1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:19FIXED
FIXEDIdentify
22:13TEST
TESTIdentify
22:13FIXED
FIXEDOrder of Onyx: Rondomo Identify
22:13BUG
BUGIdentify
21:59TEST
TESTMerya Identify
21:59LINK
LINKIdentify
21:59CHARACTER
CHARACTERIdentify
21:58ABILITY
ABILITYIdentify
21:55SCRIPT
SCRIPTIdentify
20:37STATUS
STATUSAs I feared.... I cannot really test Dernor's will well, but it will have to do for now!
20:27TEST
TESTTake II
20:27FIXED
FIXEDCode order error
20:23TEST
TESTAlthough I can start to test!
20:23DONE
DONEMy food is being prepared now
19:13CLOSED
19:12COSMETIC
COSMETICShortened buzz sound
18:54STATUS
STATUSNO idea if this is gonna work
18:54LINK
LINKAnd been linked
18:53GAMEJOLT
GAMEJOLTSo the Trophy has been created
18:52FIXED
FIXEDGame Jolt appears to be fixed
18:52ACHIEVEMENT
ACHIEVEMENTThe power of the mind
17:57LINK
LINKI've linked Dernor's will to the main combat routines
17:52NOTE
NOTEThe Game Jolt servers are still messed up, and due to that I cannot put in the achievement for Dernor's will power, as my builder requires this to be linked immediately to Game Jolt, but without the Game Jolt Trophy no Trophy ID, and thus not possible...
17:51CHARACTER
CHARACTERI've Scripted Dernor's Willpower.... However, it has not yet been linked to the main combat program
17:13FAILURE
FAILURE

This is not something I can do anything about, and I hope this won't spook up with my work

8:16FIXED
FIXEDPOssibility of inifinite loop on Irravonia's elemental ward first time
1:02GAMEJOLT
GAMEJOLTAlpha Update
1:02BACKUP
BACKUPRunning
0:54STATUS
STATUSWell that settles it for now!
- = 13 Jul 2020 = -
23:57BOOST
BOOSTDernor Random Treasures in the Naked Rocks Caves
23:42ENHANCEMENT
ENHANCEMENTIrraovnia will never ward the same element twice in a row
23:38NERF
NERFfuck you!
23:30NERF
NERFCroc
23:19TEST
TESTTake VII
23:19MYSTERY
MYSTERYAnd perhaps Fox and Scully can find out how that comma got there
23:19FIXED
FIXEDFixed the crash in the process
23:19REMOVED
REMOVEDRemoved that mysterious comma
23:18MYSTERY
MYSTERYI guess it's magic
23:18MYSTERY
MYSTERYMysteriously a comma pops up in my code that was never allowed to be there, and which I never put there....
23:15TEST
TESTTake VI
23:15FIXED
FIXEDSyntax Error
23:12TEST
TESTTake V
23:12FIXED
FIXEDAnd fixed another crash in the process
23:11GENERATION
GENERATIONI had to rerun the Anyway generator
23:07TEST
TESTTake VI
23:07FIXED
FIXEDSyntax Error
23:04TEST
TESTTake V
23:04VOID
VOIDWhatever
22:57TEST
TESTTake IV
22:57FIXED
FIXED Whatever
22:54TEST
TESTTake III
22:54FIXED
FIXEDBad function setup
22:48TEST
TESTTake II
22:48FIXED
FIXEDA past leftover
22:43TEST
TESTRebecca Take I
22:43STATUS
STATUSNo idea if this works, but we gotta see, I suppose
22:43LINK
LINKAnd that should link it all
22:42DONE
DONEGuard entering from combat menu
22:37NOTE
NOTEFor enemies this is not really that hard... Just add it to the AI settings.... For the playable characters this is gonna require me to cover a few things!
22:36ABILITY
ABILITYGuard
22:34SCRIPT
SCRIPTMade adaptions to make damage reduction due to guarding possible
22:28REMOVED
REMOVEDDupe "Cure"
22:27DATABASE
DATABASEAdapted so I can add the Guard ability
22:25SCRIPT
SCRIPTGuard Status
22:20STATUS
STATUSThe next stop will be guarding
21:35NOTE
NOTEIf you already have that achievement, you'll keep it, though....
21:34BOOST
BOOSTMore streaks required for "Serial Sis!"
21:02NERF
NERFBlack Dragon
21:01FIXED
FIXEDLack of "self" in Irravonia's Will
20:25TEST
TESTTake SIX!
20:24VOID
VOID Link keyword error in NIL
20:23HUH
HUH
20:18TEST
TESTTake FIVE!
20:18NERF
NERFLess healing possibilities for Shadow....
19:40TEST
TESTTake FOUR!
19:40NERF
NERFBlack slime less intelligence.... It was always killing the entire party in one blow....
19:34NERF
NERFI nerfed the Shadow a bit.... This was simply ridiculous
19:18TEST
TESTTake THREE!
19:18MAP
MAPAnd as Random treasure on the map
19:18FOE
FOEScyndi Attached to Shadow
19:16ITEM
ITEMSacred Powder
18:58TEST
TESTTake TWO!
18:58FIXED
FIXEDHando Stillor Case error
18:49TEST
TESTTake ONE!
18:49NOTE
NOTEThe test through the Black Dragon Cave will have to show if that actually works, though
18:49DONE
18:04FIXED
FIXEDI've set the case handling better... This should also fix the fact that cure status spells/items didn't work
17:02FIXED
FIXEDBlockMap Issue Iskarderiu
17:01FIXED
FIXEDBlockMap Issue White Dragon Cave
15:48CLOSED
15:46FIXED
FIXEDAlways look on the bright side of life
15:10STATUS
STATUSSome real life stuff came in my way... And I need to take care of a few other things as well, but I do have a kind of "gap" now in which I can complete the test session
14:37OPTIMIZATION
OPTIMIZATIONI've done a bit of a re-do on the status iterator.... This SHOULD save me the trouble to through all the code to fix the places still suffering, as I feel there are some more
14:34FIXED
FIXEDAnother bug???
14:34BUG
14:13STATUS
STATUSWell stuff appears to be working at last!
13:52TEST
TESTTake XVIII must confirm wether that is true or not....
13:52SOLVED
SOLVEDI think I found it
13:52COCKROACH
COCKROACHApparently not
13:44TEST
TESTTake XVII
13:43VOID
VOIDBut I hope I voided that
13:42HUH
HUHI don't know what happened
12:37IDEA
12:37SITE
SITEAdded tag IDEA
12:30NOTE
NOTEBrendor (This bug does indicate some fixes are FINALLY paying off, so we are well on the way now).
12:30TEST
TESTTake XVI
12:30VOID
VOIDUse issue
12:25TEST
TESTTake XV
12:25FIXED
FIXEDPrefixed Error
12:21TEST
TESTTake XIV
12:21LAZY
LAZYAn extra line that saves me a lot of trouble in the longer run....
12:10NOTE
NOTE(I hope this is fixed, as at this point I don't even believe I'm seeing my own mother without irrefutable evidence it was really her).
12:09FIXED
FIXEDOut of AP not properly checked
11:58TEST
TESTTake XIII
11:58FUCKYOU
FUCKYOU....
11:55TEST
TESTTake XII
11:55FIXED
FIXEDI hope.....
11:55COCKROACH
COCKROACHIS ER EEN DOKTER IN DE ZAAL?
11:33TEST
TESTTake XI
11:33FIXED
FIXEDAP issue
11:24SOLVED
SOLVEDAha!
11:23HUH
HUH
11:18TEST
TESTTake X
11:18FUCKYOU
FUCKYOUIs this all trivial errors accounted for?
11:12TEST
TESTTake IX
11:12FIXED
FIXEDProperty error
11:12FUCKYOU
FUCKYOUGRRRR!
10:53TEST
TESTTake VIII
10:52FIXED
FIXEDLack of "self"
10:48TEST
TESTIrravonia Take VII
10:47FIXED
FIXEDcode order
10:44TEST
TESTTake VI
10:44FIXED
FIXEDMissing "end"
10:41TEST
TESTTake V
10:39FIXED
FIXEDMultiple occurances of lack of "self"
10:34TEST
TESTTake IV
10:34VOID
VOIDAnother forward issue
10:30TEST
TESTTake III
10:29FIXED
FIXEDLack of "self"
10:25TEST
TESTTake II
10:25VOID
VOIDForward issue
10:16NOTE
NOTEWell, no idea if this works.... But only one way to find out.... If no odd things happen I also have to assume (for now) I can safely close #201

Let's roll it!

10:10UPDATED
10:07CHARACTER
CHARACTERAnd in the process, I've also put in Merya's Conserve Items skills, although I cannot yet test it, as in the grand test I don't have Merya yet as a playable character, so time will tell how things turn out....
10:06ENHANCEMENT
ENHANCEMENTI've put in a better system that will check if you can actually perform a move or not.... SpellAnis will also not be performed when a move is rejected now.
9:44ENHANCEMENT
ENHANCEMENTDead targets will be purged out of an action on the moment of execution, and if no targets remain the action will be cancelled.
9:04DONE
DONEBuzzer
- = 12 Jul 2020 = -
23:44FIXED
FIXEDScenario tag issues with Seelah Gandra's old man
23:44FIXED
FIXEDBlockmap issues in Iskarderiu
22:59NERF
NERFAnd a few points of enemy stats, as this is getting ridiculous
22:59NERF
NERFTried to enforce smaller encounter groups
22:51MAP
MAPI've place some of those in the Iskarderiu forest, as the kind of enemies seem to ask for this!
22:16ITEM
ITEMPotion of gaint strength
15:46CLOSED
CLOSED#86 and #169
15:36FIXED
FIXEDEric Bow to the master -- Hard mode only! Hard mode only!
14:08TEST
TESTTake II
14:08FIXED
FIXEDLack of "self"
14:05TEST
TESTOnly one way to find out if this is true or not!
14:05DONE
DONEAnd it should have taken care of #86 as well
14:04DONE
DONEI should have taken care of #169
13:35UPDATED
12:55FIXED
FIXEDDominance issue in Batonya's wand shop
12:46FIXED
FIXEDYannee blocked in Frendor
12:14FIXED
FIXEDMissle Wand didn't give wand experience
12:02FIXED
FIXEDScyndi "$IRRASHORT"
11:02TEST
TESTDragonCrack Forest!
11:02FIXED
FIXEDSecret passage revealed when it shouldn't happen
11:01BOOST
BOOSTLowest tier healing spells doubled skill experience
10:52STATUS
STATUSAll that has to work, works... Or so it seems
10:25TEST
TESTFor now, I'll just continue to test the prison
10:25INVESTIGATION
INVESTIGATIONI still see a few "stutters" in the IDLE flow.... I still think the status change engine may be to blame here, but I cannot be sure... I'll put in a very annoying debug trick later in order to check...
10:06NOTE
NOTESorry, I gotta admit they are a bit über!
10:06NERF
NERFLowered chance of meeting hirelings
9:44NOTE
NOTEAlthough I can test Botanica now, I've decided to leave the Game Jolt sidequests for later in the test... Those dungeons are incredibly hard, and give super good bonuses, but this can outbalance the test in general if done too earily in this test.
9:44BOOST
BOOSTMore chance for a Phoenix
0:09TEST
TESTTake XXXI must tell me if that is true or not!
0:08SOLVED
SOLVEDI think I got it
0:03TEST
TESTTake XXX
0:03DEBUG
DEBUGlet's see
0:03INVESTIGATION
INVESTIGATIONAziella And still all trails run cold
0:03MYSTERY
MYSTERYThe mystery grows bigger, and bigger!
- = 11 Jul 2020 = -
23:51TEST
TESTtake XXIX
23:51DEBUG
DEBUGlet's see
23:50COCKROACH
COCKROACHThe status still gets nullified.... why?
23:39TEST
TESTTake XXVIII
23:39FIXED
FIXEDDead characters still moving forward on time gauge
23:38C#
C#I've adapted the Foe Compiler as otherwise undead character would no longer be marked as such
23:22TEST
TESTtake XXVII
23:22FIXED
FIXEDCode typo leading to crashes
23:13TEST
TESTTake XXVI
23:13FIXED
FIXEDC-string-format syntax error
23:10TEST
TESTTake XXV
23:10DUMMIED
DUMMIEDI've dummied one debug line.... Really it would kill my harddrive if I left that line active
23:10SOLVED
SOLVEDI think I found the source of evil
23:03TEST
TESTTake XXIV
23:03DEBUG
DEBUGAnother debug line to get into the deep of this cockroach
23:03MYSTERY
MYSTERYThe mystery only gets bigger....
22:54TEST
TESTTake XXIII
22:54DEBUG
DEBUGThis debug line must answer some questions here
22:44TEST
TESTtake XXII
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