1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | ||
15:57 | JUDGMENT | Things do not yet seem fully right |
14:44 | TEST | Take VIII |
14:44 | FUCKYOU | Does that FINALLY cover all of them? |
14:43 | COCKROACH | DA FUUUUUCK! |
14:24 | TEST | Take VII |
14:23 | OFFTOPIC | In memoriam Sean Connery |
14:22 | FIXED | ? |
14:03 | COCKROACH | Fix completely ignored |
13:57 | TEST | Take VI |
13:57 | FIXED | Lack of "self" |
13:49 | TEST | Take V |
13:49 | NOTE | I hope |
13:49 | FIXED | The cockroach... I think |
13:01 | YOUTUBE | Well? |
1:03 | FUCKYOU | Well, fuck it! It may not work tonight, may it! I'll get back onto this tomorrow, then |
0:54 | TEST | Take IV |
0:54 | FORCE | Will this work? |
0:51 | COCKROACH | Fix ignored? |
0:45 | TEST | Take III |
0:45 | FIXED | Case error |
0:39 | FIXED | Syntax error x2 |
0:30 | TEST | Take II |
0:30 | FIXED | Code typo |
0:08 | TEST | Take I |
0:08 | NOTE | I must note it once more, though, no visual effects yet.... Everything that's done now is happening under the hood... The debug log allows me a few insights though |
0:08 | STATUS | From here I can start the test |
0:05 | MAP | Area 003 |
- = 30 Oct 2020 = - | ||
23:43 | STATUS | Not yet entirely done, but far enough to get stuff on the roll... Well, almost |
21:44 | MAPSCRIPT | Puzzle initiator |
21:40 | NOTE | (I could hardly believe this was still missing) |
21:40 | LINK | I've set up an object data link |
16:00 | MAPSCRIPT | Set up a few more preparations in order to get things right for the geo puzzles |
- = 29 Oct 2020 = - | ||
22:02 | GENERATION | License data |
22:02 | FIXED | Bad file name |
22:01 | MAPSCRIPT | I did set up the basis for the mapscript in the Thief's Den |
22:01 | STATUS | I've been in a bit of a slowdown... Sorry about that, but I just did too much and I need to remotivate myself or this will not go well |
0:03 | BACKUP | Running |
0:00 | STATUS | From here I can get into the actual creation of the puzzles themselves, and of course, scripting them out! |
0:00 | STATUS | THAT should do it! |
- = 28 Oct 2020 = - | ||
23:58 | TEST | Take VII |
23:57 | VOID | I don't like it, but here goes nothing |
23:57 | JUDGMENT | Better... But NOT good enough! |
23:56 | TEST | Take VI |
23:56 | KTHURA | A bit of map hacking |
23:56 | FIXED | Calculation error |
23:37 | COCKROACH | Things do not work the way they should... Time to take a look "under the hood" |
23:28 | TEST | Take V |
23:28 | EXPERIMENT | Let's see |
23:26 | TEST | Take IV |
23:26 | VOID | I hope |
23:26 | FUCKYOU | Yeah right |
23:24 | TEST | Take III |
23:24 | FIXED | A var name issue |
23:21 | TEST | Take II |
23:21 | FIXED | And I also saw a few wrong things |
23:21 | STUPIDITY | I forgot a few important things |
23:19 | TEST | Take I |
23:18 | STATUS | No telling if it works, but here goes nothing! |
23:18 | KTHURA | Floor script |
21:14 | STATUS | Other stuff comes later! |
21:14 | CONFIRMED | That part works |
21:11 | TEST | Take IV |
21:10 | FIXED | Color setting |
21:09 | TEST | Take III |
21:09 | FIXED | Many required fixes |
21:01 | TEST | Take II |
21:01 | FIXED | I guess I forgot something |
20:58 | TEST | I need to test if this works |
20:58 | KTHURA | I've set up a script that will make putting Geo Points easier |
18:26 | CONFIRMED | Most stuff appears to be in order. |
18:17 | TEST | Take I |
18:17 | STATUS | At least I can test things until that point is reached |
18:11 | NOTE | From here things will get complicated due to the unique puzzles of this place |
18:09 | MAP | Area 002 |
- = 27 Oct 2020 = - | ||
22:32 | STATUS | The hard work is just about to begin, though! |
22:32 | CONFIRMED | That works |
22:09 | TEST | Let's see how this works out! |
22:08 | MUSIC | Just like the original game this will be "Deadly Deadly Deadly" by Widzy |
22:08 | LINK | Linked to the map |
22:08 | JCR6 | Rebuilding music |
22:07 | LUA | Script for creating music resource adapted for the Thief's Den |
14:48 | STUDY | Now I need to look a few things up in the old code |
14:44 | SASKIA | Basis script |
14:43 | LINK | Linked to worldmap |
14:42 | MAP | First room Thief's Den |
- = 26 Oct 2020 = - | ||
21:53 | TRANSFER | Geo points for the Thief's den |
- = 25 Oct 2020 = - | ||
20:30 | CONFIRMED | It works |
20:23 | TEST | Take III |
20:23 | FIXED | Syntax error |
20:17 | TEST | Take II - Will it work this time? |
20:16 | FAILURE | Something must have gone wrong (The building also went incredibly quick so I wonder) |
20:13 | TEST | I need to put all this to the test, so here goes! |
20:12 | MAPSCRIPT | Put on map, and unlocking Thief's Den |
20:12 | SCENARIO | Checked |
20:11 | FIXED | Texture Fix |
20:04 | LINK | Automatically links |
20:04 | MAPSCRIPT | Empty function for this guy |
19:48 | NOTE | As this entry is not yet linked to any dungeon, expect a crash or otherwise unwanted behavior when you try to enter it |
19:47 | WORLDMAP | Thief's Den |
0:25 | STATUS | This will be a good spot to work from .... |
0:24 | CONFIRMED | But he *is* there after she joined |
0:24 | CONFIRMED | They won't be there prior to Aziïlla joining |
0:14 | NOTE | Please note, speaking to this guy now will crash the game, as I didn't yet script him out! |
0:13 | TEST | As Aziëlla is about to join the group now, perfect time to test this out |
0:13 | MAPSCRIPT | Already set to that |
0:13 | NOTE | Who'll only appear if you are in the New Game+ and only after Aziëlla has joined the party. |
0:12 | MAP | Extra guy added in Gagolton |
- = 24 Oct 2020 = - | ||
19:00 | TODO | Time to serve my food.... It should be ready now and I'm starving! |
19:00 | BUG | |
18:05 | BACKUP | Running |
17:41 | DONE | part of the Independent forest done |
17:41 | DONE | Abyss appears to be okay |
16:50 | TEST | And that will mean I'll get on testing The Abyss |
16:49 | STATUS | I was originally planning get things done on Star Story first, but given my limited time and the conclusion of "Wie is de Mol?" tonight, I decided to can keep it better to testing up Dyrt further.... |
16:33 | FIXED | GJ Crash in Gagolton |
14:28 | BUG | |
12:35 | BUG | Ah yeah, the no access to Game Jolt crash is present in the deserted version of Gagolton as well.... I need to fix that, as this also blocks out The Abyss, and that dungeon is by far too important |
11:41 | TODO | Natural break |
11:40 | NOTE | This was also an issue with my Ryanna builder.... The issue has been found.... My scenario editor has an emergency save timer, and sometimes when I forget to close it, it saves precisely on the same moment the builder tries to include the scenario, and then... BOOM! |
11:40 | FAILURE | build failure |
11:32 | TEST | Take II (this is terrible) |
11:32 | FIXED | Code typo! |
11:22 | TEST | But Of course, we'll have to see if that's true |
11:21 | FIXED | I think I fixed the bug refilling the gauge too quickly in dungeons with infinite encounters |
10:31 | STATUS | Up to the point that I gotta start on "The Thief's Den" it's nothing but testing.... And the Thief's Den cannot be unlocked until the moment Aziëlla enters the party... My plan is now to do this checking work and also get the movement of enemies in Star Story done, however I am thinking to give the Thief's Den priority over the combat engine in Star Story.... After all.. This game is more important at this time |
0:27 | STATUS | With that I've done what I wanted to get done prior to working out the combat stuff in Start Story more.... For the time being this game is in a state that I can combine testing this with doing development work for Star Story |
0:26 | CONFIRMED | That all works |
0:18 | TEST | Take I |
0:18 | NOTE | Well, that should link it all together, but truth is... I don't know if it works... so..... |
0:17 | LINK | Handle |
0:17 | MAPSCRIPT | Handle |
0:17 | SCENARIO | Handle |
0:17 | SASKIA | Handle |
0:07 | NOTE | This will be used to link to the Jukebox and to link back, the link itself has not yet been established |
0:07 | MAPSCRIPT | Jukebox launcher |
0:06 | STUDY | Quick study to make sure ending the jukebox will NOT lead you back to the main menu |
0:01 | STATUS | Handle leads to the Jukebox.... Now due to the license some music I've set up, I've also made the jukebox available in the main menu (to avoid composers complaining that the music was not attributed to them, as the credits only names all composers in general. Many composers want their name accredited to only those songs they contributed, and the Jukebox does just that). |
- = 23 Oct 2020 = - | ||
23:55 | CLOSED | |
23:51 | HUH | And you know what's odd... Handle now just appears in the Hall of Heroes like he should |
23:51 | CONFIRMED | the Lost Ark is operational now |
23:36 | TEST | Take IV |
23:36 | LINK | Let's continue then |
23:36 | FIXED | Banklink |
23:31 | BUG | In map backlink not operational |
23:06 | TEST | Take III |
23:05 | FIXED | (I think) |
23:05 | STUPIDITY | Crap! |
23:05 | COCKROACH | It appears I only got part of the problem |
22:58 | TEST | Take II |
22:58 | FIXED | (And I found more of those) |
22:58 | SOLVED | Found the issue |
22:52 | INVESTIGATION | Why? |
22:52 | COCKROACH | And the gap in the Lost Ark still doesn't work |
22:51 | CONFIRMED | The logs confirm that Handle should just be in the Halls of Music (code typo is not possible due to the usage of copy-and-paste) |
22:42 | TEST | An I'll scan the variable list in the process, to see why Handle didn't appear, as that should NOT be possible in any way |
22:41 | TEST | I need to run another test |
22:40 | FIXED | gap in Lost Ark did not allow Scyndi over, while it should |
22:36 | ANALYSIS | Script analysis render this possibility impossible.... So I need to find out what exactly happened there |
22:35 | BUG | Handle doesn't appear at all in the Hall of Heroes |
19:22 | MAPSCRIPT | He will now only appear if you actually completed the hall of music |
19:22 | MAP | Placed Handle in the Hall of Heroes |
18:52 | NOTE | Handle doesn't yet appear in the Hall of Heroes... Can't do all at once, you know! |
18:19 | TEST | Take V |
18:19 | VOID | Database reference typo.... So let's deliberately put the same reference in command awarding the achievement (is needed or I also need to hack the link to GJ open) |
18:02 | TEST | Take IV |
18:01 | TECHNO | I'm grateful I won't need it anymore in Star Story thanks to no longer be dependent to MonoGame |
18:01 | FIXED | Although I think I found the issue already.... SASKIA works a bit different than a regular language after all |
18:00 | DEBUG | Extra debug lines in the SASKIA script |
17:59 | BUG | Crash |
17:52 | TEST | Take III |
17:52 | VOID | Did I void that issue? |
15:19 | INVESTIGATION | Why? |
15:19 | BUG | For some reason the maptext is not properly read |
14:59 | TEST | And so a test II is in order |
14:59 | FIXED | I saw some damage came up in the dungeon's metadata, so I had to fix that first! |
14:50 | NOTE | Don't tell me the game "Eternal Sonata" is about Chopin and not about Handel, because I already know that! |
14:50 | TEST | Eternal sonata |
14:50 | LINK | Eternal sonata |
14:49 | SASKIA | Eternal sonata |
14:49 | GAMEJOLT | Eternal sonata |
14:30 | ACHIEVEMENT | Eternal Sonata |
14:28 | MAP | Handel |
14:26 | SCENARIO | Re-read this.... I really had to make sure things were done right here |
14:26 | TRANSFER | Scenario |
14:13 | GITHUB | Updated |
14:13 | UPDATED | vUpdate |
14:12 | GENERATION | I also regenerated the monster list in order to make sure the enemies as they appear in the Hall Of Music will be viewable in the Hall of Heroes (if you found Diane Foxey) |
14:11 | GENERATION | Regenerated some important data for the True Abyss |
14:10 | LINK | That links it all together |
14:10 | DONE | Queen put in the True Abyss |
14:10 | DONE | Rammstein put in the True Abyss |
14:09 | DONE | Heaven 17 put in the True Abyss |
14:09 | DONE | Golden Earring put in the True Abyss |
11:15 | STATUS | But first a little break |
11:14 | STATUS | The next step will, of course, be to put in the representative of the Hall of Heroes |
11:13 | STATUS | AT LAST! |
11:13 | CONFIRMED | Pfwew... that works |
11:00 | TEST | Take III (This is beyond silly) |
11:00 | FIXED | Exit data swapped |
10:59 | HUH | DA FUUUUUUUUUCK!? |
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