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0:43NOTE
NOTE All I can test is if these achievements are read well by the auto-achiever, however I cannot check if they work yet, as getting enough money for that will take awhile.... (duh!)
0:35ACHIEVEMENT
ACHIEVEMENT Who wants to be a millionaire?
0:35ACHIEVEMENT
ACHIEVEMENT I'm filthy stinking rich!
0:35ACHIEVEMENT
ACHIEVEMENT Welcome to Ferringinar
0:34ACHIEVEMENT
ACHIEVEMENT If I were a rich man!
0:34ACHIEVEMENT
ACHIEVEMENT Money! Money! Money! It's so funny! In a rich man's world!
0:20ACHIEVEMENT
ACHIEVEMENT She was hard for the money! So hard for the money!
0:20ACHIEVEMENT
ACHIEVEMENT Young man! There's a place you can go, I said: young man, when you're short on your dough!
0:08CONFIRMED
CONFIRMED Confirming the fix in the process...
0:08GAMEJOLT
GAMEJOLT Now GameJolt has a nice notification system, so I could very easily see that I got this achievement on Game Jolt now
0:05TEST
TEST Take XI
0:05SOLVED
SOLVED I think I got it.... The achievements were handled by a different VM and the pointers didn't transfer... I made them static (as the API calls weren't supposed to call them directly anyway) and that should make all values equal to all VMs....
0:03MYSTERY
MYSTERY The log is clear on it... the login was succesful and the User record was created and its pointer properly assigned... So WHAT THE HELL WENT WRONG HERE?
- = 17 Nov 2019 = -
23:59TEST
TEST Take X
23:59MYSTERY
MYSTERY Can we solve this?
23:59NOTE
NOTE in other words, the pointer is assigned....
23:58DEBUG
DEBUG An extra debug line must now provide an answer, because as I thought what I type below was TOO OBVIOUS
23:56INVESTIGATION
INVESTIGATION The most logical explanation could only be that after checking if a user exists, the pointer was never pass to the required variable.... But that would be too obvious, I guess...
23:55FAILURE
FAILURE It claims there is no user set.... Which is of course odd, since there has been a user check, so what the hell is going on here?
23:52NOTE
NOTE this is still take IX.... Since there are no crashes and the stuff I need to test takes longer, this is a longer take than usual... that's all
23:52TECHNO
TECHNO I've set a savegame just 1 kill away from the first kill based achievement... That makes testing easier
23:50MYSTERY
MYSTERY But WHY?
23:50GAMEJOLT
GAMEJOLT It's just something between the game and Game Jolt where it goes wrong
23:50CONFIRMED
CONFIRMED Brendor At least the autochecker works the way it should
23:46NOTE
NOTE And that was about time!
23:45TEST
TEST Take IX
23:45STATUS
STATUS I hope this works things out
23:45POWERSHELL
POWERSHELL Let's FORCE it then....

23:43MYSTERY
MYSTERY Why?
23:43NOTE
NOTE Oddly enough that didn't do the synchronisation any good
23:42VISUALSTUDIO
VISUALSTUDIO debug synchronisation
23:42VERIFIED
VERIFIED Stuff looks fine now....
23:41BUBBLE
BUBBLE Another rebuild perhaps to make sure all linking is cool
23:39GENERATION
GENERATION NEG generation
23:39STATUS
STATUS Almost there!
23:38JCR6
JCR6 Now rebuilding the game itself
23:37JCR6
JCR6 Music build done
22:16JCR6
JCR6 As a made the directory empty I'll rebuild everything.... Including the music file and that's a time eater, so hang on
22:15POWERSHELL
POWERSHELL I'll backup stuff and start on a clean directory.... There is something definitely wrong here...
22:13FAILURE
FAILURE There's a lot to do around the "Negative"
22:12FAILURE
FAILURE For some reasons there is very much trouble with the neg data
22:05TEST
TEST And Let's take VIII
22:04VISUALSTUDIO
VISUALSTUDIO Back to my full debugging environment
21:54FIXED
FIXED Scen_Achievement not correct
21:53FAILURE
FAILURE Contacting Game Jolt still won't work, and this time no init is no excuse
21:48TEST
TEST Take VII
21:46FIXED
FIXED Wrong boolean formula on the check
21:45FIXED
FIXED Auto-reference not set well....
21:07TEST
TEST Irravonia Take VI
21:07FIXED
FIXED Debug crash
21:05TEST
TEST Take V
21:05FIXED
FIXED And a few dominance issues now that I needed to run Kthura anyway
21:04FIXED
FIXED Crash on "Stong Goblin"
21:00TEST
TEST Take IV
21:00FIXED
FIXED Code typo
20:57TEST
TEST Take III
20:57DONE
DONE Put in the check for auto-achievements in the field and in the combat flows
20:55STUPIDITY
STUPIDITY HOLD THE SHOW!!! I forgot a few VITAL things!
20:52TEST
TEST Take II
20:52FIXED
FIXED Conflict with older MyData version
20:49TEST
TEST Take I
20:49DONE
DONE #81 -- But I do need to test it first
20:26GITHUB
GITHUB WOW!!!! MyData was a vey much behind on stuff....
20:24STUPIDITY
STUPIDITY That was I had an open session I needed to close first... That's done!
20:23FAILURE
FAILURE Compilations fails though...
20:23DONE
DONE I've set a "do" and "end" in the mydata exports.... This should make sure the "ret" local conflict stops
20:19DONE
DONE Kill counter.... Also needed for the automated achievements or at least for the kills related ones
13:48STATUS
STATUS but that comes later as I'm out of time now!
13:48GITHUB
GITHUB Moved #47 to the process collum
13:46GITHUB
GITHUB Update
13:46DONE
DONE Same goes for combat... cannot check, but should work!
13:45DONE
DONE Put this in BoxText... Should work, but cannot yet test!
13:44CONFIRMED
CONFIRMED Unlinking also works
13:44CONFIRMED
CONFIRMED Eric THAT's better
13:42TEST
TEST Take XXXVIII
13:42STUPIDITY
STUPIDITY Wrong source file
13:39TEST
TEST Take XXXVII
13:39DONE
DONE I've put the achievement box flow into the field menu
13:37GITHUB
GITHUB Updated
13:37UPDATED
UPDATED vUpdate
13:35TEST
TEST Take XXXVI
13:35COSMETIC
COSMETIC Yet some coordinate stuff is STILL in order, but that should be alright now
13:33CONFIRMED
CONFIRMED The variables are updated
13:30TEST
TEST Take XXXV
13:30COSMETIC
COSMETIC I hope a little y-coordinate altering will do the job!
13:29JUDGMENT
JUDGMENT The achievement box looks better now, but is not yet perfect... But we're getting closer!
13:29NOTE
NOTE I cannot "fix" the Game Jolt issue... The script sending the achievement activates before the Game Jolt login is done... Nothing to do about that... Since it's only possible for me to achieve this upload loading a savegame due to development issues, I ain't gonna fix that.... I hope I can deal with that later when achievements really do come in game!
13:25TEST
TEST Take XXXIV
13:25COSMETIC
COSMETIC And I've fixed some coordinate issues in the announcement boxes
13:25DEBUG
DEBUG I've added some extra debug lines to shine a light here
13:23FAILURE
FAILURE It seems that Game Jolt did NOT receive nor process the Yo Mama achievement....
13:22FAILURE
FAILURE Firefox can't connect to GJ anymore, so I can only hope this won't spook up further operations
13:18GAMEJOLT
GAMEJOLT Although I should check if the achievement request was properly received by Game Jolt
13:18CONFIRMED
CONFIRMED The main stuff works now.... Only some cosmetic issues to take care of now, but that should be easy
13:15TEST
TEST Take XXXIII
13:15FIXED
FIXED Aziella That's been fixed
13:15STUPIDITY
STUPIDITY LEARN HOW TO SPELL, JEROEN!!!
13:14TEST
TEST Take XXXII
13:13FIXED
FIXED Code typo
13:12TEST
TEST Take XXXI
13:01NALA
NALA And while I'm in the kitchen I'll recompile this to make sure everything is up to date!
13:01TODO
TODO Breakfast
12:49FIXED
FIXED MOAR evil shit!
12:48NALA
NALA Let's try that again!
12:48FIXED
FIXED Some release-only fixes
12:47FAILURE
FAILURE Failed
12:47NALA
NALA Rebuilding
12:46GAMEJOLT
GAMEJOLT So yaaay! You can access Game Jolt from a savegame now, whoooohoooo!
12:46CONFIRMED
CONFIRMED The Game Jolt bugs have been fixed!
12:44TEST
TEST Take XXX
12:44DONE
DONE Some last-minute shopping
12:25FIXED
FIXED Script side crash
12:23DEBUG
DEBUG I've added a few extra debug lines in order to have a good view on things....
12:19FIXED
FIXED At least I fixed the static var error that comes with the achievement boxes, so at least that one should be in the past!
12:19FAILURE
FAILURE As far as I can check the rejected data should be right, however perhaps some deeper investigation is in order
11:34FAILURE
FAILURE Game Jolt rejects the security data of the game itself... How come?
11:31DEBUG
DEBUG I've done some things with the Trophy Award code, which allows me to see what happened on the server... (Since the GJ server is out a lot I can never be sure about things, you know).
11:15DONE
DONE I've seen to it that the data does not allow Game Jolt support, a notification will come if the savegame is configured for it.... When it comes to the error itself... I understand the error, but given what I see in my source code, it can't happen, but let's try to point it down, eh?
11:08FAILURE
FAILURE Ah, at least I get an error which makes sense now... As it seems the error was not the call to GJ... At least that has been confirmed...
11:06TEST
TEST Take XXIX will show me more (I hope)
11:06SOLVED
SOLVED I think I've seen why GJ refuses to login... If I'm right that'll be easy to fix... I only wonder about that .NET error....
11:04VISUALSTUDIO
VISUALSTUDIO Let's move over to Visual Studio, shall we...?
11:04FUCKYOU
FUCKYOU Merya GJ keeps ignoring stuff AND I also get .NET errors,so something is really really wrong
11:01TEST
TEST Take XXVIII
11:01DEBUG
DEBUG MoAR info
11:01TEST
TEST Take XXVII
10:57DONE
DONE Right! I've set up some extra data so I can check what went wrong on GJ
3:10STATUS
STATUS See ya!
3:10CONFIG
CONFIG And I needed to configure it more... Ah well
3:10BACKUP
BACKUP Running
3:06STATUS
STATUS I'll get to this later or it'll be daylight before I got this done.... See ya!
3:06FAILURE
FAILURE Credentials refused?
3:01TEST
TEST Take XXVI
3:01NALA
NALA Rebuilding
3:01STUPIDITY
STUPIDITY I forgot I needed to rebuild NALA as I've been messing with the internal security code.... Well, it's 3am after all!
2:59TEST
TEST Take XXV
2:59TEST
TEST Only one more test... If it doesn't work now, it's still 3am and I got a busy day coming up
2:59CHECKLIST
2:59SITE
SITE Added tag CHECKLIST
2:54DONE
DONE Loading savegames should log you into Game Jolt now....
2:45NOTE
NOTE Apparently the system didn't like the error procedure... Still odd to throw a .NET error and not the actual error as requested, but I guess there must have been some conflicts... Maybe this is the better option anyway, as requests without users will now be ignored, which is the easier way to go!
2:40TEST
TEST Take XXIV
2:40DEBUG
DEBUG More debug lines to get to the bottom of this....
2:39INVESTIGATION
INVESTIGATION Once you've eliminated all the impossible... whatever remains, however improbable, must be the truth....
It goes wrong when the user is being checked... The debug message before the user check appear, and the one after does not, so it's all elementary, my dear Watson
2:36TEST
TEST Take XXIII
2:36DEBUG
DEBUG more narrowing down
2:34TEST
TEST Take XXII (It's getting darker all the time!)
2:30TEST
TEST Take XXI
2:30INVESTIGATION
INVESTIGATION Dernor I hope this gives an answer....
2:21TEST
TEST Take XX
2:21INVESTIGATION
INVESTIGATION Trying to narrow things down
2:17COCKROACH
COCKROACH Nothing enlighting popped up
2:17TEST
TEST Take XIX
2:11POWERSHELL
POWERSHELL And therefore a sync is in order (I hate that)
2:10CONFIRMED
CONFIRMED The error happens there where I expected that!
2:07DEBUG
DEBUG Added some extra data to make sure I can find out what causes this... But I fear I already know!
2:05COCKROACH
COCKROACH Just what I needed.... A .NET error of which NLua sees fit not to give me the exact message!
2:03TEST
TEST Take XVIII and a lot of wasted time later!
2:02FIXED
FIXED Well NOW it's fixed
2:02STUPIDITY
STUPIDITY Ah!!!!!!! NOW the impossible has been explained! An unwanted exclamation mark made its way in.....
2:01TEST
TEST Take XVII
2:01EXPERIMENT
EXPERIMENT Hmmmm
1:56TEST
TEST Take XVI
1:55EXPERIMENT
EXPERIMENT Let's try this.... As another debug outcome confirms the impossibilitty of this crash
1:53TEST
TEST Take XV
1:53FUCKYOU
FUCKYOU WHINER!
1:51TEST
TEST Take XIV
1:51DEBUG
DEBUG A different approach to explain the impossible....
1:48COCKROACH
COCKROACH As I suspected.... Hey, the error couldn't happen in the first place, so how am I supposed to fix that at all?
1:46NOTE
NOTE I'd be surprised if this works, as I fixed nothing, but hey, coding has done crazier things....
1:46TEST
TEST Take XIII
1:45EXPERIMENT
EXPERIMENT Let's try this.... :-/
1:45MYSTERY
MYSTERY I really don't know it anymore
1:45TEST
TEST Rebecca Take XII
1:40DEBUG
DEBUG Extra stuff which should rule out things even more!
1:18COCKROACH
COCKROACH I also wonder why the achievement system performs 71 serializes when I only asked for one.... Something is definitely WRONG here!
1:15TEST
TEST Take XI
1:14DEBUG
DEBUG Extra debug... Why does this happen?
1:12COCKROACH
COCKROACH The logs confirm this impossibility
1:10TEST
TEST Take X
1:10INVESTIGATION
INVESTIGATION so let's start Take X to do this investigation...
1:09DEBUG
DEBUG An extra line has been added so I can investigate this
1:09BUG
BUG And now an impossible claim is made....
1:05TEST
TEST Take XI
1:05FIXED
FIXED No group call
1:04COCKROACH
COCKROACH that nasty ground scope dupe bug.... If I only knew how to fix that.... :-/
0:54TEST
TEST Take X
0:54FIXED
FIXED Macro case error
0:53TEST
TEST Take IX
0:52FIXED
FIXED Required Anyway-call
0:49TEST
TEST Take VIII
0:49FIXED
FIXED SubModule file reference error
0:48TEST
TEST Take VII
0:48FIXED
FIXED And that fixed another error
0:48LINK
LINK Mapscript linked to anyway
0:45TEST
TEST Take VI
0:45FIXED
FIXED AAAAARGH!
0:41TEST
TEST Take V
0:41FIXED
FIXED Scyndi Bad identifier
0:39TEST
TEST Take IV
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