1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
20:09 | STUPIDITY |  MORON! |
20:05 | TEST |  Take VI |
20:05 | EXPERIMENT |  ... |
20:05 | MYSTERY |  Things are still not right! |
20:04 | TEST |  Take V |
19:51 | FIXED |  I found out why and I fixed it! |
19:48 | HUH |  Mapscript ignored, somehow? |
19:32 | TEST |  Take IV |
19:32 | FIXED |  Missing weakness on squid |
19:32 | BUG | #165 - Will need to be looked at later, as this is a rather specific and complicated bug |
19:27 | NERF |  Squid |
19:20 | TEST |  Take III |
19:20 | FIXED |  Illegal class call |
19:14 | TEST |  Take II |
19:14 | FIXED |  Lack of "self" |
19:14 | TEST |  Take I |
18:04 | STATUS |  And now first dinner..... |
18:04 | MAPSCRIPT |  endpoint of map |
18:03 | MAP |  Finnish |
18:00 | WORLDMAP |  Forest |
17:57 | STATUS |  Okay, the game should be ready for testing now.... However as my dinner is almost ready, it has to wait |
16:48 | CONFIG |  Infinite encounter set |
16:46 | LINK |  And so everything is linked together |
16:46 | MAP |  Random Treasures set for the wasteland |
16:46 | MAP |  Random encounters configured for the Wasteland |
16:39 | STATUS |  And now to link stuff together |
16:38 | FOE |  Squid |
16:34 | STATUS |  I'm NOT there YET, though! |
16:33 | ARENA |  Wasteland |
16:06 | FOE |  Orc Warrior |
0:26 | CONFIRMED |  So far so good.... At last! |
0:06 | TEST |  Didn't count (as I would normally not need that).... |
0:06 | STUPIDITY |  Just as stupid, I know |
0:06 | COCKROACH |  And another |
- = 8 Jun 2020 = - |
23:58 | STUPIDITY |  Aha! Forgotten underscore.... |
23:58 | COCKROACH |  And why is this ignored? |
23:47 | BUBBLE |  Alias for map where SASKIA is not needed |
23:35 | LINK |  Worldmap entry for wasteland properly linked to the map |
23:26 | BITBUCKET |  Up-to-date |
23:26 | GITHUB |  Up-to-date |
23:06 | CLOSED | |
23:06 | CLOSED | |
23:05 | UPDATED | |
21:42 | OFFTOPIC |  Let's face it peeps... This diagram is a fact 
|
19:29 | CONFIRMED |  Stuff works |
19:23 | TEST |  Take III :( |
19:23 | FAILURE |  And again |
19:23 | FAILURE |  Failed build |
19:15 | TEST |  And now to put it all to the test |
19:15 | MAP |  Needed entry points |
19:15 | MAPSCRIPT |  Back To Deslito |
19:15 | SASKIA |  Back to Delisto |
0:23 | STATUS |  Calling it! |
0:22 | CONFIRMED |  It's okay now |
0:17 | FIXED |  World pointer |
0:12 | WORLDMAP |  Wasteland |
0:11 | WORLDMAP |  Beach |
0:10 | CLOSED | |
0:10 | REMINDER | |
0:08 | CONFIRMED |  Syrena |
0:01 | TEST |  Syrena |
0:01 | MAPSCRIPT |  Syrena |
0:01 | MAP |  Syrena |
- = 7 Jun 2020 = - |
23:35 | TRANSFER |  Syrena |
23:26 | TEST |  Take III |
23:26 | FIXED |  Wrong group |
23:21 | TEST |  Take II |
23:21 | FIXED |  SASKIA Syntax Error |
23:10 | TEST |  Take I |
23:10 | STATUS |  This should cover the travel to Dyrt..... |
23:09 | SCENARIO |  Welcome to Dyrt |
23:05 | MAP |  Adeptions Beach |
22:36 | STATUS |  I need a break now, plus I have to wait until the packer is done anyway, so let's combine the two things, shall we? |
22:35 | SASKIA |  Beach basis script |
22:35 | JCR6 |  Packing |
22:34 | MUSIC |  The Complex (by Kevin McLeod) will be used for Dyrt Beach and Wasteland |
22:29 | TECHNO |  The wasteland can take a lot of time, since that is a pretty big map, after all.... |
22:29 | GENERATION |  Dominance Wasteland |
22:29 | GENERATION |  Dominance Beach |
22:29 | TRANSFER |  Map Wasteland |
22:27 | TRANSFER |  Map Beach |
22:25 | TRANSFER |  Texture transfer |
22:24 | TRANSFER |  Scenario Dyrt Beach |
22:15 | NOTE |  As soon as you should arrive to Dyrt, the game will crash, since the map you will start in has not yet be set up! |
22:15 | STATUS |  Still a lot to do before we can transfer to Dyrt, though.... |
22:14 | SASKIA |  Ariël |
22:14 | MAPSCRIPT |  Go to Dyrt |
21:25 | STATUS |  Ariel will be taken care of later.... |
21:25 | CONFIRMED |  Fairy Nikki works the way she should |
21:20 | TODO |  So let's do that AGAIN! |
21:20 | FAILURE |  Build failure |
21:15 | TODO |  Setting the game in the right position |
21:15 | MAP |  NPC tagging |
21:09 | SCENARIO |  Small file adaption for quicker use |
21:09 | FIXED |  Tag fixing |
21:07 | TRANSFER |  Mermaid Harbor map scenario |
19:34 | NOTE |  The correct weapon was still given, though |
19:33 | FIXED |  Wrong weapon announcement |
19:08 | TEST |  Let's do take IV |
19:08 | STATUS |  Well, starving or not... It'll take awhile for my dinner to get ready..... so |
19:06 | TODO |  Making myself dinner... I'm starving |
19:06 | STATUS |  I do need to run another test, but I needed a break also |
18:31 | ABILITY |  Cure Silence |
18:12 | TEST |  Take III |
18:12 | FIXED |  SASKIA error |
18:11 | BOOST |  More HP for the Shadow Rogue.... He went down waaay to easily |
18:06 | TEST |  Take II |
18:06 | STUPIDITY |  Forgot to save the SASKIA script |
18:02 | TEST |  Take I |
18:02 | STATUS |  Time to put everything to da test |
18:02 | ACHIEVEMENT |  He has fallen into shadow |
17:43 | BOSS |  Shadow Rogue |
17:38 | SCRIPT |  Cancel |
17:17 | ACHIEVEMENT |  Time is money, friend! |
17:16 | TRANSFER |  Art ShadowRogue |
17:15 | NOTE |  Yup, the place where the next boss is gonna happen |
17:15 | SCREENSHOT | |
17:15 | GAMEJOLT | |
15:00 | ITEM |  Violator |
15:00 | ITEM |  Titanium Dagger |
- = 6 Jun 2020 = - |
23:49 | CONFIRMED |  That crap all works... good! |
23:21 | TEST |  Another take must tell me if these fixes did come through! |
23:21 | FIXED |  Oathkeeper did not go for the supermove attached to it |
23:12 | FIXED |  That has been fixed, of course! |
23:11 | STUPIDITY |  I forgot to save the "Cleave" ability in Rebecca's ability list.... |
22:50 | FAILURE |  I guess my internet is on protest |
22:48 | TEST |  Take I |
22:48 | NOTE |  Only one way to find out! |
22:48 | STATUS |  This should make this boss work.... right? |
22:47 | BOSS |  Hobgoblin |
22:35 | ACHIEVEMENT |  Gigantic |
22:31 | NOTE |  As I still need to set up the boss itself, the game will still crash if you activate the red seal the boss is in |
22:31 | SASKIA |  Boss start up script |
22:30 | CHARACTER |  Rebecca will learn this move at level 20 in the easy mode, level 23 in the casual mode and level 28 in the hard mode |
22:28 | ABILITY |  Cleave |
22:12 | ITEM |  Oathkeeper |
22:09 | ITEM |  Legendary Blade |
21:18 | TRANSFER |  HobGoblin |
19:53 | FIXED |  Take III |
19:53 | FIXED |  Abilities thought by sealed bosses did cause the learn sequence over and over regardless if the move was learned or not.... |
19:38 | TEST |  Take II |
19:38 | NOTE |  Older savegames will suffer permanently... But as I did not yet push any alpha releases since this boss was put in, no damaged savegame files should exist except for my own ;) |
19:32 | FIXED |  That has been fixed |
19:32 | BUG |  So it seems Whizzy's MegaHeal will not unlock when it should |
19:23 | TEST |  Let's put on a little test |
19:20 | ABILITY |  Whizzy's Megaheal |
18:43 | FIXED |  Coloring issue |
18:43 | FIXED |  Item name typo |
18:35 | TEST |  Take II |
18:34 | FIXED |  ? |
18:34 | HUH | |
17:47 | TEST |  Let's rock and roll -- Take I |
17:44 | ITEM |  Fort Harrison |
17:44 | LINK |  That should link everything together.... Well I think |
17:43 | SASKIA |  Boss script |
17:43 | BOSS |  GigaLich |
16:38 | ITEM |  Dragon Whip |
- = 5 Jun 2020 = - |
22:46 | UPDATED |  Repositories... They'll all be pushed soon! |
22:46 | BACKUP |  Running |
22:46 | STATUS |  But that is for later... There's a time for work and a time for relaxation! |
22:46 | STATUS |  Ready to put in Sealed Boss II |
22:35 | FIXED |  Target Error |
22:29 | FIXED |  Another Syntax Error fixed |
22:20 | TODO |  Prepare my own save in order to get the second sealed boss in order |
22:06 | ABILITY |  Cursed Arrow |
22:01 | DONE |  Ability teach based on defeating sealed bosses |
21:50 | ABILITY |  Magic Strike |
21:00 | FIXED |  Weapon name typo |
19:43 | COSMETIC |  A little fix on announcement |
19:24 | NOTE |  Stuff APPEARS to be working now |
18:54 | TEST |  Take IX |
18:54 | VOID |  So I wrote a little void routine.... This will at least make the crash impossible.... Of course, a true cockroach is not voided so easily, as computers have done things beyond any possible thing.... I guess they were developed by Adam Savage.... Rejecting any form of reality and substitute their own! |
18:52 | STATUS |  No bug also means no fix possibilities |
18:52 | HUH |  What happened now is in all ways impossible... Why? The system could not work at all if the computer spoke the truth.... |
18:41 | TEST |  Take VIII |
18:41 | FUCKYOU |  Oh, crap! |
18:34 | TEST |  Take VII |
18:34 | FIXED |  SASKIA Syntax error in post-boss script |
18:33 | FUCKYOU |  I thought I was there |
18:24 | CONFIRMED |  The seal itself DOES open and present the boss, so that's a good thing, eh? |
18:23 | FIXED |  SASKIA Syntax error |
18:23 | FIXED |  AI mistake |
18:17 | TEST |  Take VI |
18:17 | FIXED |  Minor issue |
18:13 | TEST |  Take V |
18:13 | FIXED |  Foe compiler refused to work |
17:53 | TEST |  Take IV |
17:53 | VOID |  Accept issues (this is where NIL sucks sometimes, and something I hope to "fix" with my newer language I have in preparation) |
17:49 | TEST |  Take III |
17:49 | FAILURE |  Build failure (I wonder what goes wrong there, but then again, I also had these issues with other building tools analysing source codes... It's becoming quite annoying actually) |
17:46 | TEST |  Take II |
17:46 | FIXED |  Syntax error |
17:41 | TEST |  Time to find out if that is true.... Take I |
17:41 | STATUS |  Technically the boss should work now |
17:41 | SASKIA |  Boss configured |
17:39 | BOSS |  Sealed |
17:35 | CHECKED |  It appears to be working |
17:33 | GENERATION |  In order to link a few things together I had to rebuild the game, so I also regenerated the Jukebox data |
17:32 | AI |  Alternate AI for Ghoul King |
17:29 | ACHIEVEMENT |  Return of the Ghoul King |
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