1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
22:19 | FIXED | Identify |
22:13 | TEST | Identify |
22:13 | FIXED | Identify |
22:13 | BUG | Identify |
21:59 | TEST | Identify |
21:59 | LINK | Identify |
21:59 | CHARACTER | Identify |
21:58 | ABILITY | Identify |
21:55 | SCRIPT | Identify |
20:37 | STATUS | As I feared.... I cannot really test Dernor's will well, but it will have to do for now! |
20:27 | TEST | Take II |
20:27 | FIXED | Code order error |
20:23 | TEST | Although I can start to test! |
20:23 | DONE | My food is being prepared now |
19:13 | CLOSED | |
19:12 | COSMETIC | Shortened buzz sound |
18:54 | STATUS | NO idea if this is gonna work |
18:54 | LINK | And been linked |
18:53 | GAMEJOLT | So the Trophy has been created |
18:52 | FIXED | Game Jolt appears to be fixed |
18:52 | ACHIEVEMENT | The power of the mind |
17:57 | LINK | I've linked Dernor's will to the main combat routines |
17:52 | NOTE | The Game Jolt servers are still messed up, and due to that I cannot put in the achievement for Dernor's will power, as my builder requires this to be linked immediately to Game Jolt, but without the Game Jolt Trophy no Trophy ID, and thus not possible... |
17:51 | CHARACTER | I've Scripted Dernor's Willpower.... However, it has not yet been linked to the main combat program |
17:13 | FAILURE | This is not something I can do anything about, and I hope this won't spook up with my work |
8:16 | FIXED | POssibility of inifinite loop on Irravonia's elemental ward first time |
1:02 | GAMEJOLT | Alpha Update |
1:02 | BACKUP | Running |
0:54 | STATUS | Well that settles it for now! |
- = 13 Jul 2020 = - | ||
23:57 | BOOST | Random Treasures in the Naked Rocks Caves |
23:42 | ENHANCEMENT | Irraovnia will never ward the same element twice in a row |
23:38 | NERF | fuck you! |
23:30 | NERF | Croc |
23:19 | TEST | Take VII |
23:19 | MYSTERY | And perhaps Fox and Scully can find out how that comma got there |
23:19 | FIXED | Fixed the crash in the process |
23:19 | REMOVED | Removed that mysterious comma |
23:18 | MYSTERY | I guess it's magic |
23:18 | MYSTERY | Mysteriously a comma pops up in my code that was never allowed to be there, and which I never put there.... |
23:15 | TEST | Take VI |
23:15 | FIXED | Syntax Error |
23:12 | TEST | Take V |
23:12 | FIXED | And fixed another crash in the process |
23:11 | GENERATION | I had to rerun the Anyway generator |
23:07 | TEST | Take VI |
23:07 | FIXED | Syntax Error |
23:04 | TEST | Take V |
23:04 | VOID | Whatever |
22:57 | TEST | Take IV |
22:57 | FIXED | Whatever |
22:54 | TEST | Take III |
22:54 | FIXED | Bad function setup |
22:48 | TEST | Take II |
22:48 | FIXED | A past leftover |
22:43 | TEST | Take I |
22:43 | STATUS | No idea if this works, but we gotta see, I suppose |
22:43 | LINK | And that should link it all |
22:42 | DONE | Guard entering from combat menu |
22:37 | NOTE | For enemies this is not really that hard... Just add it to the AI settings.... For the playable characters this is gonna require me to cover a few things! |
22:36 | ABILITY | Guard |
22:34 | SCRIPT | Made adaptions to make damage reduction due to guarding possible |
22:28 | REMOVED | Dupe "Cure" |
22:27 | DATABASE | Adapted so I can add the Guard ability |
22:25 | SCRIPT | Guard Status |
22:20 | STATUS | The next stop will be guarding |
21:35 | NOTE | If you already have that achievement, you'll keep it, though.... |
21:34 | BOOST | More streaks required for "Serial Sis!" |
21:02 | NERF | Black Dragon |
21:01 | FIXED | Lack of "self" in Irravonia's Will |
20:25 | TEST | Take SIX! |
20:24 | VOID | Link keyword error in NIL |
20:23 | HUH | |
20:18 | TEST | Take FIVE! |
20:18 | NERF | Less healing possibilities for Shadow.... |
19:40 | TEST | Take FOUR! |
19:40 | NERF | Black slime less intelligence.... It was always killing the entire party in one blow.... |
19:34 | NERF | I nerfed the Shadow a bit.... This was simply ridiculous |
19:18 | TEST | Take THREE! |
19:18 | MAP | And as Random treasure on the map |
19:18 | FOE | Attached to Shadow |
19:16 | ITEM | Sacred Powder |
18:58 | TEST | Take TWO! |
18:58 | FIXED | Case error |
18:49 | TEST | Take ONE! |
18:49 | NOTE | The test through the Black Dragon Cave will have to show if that actually works, though |
18:49 | DONE | |
18:04 | FIXED | I've set the case handling better... This should also fix the fact that cure status spells/items didn't work |
17:02 | FIXED | BlockMap Issue Iskarderiu |
17:01 | FIXED | BlockMap Issue White Dragon Cave |
15:48 | CLOSED | |
15:46 | FIXED | Always look on the bright side of life |
15:10 | STATUS | Some real life stuff came in my way... And I need to take care of a few other things as well, but I do have a kind of "gap" now in which I can complete the test session |
14:37 | OPTIMIZATION | I've done a bit of a re-do on the status iterator.... This SHOULD save me the trouble to through all the code to fix the places still suffering, as I feel there are some more |
14:34 | FIXED | Another bug??? |
14:34 | BUG | |
14:13 | STATUS | Well stuff appears to be working at last! |
13:52 | TEST | Take XVIII must confirm wether that is true or not.... |
13:52 | SOLVED | I think I found it |
13:52 | COCKROACH | Apparently not |
13:44 | TEST | Take XVII |
13:43 | VOID | But I hope I voided that |
13:42 | HUH | I don't know what happened |
12:37 | IDEA | |
12:37 | SITE | Added tag IDEA |
12:30 | NOTE | (This bug does indicate some fixes are FINALLY paying off, so we are well on the way now). |
12:30 | TEST | Take XVI |
12:30 | VOID | Use issue |
12:25 | TEST | Take XV |
12:25 | FIXED | Prefixed Error |
12:21 | TEST | Take XIV |
12:21 | LAZY | An extra line that saves me a lot of trouble in the longer run.... |
12:10 | NOTE | (I hope this is fixed, as at this point I don't even believe I'm seeing my own mother without irrefutable evidence it was really her). |
12:09 | FIXED | Out of AP not properly checked |
11:58 | TEST | Take XIII |
11:58 | FUCKYOU | .... |
11:55 | TEST | Take XII |
11:55 | FIXED | I hope..... |
11:55 | COCKROACH | IS ER EEN DOKTER IN DE ZAAL? |
11:33 | TEST | Take XI |
11:33 | FIXED | AP issue |
11:24 | SOLVED | Aha! |
11:23 | HUH | |
11:18 | TEST | Take X |
11:18 | FUCKYOU | Is this all trivial errors accounted for? |
11:12 | TEST | Take IX |
11:12 | FIXED | Property error |
11:12 | FUCKYOU | GRRRR! |
10:53 | TEST | Take VIII |
10:52 | FIXED | Lack of "self" |
10:48 | TEST | Take VII |
10:47 | FIXED | code order |
10:44 | TEST | Take VI |
10:44 | FIXED | Missing "end" |
10:41 | TEST | Take V |
10:39 | FIXED | Multiple occurances of lack of "self" |
10:34 | TEST | Take IV |
10:34 | VOID | Another forward issue |
10:30 | TEST | Take III |
10:29 | FIXED | Lack of "self" |
10:25 | TEST | Take II |
10:25 | VOID | Forward issue |
10:16 | NOTE | Well, no idea if this works.... But only one way to find out.... If no odd things happen I also have to assume (for now) I can safely close #201 Let's roll it! |
10:10 | UPDATED | |
10:07 | CHARACTER | And in the process, I've also put in Merya's Conserve Items skills, although I cannot yet test it, as in the grand test I don't have Merya yet as a playable character, so time will tell how things turn out.... |
10:06 | ENHANCEMENT | I've put in a better system that will check if you can actually perform a move or not.... SpellAnis will also not be performed when a move is rejected now. |
9:44 | ENHANCEMENT | Dead targets will be purged out of an action on the moment of execution, and if no targets remain the action will be cancelled. |
9:04 | DONE | Buzzer |
- = 12 Jul 2020 = - | ||
23:44 | FIXED | Scenario tag issues with Seelah Gandra's old man |
23:44 | FIXED | Blockmap issues in Iskarderiu |
22:59 | NERF | And a few points of enemy stats, as this is getting ridiculous |
22:59 | NERF | Tried to enforce smaller encounter groups |
22:51 | MAP | I've place some of those in the Iskarderiu forest, as the kind of enemies seem to ask for this! |
22:16 | ITEM | Potion of gaint strength |
15:46 | CLOSED | |
15:36 | FIXED | Bow to the master -- Hard mode only! Hard mode only! |
14:08 | TEST | Take II |
14:08 | FIXED | Lack of "self" |
14:05 | TEST | Only one way to find out if this is true or not! |
14:05 | DONE | And it should have taken care of #86 as well |
14:04 | DONE | I should have taken care of #169 |
13:35 | UPDATED | |
12:55 | FIXED | Dominance issue in Batonya's wand shop |
12:46 | FIXED | Yannee blocked in Frendor |
12:14 | FIXED | Missle Wand didn't give wand experience |
12:02 | FIXED | "$IRRASHORT" |
11:02 | TEST | DragonCrack Forest! |
11:02 | FIXED | Secret passage revealed when it shouldn't happen |
11:01 | BOOST | Lowest tier healing spells doubled skill experience |
10:52 | STATUS | All that has to work, works... Or so it seems |
10:25 | TEST | For now, I'll just continue to test the prison |
10:25 | INVESTIGATION | I still see a few "stutters" in the IDLE flow.... I still think the status change engine may be to blame here, but I cannot be sure... I'll put in a very annoying debug trick later in order to check... |
10:06 | NOTE | Sorry, I gotta admit they are a bit über! |
10:06 | NERF | Lowered chance of meeting hirelings |
9:44 | NOTE | Although I can test Botanica now, I've decided to leave the Game Jolt sidequests for later in the test... Those dungeons are incredibly hard, and give super good bonuses, but this can outbalance the test in general if done too earily in this test. |
9:44 | BOOST | More chance for a Phoenix |
0:09 | TEST | Take XXXI must tell me if that is true or not! |
0:08 | SOLVED | I think I got it |
0:03 | TEST | Take XXX |
0:03 | DEBUG | let's see |
0:03 | INVESTIGATION | And still all trails run cold |
0:03 | MYSTERY | The mystery grows bigger, and bigger! |
- = 11 Jul 2020 = - | ||
23:51 | TEST | take XXIX |
23:51 | DEBUG | let's see |
23:50 | COCKROACH | The status still gets nullified.... why? |
23:39 | TEST | Take XXVIII |
23:39 | FIXED | Dead characters still moving forward on time gauge |
23:38 | C# | I've adapted the Foe Compiler as otherwise undead character would no longer be marked as such |
23:22 | TEST | take XXVII |
23:22 | FIXED | Code typo leading to crashes |
23:13 | TEST | Take XXVI |
23:13 | FIXED | C-string-format syntax error |
23:10 | TEST | Take XXV |
23:10 | DUMMIED | I've dummied one debug line.... Really it would kill my harddrive if I left that line active |
23:10 | SOLVED | I think I found the source of evil |
23:03 | TEST | Take XXIV |
23:03 | DEBUG | Another debug line to get into the deep of this cockroach |
23:03 | MYSTERY | The mystery only gets bigger.... |
22:54 | TEST | Take XXIII |
22:54 | DEBUG | This debug line must answer some questions here |
22:44 | TEST | take XXII |
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