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19:05:24SCRIPT
SCRIPT Base setup for Achievements
19:04:57CONFIG
CONFIG Medals base config (not yet complete, but I need some data some in-game routines may provide)
- = 30 Mar 2025 = -
23:41:38STATUS
STATUS SubAchievements is to be taken care of next!
23:40:55TEST
TEST Take DCXXXIII
23:40:54FIXED
FIXED Achievement linkup issue
23:37:15TEST
TEST Take DCXXXII
23:37:12FIXED
FIXED Typo
23:35:53TEST
TEST Eric SylvertinTake DCXXXI
23:35:50CODEROT
CODEROTKthura layer readout
23:31:45TEST
TEST Take DCXXX
23:31:43DONE
DONE MainFlow()
23:29:23FUCKYOU
FUCKYOU Take DCXXIX
23:29:20FUCKYOU
FUCKYOU Missed a part,eh?
23:27:59TEST
TEST Take DCXXVIII
23:27:58CODEROT
CODEROTAutomated texture updater had to be completely rewritten (from scratch... well, I guess that's a big word, but still).
23:25:15TEST
TEST Take DCXXVII
23:25:13CODEROT
CODEROTOld Kthura calls
23:15:45TEST
TEST Take DCXXVI
23:15:39CODEROT
CODEROTAnother one bites the dust
23:12:53TEST
TEST Take DCXXV
23:12:52CODEROT
CODEROTOld Interstate call, yet perfectly convertable
23:10:41TEST
TEST Take DCXXIV
23:10:40DUMMIED
DUMMIED Line that has become obsolete (and was not even properly convertable elseway, anyway).
23:10:18CODEROT
CODEROTKthura call update
23:10:11CODEROT
CODEROT:upper()
23:07:52MUSIC
MUSIC Take DCXXIII
23:07:44UPDATED
UPDATED Wolf Data
23:07:42SITE
SITE Added tag UPDATED
23:06:34MUSIC
MUSIC "Prisoner of War" by Widzy tranferred
21:17:13NOTE
NOTE And thhe number is likely less as the actual number of takes, so don't whine about it!
21:16:53NOTE
NOTE Multiple takes... The result of having a friend helping me debug.
21:16:37TEST
TEST Take DCXXII
21:16:37TEST
TEST AziellaTake DCXXI
21:16:37TEST
TEST Take DCXX
21:16:37TEST
TEST Take DCXIX
21:16:37TEST
TEST Take DCXVIII
21:16:37TEST
TEST Take DCXVII
21:16:37TEST
TEST Take DCXVI
19:53:10TEST
TEST Take DCXV
19:51:51DONE
DONE Workout on random treasure compiling
19:51:38SOLVED
SOLVED SASKIA crashing the system
- = 29 Mar 2025 = -
23:27:02TEST
TEST Take DCXIV
23:27:01VOID
VOID SASKIA trouble solved?
23:22:11TEST
TEST Take DCXIII
23:22:10FUCKYOU
FUCKYOU ) placed wrong!
23:20:57TEST
TEST Take DCXII
23:20:56VOID
VOID 404
23:18:05TEST
TEST Take DCXI
23:18:04LAZY
LAZY An alias in the Kthura module! (I should have done that before, actually!)
23:16:32TEST
TEST Take DCX
23:16:32VOID
VOID SASKIA nil voided?
23:10:33TEST
TEST Take DCIX
23:10:32CODEROT
CODEROTArray start at 0 now and no longer at 1
23:07:43TEST
TEST Take DCVIII
23:07:42CODEROT
CODEROTZoneAction could not be called from an external state this way. That has been taken care of now!
22:57:26TEST
TEST Take DCVII
22:57:25FIXED
FIXED Bad call in field linker
22:55:06TEST
TEST Merya the MagpieTake DCVI
22:55:05DONE
DONE Mapscript load trouble taken care of
22:51:08TEST
TEST Take DCV
22:51:08LINK
LINK Sys
22:50:29TEST
TEST Take DCIV
22:50:27FIXED
FIXED 404
22:46:45TEST
TEST Take DCIII
22:46:38MAPSCRIPT
MAPSCRIPT Workout on the prison script
22:46:36SITE
SITE Added tag MAPSCRIPT
20:45:22STATUS
STATUS Next stop: Prison Map Script translation
20:43:41TEST
TEST Take DCII
20:43:40FIXED
FIXED Code typo
20:39:08TEST
TEST Take DCI
20:39:07CODEROT
CODEROTKthura Each Layer also works differently now
20:38:54CODEROT
CODEROTKthura Direct
20:36:11TEST
TEST Take DC
20:36:10CODEROT
CODEROTKthura Direct
20:34:41TEST
TEST Take DXCIX
20:34:40LINK
LINK Kthura
20:34:04TEST
TEST Take DXCVIII
20:34:01CODEROT
CODEROTMore Kthura Direct issues
20:28:31KTHURA
KTHURA Take DXCVII
20:26:24KTHURA
KTHURA Does this work?
20:24:31TEST
TEST Take DXCVI
20:21:45CODEROT
CODEROTAnother case, and certainly not the last one, I tell ya!
20:18:21TEST
TEST DernorTake DXCV
20:18:20CODEROT
CODEROTKthura direct
20:14:44TEST
TEST Take DXCIV
20:14:44CODEROT
CODEROTCreation error
20:13:03TEST
TEST Take DXCIII
20:13:02DUMMIED
DUMMIED Obsolete Definition. Kthura can handle that all by itself.
20:09:50TEST
TEST Take DXCII
20:07:49VOID
VOID "LoadedMap"
20:03:54TEST
TEST Take DXCI
20:03:52FIXED
FIXED Illegal Function Call
20:00:43TEST
TEST Take DXC
20:00:41CODEROT
CODEROTInterstate call
19:09:10STATUS
STATUS A different error, and also a different problem. At least things seem to be going on the move. Good!
19:07:44TEST
TEST Take DLXXXIX
19:07:42SOLVED
SOLVED I think I found it!
19:05:04TEST
TEST Take DLXXXVIII
19:05:03HUH
HUH The story is getting stranger. More debug crap then!
19:01:23TEST
TEST Take DLXXXVII
19:01:22DEBUG
DEBUG Let's see!
18:58:44TEST
TEST Take DLXXXVI
18:58:43DEBUG
DEBUG Well, more then
18:56:42TEST
TEST Take DLXXXV
18:56:40DEBUG
DEBUG More crap in order to narrow this down
18:54:21FAILURE
FAILURE Take DLXXXIV
18:54:18FAILURE
FAILURE C Stack Overflow. Nasty errors to debug!
18:50:23TEST
TEST Rebecca SlyvertinTake DLXXXIII
18:50:22TRANSFER
TRANSFER Complete (I think)
18:40:58STATUS
STATUS Time to transfer the scenario files
18:40:47STATUS
STATUS At least
18:39:51COCKROACH
COCKROACH Take DLXXXII
18:35:13COCKROACH
COCKROACH A different errors means progress... yet the kind of error and what I see in the log, are worrying me.
18:33:42TEST
TEST Take DLXXXI
18:33:41DEBUG
DEBUG A few extra confirmation lines!
18:33:34FORCE
FORCE Well, let's try this!
18:33:26FAILURE
FAILURE GRR!
18:31:21TEST
TEST Take DLXXX
18:31:21EXPERIMENT
EXPERIMENT Will this work out?
18:28:50SITE
SITE Added tag EXPERIMENT
18:26:17FORCE
FORCE Take DLXXIX
18:26:13FORCE
FORCE let's force things then!
18:24:07TEST
TEST Take DLXXVIII
18:24:06DEBUG
DEBUG Let's see... Why is the computer lying to me?
18:22:08TEST
TEST Take DLXXVII
18:22:05HUH
HUH Why does that instruction get ignored?
18:19:39TEST
TEST Take DLXXVI
18:19:38VOID
VOID Huh This is odd!
18:17:35TEST
TEST Take DLXXV
18:15:09CODEROT
CODEROT'
18:13:59TEST
TEST Take DLXXIV
18:13:57DUMMIED
DUMMIED Some old debug line
18:12:47TEST
TEST Scyndi ScorpioTake DLXXIII
18:12:31LAZY
LAZY I've removed the keyboard control. Too much hassle. Who was using it anyway?
15:56:13NOTE
NOTE Now this can benefit this project, as well.
15:56:04STARSTORY
STARSTORYI did script out things for Voice Acting
- = 27 Mar 2025 = -
20:06:44FUCKYOU
FUCKYOU Should or should I not convert keyboard control here?
20:05:31TEST
TEST Take DLXXII
20:05:30CODEROT
CODEROTDev
20:04:53TEST
TEST Take DLXXI
20:04:53CODEROT
CODEROTInterstate call -- Old style
20:03:40TEST
TEST Take DLXX
20:03:40CODEROT
CODEROTAnother JCR6 call
20:02:45TEST
TEST Take DLXIX
20:02:45CODEROT
CODEROT"then"
20:02:00TEST
TEST Take DLXVIII
20:01:59CODEROT
CODEROTOld Darktext calls
20:00:29TEST
TEST Take DLXVII
20:00:28VOID
VOID Type issues in function parameter definitions
19:59:34TEST
TEST Take DLXVI
19:59:31CODEROT
CODEROTAnother case
19:58:34TEST
TEST Take DLXV
19:58:33CODEROT
CODEROTOld JCR routine
19:57:49TEST
TEST Take DLXIV
19:57:48HUH
HUH Another?
19:57:11TEST
TEST Take DLXIII
19:57:05CODEROT
CODEROTYikes!
19:41:25TEST
TEST BrendorTake DLXII
19:41:24CODEROT
CODEROT; needed now
19:36:32TEST
TEST Take DLXI
19:36:30TECHNO
TECHNO Of course, I *KNEW* my desire to start arrays at 0 like they do in all proper programming languages could get a few issues.
19:35:53CONVERT
CONVERT Since XSplit has been used I did have to make a few changes to the scenario loader as now arrays start at 0 in stead of 1.
19:35:21CODEROT
CODEROTInternal functions
15:55:43TEST
TEST Take DLX
15:55:42REMOVED
REMOVED Obsolete "end"
15:55:00TEST
TEST Take DLIX
15:54:59CODEROT
CODEROT"or"
15:54:15TEST
TEST Take DLVIII
15:54:14FIXED
FIXED Wrong var in the compiler
15:53:00DEBUG
DEBUG Take DLVII
15:52:57FIXED
FIXED Syntax error
15:51:33DEBUG
DEBUG Take DLVI
15:51:30DEBUG
DEBUG Debug line in my C++ code to get some answers
15:51:14FAILURE
FAILURE Scyndi doesn't pick up the links they way they should
15:49:14TEST
TEST Take DLV
15:49:13FIXED
FIXED An "end" that should have been removed has been removed
15:48:49CONFIRMED
CONFIRMED PROGRESS!
15:47:13TEST
TEST Take DLIV
15:47:11MYSTERY
MYSTERY Is this it?
15:46:00TEST
TEST Take DLIII
15:45:59HUH
HUH ???????
15:44:31TEST
TEST Take DLII
15:44:24HUH
HUH Irravonia, daughter of TephondarTrying a few things out, but I doubt it'll work, but programming languages have done crazier things.
15:42:38TEST
TEST Take DLI
15:42:38HUH
HUH ELIF without IF???? No way!
15:39:49TEST
TEST Take DL
15:39:48VOID
VOID Group constructor
15:38:53TEST
TEST Take DXLIX
15:38:50CODEROT
CODEROT'
15:37:23TEST
TEST Take DXLVIII
15:37:21FUCKYOU
FUCKYOU 404
15:27:22SCYNDI
SCYNDITake DXLVII
15:27:21FUCKYOU
FUCKYOU Fuck case sensitive programming languages!
15:26:47SCYNDI
SCYNDITake DXLVI
15:26:46FIXED
FIXED C++ syntax error
15:26:13SCYNDI
SCYNDITake DXLV
15:26:10STUPIDITY
STUPIDITY Code::Blocks set to wrong project. Sigh... again!
15:25:35SCYNDI
SCYNDITake DXLIV
15:25:29C++
C++I've set Scyndi to accept the "link" command. It will more or less do the same as it did in NIL... At least the end effect is.
14:34:33SEARCH
SEARCH Let's look up the original scenario library. Not that I expect it to be much different from the one used in Star Story, TFT or even Luna's Father, as the original game uses a completely different engine, I don't want to take any more chances than I strictly have to.
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