1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
17:04 | FIXED | Another foe referrence error :( |
16:51 | TEST | Take VII |
16:51 | FIXED | Malfomred Charm Definition |
16:37 | TEST | Take VI |
16:37 | ABILITY | Shock |
16:32 | TEST | Take V |
16:31 | FIXED | Enemy referrence error |
16:27 | TEST | Take IV |
16:27 | ABILITY | Focus |
16:22 | NOTE | But I do need to take care of a few things |
16:22 | CONFIRMED | So far it all works |
16:11 | TEST | Take III |
16:11 | FIXED | Wrong file name |
16:04 | TEST | Take II |
16:04 | FIXED | Syntax error |
15:59 | TEST | Take I |
15:59 | DONE | A break |
14:33 | MAP | Traveler's Emblem |
14:32 | CONFIG | Infinite RENC |
14:32 | MAP | Encounters set |
14:23 | FOE | Death Slime |
- = 10 Apr 2020 = - | ||
22:21 | FOE | TrueDeathCap |
22:16 | CHARACTER | Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature |
22:14 | ABILITY | Lethal Pollen |
21:38 | STATUS | Now the enemies have to be put in, and we are ready to go.... Well.... Almost |
21:08 | NOTE | Not yet tested |
21:07 | ARENA | Purple Forest |
19:06 | MAP | Random Treasures |
18:28 | CONFIRMED | And now the route will be taken as supposed to |
18:14 | TEST | Take IV |
18:14 | FIXED | Blockmap issue (easily happen in dungeons like these) |
18:14 | CONFIRMED | Entering works now |
18:06 | TEST | Take III |
18:06 | FIXED | Scenario tag illegal |
18:01 | TEST | Take II |
18:01 | FIXED | Bad Music Referrence |
17:48 | TEST | Let's see what'll happen |
17:47 | MAPSCRIPT | Welcome to the Purple Forest |
14:37 | CHECKED | Scenario, and it looks ok |
14:36 | TRANSFER | Purple Forest Welcome scenario |
14:33 | BUBBLE | SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script |
14:32 | MAP | Part of the meta settings |
14:32 | UPDATED | |
- = 9 Apr 2020 = - | ||
22:19 | NOTE | Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though..... |
22:18 | CONFIRMED | All right |
22:15 | TEST | Again! |
22:15 | FIXED | Continent mistake |
22:10 | TEST | Let's see what'll happen? |
22:10 | SASKIA | Unlock Purple Forest |
22:08 | MAP | Purple Forest |
20:41 | POWERSHELL | Quick script to call DomAuto |
20:41 | TRANSFER | Purple Forest Base map |
20:30 | STATUS | And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code |
20:29 | CONFIRMED | Felicia |
20:26 | TEST | Felicia |
20:26 | SASKIA | Felicia |
20:26 | MAP | Felicia |
20:24 | STORE | Felicia's item shop |
20:04 | CONFIRMED | Katinka |
20:00 | FIXED | SASKIA issues |
20:00 | FIXED | Blockmap issues |
19:50 | TEST | Katinka |
19:50 | MAP | Katinka |
19:44 | SASKIA | Katinka |
19:36 | SCENARIO | Katinka |
19:19 | STORE | Katinka's weapon stock |
19:02 | ITEM | De Kat |
18:46 | ITEM | Katzbalger |
18:38 | ITEM | Wide |
18:26 | ITEM | Pope's robe |
18:16 | TEST | Kieran |
18:16 | MAP | Kieran |
18:04 | SCENARIO | Kieran retagged for quicker access and additional scripting |
18:04 | CONFIRMED | Gata |
18:02 | FIXED | Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up |
17:58 | TEST | Gata |
17:58 | SCENARIO | Gata Retagged for quicker access without additional scripting |
17:57 | MAP | Gata |
17:26 | ITEM | Cat Cloak |
17:24 | CONFIRMED | Catsh |
17:24 | TEST | Catsh |
16:48 | SASKIA | Catsh |
16:47 | MAP | Catsh |
14:54 | FIXED | Walking through houses in Felixium is no longer possible |
14:52 | DONE | Answered a long but important phone call |
14:52 | CONFIRMED | Works! |
12:46 | TEST | Again! |
12:46 | FIXED | Scyndi only |
12:44 | FIXED | (?) Skill initiation for Scyndi (?) |
12:39 | TEST | And let's see! |
12:39 | FIXED | (I hope) Points tag Thrur |
12:38 | NOTE | This can still affect older savegames |
12:38 | FIXED | Kill permanence not working |
12:35 | ACHIEVEMENT | Electric Boogie |
12:33 | CHARACTER | Scyndi should to able obtain Thrur power |
12:32 | LINK | Thrur |
12:31 | MAPSCRIPT | Thrur |
12:01 | FIXED | Tigerion disappearance |
11:48 | FIXED | Case Error |
11:45 | FIXED | Dupe |
11:40 | FIXED | ZA wrong function called |
11:25 | MAPSCRIPT | Entering and leaving Tigerion's house |
11:18 | MAPSCRIPT | NPC Katha |
11:01 | MAPSCRIPT | NPC_Tigerion |
- = 8 Apr 2020 = - | ||
23:39 | MEDICAL | I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse.... |
23:38 | CONFIRMED | Stuff appears to be in order now.... |
23:30 | TEST | Take III |
23:30 | FIXED | Wrong MapText Tag Reference |
23:30 | FIXED | I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well |
23:29 | FIXED | Cam issue |
23:24 | TEST | Take II |
23:24 | FIXED | Show Crash |
22:38 | TEST | Take I |
22:37 | SASKIA | Scripted the entire event out |
22:37 | ACHIEVEMENT | Everybody wants to be a cat! |
13:37 | LINK | Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames! |
13:36 | MAPSCRIPT | Show and hide inside house and the city as a whole |
13:19 | MAP | Part of the NPC characters placed |
- = 5 Apr 2020 = - | ||
3:55 | STATUS | I'll do the actual attaching stuff later though |
3:55 | TRANSFER | Felixium scenario |
- = 3 Apr 2020 = - | ||
21:22 | FIXED | Map Referrence Felixum Worldmap |
20:00 | TEST | Something so simple requiring me that much time.... :( |
20:00 | FIXED | Database conflict |
19:57 | FIXED | LUL!!!!! |
19:22 | NOTE | Game will crash if you didn yet speak to Frundarmon as that part has not yet been worked out! |
19:21 | MAPSCRIPT | Guard will speak if you speak to him |
13:41 | SCENARIO | Soldier on beach when not ready. |
- = 2 Apr 2020 = - | ||
23:35 | TEST | And I've instructed to immediately show the the sign of "success" after that's finished |
23:35 | JCR6 | The Music Resource is Rebuilding |
23:34 | FIXED | Music Resource Issue |
23:34 | MAP | I've set up some start up things for Felixium |
23:20 | GENERATION | Auto-correction dominance |
21:38 | TRANSFER | Textures Felixium |
19:00 | TEST | Let's see! |
18:59 | NOTE | Felixium will (for now) bring you back to the beach |
18:59 | WORLDMAP | Felixium |
18:59 | WORLDMAP | Beach |
16:50 | CONFIRMED | It's all cool now! |
16:35 | TEST | Take III |
16:35 | STATUS | I didn get to it to test yesterday, let's go for testing today |
1:22 | JCR6 | Unfortunately I gotta do it again.... (And wait for it) |
1:22 | FIXED | , != . |
- = 1 Apr 2020 = - | ||
23:01 | DEBUG | All I can do is run the script again (takes a lot of time) and see if I can find out why! |
23:01 | FAILURE | Music alias failed |
22:58 | TEST | Take II |
22:58 | RECOVERED | Retyped it all |
22:58 | HUH | Data gone missing without explanation |
22:44 | TEST | And the game should now be able to start up Rebecca's part of this story |
22:43 | SASKIA | Empty basis for the beach |
22:42 | MAP | Cat Beach |
22:15 | JCR6 | Repacking music resource |
22:15 | MUSIC | And with that all settings are the same as in the original game |
22:14 | MUSIC | How did I get down here for the Purple Forest |
22:14 | MUSIC | Zee Chee Jungle for Felixium |
22:14 | MUSIC | Pippin the Hunchback for the beach of Cat-Island |
16:07 | CONFIRMED | Stuff appears to work... that is... as far as that is possible right now, as the map where team Rebecca starts has not yet been created |
16:04 | TEST | Take III |
16:04 | FIXED | Illegal Function Call |
15:58 | TEST | Take II |
15:58 | VOID | Bad linkthrough |
15:54 | TEST | Will this work? |
15:54 | SASKIA | And the SASKIA part to glue it all together |
15:33 | MAP | Party in map |
15:27 | LINK | Link up function |
15:25 | SCRIPT | Set up a library to quickly end the split parts |
15:25 | LINK | Malabia |
15:25 | MAPSCRIPT | Malabia |
- = 31 Mar 2020 = - | ||
21:48 | MAP | Malabia's temple interior |
21:05 | TRANSFER | Malabia's statue art |
- = 30 Mar 2020 = - | ||
20:16 | NOTE | Please note that I am not fully into this with my mind right now. The Corona lockdowns are striking me.... No the virus itself has become more and more of a joke for me now... The measures they take because of it are suffocating me.... |
20:16 | FIXED | Completely now |
- = 28 Mar 2020 = - | ||
13:02 | TEST | Take II |
13:02 | FIXED | Scenario incorrectly tagged |
12:59 | TEST | And now I gotta put this to the test .... |
12:59 | LINK | Linked the event to the map |
12:52 | SASKIA | Gordo Script |
10:14 | NOTE | Later debug logs will have to confirm if this all fully works the way it should though |
10:13 | OPTIMIZATION | I've set up a proper DESTRUCTOR for the buttons in Malabia's cave.... Due to a bug in the Lua's garbage collector, memory leaks would be inevitable, and this DESTRUCTOR might prevent that. I wonder though, as this leak could NEVER eat enough memory to cause that "Out of memory" error I got, but at least, I can be fully sure now... I hope |
10:06 | MYSTERY | No clue why I got an "Out of Memory" error yesterday.... I must sort out what happened yesterday |
9:47 | TRANSFER | Scenario Malabia's Temple |
- = 27 Mar 2020 = - | ||
20:38 | ANNOUNCEMENT | People interested in alpha testing are welcome to contact me now... Once I got the link to Rebecca's part working, alpha testing is open for business |
20:37 | BACKUP | Well okay, I'll run a backup |
20:37 | STATUS | And there I'm gonna end today's session |
19:34 | FIXED | Target Error |
19:25 | NOTE | Yes, folks, most of the issues a coder has to deal with are these trivial things.... |
19:25 | TEST | Take III |
19:25 | FIXED | Done it now, so that issue's out of the way |
19:24 | STUPIDITY | I forgot to NEG |
19:21 | TEST | Will it hold out now? |
19:21 | RECOVERED | Put in again |
19:21 | HUH | Arena setting gone |
19:17 | NOTE | (I often forget that thing). |
19:17 | TEST | And NOW the test can start.... |
19:17 | MAP | Random Treasures |
19:17 | NOTE | Hold the show... I forgot something |
19:11 | TEST | Time to put things to the test |
19:10 | MAP | Combat settings |
19:06 | FOE | Raven |
19:01 | CHARACTER | Dernor can learn this move, but there are some extra requirements, as this move is pretty strong |
18:59 | ABILITY | Raven's Peck |
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