1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
16:39TEST
TEST ZZZZZZZZZ!
16:39FIXED
FIXED Got rid of an infinite loop
16:33TEST
TEST YAAAAWN!
16:33FIXED
FIXED KILL! KILL! KILL!
16:01TEST
TEST Fuck it!
16:01FIXED
FIXED GRRRR!
15:46TEST
TEST And again!
15:46VOID
VOID Static local var error
15:37TEST
TEST And another test.... (sigh)
15:37FIXED
FIXED Lack of self
15:31FIXED
FIXED Syntax error
15:05DEBUG
DEBUG MOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so.....
14:51DUMMIED
DUMMIED Eric More unneeded debug lines
13:26COCKROACH
COCKROACH At least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm?
- = 12 Apr 2020 = -
1:21NOTE
NOTE It's not yet linked to any map at all, so trying to enter will crash the game!
1:21WORLDMAP
WORLDMAP Frunarmon's Mansion
1:18ACHIEVEMENT
ACHIEVEMENT "I only wanted 2 see u laughing in the purple rain"
- = 11 Apr 2020 = -
21:50STATUS
STATUS Well I'll see later what to do next
21:44NALA
NALA Recompiled
21:29NOTE
NOTE This does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there.....
21:28DONE
DONE I've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered
21:12DUMMIED
DUMMIED Two debug lines I no longer needed and which were only in my way
21:08NOTE
NOTE I can't exactly put my finger on this, but it does look like the swapper could be the source of all evil
20:28STUPIDITY
STUPIDITY DOH!
20:23FAILURE
FAILURE Apparently the synchronizing with the debug build didn't go the way it should....
20:22DEBUG
DEBUG #152 -- Let's see if these lines give me any information....
20:22INVESTIGATION
INVESTIGATION #152 -- Let's start the investigation
18:09BUG
BUG This bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case!
18:09BUG
17:30TEST
TEST Take X
17:29VOID
VOID I've removed True Death Cap from the regular "Spores" charms
17:23TEST
TEST Take IX
17:23FIXED
FIXED Let's FORCE our way through then
17:22COCKROACH
COCKROACH Didn work eh?
17:04TEST
TEST Take VIII
17:04FIXED
FIXED Another foe referrence error :(
16:51TEST
TEST Take VII
16:51FIXED
FIXED Aziella Malfomred Charm Definition
16:37TEST
TEST Take VI
16:37ABILITY
ABILITY Shock
16:32TEST
TEST Take V
16:31FIXED
FIXED Enemy referrence error
16:27TEST
TEST Take IV
16:27ABILITY
ABILITY Focus
16:22NOTE
NOTE But I do need to take care of a few things
16:22CONFIRMED
CONFIRMED So far it all works
16:11TEST
TEST Take III
16:11FIXED
FIXED Wrong file name
16:04TEST
TEST Take II
16:04FIXED
FIXED Syntax error
15:59TEST
TEST Take I
15:59DONE
DONE A break
14:33MAP
MAP Traveler's Emblem
14:32CONFIG
CONFIG Infinite RENC
14:32MAP
MAP Encounters set
14:23FOE
FOE Death Slime
- = 10 Apr 2020 = -
22:21FOE
FOE TrueDeathCap
22:16CHARACTER
CHARACTER Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature
22:14ABILITY
ABILITY Lethal Pollen
21:38STATUS
STATUS Now the enemies have to be put in, and we are ready to go.... Well.... Almost
21:08NOTE
NOTE Not yet tested
21:07ARENA
ARENA Purple Forest
19:06MAP
MAP Merya Random Treasures
18:28CONFIRMED
CONFIRMED And now the route will be taken as supposed to
18:14TEST
TEST Take IV
18:14FIXED
FIXED Blockmap issue (easily happen in dungeons like these)
18:14CONFIRMED
CONFIRMED Entering works now
18:06TEST
TEST Take III
18:06FIXED
FIXED Scenario tag illegal
18:01TEST
TEST Take II
18:01FIXED
FIXED Bad Music Referrence
17:48TEST
TEST Let's see what'll happen
17:47MAPSCRIPT
MAPSCRIPT Welcome to the Purple Forest
14:37CHECKED
CHECKED Scenario, and it looks ok
14:36TRANSFER
TRANSFER Purple Forest Welcome scenario
14:33BUBBLE
BUBBLE SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script
14:32MAP
MAP Part of the meta settings
14:32UPDATED
- = 9 Apr 2020 = -
22:19NOTE
NOTE Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though.....
22:18CONFIRMED
CONFIRMED All right
22:15TEST
TEST Again!
22:15FIXED
FIXED Continent mistake
22:10TEST
TEST Let's see what'll happen?
22:10SASKIA
SASKIA Unlock Purple Forest
22:08MAP
MAP Purple Forest
20:41POWERSHELL
POWERSHELL Quick script to call DomAuto
20:41TRANSFER
TRANSFER Purple Forest Base map
20:30STATUS
STATUS Dernor And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code
20:29CONFIRMED
CONFIRMED Felicia
20:26TEST
TEST Felicia
20:26SASKIA
SASKIA Felicia
20:26MAP
MAP Felicia
20:24STORE
STORE Felicia's item shop
20:04CONFIRMED
CONFIRMED Katinka
20:00FIXED
FIXED SASKIA issues
20:00FIXED
FIXED Blockmap issues
19:50TEST
TEST Katinka
19:50MAP
MAP Katinka
19:44SASKIA
SASKIA Katinka
19:36SCENARIO
SCENARIO Katinka
19:19STORE
STORE Katinka's weapon stock
19:02ITEM
ITEM De Kat
18:46ITEM
ITEM Katzbalger
18:38ITEM
ITEM Wide
18:26ITEM
ITEM Pope's robe
18:16TEST
TEST Kieran
18:16MAP
MAP Kieran
18:04SCENARIO
SCENARIO Kieran retagged for quicker access and additional scripting
18:04CONFIRMED
CONFIRMED Gata
18:02FIXED
FIXED Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up
17:58TEST
TEST Gata
17:58SCENARIO
SCENARIO Gata Retagged for quicker access without additional scripting
17:57MAP
MAP Rebecca Gata
17:26ITEM
ITEM Cat Cloak
17:24CONFIRMED
CONFIRMED Catsh
17:24TEST
TEST Catsh
16:48SASKIA
SASKIA Catsh
16:47MAP
MAP Catsh
14:54FIXED
FIXED Walking through houses in Felixium is no longer possible
14:52DONE
DONE Answered a long but important phone call
14:52CONFIRMED
CONFIRMED Works!
12:46TEST
TEST Again!
12:46FIXED
FIXED Scyndi only
12:44FIXED
FIXED (?) Skill initiation for Scyndi (?)
12:39TEST
TEST And let's see!
12:39FIXED
FIXED (I hope) Points tag Thrur
12:38NOTE
NOTE This can still affect older savegames
12:38FIXED
FIXED Kill permanence not working
12:35ACHIEVEMENT
ACHIEVEMENT Electric Boogie
12:33CHARACTER
CHARACTER Scyndi should to able obtain Thrur power
12:32LINK
LINK Thrur
12:31MAPSCRIPT
MAPSCRIPT Thrur
12:01FIXED
FIXED Tigerion disappearance
11:48FIXED
FIXED Case Error
11:45FIXED
FIXED Dupe
11:40FIXED
FIXED ZA wrong function called
11:25MAPSCRIPT
MAPSCRIPT Entering and leaving Tigerion's house
11:18MAPSCRIPT
MAPSCRIPT Scyndi NPC Katha
11:01MAPSCRIPT
MAPSCRIPT NPC_Tigerion
- = 8 Apr 2020 = -
23:39MEDICAL
MEDICAL I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse....
23:38CONFIRMED
CONFIRMED Stuff appears to be in order now....
23:30TEST
TEST Take III
23:30FIXED
FIXED Wrong MapText Tag Reference
23:30FIXED
FIXED I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well
23:29FIXED
FIXED Cam issue
23:24TEST
TEST Take II
23:24FIXED
FIXED Show Crash
22:38TEST
TEST Take I
22:37SASKIA
SASKIA Scripted the entire event out
22:37ACHIEVEMENT
ACHIEVEMENT Everybody wants to be a cat!
13:37LINK
LINK Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames!
13:36MAPSCRIPT
MAPSCRIPT Show and hide inside house and the city as a whole
13:19MAP
MAP Part of the NPC characters placed
- = 5 Apr 2020 = -
3:55STATUS
STATUS I'll do the actual attaching stuff later though
3:55TRANSFER
TRANSFER Felixium scenario
- = 3 Apr 2020 = -
21:22FIXED
FIXED Map Referrence Felixum Worldmap
20:00TEST
TEST Something so simple requiring me that much time.... :(
20:00FIXED
FIXED Scyndi Database conflict
19:57FIXED
FIXED LUL!!!!!
19:22NOTE
NOTE Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out!
19:21MAPSCRIPT
MAPSCRIPT Guard will speak if you speak to him
13:41SCENARIO
SCENARIO Soldier on beach when not ready.
- = 2 Apr 2020 = -
23:35TEST
TEST Brendor And I've instructed to immediately show the the sign of "success" after that's finished
23:35JCR6
JCR6 The Music Resource is Rebuilding
23:34FIXED
FIXED Music Resource Issue
23:34MAP
MAP I've set up some start up things for Felixium
23:20GENERATION
GENERATION Auto-correction dominance
21:38TRANSFER
TRANSFER Textures Felixium
19:00TEST
TEST Let's see!
18:59NOTE
NOTE Felixium will (for now) bring you back to the beach
18:59WORLDMAP
WORLDMAP Felixium
18:59WORLDMAP
WORLDMAP Beach
16:50CONFIRMED
CONFIRMED It's all cool now!
16:35TEST
TEST Take III
16:35STATUS
STATUS I didn get to it to test yesterday, let's go for testing today
1:22JCR6
JCR6 Unfortunately I gotta do it again.... (And wait for it)
1:22FIXED
FIXED , != .
- = 1 Apr 2020 = -
23:01DEBUG
DEBUG All I can do is run the script again (takes a lot of time) and see if I can find out why!
23:01FAILURE
FAILURE Music alias failed
22:58TEST
TEST Take II
22:58RECOVERED
RECOVERED Retyped it all
22:58HUH
HUH Data gone missing without explanation
22:44TEST
TEST And the game should now be able to start up Rebecca's part of this story
22:43SASKIA
SASKIA Empty basis for the beach
22:42MAP
MAP Cat Beach
22:15JCR6
JCR6 Repacking music resource
22:15MUSIC
MUSIC And with that all settings are the same as in the original game
22:14MUSIC
MUSIC Irravonia How did I get down here for the Purple Forest
22:14MUSIC
MUSIC Zee Chee Jungle for Felixium
22:14MUSIC
MUSIC Pippin the Hunchback for the beach of Cat-Island
16:07CONFIRMED
CONFIRMED Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created
16:04TEST
TEST Take III
16:04FIXED
FIXED Illegal Function Call
15:58TEST
TEST Take II
15:58VOID
VOID Bad linkthrough
15:54TEST
TEST Will this work?
15:54SASKIA
SASKIA And the SASKIA part to glue it all together
15:33MAP
MAP Party in map
15:27LINK
LINK Link up function
15:25SCRIPT
SCRIPT Set up a library to quickly end the split parts
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