1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
17:49TEST
TEST Take D
17:48FIXED
FIXED Rebecca I should never read out an array like it were a function
17:46TEST
TEST But some testing is required and I count on, as this is part of the same deal.... Take C
17:46SCRIPT
SCRIPT And due to this switching leaders should be possible now, and Irravonia should now also change her speech if Rebecca is the leader
17:44TECHNO
TECHNO And thus I can leave out a lot of needless code that only takes up memory and does not do a thing except for error catching
17:43LINK
LINK I've set up a small line which will constitute a link to an AltClick function when the user clicks a character portrait with the right mouse button, if such a function exists.... Meaning that if the function does not exist the link cannot be constituted and the system won't even try.
17:34CONFIRMED
CONFIRMED That works, although this was a kind of code that could (except for a few typos) hardly go wrong....
17:32TEST
TEST Take B
17:31FIXED
FIXED Code typo
17:25TEST
TEST Take A
17:25NOTE
NOTE As switching leader is not yet supported, Irravonia can technically only respond to Eric now, but her scenario to when Rebecca speaks to her, has already been written.... Saves me work once you can switch leaders, which is a good idea to get done next
17:23LINK
LINK I've linked her to the mapscript now, so now Irravonia should respond
17:21SCENARIO
SCENARIO Dernor Irravonia's replies to either Eric or Rebecca have been written.... I did these from scratch as given the current situation that was the easier way to go
17:10FIXED
FIXED And been fixed!
17:10CONFIRMED
CONFIRMED YAAAAY! The mystery has indeed been solved!
17:07TEST
TEST Take VI
17:07SOLVED
SOLVED I think.... I think the system tries to look up stuff in the wrong layer.... After all this is the first actively multi-layer map in the game.... And also the first with multi-autoclickables, and since the Traveler's Emblem is not on the first floor, it could be the reason for crashing (and that is what it looks like) and it could also explain the (0,0) which are also not on the first floor....
17:03MYSTERY
MYSTERY Like expected that didn't solve the issue, however I can see that now the coordinates of NPC Irravonia and NPC Zack are in order now, this in contrast with the swords in room 002, which also act as an NPC, where (0,0) are the given coordinates which is incorrect (and cannot even be true), and the error remains also, and still on the case label too....
16:49TEST
TEST Take V
16:49EXPERIMENT
EXPERIMENT I think I found the issue, but that issue could NEVER produce that data, but if it works it works, so let's see
16:47BUG
BUG Then again, NIL is still a bit disasterous when it comes to the line number preserving....
16:47MYSTERY
MYSTERY the line given in the traceback refers to a case check which makes the error impossible, as case labels can only contain constant pre-defined values, and can therefore not contact .NET (which based on the error message, did happen)....
16:45INVESTIGATION
INVESTIGATION Let's first check that traceback
16:44HUH
HUH
= Compiling auto-clickables
= Clickables on Layer #001
= Converting object with tag SAVESPOT_RED_00001E0D8B into a clickable
= Converting object with tag SAVESPOT_GREEN_0034E04586 into a clickable
NPC Found on ( 512, 160) >> NPC_Irravonia
= Converting object with tag NPC_Irravonia into a clickable
NPC Found on ( 512, 160) >> NPC_Zack
= Converting object with tag NPC_Zack into a clickable
= Clickables on Layer #002
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
= Converting object with tag TRAVEL_ee411dc16de39f2d412e8d7619f55b4b into a clickable
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
ERROR>Object reference not set to an instance of an object.
NPC Found on ( 0, 0) >> NPC_Swords
= Converting object with tag NPC_Swords into a clickable
= Clickables on Layer #003
Makes even less sense, I tell ya
16:44HUH
HUH I don't understand what is happening... and to put it even stronger, the data I find in the logs do not even seem to make much sense here.... But let's get some things on the roll, starting with this traceback

16:23TEST
TEST Take IV
16:23DEBUG
DEBUG Scyndi Some debug lines must give me some clarity
16:23FAILURE
FAILURE error beyond my understand
16:19TEST
TEST Take III
16:19SOLVED
SOLVED Ah, found the one I missed
16:19COCKROACH
COCKROACH Fix set, confirmed by my JCR6 viewer, yet ignored by the engine.... WTF?
16:13TEST
TEST Take II
16:13FIXED
FIXED Systematic case error
16:10TEST
TEST Take I
16:09STATUS
STATUS As the mapscript the autolinks created refer to do not yet exist errors will be thrown, however the kind of error DOES tell me if the autolinking itself works, from there I can work the scripts themselves out
16:07NALA
NALA Scyndi Scorpio Extra functionality in the linking scripts was required here, so I'll have to recompile NALA to make sure the embedded scripts are functional again
16:01SCRIPT
SCRIPT I've automated the clickability of NPCs in the field...
10:27MAP
MAP Aziella I've added room 002 to the Exam Ruins
9:27ANNOUNCEMENT
ANNOUNCEMENT Tele2 Mobiel NOOIT MEER!
9:26ANNOUNCEMENT
ANNOUNCEMENT Tele2 Mobiel NOOIT MEER!
- = 19 Nov 2019 = -
21:57TEST
TEST Take XXXVI
21:56COSMETIC
COSMETIC That makes that higher skill levels can be read...
21:56FIXED
FIXED Alignment error
21:55CONFIRMED
CONFIRMED FINALLY!
21:52TEST
TEST Take XXXV
21:52FIXED
FIXED Outsider: Crystal McLeen Well?
21:51COCKROACH
COCKROACH Aldarus I think I'm going to die
21:49TEST
TEST Shanda Take XXXIV
21:49FIXED
FIXED Fixed now then.... preeeeeeaaaase?
21:48COCKROACH
COCKROACH Not quite!
21:46TEST
TEST Brendor Take XXXIII Let's see....
21:46FIXED
FIXED And that should be fixed as well
21:46FIXED
FIXED Okay... All serious bugs are fixed, but there is one cosmetic bug to be taken care of
21:06TEST
TEST Take XXXII
21:06COCKROACH
COCKROACH I think I'm gonna blow!
21:03TEST
TEST Take XXXI
21:03FIXED
FIXED I hope?
21:03COCKROACH
COCKROACH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!
21:01TEST
TEST Take XXX
21:01FAILURE
FAILURE And XNA enforces another, but that is not *my* fault
21:01TEST
TEST Take XXIX
21:01STUPIDITY
STUPIDITY False start
20:58TEST
TEST Take XXVIII
20:58FIXED
FIXED I forgot Rebecca's starting equipment
20:57CONFIRMED
CONFIRMED Fixed
20:54STATUS
STATUS And I was hoping to have time to play on my PlayStation and have some dinner tonight
20:54TEST
TEST Take XXVII
20:53FIXED
FIXED Now?
20:53COCKROACH
COCKROACH Apparently not!
20:52FUCKYOU
FUCKYOU

20:51TEST
TEST Take XXVI
20:51FIXED
FIXED Did I crush it now?
20:49COCKROACH
COCKROACH I wonder what it didn't understand about my request
20:46TEST
TEST Take XXV
20:46FIXED
FIXED ???
20:45TEST
TEST Irravonia Take XXIV
20:45FIXED
FIXED And I hope this fixes a big I have now
20:45LINK
LINK A way to get the current layer
20:41TEST
TEST Take XXIII
20:41FIXED
FIXED I hope that's fixed, but we'll find out soon enough... I think
20:34BUG
BUG But it still wants to go into a random encounter when it is NOT allowed to do so
20:33STATUS
STATUS The chaining works
20:30TEST
TEST Take XXII
20:30STATUS
STATUS I feel like I'm getting closer now (at least I hope so)
20:30FIXED
FIXED Definition of the leader
20:28TEST
TEST Take XXI
20:27FIXED
FIXED Invalid definitions in SASKIA
20:24TEST
TEST Take XX Let's see
20:24FIXED
FIXED the latter SHOULD also be fixed
20:24FIXED
FIXED I think I fixed the former
20:23BUG
BUG Rebecca And trying to get the correct SASKIA label is confused with the Kthura layer
20:22BUG
BUG I hear Rebecca's theme start, and then the general music take it over immediately.... Why?
20:19TEST
TEST Take XIX
20:19REMOVED
REMOVED Removed the original call, and tried another
20:19FUCKYOU
FUCKYOU I'll sort that out later
20:16OFFTOPIC
OFFTOPIC Sometimes I feel like I'll get to "Take M" someday.... Let's hope I'm wrong!
20:16TEST
TEST Take XVIII
20:15DEBUG
DEBUG Added a few debug lines to get some clarity
20:14COCKROACH
COCKROACH Actually THIS tag is in order!
20:14BUG
BUG Impossible error
20:10TEST
TEST Eric Take XVII
20:10FIXED
FIXED SIIIIIGH!
20:05TEST
TEST Take XVI
20:05FIXED
FIXED Code typo
20:00TEST
TEST Take XV
19:55LAZY
LAZY Second way to call things
19:51FIXED
FIXED Illegal class usage
19:49TEST
TEST Take XIV
19:49FIXED
FIXED And I also forgot to reset the music after Rebecca's introduction
19:49FIXED
FIXED Oh wait, it's there... I only called it the wrong way
19:44STATUS
STATUS Right... ALmost there... I only forgot the alternate music calls, which this dungeon uses, as the start music differs based on if you've been there before... or not
19:40TEST
TEST Take XIII
19:40FIXED
FIXED Another Math error
19:38TEST
TEST take XII
19:38FIXED
FIXED Math error
19:35TEST
TEST Take XI
19:35POWERSHELL
POWERSHELL How much more time do I have to do that? I wonder?
19:34NALA
NALA recompiling
19:33LAZY
LAZY I don't wanna talk about it, but it'll save me issues
19:28TEST
TEST Take X
19:28FIXED
FIXED GRRR!
19:26TEST
TEST Take IX
19:26FIXED
FIXED Aziella Config
19:24TEST
TEST Take VIII
19:23FIXED
FIXED Illegal Method Call
19:22TEST
TEST take VII
19:22FUCKYOU
FUCKYOU I forgot to save
19:20TEST
TEST Take VI
19:20SOLVED
SOLVED Aha!
19:14FUCKYOU
FUCKYOU WTF?
19:13TEST
TEST Take V (I'll count on) to see if everything's in order!
19:13LINK
LINK Link established
19:11TODO
TODO Now to really chain to the exam ruins peeps.....
19:10CONFIRMED
CONFIRMED FINALLY!
19:09TEST
TEST take IV
19:09FIXED
FIXED I think I fixed the link to the exam event
17:55STATUS
STATUS It's 6 o' clock and time for the news!
17:55FIXED
FIXED a few blockmap issues
17:53MYSTERY
MYSTERY The data inside Kthura gives me a different picture though
17:52BUG
BUG The other exit howerever gives blockmap issues, and therefore doesn't work
17:51CONFIRMED
CONFIRMED Irravonia going into protest when you leave the forest on the wrong end works
17:45STATUS
STATUS With these silly errors things go fast.... The woe of missing a syntax checker in your editor... oh well...
17:44TEST
TEST Take III
17:44FIXED
FIXED Missing "end"
17:43TEST
TEST Take II
17:43FIXED
FIXED Unfinished string
17:39FUCKYOU
FUCKYOU Sigh!
17:39TEST
TEST Take I
17:35DONE
DONE Merya I've created some extra map stuff which will allow me to chain forward and also to block leaving the bushes the wrong way when you have not yet been in the Exam Ruins.
17:34DONE
DONE Real life stuff (sorry)
15:03NOTE
NOTE The WorldMap won't be available till chapter 2, so you can understand how important it is, this is done right from the start.
15:03SCRIPT
SCRIPT I've set up a quick metatable to handle the worldmap... For now all it does it (forcefully) throw errors, but that way I can at least make sure I can script the world map in already without having to deal with unknown identifier compiler errors from nil, and that saves me tons of trouble later....
14:57SCENARIO
SCENARIO Please don't go -- Triggers when you leave the west bushes on the wrong side (that is, when this is all scripted)
14:30FAILURE
FAILURE Something went wrong here... and I wonder why
14:30SCENARIO
SCENARIO renamed to make sure the naming is right
14:29SCENARIO
SCENARIO Some auto conversions have been done
14:29CONFIRMED
CONFIRMED that appears to be the case indeed
14:27FAILURE
FAILURE But stuff is once again not right here (that or maybe it calls of the outdated scenario editor)
14:26TRANSFER
TRANSFER I transferred the scenario to start the exam ruins
14:12TODO
14:04ACHIEVEMENT
ACHIEVEMENT Always look on the bright side of life
13:46SCRIPT
SCRIPT The music start up for this particular dungeon has been scripted... This to prevent some unneeded music loads and hearing things you don't want to be heard yet... Rebecca is one of the few characters who has her own theme song (because it was back then hard to get things fully spoken through with the musician (and him underestimating the scope of the original project) Rebecca and Rondomo were the only two characters who actually have music themed to them... There originally were plans to have all playable characters and important key characters have their own theme song, and if this wasn't a low budget project (The budget was so can't get any lower than that) that would have happened.... C'est la vie!
13:43NOTE
NOTE Yes, Irravonia will temporarily leave the party here, but that's not really relevant, that's only one command to get her out and one more command to take her back in... It's the fact that Rebecca comes in for the first time that matters now....
13:42CHARACTER
CHARACTER I've set up some start up configuration for Rebecca who'll join the party upon entering the Exam ruins
0:45STATUS
STATUS I'll only end this session for tonight!
0:45TEST
TEST And I had to redo a lot on this department in the process, but I'm glad I did it now, as the longer I delayed this the more I'd have to redo, so this was a good thing....
0:44FIXED
FIXED stuff
0:06CHARACTER
CHARACTER Made sure the resistances of Eric and Irravonia are all correct!
- = 18 Nov 2019 = -
23:33DONE
DONE Put status resistances visible
21:13TEST
TEST And now to test if the elemental resistances appear in the field menu
21:13VERIFIED
VERIFIED Which also appears to be the case!
21:13TEST
TEST Checking if Rebecca's theme is properly aliassed
21:10VERIFIED
VERIFIED Which appears to be the case
21:10TEST
TEST Checking if the Exam Ruins music is properly aliassed
21:08DONE
DONE Dernor In the field menu the elemental resistances are now shown
20:27ART
ART Zack
19:22MAP
MAP The starting room of the Exams ruins has been added
18:00JCR6
JCR6 Music aliasing for Rebecca's Theme (by Widzy) and Spy vs. Spy (by Matt McFarland)
17:50TRANSFER
TRANSFER I've transferred the exam ruins textures
17:49RESULT
RESULT RIGHT!
17:49TEST
TEST Take XV
17:34EXPERIMENT
EXPERIMENT Let's try this...
17:34RESULT
RESULT Looking good....
17:32TEST
TEST Take XIV
17:31FIXED
FIXED I hope
17:31COCKROACH
COCKROACH Bad luck!
17:31TEST
TEST Take XIII
17:27EXPERIMENT
EXPERIMENT Let's try to play it dirty, then....
17:27MYSTERY
MYSTERY For some reason the mouse button is not accepted
17:24TEST
TEST Take XII
17:24DEBUG
DEBUG Let's find out!
17:24HUH
HUH Impossible!!!! What the fuckis going on here!
17:19TEST
TEST Take XI
17:19FIXED
FIXED Moar syntax errors
17:16TEST
TEST Take X
17:16FIXED
FIXED Syntax error
17:14TEST
TEST Take IX
17:09INVESTIGATION
INVESTIGATION This way I can (hopefully) figure this out!
17:09DEBUG
DEBUG Extra line must provide answers
16:53COCKROACH
COCKROACH Rebecca WTF?
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