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21:46JCR6
JCR6For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do!
19:34TODO
TODOI must take a break now, as I am overworking myself a bit.....
19:33CONFIRMED
CONFIRMEDAt least Irravonia's skills DO appear now!
19:28FIXED
FIXEDDid I fix that?
19:28COCKROACH
COCKROACHWhat's the deal with those travel emblems not appearing?
19:25BUG
BUGI wonder why the wrong combat music sounds.... Not such a really big issue, but still
19:21TEST
TESTLet's see what happens now..... :-/
19:20VOID
VOIDVoided that desperate need for a cockroach (I hope)
19:19FIXED
FIXEDOkay, a few things on the Random Encounter gauge fixed
19:18FUCKYOU
FUCKYOUIf we want a bug, we'll get them, eh?
19:13TEST
TESTWell here goes!
19:13STATUS
STATUSShit happens, I suppse
19:13STATUS
STATUSUnfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN!
19:12FIXED
FIXEDHopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons)
19:09BUG
BUGHer levels however have yet still been reset to 0 despite instructions not to
19:08CONFIRMED
CONFIRMEDThe names of the skills are at least properly set for both Eric AND Irravonia
19:08INVESTIGATION
INVESTIGATIONWhy?
19:08BUG
BUGIrravonia's skill are aside from her wand skills still not showing
19:02TEST
TESTLet's see how stuff works now!
19:00BALANCE
BALANCEThat has been sped up
19:00SITE
SITEAdded tag BALANCE
18:59UNDESIREABLE
UNDESIREABLEIrravonia's wand takes too long to perform an action
18:59FIXED
FIXEDIrravonia This should for most of the level be fixed now
18:56BUG
BUGWhat *is* broken is the floor where we got a lot of dominance issues that require immediate fixing
18:56CONFIRMED
CONFIRMEDIndeed
18:54TEST
TESTOr not?
18:54EXPERIMENT
EXPERIMENTThis should do it!
18:53SOLVED
SOLVEDAha!
18:53FAILURE
FAILUREHmmmm.....
18:52TEST
TESTThis test will either tell me why the impossible becomes possible, or try to void it completely
18:51VOID
VOIDTried to make it even more impossible (I can't fix it, as you can't fix what ain't broken).
18:51FAILURE
FAILUREImpossible error
18:45TEST
TESTWell, let's test this map.... This should now work pretty well
18:45MAP
MAPSet up the map completely
18:15MAP
MAPTreasures and enemies have been set....
17:51NOTE
NOTEIn the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature....
17:50FOE
FOEStrong Goblin
17:33STATUS
STATUSWell this brings us more "back on track".... or so to speak
17:15TECHNO
TECHNOWith this I can fix the disappeared Travel Emblem in the Bushes - West!
17:15DEBUG
DEBUGSwap killer added
17:04OFFTOPIC
OFFTOPICWell, no use crying about that.... And this was sent to me just in time to get some relaxation about this

17:02STATUS
STATUSDue to the old bug I do want to make sure I can empty swap files, so that will be something to do next!
17:00STATUS
STATUSWell I guess that means I can forget about setting the achievements
16:59CONFIRMED
CONFIRMEDFINALLY!
16:54TEST
TESTTake XI
16:54STATUS
STATUSAnd I wasted a lot of time with that one!
16:54FIXED
FIXEDAnd I killed it!
16:53SOLVED
SOLVEDEric I think I found the cockroach
16:46TEST
TESTTake VIII
16:46VOID
VOIDYou can't fix what ain't broken, but perhaps this can loophole me around this crap
16:45FAILURE
FAILURE"ERROR>[string "Trans: libs/strings.nlb/strings.nil"]:121: invalid option '%<\0>' to 'format'"
16:45FAILURE
FAILUREThe errors become more and more ridiculous
16:38TEST
TESTTake VII
16:38FUCKYOU
FUCKYOUCome on, work with me here!
16:37INVESTIGATION
INVESTIGATIONSo I added some extra debug lines that must clear things up!
16:37FAILURE
FAILURENOTHING can make this bug possible
16:33FAILURE
FAILURENot a chance in HELL! sprintf cannot return nil, so what the fuck happened here?
16:29TEST
TESTTake VI
16:29FIXED
FIXEDthat
16:23FAILURE
FAILUREfunction scope started in line 0?
16:21TEST
TESTAnd let's move on to take V
16:21FIXED
FIXEDWell that has been put right, of course!
16:21STUPIDITY
STUPIDITYNeglected a few vars in code transfer
16:19MYSTERY
MYSTERYAnd it shall forever remain a mystery what exactly happened
16:19STATUS
STATUSOh, now stuff works.....
16:19TEST
TESTInitiating take IV will show me
16:18INVESTIGATION
INVESTIGATIONLet's see who big the damage is....
16:18FAILURE
FAILURETell ya what... it DID go wrong....
16:18BITBUCKET
BITBUCKETWell let's update BitBucket while I'm waiting
16:16SITE
SITEAziella I see the updater is doing some "housekeeping".... Last time that happened it went horribly wrong, so I can only hope for the best....
16:15TEST
TESTTake III
16:15STATUS
STATUSas for the game
16:14STUDY
STUDYI did a bit of off-topic study, as I am interested to include support for .a files, although they are not fully standardized, so that can cause a bit of trouble, and support will always be limited... But hey, whatever JCR6 can support, is cool, right?
15:56TODO
TODONatural break
15:55POWERSHELL
POWERSHELLI love my script
15:55NALA
NALASo let's do that again, shall we
15:54FIXED
FIXEDI fixed those (of course)
15:54SOLVED
SOLVEDThat was because of a few parse errors in release only code that I didn't see because Visual Studio didn't mark them as it only marked errors in debug code
15:53FAILURE
FAILUREAh, the compilation of the NALA release failed.... HMMMM!
15:53FAILURE
FAILUREFixes appeared to be ignored
15:00TEST
TESTTake II
14:59POWERSHELL
POWERSHELLwith my beloved little script
14:59NALA
NALACompile
14:59FIXED
FIXEDNALA
14:48POWERSHELL
POWERSHELLA data synchronisation is in order :(
14:46FAILURE
FAILUREAlright, something's wrong with the engine.... Time to sort out what it is!
14:44TEST
TESTTake I
14:43DONE
DONEThat covers it all for #79 for now, as I'll do the achievements later (planned for today, but later means if I got this all tested)
14:37FIXED
FIXED#79 Skill issues for Irravonia should be fixed
14:33SCRIPT
14:33SCRIPT
SCRIPTThe YoMama zone will be permanently removed once the Big Mama Slime has been encountered
14:15UPDATED
UPDATEDlic stuff
14:15SCRIPT
SCRIPT#79 - Covered elemental resistance and status chance resistance values
12:09CLOSED
CLOSED#80 and if the bug does surface again, I can always re-open this!
12:00FIXED
FIXEDAnd that should Fix #80
12:00C#
C#I've made sure that NALA will on startup always clear out the entire swap map.... As a matter of fact all Bubble based engines will
1:49BUG
1:22TEST
TESTMerya And now I gotta do that boss sequence one more time, and hopefully stuff works now....
0:45POWERSHELL
POWERSHELLAnd I'll use my powershell script for that while I do my MS daily challenges for today ;)
0:45NALA
NALARebuilding NALA
0:45FIXED
FIXEDLink issue fixed!
0:43SOLVED
SOLVEDI think I found the bug!
0:05COCKROACH
COCKROACHstill faulty even though the log deems that impossible.... How odd....
0:02INVESTIGATION
INVESTIGATIONAnd investigation run shows no pain.... But maybe there is a little compilation version conflict going on here, so I need not to cry victory too soon
- = 15 Nov 2019 = -
23:55COCKROACH
COCKROACHAha.... I guess I found the little bugger... I wonder why how this is possible, though....
23:51VERIFIED
VERIFIEDAnother stage appears to be alright! What is causing it then?
23:49VERIFIED
VERIFIEDAt least I could verify one stage to be good.... But it's not all cool yet!
23:43DEBUG
DEBUGDebug Game Sync
23:35BUG
BUGThe game keeps complaining about corrupted savegames, so I really need to sort some things out here....
23:33TEST
TESTTake II
23:33FIXED
FIXEDEquipment fix for Eric
23:33TECHNO
TECHNOI already see a drop in FPS in the savegame screen due to my high number of savegames, which allows me to test #42, but that comes later
23:28TEST
TESTTake I (and the only take I hope)
23:27TEST
TESTAnd Let's see if this fixes some stuff out here
23:27CHARACTER
CHARACTEREquipped Eric with Bracers
23:27ITEM
ITEMBracers
23:25STATUS
STATUSAnd one more thing to do
23:25CHARACTER
CHARACTEREquipped Eric with a T-shirt
23:25CHARACTER
CHARACTEREquipped Eric with a short sword
23:24CHARACTER
CHARACTEREquipped Irravonia with bead necklace
23:24CHARACTER
CHARACTEREquipped Irravonia with a dress
23:24CHARACTER
CHARACTEREquipped Irravonia with missle wand
23:24ITEM
ITEMT-shirt
23:21ITEM
ITEMDernor Short Sword
23:18NOTE
NOTEAnd the bead necklace Irravonia wore as a kid will transfer to her adult form
23:17ITEM
ITEMMissile wand
23:14ITEM
ITEMDress
22:58POWERSHELL
POWERSHELL

22:57NALA
NALARecompiling
22:57C#
C#I've done a few adeptions to make sure the savegame routine can't suffer here anymore....
22:54NOTE
NOTEBut I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters....
22:53STATUS
STATUSFor the short term the link issue is fixed, but the game still complains about corrupted savegames
22:48STATUS
STATUSWhen time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story....
22:46C#
C#I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though
22:35ANALYSIS
ANALYSISFrom what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue....
21:57INVESTIGATION
INVESTIGATIONThe link file contains no data at all.... Hmmmm.....
21:56HUH
HUH"Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here....
21:54STATUS
STATUSTime is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things
21:53BUG
BUGMany things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why
21:47TEST
TESTTake III
21:46FIXED
FIXEDI think I fixed Eric's dominance issue, as well....
21:44FIXED
FIXEDIrravonia should appear now
21:43BUG
BUGThere are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though....
21:42FIXED
FIXEDI think I fixed that!
21:39HUH
HUHAudio driver is not really working out fine....
21:36TEST
TESTNo new take for that one!
21:36COSMETIC
COSMETICAll savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though
21:34TEST
TESTAnyway, I hope we can get things rolling in take III
21:33SASKIA
SASKIARebecca Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks!
21:33FIXED
FIXEDI think I found the little bugger
21:19TEST
TESTTake II
21:19INVESTIGATION
INVESTIGATIONAnd now I must find out why the game crashed, but for that I need to run another test
21:18FIXED
FIXEDAnd that should fix that issue
21:18LINK
LINKSo let's do that anyway
21:18STUPIDITY
STUPIDITYAh, I never linked to the kill routine from the SASKIA Script
21:17DEBUG
DEBUGThe logs state the removal of these three never took place.... Never took place my ass!
21:12CHECKED
CHECKEDRight, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not
21:11CHECKED
CHECKEDLinkup for kill checked!
21:09BUG
BUGand a crazy crash comes up....
21:09BUG
BUGJack and kids are not removed as they should be
21:06OFFTOPIC
OFFTOPICAnd the production is only about to begin... XD
21:06OFFTOPIC
OFFTOPICOkay, over 6000 entries in this log already?
21:05NOTE
NOTEBuilding takes longer as it has to copy the new built music file in, and it's kinda big
21:05TEST
TESTTake I
21:04STATUS
STATUSJCR6 is done with its business
20:32STATUS
STATUSBut I'm gonna play a game in the meantime, though :P
20:32STATUS
STATUSThe packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though
20:27STATUS
STATUSRIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West
20:18STATUS
STATUSReady to make the chain!
20:18SKELETON
SKELETONMapScript
20:17SASKIA
SASKIASet up an empty SASKIA script for this dungeon
20:12FIXED
FIXEDan issue I had with Kthura
19:49MAP
MAPA bit of the map has been done, but by far not all of it... But at least I can conclude the test now
19:39JCR6
JCR6Scyndi Yeah, this will take awhile, but as I need to create the Xenor Bushes West map in the meantime before I can move on, it's not a big bummer anyway!
19:39JCR6
JCR6Music Linking for Xenor Bushes West
19:33FIXED
FIXEDMapText tag error
19:31FIXED
FIXEDMissing comma
19:27TEST
TESTTake VIII
19:27FIXED
FIXEDSaskia label case error
19:23STATUS
STATUSAll character creation appear to be accounted for.... We'll see how much of that is actually true, though....
19:18TEST
TESTTake VII
19:18FIXED
FIXEDDefinition error
19:11TEST
TESTTake VI
19:11UPDATED
UPDATEDLic data
19:11CHARACTER
CHARACTERAnd while I was at it, I also did the start data for Rebecca so I can't forget that!
19:10CHARACTER
CHARACTERStart Data for Eric
19:03TEST
TESTAnd onto Take V
19:03FIXED
FIXEDThat blunder
19:03FUCKYOU
FUCKYOUCrap!
18:57TEST
TESTTake IV
18:57FIXED
FIXEDNot sure, but I hope I got it!
18:55BUG
BUGWell at least now it is an actual character creation issue... bravo!
18:50TEST
TESTTake III
18:50FIXED
FIXED

18:49BUG
BUGLink error
18:46TEST
TESTTake II
18:45FIXED
FIXEDDeclaration error
18:45BUG
BUGGuess.... YUP! It didn't work!!! Cool, eh?
18:41NOTE
NOTEBrendor (I'm not a pessimist... I'm a REAList!)
18:41TEST
TESTTake I (out of one octilion, I'm afraid)
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