1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
20:17TEST
TEST Take II
20:17FIXED
FIXED Syntax Errors
20:14TEST
TEST Let's GO!
20:14NOTE
NOTE (And if no errors are thrown)
20:14NOTE
NOTE At the present time I can only check this out for the main zone, but I can check if the other two are properly hidden or not
20:13LINK
LINK Linked them to the map zones
20:11MAPSCRIPT
MAPSCRIPT Functions for accessing these written
20:10LINK
LINK Link up code
19:57STATUS
STATUS It's not over yet.... I now gotta code the MapScript that takes advantage of this
19:57NALA
NALA Compiling
19:57NIL
NIL NIL side of the code has been written
19:54C#
The C# part of my new invention has been coded
19:36MAP
MAP I've marked the place in three zones.... I did this for a system I've thought out specifically for this particular map.... My alternatives are just too crazy to bring to execution, so this is all I got!
19:32TECHNO
TECHNO You may still be able to see a few dominance issues along the road.... It's technically possible to fix that, but practically undoable, so I won't do that....
Either I must fix each tile on which the level is build up due to it being a TeddyBear conversion manually, or I would have to recalculate the at every pixel you move... The former is a fool's job, and the latter would slow down the game drastically, so either way is not an option....
19:30CONFIRMED
CONFIRMED It all works
19:23TEST
TEST One more test, but no serious issues expected anymore
19:23FIXED
FIXED A few blockmap issues in Xenor
19:21CONFIRMED
CONFIRMED Irravonia It works
19:15TEST
TEST Scyndi Again!
19:15FIXED
FIXED IDIOT!
19:10TEST
TEST Gotta test this of course!
19:10NOTE
NOTE Yes, I know this WILL lower the total performance of the game, but it is the only thing I can do to prevent dominance issues that occur otherwise to destroy the good look of the game
19:09ENHANCEMENT
ENHANCEMENT I've set that when the Y coordinate differs more than 40 pixels too much with the last remap setting, the dominance map will be automatically redone
19:07NALA
NALA Recompiling
19:07ENHANCEMENT
ENHANCEMENT Dominance Remap
18:33FIXED
FIXED Missing ".saskia" suffix
18:28TEST
TEST And that wasn't even what was about to the tested (GRRRR!)
18:27FIXED
FIXED missing keyword "not"
18:27COCKROACH
COCKROACH En ECHT kakkarlakje.... Nu blijven niet alleen de NPCs ongeoorloofd staan, maar werkt ook de uitgant ongeoorloofd niet meer!
18:20TEST
TEST Again!
18:20FIXED
FIXED SASKIA linkup missing
18:18FIXED
FIXED Squashed now?
18:17COCKROACH
COCKROACH For some reason the system keeps refusing to remove Irravonia and master Zack from the Exam Ruins when they should be....
17:59NOTE
NOTE I must say, you cannot yet enter buildings, plus you may even see some interious and the NPCs will not yet appear.... I cannot do all at once...
17:58TEST
TEST Gotta test if this all owrks
17:58LINK
LINK Linked worldmap record to it properly
17:56MUSIC
MUSIC Which will just like the original be "Oregon" by Wicky77
17:56CONFIG
CONFIG And I've set the music for the place
17:56MAP
MAP Done some corrections
17:11TECHNO
TECHNO As a result I don't have to manually redo all textures anymore in TeddyBear conversions and that saves me tons of work!
17:10C#
A quick tool had to do something about the texture issue I was suffering from, and it works the way it should
15:36NOTE
NOTE Now it comes down to what we can do to get more stuff done in less time when it comes to Maps converted to Kthura, as that is a kind of an issue
15:35TRANSFER
TRANSFER Made sure all Xenor textures have been properly transferred
15:30MAP
MAP Brendor Monsters put in
14:20FIXED
FIXED ?
14:07TEST
TEST And now to put all this to the test!
14:07FIXED
FIXED Unlinked boss start platform from boss if Chapter 1 is compete
14:06FIXED
FIXED Irravonia and Zack were no longer allowed to appear as NPCs
14:01TEST
TEST Let's go.... again!
14:01FIXED
FIXED Unknown identifier
13:56TEST
TEST Let's go!
13:56MAPSCRIPT
MAPSCRIPT Deactivate exit when chapter is not done
13:55WORLDMAP
WORLDMAP Exam Ruins
13:40TEST
TEST Let's see now!
13:40FIXED
FIXED
13:38BUG
BUG The North one does not
13:38CONFIRMED
CONFIRMED The South exit of XBN works
13:36CONFIRMED
CONFIRMED In West everything looks fine.... Good
13:19TEST
TEST Again!
13:19FIXED
FIXED Blockmap issue in XRoads
13:13TEST
TEST Time to put it all to the test
13:13LINK
LINK Done
13:12NOTE
NOTE A quick test is still in order though, but first Ineed to link their unlockings to the Crossroads
13:11CHECKED
CHECKED I've checked the respective Map Scripts of both dungeons, and both indicate they should just work the way they are intended to work
13:06WORLDMAP
WORLDMAP Xenor Bushes - North
13:04WORLDMAP
WORLDMAP Xenor Bushes - West
13:03CONFIRMED
CONFIRMED Well, it appears to be working now!
12:51TEST
TEST Again!
12:51FIXED
FIXED Irravonia End exit didn't work
12:43TEST
TEST Again!
12:43FIXED
FIXED Variable typo
12:35TEST
TEST Let's see how things go now
12:35FIXED
FIXED Exists did not properly respond to no longer being in Irravonia's prologue
12:32CONFIRMED
CONFIRMED The South exit does unlock Frendor and the Xenor Bushes
12:32FIXED
FIXED Dominance issue Cross roads
12:28MYSTERY
MYSTERY I wish I knew why that sometimes happens.....
12:28FAILURE
FAILURE Something went wrong during building
12:25TEST
TEST Let's go!
12:24TEST
TEST I will for now test the south exit.... The west exit is a later concern
12:24LINK
LINK All should be linked from the start
12:24WORLDMAP
WORLDMAP Xenor Bushes
12:24NOTE
NOTE Both cities will only appear on the worldmap when unlocked, but trying to enter them will crash the game... for now
12:23WORLDMAP
WORLDMAP Xenor
12:23WORLDMAP
WORLDMAP Frendor
12:00MAP
MAP The Crossroads have been set up
11:27STATUS
STATUS Well, let's first set up the Crossroads shall we?
11:27NOTE
NOTE Converting Xenor in particular might be a hard job, but I've been in worse situations....
11:15STATUS
STATUS Outsider: Feenalaria, daughter of Vandar Good morning

Well time to get to work again.... Like I said, the CrossRoads was likely to be the first to be taken care of, so let's go for that...
Now the Cross Roads connects to both Frendor, Xenor, The Xenor Bushes (all three versions) and the Exam ruins.... I will get to those first, and after that the optional dungeon the MadHouse, which will for chapter 2 also be the gateway to the GJ exclusive bonus dungeon..... So let's go!

1:22STATUS
STATUS And so far for today.... The Cross-Roads is likely to be the next location to take care of.....
1:21CONFIRMED
CONFIRMED Yup.... The two locations only appear due to them being unlocked by the Red Dragon... Good!
1:19TEST
TEST Take IX will help me here... I hope
1:19CONFIRMED
CONFIRMED Well, the new locations do appear on the world map, yes, but, I need to check one more thing
1:10TEST
TEST Take VIII
1:10FIXED
FIXED Eric SASKIA syntax error
1:09FIXED
FIXED Language referrence error
1:04TEST
TEST Take VII
1:01STUPIDITY
STUPIDITY
Outsider: Feenalaria, daughter of Vandar Outsider: Feenalaria, daughter of Vandar Which is an error beyond ANY level of stupidity
1:01FIXED
FIXED Prefix error in map referrence
0:55TEST
TEST Take VI then, and let's see what will happen
0:54FIXED
FIXED And I forgot to activate the Red Dragon skill
0:52FIXED
FIXED Illegal script referrence in post boss script
0:40TEST
TEST And onto take V
0:40VOID
VOID And I voided more stuff later in the script
0:40FIXED
FIXED And that fixes another crash in the process
0:40GENERATION
GENERATION NEG
0:39CONFIRMED
CONFIRMED That voiding is indeed what it took.... Hmmmm.
0:35TEST
TEST Take IV
0:35VOID
VOID It does seem that the stuff does NOT work the way it should, at all.....
0:23TEST
TEST Take III
0:23FIXED
FIXED Syntax error in API enhancement
0:15TEST
TEST Take II
0:04SASKIA
SASKIA The Script will now unlock these two new locations, providing you defeat the Red Dragon first
0:01STATUS
STATUS Oh welll
0:01STATUS
STATUS I guess I didn't make it, but it was to be expected
- = 31 Dec 2019 = -
23:59NOTE
NOTE Yeah, forgot those too, eh?
23:59WORLDMAP
WORLDMAP Cross Roads
23:59WORLDMAP
WORLDMAP Iskarderiu Forest
23:56STUPIDITY
STUPIDITY Of course it won't work, since I forgot to link the SASKIA script to the map.... Moron!
23:53TEST
TEST Aziella Take I, and let's see if I can get this fully working this year....
23:52STATUS
STATUS Well 8 minutes before 2020 starts, but I've got something better to do, than to waste my time on that, so....
23:40ITEM
ITEM Ruby
23:36TRANSFER
TRANSFER Red Dragon Big Art
23:28ENHANCEMENT
ENHANCEMENT I can now define an entire party in one go.... Saves me a lot of trouble
23:24NOTE
NOTE However as soon as the fight begins, the game will crash
23:24SASKIA
SASKIA Meeting with Red Dragon Scripted
23:18CHECKED
CHECKED Scenario looks alright!
23:13STATUS
STATUS Now for the grand scenario, peeps!
23:13CONFIRMED
CONFIRMED All's well!
23:07TEST
TEST Well.... Let's check
23:07CONFIRMED
CONFIRMED Other spots appear to be doing fine
23:06FIXED
FIXED One more broken exit spot, so it appears
23:01TEST
TEST And let's go again!
23:00FIXED
FIXED I manually fixed the map that got broken in the process
23:00STATUS
STATUS No worries now
22:59NOTE
NOTE Oh, wait a minute.... The debug asset library is outdated.... I suppose I need to replace that....
22:59BUG
BUG It appears that the "Wind" settings are not right
22:45TEST
TEST And that is now to find out! ;)
22:44NOTE
NOTE Area 014 is where the dragon resides, though you can already see it, it won't activate yet and just ignore you.... The scripting of the dragon comes later when the map itself works or is confirmed to work
22:44MAP
MAP Area 014
22:44MAP
MAP Area 013
22:44MAP
MAP Area 012
20:07STATUS
STATUS Time for a little break
20:07STATUS
STATUS That appears to work
19:53TEST
TEST Merya Take III
19:53NERF
NERF I've lowered the boss' defenses, as this was ridiculous for a mantadory boss fight
19:44TEST
TEST Take II
19:44FIXED
FIXED Boss picture name
19:35TEST
TEST Take I
19:35STATUS
STATUS This SHOULD all work now... WISH ME LUCK!!!!
19:14FIXED
FIXED Area referrence in SASKIA script
19:14NOTE
NOTE This is nothing more but the "receive room"... A few more rooms will be there before you meet the dragon itself
19:14MAP
MAP Area 011
19:08BOSS
BOSS Red Guardian
19:05TRANSFER
TRANSFER Boss
17:46STATUS
STATUS That brings us to the last leg of this puzzle.... Linking the solution to the boss enemy and the SASKIA script lines that come next....
17:45CONFIRMED
CONFIRMED WORKS!
17:39TEST
TEST Take XIII
17:39FIXED
FIXED Turn around! Bright eyes!
17:34TEST
TEST Take XII
17:34DONE
DONE Cancel the puzzle
17:14TEST
TEST Take XI
17:14FIXED
FIXED Detection Y for mouse pointer was invalid
17:08TEST
TEST Take X
17:08DONE
DONE Turn around (bright eyes)
17:08STATUS
STATUS Almost there, but not yet quite
17:03TEST
TEST Take IX
17:03FIXED
FIXED DA FUUUUUUUUUUUUUUUUCK!
16:39TEST
TEST Take VIII
16:39FIXED
FIXED Dernor Lost track of things, but A LOT has been fixed
15:52TEST
TEST Take VII
15:51FIXED
FIXED Modulo error
15:51DONE
DONE Value editing
15:36TEST
TEST Take VI
15:36FIXED
FIXED Callback error
15:35TEST
TEST Take V
15:35COSMETIC
COSMETIC Party bar
15:33COSMETIC
COSMETIC Coordinate fine tuning
14:13DONE
DONE I've now set the arrows which will be the clicking areas to put the values up and doen
13:26TEST
TEST Take VI
13:26STUPIDITY
STUPIDITY Don't laugh!
13:26FIXED
FIXED Draw command without coords...
13:18TEST
TEST Take V
13:18FIXED
FIXED Illegal class call
13:17FUCKYOU
FUCKYOU LUL!
13:12TEST
TEST Take IV
13:12FIXED
FIXED General fixes
13:10SYSTEM
SYSTEM Visual Studio Upgrade
13:01TEST
TEST Take III
13:01FIXED
FIXED Case error
12:43CONFIRMED
CONFIRMED The error at least confirmed that the link itself worked! ;)
12:43TEST
TEST And another one!
12:43FIXED
FIXED "self" required
12:39TEST
TEST Time to put this to the test
12:20LINK
LINK Rebecca And the map itself has now been linked to this SASKIA label
12:15SASKIA
SASKIA Puzzle link script written
12:07DEBUG
DEBUG Puzzle access debug console (I'm gonna NEED it)
0:52STATUS
STATUS The rest will have to come later as I am dead tired now
0:51SCRIPT
SCRIPT I've set up the basis for the script that will be used so the player can give up the result of the puzzle
- = 30 Dec 2019 = -
20:29TEST
TEST
20:29FIXED
FIXED No frames here
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