1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
19:20 | FIXED |  lower case layers in Kthura |
19:10 | FIXED |  Music reference fix |
17:58 | FIXED |  Wrong place SASKIA script |
17:31 | ABILITY |  Remove Paralysis |
16:58 | TEST |  Well let's see if what we have works now |
16:58 | SASKIA |  Basis script (required or the game crashes) |
16:57 | LINK |  World Map linked |
16:29 | MUSIC |  Quality reduction "Day of Chaos" |
16:28 | NOTE |  Important to note is that NONE of the NPCs are there yet, and none of the map link ups will work, and I think the game will even crash completely if you try to enter now |
16:27 | MAP |  I've prepared the map for usage in this game |
16:16 | TRANSFER |  Copied Iskarderiu into the game.... This was not easy, as TFTREVAMPED has a different text configuration.... I really must check if I can automate some stuff here for the future.... |
15:11 | MUSIC |  Quality reduction "Space 1990" |
12:28 | STATUS |  Apparently.... |
12:19 | TEST |  Take V |
12:19 | FIXED |  Maybe THIS fixes this, but it's hard to tell! |
12:19 | BUG |  Doesn't quite work.... yet |
11:31 | TEST |  Of course, I need to test that, so onto take IV |
11:29 | DONE |  Link code for pre-turn status changes... This will get poison to work |
11:22 | SCRIPT |  I've written the script that will deduct HP when poisoned |
11:01 | CONFIRMED |  Not only that, but poisoned people do turn green as scripted |
11:01 | CONFIRMED |  Causing and curing a status change works |
10:28 | TEST |  Take III |
10:28 | NOTE |  Poison effect does not yet take away HP... But as inflicting status changes is pretty new, I gotta test first if that works.... I did make it happen that poisoned characters turn green, though |
10:26 | GENERATION |  Anyway... Silly I forgot that... I guess that wa the reason behind that failure, yesterday |
10:25 | DONE |  Basis for poison |
0:25 | FAILURE |  It appears it can't find "Poison".... I guess I'll have to resume this later as it's getting late |
0:18 | TEST |  Take II |
0:18 | FIXED |  Target Error |
- = 14 Jan 2020 = - |
23:54 | TEST |  Take I |
23:22 | STATUS |  I'll be back later to test this though |
23:22 | NOTE |  if this works I can close #117 |
23:21 | SCRIPT |  Backstab effect (needed for Shuriken attack. The name is set as Merya can do the same thing with a move with the same name). |
23:15 | FOE |  Ninja |
22:56 | MAP |  Random encounters configured (still loads of work to do here) |
22:53 | ARENA |  Soft tree area |
22:52 | STATUS |  Still a long way to go |
22:51 | TODO | |
22:51 | TODO | |
22:42 | ABILITY |  Stun Stab |
22:39 | ABILITY |  Poison stab |
22:16 | CONFIRMED |  The new locations work |
21:58 | TEST |  Take ONE! |
21:57 | MAPSCRIPT |  Unlocking the worldmap items |
21:03 | WORLDMAP |  Elfish Imperial Castle |
21:03 | WORLDMAP |  Iskarderiu |
21:01 | WORLDMAP |  Weniaria's Temple |
20:52 | STATUS |  All stuff that has to work accounted for! |
20:38 | TEST |  Take IV |
20:38 | FIXED |  Hopefully that fixes stuff |
20:38 | GENERATION |  Let's force mydata to generate the data again |
20:38 | COCKROACH |  Fix ignored |
20:25 | TEST |  Take III |
20:24 | FIXED |  Swapped tags |
20:13 | TEST |  Take II |
20:13 | FIXED |  Irravonia's dress misreferred |
20:13 | TEST |  Take I |
20:07 | MAP |  Area 002 of Iskarderiu forest, and also the final area here.... No bosses or anything, I do require an extra script though, in order to unlock the new spots on the worldmap, but that comes later.... |
16:12 | STATUS |  And now I must attend to some real life business... be back soon! |
16:12 | ITEM |  Robe (Tier 2 armor for Seelah Gandra) |
16:10 | ITEM |  Fairy Magic Dress (Tier 2 armor for Irravonia) |
16:07 | ITEM |  Leather Shirt (Tier 2 armor for Eric, Rebecca and Brendor, although Dernor and Aziella can wear it too) |
15:51 | STATUS |  Still some work remains to be done! |
15:51 | CONFIRMED |  all is well now, I guess.... |
15:44 | TEST |  Take V |
15:44 | KTHURA |  Hold the show.... I had to retag something first |
15:38 | TEST |  Take IV |
15:38 | KTHURA |  Hacked the level, since (as I suspected) the "Next" area was faulty.... I forcefully removed it |
15:28 | TEST |  Take III by now, I think :-/ |
15:28 | FIXED |  No SASKIA |
15:23 | TEST |  Well timed, as the builder is done now, so I can test again! |
15:06 | TODO |  So let's make my time useful and fry some eggs in the meantime for a good uitsmijter, as I haven't eaten today and I am getting hungry |
15:05 | JCR6 |  Unfortunately this requires me to rebuild that entire resource |
15:05 | FIXED |  Unfortunately I did a few things wrong with music aliasing for this dungeon, so I fixed the build script |
15:02 | UPDATED | |
15:01 | UPDATED | |
14:34 | NOTE |  Something went wrong with the chain field that must chain to area 002 eventually.... I hope I can still fix this.... Of course, this is also what my hack took Kthura Text Editor is for |
14:33 | MAP |  Area 001 |
14:13 | MUSIC |  Angevin resampled... It becoma more than half smaller and yet the sound quality is still acceptable |
14:01 | MAP |  Start File for Iskarderiu Forest |
12:48 | MUSIC |  Presampled "Water Prelude" by Kevin McLeod to lower quality, for space optimization |
1:30 | STATUS |  And that's it for now.... |
1:30 | FIXED |  A few more block map issues taken care of |
1:25 | TEST |  Final (I hope) test for today |
1:25 | FIXED |  Missing link exit store |
1:03 | FIXED |  Not sure if I can count this as a "fix", but my requests to enter the wand store were denied all the time, and I hope forcing some spots as "passible" would take care of that issue |
0:48 | TEST |  Let's see if this all works |
0:48 | DONE |  Map fine tune |
0:47 | SYSTEM |  Brought down the quality of some music files.... More may follow |
0:45 | LINK |  Batonya linked to the map |
0:16 | LINK |  Exit the wand store |
0:16 | LINK |  Enter the wand store |
- = 13 Jan 2020 = - |
23:54 | STORE |  Batonya's Wand Store |
23:51 | ITEM |  Thunder Wand |
23:50 | ITEM |  Healing Wand |
23:49 | ITEM |  Water Wand |
23:49 | ITEM |  Frost Wand |
23:49 | ITEM |  Earth Wand |
23:41 | ITEM |  Wind Wand |
23:32 | STATUS |  And now I must of course add some stock |
23:32 | SCENARIO |  Wand Store |
23:32 | MAP |  Wand store |
23:16 | TRANSFER |  Wand shop sign |
20:52 | CONFIRMED |  IT WORKS! |
20:43 | TEST | |
20:43 | FIXED |  Hover messed up |
20:38 | TEST | |
20:38 | DONE |  Resistance upgrade present |
19:38 | STATUS |  Okay, now stuff works.... Next stage is to get the upgrades to work, as that is when it comes to elemental upgrades not yet done |
19:29 | TEST | |
19:29 | FIXED |  Invalid Class Field |
19:25 | TEST | |
19:25 | FIXED |  Whatever |
19:20 | TEST | |
19:20 | FIXED | |
19:20 | STUPIDITY |  Now "new" statement |
19:15 | TEST | |
19:15 | LINK | |
19:14 | MAPSCRIPT |  Link code |
19:11 | SASKIA |  Written to startup code for Stone Master Tephondar |
19:06 | OFFTOPIC | |
18:51 | STONEMASTER | Tephondar |
17:35 | NOTE |  Mostly files can handle low quality.... Although metal music appears very very sensitive.... But metal is not used here.... |
17:34 | MUSIC |  The relaxation music that sounds in Botanica has also been halved in quality, as that was the biggest file I could find in Kevin McLeod's list.... |
17:31 | MUSIC |  I've lowered the quality of "The Machine Thinks" from 128 kHz to 64 kHz, and what I hear now is satisfactory enough.... This was one of the bigger files in my music library, so I hope to have a bit of a "win" in this process... |
17:24 | STUDY |  I've taken a look at NAudio, as the game is getting too big because of the music files... I can try to bring down their quality a bit, but it is a bit of a woe... MonoGame only supports WAV and uses dependencies for ogg support. The latter is unacceptable, as that makes me dependent on how well the computer of my player is configured, plus it also requires me to put my audio files in the open unpacked, and that can cause copyright issues.... So I am in a bit of a fix here.... I'll experiment with this later |
17:21 | JUDGMENT |  This will have to do... I'm afraid |
17:07 | FAILURE |  I hate intelligent software.... And that is what the WYSIWYG editor of itch.io provides.... In 99.999% of the cases it does things I didn't ask for, going beyond any level of stupidity creating very extremely ugly results in the process! |
13:14 | JUDGMENT |  but it looks horrible, but I'll have to fix that later |
13:13 | ITCH.IO |  Draft page set up |
1:01 | STATUS |  That covers everything for today... All that is left to do for me is Tephondar, but as he is a stone master in elemental protection, which is a new field in stone master land I won't do that today anymore.... |
0:55 | TEST |  Again! |
0:53 | FIXED |  Identifier typo |
0:48 | TEST |  Let's see |
0:48 | MAPSCRIPT |  Yannee, daughter of Fandalora |
0:40 | TEST |  And let's see if they work properly |
0:40 | MAP |  NPCs placed in town |
0:39 | SCENARIO |  Tag adaptions |
0:34 | TRANSFER |  Male Fairy 2 |
0:34 | TRANSFER |  Male Fairy 1 |
0:34 | TRANSFER |  Female Fairy 2 |
0:34 | TRANSFER |  Female Fairy 1 |
0:24 | TEST |  Now? |
0:23 | FIXED |  In that case... DIRTY CODE STRAIGHT OUT OF THE TOILET! |
0:19 | TEST |  One more time? |
0:18 | FIXED |  But I think I took care of that |
0:18 | CONFIRMED |  Works of a part |
0:13 | TEST |  Does that work, as well? |
0:13 | COSMETIC |  Same trick now done to the ability list |
0:11 | CONFIRMED |  That works |
0:05 | TEST |  Does that work? |
0:05 | COSMETIC |  Item hover should highlight item, for better view |
0:01 | NOTE |  That all works now! |
- = 12 Jan 2020 = - |
23:57 | TEST |  III |
23:45 | FIXED |  Ah, the former fix was not done thoroughly... Although the latter one was correct |
23:38 | TEST |  Take II |
23:38 | FIXED |  Mistake in hover detection |
23:37 | FIXED |  First time not registered as first time, so it will be all time |
23:29 | TEST |  And can i get testing now for real... please? |
23:29 | POWERSHELL |  new window then |
23:29 | FAILURE |  No it completely crashed |
23:28 | TEST |  Well, can we start it now? |
23:28 | FAILURE |  Does it work again? |
23:28 | FAILURE |  But first I had to deal with a console acting up on me for no apparent reason |
23:19 | TEST |  Let's see if that's true, or not! |
23:18 | STATUS |  And that SHOULD work now |
23:18 | LINK |  Linked to the map |
23:17 | SASKIA |  Feenalaria's script should now work accordingly |
23:14 | SCENARIO |  Feenalaria's scenario has been adapted for this game, and should now (unlike the original game) also show her portrait |
22:40 | TEST |  Let's test if that all works the way it should |
22:39 | LINK |  Worldmap entry properly linked to the map |
22:00 | SASKIA |  Base script on which the rest of this map script can be built |
21:30 | STONEMASTER | Feenalaria |
21:29 | SITE |  Added tag STONEMASTER |
21:23 | JCR6 |  Repacking Music resource, and I also aliased the song for Frendor so the game should pick that up properly |
21:23 | CONVERT |  Although I had to convert it to WAV.... When this project is done I really wanna see if there's a more proper way to play .ogg in C# without having to rely on dependencies and needless extracting swap files. |
21:22 | MUSIC |  I've copied "Chamber of Secrets" by Eric Matyas into this project.... This is because Iskarderiu will be added in this game as a town (although it was not present in the original game), and it would only make a good view on things if I kept the music the same... And the license allows it, so what the heck |
21:11 | SECRET |  If you ever found Phantasar in Star Story, the same music plays in Frendor then too.... |
21:11 | MUSIC |  "Enchanted Valley" will be used for Frendor, just like in the original game and as in TFT REVAMPED |
21:07 | GENERATION |  Data generations so it can be used in this game |
21:06 | TRANSFER |  Frendor |
11:51 | TEST |  Let's see |
11:51 | LINK |  Link back from the madhouse to the crossroads |
11:41 | DONE |  Some last testing.... I wish I could more to get confusion to work, but it doesn't matter... In the next dungeon it'll be even more important and thus have better test possibilities |
0:53 | STATUS |  It works as far as it has to work... I'll get into the full depths of stuff later! |
0:38 | TEST |  Take V |
0:38 | FIXED |  And I've set the same fix by the status causer |
0:37 | FIXED |  Needless looking for stuff that is only required if the status change is actually cured by this move |
0:37 | FIXED |  Return error |
0:11 | TEST |  Take IV |
0:11 | EXPERIMENT |  typo? |
0:06 | TEST |  Take III |
0:06 | FIXED |  Wrong var name |
- = 11 Jan 2020 = - |
23:58 | TEST |  Take II |
23:57 | FIXED |  Illegal class call |
23:49 | STATUS |  Wish me luck... If the game crashes upon causing confusion, thing are (likely) the way they should be... Let's see |
23:48 | SCRIPT |  Boss script |
23:33 | ACHIEVEMENT |  Jeepers Creepers |
23:32 | BOSS |  Creep |
23:12 | DONE |  Status changes should now be active, however nothing has yet been tested, so wish me luck! |
23:03 | FIXED |  This would have to fix a little error that would affect foes, but would not affect heroes |
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