET Eric's god status revealed casting pose
23:13TRANSFER
TRANSFER Rebecca Casting Pose
23:12TRANSFER
TRANSFER Merya casting pose
23:11SECRET
SECRET Kirana casting pose transferred
23:10TRANSFER
TRANSFER Eric Casting Pose
23:08TRANSFER
TRANSFER Irravonia Casting pose
23:06TRANSFER
TRANSFER Dernor Casting Pose
23:05TRANSFER
TRANSFER Brendor Cast pose
23:03TRANSFER
TRANSFER Aziëlla casting pose
22:59TRANSFER
TRANSFER Casting Scyndi
22:54GENERAL
GENERAL Not yet all done, but we're getting quite somewhere
22:34GENERAL
GENERAL Now I do have to start all over, as I was late with saving... :-/
22:33NOTE
NOTE I still wonder why it tried to activate a certain NPC though.... :-/
22:33VOID
VOID To void this issue for savegames already in Botanica I've set a trigger there too, but it only activates if it didn't do so in prison already
22:31BOOST
BOOST Quick Exp gain for Scyndi with Weniaria when using First Aid
22:30FIXED
FIXED I fixed that
22:25BUG
BUG A crash in getting defeated after completing the mysterious crypt.... The reset point appears to be there still
22:05GENERAL
GENERAL So I'm the job....
21:57TODO
TODO Rebecca Now I must focus on getting my game ready to deal with the boss
21:55CLOSED
CLOSED That means I can safely close #102
21:54CONFIRMED
CONFIRMED But the issue has been properly taken care off.. ;)
21:54FAILURE
FAILURE Many applications closed to to me accidentally hitting the power button of my comptuer while removing a USB stick :(
21:00TEST
TEST 6th take!
21:00FUCKYOU
FUCKYOU Getting closer, but the cockroaches still wanna have me, I guesss!
20:55TEST
TEST 5th take
20:55FIXED
FIXED NIL != C
20:50TEST
TEST 4th take!
20:49FIXED
FIXED Forgotten "Save" command in database (doh!)
20:41TEST
TEST 3rd take!
20:41FIXED
FIXED Rebecca Code typo
20:37TEST
TEST Second take
20:37FIXED
FIXED Unknown identifier
20:33TEST
TEST Time to put that onto the test!
20:33LINK
LINK Code written
20:23NOTE
NOTE This might well be the only ability in the game, in which a bit of a random factor is present when it comes to EXP rewards
20:22SCRIPT
SCRIPT I've set up the script that will calculate Scyndi's EXP, but ONLY if she's already been blessed by Weniaria
20:16STATUS
STATUS Now the time has come to take care of #102... That shouldn't be too hard.... Although....
20:03FIXED
19:57TEST
TEST But what will happen in the game?
19:57FIXED
FIXED I've fixed the Foe Compiler
19:54INVESTIGATION
INVESTIGATION Aha! The Foe compiler puts "false" in fatal elements when it should be "true", which could explain #94
19:49CLOSED
19:49CONFIRMED
CONFIRMED Appears to be working
19:44TEST
TEST Scyndi Take A
19:44FIXED
FIXED I think I fixed #103 , but I gotta test this first to make sure!
19:41NOTE
NOTE Although switching is not possible in combat... YET!
19:40FIXED
FIXED The more than 4 characters issues SHOULD be fixed now
15:11BALANCE
BALANCE NO! I will NOT nerf the flowers here, even they may be too strong when you reach this place first... This *is* an optional dungeon after all... WORK FOR IT!
15:10MAP
MAP There will now also be brimstones in Botanica
15:00COSMETIC
COSMETIC I've set a few more coordinates straight, but that doesn't require any more testing
14:54TEST
TEST Take XII
14:54VOID
VOID Old NIL issue
14:41TEST
TEST Take XI (should be the final test when it comes to this before I get to either #102 or #103 )
14:41COSMETIC
COSMETIC Better margin for leaves
14:37TEST
TEST Take X
14:36FIXED
FIXED Blue Flower was called "Red Flower" on screen...
14:36OPTIMIZATION
OPTIMIZATION And it should also prevent more lagging....
14:35COSMETIC
COSMETIC I've also set the leaf generation frequency lower, so less leaves appear for a better visual effect
14:34COSMETIC
COSMETIC Made rotation negative for better effect
14:34STATUS
STATUS getting closer, but NOT there yet!
14:27TEST
TEST Take IX
14:27MYSTERY
MYSTERY I refuse to call this a fix... it was never broken in the first place, but a malfunction in Windows.... I did at least move the files to the right spot now... that SHOULD avoid crashes now, unless they magically move back again (which would NOT be the first time that happens).
14:26MYSTERY
MYSTERY How do files move by themselves and folders suddenly disappear?
14:19TEST
TEST Take VIII
14:19GENERATION
GENERATION I suddenly realized I also forgot to neg the images, which would lateron also lead to crashes, so let's take care of that in one go
14:17FIXED
FIXED Image Typo
14:13TEST
TEST Take VII
14:13FIXED
FIXED Art misreferrence
14:03TEST
TEST Brendor Test Take VI
14:03FIXED
FIXED Not a group, but a module.... idiot!
13:57TEST
TEST Take V
13:57FIXED
FIXED And fixed
13:57STUPIDITY
STUPIDITY THAT was stupid
13:54TEST
TEST Take IV
13:54FIXED
FIXED Lack of "self"
13:50TEST
TEST Take III
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