1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
23:53COCKROACH
COCKROACH The cancel cockroach died at last!
23:41TEST
TEST Dernor Take IX
23:41DEBUG
DEBUG I need some more data on things, as this does not really look too good
23:40FIXED
FIXED Cockroach
23:10TEST
TEST Take VIII
23:10BOOST
BOOST A bit of a stat workout.... The boss was really too weak
23:09DEBUG
DEBUG Stat debug
23:07FIXED
FIXED Some stats were being a bit awkward... Probably because the Foe compiler ignores unset stats
23:01FIXED
FIXED Silly syntax error
22:55TEST
TEST Take VII
22:55COSMETIC
COSMETIC Rebecca Will be better as far as this particular fight is concerned
22:55DONE
DONE A little arena change....
22:53FUCKYOU
FUCKYOU GRRR!
22:47TEST
TEST Take VI
22:47REMINDER
REMINDER I must (of course) not forget to deactivate that jump
22:46DEBUG
DEBUG I've set a quick jump... The fight will now start immediately... Makes testing quicker
22:43FIXED
FIXED AI error
22:30TEST
TEST Take V
22:30STATUS
STATUS Well ready to resume the true business now... I think
22:30NOTE
NOTE I did this as Eric could learn new moves and that blocked my testing possibilities, but this crash and map fault complicated things even more...
22:29FAILURE
FAILURE The missing Orc Rogue lead to a crash, preventing me to deal with the final boss
22:29FIXED
FIXED Parts of the dungeon suffered from visibility issues
22:28NOTE
NOTE I forgot about that one, and the game could crash on it, so....
22:28FOE
FOE Orc Rogue
22:20TEST
TEST Take VI
22:19FIXED
FIXED Syntax error
22:11TEST
TEST Take V
22:10VOID
VOID That voids another NIL issue
22:01DONE
DONE All templates now have a unique name to prevent NIL from complaining about silly things
21:56TEST
TEST Take IV
21:56VOID
VOID NIL syntax issue
21:52TEST
TEST Take III
21:52FIXED
FIXED Oh well.....
21:48TEST
TEST Take II
21:47FIXED
FIXED Code typo
21:47CONFIRMED
CONFIRMED Scyndi Alias works
21:36TEST
TEST Wish me luck...

Take I

21:35STATUS
STATUS Rebecca Strictly speaking everything should be ready for testing now... I *DO* expect trouble....
21:31MAPSCRIPT
MAPSCRIPT Boss start up configuration
21:22NOTE
NOTE If this all works, then scripting Rebecca's "strike streak" should be easy, although this can still be a bit bothersome!
21:21SCRIPT
SCRIPT Coup De Grace effect
21:19ABILITY
ABILITY Coup De Grace
21:17CHARACTER
CHARACTER Set up done for Eric's "Coup de Grace"
20:59BUBBLE
BUBBLE Alias will
20:53LINK
LINK Linked to Blue Moon
20:52LINK
LINK Linked to the oathkeeper
20:50LINK
LINK Linked it to the general attack
20:47DATABASE
DATABASE TriggerAfterAttack in the ability database
20:12BOSS
BOSS Final Boss Round #2!
19:55STATUS
STATUS Well, a lot of stuff is in order now.... but a few more vital things do have to be taken care of....
17:33SCRIPT
SCRIPT Start up statistics for the final boss round #2!
17:27AI
AI Round #2!
17:23ABILITY
ABILITY Day of Judgment
17:23ABILITY
ABILITY Ultra Charge
15:43STATUS
STATUS But, I'm gonna take a break first!
15:43STATUS
STATUS Next stop.... Round #2!
15:27TEST
TEST Take XIV
15:27DONE
DONE A few minor things
15:11TEST
TEST Take XIII
15:11FAILURE
FAILURE Build Error
15:09TEST
TEST Brendor Take XII
15:08FIXED
FIXED I think I tackled this issue
15:04TEST
TEST Take XI
15:04DEBUG
DEBUG Let's get into the deep of this with some extra debug lines
15:03HUH
HUH This cannot be happening unless no targets are set....
14:55TEST
TEST And let's start take X
14:54GO
GO Let's rebuild that then.... :-/
14:53HUH
HUH Why did my "SwapKill" tool disappear?
14:51TEST
TEST Take X
14:51FIXED
FIXED More lack of "self"
14:47TEST
TEST Take IX
14:47FIXED
FIXED Class call fault
14:40TEST
TEST Take VIII
14:40FIXED
FIXED Syntax error
14:35TEST
TEST Take VII
14:33NOTE
NOTE (Would not be any better than Lua, so shut it!)
14:33FAILURE
FAILURE I HATE this about NIL
14:33FIXED
FIXED Lack of "self"
14:29TEST
TEST Take VI
14:29FIXED
FIXED Correction fault
14:25BOOST
BOOST A bit more AP for Irravonia to start combat with, and the new game + can even double or triple that based on your chosen difficulty
14:16TEST
TEST Take V
14:16VOID
VOID shit
14:12TEST
TEST Take IV
14:12FIXED
FIXED Fixed that!
14:12FUCKYOU
FUCKYOU Irravonia GRRR! Forgotten declaration!
14:09TEST
TEST Take III
14:09FIXED
FIXED Crap
13:49TEST
TEST Take II
13:49FIXED
FIXED Referrence typo
13:40TEST
TEST Final Boss round #1!
13:40MAPSCRIPT
MAPSCRIPT Final Boss round #1!
13:39CHECKED
CHECKED Music for round #1!
13:37MAPSCRIPT
MAPSCRIPT Turned off the skip boss macro
13:29BOSS
BOSS Final Boss Round #1!
13:14AI
AI Final Boss Round #1!
12:46STATUS
STATUS Dzgjymza
12:45STATUS
STATUS I just need to make 100% I won't forget #195
12:44NOTE
12:44REMINDER
12:44TODO
- = 7 Jul 2020 = -
22:18UPDATED
22:17STATUS
STATUS And the boss fights themselves are a later concern, as I do need my rest!
22:14GENERATION
GENERATION And let's "neg" that
22:14BUBBLE
BUBBLE Quick setting for round #1 final boss
22:04TEST
TEST Again!
22:04FIXED
FIXED I don't wanna talk about this!
21:52TEST
TEST Quick test
21:51LINK
LINK That links the New Game + to the end of the game.... It's not yet tested if the New Game + properly starts, though, and that is not even my prime priority
21:51DONE
DONE New game + will now unlock when you defeat the final boss
21:45TRANSFER
TRANSFER Eric Final boss graphic
20:24STATUS
STATUS That leaves only the final boss fights themselves to take care of!
20:24CONFIRMED
CONFIRMED It all works
20:17FIXED
FIXED Error on "The End!"
20:10TEST
TEST Take IV
20:09COSMETIC
COSMETIC A little music fix
20:01NALA
NALA Compiling
20:01KTHURA
KTHURA No rotation support in Bubble? Let's fix that up
19:52TEST
TEST Take III
19:52FIXED
FIXED Checkup fixes
19:48TEST
TEST Take II
19:48FIXED
FIXED Lack of "self"
19:43TEST
TEST Take I
19:43STATUS
STATUS Time to put all this to the test
19:42DONE
DONE The Magic of Kthura set to work to cause the funny effect
19:32NOTE
NOTE The Main Menu has NOT yet been adapted to this....
19:32DONE
DONE New Game + unlocked
19:24MAP
MAP "The End!"
19:22ART
ART "The End!"
19:10KTHURA
KTHURA All thanks to the magic of Kthura.....
19:10SCENARIO
SCENARIO It will now also be part of the scenario to make a little joke I couldn't do back then possible now...
19:10TRANSFER
TRANSFER Lightning from Star Story.... I needed it for Scyndi's Mjölnir, anyway....
18:55MAP
MAP The hubs for the final parts of the story!
18:48RECOVERED
RECOVERED The Frundarmon Dutch scenario.... (I hope)
16:48BACKUP
BACKUP While I'm resting I'll run the backup.... :)
16:46STATUS
STATUS Aziella I'll be back later.... Stuff is going well.... But I need my breaks
16:46STATUS
STATUS This stuff all works now
16:10STATUS
STATUS Real life stuff I had to handle
14:51TEST
TEST Take XI
14:51COSMETIC
COSMETIC Slowed stuff down a bit, as this went waaaay too fast!
14:46TEST
TEST take X
14:46FIXED
FIXED Disclaimer and copyright repeated between every category
14:40TEST
TEST IX
14:40FIXED
FIXED Calculation error
14:35TEST
TEST Take VIII
14:35TEST
TEST Fixed Fixed it!
14:35TECHNO
TECHNO Yup! Just what I thought!
14:34BUG
BUG All I see is the logo,and the rest won't pop up.... But I THINK I already know WHY that is....
14:29TEST
TEST Take VII
14:19FIXED
FIXED Case error
14:19STATUS
STATUS Progress is being made, but we're not there yet!
14:14TEST
TEST Take VI
14:14FIXED
FIXED Goes without saying I fixed that
14:13STUPIDITY
STUPIDITY Just the woe of being a former BlitzMax coder :P
14:13STUPIDITY
STUPIDITY Wrong class name....
13:52TEST
TEST Take V
13:52VOID
VOID A little NIL issue?
13:46TEST
TEST Take IV
12:27FIXED
FIXED Property declaration syntax error
12:27TEST
TEST Take III
12:21FIXED
FIXED Merya Case error
12:21TEST
TEST Take II
12:10DEBUG
DEBUG Credits quick start routine
12:08FIXED
FIXED End too much
11:56TEST
TEST Aziella Take I
11:56STATUS
STATUS Well, this can be a bothersome operation, so let's see if this all works, shall we?
11:55LINK
LINK Link back to field flow to show the last part of scenario before the game ends at last!
11:28SCRIPT
SCRIPT Credit reel loader
11:07LINK
LINK Well I don't expect much trouble here!
11:07SASKIA
SASKIA Link to credits reel
11:06NOTE
NOTE This is ONLY the basic reel routine.... It is not yet functional at all!
11:04SCRIPT
SCRIPT Credits reel
6:46NOTE
NOTE As this is solely data generation, not much I can do yet, but at least we got this data, so the actual work can begin.... Well, after I had a break.... Working with Go is quite a chore.....
6:45COCKROACH
COCKROACH Along the way I did see that the Dutch scenario file for Frundarmon's mansion magically got back its old corrupted data, and I wonder how the fuck that could happen.....

Did Voldemort break into the system?

6:44GENERATION
GENERATION Credits data
6:40FIXED
FIXED Spells Dernor could learn in Botanica were not suffixed with .NIL, and that would have lead to a crash!
6:40GO
GO Credits data generator
- = 6 Jul 2020 = -
23:46STATUS
STATUS And that's where it ends for today, as I really need my break now.... Tomorrow I'm gonna focus on the end credits....
23:46COSMETIC
COSMETIC Camera tweak
23:45COSMETIC
COSMETIC Darkness effect should not be there in the epilogue hubs
23:45CONFIRMED
CONFIRMED FINALLY!
23:37STATUS
STATUS And can it work this time.... PLEEEEEEAAAASE......?
23:36TEST
TEST Take VI
23:36NOTE
NOTE Jack Sylvertin I don't dare to guess if it's fixed this time.... Mostly likely over 20x Graham's number on excuses will be set in return to make this go wrong and me not allowing to take a break before I go to bed, or to go to bed at all the next 40 billion years.
23:35COCKROACH
COCKROACH .....
23:26TEST
TEST Dernor Take V
23:26COSMETIC
COSMETIC I've sped up the fading process that comes later... It really took too long!
23:26FIXED
FIXED Hopefully I got it tackled THIS time
22:55FUCKYOU
FUCKYOU This is getting really really annoying!
22:49TEST
TEST Take IV
22:49FIXED
FIXED Will you listen now?
22:48FUCKYOU
FUCKYOU GRRRRR!
22:47COCKROACH
COCKROACH Fix ignored!
22:42TEST
TEST Take III
22:41FIXED
FIXED I think I fixed the "No Data" crash
22:25TEST
TEST Take II
22:25STATUS
STATUS Oh, what else is new.... :-/
22:25FAILURE
FAILURE Build failure
22:23TEST
TEST Take I
22:23STATUS
STATUS Well, like I said, let's first test all that comes before that!
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