1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
13:01 | ABILITY |  Vitalize |
12:58 | ABILITY |  Biohazard |
12:48 | TEST |  Take D |
12:48 | FIXED |  linkback not set well |
12:44 | TEST |  Take C |
12:43 | FIXED |  Case error |
12:41 | TEST |  Take B |
12:41 | FIXED |  Syntax error |
12:36 | TEST |  Does it work? |
12:36 | DONE |  Temp Crash if correct, since the boss fight has not yet been set up |
12:35 | DONE |  Reset if false |
12:35 | DONE |  Reveal the poison |
11:45 | CONFIRMED |  FINALLY! |
11:42 | TEST |  Take III |
11:42 | LAZY |  Expanded TImage |
11:11 | TEST |  Test II |
11:11 | FIXED |  Code typo |
11:08 | TEST |  Let's see if the hovering works the way it should |
11:06 | FAILURE |  egg timers are so useful when they come to a standstill without asking and without a warning |
11:05 | SCRIPT |  Hover detection |
0:58 | STATUS |  later! |
0:58 | UPDATED |  Repository |
0:56 | STATUS |  And the rest comes later! |
0:40 | TEST | |
0:40 | FIXED |  Missing "end" |
0:38 | TEST | |
0:38 | NOTE |  For now that is all that should happen |
0:38 | DONE |  Mouse pointer and selection text should appear |
0:35 | JUDGMENT |  Well I'll be... It all works the way it should work |
0:30 | TEST | |
0:30 | LINK |  And link to the stage where the player can make a choice, but that stage is still empty now |
0:30 | SCRIPT |  The flasks should move now |
0:12 | JUDGMENT |  BETTER! |
0:09 | TEST |  Let's see if this is better! |
0:09 | BOOST |  More time |
0:09 | JUDGMENT |  Time is clearly too short! |
0:05 | TEST | |
0:05 | FIXED |  Idiot |
0:02 | TEST | |
0:02 | LINK |  And the link to the stage in which the flasks will move |
0:02 | SCRIPT |  Timer activated |
0:00 | STATUS |  From here we can put in in the timer, yaay! |
- = 21 Jan 2020 = - |
23:59 | JUDGMENT |  I am afraid that'll have to do! |
23:13 | NOTE |  No content in my posts... you know the drill already |
23:13 | TEST | |
23:13 | COSMETIC | |
23:05 | TEST | |
23:05 | COSMETIC |  SIGH! |
23:02 | TEST | |
23:02 | COSMETIC |  Left right needs a bit more |
23:02 | JUDGMENT |  height is cool |
22:53 | TEST | |
22:53 | COSMETIC |  MOAR! |
22:43 | TEST | |
22:43 | COSMETIC |  tuning |
22:42 | JUDGMENT |  Lower and more to the right |
21:20 | DONE |  Skull marker |
19:16 | STATUS |  I'll be back later... A break first! |
19:15 | JUDGMENT |  That oughta do.... |
19:09 | TEST | |
19:09 | COSMETIC |  fine tuning some more |
19:08 | NOTE |  I am still NOT happy |
18:45 | TEST | |
18:44 | COSMETIC |  changed a few values for (hopefully) better effect! |
18:44 | ENHANCEMENT |  magic numbers removed and replaced with macros |
18:43 | STATUS |  Now that the parse errors have all been fixed we can get to business, as there's still a lot of issues |
18:40 | TEST | |
18:39 | SOLVED |  IDIOT! |
18:35 | TEST | |
18:35 | DEBUG |  Hopefull here I'll get some answers |
18:35 | HUH |  The error given does not make sense and should under no circumstances be possible, so I need to sort out what the hell is oging on here... |
18:27 | TEST | |
18:27 | FIXED |  Illegal class usage |
18:21 | FIXED |  Unknown identifier |
18:17 | FIXED |  I guess I needed to include an extra library |
17:55 | FIXED |  Declaration error |
17:54 | BUG |  The state it links to however does not... Oh well :P |
17:54 | CONFIRMED |  The link works |
17:48 | TEST |  Let's see if that is indeed what happens |
17:48 | STATUS |  And (although not yet complete) the flask puzzle should start |
17:48 | LINK |  Creating the link to the puzzle in the process |
17:48 | SASKIA |  And thus I could more easily set up the code to start everything |
17:44 | RESULT |  Right, I know what I wanted to know! |
17:41 | TEST |  Again, as what I wanted to know has not yet been revealed |
17:41 | FIXED |  Syntax error |
17:40 | TEST |  I need to do a little test run, that will lead to a crash, but that will at least set a few things right for me to allow me to do the linkup right.... |
17:37 | DONE |  Some code that should show me something.... Still some work to do, though, but hey, gotta start somewhere, eh? |
15:47 | SCRIPT |  More preparational code for the poison flask game |
15:46 | FIXED |  Unwanted moves in foe compilations |
12:47 | SKELETON |  Skeleton code for the puzzle |
10:43 | TRANSFER |  The art for poison game |
10:22 | FIXED |  Revealed flasks are now marked internally |
2:18 | STATUS |  I'll take care of the puzzle itself later.... I need to go to bed now.... |
2:17 | FIXED |  A few AI settins fixes |
2:07 | TEST |  Another go! |
2:07 | FIXED |  Target error |
1:45 | TEST |  And Now I can put things to the test I suppose |
1:45 | CONFIG |  Rendom encounters |
1:43 | FOE |  Death Cap |
1:26 | FOE |  Cobra |
1:26 | FOE |  Green Slime |
1:02 | ABILITY |  PoisonCloud |
0:54 | ABILITY |  Spit |
0:53 | SPELLANI |  spit |
0:50 | ACHIEVEMENT |  SNAKES! Why did it have to be snakes!? |
0:50 | UPDATED |  Project file |
0:45 | NOTE |  The latter has been reserved for teh Black Dragon Cave though |
0:45 | ART |  Black Slime |
0:45 | ART |  Green Slime |
0:34 | ARENA |  Green Dragon Cave |
0:33 | STATUS |  The Most Logical thing to do for me now is to prepare the random encounters |
0:12 | CONFIRMED |  SUCCESS HERE! |
0:07 | TEST | |
0:07 | VOID |  I think I voided that now |
0:07 | UNDESIREABLE |  I already had this issue in 63 fires of lung.... The standard Lua replace feture works with that acursed system called REGEX, and that caused a nasty effect on numbering substitutions |
- = 20 Jan 2020 = - |
23:56 | TEST | |
23:56 | VOID |  But that issue should be voided in this process |
23:56 | HUH |  The error does still not make sense |
23:56 | FIXED |  But at least I see that one command was not rightly set |
23:55 | HUH |  The error does NOT make sense at all |
23:49 | TEST |  And now see what the crash I get (which makes no sense at all) is about! |
23:48 | FIXED |  At least I fixed the bug not causing the puzzle to be generated |
23:46 | BUG |  Stuff is totally not working how it should |
23:28 | TEST | |
23:28 | SCRIPT |  Scripted the notes |
23:21 | CHECKED |  Dragon scenario looks fine |
23:21 | SCENARIO |  I had to change the variable to substitute to prevent errors with the new system |
23:19 | TRANSFER |  Dungeon scenario |
23:05 | MAP |  Notes put in place |
23:02 | TRANSFER |  Note Art |
22:54 | JUDGMENT |  So far all is well |
22:42 | TEST | |
22:42 | FIXED |  Exit bugged in the process |
22:42 | FIXED |  Layer fix |
22:36 | HUH |  WTF? |
22:33 | TEST | |
22:33 | STATUS |  But I do need to test a few things before I can get things on the roll anyways, so here goes |
22:33 | STATUS |  Well, the puzzle is NOT yet working and neither are the random encounters... |
22:28 | MAP |  Area 002 of the Green Dragon Cave has been designed, and may be one of the biggest areas I've designed for now..... This is because of the puzzle setting the Green Dragon cave has, and it was the easier way to go.... |
21:11 | TEST |  And let's do that again! |
21:11 | FIXED | |
21:11 | STUPIDITY |  and that is because all SASKIA script must be suffixed with .saskia or the system won't find them |
21:10 | BUG |  Good thing I did this test.... The SASKIA script refuses to operate accordingly |
21:06 | TEST |  And time for a little teeny test! |
21:06 | LINK |  Cave Exit should work |
20:55 | DONE |  Put my dinner into the oven |
20:52 | CONFIG |  Basic meta config for Green Dragon Cave |
20:50 | CHECKED |  Link to Green Dragon cave is present |
20:47 | MUSIC |  Quality Downgrade "Minstrel Guild" |
20:42 | SASKIA |  Required start script |
20:40 | POWERSHELL |  I've set my NALA compilation script to NJCR now in stead of the original JCR6 tools.... Since C# is way faster than Go on this department it was only fitting if I wanted to save time in the future |
20:39 | NALA |  REcompiled |
20:39 | NALA |  And so does NALA |
20:20 | JCR6 |  And so does GJCR |
20:20 | JCR6 |  NJCR now also supports this |
20:19 | JCR6 |  JQL extension |
0:59 | BACKUP |  Running |
0:51 | STATUS |  And let's call it a day! |
0:44 | TEST |  Take MXI |
0:44 | LINK |  Exit back to hidden Bush |
0:25 | CONFIRMED |  Cancelling moves works, though |
0:25 | TEST |  And thus another take is required, take MX |
0:25 | FIXED |  Missing Power |
0:18 | TEST |  take MIX |
0:17 | FIXED |  Irravonia did not appear in the Dragon event |
0:17 | FIXED |  Item drop White Dragon |
0:07 | TEST |  Take MVIII |
0:07 | DONE |  Cancel |
0:04 | FIXED |  Char case error |
0:00 | TEST |  Take MVII |
- = 19 Jan 2020 = - |
23:59 | BOOST |  More HP for dragon |
23:59 | FIXED |  No party restore |
23:58 | FIXED |  Wrong arena |
23:52 | TEST |  Take MVI |
23:52 | VOID |  You can't fixed what ain't broken, but at least I can avoid this non-exist bug |
23:39 | MYSTERY |  If the computer is right the red dragon could NOT have worked either, but it did.... so why doesn't it work here... same routine... same data types even, so nothing could cause this.... |
23:38 | HUH |  "nil" value..... |
23:29 | TEST |  Take MV |
23:29 | FIXED |  Case error |
23:25 | TEST |  Take MIV |
23:25 | LINK |  It's there now! |
23:25 | STUPIDITY |  Forgotten link |
23:21 | TEST |  Take MIII |
23:21 | TRANSFER |  Art White Dragon |
23:20 | BOSS |  White Dragon |
23:16 | SCRIPT |  Pre-dragon |
22:34 | TEST |  Take MII |
22:34 | FIXED |  Link 004 => 005 |
22:31 | TEST |  Take MI |
22:30 | FIXED |  No encounters allowed on area 004 |
22:23 | TEST |  Take M |
22:23 | FIXED |  Several trivial fixes and tons of takes later! |
21:55 | TEST |  Take I |
21:55 | STATUS |  Now I need to know if it works |
21:54 | LINK |  Linked to map |
21:53 | MAPSCRIPT |  Guardian starter function |
21:53 | SASKIA |  Guardian start |
21:45 | CHARACTER |  Tied to Eric... He can learn them once he obtained the power of the white dragon and levelled it out accordingly |
21:42 | ABILITY |  Zero Kelvin |
21:42 | ABILITY |  Blizzard |
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