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21:46 | JCR6 | For C# there is now limited .a support... But since this format was never standardized there are a few things that look pretty odd, but for now this will do! |
19:34 | TODO | I must take a break now, as I am overworking myself a bit..... |
19:33 | CONFIRMED | At least Irravonia's skills DO appear now! |
19:28 | FIXED | Did I fix that? |
19:28 | COCKROACH | What's the deal with those travel emblems not appearing? |
19:25 | BUG | I wonder why the wrong combat music sounds.... Not such a really big issue, but still |
19:21 | TEST | Let's see what happens now..... :-/ |
19:20 | VOID | Voided that desperate need for a cockroach (I hope) |
19:19 | FIXED | Okay, a few things on the Random Encounter gauge fixed |
19:18 | FUCKYOU | If we want a bug, we'll get them, eh? |
19:13 | TEST | Well here goes! |
19:13 | STATUS | Shit happens, I suppse |
19:13 | STATUS | Unfortunately, this requires me to go through the Big Mama Slime boss.... AGAIN! |
19:12 | FIXED | Hopefully I fixed this now (or rather I forced the value to at least 1 so the bug will still trigger, but automatically be undone... I need to remember this trick for Eric for when he learns about the dragons) |
19:09 | BUG | Her levels however have yet still been reset to 0 despite instructions not to |
19:08 | CONFIRMED | The names of the skills are at least properly set for both Eric AND Irravonia |
19:08 | INVESTIGATION | Why? |
19:08 | BUG | Irravonia's skill are aside from her wand skills still not showing |
19:02 | TEST | Let's see how stuff works now! |
19:00 | BALANCE | That has been sped up |
19:00 | SITE | Added tag BALANCE |
18:59 | UNDESIREABLE | Irravonia's wand takes too long to perform an action |
18:59 | FIXED | This should for most of the level be fixed now |
18:56 | BUG | What *is* broken is the floor where we got a lot of dominance issues that require immediate fixing |
18:56 | CONFIRMED | Indeed |
18:54 | TEST | Or not? |
18:54 | EXPERIMENT | This should do it! |
18:53 | SOLVED | Aha! |
18:53 | FAILURE | Hmmmm..... |
18:52 | TEST | This test will either tell me why the impossible becomes possible, or try to void it completely |
18:51 | VOID | Tried to make it even more impossible (I can't fix it, as you can't fix what ain't broken). |
18:51 | FAILURE | Impossible error |
18:45 | TEST | Well, let's test this map.... This should now work pretty well |
18:45 | MAP | Set up the map completely |
18:15 | MAP | Treasures and enemies have been set.... |
17:51 | NOTE | In the Xenor Bushes West, the player is NOT gonna encounter this critter when playing in the Easy Mode (and the creature will make its debut in the Exam Ruins then), the the Casual mode the chance is there, and in the hard mode, it'll be the most met creature.... |
17:50 | FOE | Strong Goblin |
17:33 | STATUS | Well this brings us more "back on track".... or so to speak |
17:15 | TECHNO | With this I can fix the disappeared Travel Emblem in the Bushes - West! |
17:15 | DEBUG | Swap killer added |
17:04 | OFFTOPIC | Well, no use crying about that.... And this was sent to me just in time to get some relaxation about this |
17:02 | STATUS | Due to the old bug I do want to make sure I can empty swap files, so that will be something to do next! |
17:00 | STATUS | Well I guess that means I can forget about setting the achievements |
16:59 | CONFIRMED | FINALLY! |
16:54 | TEST | Take XI |
16:54 | STATUS | And I wasted a lot of time with that one! |
16:54 | FIXED | And I killed it! |
16:53 | SOLVED | I think I found the cockroach |
16:46 | TEST | Take VIII |
16:46 | VOID | You can't fix what ain't broken, but perhaps this can loophole me around this crap |
16:45 | FAILURE | "ERROR>[string "Trans: libs/strings.nlb/strings.nil"]:121: invalid option '%<\0>' to 'format'" |
16:45 | FAILURE | The errors become more and more ridiculous |
16:38 | TEST | Take VII |
16:38 | FUCKYOU | Come on, work with me here! |
16:37 | INVESTIGATION | So I added some extra debug lines that must clear things up! |
16:37 | FAILURE | NOTHING can make this bug possible |
16:33 | FAILURE | Not a chance in HELL! sprintf cannot return nil, so what the fuck happened here? |
16:29 | TEST | Take VI |
16:29 | FIXED | that |
16:23 | FAILURE | function scope started in line 0? |
16:21 | TEST | And let's move on to take V |
16:21 | FIXED | Well that has been put right, of course! |
16:21 | STUPIDITY | Neglected a few vars in code transfer |
16:19 | MYSTERY | And it shall forever remain a mystery what exactly happened |
16:19 | STATUS | Oh, now stuff works..... |
16:19 | TEST | Initiating take IV will show me |
16:18 | INVESTIGATION | Let's see who big the damage is.... |
16:18 | FAILURE | Tell ya what... it DID go wrong.... |
16:18 | BITBUCKET | Well let's update BitBucket while I'm waiting |
16:16 | SITE | I see the updater is doing some "housekeeping".... Last time that happened it went horribly wrong, so I can only hope for the best.... |
16:15 | TEST | Take III |
16:15 | STATUS | as for the game |
16:14 | STUDY | I did a bit of off-topic study, as I am interested to include support for .a files, although they are not fully standardized, so that can cause a bit of trouble, and support will always be limited... But hey, whatever JCR6 can support, is cool, right? |
15:56 | TODO | Natural break |
15:55 | POWERSHELL | I love my script |
15:55 | NALA | So let's do that again, shall we |
15:54 | FIXED | I fixed those (of course) |
15:54 | SOLVED | That was because of a few parse errors in release only code that I didn't see because Visual Studio didn't mark them as it only marked errors in debug code |
15:53 | FAILURE | Ah, the compilation of the NALA release failed.... HMMMM! |
15:53 | FAILURE | Fixes appeared to be ignored |
15:00 | TEST | Take II |
14:59 | POWERSHELL | with my beloved little script |
14:59 | NALA | Compile |
14:59 | FIXED | NALA |
14:48 | POWERSHELL | A data synchronisation is in order :( |
14:46 | FAILURE | Alright, something's wrong with the engine.... Time to sort out what it is! |
14:44 | TEST | Take I |
14:43 | DONE | That covers it all for #79 for now, as I'll do the achievements later (planned for today, but later means if I got this all tested) |
14:37 | FIXED | #79 Skill issues for Irravonia should be fixed |
14:33 | SCRIPT | |
14:33 | SCRIPT | The YoMama zone will be permanently removed once the Big Mama Slime has been encountered |
14:15 | UPDATED | lic stuff |
14:15 | SCRIPT | #79 - Covered elemental resistance and status chance resistance values |
12:09 | CLOSED | #80 and if the bug does surface again, I can always re-open this! |
12:00 | FIXED | And that should Fix #80 |
12:00 | C# | I've made sure that NALA will on startup always clear out the entire swap map.... As a matter of fact all Bubble based engines will |
1:49 | BUG | |
1:22 | TEST | And now I gotta do that boss sequence one more time, and hopefully stuff works now.... |
0:45 | POWERSHELL | And I'll use my powershell script for that while I do my MS daily challenges for today ;) |
0:45 | NALA | Rebuilding NALA |
0:45 | FIXED | Link issue fixed! |
0:43 | SOLVED | I think I found the bug! |
0:05 | COCKROACH | still faulty even though the log deems that impossible.... How odd.... |
0:02 | INVESTIGATION | And investigation run shows no pain.... But maybe there is a little compilation version conflict going on here, so I need not to cry victory too soon |
- = 15 Nov 2019 = - | ||
23:55 | COCKROACH | Aha.... I guess I found the little bugger... I wonder why how this is possible, though.... |
23:51 | VERIFIED | Another stage appears to be alright! What is causing it then? |
23:49 | VERIFIED | At least I could verify one stage to be good.... But it's not all cool yet! |
23:43 | DEBUG | Debug Game Sync |
23:35 | BUG | The game keeps complaining about corrupted savegames, so I really need to sort some things out here.... |
23:33 | TEST | Take II |
23:33 | FIXED | Equipment fix for Eric |
23:33 | TECHNO | I already see a drop in FPS in the savegame screen due to my high number of savegames, which allows me to test #42, but that comes later |
23:28 | TEST | Take I (and the only take I hope) |
23:27 | TEST | And Let's see if this fixes some stuff out here |
23:27 | CHARACTER | Equipped Eric with Bracers |
23:27 | ITEM | Bracers |
23:25 | STATUS | And one more thing to do |
23:25 | CHARACTER | Equipped Eric with a T-shirt |
23:25 | CHARACTER | Equipped Eric with a short sword |
23:24 | CHARACTER | Equipped Irravonia with bead necklace |
23:24 | CHARACTER | Equipped Irravonia with a dress |
23:24 | CHARACTER | Equipped Irravonia with missle wand |
23:24 | ITEM | T-shirt |
23:21 | ITEM | Short Sword |
23:18 | NOTE | And the bead necklace Irravonia wore as a kid will transfer to her adult form |
23:17 | ITEM | Missile wand |
23:14 | ITEM | Dress |
22:58 | POWERSHELL | |
22:57 | NALA | Recompiling |
22:57 | C# | I've done a few adeptions to make sure the savegame routine can't suffer here anymore.... |
22:54 | NOTE | But I think I found a few things out.... The game tries to make impossible comparisons as not all data exists in all characters.... |
22:53 | STATUS | For the short term the link issue is fixed, but the game still complains about corrupted savegames |
22:48 | STATUS | When time allows me I need to sort out why this bug in the link file happens in the first place..... Links were not planned to be used in Dyrt anyway, but when Star Story and The Fairy Tale REVAMPED are to be done, it'll be a different story.... |
22:46 | C# | I've at least made sure that the RPG module can handle empty link files... I do not know if that's enough, though |
22:35 | ANALYSIS | From what I can see, the link saver is allergic to when multipe party members are in the group without any links.... This causes the corrupted savegames, and the empty link files... clearly.... This is as such an engine issue.... |
21:57 | INVESTIGATION | The link file contains no data at all.... Hmmmm..... |
21:56 | HUH | "Unknown link tag (0)" is thrown when I try to analyse the savegame file with my analyser, and funny enough so does the game after the "corrupted save" notification.... There is still work to do here.... |
21:54 | STATUS | Time is not really my friend now, so that'll have to wait... I'm tried, although I can sort out a few small things |
21:53 | BUG | Many things are wrong.... First of all the game still tries to enforce a random encounter (while it should not), second savegames made past the first boss are marked "corrupted" and I need to find out why |
21:47 | TEST | Take III |
21:46 | FIXED | I think I fixed Eric's dominance issue, as well.... |
21:44 | FIXED | Irravonia should appear now |
21:43 | BUG | There are some dominance issues with the map of Eric & Rebecca's house, and Irravononia didn't appear while she should.... The latter should be the easiest fix, though.... |
21:42 | FIXED | I think I fixed that! |
21:39 | HUH | Audio driver is not really working out fine.... |
21:36 | TEST | No new take for that one! |
21:36 | COSMETIC | All savegame numbers show with a +1.... This looks more logical to the players... Under the hood it all's still the same, though |
21:34 | TEST | Anyway, I hope we can get things rolling in take III |
21:33 | SASKIA | Saskia's syntax is a bit awkward in these things, so you gotta forgive me, folks! |
21:33 | FIXED | I think I found the little bugger |
21:19 | TEST | Take II |
21:19 | INVESTIGATION | And now I must find out why the game crashed, but for that I need to run another test |
21:18 | FIXED | And that should fix that issue |
21:18 | LINK | So let's do that anyway |
21:18 | STUPIDITY | Ah, I never linked to the kill routine from the SASKIA Script |
21:17 | DEBUG | The logs state the removal of these three never took place.... Never took place my ass! |
21:12 | CHECKED | Right, the log should confirm wither or not the kill was permanent or not.... As this can tell me if some swap data was correctly handled or not |
21:11 | CHECKED | Linkup for kill checked! |
21:09 | BUG | and a crazy crash comes up.... |
21:09 | BUG | Jack and kids are not removed as they should be |
21:06 | OFFTOPIC | And the production is only about to begin... XD |
21:06 | OFFTOPIC | Okay, over 6000 entries in this log already? |
21:05 | NOTE | Building takes longer as it has to copy the new built music file in, and it's kinda big |
21:05 | TEST | Take I |
21:04 | STATUS | JCR6 is done with its business |
20:32 | STATUS | But I'm gonna play a game in the meantime, though :P |
20:32 | STATUS | The packer is still working on the music, so I'll have to wait until that's done, which should be any minute now, though |
20:27 | STATUS | RIght, everything should now work up to the point where Eric and Irravonia can start on Xenor Bushes West |
20:18 | STATUS | Ready to make the chain! |
20:18 | SKELETON | MapScript |
20:17 | SASKIA | Set up an empty SASKIA script for this dungeon |
20:12 | FIXED | an issue I had with Kthura |
19:49 | MAP | A bit of the map has been done, but by far not all of it... But at least I can conclude the test now |
19:39 | JCR6 | Yeah, this will take awhile, but as I need to create the Xenor Bushes West map in the meantime before I can move on, it's not a big bummer anyway! |
19:39 | JCR6 | Music Linking for Xenor Bushes West |
19:33 | FIXED | MapText tag error |
19:31 | FIXED | Missing comma |
19:27 | TEST | Take VIII |
19:27 | FIXED | Saskia label case error |
19:23 | STATUS | All character creation appear to be accounted for.... We'll see how much of that is actually true, though.... |
19:18 | TEST | Take VII |
19:18 | FIXED | Definition error |
19:11 | TEST | Take VI |
19:11 | UPDATED | Lic data |
19:11 | CHARACTER | And while I was at it, I also did the start data for Rebecca so I can't forget that! |
19:10 | CHARACTER | Start Data for Eric |
19:03 | TEST | And onto Take V |
19:03 | FIXED | That blunder |
19:03 | FUCKYOU | Crap! |
18:57 | TEST | Take IV |
18:57 | FIXED | Not sure, but I hope I got it! |
18:55 | BUG | Well at least now it is an actual character creation issue... bravo! |
18:50 | TEST | Take III |
18:50 | FIXED | |
18:49 | BUG | Link error |
18:46 | TEST | Take II |
18:45 | FIXED | Declaration error |
18:45 | BUG | Guess.... YUP! It didn't work!!! Cool, eh? |
18:41 | NOTE | (I'm not a pessimist... I'm a REAList!) |
18:41 | TEST | Take I (out of one octilion, I'm afraid) |
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