1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 |
16:07:41 | TEST |  Take CCVIII |
16:07:40 | FIXED |  Another just like that |
16:07:15 | TEST |  Take CCVII |
16:07:14 | FIXED |  Syntax error |
16:06:24 | TEST |  Take CCVI |
16:06:23 | LINK |  Sys |
16:06:00 | TEST |  Take CCV |
16:05:20 | FORCE |  Forced link |
16:05:18 | SITE |  Added tag FORCE |
16:04:13 | TEST |  Take CCIV |
16:04:12 | CODEROT |  InterVar in stead of the old crap! |
16:03:11 | TEST |  Take CCIII |
16:03:10 | DONE |  Language settings |
15:51:15 | TEST |  Take CCII |
15:51:14 | VOID |  That doesn't work in Scyndi (yet) |
15:50:05 | TEST |  Take CCI |
15:50:04 | LINK |  InterVar |
15:48:42 | TEST |  Take CC |
15:48:28 | STUDY |  I've studied the tables library used for Dyrt. Most of it it already present in Scyndi's core script. The stuff that is not may be taken care of later (read: added to Scyndi). Either way, this library will be considered obsolute. But I must keep an eye on it. |
15:40:30 | TEST |  Take CXCIX |
15:40:29 | STATUS |  Let's resume the action |
15:39:58 | STATUS |  Hey, as these messages don't appear until they are pushed, you could only see this after my return. |
15:39:37 | STATUS |  Back home |
12:27:59 | STATUS |  However I got an unexpected task outdoors first, so I will attend to that one first. |
12:27:18 | NOTE |  However, I must impress that errors WILL occur, as I deliberately did not fix everything up. This because, I saw a lot of code rot, and I need to take that part up, step-by-step. |
12:26:25 | DONE |  A start has been made to start a new game. |
10:13:19 | STATUS |  So far, so good! |
10:10:37 | TEST |  Take CXCVIII |
10:10:37 | COSMETIC |  Better? |
10:09:38 | TEST |  Take CXCVII |
10:09:38 | COSMETIC |  Version number |
10:03:27 | TEST |  Take CXCVI |
10:03:26 | FIXED |  ? |
10:02:49 | TEST |  Take CXCV |
10:02:49 | STUPIDITY |  Don't be too fast, Jeroen! |
10:02:24 | TEST |  Take CXCIV |
10:02:23 | VOID |  A no longer existent system feature has now been set properly |
09:57:56 | TEST |  Take CXCIII |
09:57:56 | DEBUG |  How does the impossible get possible? |
09:53:34 | TEST |  Take CXCII |
09:53:33 | CODEROT |  Rect |
09:52:46 | TEST |  Take CXCI |
09:52:46 | FIXED |  ? |
09:52:24 | TEST |  Take CXC |
09:52:23 | VOID |  Trouble? |
09:50:19 | TEST |  Take CLXXXIX |
09:48:13 | NOTE |  I got the feeling that one's gonna HAUNT me a lot during the re-production of this game. |
09:47:52 | CODEROT |  StrechDraw -> Stretch |
09:46:01 | VOID |  Other approach |
09:45:50 | SOLVED |  Yup! That's it! |
09:44:23 | TEST |  Take CLXXXVIII |
09:44:21 | DEBUG |  I really wonder |
09:43:09 | TEST |  Take CLXXXVII |
09:43:07 | DEBUG |  I wonder.... |
09:41:53 | TEST |  Take CLXXXVI |
09:41:50 | DEBUG |  Now I placed some extra debug lines in order to locate that SegFault |
09:39:36 | TEST |  Take CLXXXV |
09:39:23 | VERIFIED |  Yup, it appears in the JCR6 list |
09:39:14 | SITE |  Added tag VERIFIED |
09:38:06 | MUSIC |  Transfer: Wilkommen |
01:19:38 | STATUS |  Well, I guess I gotta deal with the music later. |
01:18:49 | TEST |  Take CLXXXIV |
01:18:43 | FAILURE |  Segementation Fault |
01:16:03 | TEST |  Take CLXXXIII |
01:16:01 | FIXED |  Coderot void linkage error |
01:15:02 | TEST |  Take CLXXXII |
01:15:01 | FIXED |  Illegal function call |
01:11:04 | TEST |  Take CLXXXI |
01:11:02 | FIXED |  Extern link error |
01:08:11 | TEST |  Take CLXXX |
01:08:11 | ART |  Background transfer |
01:05:17 | TEST |  Take CLXXIX |
01:05:15 | VOID |  Keyboard controll for now removed from the main menu. Since the game is entirely mouse controlled, I'm not sure if it's a good idea to ever bring it back, but who knows. |
01:00:06 | TEST |  Take CLXXVIII |
01:00:05 | LINK |  Music |
00:59:35 | TEST |  Take CLXXVII |
00:59:33 | CODEROT |  BubSave won't work, I'll for now have loading savegames always disabled. I can (and must) set this properly once savegames can be created. |
00:57:30 | TEST |  Take CLXXVI |
00:57:30 | FIXED |  Code typo |
00:56:58 | TEST |  Take CLXXV |
00:56:57 | CODEROT |  Some "Yes" cases (that's now Events.Yes) |
00:55:12 | TEST |  Take CLXXIV |
00:55:10 | LINK |  events |
00:53:40 | TEST |  Take CLXXIII |
00:53:38 | CODEROT |  This "LuaDoString" command shows a lot of primitivity behind NALA and will really give me a headache in setting up all link code. It will give me a lot to replace. Yet for Dyrt setbacks like these were expected. |
00:51:30 | TEST |  Take CLXXII |
00:51:28 | CODEROT |  OpenURL |
00:51:01 | TEST |  Take CLXXI |
00:50:58 | VOID |  FOr development I've set the loadgame link to cause an error for now. The actual code will come later. |
00:48:39 | TEST |  Take CLXX |
00:48:38 | FUCKYOU |  Code typo |
00:48:17 | TEST |  Take CLXIX |
00:48:17 | CODEROT |  StateExists |
00:47:07 | TEST |  Take CLXVIII |
00:47:06 | CODEROT |  LoadImageFont |
00:46:22 | TEST |  Take CLXVII |
00:46:21 | LINK |  Graphics |
00:45:57 | TEST |  Take CLXVI |
00:45:56 | LINK |  Sys |
00:45:13 | TEST |  Take CLXV |
00:45:10 | VOID |  Sigh! |
00:44:37 | TEST |  Take CLXIV |
00:44:36 | FIXED |  Scope issue caused by an other void |
00:43:48 | TEST |  Take CLXIII |
00:43:47 | VOID |  Another non-init conflict |
00:43:13 | TEST |  Take CLXII |
00:42:30 | VOID |  To prevent this from dominating my project, I've created an image text feature. It was just getting on my nerves to have to deal with that old routine (I only set up in NALA for speed issues, that have no more issues due to ditching monogame). |
00:32:53 | TEST |  Take CLXI |
00:32:52 | VOID |  Fuck it! |
00:32:21 | TEST |  Take CLX |
00:32:20 | CODEROT |  Need Init |
00:15:25 | TEST |  Take CLIX |
00:15:24 | FAILURE |  Something went wrong with compiling Scyndi |
00:13:57 | TEST |  Take CLVIII |
00:13:56 | DONE |  A few adaptions, but for sure more will be needed |
00:12:37 | CONVERT |  Preparational work for the main menu. |
00:07:03 | C++ |  #Say support in Scyndi. |
- = 16 Mar 2025 = - |
22:32:55 | GITHUB |  Github was playing tricks on me, but stuff appears to work now.... And I hope it remains that way... for now. |
21:44:34 | STATUS |  And with that the introduction part is in order |
21:43:40 | TEST |  Take CLVII |
21:43:39 | FIXED |  Property syntax error |
21:41:42 | TEST |  Take CLVI |
21:41:37 | LINK |  Mouse button control conversion |
21:12:33 | JUDGMENT |  So far, so good! |
21:11:11 | TEST |  Take CLV |
21:11:10 | COSMETIC |  Slow down |
21:11:05 | FIXED |  Illegal function call |
21:09:15 | TEST |  Take CLIV |
21:09:14 | VOID |  Scyndi/NIL conflict |
21:06:56 | TEST |  Take CLIII |
21:06:55 | DEBUG |  Why does the game not advance to the next screen? |
21:03:40 | TEST |  Take CLII |
21:03:39 | DONE |  Mouse.Show |
21:00:10 | TEST |  Take CLI |
21:00:09 | CODEROT |  LineRect |
20:55:27 | TEST |  Take CL |
20:55:26 | LINK |  Events |
20:52:57 | TEST |  Take CXLIX |
20:52:56 | CODEROT |  Mouse.X and Mouse.Y |
20:51:45 | TEST |  Take CXLVIII |
20:51:44 | VOID |  Different approach |
20:45:46 | TEST |  Take CXLVII |
20:45:45 | VOID |  Well, I can improvise |
20:42:47 | STATUS |  Yikes, that feature is no longer supported, and even more terrible... not even possible to bring back |
20:40:27 | TEST |  Take CXLVI |
20:40:26 | FUCKYOU |  Directory error |
20:39:18 | TEST |  Take CXLV |
20:39:08 | ART |  Logo Transfer |
20:39:05 | SITE |  Added tag ART |
20:36:18 | VOID |  Tagging |
20:35:09 | TEST |  Take CXLIV |
20:35:08 | FIXED |  Code typo |
20:33:05 | BUG |  but there's still an error. |
20:33:03 | SITE |  Added tag BUG |
20:32:39 | CONFIRMED |  The music works at least. |
20:31:31 | TEST |  Take CXLIII |
20:31:27 | FIXED |  A few things went wrong on the music transfer |
20:31:05 | STATUS |  in the meantime I will have to focus on Dyrt |
20:30:47 | STARSTORY |  This project is almost done. I will soon make the final checkups, and prepare Star Story for release on itch and removal from Game Jolt. |
13:23:57 | LINUX |  Script to quickly update the jukebox data |
13:21:59 | MUSIC |  Epicity transferred |
13:21:57 | SITE |  Added tag MUSIC |
12:07:16 | STATUS |  And now it's a 404 on the music, which was SUPPOSED to happen. |
12:06:39 | TEST |  Take CXLII |
12:06:36 | RECOVER | Right-o |
12:06:34 | SITE |  Added tag RECOVER |
12:06:09 | HUH |  Files disappearing by themselves? |
12:03:24 | TEST |  Take CXLI |
12:03:23 | FONT |  Abigail transferred |
11:57:47 | TEST |  Take CXL |
11:57:46 | FONT |  Blitz Font transferred |
11:55:26 | TEST |  Take CXXXIX |
11:55:25 | SOLVED |  LZMA was the source of "evil" here. |
11:48:52 | COCKROACH |  Persistent, aren't we? |
11:47:34 | TEST |  Take CXXXVIII |
11:47:33 | FIXED |  Fixed that |
11:47:27 | STUPIDITY |  Dir issue |
11:47:15 | HUH |  404 |
11:47:13 | TEST |  Take CXXXVII |
11:44:39 | FONT |  Coolvetica transferred |
11:44:37 | SITE |  Added tag FONT |
11:42:21 | TEST |  Take CXXXVI |
11:42:20 | TRANSFER |  Moar UI art transferred |
11:40:40 | TEST |  Take CXXXV |
11:40:39 | FIXED |  404 |
11:38:52 | TEST |  Take CXXXIV |
11:38:51 | TRANSFER |  Combat gauge |
11:04:10 | TEST |  Take CXXXIII |
11:04:09 | TRANSFER |  General background texture |
11:01:06 | TEST |  Take CXXXII |
11:01:04 | VOID |  First update then draw? |
10:58:50 | TEST |  Take CXXXI |
10:58:46 | HUH |  Infinite loop in main? WTF? |
10:56:58 | TEST |  Take CXXX |
10:56:57 | VOID |  Hello world! |
10:55:45 | TEST |  Take CXXIX |
10:55:45 | NOTE |  Who cares it's dirty. It works! |
10:55:20 | VOID |  Let's use the alias system to void this crap! |
10:50:35 | TEST |  Take CXXVIII |
10:50:32 | VOID |  A NIL -> Scyndi conflict due to execution order of things |
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