1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
1:59STATUS
STATUS Scyndi see ya later, alligator!
1:59BACKUP
BACKUP a few mini backups
1:59MYSTERY
MYSTERY not anymore, and it's anybody's gess why this happened at all... Oh well....
1:58FAILURE
FAILURE builder was acting up on me
1:48STATUS
STATUS Brendor Anyway, that is a later concern.... it's time to hit the hay!
1:47OPTIMIZATION
OPTIMIZATION I've moved some code and I hope this prevented some slowdown I was suffering
1:47FIXED
FIXED Anti-foe revivial
1:24TEST
TEST Irravonia Take .... Didn't count!
1:24FIXED
FIXED Irravonia "self"
1:20TEST
TEST ...
1:20MAP
MAP Area ... lost track of counting... but well part of the basement
0:57FIXED
FIXED I've done a few fixes regarding the "Fallen" status....
0:45FIXED
FIXED Eric A few fixes for the undead hound
0:43ABILITY
ABILITY Raise Dead
0:29TEST
TEST Another go, then
0:29FIXED
FIXED Small code issue
0:23FOE
FOE Undead Hound
- = 23 Apr 2020 = -
19:21PLAN
18:04STATUS
STATUS Well, things are getting the right way... I think :)
16:28FIXED
FIXED Coordinate errors Shine
16:08FIXED
FIXED Missing darkness effect Basemet
16:08FIXED
FIXED Aziella Heaven's Light Target error
16:07FIXED
FIXED Mixed Spell Data
15:59FIXED
FIXED Alpha recover forgotten
15:59FIXED
FIXED Code Typo
15:52FIXED
FIXED Code Typo
15:48TEST
TEST And again!
15:48UPDATED
UPDATED Repo
15:48BUBBLE
BUBBLE Alias Focus
15:38MAP
MAP Area 004
15:38MAP
MAP Encounters further worked out
15:29FOE
FOE Corpse
15:29FOE
FOE Zombie Doctor
13:14STATUS
STATUS This covers all for Scyndi as far as Malabia is concerned except for "Holy Shit"... However that move requires quite a lot of grinding to obtain, so I'll test that out later.....
13:12SECRET
SECRET Yeah, there is a certain reference here.....
13:12ABILITY
ABILITY Hellfire
13:09ABILITY
ABILITY Heaven's Light
13:07ABILITY
ABILITY Smite
13:04ACHIEVEMENT
ACHIEVEMENT Resident Evil
12:57ABILITY
ABILITY Pray (Hey, she's a priest after all).
12:55STATUS
STATUS But there's more to come....
12:55STATUS
STATUS This is merely so I can test out Scyndi's new spells
12:54MAP
MAP I've set the random encounters to Zombies only.... but I will add more soon enough....
11:06STATUS
STATUS This animation can be used for all light spells, except "Holy Shit"
11:05SPELLANI
Shine
10:30ABILITY
ABILITY Shine
1:08FIXED
FIXED Merya So that fixes that issue!
1:08CONFIRMED
CONFIRMED Works!
1:04EXPERIMENT
EXPERIMENT Will this work it up?
1:04BUG
BUG Didn't work, as expected
0:58TEST
TEST A little test is in order, though!
0:57MAP
MAP Area 003
0:43MAP
MAP Area 002
0:05STATUS
STATUS The stage is set to start on the basement.... This will be a pretty regular thing to do....
- = 22 Apr 2020 = -
23:59UPDATED
23:59FIXED
FIXED Repository error.... All issue links before that test will cause a 404 bug (something I cannot fix anymore)
23:58BUG
23:57TEST
23:39STATUS
STATUS Order of Onyx: Jeracko Let's see how things will work out when it comes to flying to Cat Island

Furthermore, before I go on with the main question I'll first be working out the basement in Frundarmon's house, and I must also make sure the kids don't pop up now that Frundarmon has gone

23:38FIXED
23:29WORLDMAP
WORLDMAP Phantasar
20:22FIXED
FIXED Tag Typo
20:19FIXED
FIXED Level error
20:03FIXED
FIXED King's room not visible after rejoin
18:37NOTE
NOTE Not a bug, Scyndi will in the medium mode get the average level of the other skill levels always rounded up (to prevent level 0). In the easy mode it's a bit more, and in the hard mode it's still always 1
18:36CHARACTER
CHARACTER Scyndi can now obtain Malabia's power
17:24TEST
TEST Take II
17:24FIXED
FIXED fuck you!
17:16TEST
TEST Let's test this all out, baby!
17:14SASKIA
SASKIA Rejoin script
15:46BOOST
BOOST AP increment back row
15:00OFFTOPIC
OFFTOPIC Dernor I could never imagine this was REALLY a location

Only in the U.S, I suppose :-P

14:17CONFIRMED
CONFIRMED And Frundarmon now works the way I intended him to work.... Good!
14:05TEST
TEST Let's test this again!
14:04BUG
BUG A little error was there in the AI, so I realized
14:04CONFIRMED
CONFIRMED It works, but.....
13:58TEST
TEST I need to test if this actually works the way it should
13:55DONE
DONE Once Frundarmon has gone, the undead kids will lose HP at every draw frame, until they'll fall as well, ending the battle in the process....
0:09TODO
TODO Killing Furdarmon should also kill all kids.... For this the alt-defeat mode should be in place, that or a note on Frundarmon or something... Anyway, I'll worry about that later
0:08FIXED
FIXED Count Error
0:08STATUS
STATUS What has to work works now... Well almost as I have a few nuts to crack still.... Oh well...
- = 21 Apr 2020 = -
23:48TEST
TEST Take SIX!
23:48FIXED
FIXED ???
23:48HUH
HUH ???
23:42TEST
TEST Take FIVE
23:42DONE
DONE Pre-Emptive and Ambushe announcement
23:42FIXED
FIXED No order calc
23:33STATUS
STATUS SIGH!!!!
23:33TEST
TEST Take FOUR!
23:33FIXED
FIXED Enemy ref error
23:28TEST
TEST Take THREE!
23:28FIXED
FIXED Forgotten directory
23:28STUPIDITY
STUPIDITY PIEMEL!
23:24TEST
TEST Take TWO!
23:24FIXED
FIXED Construction error
23:19TEST
TEST Take ONE!
23:19STATUS
STATUS Rebecca Ready!
23:18UPDATED
UPDATED Lic Info
23:18STATUS
STATUS The question is now, does or doesn't it work
23:18SCRIPT
SCRIPT I've completed the setup for the summon script....
21:06CONFIG
CONFIG Preps for summoning kids
20:27FIXED
FIXED Map reference not in order
18:48BACKUP
BACKUP Running
17:07STATUS
STATUS Time for a little break!
17:04C#
Kitty enhancements
13:02OFFTOPIC
OFFTOPIC Ever seen my little girl before?

12:08FIXED
FIXED Wrong scenario
12:02TEST
TEST Take V
12:02FIXED
FIXED SEE ARE AYE PEA!
11:59TEST
TEST Take IV
11:59FIXED
FIXED Not worthy to talk about
11:55TEST
TEST Take III
11:55FIXED
FIXED Lack of Self
11:55TEST
TEST Take II
11:51FIXED
FIXED Display issue Area 003
11:50FIXED
FIXED Reference error
11:47TEST
TEST So let's put it to the test .... Take I
11:46NOTE
NOTE The boss fight will crash on the moment Frundarmon tries to summon a kid into the fight, but that is a later concern... At least I can test if the fight starts properly at all, as that is already something that I am not fully sure about!
11:45LINK
LINK Linked boss to Scenario
11:43STATUS
STATUS Not there yet, though
11:42SCRIPT
SCRIPT Part of Frundarmon's AI has been worked out!
10:56SCRIPT
SCRIPT Scyndi Module property setup
10:50SCRIPT
SCRIPT Created an empty script for Frundarmon's AI
10:05NOTE
NOTE I still got a lot to do here, though
10:04BOSS
BOSS Frundarmon
10:01TRANSFER
TRANSFER Frundarmon Art
9:59FIXED
FIXED Scyndi
9:58BUG
BUG Where's Scyndi?
9:52NOTE
NOTE (Even the combat link is missing) :P
9:52TEST
TEST Let's first test if everything happens the way it should until the game crashes due to the absence of the boss itself....
9:48NOTE
NOTE This ability will rather serve as a linkup than anything else....
9:47ABILITY
ABILITY Aid Me, My Children!!
9:45NOTE
NOTE Please note the boss fight itself does not yet start, but crash the game in stead (for now)
9:45LINK
LINK Linked to the map
9:43SASKIA
SASKIA Boss scenario script
9:04STATUS
STATUS Now the work must start to get the boss done.... This won't be easy as all Frundarmon does is summon new people... But I'll try to see what I can do....
8:42MAP
MAP Diary on table
8:42STATUS
STATUS Due to the total system lag yesterday I had to try
8:42TEST
TEST Testing Devlog
- = 20 Apr 2020 = -
23:19STATUS
STATUS Now it's time to update a few things
23:19STATUS
STATUS All issues accounted for
23:06TEST
TEST Here we go again
23:04BUG
BUG But there still is nasty crash
23:04CONFIRMED
CONFIRMED Part of the thing is working....
22:47CONFIRMED
CONFIRMED Well the after-stuff works... But now the before stuff must be test
22:40SYSTEM
SYSTEM I think it's getting clear I need a bigger hard drive soon.... :-/
22:35TEST
TEST And here we go again!
22:35FIXED
FIXED GRRR!
22:16TEST
TEST AGAIN!
22:16FUCKYOU
FUCKYOU Denk je echt ALLES te hebben gehad
22:16FAILURE
FAILURE A build error
22:12BACKUP
BACKUP Running
22:10TEST
TEST Brendor Another test (which will likely take an eternity)
22:10FIXED
FIXED Tiny fix
22:00FAILURE
FAILURE I wonder why some tools are bugging on me.... Oh well....
21:26FAILURE
FAILURE And more stuff is failing on me it seems
21:21FAILURE
FAILURE Oh well!
21:21MAP
MAP And then to think all I needed to do was to place a spot Merya's scan ability reacts upon
21:20STATUS
STATUS FINALLY!
21:19FAILURE
FAILURE System lag of some reason
21:16SCENARIO
SCENARIO Checkout
21:12FAILURE
FAILURE Why does PowerShell always fail on me?
21:11SASKIA
SASKIA Basis for this encounter, but we're not there yet!
21:09LINK
LINK Link-up Map Script
21:07MAP
MAP Three More Kids
21:04SYSTEM
SYSTEM Some core maintenence
21:02STATUS
STATUS Almost there before I can start on the boss fight, but a few things are left for me to do though
21:01CONFIRMED
CONFIRMED All cool!
20:58TEST
TEST Let's run a small test
17:58MAP
MAP Top floor
13:55TEST
TEST Another one, then
13:54NOTE
NOTE Older savegames will "suffer" here
13:54FIXED
FIXED Merya Kid disappear K3 error on loading savegames
13:48TEST
TEST Had no time yesterday, but let's get things going now to test the two boys I added
- = 19 Apr 2020 = -
23:20REMINDER
1:08NOTE
NOTE Little girls from Flanders and the Netherlands... Sorry to burst your bubble, but K3 does not refer to a certain girl band....
1:07CONFIRMED
CONFIRMED The K3 encounter works
0:54FIXED
FIXED Irravonia SHIT!
- = 18 Apr 2020 = -
23:34SASKIA
SASKIA K3 script
15:28FOE
FOE Befindo Boy
15:00ABILITY
ABILITY Sleep
0:16NOTE
NOTE (This is also why I rarely work with fixed encounters).
0:16STATUS
STATUS The next thing is to make all encounters on the 2nd floor work
0:15STATUS
STATUS GOOD!
0:11FIXED
FIXED Missing wind
0:07FIXED
FIXED Stairways on the 2nd floor were inoperative
- = 17 Apr 2020 = -
23:34CONFIRMED
CONFIRMED At last!
23:13TEST
TEST Take V
23:13FIXED
FIXED I think?
20:28TEST
TEST Take IV
20:28DEBUG
DEBUG More debug lines
20:28HUH
HUH Things are not going well
20:28FIXED
FIXED Blockmap issue
20:12TEST
TEST Take III
20:12FIXED
FIXED Syntax error
20:11TEST
TEST Take II
20:08FIXED
FIXED Kids appearing when they should not and vice versa
20:08FIXED
FIXED Check wrong
20:01TEST
TEST Test Take I
20:00LINK
LINK Link-up in Kthura
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