1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
20:10TEST
TEST Take VI
20:10CONFIRMED
CONFIRMED Progress
20:07TEST
TEST Take V
20:07FIXED
FIXED And a few blockmap issues?
20:05FIXED
FIXED I think I got PART of the problem....
20:01FAILURE
FAILURE These housekeepings always come at the worst possible moment, eh?
20:00TEST
TEST Take IV
20:00DEBUG
DEBUG Extra debug lines will have to tell me what the fuck is going on here!
19:56BUG
BUG This is NOTHING near what it should look like
19:54TEST
TEST Take III
19:53FIXED
FIXED And that fixes everything, I hope....
19:53GO
GO Recompiled
19:53SOLVED
SOLVED Ah, my fixed Go script (I refuse to call it an application... Go doesn't come near that level) was not written in .exe form
19:48TEST
TEST Take II will have to note if that fixes or at least voids what just happened.... But I am really beyond what could cause that...
19:47FIXED
FIXED At least I fixed an illegal group call
19:46HUH
HUH I have NO idea at all what is happen now!
19:42LINK
LINK Linked the world map to this place
19:40STUPIDITY
STUPIDITY As I realized I forgot something very important
19:40NOTE
NOTE Take Cancelled!
19:28TEST
TEST And as soon as that's done I've set the system to immediately start test Take I
19:28JCR6
JCR6 That will condemn me to a music rebuild, however that shouldn't take too long
19:26MUSIC
MUSIC Angevin will once again be the music used here
19:18MAPSCRIPT
MAPSCRIPT I've set up the MapScript to appear and disappear accordingly
18:57SASKIA
SASKIA I've set up an empty script.... SASKIA does not really come into play here except for the boss and for unlocking the city of Gagolton, before that comes into play I first have other things to take care of
17:22STATUS
STATUS Dernor Still a lot of scripting to do... Particularly in this place
17:22MAP
MAP Yasathar's Temple
17:08CONFIRMED
CONFIRMED Break-wall in Naked Rocks Cave works
16:44FIXED
FIXED Blocked exit
16:41STATUS
STATUS I am now preparing the game for the next mission, which is Yasathar's temple.... That will not really be a dungeon, but rather a scenario hub, however a boss will be present there, and not a very nice one.... But that comes later!
16:40CONFIRMED
CONFIRMED All appears well now
13:18TEST
TEST Irravonia Take VI
13:18FIXED
FIXED Blockmap issues
13:16FIXED
FIXED Variable defined that will prevent Aldarus coming back over and over
13:16FIXED
FIXED Party should disappear after defeating Aldarus
13:14CONFIRMED
CONFIRMED At least the battle against Aldarus appears to work now, but I need to take care of one tiny little thing
13:04FAILURE
FAILURE The mouse clicks are still not completely in order.... I think a complete system reset may be required, and in the worst case scenario a new mouse
13:04TEST
TEST Okay, let's now start Take V for real!
13:03FAILURE
FAILURE Just as I thought.... Closing some tabs in my browser helps a bit
13:02FAILURE
FAILURE And my system has more and more trouble registering my mouse clicks.... I wonder why
13:01STATUS
STATUS Oh, sorry.... I was taken up by a few unexpected real-life things
12:25TEST
TEST Take V
12:25FIXED
FIXED There was also a case error furtheron on the script, though
12:24CONFIRMED
CONFIRMED That fix has been confirmed
12:20TEST
TEST Take IV
12:20VOID
VOID Let's force it to do things right then
12:19FAILURE
FAILURE I see, the foe compiler busted
12:07TEST
TEST Take III Will have to tell me if that is true
12:05DEBUG
DEBUG So some extra debug lines have been put in place for that
12:05TECHNO
TECHNO The most obvious explanation could only come from not properly copied statistics.... I need to find out if that is true and why that could possibly happen
12:03HUH
HUH Rebecca Random interval empty?
12:00TEST
TEST Take II
12:00FIXED
FIXED Shanda AI syntax errors
11:55BITBUCKET
BITBUCKET Probably more here, but I don't care about that
11:55GITHUB
GITHUB Aziella 20 commits pushed
11:54TEST
TEST So Let's start on Take I
11:54GENERATION
GENERATION Merya Boss Record will be generated on the way
11:54NOTE
NOTE I'll push them soon
11:54UPDATED
UPDATED Dernor Repositories
11:53REMOVED
REMOVED False item record
11:51LINK
LINK Rebecca Linked the script to the boss record
11:50NOTE
NOTE And always copy Eric's statistics, so leveling him up prior to this fight is pretty much senseless
11:50SCRIPT
SCRIPT Scyndi Aldarus will follow a specific order on moves
11:38BOSS
BOSS Aldarus
11:37ITEM
ITEM Brendor Katana
11:33NOTE
NOTE Pushing will be done later, though
11:32UPDATED
UPDATED Irravonia Loads of commits to be done
11:30ABILITY
ABILITY Aldarus Severing Strike
11:28SCRIPT
SCRIPT Eric AutoHelp will automatically respond to this new situation now
11:25CHARACTER
CHARACTER Rebecca will learn this move once Aldarus is killed (and I mean killed, not defeated in the encounters you have before).
11:16ABILITY
ABILITY Lay on hands
11:13STATUS
STATUS The boss fight will not yet start, though....
10:59FIXED
FIXED A missing "defeat" part in the Black Dragon SASKIA script
10:59MAPSCRIPT
MAPSCRIPT Boss config
10:44ACHIEVEMENT
ACHIEVEMENT "Are you paying attention? Or are you looking to the woman in the red dress?"
10:44FIXED
FIXED Scyndi Missing ingame achievement for defeating the black dragon
10:28TRANSFER
TRANSFER Aldarus boss art
- = 7 Feb 2020 = -
23:19STATUS
STATUS And that will do for now... The boss fight itself will be scripted later!
23:14TEST
TEST Take XVI - Let's just try that again.... Windows must have had a kind of fuck up on me....
23:12FAILURE
FAILURE Build failure
23:10TEST
TEST Take XV
23:10FIXED
FIXED Dupe label in SASKIA scipt
23:09STATUS
STATUS That gets part one of this script fixed, but things do not work out AFTER the cage falls
23:05TEST
TEST Take XIV
23:04EXPERIMENT
EXPERIMENT Will this end it all?
22:56TEST
TEST Scyndi Scorpio Take XIII
22:56DEBUG
DEBUG And an extra debug line
22:56EXPERIMENT
EXPERIMENT Small code adaption
22:56COCKROACH
COCKROACH WHAT THE FUCK IS THAT?
22:51TEST
TEST Take XII
22:51FIXED
FIXED Link state error
22:46TEST
TEST Take XI
22:46FIXED
FIXED Huh????
22:42TEST
TEST Take X
22:42FIXED
FIXED I think this fixes the issue with the non-correction of the OnyxBang object, and going to the cage in stead
22:39STATUS
STATUS Not there yet, though
22:39FIXED
FIXED I think I fixed the cage taking too long to come down
22:37STATUS
STATUS That is MUCH of improvement, but we're not there yet as a lot is still NOT in order!
22:33TEST
TEST IX
22:32NALA
NALA Needs to be rebuilt
22:32FIXED
FIXED Brendor Fixes the next issue
22:32BUBBLE
BUBBLE Added
22:32BUBBLE
BUBBLE No boolean manipulation in Kthura API?
22:07TEST
TEST Take VIII
22:07CONFIRMED
CONFIRMED At least the routines are NO LONGER ignored
22:07FIXED
FIXED Boolean transfer error in Map linkage routines
21:50TEST
TEST Take VII
21:50EXPERIMENT
EXPERIMENT Hopefully this solves the problem
21:48INVESTIGATION
INVESTIGATION Aha... Now the logs confirm a few things I already suspected
21:43TEST
TEST Take VI
21:42EXPERIMENT
EXPERIMENT Let's try this!
21:42HUH
HUH WTF???
21:39TEST
TEST Take V
21:39FUCKYOU
FUCKYOU Nothing happening under the hood????
21:22TEST
TEST Take IV
21:22DEBUG
DEBUG I need to sort this out!
21:21HUH
HUH WTF?
21:18TEST
TEST Take III
21:18FIXED
FIXED Did I fix the cage not coming down?
21:18TEST
TEST Take II
21:11FIXED
FIXED Fixing Aldarus event being ignored in the process
21:10LINK
LINK Linked the SASKIA script to the zone on the map
21:09FIXED
FIXED Aldarus should NOT have been visible from the start
21:03NOTE
NOTE WISH ME LUCK!!!!
21:03TEST
TEST But I can at least test how things work so far.....
21:03WORLDMAP
WORLDMAP Irravonia I've made a record for Yasathar's temple which will unlock once Aldarus is defeated.... The game will for now crash as soon as the battle starts, though
21:02SASKIA
SASKIA Aldarus
20:53LINK
LINK Link code for the SASKIA scriptout
20:52MAPSCRIPT
MAPSCRIPT Set up the meganism which will activate the cage
20:52SITE
SITE I've unlinked a devlog entry causing trouble... I do not know what was in there, but it's likely caused by wrong keyboard setting as the software updating this devlog does not like non-ascii characters
20:47MAP
MAP Prepared for the boss fight scenario
20:40MAP
MAP Trap cage now put onto the map, but it's invisible while not in use
20:12NOTE
NOTE At LAST!
20:11STATUS
STATUS Everything is cool now!
20:05TEST
TEST Take III
20:05FIXED
FIXED Mistagging breaking the link
19:55TEST
TEST Take II
19:52FIXED
FIXED Squashed a cockroach
19:32TEST
TEST Take I
19:32NOTE
NOTE Alpha testers who may be gaining access before I set that boss fight up, don't think it's a good idea to go back to the world map unchecked, as the next location to go to will NOT unlock without fighting that boss, so sorry!
19:28NOTE
NOTE The room where the boss will be can be reached now, but the boss will not appear yet
19:28LINK
LINK That link back up has been established now
19:27LINK
LINK I've linked the stairway to the base floor.... At least that works one way now
18:01STATUS
STATUS BRB
18:01FIXED
FIXED Stairs issue
17:56TEST
TEST Take V
17:56FIXED
FIXED Blockmap issue
17:56CONFIRMED
CONFIRMED Hookspot works now
17:51TEST
TEST Take IV
17:51FIXED
FIXED Eric And while I was at it I fixed the swap exit points
17:51FIXED
FIXED I think
17:49INVESTIGATION
INVESTIGATION But the internal debug features already answered why that is, so that is easy to fix
17:49BUG
BUG Nope!
17:45TEST
TEST Take III
17:45FIXED
FIXED I hope
17:45BUG
BUG Hookspot doesn't work
17:28TEST
TEST Take II
17:22STATUS
STATUS At this point in my savegame Scyndi should learn "Vitalize"
17:22CONFIRMED
CONFIRMED Eric learns "Neutralize poison" accordingly
17:22FIXED
FIXED Secret passage
16:50TEST
TEST Take I
16:50NOTE
NOTE This area can eventually chain back to area 001, where Scyndi can use her whip to get you out of here (that is, if the boss weren't in the way at the exit), but that link has not yet been set up, causing the stairway down to ignore you
16:49MAP
MAP Area 008
16:19ITEM
ITEM Warrior's vest
15:37TEST
TEST Another test then.....
15:37MAP
MAP put onto the map
15:36ITEM
ITEM Steel Dagger
15:32REMOVED
REMOVED False Clock record
15:30FIXED
FIXED Item Config
15:26BUG
BUG Nothing happens
15:19TEST
TEST Let's test how Irravonia acts
15:18BUG
BUG And for some reason NJCR was acting up on me....
15:18NOTE
NOTE I'll get into the others later
15:17JCR6
JCR6 Packed
15:08ART
ART Aziella I've animated Irravonia's attack with her wand....
14:14TEST
TEST
14:13FIXED
FIXED I hate that fucking randomizer fuction Lua comes with!
14:04NOTE
NOTE I really need to disembowel that code, I guess
14:04FIXED
FIXED Illegal class call in Disembowel
13:58NOTE
NOTE Dang! I should have counted them!
13:58TEST
TEST
13:58FIXED
FIXED Missing Barrier
13:54FIXED
FIXED Malformed boolean expression in Disembowel script
13:53FIXED
FIXED Eric not gaining skill EXP for Darkness
13:45TEST
TEST
13:45FIXED
FIXED Treasure Tag
13:18STUPIDITY
STUPIDITY (It was a stupid little error, oh well).
13:18TEST
TEST
13:18FIXED
FIXED Macro update
13:15TEST
TEST
13:15MAP
MAP 008
12:58ITEM
ITEM Cloak
1:04TEST
TEST
1:04FIXED
FIXED Variable issue in Disembowel
0:18MAP
MAP Put these swords onto the map at in their respective chests
0:17FIXED
FIXED Map Dominance Issue
0:17ITEM
ITEM Knight's Sword
- = 6 Feb 2020 = -
23:51TEST
TEST
23:51MAP
MAP Area 006
23:35CONFIRMED
CONFIRMED Merya Seems to be right now!
23:28TEST
TEST
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