1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
18:56MAP
MAPRondomo 407
18:55MAP
MAPRondomo 406
13:50TEST
TESTTake V
13:50RECOVERED
RECOVEREDOkay now?
13:50HUH
HUHearlier fix magically undone....
13:47TEST
TESTTake IV
13:45RECOVERED
RECOVEREDWell, I with a simple copy and paste I could recover that as it was only a function call that went missing, but still
13:45HUH
HUHWhy did a line of code disappear half without a deletion request?
13:40TEST
TESTTake III
13:40FIXED
FIXEDFormula error
13:37TEST
TESTTake II
13:37FIXED
FIXEDcode typo
12:45SCRIPT
SCRIPTExhaustion has been worked out
11:22FIXED
FIXEDRemoved an "l" in a file name which "magically" came in.... I wonder why... Doesn't matter it's been removed!
11:16TEST
TESTBefore I get on the boss fight a quick test is in order!
11:16LINK
LINKAnd to the icicle... Forgot about that one
11:15LINK
LINKLinked to the most common frost spells
11:14SPELLANI
FreezeSparkle
11:09ART
ARTIce crystal
11:05UPDATED
UPDATEDGithub and Bitbucket
10:36CONFIRMED
CONFIRMEDAnd it only asks once.... good!
10:36ENHANCEMENT
ENHANCEMENTMerya I've also updated the builder to take care of these matters in the imported libraries section.... That makes things more complete, doesn't it?
10:18GITHUB
GITHUBJust for ONE file.... Whoops :D
[master 4fe87ec] Merge-in author copyright data from external JCR6 files
 1 file changed, 1261 insertions(+), 1 deletion(-)
10:16CONFIRMED
CONFIRMEDThat works, and the settings are put in the project file accordingly..... Makes a large git commit, I guess :-D
10:11ENHANCEMENT
ENHANCEMENTI've put in an enhancement which should take care of that..... (This may be a bit bothersome with new Kthura levels, but hey, let's not care about that... too much)
10:01NOTE
NOTEOrder of Onyx: Rondomo I must note that the font files do not really have copyright data... Not a bug in the builder, but the result of the fact that they are merged in jfbf files, which are in turn JCR6 files, and thus the system copies in their non-existent data, as I never bothered putting that in those files.... Perhaps it's a good idea if the builder can put it in, in such cases.... Takes care of a lot of nasty business.....
9:59CONFIRMED
CONFIRMEDFix confirmed
9:54FIXED
FIXEDI think I fixed this..... One will have to see, eh?
9:53BUG
BUGAs a matter of fact, the copyright data now contains the author name as well :-/
9:53BUG
BUGNot quite.... Author name stored, but copyright data is not!
9:51NOTE
NOTE(Besides I stored that data in the project file file a reason, you know).
9:51NOTE
NOTE(The bug did not effect external JCR6 files being merged in, but they mostly only contain data I came up with myself, so that was not my prime issue).
9:50FIXED
FIXEDI fixed an issue in the bubble builder causing it not to store author and notes properly, which is a core feature of JCR6 I use to make sure all 3rd party copyrights are honored and stored properly.
9:31TRANSFER
TRANSFERArt Smiley
0:13TEST
TESTTake II :-(
0:13FIXED
FIXEDSASKIA
0:08NOTE
NOTEThe boss event should trigger, however as the boss fight itself is not yet set up, the game should crash as soon as combat should commence
0:07MAP
MAPRondomo 405
- = 8 May 2020 = -
20:49FIXED
FIXEDSeveral issues this room had
19:42MAP
MAPRondomo 404 (unlike what the number suggests he HAS been found!)
16:12FOE
FOECrow
15:13TEST
TESTQuick test
15:13MAP
MAPRondomo 403
15:13STATUS
STATUSOk
14:04TEST
TESTTake II
14:04SASKIA
SASKIASee? I *did* forget something!
13:58TEST
TESTDernor A quick test is in order, but issues should not be expected here!
13:58MAP
MAPRondomo 402
13:58MAP
MAPRondomo 401
13:58MAP
MAPRondomo 400
- = 5000 B.C, maybe? = -
Mystery time!NOTE
NOTEAnd this is also the move Rondomo counters with if you cancel him.
- = 8 May 2020 = -
0:22STATUS
STATUSThat completes Kirana's section
0:18STATUS
STATUSThat's cool!
0:08TEST
TESTLet's see!
0:08BOSS
BOSSKirana II
0:03CONFIRMED
CONFIRMEDThat appears to be working accordingly!
- = 7 May 2020 = -
23:57FIXED
FIXEDBlockmap
23:52NOTE
NOTEThis is where Kirana is... Speaking to her should already trigger the boss event, however as soon as she attacks you, the game will... for now... crash
23:52MAP
MAPKirana 307
23:08TEST
TESTA little test is in order here
23:08MAP
MAPKirana 306
18:53MAP
MAPKirana 305
18:53STATUS
STATUSAll's well now!
16:17TEST
TESTTake M
16:17FIXED
FIXEDCrap
15:29TEST
TESTTake II
15:29FIXED
FIXEDForgot to tag the area
15:23TEST
TESTLet's see if this works!
15:23SCRIPT
SCRIPTGauge Reset Effect
15:18STATUS
STATUSBEFORE I can test this one more thing left to do!
15:18BOSS
BOSSGrwol
15:11MAPSCRIPT
MAPSCRIPTRebecca Boss stuff
12:14ABILITY
ABILITYShout
12:12TRANSFER
TRANSFERGrowl art
12:04MAP
MAPKirana 304
0:03TEST
TESTLet's see if that's true
0:03NOTE
NOTEUp to the entrance to the boss room everything should be in order now!
0:02MAP
MAPRandom encounters set
- = 6 May 2020 = -
23:49TEST
TESTA small test is in order, but trouble should not be expected, but.... ya never know... ya never know!
23:49MAP
MAPKirana 303
20:54CONFIRMED
CONFIRMEDAs far as I can currently check, everything works
20:51FIXED
FIXED Removed the lock file that was not properly deleted before
20:50TEST
TESTAnd let's see what happens....
20:50FIXED
FIXEDEntrances didn't work
20:50SASKIA
SASKIAScript copy for Kirana
20:49MAP
MAPKirana 302
20:49MAP
MAPKirana 300, 301
20:49KTHURA
KTHURACreated Kirana's section
20:16UPDATED
18:28STATUS
STATUS Checking the transporter back
18:28CONFIRMED
CONFIRMEDJeracko fight works!
18:00NERF
NERFFight is taking too long
15:20NOTE
NOTE All alpha versions before this will crash when Eric learns "Fireblast"
15:19FIXED
FIXEDReference typo in Eric's ability list
15:05FIXED
FIXEDI should have fixed all issues with Jeracko Spin now... Well, at least I hope so, as one can never be sure!
14:41BOSS
BOSSJeracko
14:23FIXED
FIXEDScyndi I didn't want any encounters in the room where Jeracko is
14:22CONFIRMED
CONFIRMEDExcept for a tiny thing!
14:13TEST
TESTLet's see if that's true!
14:12STATUS
STATUSUp to the moment the battle itself begins, everything should work now
14:12SASKIA
SASKIAJeracko
14:12MAP
MAPH
12:07MAP
MAPAll stuff in Jeracko's section up to the door that leads to Jeracko himself is now down (trying to pass through that door, will for now crash the game).
- = 5 May 2020 = -
23:07STATUS
STATUSI'll get more done soon... I hope
21:42TEST
TESTTake V
21:39GENERATION
GENERATIONI had to regenerate the entire enemy data asa result (which only takes little time, but still)
21:39FIXED
FIXEDError in Foe compiler regarding stealing
21:33TEST
TESTTake IV
21:32DUMMIED
DUMMIEDForced error on stealing
21:27TEST
TESTTake III
21:27BOOST
BOOSTHag was TOO easy to kill
21:22TEST
TESTTake II
21:22FIXED
FIXEDBlockmap issue blocking the way to the boss room
21:15TEST
TESTTake I
21:13STATUS
STATUSThis altogether should make the boss work
21:13MAPSCRIPT
MAPSCRIPTBoss setup
21:10BOSS
BOSSSuper Hag
21:06ABILITY
ABILITYDamnnation
21:05TRANSFER
TRANSFERSuper Hag art
21:04NOTE
NOTEAt the present time the game will crash as soon as the boss starts, and that is NOT a mistake!
21:04LINK
LINKLinked to map
21:03SASKIA
SASKIABrendor Boss start script
17:49MAP
MAPEncounters set
17:45FOE
FOEAziella Hell Hound
17:41BUBBLE
BUBBLEAlias alterings in project file
17:40TRANSFER
TRANSFERArt Hell Hound
12:58JCR6
JCR6Unfortinately I had to rebuild the Music Resource file
12:48MAP
MAPJeracko 102
12:39FIXED
FIXEDAlias fix on the music for Kirana's section
12:34TEST
TESTQuick test, however no trouble should be expected
11:57MAPSCRIPT
MAPSCRIPTBasis
11:43VOID
VOIDFaulty record causing errors removed... No idea what data it contains, but as it only concerns this develog, who cares!
11:41SASKIA
SASKIAJeracko script
11:41MAP
MAPJeracko 200
11:41KTHURA
KTHURACreated Jeracko's section
3:10UPDATED
3:10NOTE
NOTEIt works now
3:10FIXED
FIXEDToo much to mention here
1:19COCKROACH
COCKROACHStealing request ignored
0:37TEST
TESTTake IV
0:36FIXED
FIXEDTons of fixes
0:26TEST
TESTTake III
0:26FIXED
FIXEDIllegal record call
0:19TEST
TESTTake II
0:19FIXED
FIXEDClass issue
0:14STATUS
STATUSIrravonia And NOW it's time to put it all to da test!
0:14MAPSCRIPT
MAPSCRIPTAldarus boss initiator
0:13CHECKED
CHECKEDBoss music for Aldarus (I needed to make sure the file was ok)
0:11STATUS
STATUSI'm not there YET!
0:11BOSS
BOSSAldarus - Meeting 2
0:06DONE
DONEOrder of Onyx Members can be made immortal when key is not stolen now
- = 4 May 2020 = -
23:48TUTORIAL
TUTORIALStealing
23:31SCRIPT
SCRIPTAnd that makes sure the Dark Storage Key steals from the Order of Onyx members will work
23:27ITEM
ITEMDark Storage Key
23:22NOTE
NOTEThis is not yet adapted to the members of the order of onyx, though!
23:21DONE
DONEThe general stealing stuff has been implemented
23:16DONE
DONEYou can steal only once!
22:51SCRIPT
SCRIPTI've set the boolean StolenFrom to Foe records... This begins on False, however if Merya manages to steal something from the enemy, this will be set to true. This should not only prevent Merya from stealing again, but also from dropping stuff... Either you steal, or you await the drop after the kill.... Nothing in between!
22:47GENERATION
GENERATIONSet up lic data
22:47NOTE
NOTEEither way trying to steal will for now crash the game
22:46SCRIPT
SCRIPTSet up a model for stealing stuff
15:39NOTE
NOTEAs Aldarus is a special boss I'll need to do some extra scripting, so it'll take awhile to get things done here
13:36TEST
TESTLet's go!
13:36NOTE
NOTEWhen the boss fight starts the game will crash, but at least I can test if the pre-boss stuff works!
13:36SASKIA
SASKIAParty Pop
13:36COSMETIC
COSMETICParty pop
13:23SASKIA
SASKIAAldarus
11:40NOTE
NOTEAlthough Aldarus is here, you cannot fight him yet... Trying to do so will (for now) crash the game!
11:40MAP
MAPAldarus 106
11:23TEST
TESTEric And let's see now......
11:23FIXED
FIXEDA link to a previous room didn't work
11:22MAP
MAPAldarus 105
- = 3 May 2020 = -
22:24MAP
MAPAldarus 104
0:52STATUS
STATUSThis will allow me to fully work out Merya's stealing ability (which I need for the confrontation with the Order of Onyx members).
0:23GENERATION
GENERATIONGenerated new data
0:23C#
C#Adapted Foe Compiler
0:07NOTE
NOTEThe game won't see any of this yet, as the Foe compiler has not yet been adapted
0:06DATABASE
DATABASEFoe Data updated for this
- = 2 May 2020 = -
23:59LINK
LINKAnd that should link it all together
23:59C#
C#Update done
23:58NOTE
NOTEWill for now be ignored as the code of the editor is not yet fully updated!
23:57VISUALSTUDIO
VISUALSTUDIOI've done some adaptions to my XAML template of the FOE editor.
19:46STATUS
STATUSAnd now to see if this boss works out!
19:45CONFIRMED
CONFIRMEDSOLVED!!!
19:40TEST
TESTTake XII
19:40FIXED
FIXEDGroup misusage
19:39SOLVED
SOLVEDI think I know why the freeze happens... I don't think the game freezes... I think the Foe compiler generated too much data... I brought htis down
19:36TEST
TESTTake XI
19:36FIXED
FIXEDUnrelated character error
19:36NOTE
NOTEIt appears that only the boss fight suffers here... The random encounters still appear to work normally
19:27TEST
TESTTake X
19:27DEBUG
DEBUGI hope these debug lines can give some answers here
19:13COCKROACH
COCKROACHFANTASTICO! NOW THE GAME FREEZES COMPLETELY!!!
19:06TEST
TESTTake IX
19:06STATUS
STATUSAziella Did I get all this out of the way, now?
19:06FIXED
FIXEDSyntax error
19:02TEST
TESTTake VIII
19:02FIXED
FIXEDI hope
19:02COCKROACH
COCKROACHMOAR!
18:58TEST
TESTDernor Take VII
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