1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
00:29:24 | CODEROT |  "or" |
00:27:13 | TEST |  Take CDLXVIII |
00:27:13 | SCYNDI |  BoxPic |
- = 25 Mar 2025 = - |
23:01:40 | STATUS |  Next Stop: BoxPic |
23:01:02 | TEST |  Take CDLXVII |
23:01:01 | LINK |  Graphics |
23:00:24 | TEST |  Take CDLXVI |
23:00:13 | CODEROT |  Alpha |
22:59:01 | TEST |  Take CDLXV |
22:59:00 | LINK |  Need |
22:57:39 | TEST |  Take CDLXIV |
22:57:37 | SCYNDI |  Boxes should now be converted |
20:39:51 | STATUS |  Time to convert "boxes" |
20:39:19 | TEST |  Take CDLXIII |
20:39:19 | FIXED |  404 |
20:37:54 | TEST |  Take CDLXII |
20:37:53 | CODEROT |  # |
20:37:02 | TEST |  Take CDLXI |
20:37:00 | CODEROT |  Array start at 0 and not 1 |
20:36:45 | CODEROT |  # |
20:34:49 | TEST |  Take CDLX |
20:34:35 | TECHNO |  Well, I'm gonna add the functions required in the RPG converter step by step. That is as soon as once bounces me an error for non-existence, I'm gonna try to put it in. Well, that sounds easy enough, right? |
20:13:46 | TEST |  Take CDLIX |
20:13:45 | FIXED |  Made sure the Party Sub is loaded before making calls to it. |
19:50:14 | STATUS |  Right! The next stop will be to convert the party sub. It is needed in order to create Young Irravonia (which I need for the first dungeon). |
19:48:45 | TEST |  Take CDLVIII |
19:48:44 | FIXED |  ??? |
19:44:42 | TEST |  Take CDLVII |
19:44:41 | FIXED |  Issue in Scyndi core |
19:29:38 | TEST |  Take CDLVI |
19:29:37 | FIXED |  Bad SASKIA linkup? |
19:16:50 | TEST |  Take CDLV |
19:16:49 | FIXED |  Header error |
19:14:15 | TECHNO |  Take CDLIV |
19:14:11 | TECHNO |  The next step is looking in runtime. I'm pretty sure that things did not go 100% well, and in the end some communication to other parts not yet converted must be made too. |
17:06:26 | STATUS |  All compiler errors finally accounted for. |
17:05:57 | TEST |  Take CDLIII |
17:05:53 | DUMMIED |  Another debug line. Same story as before. |
17:03:14 | TEST |  Take CDLII |
17:03:13 | CODEROT |  ' |
17:02:19 | TEST |  Take CDLI |
17:02:11 | DUMMIED |  Old debug line now causing trouble. If I really have a need for that one it'll have to be rewritten anyway |
17:00:26 | TEST |  Take CDL |
17:00:25 | STATUS |  Field should be covered now, but the next takes will have to confirm this |
16:57:09 | TEST |  Take CDXLIX |
16:56:58 | CODEROT |   Old debug crap |
16:55:45 | TEST |  Take CDXLVIII |
16:55:40 | FIXED |  If you're gonna do it do it right! |
16:54:42 | TEST |  Take CDXLVII |
16:54:42 | SCYNDI |  Kill data from map changes for a specific map |
16:53:53 | ENHANCEMENT |  This should allow Scyndi to kill entire categories in GINIE. |
16:53:35 | CONFIRMED |  At last! |
16:53:16 | TEST |  Take CDXLVI |
16:53:16 | FIXED |  C++ code typo |
16:52:54 | C++ |  Take CDXLV |
16:52:52 | FUCKYOU |  More crap like that |
16:52:44 | C++ |  Take CDXLIV |
16:52:30 | FIXED |  C++ Syntax issues |
16:52:22 | C++ |  Take CDXLIII |
16:35:54 | TEST |  Take CDXLII |
16:35:54 | CODEROT |  Old debug line |
16:30:18 | CONFIRMED |  My Scyndi upgrade does what it has to do! Good! |
16:26:00 | TEST |  Take CDXLI |
16:14:31 | DUMMIED |  I've dummied some code due to lack of proper ways to do this now, only causing more bugs later. I will have to deal with this stuff later! |
16:13:44 | TEST |  Take CDXL |
16:08:17 | ENHANCEMENT |  A small update to the Scyndi compiler that should save me a lot of typing work |
16:07:57 | SCYNDI |  Convert Start GoToFieldMenu |
00:07:00 | STATUS |  Next stop: Field Menu |
00:06:22 | TEST |  Take CDXXXIX |
00:06:21 | CODEROT |  No longer valid callback |
00:05:28 | TEST |  Take CDXXXVIII |
00:05:26 | CONVERT |  Replaced it with a check for a quit request. |
00:05:15 | CODEROT |  Dev.... |
00:04:21 | TEST |  Take CDXXXVII |
00:04:20 | LINK |  Algemene definities |
00:03:01 | TEST |  Take CDXXXVI |
00:02:58 | LINK |  Sys |
00:02:31 | TEST |  Take CDXXXV |
00:02:30 | CODEROT |  Definition no longer valid this way |
00:01:23 | TEST |  Take CDXXXIV |
00:01:22 | FIXED |  404 due to a file ending up in the wrong directory |
- = 24 Mar 2025 = - |
23:48:50 | TEST |  Take CDXXXIII |
23:48:48 | DUMMIED |  Game Jolt references! (May even be REMOVED in the future). |
23:48:27 | SCYNDI |  Achievement link up |
21:35:31 | STATUS |  Next stop: Achievements! |
21:35:04 | TEST |  Take CDXXXII |
21:35:04 | CODEROT |  Bad (read: outdated) linkup method |
21:33:42 | TEST |  Take CDXXXI |
21:33:41 | CODEROT |  "and" |
21:33:19 | TEST |  Take CDXXX |
21:33:19 | CODEROT |  ; needed here |
21:31:16 | TEST |  Take CDXXIX |
21:31:14 | SCYNDI |  Time |
18:19:13 | STATUS |  Next stop: Time |
18:04:03 | TEST |  Take CDXXVIII |
18:04:02 | CODEROT |   Old Interstate call |
18:03:07 | TEST |  Take CDXXVII |
18:03:04 | LINK |  Music |
18:02:33 | TEST |  Take CDXXVI |
18:02:32 | CODEROT |  Direct Lua |
18:01:36 | TEST |  Take CDXXV |
18:01:31 | ENHANCEMENT |  SASKIA load set to "Behavior" |
18:01:29 | SITE |  Added tag ENHANCEMENT |
18:01:01 | CODEROT |  A few more JCR6 references |
17:59:13 | TEST |  Take CDXXIV |
17:59:12 | CODEROT |  Old debug features which no longer work |
17:57:55 | TEST |  Take CDXXIII |
17:57:51 | CODEROT |  Old JCR6 stufff |
17:57:16 | TEST |  Take CDXXII |
17:57:15 | CODEROT |  Temp dummy as new code cannot yet be properly inserted nor debugged |
17:53:12 | TEST |  Take CDXXI |
17:53:11 | CODEROT |  Logging opened treasure chests for permanent removal |
17:49:38 | TEST |  Take CDXX |
17:49:37 | CODEROT |  GetAudio |
17:48:59 | TEST |  Take CDXIX |
17:48:58 | CODEROT |  Load Audio |
17:44:41 | TEST |  Take CDXVIII |
17:44:37 | VOID |  "nil" can sometimes be dirty, yet helpful! |
17:43:01 | TEST |  Take CDXVII |
17:42:59 | LINK |  Internal bundlelink |
17:42:04 | TEST |  Take CDXVI |
17:42:02 | VOID |  ID issue |
17:41:24 | TEST |  Take CDXV |
17:41:23 | FIXED |  QuickMeta not closed |
17:40:45 | TEST |  Take CDXIV |
17:40:45 | CODEROT |  Syntax error |
17:40:29 | TEST |  Take CDXIII |
17:40:13 | CODEROT |  # |
17:39:02 | TEST |  Take CDXII |
17:38:57 | SCYNDI |  Converted MapScript link |
11:16:43 | STATUS |  Next stop: MapScript |
11:15:11 | TEST |  Take CDXI |
11:15:07 | FUCKYOU |  I needed an extra "s" |
11:14:05 | TEST |  Take CDX |
11:10:58 | TODO |  #299 |
11:04:58 | NOTE |  I cannot test this at the present time, though. (And I even feel that if left out not a single soul will notice). |
11:04:24 | SCYNDI |  A bit of a workout on that one. |
- = 23 Mar 2025 = - |
23:47:35 | STATUS |  Well, next stop will be the texture changes when throwing switches with permanent effect. |
23:46:25 | TEST |  Take CDIX |
23:46:24 | CODEROT |  GetAudio |
23:45:33 | TEST |  Take CDVIII |
23:45:32 | LINK |  SString |
23:45:10 | TEST |  Take CDVII |
23:45:07 | DUMMIED |  Here too stuff that I cannot yet work out well. |
23:37:32 | TEST |  Take CDVI |
23:37:29 | VOID |  Link to Flow convert lib |
23:36:41 | TEST |  Take CDV |
23:36:25 | CODEROT |  QuickMeta definition |
23:35:54 | TEST |  Take CDIV |
23:35:53 | FIXED |  Extern definition syntax error |
23:34:57 | TEST |  Take CDIII |
23:34:57 | SCYNDI |  IAA linkup should be converted as far as possible now! |
23:20:50 | C++ |  The Scyndi compiler should now support the "call" metamethod for QuickMeta |
23:20:33 | SCYNDI |  Made a start to IAA |
21:04:44 | STATUS |  Next stop: IAA! |
21:03:32 | TEST |  Take CDII |
21:03:32 | CODEROT |  Old audio routine |
12:44:50 | TEST |  Take CDI |
12:44:47 | DUMMIED |  NALA approach which won't work, so I'll have to dummy this until I need this and can therefore truly develop and debug it. Given that it's about the savegame routine and me having to redo the savegames completely from scratch anyway, it's possible I use part of the routines from Luna's Father. |
12:42:00 | TEST |  Take CD |
12:41:59 | VOID |  var change |
12:41:16 | TEST |  Take CCCXCIX |
12:41:15 | LINK |  Kthura |
12:40:41 | TEST |  Take CCCXCVIII |
12:40:39 | STATUS |  I really HOPE this is gonna work! |
12:39:32 | DONE |  This is partially done now! I need some run-time crashouts to fully take care of places where things are done a tiny bit different, and for the savegame routine I may to do it even more different. |
- = 22 Mar 2025 = - |
23:22:23 | STATUS |  Right! Now the time has come I'll have to deal with the Swap replacement, as I do NOT want any Swap files in this version of the game! |
23:20:54 | TEST |  Take CCCXCVII |
23:20:53 | VOID |  tonumber() |
23:19:54 | TEST |  Take CCCXCVI |
23:19:53 | CODEROT |   Old way of color and alpha |
23:17:40 | TEST |  Take CCCXCV |
23:17:38 | CODEROT |  #- (was done in NIL as -= was a bit hard to do in the early stage) |
23:15:39 | TEST |  Take CCCXCIV |
23:15:38 | FORCE |  Same story, different line |
23:15:03 | TEST |  Take CCCXCIII |
23:15:03 | FORCE |  Let's force a few things. Yup it WILL lead to runtime errors, but those runtime errors will help me more to get it all on the move, I'm afraid. |
23:13:00 | TEST |  Take CCCXCII |
23:12:57 | VOID |  No "with" support in Scyndi, although it may not be such a bad idea to implement it. |
23:11:03 | TEST |  Take CCCXCI |
23:11:02 | VOID |  ... |
23:10:12 | TEST |  Take CCCXC |
23:10:11 | FUCKYOU |  Another "or" |
23:09:46 | TEST |  Take CCCLXXXIX |
23:09:45 | VOID |  Static functions is really something to check out! |
23:09:10 | TEST |  Take CCCLXXXVIII |
23:09:09 | HUH |  Does it work now? |
23:08:19 | TEST |  Take CCCLXXXVII |
23:08:18 | VOID |  Screen |
23:07:52 | TEST |  Take CCCLXXXVI |
23:07:51 | CODEROT |  "or" |
23:07:23 | TEST |  Take CCCLXXXV |
23:07:22 | CODEROT |  GetFont |
23:07:01 | TEST |  Take CCCLXXXIV |
23:07:00 | CODEROT |  Graphics work differently now |
23:05:31 | TEST |  Take CCCLXXXIII |
23:05:29 | FIXED |  404 |
23:04:17 | TEST |  Take CCCLXXXII |
23:04:15 | HUH |  Is that license correct? Oh well, let's keep it the way it was. |
23:03:40 | COSMETIC |  I did do a cosmetic change here. Message will move faster over the screen. Some people complained about that, and I guess some experiments I did for House of Cards are really useful now. |
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