For some reason the Children Of Frundarmon were never converted in the Foe conversion
18:22:10
TEST
Take MMDLXXX
18:22:09
STATUS
All compiler crap accounted for
18:19:00
TEST
Take MMDLXXIX
18:18:58
VOID
Macro
18:18:28
TEST
Take MMDLXXVIII
18:18:27
CODEROT
Banned 'end'
18:17:07
TEST
Take MMDLXXVII
18:17:05
ARENA
Frundarmon's mansion
17:28:47
TEST
Take MMDLXXVI
17:28:47
CODEROT
iText issue
17:27:15
TEST
Take MMDLXXV
17:27:11
CODEROT
Stretch
17:26:16
TEST
Take MMDLXXIV
17:26:14
VOID
Link Fuck
17:23:56
TEST
Take MMDLXXIII
17:23:54
EXPERIMENT
1
17:21:16
TEST
Take MMDLXXII
17:21:15
FIXED
Music JQL references
17:19:30
TEST
Take MMDLXXI
17:19:27
CODEROT
TImage.W / TImage.H
17:17:12
TEST
Take MMDLXX
17:17:10
ART
Circular Darkness
17:16:03
FIXED
Dominance issue in Felixium
17:14:10
TEST
Take MMDLXIX
17:14:09
STATUS
All compiler crap accounted for, now for the runtime test!
17:13:34
TEST
Take MMDLXVIII
17:13:32
LINK
Graphics
17:12:55
TEST
Take MMDLXVII
17:12:54
FIXED
Missing "Events"
17:11:50
LINK
And another Intervar
17:11:14
TEST
Take MMDLXVI
17:11:05
LINK
Sys & Intervar
17:11:04
TEST
Take MMDLXV
17:09:46
LINK
SString
17:08:48
TEST
Take MMDLXIV
17:08:47
VOID
Dirty code, but sometimes needed!
17:06:00
TEST
Take MMDLXIII
17:05:50
CODEROT
Banned "self"
16:59:36
TEST
Take MMDLXII
10:04:25
MUSIC
Tempting Secrets - Kevin McLeod
09:00:00
SASKIA
Adaptions
08:57:37
SCYNDI
Circular Darkness
08:57:18
MAPSCRIPT
Frundarmon's Mansion
- = 27 May 2025 = -
22:55:55
STATUS
And more comes later.
22:55:39
KTHURA
Frundarmon's Basement
22:55:30
KTHURA
Frundarmon's Mansion
22:15:54
TEST
Take MMDLXI
22:15:49
FIXED
Crash on Merya using items conserving them
22:10:12
TEST
Take MMDLX
22:10:11
FUCKYOU
Init trouble
22:08:38
TEST
Take MMDLIX
22:08:36
STATUS
Finally all compiler crap out of the way
22:07:33
TEST
Take MMDLVIII
22:07:32
LINK
Need
22:07:06
TEST
Take MMDLVII
22:07:05
CODEROT
Color()
22:06:29
TEST
Take MMDLVI
22:06:28
CODEROT
Outdated rotation routines
22:05:47
TEST
Take MMDLV
22:05:46
FIXED
Code typo
22:05:06
TEST
Take MMDLIV
22:05:06
CODEROT
Outdated asset loaders
22:03:48
TEST
Take MMDLIII
22:03:47
CODEROT
Another banned "end"
22:02:56
TEST
Take MMDLII
22:02:55
SPELLANI
Spark
21:59:10
TEST
Take MMDLI
21:59:09
CODEROT
'
21:50:36
TEST
Take MMDL
21:50:28
CODEROT
Banned "end"
21:48:07
TEST
Take MMDXLIX
21:48:07
ARENA
Purple Forest
19:58:19
STATUS
All Teddy2Kthura maps accounted for... Well, for now, as there are a few more to come later!
19:57:58
CHECKED
Cat Beach
19:53:17
KTHURA
Here too some blockmap issues occurred. I do not know if they are all accounted for.
19:52:49
CHECKED
Rayal Palace
19:48:06
KTHURA
A few dominance fixes were in order
19:47:56
CHECKED
Area Beach
19:46:45
STATUS
Well on the way!
19:46:20
CHECKED
Fruskbrando
19:42:37
CHECKED
Yasathar's Temple!
19:40:44
TECHNO
It WILL take longer to do the next test take, though.... It normally skips all unmodified maps, but a lot of maps (fortunately not all of them) have been changed.
19:39:21
STATUS
Well on the way!
19:38:46
CHECKED
Rayal Market Place
19:35:35
CHECKED
Rayal Palace by night
19:31:46
CHECKED
Gagolton
19:25:27
CHECKED
Airom, however I do need to make sure #324 is not an actual issue.
18:55:01
CHECKED
Xenor
17:02:28
KTHURA
This town needed to be modifed manually as this really got spooked up. I did the best I could, though.
17:02:04
CHECKED
Felixium
16:41:13
CHECKED
Grass Plains. The uncompiled loading time is already faster than the loading time for the compiled version was, so this is bound to bring improvement to the game.
16:38:09
NOTE
Some checking may also be done along the way
16:37:15
CHECKED
Purple Forest
16:34:12
CHECKED
Frendor
16:26:45
CHECKED
Eric and Rebecca's house
16:26:32
RECOVER
Well?
16:26:28
FAILURE
Script loss
16:11:58
CHECKED
Shanda's castle is fine
16:11:48
CHECKED
Doubline needed a few adaptions, but passed the test!
16:11:46
SITE
Added tag CHECKED
15:49:35
C++
Take MMDXLVIII
15:49:31
GENERATION
Well, I've made Truvkan do its job
13:00:42
JUDGMENT
I will have to judge the later dungeons, but at least Doubline came through the test pretty well.
12:19:06
FIXED
Saving didn't take place
12:16:11
TEST
Take MMDXLVII
12:16:10
DEBUG
More precise
12:12:21
TEST
Take MMDXLVI
12:12:21
DEBUG
More data needed!
12:10:04
TEST
Take MMDXLV
12:10:03
DEBUG
WTF?
12:09:36
HUH
Segfault?
12:06:23
C++
Take MMDXLIV
12:06:20
NOTE
I made a backup for a reason
12:06:13
C++
The code that will actually alter the maps has been set up.
11:56:22
JUDGMENT
That looks better already.
10:42:20
EXPERIMENT
Take MMDXLIII
10:42:17
EXPERIMENT
Taken a different approach
09:17:21
TEST
Take MMDXLII
09:17:16
DEBUG
Let's figureout what is happening
- = 26 May 2025 = -
23:08:55
BUG
What I see is not what I wanted to see, but I think I know where this goes wrong, and I will have to go for a less good approach, I'm afraid, but I guess this will at least produce results.
22:46:19
C++
Take MMDXLI
22:46:15
BACKUP
I've backed up the Kthura maps (with 7z) to make sure I can easily recover all maps that were not properly handled this way.
22:46:14
SITE
Added tag BACKUP
22:45:14
C++
First a test if this works, if so, the routines that will actually alter the Kthura Maps will be written.
22:44:54
C++
I've set the system now that actual sizes should be calculated.
21:33:28
NOTE
Certainly doesn't justify another take. I can just move on to the next part.
21:33:02
FIXED
A small cosmetic mistake but nothing serious.
21:32:08
C++
Take MMDXL
21:32:06
C++
Picture detection
18:54:14
C++
Take MMDXXXIX
18:54:10
C++
The tool is now only making a quick scan through all maps and their layers. Nothing actually happens yet. But if this part doesn't work I shouldn't even start on the complex stuff, hence this workout.
14:27:47
C++
This is really irritating me, so I'm working out a tool which has to make all picture based maps (those are maps converted from TeddyBear) more efficient (Kthura is object based and TeddyBear is tile based. However this fuckup, has produced very extremely long loading times, and as there are a lot of those maps here, it's about time they are addressed).
10:35:29
TEST
Take MMDXXXVIII
10:35:28
FIXED
Illegal Interstate call
10:29:36
TEST
Take MMDXXXVII
10:29:35
FIXED
404
10:28:32
TEST
Take MMDXXXVI
10:28:28
FIXED
JQL error
10:27:13
TEST
Take MMDXXXV
10:27:12
STATUS
All compiler crap accounted for
10:26:25
TEST
Take MMDXXXIV
10:26:24
VOID
Better?
10:25:38
TEST
Take MMDXXXIII
10:25:37
LINK
InterVar
10:07:13
TEST
Take MMDXXXII
10:07:12
FIXED
Katinka
10:06:39
TEST
Take MMDXXXI
10:06:37
SCYNDI
The Headless Horseman needs a head!
10:06:36
SCYNDI
The Headless Horseman needs a head!
10:00:56
TEST
Take MMDXXX
09:41:14
MERCHANT
Katinka's Weapon Store
09:39:15
MERCHANT
Felicia's Item Store
09:37:14
MAPSCRIPT
Purple Forest
09:32:12
KTHURA
Purple Forest
09:31:58
MUSIC
"How did I get down here?" by Widzy
00:28:33
STATUS
Now before moving on to the next dungeon (Purple Forest), I need to make sure the merchandise here is in order.
00:22:28
TEST
Take MMDXXIX
00:22:27
FIXED
Savespot unreachable due to ANOTHER blockmap issue