1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |
23:14:13 | TEST |  Take CCLIV |
23:14:08 | CODEROT |  Scyndi only allows " for strings and not ' |
23:13:21 | TEST |  Take CCLIII |
23:13:21 | FIXED |  A comma remained when I was cleaning coderot |
23:12:40 | TEST |  Take CCLII |
23:12:39 | FIXED |  Function Call Syntax Error |
23:11:36 | TEST |  Take CCLI |
23:11:35 | CODEROT |  Dev is no longer available |
23:10:16 | TEST |  Take CCL |
23:10:15 | FIXED |  Syntax error x2 |
23:09:04 | TEST |  Take CCXLIX |
23:09:03 | FIXED |  Wrong var |
23:08:08 | TEST |  Take CCXLVIII |
23:08:08 | CODEROT |  Right, a new blockmap checker was needed, yet easy to set up. |
23:04:38 | TEST |  Take CCXLVII |
23:04:38 | FIXED |  Okay, that was pretty stupid |
23:04:03 | TEST |  Take CCXLVI |
23:04:02 | VOID |  Coderot Well is that all? |
22:57:30 | TEST |  Take CCXLV |
22:57:29 | CODEROT |  I love my new Kthura library |
22:54:55 | TEST |  Take CCXLIV |
22:54:55 | CODEROT |  Well, a big function to get all Kthura tags. It was needed back in the days of NALA, but in SCI the built-in Kthura library has its own function for that. So I only had to link one to the other. |
22:52:34 | TEST |  Take CCXLIII |
22:52:34 | VOID |  Another case |
22:46:31 | TEST |  Take CCXLII |
22:46:30 | VOID |  Also voids a call that cannot be made anymore |
22:46:19 | CODEROT |  Let's do that more efficiently in accordance to the current Kthura scripting protocol |
22:43:41 | TEST |  Take CCXLI |
22:43:40 | VOID |  Another case |
22:39:44 | TEST |  Take CCXL |
22:39:43 | VOID |  Static function call bug in Scyndi. I really must fix that. |
22:38:26 | TEST |  Take CCXXXIX |
22:38:24 | FIXED |  Missing " |
22:37:39 | TEST |  Take CCXXXVIII |
22:37:38 | FIXED |  missing dot |
22:36:01 | TEST |  Take CCXXXVII |
22:35:57 | FIXED |  "global" |
22:35:07 | TEST |  Take CCXXXVI |
22:35:06 | VOID |  Safestring |
21:40:09 | TEST |  Take CCXXXV |
21:40:08 | LINK |  Flow |
21:39:35 | TEST |  Take CCXXXIV |
21:39:34 | FIXED |  404 |
21:38:52 | TEST |  Take CCXXXIII |
21:38:51 | LINK |  Algemene Definities |
21:37:50 | TEST |  Take CCXXXII |
21:37:46 | FIXED |  Syntax error |
21:36:10 | TEST |  Take CCXXXI |
21:36:09 | VOID |  Another case |
21:35:05 | TEST |  Take CCXXX |
21:35:03 | VOID |  Scyndi's Get/Set order bug |
21:34:47 | TEST |  Take CCXXIX |
21:34:46 | FIXED |  Dupe |
21:31:37 | TEST |  Take CCXXVIII |
21:31:36 | VOID |  All voids accounted for? |
19:19:42 | TEST |  Take CCXXVII |
19:19:38 | VOID |  Moar void |
19:12:46 | TEST |  Take CCXXVI |
19:12:45 | CODEROT |  function issue |
19:08:28 | TEST |  Take CCXXV |
19:08:26 | VOID |  Fuck it! |
19:07:57 | TEST |  Take CCXXIV |
19:07:54 | VOID |  More void |
18:51:15 | TEST |  Take CCXXIII |
18:51:10 | VOID |  Link |
18:48:29 | TEST |  Take CCXXII |
18:48:21 | VOID |  This will (for now) have to do. The way Kthura works in SCI is by far more efficient than it did in NALA so most of the routines will have to be rewritten to make full use of that anyway. |
18:25:11 | STUDY |  I am now studying the Field Linkup library and I don't like what I see. It was a good approach as far as NALA was concerned, but for Apollo this would already be a downright disaster and here in SCI this is gonna be beyond catastrophical. And the worst part is that everything is beyond testing at this particular moment, as the field routines are not yet about to be set up. For now I will just be voiding stuff, and hopefully I can fix this up more properly later. |
18:11:46 | STARSTORY |  Finished. Of course, there may still be some bugfixes needed there, but overall that project is done. Although voice acting, may still be a thing. |
- = 17 Mar 2025 = - |
22:20:02 | STARSTORY |  Let's return to Star Story for a bit. The sooner that project can be closed, the better! |
22:19:38 | STATUS |  Next stop! Field! |
22:19:20 | TEST |  Take CCXXI |
22:19:19 | FIXED |  Syntax error |
22:18:30 | TEST |  Take CCXX |
22:18:28 | LINK |  Sys.CurrentFlow |
22:16:33 | TEST |  Take CCXIX |
22:16:29 | LINK |  Algemene definities |
22:15:42 | TEST |  Take CCXVIII |
22:15:42 | FUCKYOU |  404 |
22:15:14 | TEST |  Take CCXVII |
22:15:14 | LINK |  Sys |
22:14:16 | TEST |  Take CCXVI |
22:14:15 | SCYNDI |  Linkup BoxText |
21:54:34 | STATUS |  Well, the BoxText feature is already being called. Now that's rich. |
21:23:00 | TEST |  Take CCXV |
21:22:59 | CODEROT |  And |
19:18:10 | SCYNDI |  Take CCXIV |
19:18:06 | SCYNDI |  LoadState convert |
19:17:03 | TEST |  Take CCXIII |
19:16:57 | VOID |  Scyndi's GET/SET order bug |
19:16:11 | TEST |  Take CCXII |
19:16:10 | FIXED |  Missing head |
19:15:31 | TEST |  Take CCXI |
19:15:29 | SCYNDI |  Link up for Party |
19:00:27 | CONFIRMED |  Well, by far not complete yet, but what I have does at least compile, and that will have to do... for now! |
18:49:46 | SCYNDI |  Take CCX |
18:49:37 | SCYNDI |  A part of the convert library needed for RPG data in Statistician has been created, but it's not nearly complete. |
18:49:36 | SITE |  Added tag SCYNDI |
18:47:10 | C++ |  I had to recompile Scyndi as a result, though |
18:45:41 | LUA |  Added |
18:45:38 | SITE |  Added tag LUA |
18:45:35 | HUH |  WTF? No NumNewIndex in Scyndi? |
17:52:17 | STARSTORY |  Before I get onto that, I first need to make sure some things are right in Star Story |
16:13:42 | STATUS |  Object RPG encountered. I guess I'll have to write the big fucking stuff now that I will need to do in order to control the RPGStat data in statistician. I've decided that that Star Story method was not working out the way I wanted it to work out, so I'll use a simpler approach that will be more demanding on the RAM and not really take advantage of the stat control Statistician provides, but at least I won't get to deal with the shit I had to deal with in Star Story. And that may be an encouraging thought. |
16:09:52 | TEST |  Take CCIX |
16:09:48 | REMOVED |  That doesn't work anymore and was only cosmetic on me as the developer anyway |
16:09:40 | SITE |  Added tag REMOVED |
16:07:41 | TEST |  Take CCVIII |
16:07:40 | FIXED |  Another just like that |
16:07:15 | TEST |  Take CCVII |
16:07:14 | FIXED |  Syntax error |
16:06:24 | TEST |  Take CCVI |
16:06:23 | LINK |  Sys |
16:06:00 | TEST |  Take CCV |
16:05:20 | FORCE |  Forced link |
16:05:18 | SITE |  Added tag FORCE |
16:04:13 | TEST |  Take CCIV |
16:04:12 | CODEROT |  InterVar in stead of the old crap! |
16:03:11 | TEST |  Take CCIII |
16:03:10 | DONE |  Language settings |
15:51:15 | TEST |  Take CCII |
15:51:14 | VOID |  That doesn't work in Scyndi (yet) |
15:50:05 | TEST |  Take CCI |
15:50:04 | LINK |  InterVar |
15:48:42 | TEST |  Take CC |
15:48:28 | STUDY |  I've studied the tables library used for Dyrt. Most of it it already present in Scyndi's core script. The stuff that is not may be taken care of later (read: added to Scyndi). Either way, this library will be considered obsolute. But I must keep an eye on it. |
15:40:30 | TEST |  Take CXCIX |
15:40:29 | STATUS |  Let's resume the action |
15:39:58 | STATUS |  Hey, as these messages don't appear until they are pushed, you could only see this after my return. |
15:39:37 | STATUS |  Back home |
12:27:59 | STATUS |  However I got an unexpected task outdoors first, so I will attend to that one first. |
12:27:18 | NOTE |  However, I must impress that errors WILL occur, as I deliberately did not fix everything up. This because, I saw a lot of code rot, and I need to take that part up, step-by-step. |
12:26:25 | DONE |  A start has been made to start a new game. |
10:13:19 | STATUS |  So far, so good! |
10:10:37 | TEST |  Take CXCVIII |
10:10:37 | COSMETIC |  Better? |
10:09:38 | TEST |  Take CXCVII |
10:09:38 | COSMETIC |  Version number |
10:03:27 | TEST |  Take CXCVI |
10:03:26 | FIXED |  ? |
10:02:49 | TEST |  Take CXCV |
10:02:49 | STUPIDITY |  Don't be too fast, Jeroen! |
10:02:24 | TEST |  Take CXCIV |
10:02:23 | VOID |  A no longer existent system feature has now been set properly |
09:57:56 | TEST |  Take CXCIII |
09:57:56 | DEBUG |  How does the impossible get possible? |
09:53:34 | TEST |  Take CXCII |
09:53:33 | CODEROT |  Rect |
09:52:46 | TEST |  Take CXCI |
09:52:46 | FIXED |  ? |
09:52:24 | TEST |  Take CXC |
09:52:23 | VOID |  Trouble? |
09:50:19 | TEST |  Take CLXXXIX |
09:48:13 | NOTE |  I got the feeling that one's gonna HAUNT me a lot during the re-production of this game. |
09:47:52 | CODEROT |  StrechDraw -> Stretch |
09:46:01 | VOID |  Other approach |
09:45:50 | SOLVED |  Yup! That's it! |
09:44:23 | TEST |  Take CLXXXVIII |
09:44:21 | DEBUG |  I really wonder |
09:43:09 | TEST |  Take CLXXXVII |
09:43:07 | DEBUG |  I wonder.... |
09:41:53 | TEST |  Take CLXXXVI |
09:41:50 | DEBUG |  Now I placed some extra debug lines in order to locate that SegFault |
09:39:36 | TEST |  Take CLXXXV |
09:39:23 | VERIFIED |  Yup, it appears in the JCR6 list |
09:39:14 | SITE |  Added tag VERIFIED |
09:38:06 | MUSIC |  Transfer: Wilkommen |
01:19:38 | STATUS |  Well, I guess I gotta deal with the music later. |
01:18:49 | TEST |  Take CLXXXIV |
01:18:43 | FAILURE |  Segementation Fault |
01:16:03 | TEST |  Take CLXXXIII |
01:16:01 | FIXED |  Coderot void linkage error |
01:15:02 | TEST |  Take CLXXXII |
01:15:01 | FIXED |  Illegal function call |
01:11:04 | TEST |  Take CLXXXI |
01:11:02 | FIXED |  Extern link error |
01:08:11 | TEST |  Take CLXXX |
01:08:11 | ART |  Background transfer |
01:05:17 | TEST |  Take CLXXIX |
01:05:15 | VOID |  Keyboard controll for now removed from the main menu. Since the game is entirely mouse controlled, I'm not sure if it's a good idea to ever bring it back, but who knows. |
01:00:06 | TEST |  Take CLXXVIII |
01:00:05 | LINK |  Music |
00:59:35 | TEST |  Take CLXXVII |
00:59:33 | CODEROT |  BubSave won't work, I'll for now have loading savegames always disabled. I can (and must) set this properly once savegames can be created. |
00:57:30 | TEST |  Take CLXXVI |
00:57:30 | FIXED |  Code typo |
00:56:58 | TEST |  Take CLXXV |
00:56:57 | CODEROT |  Some "Yes" cases (that's now Events.Yes) |
00:55:12 | TEST |  Take CLXXIV |
00:55:10 | LINK |  events |
00:53:40 | TEST |  Take CLXXIII |
00:53:38 | CODEROT |  This "LuaDoString" command shows a lot of primitivity behind NALA and will really give me a headache in setting up all link code. It will give me a lot to replace. Yet for Dyrt setbacks like these were expected. |
00:51:30 | TEST |  Take CLXXII |
00:51:28 | CODEROT |  OpenURL |
00:51:01 | TEST |  Take CLXXI |
00:50:58 | VOID |  FOr development I've set the loadgame link to cause an error for now. The actual code will come later. |
00:48:39 | TEST |  Take CLXX |
00:48:38 | FUCKYOU |  Code typo |
00:48:17 | TEST |  Take CLXIX |
00:48:17 | CODEROT |  StateExists |
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