Accidentally hit the power button of my PC.... (DOH!)
16:10:19
TEST
Take MMCMLXXX
16:10:19
FIXED
CODE TYPO! (Yeah, I'm a moron).
16:09:46
TEST
Take MMCMLXXIX
16:09:45
MERCHANT
The Black Market
14:16:41
TEST
Take MMCMLXXVIII
14:16:39
FIXED
Blockmap issues
14:09:55
TEST
Take MMCMLXXVII
14:09:49
TEST
Death Caves
14:09:39
SCYNDI
Death Caves
13:16:07
SASKIA
DEATH CAVES
13:10:29
MUSIC
"Girl in the moon" by Nihilore has been chosen for the Death Caves. A good horrortheme suits this place well.
13:06:39
KTHURA
Death Caves
12:30:02
TEST
Take MMCMLXXVI
12:30:01
COCKROACH
More drastic measures required?
12:27:41
TEST
Take MMCMLXXV
12:27:40
JUDGMENT
GRRR! Coordinate adjustment then?
12:27:30
TEST
Take MMCMLXXIV
12:27:28
VOID
Voided the secret passage issue
12:18:36
TEST
Take MMCMLXXIII
12:18:34
MERCHANT
Esther
12:13:01
TEST
Take MMCMLXXII
12:13:00
STATUS
Here goes nothing....
12:12:53
RECOVER
Oh well....
12:12:49
HUH
An important object just disappeared
12:10:20
TEST
Take MMCMLXXI
12:10:18
FUCKYOU
$^@$@(^$*@&^$*$!!!
12:09:11
TEST
Take MMCMLXX
12:09:10
COCKROACH
I hate you!
12:07:39
TEST
Take MMCMLXIX
09:38:47
VOID
SASKIA issue
09:22:45
TEST
Take MMCMLXVIII
09:22:43
MERCHANT
Astrid
- = 07 Jun 2025 = -
17:15:11
TEST
Take MMCMLXVII
17:15:10
FORCE
No good. Let's enforce a recompilation
17:11:29
TEST
Take MMCMLXVI
17:11:28
FIXED
Another blockmap fault
17:08:11
TEST
Take MMCMLXV
17:08:10
FIXED
Blockmap fault
17:06:15
TEST
Take MMCMLXIV
17:06:14
MERCHANT
Michael
17:03:39
TEST
Take MMCMLXIII
17:03:38
FIXED
Code Typo
16:57:55
TEST
Take MMCMLXII
16:57:54
LINK
Kthura (doh!)
16:56:10
TEST
Take MMCMLXI
16:56:09
FIXED
???
16:54:03
TEST
Take MMCMLX
16:54:02
FAILURE
Segmenation fault. The timing couldn't be more rotten and (as usual for seg faults) Nothing clear about how this could happen.
16:49:17
CODEROT
Take MMCMLIX
16:49:13
CODEROT
Case sensitivity voidance no longer needed!
16:45:36
TEST
Take MMCMLVIII
16:45:35
FUCKYOU
GRRR!
16:44:48
TEST
Take MMCMLVII
16:44:47
FIXED
Code typo
16:44:20
TEST
Take MMCMLVI
16:44:19
LINK
Sys
16:43:33
TEST
Take MMCMLV
16:43:32
CODEROT
A banned self escaped me
16:42:01
TEST
Take MMCMLIV
16:35:29
SCYNDI
Umerington
16:15:11
SASKIA
Umerington
15:49:35
KTHURA
Blockmap workout
14:48:36
KTHURA
Truvkan
14:26:09
KTHURA
Importing Umerington
14:23:30
TEST
Take MMCMLIII
14:23:29
FIXED
404
13:29:23
TEST
Take MMCMLII
13:29:21
CODEROT
Banned 'end'
13:00:35
NOTE
The building can take long, because even when the map is treated by Truvkan, forest dungeon always tend to have a lot of objects.
It was for this reason I created the Kthura Compiler
12:58:54
TEST
Take MMCMLI
12:58:39
JCR6
Alias Script
12:56:22
ARENA
Dyrt Forest
12:51:39
CHECKED
The blockmap appears to be in order
12:49:12
CONVERT
Done
11:59:50
KTHURA
And I've also set Truvkan to do its job
11:59:38
KTHURA
Importing the Dyrt Forest. Another old Teddybear map, so this can take awhile.
11:37:41
TEST
Take MMCML
11:37:40
FUCKYOU
CODE ROT!
11:36:28
TEST
Take MMCMXLIX
11:36:26
FUCKYOU
Init error
11:34:14
TEST
Take MMCMXLVIII
11:34:14
ART
Transfer Lightning picture
11:29:43
TEST
Take MMCMXLVII
11:29:42
STATUS
Sigh!
11:29:38
FUCKYOU
Initiation error
11:29:28
TEST
Take MMCMXLVI
11:27:10
TECHNO
I simply had to keep my mind on this, as the system was really going to get me this time.
Anyway, now the actual runtime test comes
11:26:22
TEST
Take MMCMXLV
11:26:20
TEST
Take MMCMXLIV
11:26:19
TEST
Take MMCMXLIII
11:26:17
TEST
Take MMCMXLII
11:26:16
TEST
Take MMCMXLI
11:26:16
TEST
Take MMCMXL
11:26:16
TEST
Take MMCMXXXIX
11:26:12
TEST
Take MMCMXXXVIII
11:26:11
TEST
Take MMCMXXXVII
11:26:10
TEST
Take MMCMXXXVI
11:26:08
SPELLANI
Holy Shit (required me 10 takes, so here goes)
10:59:35
TEST
Take MMCMXXXV
08:07:47
SPELLANI
Lighting
00:26:50
STATUS
Next stop: SpellAni Lightning
00:18:46
TEST
Take MMCMXXXIV
00:18:45
LINK
Graphics
00:17:37
TEST
Take MMCMXXXIII
00:17:32
FUCKYOU
Code rot!
00:17:03
TEST
Take MMCMXXXII
00:17:02
FIXED
Scyndi syntax error
00:16:26
TEST
Take MMCMXXXI
00:16:25
CODEROT
Banned 'end'
00:15:44
TEST
Take MMCMXXX
00:15:44
ARENA
Wasteland
- = 06 Jun 2025 = -
18:04:45
TEST
Take MMCMXXIX
18:04:40
FIXED
Crash worldmap Dyrt
18:01:35
TEST
Take MMCMXXVIII
18:00:38
TEST
Take MMCMXXVII
18:00:36
SCYNDI
Desert
16:58:10
TEST
Take MMCMXXVI
16:58:09
FIXED
JQL Fuckup
16:55:51
TEST
Take MMCMXXV
16:55:50
FIXED
404
16:53:39
TEST
Take MMCMXXIV
16:53:38
SCYNDI
Dyrt Beach
16:50:10
SASKIA
Dyrt Beach
15:55:51
KTHURA
Last workout on the wasteland
15:04:29
KTHURA
Last workout for the beach
13:33:58
TECHNO
And fortunately the biggest map was already done succesfully, so not more time wasted as I feared.
13:33:27
CONFIRMED
Now it works
13:20:36
GENERATION
Take MMCMXXIII
13:20:29
STUPIDITY
Wait a minute... The JQL had to be rebuilt. Well, now that I'm out from the shower, I still gotta waste my time here. GRRR!
13:18:51
FAILURE
Texture failure leading to a segementation failt. I need to investigate that later.
12:27:15
STATUS
And Whill Truvkan will be taking its sweet time, I'm gonna take a shower.
12:26:52
KTHURA
Truvkan running
12:07:13
NOTE
as both the beach and the wasteland will need treatment by Truvkan, and the beach only being a quick hub, I think doing both in once will save me time.
12:06:41
KTHURA
Wasteland
11:17:18
MUSIC
Solipsism by Nihilore is used for the Dyrt Wasteland.
Reasons for the change.
I've heard "The Complex" by Kevin McLeod too much, and I've begun to hate it (a pity as it is a well-written piece, but sometimes overkill in hearing stuff can cause that). And I wanted to give Nihilore more exposure in my work anyway. He/She's a good artist, and he/she deserves more attention.
11:15:20
KTHURA
Dyrt Beach
11:03:04
STATUS
All that's left for me to do as far as the main playthough is concerned can only be done in Dyrt, so let's prepare to get there.
00:33:41
CONFIRMED
The basis works. I guess all stone masters work now, but I'll leave #330 open as a reminder they should all be tested
All stone master datafiles had to be prefixed with SM_
(This has to do with Scyndi's classing system).
23:30:05
SCYNDI
It seems the Stonemaster code was already converted, but a few wrigglings were still required
23:20:53
SCYNDI
Well the Scyndi compiler throws no more errors. Of course, now the actual stuff has only just begun. What I converted so far was only some data.
23:19:50
GENERATION
Take MMCMXII
23:19:49
C++
Compiling
23:19:12
FIXED
Outdated #USE clauses
23:16:27
GENERATION
Take MMCMXI
23:16:21
C++
Compiling
23:16:17
FIXED
Generation fault
23:13:08
SCYNDI
Take MMCMX
23:13:03
GENERATION
Converted to Scyndi
23:12:53
C++
First set up done
21:54:49
LINUX
Well I guess Mr. Torvalds was a bit odd from the start.
21:54:32
RECOVER
Oh... wait... it magically pops up again... odd system... Linux.
21:53:48
FUCKYOU
My source file for the next generation app has disappeared! FUCK YOU!
21:17:05
FAILURE
Reboot is in order?
21:16:51
FAILURE
Device error on Scyndi
21:09:44
BACKUP
Old object files. Some spook up with my work now. So they've for now been archived
20:56:48
STATUS
Before I descent into Dyrt though, first the Stone Masters, as I deliberately didn't wanna do them right away (too little stones to test properly)
20:10:26
STATUS
The Mountain emperor does work properly and that being said all sealed bosses you could take down prior to going to Dyrt have therefore been accounted for.