1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
22:02TEST
TESTAziella Let's see.....
22:01MAPSCRIPT
MAPSCRIPTScyndi saying it's no use as long as Irravonia (Butterfly) isn't available
21:58NOTE
NOTEThat is as far as I'll go for now, but I had to test if Scyndi will respond or not!
21:57MAP
MAPArea 001
21:57CONFIRMED
CONFIRMEDRight-o!
21:43TEST
TESTTake IV
21:43RECOVERED
RECOVEREDLost data due to application conflicts
21:39TEST
TESTTake III
21:39FIXED
FIXEDCode Typo
21:32TEST
TESTTake II
21:32FIXED
FIXEDMusic issue
21:28TEST
TESTA little test!
21:17SASKIA
SASKIABasis for Frudarmon's basement
20:38TRANSFER
TRANSFERScenario (as far as you can speak of that, though).
20:34MAP
MAPThe entrance room of the basement
19:26BOOST
BOOSTPhelynx kid is now stronger!
19:25CONFIRMED
CONFIRMEDIt works
18:24TEST
TESTTake II
18:24FIXED
FIXEDIllegal picture reference
18:20TEST
TESTTesting Kitchen
18:20FOE
FOEPhelynx Girl
18:14ABILITY
ABILITYMjölnir
18:14ABILITY
ABILITYJolt
15:46CONFIRMED
CONFIRMEDGood!
15:42TEST
TESTSmall test
15:41NOTE
NOTEMerya the game should crash since the Phelynx girl has not yet been scripted out
15:41MAPSCRIPT
MAPSCRIPTI've set up the combat that should start whenever you enter the kitchen
15:40OFFTOPIC
OFFTOPICWISDOM!!!!

15:25OFFTOPIC
OFFTOPICThere is no vaccine against stupidity. - Albert Einstein

All true, Albert! All true!

15:24TEST
TESTI can test things now, nonetheless
15:24NOTE
NOTEAs long as Frundarmon has not been challenged and defeated, the kids should respawn every time you enter the kitchen and engage in combat. This is not yet active....
15:23LINK
LINKKitchen linked to kamer system
15:18MAP
MAPKitchen
11:40MAPSCRIPT
MAPSCRIPTSwitch should now work
11:33TEST
TESTTake II
11:33FIXED
FIXEDImage ref error
11:28TEST
TESTLet's see
11:23FOE
FOEFairy Girl
11:22ITEM
ITEMCarrot
11:13FOE
FOEHuman Boy
- = 15 Apr 2020 = -
23:10TEST
TESTStorage
23:09MAP
MAPStorage
21:11FIXED
FIXEDCosmetic Wall Issue
21:07TEST
TESTTake II
21:07LINK
LINKLiving room + Secret passage to the Kamer system
21:06FIXED
FIXEDZone issue
20:58TEST
TESTLet's see if everything I got so far works!
20:57STATUS
STATUSMy first concern now is to make sure the link to the secret dungeon will work.... So that will when this all works be my first thing to do.... Since you do need Irravonia to get further, however I need to test if Scyndi will say that, so......
20:57MAP
MAP Living Room
20:43MAP
MAPSecret Passage
17:11STATUS
STATUSDernor Time for a break
16:27JUDGMENT
JUDGMENTOverall stuff works, but for some reason the AfterDraw is being ignored.... I need to find out why
16:22TEST
TESTTake II
16:22FIXED
FIXEDSome arena errors
16:17STATUS
STATUSAlmost there, but not quite
16:08TEST
TESTTake I
16:07FOE
FOEKid: Elf Girl
16:02NOTE
NOTEThis will be the default attack for all kids
16:02ABILITY
ABILITYAttack in Damnnation
15:56TEST
TESTAgain!
15:56FIXED
FIXEDMore trivial issues
15:52TEST
TESTLet's do it again....
15:52FAILURE
FAILUREBuild failure
15:52FIXED
FIXEDseveral fixes
15:29TEST
TESTSo here goes nothin'
15:29NOTE
NOTEThe game will still crash as I didn't yet script any kids as enemies, but at least I can check if the combat starter is properly called
15:22NOTE
NOTEThis mission will have no random encounters, but fixed encounters.... So this alternate function was needed
15:21MAPSCRIPT
MAPSCRIPTKid fight start
15:16ARENA
ARENAFrundarmon's mansion
14:54TEST
TESTA little test is in order... The game WILL crash, though, but this test can at least show me if the linkups work as they are supposed to be
14:38FIXED
FIXEDAnd a typo fixed that somehow made it into the original game.
14:37SCENARIO
SCENARIOAuto-adaptions
14:36TRANSFER
TRANSFERFrundarmon scenario file
14:33MAP
MAPKid at the entrance
14:30FIXED
FIXEDA little mistake in transferring
14:27TRANSFER
TRANSFERRebecca Graphics for the Children of Frundarmon
14:23C#
C#A few workouts on Stach....
13:01TODO
TODOKitty is hungry, so I guess I gotta feed her ;)
13:01JUDGMENT
JUDGMENTNow I see what I want to see
12:57TEST
TESTTake XXII
12:57FIXED
FIXEDWrong parameter in stretch
12:54TEST
TESTTake XXI - Stretch
12:49TEST
TESTTake XX
12:49FIXED
FIXEDInvalid data
12:44TEST
TESTTake XIX
12:44DEBUG
DEBUGAdded an extra debug line which hopefully provides a few answers
12:41COCKROACH
COCKROACHThis is even more terrible
12:37TEST
TESTTake XVIII
12:37FIXED
FIXED Illegal method call
12:34TEST
TESTTake XVII
12:34VOID
VOIDBuilt in a safety tag
12:16TEST
TESTTake XVI
12:16FIXED
FIXEDMissing index
12:02TEST
TESTTake XV
12:02EXPERIMENT
EXPERIMENTSet to "Small Dark Room"
12:01FIXED
FIXEDPosition
12:01ENHANCEMENT
ENHANCEMENTPre-Rendering Room Headers
11:56TEST
TEST Take XIV
11:56HUH
HUHBut since that was a mapscript destructor I wonder how it could happen in the first place
11:56DUMMIED
DUMMIEDA line that shouldn't be there
11:55HUH
HUHScyndi Yeah, now it works... And I didn't change a single line of code at all... Just re-compiled NALA.... Oh well
11:54TEST
TESTTake XIII
11:52CONFIRMED
CONFIRMEDBuiliding was succesful
11:51GENERAL
GENERALSo let's FORCE our way in
11:51HUH
HUHIt claims a certain fix hasn't been done
- = 14 Apr 2020 = -
23:58TEST
TESTTake XII
23:58FIXED
FIXEDCode typo in link code
23:51TEST
TESTTake XI
23:51FIXED
FIXEDCase errors
23:33TEST
TESTTake X
23:33FIXED
FIXEDLack of "self"
23:32HUH
HUHTake IX does work.... Crazy
23:30HUH
HUH???
23:25TEST
TESTTake VIII
23:25FIXED
FIXEDForgotten #use
23:21TEST
TESTTake VII
23:21FIXED
FIXEDThat takes care of a crash
23:21DUMMIED
DUMMIEDleftover of old plan
23:16TEST
TESTTake VI
23:16DONE
DONE__yellow
23:13TEST
TESTTake VI
23:13FIXED
FIXEDI did need to fix a code typo, though
23:13CONFIRMED
CONFIRMEDAnd NOW it does call the mapscript
23:03TEST
TESTTake V
23:03FIXED
FIXED....
23:03STUPIDITY
STUPIDITYMissnamed mapscript
22:59TEST
TESTTake IV
22:59DEBUG
DEBUGBrendor And hopefully I can now also see if the function is called at all
22:58MAPSCRIPT
MAPSCRIPTArea show
22:58MAP
MAPIrravonia Part of the corridor
22:46MAPSCRIPT
MAPSCRIPTI've set up the system that makes headers of the room you are now in
22:46NOTE
NOTEthis could be due to some little space I'm now dealing with, but the screen being pretty big
22:45JUDGMENT
JUDGMENTIt almost looks like nothing is happening
21:58TEST
TESTTake III
21:58SASKIA
SASKIABase script Frundarmon's mansion
21:37TEST
TESTTake II
21:37STUPIDITY
STUPIDITYHow could I forget about that?
21:36CONFIG
CONFIGMap Meta Data
21:16UPDATED
20:57NOTE
NOTE(This seems so simple, but don't be fooled... This can be quite bothersome, mark my words!)
20:55TEST
TESTTake I
20:55LINK
LINKI've linked the worldmap to this
20:54MAP
MAPEntrance hall Frundarmon's mansion
20:38SCRIPT
SCRIPTI've set up the routine to create the circular darkness effect.... I need to see what is the best method to do this
20:21TRANSFER
TRANSFERCircular Darkness
20:19JCR6
JCR6Unfortunately I need to pack again
20:19FIXED
FIXEDFixed
20:19FAILURE
FAILUREMusic file name error
20:03JCR6
JCR6Repack music
20:03MUSIC
MUSICMusic alias for "Tempting Secrets" for Frundarmon's Mansion
19:56DONE
DONEMapScript Draw callback call
19:30STATUS
STATUSWell, gives me time for a natural break, I suppose
19:30BACKUP
BACKUPIrravonia However the backup tool is still running and that will slow things down, a bit
19:28NALA
NALAmust be recompiled as a ressult
19:28ENHANCEMENT
ENHANCEMENTStretchDraw support
- = 13 Apr 2020 = -
20:31STATUS
STATUSI do need to do a few studies before I can begin on Frundarmon's mansion
20:28GITHUB
GITHUBAdded checkboxes to #146
17:22STATUS
STATUSAs far as #152 goes, there is nothing I can do on the short term... But I'm still on da case.... I'll make my preprations for the Frundarmon's mansion now, as that is my first concern now... But I will keep on investigating the Out of Memory issue, to find out when it's caused, hopefully telling *why* it is caused... Only when I can find that out, I can hope for a fix....
17:15TEST
TESTHeaven.... I'm in Heaven...
17:15FIXED
FIXEDInvalid tag
17:09TEST
TEST
17:08FIXED
FIXEDWorldmap referrece prefix invalid
16:51BUG
BUGFrundarmon's mansion doesn't unlock
16:43TEST
TEST........
16:43FIXED
FIXEDDeclaration error
16:39TEST
TESTZZZZZZZZZ!
16:39FIXED
FIXEDGot rid of an infinite loop
16:33TEST
TESTYAAAAWN!
16:33FIXED
FIXEDKILL! KILL! KILL!
16:01TEST
TESTFuck it!
16:01FIXED
FIXEDGRRRR!
15:46TEST
TESTAnd again!
15:46VOID
VOIDStatic local var error
15:37TEST
TESTAnd another test.... (sigh)
15:37FIXED
FIXEDLack of self
15:31FIXED
FIXEDSyntax error
15:05DEBUG
DEBUGMOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so.....
14:51DUMMIED
DUMMIEDEric More unneeded debug lines
13:26COCKROACH
COCKROACHAt least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm?
- = 12 Apr 2020 = -
1:21NOTE
NOTEIt's not yet linked to any map at all, so trying to enter will crash the game!
1:21WORLDMAP
WORLDMAPFrunarmon's Mansion
1:18ACHIEVEMENT
ACHIEVEMENT"I only wanted 2 see u laughing in the purple rain"
- = 11 Apr 2020 = -
21:50STATUS
STATUSWell I'll see later what to do next
21:44NALA
NALARecompiled
21:29NOTE
NOTEThis does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there.....
21:28DONE
DONEI've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered
21:12DUMMIED
DUMMIEDTwo debug lines I no longer needed and which were only in my way
21:08NOTE
NOTEI can't exactly put my finger on this, but it does look like the swapper could be the source of all evil
20:28STUPIDITY
STUPIDITYDOH!
20:23FAILURE
FAILUREApparently the synchronizing with the debug build didn't go the way it should....
20:22DEBUG
DEBUG#152 -- Let's see if these lines give me any information....
20:22INVESTIGATION
INVESTIGATION#152 -- Let's start the investigation
18:09BUG
BUGThis bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case!
18:09BUG
17:30TEST
TESTTake X
17:29VOID
VOIDI've removed True Death Cap from the regular "Spores" charms
17:23TEST
TESTTake IX
17:23FIXED
FIXEDLet's FORCE our way through then
17:22COCKROACH
COCKROACHDidn work eh?
17:04TEST
TESTTake VIII
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