1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
0:11MAP
MAPRandom Treasure
0:02CONFIRMED
CONFIRMEDIrravonia Yay! It works!
- = 24 Dec 2019 = -
23:57TEST
TESTAgain!
23:57FIXED
FIXEDMissing "end" command
23:55TEST
TESTbefore putting in the treasure stuff, let's first check the backlink, as that can be fragile stuff
23:54LINK
LINKI've done the link between area 002 and area 005
23:41ITEM
ITEMSpores
23:40ITEM
ITEMPepper
23:37ITEM
ITEMAloë Vera
23:35CONFIRMED
CONFIRMEDALl the stuff that had to work works
23:31TEST
TESTA little test is in order!
23:31MAP
MAPArea 005
23:31MAP
MAPArea 004
23:00TEST
TESTAnother test!
23:00MAP
MAPArea 003
22:34TEST
TESTEric Let's see if it all works, since this is a rather strange map to work out
22:21MAP
MAPArea 002 Botanica
22:03STATUS
STATUSRight! Now stuff works, the way it should.... At least, it looks that way
21:58TEST
TESTTake IV
21:58FIXED
FIXEDMissing file extension
21:54TEST
TESTTake III
21:54FIXED
FIXEDIllegal Method Call
21:49TEST
TESTTake II
21:49FIXED
FIXEDSyntax error
21:44TEST
TESTTime to put this all to the test!
21:44LINK
LINKLink between prison and Botanica
21:41SASKIA
SASKIAEmpty mapscript
19:46JCR6
JCR6I do need to repack my music resource as result, but no matter, I can take a break in the meantime.....
19:45MUSIC
MUSIC"Kalimba Relaxation Music" by Kevin McLeod has been chosen for Botanica
19:36LINK
LINKThe gate to Botanica should work now
19:33MAP
MAPArea 001 of Botanica
19:22ART
ARTI've drawn a "leaf", but I personally hate it, but as a place holder.... I'll do.....
19:22FAILURE
FAILUREI guess PD clipart is no longer available on the internet
18:28CONFIRMED
CONFIRMEDIt appears to be working
18:18TEST
TESTTake XVII
18:18VOID
VOIDquote issue
18:18COCKROACH
COCKROACHFUCK YOU!
18:02TEST
TESTTake XVI
18:02EXPERIMENT
EXPERIMENTI wanna try what will happen when I do this
18:02COCKROACH
COCKROACHI guess the string generation is not the way it should be
17:50TEST
TESTAziella Take XVI
17:50FIXED
FIXEDBad database read-out
17:46TEST
TESTTake XV
17:45DEBUG
DEBUGAn extra debug line must give me some answers
17:43COCKROACH
COCKROACHI guess it's not gonna happen, eh?
17:37TEST
TESTTake XIV
17:37FIXED
FIXEDGenerated definition error
17:35COCKROACH
COCKROACHStill NO GOOD!
17:31TEST
TESTTake XIII
17:31FIXED
FIXEDI fixed it, but what the hell was I doing there?
17:31HUH
HUHWhat the.....?
17:24TEST
TESTTake XII
17:24FIXED
FIXEDArgumentation error
17:16TEST
TESTTake XI
17:16EXPERIMENT
EXPERIMENTMaybe THIS will fix that issue
17:11TEST
TESTTake X
17:11DEBUG
DEBUGdebug Let's see if this gets me some more answers, as the claim done is NOT correct, after all!
17:10HUH
HUHThat's odd... Checking my database the data appears to be in order!
17:08NOTE
NOTEAha! Now it becomes clear! The data for "Who is the Virus?" is invalid, eh?
17:03TEST
TESTTake IX
17:03MYSTERY
MYSTERYI wonder why this bug hasn't surfaced before....
17:03FIXED
FIXEDicon check bug in Annoy feature
16:59TEST
TESTTake VIII
16:59FIXED
FIXEDGlobalisation error
16:52TEST
TESTTake VII
16:52FIXED
FIXEDMerya Code typo
16:47TEST
TESTTake VI
16:47DEBUG
DEBUGExtra debug line must give me some answers as things that should not be possible happen
16:42TEST
TESTTake V
16:42FIXED
FIXED"nil"
16:39TEST
TESTTake IV
16:39FIXED
FIXEDMissing class
16:37TEST
TESTLet's try this again!
16:37LINK
LINKEstablished
16:33STUPIDITY
STUPIDITYForgot to link the Kthura zone to the specific code.... DOH!
16:28TEST
TESTTake II
16:28FIXED
FIXEDSyntax error in Map Script
16:22TEST
TESTAnd let's get ready to rumble!

Take I

16:22CHECKED
CHECKEDa few final checkups
16:21DONE
DONEMesa back
15:31TODO
TODOOkay, first a few real-life things... Since it's Christmas tomorrow, I guess the stores won't be open as long as normally, so.... :(
15:31DONE
DONEA few more preparations
15:16WIKI
WIKIDocumented Game Jotl API support
15:16SITE
SITEAdded tag WIKI
14:55ACHIEVEMENT
ACHIEVEMENTFeed Me, Seymour
14:54STATUS
STATUSMust of the work is done now, but I cannot go into testing just yet!
14:44MAPSCRIPT
MAPSCRIPTI've done some checkups and responses to that.... But I think this can be done in a better way, but I'll leave it for now...
14:34STATUS
STATUSNOT there yet
14:31SECURITY
SECURITYThe secret code that will process the Game Jolt stuff has been written
14:08LINK
LINKA few quick links for my own benefit
14:04POWERSHELL
POWERSHELLDernor Let's run my NALA build script, as it will take awhile anyway before I can run the next test
14:04NALA
NALAThe NALA side of this entire adventure has now been taken care of...
13:25COSMETIC
COSMETICA little fix of something that was bothering me for quite awhile now
13:23SECURITY
SECURITYA few system updates done
13:18SECURITY
SECURITYSome extra data input to get things done in this department
13:09CONFIG
CONFIGSecu update
13:07STATUS
STATUSWell, time has come to turn the engine upside down
2:10STATUS
STATUSSee ya!
2:01DATABASE
DATABASERight, a database has been set up which helps me with generating the data I need
1:41STATUS
STATUSWell as much as I want to continue now... It's getting late
1:39GITHUB
GITHUBUpdated
1:35ENHANCEMENT
ENHANCEMENTAnd so there's also a trophy fetcher on my GJ API
1:35STUDY
STUDYComplete, and with good results.... I guess the documentation was better than I thouht... Haha!
0:13NOTE
NOTEStill better than most syntax highlight documentation, though, and given the poor state of the GJ API documentation, THAT counts for something....
0:13STUDY
STUDYWhat I need to do now will require a bit more study on the Game Jolt API, which won't be easy as the Game Jolt API documentation is horrible at best
0:03STATUS
STATUSThe next issue for me to tackle will be to get the gate to Botanica open....
0:01CONFIRMED
CONFIRMED"Are you not entertained!"
0:01CONFIRMED
CONFIRMED"Kill the hireling"
0:00NOTE
NOTEAlthough #103 is considered high priority, it's not the first thing to be taken care of.... That will come once the combats in Botanica are in order, as well as Scyndi's #102 issue.....
0:00BUG
- = 23 Dec 2019 = -
23:42TODO
23:42TEST
TESTTake VII
23:42FIXED
FIXEDFloor and wall textures in area swapped
23:39TEST
TESTTake VI
23:39FIXED
FIXED"end" too much
23:37TEST
TESTRebecca Take V
23:37SOLVED
SOLVED5 characters was the issue.... More than 4 was not allowed to be counted for the random encounter generator
23:29TEST
TESTTake IV
23:28FUCKYOU
FUCKYOUNo way
23:26TEST
TESTTake III
23:25FIXED
FIXEDEncounters in area 999, where that was (due the the scenario hub status) not allowed (to prevent conflicts)
23:18TEST
TESTTake II
23:18DEBUG
DEBUGtraceback added so I can see more
23:15BUG
BUGCollections multi array has an out of bounds error, but refuses to give me more information than that, which... sucks!
23:05TEST
TESTTake I
23:05STATUS
STATUSBut I *can* test how things fare until that point has been reached, let's go!
23:04NOTE
NOTEI will NOT test the boss for now... This because the moment has come the first Game Jolt Only mission has been set up, and I'll be needed to set up some very important stuff then... After all, the full achievement check will then have to be done, and that will be quite a challenge....
23:02MAP
MAPRandom encounters set up!
22:58STATUS
STATUSWell, with that all out of the way, I can configure the prison for enemies.... Hold, on!
22:58GENERATION
GENERATIONHireling negged
22:58TRANSFER
TRANSFERHireling art
22:56STATUS
STATUSNot there yet!
22:56ARENA
ARENAZoraman Prison arena
22:43UPDATED
22:41TECHNO
TECHNOYes, this is needed.... Some significant tunings are there between prisons and other kinds of dungeons, making the two incompatible.... This is a bit of an issue in how the prison walls were drawn, and since my graphics designer is no longer available, no fix is possible for that....
22:40ARENA
ARENATemplate prison
21:59FOE
FOEhireling
21:34TEST
TESTTake XI
21:34HUH
HUHFix undone by the computer for some reason???
21:30TEST
TESTTake X
21:29FIXED
FIXEDScyndi Cosmetic issues
21:25TEST
TESTTake IX
21:25FIXED
FIXEDGRRR!
21:20TEST
TESTAnd now to test things out
21:20LINK
LINKLinked the travel zones to the hide and show
21:20DONE
DONEI also had a short break
20:17TODO
TODOBut first I'm gonna put my chicken into the grill, as I'm getting hungry

20:16STATUS
STATUS Before I'm gonna add the enemies for the encounters, I first must take care of the "secret" passage to ward the travel emblem
20:16CONFIRMED
CONFIRMEDAll errors so far accounted for....
20:09TEST
TESTTake VII
20:08TEST
TESTAnd let's go again....
20:08FIXED
FIXEDMissing exit spots 001
20:08FIXED
FIXEDLink 002 => 001
20:08FIXED
FIXEDLink 002 => 003
20:02TEST
TESTTake VI
20:02FIXED
FIXEDLink Area 006 => 005
19:47CONFIRMED
CONFIRMEDFix confirmed
19:25TEST
TESTTake V
19:25FIXED
FIXEDAnd I hope I fixed this
19:25INVESTIGATION
INVESTIGATIONMy suspicion has been confirmed
19:18TEST
TESTTake IV
19:18FIXED
FIXEDDebug Syntax Error
19:03TEST
TESTTake III to see what I can do now
19:03DEBUG
DEBUGClickable list
18:58RESULT
RESULTThe coordinates the player is being sent to are rubbish! Possibly because there are multiple switches on multiple floors, and thus there may be a little bit of a conflict
18:51INVESTIGATION
INVESTIGATIONBrendor Let's start on that!
18:51COCKROACH
COCKROACHSwitch still ignored for no reason at all.... This really requires some further investigation!
18:47TEST
TESTTake II will show me if they work, as they didn't crash teh game... They were completely ignored even, and I wonder why....
18:47MAPSCRIPT
MAPSCRIPTAll switches have been scripted
18:47CONFIRMED
CONFIRMEDthat works
18:39TEST
TESTI can only test if the link between the cell and the dungeon itself works, as I didn't yet script the switches... Trying to throw them will therefore crash the game... for now

Take I

18:10LINK
LINKLinked area 006 with area 999 (area 999 is the cell where you start the game... I put this in a seperate area, due the the important part it plays in the start of the story line)....
18:09MAP
MAPArea 006
18:09MAP
MAPArea 005
17:00MEDICAL
MEDICALAnd a headache
16:59DONE
DONEReal-life business
1:38STATUS
STATUSAnd that sums it up, I think.... See ya!
1:38BITBUCKET
BITBUCKETUpdated
1:38GITHUB
GITHUBUpdated
1:37CONFIG
CONFIGBackup configuration updated
1:35BACKUP
BACKUPGo!
1:35GENERATION
GENERATIONBlitzPlus could help me to generate the teleporter for the secret GameJolt only dungeons... I'm not entirely happy though, so perhaps I need to give this more thought, but for now this will do, and the effect already works meshmerizing
1:34TECHNO
TECHNOIt's hard for me to think backwards, but fortunately, it's only for one dungeon... at least for now... XD
1:33MAP
MAPArea 004
1:33MAP
MAPArea 003
1:33MAP
MAPArea 002
0:22NOTE
NOTENow I need to note that this dungeon will work backward... So the highest number area comes first and 000 is the exit... This has a bit to do with the fact that 000 will also be the starting room from the world map...
0:21MAP
MAPArea 000 and 001 of Prison done
- = 22 Dec 2019 = -
23:13TEST
TESTIII
23:13LINK
LINKLink code written
23:03NOTE
NOTEIrravonia This will not fully work yet, as some additional linking is required
23:02DONE
DONESwitching itself
21:44NOTE
NOTEBut as my screen is big enough, it's for me just guessing work if this works the way it was intended, but I don't know why it shouldn't....
21:43DONE
DONE I've set up some catch up for when people play with smaller screens...
21:31TEST
TESTII
21:31FIXED
FIXEDColoring issue
21:25TEST
TESTI
21:25FIXED
FIXEDNil
21:19TEST
TESTLet's see what'll happen
21:15SCRIPT
SCRIPTBase setup switching characters
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