1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
21:40SITE
SITE Added tag YOUTUBE
21:31MAP
MAP Created Area 007 in the Exam Ruins
19:51FIXED
FIXED Much of Kthura issues
19:42KTHURA
KTHURA Recompiling the editor
19:42KTHURA
KTHURA "void KillMe()"
19:31FIXED
FIXED Querydata error in Kthura Scripting link
18:44DONE
DONE Some shopping that was several months overdue
15:18STATUS
STATUS it FINALLY appears to be working, but a final test is required
15:12TEST
TEST Aziella MCMLXVIII
15:12COCKROACH
COCKROACH ALMOST THERE.....
15:10TEST
TEST MCMLXXVI
15:10STUPIDITY
STUPIDITY IDIOT!
15:08TEST
TEST Take MDCMLXXV
15:08FIXED
FIXED GRRRRR!!!!
15:07TEST
TEST Take CII
15:07DEBUG
DEBUG sigh
15:05COCKROACH
COCKROACH Well the impossible bug is gone, but nothig appears to happen, and I wonder why!
15:01TEST
TEST Take CI
15:01FUCKYOU
FUCKYOU FUCK YOU!
14:59TEST
TEST Take C
14:59SOLVED
SOLVED Ah.... So that was where it went wrong... somehow....
14:57STATUS
STATUS Long live artificial stupidity
14:56EXPERIMENT
EXPERIMENT You can't fix what ain't broken, but perhaps I can work around whatever the computer THINKS to be a bug
14:52COCKROACH
COCKROACH If the cause of this is not found, I have to give up this project.... (and programming altogether!)
14:52COCKROACH
COCKROACH My computer makes claims that cannot be true
14:48TEST
TEST Take V
14:48COCKROACH
COCKROACH
14:46STATUS
STATUS How many more takes do I need for something as silly as this?
14:46TEST
TEST Take IV
14:46FIXED
FIXED ????
14:46HUH
HUH WHAT THE....?
14:43TEST
TEST Take III
14:43FIXED
FIXED Illegal function call giving a rather funny result
14:40TEST
TEST Merya Take III
14:40FIXED
FIXED function not properly ended
14:38TEST
TEST Take II
14:38VOID
VOID Parser failure
14:30TEST
TEST Does it work?
14:18MAPSCRIPT
MAPSCRIPT Check out if puzzle was solved correctly
14:18SCRIPT
SCRIPT AddSwap
13:58BUBBLE
BUBBLE Project file adapted
13:57TRANSFER
TRANSFER Yeah I transferred it from Star Story... So WHAT?
13:56AUDIO
AUDIO Jingle for solving puzzles
13:20CONFIRMED
CONFIRMED And NOW everything works as it should.... The check if the puzzle was correctly solved was not yet done, however that should be easy from this point!
13:15TEST
TEST Take XI
13:15FIXED
FIXED Well, fixed that... I hope
13:14BUG
BUG Now a crash happens because of a bad linkthrough command.... This at least proves a linkthrough is tried to be established, so let's not dispair... In Dutch we say that Rome wasn't build in one day either.
13:13CONFIRMED
CONFIRMED NOW something happens, but ....
13:04TEST
TEST Take X
13:04EXPERIMENT
EXPERIMENT Does THIS do the job, then?
13:03FUCKYOU
FUCKYOU Now it appears the linkthrough has not been activated at all.... wtf?
12:59TEST
TEST Take IX
12:59FUCKYOU
FUCKYOU No whining please
12:58TEST
TEST Take VIII
12:58DEBUG
DEBUG More under-da-hood revelations
12:56INVESTIGATION
INVESTIGATION Of course, what is it then?
12:56INVESTIGATION
INVESTIGATION Okay, when eliminating all the impossible, I can at least eliminate the fact that the underlying multi-dimension array (for which NIL needs a seperate library due to Lua not supporting that)
12:54TEST
TEST Take VII to find out!
12:54DEBUG
DEBUG Dernor I wanna know and this debug line will HOPEFULLY let me know
12:40INVESTIGATION
INVESTIGATION Let's find out why, my dear Watson!
12:39BUG
BUG NOTHING HAPPENS, AT ALL!
12:38TEST
TEST Only one way to find out! Take VI
12:38EXPERIMENT
EXPERIMENT Did I properly take care of it now?
12:19FUCKYOU
FUCKYOU RIIIIIIIIIIIIIIGHT!
12:16STATUS
STATUS All field header parse errors appear to be accounted for
12:14TEST
TEST Take V
12:14FIXED
FIXED Scyndi Okay, okay, okay!
12:14STUPIDITY
STUPIDITY MOAR of those
12:13TEST
TEST Take IV
12:13FIXED
FIXED Syntax error
12:06TEST
TEST Take III
12:06FIXED
FIXED Trying to make a void return a value is a bad idea....
12:06STUPIDITY
STUPIDITY PIEMEL!!!!!
12:04TEST
TEST Take II
12:04FIXED
FIXED I did fix a missing function
12:04VOID
VOID I could void that by just using "boolean", but I must fix that bug
12:02BUG
BUG It seems "bool" was not accepted as a delegate
12:00HUH
HUH An arg declaration leads to unknown identifier? Yeah of course it's known, why else would I declare it?
11:54TEST
TEST Test Take I
11:54STATUS
STATUS Wish me luck!
11:43MAPSCRIPT
MAPSCRIPT And I've made sure the jewel buttons change color when you click them.... However they will not yet check if the puzzle was done correctly
11:42FIXED
FIXED Okay, THAT should have a better effect
11:26STUPIDITY
STUPIDITY I messed that up.... New go!
11:14LINK
LINK Rebecca Kthura Object Manipulation features cross state
10:59ACHIEVEMENT
ACHIEVEMENT Die! Die! We all pass away!
But don't wear a frown, cause it's really okay!
You might try 'n hide, and you might try 'n pray!
But we all end up the remains of the day!
10:37STATUS
STATUS First I'll do some preparations for solving the die puzzle
10:36NOTE
NOTE I think I found out why the " causes issues with boxtext, but I will get to that later
- = 28 Nov 2019 = -
22:40CLOSED
22:40CONFIRMED
CONFIRMED And that's the only take I needed... or so it seems
22:37TEST
TEST Take I
22:37DONE
DONE #42 -- All I can check is if no crashes pop up or otherwise undesirable behavior... If it really does what it should do... I can only hope (and pray) some speed is won
22:28CONFIRMED
CONFIRMED It works!
22:24TEST
TEST Take T
22:24FIXED
FIXED And now it SHOULD be fixed
22:24COCKROACH
COCKROACH Nope... But I found the issue now
22:21TEST
TEST Take S
22:21FIXED
FIXED I hope
22:21HUH
HUH Two tables?????? WTF
22:19INVESTIGATION
INVESTIGATION The constructor shows that the parammeters ARE set
22:16TEST
TEST Merya Take R
22:16DEBUG
DEBUG Another debug line
13:00STATUS
STATUS But I'm through my time for today, so I gotta call it.... later!
12:59INVESTIGATION
INVESTIGATION Well, this shows indeed the issue goes further back... The linking feature activating the MapScript linker already didn't recieve these parameters, suggesting that the walk activator or the creator already doesn't send these parameters....
12:49TEST
TEST Take Q
12:49DEBUG
DEBUG Let's narrow this down further by putting a debug note on the place where it all happens
12:46INVESTIGATION
INVESTIGATION Right, all parse issues have been accounted for, and the current debug data shows me that the MapScript linker already doesn't receive the requested parameters, which is to say.... remarkable....
12:40TEST
TEST Take P
12:40CHEAT
CHEAT Another cheat for me
12:39TEST
TEST Scyndi Take O
12:39CHEAT
CHEAT Dirty code
12:37TEST
TEST Take N
12:37FIXED
FIXED "Purity" error
12:30TEST
TEST Take M
12:30FIXED
FIXED Unfinished string
12:27TEST
TEST Take L
12:27FIXED
FIXED And a type issue, but that couldn't cause THIS particular thing, but at least it's fixed...
12:25DEBUG
DEBUG Very werll, an extra debug line in order to track this issue down
0:54BACKUP
BACKUP Running
0:53BUG
BUG I'll sort that out later, as now I'm really reaching my limit for today
0:49STATUS
STATUS Works.... partially.... The parameters do not come in....
0:40TEST
TEST Take K
0:40DONE
DONE String functions to link to mapscripts in clickables
0:39CONFIRMED
CONFIRMED Right-o
0:31TEST
TEST Take J
0:31FIXED
FIXED But I think I fixed one issue
0:26STATUS
STATUS Things do still not work, but I'm tired, so this is how far things'll go I'm afraid for today....
- = 27 Nov 2019 = -
23:20TEST
TEST Take I
23:20FIXED
FIXED Illegal object readout
23:17TEST
TEST Take H
23:17FIXED
FIXED Another issue in this link
23:11TEST
TEST Take G
23:11FIXED
FIXED Illegal state link
23:08TEST
TEST Take F
23:08FIXED
FIXED Brendor ? I hope ?
23:04TEST
TEST E
23:04FIXED
FIXED Illegal function call
22:39TEST
TEST Take D
22:39FIXED
FIXED Double "for" ==> double "end"
22:36TEST
TEST Take C
22:36FIXED
FIXED Keyword code typo error
22:33TEST
TEST Take B
22:33FIXED
FIXED Case error
22:32TEST
TEST Take A
22:31DEBUG
DEBUG Added some debug stuff
22:28SCRIPT
SCRIPT I've set up a way to create clickables from MapScripts
21:43STATUS
STATUS WHATEVER!
21:42TEST
TEST Take VII
21:42FIXED
FIXED ?
21:20TEST
TEST Take VI
21:20VOID
VOID For now I voided this, but this MUST get fixed somehow, one way or another
21:20COCKROACH
COCKROACH Other than that no other options seem possible.....
21:19INVESTIGATION
INVESTIGATION At least I can rule out that the generator is the source of all evil
21:00TEST
TEST Take V
21:00FIXED
FIXED Debug syntax error
20:58DEBUG
DEBUG Hopefully some answers will now be provided!
20:58BUG
BUG Ah, it's that boxtext issue when quotes are in the scenario, and it's completely beyond me (nor anybody with good sense) why this happens
20:49BUG
BUG A linkthrough routine complains about a missing ) and that can be looking for a needle in a haystack to get fixed
20:48TEST
TEST Take IV
20:48FIXED
FIXED Irravonia BoxText Tag case error
20:35FIXED
FIXED Roll 6 = crash!
20:33TEST
TEST Take III
20:33FIXED
FIXED Field error
20:31TEST
TEST Take II
20:31FIXED
FIXED Syntax error
20:25TEST
TEST Does that work?
20:25LINK
LINK And to the hint sign
20:24LINK
LINK Linked the script to the map
20:24SCRIPT
SCRIPT Init puzzle
13:17MAP
MAP I created the puzzle room... All I can check for now is if the room works as intended
- = 26 Nov 2019 = -
19:51FAILURE
FAILURE First the GMail notifier and then a PROPER WORKING Google Drive App.... I guess Google really wants to become a company with no more good things in the on-line field
- = 25 Nov 2019 = -
22:38BALANCE
BALANCE Set up the skill experience for several moves more in order
22:38FIXED
FIXED AT LAST!
22:25FIXED
FIXED AAAARGH!
22:16BALANCE
BALANCE I've set a command to neutralize this issue
22:05BALANCE
BALANCE End of skill bar way too high... That has been lowered
21:29FIXED
FIXED Oh yeah, that issue
21:25DEBUG
DEBUG I've set up way to check the character skills.... I have the feeling there is some off balance situation here, but I need to check it out!
11:42SKELETON
SKELETON Init puzzle
11:38CLOSED
2:05FIXED
FIXED Did I fix that?
2:05HUH
HUH WTF?
2:02TEST
TEST Another test
2:02FIXED
FIXED Hopefully I fixed the bug that always showd the caster's bar in stead of the target's bar
1:33FIXED
FIXED Eric Spell name error
1:29FAILURE
FAILURE How well people manage to "counter" Lubach after he exposed "right" politics the way it truly is....
1:28TEST
TEST Let's do a little test
1:12TODO
1:09DONE
DONE And the kills will count up when you kill an enemy... Oversoul comes later
0:49DONE
DONE I've set up the meta table for oversoul as well, although the oversoul enemies will not come before I begin on Xenor Bushes North
0:47DONE
DONE Okay, I couldn't resist, taking care of this.... The counter how many specimen you killed of a certain monster will now be counted....
- = 24 Nov 2019 = -
23:17BACKUP
BACKUP Running! And I'm outta here :P
23:17BITBUCKET
BITBUCKET Up-to-date
23:17GITHUB
GITHUB Up-to-date
23:14STATUS
STATUS THAT should do it for today
22:28TEST
TEST Take XXV
22:28BALANCE
BALANCE I lowered the HP of the red slime
22:28FIXED
FIXED And the torches not being animated should now be fixed as well
22:28CONFIRMED
CONFIRMED That was confirmed by the last take
22:27FIXED
FIXED I did fix the wall
22:12TEST
TEST Take XXIV
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