1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
16:09COCKROACH
COCKROACHthe error message does NOT make sense!
15:54TEST
TESTTake XIV
15:54EXPERIMENT
EXPERIMENThmmmmmm?
15:46TEST
TESTTake XIII
15:45FUCKYOU
FUCKYOUCODE TYPO!!!
15:45TEST
TESTTake XII
15:28DEBUG
DEBUGI've added some quotations to make the debug data more clear and less open for multiple interpretations....
15:27STATUS
STATUSThis is getting more and more complex, but I need to dig a little big furhter, as I feel that I am closing in on the solution....
15:16TEST
TESTTake XI -- Well, I guess i gotta run this test anyway....
15:16NOTE
NOTENow this cannot fix all the trouble since the engine had to throw an error on that mistake, and not just ignore stuff, so I wonder......
15:16FIXED
FIXEDData order
15:11TEST
TESTTake X
15:10DEBUG
DEBUGHopefully This extra debug line can enlighten me
15:10NOTE
NOTEBut the error before proves something was happening, so what is going wrong here?
15:10COCKROACH
COCKROACHAnd what happens is... NOTHING!
15:05TEST
TESTEric Take IX
15:05FIXED
FIXEDAnother one
14:57TEST
TESTTake VIII
14:57FIXED
FIXEDIllegal function call
14:50TEST
TESTTake VII
14:50FIXED
FIXEDFixed that
14:50STUPIDITY
STUPIDITYRequest put in wrong Map Script source file....
14:50SOLVED
SOLVEDAh
14:42TEST
TESTTake VI
14:42FIXED
FIXEDSyntax error
14:42EXPERIMENT
EXPERIMENTLet's try this
14:14STATUS
STATUSI first need to do a few real life things, and then I'm gonna investigate why
14:13COCKROACH
COCKROACHBut the actual chain I created is being ignored....
14:09TEST
TESTTake V
14:09VOID
VOIDWell, dirty code straight from hell should do it then....
14:09FUCKYOU
FUCKYOUScyndi SEE ARE AYE PEA!
14:04TEST
TESTTake IV
14:04FIXED
FIXEDCase error
14:00TEST
TESTTake III
14:00FIXED
FIXEDLack of self in library
13:55TEST
TESTTake II
13:55LINK
LINKReally another #use needed?
13:25TEST
TESTTime to start Take I
13:22STATUS
STATUSMeaning that everything is at the ready to start testing stuff now, but this is gonna take some time to get fully right I fear.... Or will complex things take less time than easy things (don't remind me of that nightmare yesterday, night... It still haunts me).....
13:21MAPSCRIPT
MAPSCRIPTAnd I've called this link from the constructor of the Red Dragon Cave's MapScript
13:20LINK
LINKAziella The link code has been written, which allows me to link KettingKaart to the mapscript in which I need it
13:16NIL
NILThe library itself has been written, but not yet been tested
12:58CONFIRMED
CONFIRMEDAnd that works the way it was intended
12:57SKELETON
SKELETONAll it has is a constructor now, but hey, gotta start somewhere
12:57LINK
LINKField flow must now be able to import this skeleton module
12:55CONFIG
CONFIGExtra config to my Bubble Builder configuration
12:47NOTE
NOTEI worked this out differently from what I normally do, so I need to test things out more thoroughly and I need to write additional scripting... I gotta note also that I am also obligated to write an extra library for this... I chose to do that, in stead of a mapscript so I can more easily recycle this script in other games as well, even in other duneons....
12:45MAP
MAPArea 002 Red Dragon Cave
0:02STATUS
STATUSWell! Catch ya later, folks! I'm tired... Tomorrow is another day, eh?
- = 28 Dec 2019 = -
23:50STATUS
STATUSFINALLY!!!!
23:44TEST
TESTFinal test.... please?
23:44FIXED
FIXEDMissing start characters
23:41VOID
VOIDAll crashes voided
23:37TEST
TEST

23:37VOID
VOID

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:37FUCKYOU
FUCKYOU

23:33TEST
TESTAnd I am dead tired of these stupid errors now! (the number of reasons why so many tests are needed is ZERO! The fact that I had to use so many tests is really beyond me).
23:32VOID
VOIDMerya You can't fix what ain't broken, but you can void it
23:32FUCKYOU
FUCKYOUEngine giving me nonsensical errors
23:19TEST
TEST.........
23:19SASKIA
SASKIABase script for Red Dragon's cave (sigh!)
23:14TEST
TESTHOW MUCH MORE FOR A SILLY THING LIKE THIS???
23:14FIXED
FIXEDSIGH!
23:10TEST
TESTMerya Again!
23:10FIXED
FIXEDForgotten group
23:06TEST
TESTLet's roll 'em, boys!
23:06MAP
MAPStart room red dragon cave
23:06FIXED
FIXEDRespawn re-initiate
22:58TRANSFER
TRANSFERDragon cave tiles (for all four dragons)
22:58VOID
VOIDI've set the copier to void that
22:57UNDESIREABLE
UNDESIREABLEErrors on deleted stuff in original
22:47CONFIRMED
CONFIRMEDAll the pre-new-map stuff appears to be working
22:43TEST
TESTTake II
22:43FIXED
FIXEDSASKIA syntax error
22:40TEST
TESTBut I can test up to that moment, so let's go!
22:39STATUS
STATUSI can put this to the test a little, although the game will crash upon loading the red dragon cave, since that dungeon does not yet exist (how obvious)
22:38SASKIA
SASKIAScripted it all out
22:38MAPSCRIPT
MAPSCRIPTTo Dragon Cave
22:32MAP
MAPSub Hub Dragon Crack Forest
22:24TRANSFER
TRANSFERCrack
22:09VOID
VOIDAh, white line bug in my way.... If I could only get that fixed..... (GRRRR!)
21:54FIXED
FIXEDSyntax error
21:46CHARACTER
CHARACTERI've configured Eric's fire spells, since the first dungeon will allow him to unlock those....
21:39STATUS
STATUSWell, ready to go to the next stage
21:22TEST
TESTTake IV
21:22FIXED
FIXEDFlame Wand didn't work the way it should
21:20CONFIRMED
CONFIRMEDRebecca's scare works
21:09TEST
TESTTake III
21:09FIXED
FIXEDDernor Illegal class usage
20:58TEST
TESTTake II
20:58VOID
VOIDBug
20:52TEST
TESTWell, as I go into testing area 003, I can test Rebecca's action in the process (I hope)
20:42WIKI
20:24CHARACTER
CHARACTERI've activated Rebecca's personal action
20:12ART
ARTRebecca's Personal action button
20:08FIXED
FIXEDSword tier 2 had issues
19:15TEST
TESTLet's put things to the test.... (And this may take awhile due to an earlier mistake of mine... Nothing in the programming, rather a gameplay issue during the test play, hahaha!)
19:13STATUS
STATUSThat will be the last "official" floor, as the "final" floor will only be a scenario hub to get you into the red dragon cave
19:12MAP
MAPArea 003 Dragon Crack Forest
18:42STATUS
STATUSWith this, I can move on to the next leg of the game's production
18:34FIXED
FIXEDYUP! ALL IS WORKING NOW!!!! WHOOHOOO!
18:23TEST
TESTTake X can now really begin!
18:22STATUS
STATUSSo I'm ready now....
18:22DONE
DONEAnd I had my dinner... A delicious Asian spring roll
18:21STATUS
STATUSOkay, that was that
17:56STATUS
STATUSAnd engage into test X... well that is... if if wasn't around 6 and time for the news....
17:56NALA
NALARecompiling NALA
17:55FIXED
FIXEDI fixed that
17:55SOLVED
SOLVEDThe evil lies in the way the data was generated by the underlying NALA API
17:49TEST
TESTTake IX
17:49DEBUG
DEBUGAn extra line must tell me if the reset is completely ignored or not, as it seems very much like it!
17:42TEST
TESTTake VIII
17:42FIXED
FIXEDWrong var
17:29TEST
TESTRebecca Take VII
17:29EXPERIMENT
EXPERIMENTLet's see what happens if.....
17:04STATUS
STATUSIf I can still get some around this time... :-/ (But I hate molded bread)
17:04TODO
TODOBefore I'm going to take a look why that is, I first need to refill my break stock
17:03BUG
BUGThe stat isn't properly reset
17:02STATUS
STATUSAlmost there... No more crashes, but....
16:30TEST
TESTTake VI
16:29FIXED
FIXEDSyntax error
16:26TEST
TESTtake V
16:26FIXED
FIXEDRecalc definition error
16:17TEST
TESTAnd into take IV
16:17VOID
VOIDI voided that
16:11TEST
TESTAnd move on to test II
16:11NALA
NALASo I gotta compile this shit all over again
16:10NALA
NALAYup, gotta compile the entire shit all over again as the linking script is embedded in the NALA engine (to save me time)
16:10FIXED
FIXEDCode typo in the NIL link code
16:05TEST
TESTShanda Take I
16:05STATUS
STATUSI mean it!

I'm gonna need it... I'm afraid!

16:05STATUS
STATUSTime to wish me luck
16:03NOTE
NOTEOlder savegames will NOT take effect in this.... Too much trouble to get it right and only asking for bugs
16:02SCRIPT
SCRIPTThis should recalculate all stats ever re-equipping
15:55POWERSHELL
POWERSHELLSo my script can run, as I won't get to full test work anyway
15:54NALA
NALAmust be recompiled as a result of course
15:54LINK
LINKSo that should link all together now
15:54BUBBLE
BUBBLENIL link code
15:48BUBBLE
BUBBLEScyndi API for RPG read out now has a stat iterator for foreach kind of requests
15:36FIXED
FIXEDIrravonia not noted as somebody who could equip the Flame Wand
15:30FIXED
FIXEDFlame Wand is NOT a consumable, but a weapon!
15:13DONE
DONEAnd I've replaced the light bulp in the hallway of my appartment... Was about time too
15:13CONFIRMED
CONFIRMEDIt works
13:50TEST
TESTAnd AGAAAAAAAAAAIN!
13:50FIXED
FIXED C-string-format error
13:44TEST
TESTAnd Agaaaaaaaaaaain! (yawn)
13:44FIXED
FIXEDSyntax errors bij de vleet
13:33TEST
TESTAnd again!
13:32FIXED
FIXEDAnother syntax error
13:23TEST
TESTAgain!
13:23FIXED
FIXEDSyntax error
13:23DONE
DONETaken a shower, prior to the test
12:23TEST
TESTLet's first see if this works
12:23NOTE
NOTEThe stats will NOT yet be recalculated, though.... That will be the next step!
12:22DONE
DONEI've made it posible to change equipment now
11:31CONFIRMED
CONFIRMEDYup! That does it! ;)
11:26TEST
TESTAnd NOW I'll go into take III
11:26FIXED
FIXEDCase Error!
11:26SOLVED
SOLVEDI found the issue
11:26NOTE
NOTEHOLD IT! HOLD THE SHOW!!!!
11:21TEST
TESTTake III
11:21DEBUG
DEBUGAnd I added an extra help line hoping it can tell me why
11:21BUG
BUGWho can equip stuff is being ignored
11:18FIXED
FIXEDBrendor Jewels not properly marked
11:13TEST
TESTTake II (can you believe that?)
11:13FIXED
FIXEDOne comma.... ONE FUCKING COMMA!
11:08TEST
TESTLet's put that to the test!
11:07DONE
DONEI've made the autohelp tell you who can equip a certain item, and who cannot
11:01NOTE
NOTEDoes nothing yet, only a few linkups that will allow me to make this possible
11:01SKELETON
SKELETONItem usage in the field
10:59FIXED
FIXEDShanda's portrait fixed on the GJ Site
1:33STATUS
STATUSSee ya, later!
1:33GITHUB
GITHUBUpdated
1:33BITBUCKET
BITBUCKETUpdated
1:32TODO
TODOWell, the first thing on my agenda now is item usage outside of battle, and top priority on equipment....
1:31CONFIG
CONFIGWhich I also needed to configure some more
1:30BACKUP
BACKUPRunning
1:24CONFIRMED
CONFIRMEDAnd the JCR6 savegame checkup (the savegames are just JCR6 files in which all files are packed together.... Saves me a lot of loose files for a savegame).
1:22CONFIRMED
CONFIRMEDThat appears to confirm a few things....
1:22TEST
TESTTake K
1:21TODO
TODOBut I must check if the chest will disappear in my savegame
1:21CONFIRMED
CONFIRMEDOkay now the chest appears
1:15TEST
TESTTake J
1:15FIXED
FIXEDCase error?
1:14COCKROACH
COCKROACHFix ignored?????
1:08TEST
TESTTake I
1:08FIXED
FIXEDAnd Fixed it
1:08SOLVED
SOLVEDBut I can see how that lie came to be
1:08BUG
BUGIrravonia Well all crashes accounted for, but now it claims this does not fall under the casual difficulty setting and THAT is a lie
1:03TEST
TESTTake H
1:03FIXED
FIXEDNow?
0:56TEST
TESTTake G
0:56FIXED
FIXEDI think....
0:56FUCKYOU
FUCKYOUCrap!
0:51TEST
TESTTake F
0:51FIXED
FIXEDTexture Redefinition failure
0:36TEST
TESTTake E
0:36FIXED
FIXEDIs that all?
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