1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
23:14:13TEST
TEST Take CCLIV
23:14:08CODEROT
CODEROTScyndi only allows " for strings and not '
23:13:21TEST
TEST Take CCLIII
23:13:21FIXED
FIXED A comma remained when I was cleaning coderot
23:12:40TEST
TEST Take CCLII
23:12:39FIXED
FIXED Function Call Syntax Error
23:11:36TEST
TEST Take CCLI
23:11:35CODEROT
CODEROTDev is no longer available
23:10:16TEST
TEST Take CCL
23:10:15FIXED
FIXED Syntax error x2
23:09:04TEST
TEST Take CCXLIX
23:09:03FIXED
FIXED Wrong var
23:08:08TEST
TEST Take CCXLVIII
23:08:08CODEROT
CODEROTRight, a new blockmap checker was needed, yet easy to set up.
23:04:38TEST
TEST Merya the MagpieTake CCXLVII
23:04:38FIXED
FIXED Okay, that was pretty stupid
23:04:03TEST
TEST Take CCXLVI
23:04:02VOID
VOID Coderot Well is that all?
22:57:30TEST
TEST Take CCXLV
22:57:29CODEROT
CODEROTI love my new Kthura library
22:54:55TEST
TEST Take CCXLIV
22:54:55CODEROT
CODEROTWell, a big function to get all Kthura tags. It was needed back in the days of NALA, but in SCI the built-in Kthura library has its own function for that. So I only had to link one to the other.
22:52:34TEST
TEST Take CCXLIII
22:52:34VOID
VOID Another case
22:46:31TEST
TEST Take CCXLII
22:46:30VOID
VOID Also voids a call that cannot be made anymore
22:46:19CODEROT
CODEROTLet's do that more efficiently in accordance to the current Kthura scripting protocol
22:43:41TEST
TEST Take CCXLI
22:43:40VOID
VOID Another case
22:39:44TEST
TEST Take CCXL
22:39:43VOID
VOID Static function call bug in Scyndi. I really must fix that.
22:38:26TEST
TEST Take CCXXXIX
22:38:24FIXED
FIXED Missing "
22:37:39TEST
TEST Take CCXXXVIII
22:37:38FIXED
FIXED missing dot
22:36:01TEST
TEST Take CCXXXVII
22:35:57FIXED
FIXED "global"
22:35:07TEST
TEST Take CCXXXVI
22:35:06VOID
VOID Safestring
21:40:09TEST
TEST DernorTake CCXXXV
21:40:08LINK
LINK Flow
21:39:35TEST
TEST Take CCXXXIV
21:39:34FIXED
FIXED 404
21:38:52TEST
TEST Take CCXXXIII
21:38:51LINK
LINK Algemene Definities
21:37:50TEST
TEST Take CCXXXII
21:37:46FIXED
FIXED Syntax error
21:36:10TEST
TEST Take CCXXXI
21:36:09VOID
VOID Another case
21:35:05TEST
TEST Take CCXXX
21:35:03VOID
VOID Scyndi's Get/Set order bug
21:34:47TEST
TEST Take CCXXIX
21:34:46FIXED
FIXED Dupe
21:31:37TEST
TEST Take CCXXVIII
21:31:36VOID
VOID All voids accounted for?
19:19:42TEST
TEST Take CCXXVII
19:19:38VOID
VOID Moar void
19:12:46TEST
TEST Take CCXXVI
19:12:45CODEROT
CODEROTfunction issue
19:08:28TEST
TEST Take CCXXV
19:08:26VOID
VOID Fuck it!
19:07:57TEST
TEST Take CCXXIV
19:07:54VOID
VOID More void
18:51:15TEST
TEST Take CCXXIII
18:51:10VOID
VOID Rebecca SlyvertinLink
18:48:29TEST
TEST Take CCXXII
18:48:21VOID
VOID This will (for now) have to do. The way Kthura works in SCI is by far more efficient than it did in NALA so most of the routines will have to be rewritten to make full use of that anyway.
18:25:11STUDY
STUDY I am now studying the Field Linkup library and I don't like what I see. It was a good approach as far as NALA was concerned, but for Apollo this would already be a downright disaster and here in SCI this is gonna be beyond catastrophical. And the worst part is that everything is beyond testing at this particular moment, as the field routines are not yet about to be set up. For now I will just be voiding stuff, and hopefully I can fix this up more properly later.
18:11:46STARSTORY
STARSTORYFinished. Of course, there may still be some bugfixes needed there, but overall that project is done.

Although voice acting, may still be a thing.

- = 17 Mar 2025 = -
22:20:02STARSTORY
STARSTORYLet's return to Star Story for a bit. The sooner that project can be closed, the better!
22:19:38STATUS
STATUS Next stop! Field!
22:19:20TEST
TEST Take CCXXI
22:19:19FIXED
FIXED Syntax error
22:18:30TEST
TEST Take CCXX
22:18:28LINK
LINK Sys.CurrentFlow
22:16:33TEST
TEST Take CCXIX
22:16:29LINK
LINK Algemene definities
22:15:42TEST
TEST Take CCXVIII
22:15:42FUCKYOU
FUCKYOU 404
22:15:14TEST
TEST Take CCXVII
22:15:14LINK
LINK Sys
22:14:16TEST
TEST Take CCXVI
22:14:15SCYNDI
SCYNDILinkup BoxText
21:54:34STATUS
STATUS Well, the BoxText feature is already being called. Now that's rich.
21:23:00TEST
TEST Take CCXV
21:22:59CODEROT
CODEROTAnd
19:18:10SCYNDI
SCYNDITake CCXIV
19:18:06SCYNDI
SCYNDILoadState convert
19:17:03TEST
TEST Take CCXIII
19:16:57VOID
VOID Scyndi ScorpioScyndi's GET/SET order bug
19:16:11TEST
TEST Take CCXII
19:16:10FIXED
FIXED Missing head
19:15:31TEST
TEST Take CCXI
19:15:29SCYNDI
SCYNDILink up for Party
19:00:27CONFIRMED
CONFIRMED Well, by far not complete yet, but what I have does at least compile, and that will have to do... for now!
18:49:46SCYNDI
SCYNDITake CCX
18:49:37SCYNDI
SCYNDIA part of the convert library needed for RPG data in Statistician has been created, but it's not nearly complete.
18:49:36SITE
SITE Added tag SCYNDI
18:47:10C++
C++I had to recompile Scyndi as a result, though
18:45:41LUA
LUA Added
18:45:38SITE
SITE Added tag LUA
18:45:35HUH
HUH WTF? No NumNewIndex in Scyndi?
17:52:17STARSTORY
STARSTORYBefore I get onto that, I first need to make sure some things are right in Star Story
16:13:42STATUS
STATUS Object RPG encountered. I guess I'll have to write the big fucking stuff now that I will need to do in order to control the RPGStat data in statistician. I've decided that that Star Story method was not working out the way I wanted it to work out, so I'll use a simpler approach that will be more demanding on the RAM and not really take advantage of the stat control Statistician provides, but at least I won't get to deal with the shit I had to deal with in Star Story. And that may be an encouraging thought.
16:09:52TEST
TEST Take CCIX
16:09:48REMOVED
REMOVED That doesn't work anymore and was only cosmetic on me as the developer anyway
16:09:40SITE
SITE Added tag REMOVED
16:07:41TEST
TEST Take CCVIII
16:07:40FIXED
FIXED Another just like that
16:07:15TEST
TEST Take CCVII
16:07:14FIXED
FIXED Syntax error
16:06:24TEST
TEST Take CCVI
16:06:23LINK
LINK Sys
16:06:00TEST
TEST Take CCV
16:05:20FORCE
FORCE BrendorForced link
16:05:18SITE
SITE Added tag FORCE
16:04:13TEST
TEST Take CCIV
16:04:12CODEROT
CODEROTInterVar in stead of the old crap!
16:03:11TEST
TEST Take CCIII
16:03:10DONE
DONE Language settings
15:51:15TEST
TEST Take CCII
15:51:14VOID
VOID That doesn't work in Scyndi (yet)
15:50:05TEST
TEST Take CCI
15:50:04LINK
LINK InterVar
15:48:42TEST
TEST Take CC
15:48:28STUDY
STUDY I've studied the tables library used for Dyrt. Most of it it already present in Scyndi's core script. The stuff that is not may be taken care of later (read: added to Scyndi). Either way, this library will be considered obsolute. But I must keep an eye on it.
15:40:30TEST
TEST Take CXCIX
15:40:29STATUS
STATUS Let's resume the action
15:39:58STATUS
STATUS Hey, as these messages don't appear until they are pushed, you could only see this after my return.
15:39:37STATUS
STATUS Back home
12:27:59STATUS
STATUS However I got an unexpected task outdoors first, so I will attend to that one first.
12:27:18NOTE
NOTE However, I must impress that errors WILL occur, as I deliberately did not fix everything up. This because, I saw a lot of code rot, and I need to take that part up, step-by-step.
12:26:25DONE
DONE A start has been made to start a new game.
10:13:19STATUS
STATUS So far, so good!
10:10:37TEST
TEST Take CXCVIII
10:10:37COSMETIC
COSMETIC Better?
10:09:38TEST
TEST Take CXCVII
10:09:38COSMETIC
COSMETIC Version number
10:03:27TEST
TEST Take CXCVI
10:03:26FIXED
FIXED Irravonia, daughter of Tephondar?
10:02:49TEST
TEST Take CXCV
10:02:49STUPIDITY
STUPIDITY Don't be too fast, Jeroen!
10:02:24TEST
TEST Take CXCIV
10:02:23VOID
VOID A no longer existent system feature has now been set properly
09:57:56TEST
TEST Take CXCIII
09:57:56DEBUG
DEBUG How does the impossible get possible?
09:53:34TEST
TEST Take CXCII
09:53:33CODEROT
CODEROTRect
09:52:46TEST
TEST Take CXCI
09:52:46FIXED
FIXED ?
09:52:24TEST
TEST Take CXC
09:52:23VOID
VOID Trouble?
09:50:19TEST
TEST Take CLXXXIX
09:48:13NOTE
NOTE I got the feeling that one's gonna HAUNT me a lot during the re-production of this game.
09:47:52CODEROT
CODEROTStrechDraw -> Stretch
09:46:01VOID
VOID Other approach
09:45:50SOLVED
SOLVED Yup! That's it!
09:44:23TEST
TEST Take CLXXXVIII
09:44:21DEBUG
DEBUG I really wonder
09:43:09TEST
TEST Take CLXXXVII
09:43:07DEBUG
DEBUG I wonder....
09:41:53TEST
TEST Take CLXXXVI
09:41:50DEBUG
DEBUG Now I placed some extra debug lines in order to locate that SegFault
09:39:36TEST
TEST Take CLXXXV
09:39:23VERIFIED
VERIFIED Eric SylvertinYup, it appears in the JCR6 list
09:39:14SITE
SITE Added tag VERIFIED
09:38:06MUSIC
MUSIC Transfer: Wilkommen
01:19:38STATUS
STATUS Well, I guess I gotta deal with the music later.
01:18:49TEST
TEST Take CLXXXIV
01:18:43FAILURE
FAILURE Segementation Fault
01:16:03TEST
TEST Take CLXXXIII
01:16:01FIXED
FIXED Coderot void linkage error
01:15:02TEST
TEST Take CLXXXII
01:15:01FIXED
FIXED Illegal function call
01:11:04TEST
TEST Take CLXXXI
01:11:02FIXED
FIXED Extern link error
01:08:11TEST
TEST Take CLXXX
01:08:11ART
ART Background transfer
01:05:17TEST
TEST Take CLXXIX
01:05:15VOID
VOID Keyboard controll for now removed from the main menu. Since the game is entirely mouse controlled, I'm not sure if it's a good idea to ever bring it back, but who knows.
01:00:06TEST
TEST Take CLXXVIII
01:00:05LINK
LINK Music
00:59:35TEST
TEST Take CLXXVII
00:59:33CODEROT
CODEROTBubSave won't work, I'll for now have loading savegames always disabled. I can (and must) set this properly once savegames can be created.
00:57:30TEST
TEST Take CLXXVI
00:57:30FIXED
FIXED Code typo
00:56:58TEST
TEST Take CLXXV
00:56:57CODEROT
CODEROTSome "Yes" cases (that's now Events.Yes)
00:55:12TEST
TEST Take CLXXIV
00:55:10LINK
LINK Aziellaevents
00:53:40TEST
TEST Take CLXXIII
00:53:38CODEROT
CODEROTThis "LuaDoString" command shows a lot of primitivity behind NALA and will really give me a headache in setting up all link code. It will give me a lot to replace. Yet for Dyrt setbacks like these were expected.
00:51:30TEST
TEST Take CLXXII
00:51:28CODEROT
CODEROTOpenURL
00:51:01TEST
TEST Take CLXXI
00:50:58VOID
VOID FOr development I've set the loadgame link to cause an error for now. The actual code will come later.
00:48:39TEST
TEST Take CLXX
00:48:38FUCKYOU
FUCKYOU Code typo
00:48:17TEST
TEST Take CLXIX
00:48:17CODEROT
CODEROTStateExists
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