1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
15:57JUDGMENT
JUDGMENTThings do not yet seem fully right
14:44TEST
TESTTake VIII
14:44FUCKYOU
FUCKYOUDoes that FINALLY cover all of them?
14:43COCKROACH
COCKROACH DA FUUUUUCK!
14:24TEST
TESTTake VII
14:23OFFTOPIC
OFFTOPICIn memoriam

Sean Connery

14:22FIXED
FIXED?
14:03COCKROACH
COCKROACHFix completely ignored
13:57TEST
TESTTake VI
13:57FIXED
FIXEDLack of "self"
13:49TEST
TESTTake V
13:49NOTE
NOTEOnyx:Kirana I hope
13:49FIXED
FIXEDThe cockroach... I think
13:01YOUTUBE
Well?

1:03FUCKYOU
FUCKYOUWell, fuck it! It may not work tonight, may it! I'll get back onto this tomorrow, then
0:54TEST
TESTTake IV
0:54FORCE
FORCEWill this work?
0:51COCKROACH
COCKROACHFix ignored?
0:45TEST
TESTTake III
0:45FIXED
FIXEDCase error
0:39FIXED
FIXEDRebecca Syntax error x2
0:30TEST
TESTTake II
0:30FIXED
FIXEDCode typo
0:08TEST
TESTTake I
0:08NOTE
NOTEI must note it once more, though, no visual effects yet.... Everything that's done now is happening under the hood... The debug log allows me a few insights though
0:08STATUS
STATUSFrom here I can start the test
0:05MAP
MAPArea 003
- = 30 Oct 2020 = -
23:43STATUS
STATUSNot yet entirely done, but far enough to get stuff on the roll... Well, almost
21:44MAPSCRIPT
MAPSCRIPTKirana Puzzle initiator
21:40NOTE
NOTE(I could hardly believe this was still missing)
21:40LINK
LINKI've set up an object data link
16:00MAPSCRIPT
MAPSCRIPTSet up a few more preparations in order to get things right for the geo puzzles
- = 29 Oct 2020 = -
22:02GENERATION
GENERATION License data
22:02FIXED
FIXEDBad file name
22:01MAPSCRIPT
MAPSCRIPTI did set up the basis for the mapscript in the Thief's Den
22:01STATUS
STATUSI've been in a bit of a slowdown... Sorry about that, but I just did too much and I need to remotivate myself or this will not go well
0:03BACKUP
BACKUPRunning
0:00STATUS
STATUSFrom here I can get into the actual creation of the puzzles themselves, and of course, scripting them out!
0:00STATUS
STATUSTHAT should do it!
- = 28 Oct 2020 = -
23:58TEST
TESTTake VII
23:57VOID
VOID Scyndi I don't like it, but here goes nothing
23:57JUDGMENT
JUDGMENTBetter... But NOT good enough!
23:56TEST
TESTTake VI
23:56KTHURA
KTHURAA bit of map hacking
23:56FIXED
FIXEDCalculation error
23:37COCKROACH
COCKROACHScyndi Things do not work the way they should... Time to take a look "under the hood"
23:28TEST
TESTTake V
23:28EXPERIMENT
EXPERIMENTLet's see
23:26TEST
TESTTake IV
23:26VOID
VOIDI hope
23:26FUCKYOU
FUCKYOUYeah right
23:24TEST
TESTTake III
23:24FIXED
FIXEDA var name issue
23:21TEST
TESTTake II
23:21FIXED
FIXEDAnd I also saw a few wrong things
23:21STUPIDITY
STUPIDITYI forgot a few important things
23:19TEST
TESTTake I
23:18STATUS
STATUSNo telling if it works, but here goes nothing!
23:18KTHURA
KTHURAFloor script
21:14STATUS
STATUSOther stuff comes later!
21:14CONFIRMED
CONFIRMEDThat part works
21:11TEST
TESTTake IV
21:10FIXED
FIXEDColor setting
21:09TEST
TESTTake III
21:09FIXED
FIXEDMany required fixes
21:01TEST
TESTTake II
21:01FIXED
FIXEDI guess I forgot something
20:58TEST
TESTI need to test if this works
20:58KTHURA
KTHURAI've set up a script that will make putting Geo Points easier
18:26CONFIRMED
CONFIRMEDMost stuff appears to be in order.
18:17TEST
TESTBrendor Take I
18:17STATUS
STATUSAt least I can test things until that point is reached
18:11NOTE
NOTEFrom here things will get complicated due to the unique puzzles of this place
18:09MAP
MAPArea 002
- = 27 Oct 2020 = -
22:32STATUS
STATUSThe hard work is just about to begin, though!
22:32CONFIRMED
CONFIRMEDThat works
22:09TEST
TESTLet's see how this works out!
22:08MUSIC
MUSICJust like the original game this will be "Deadly Deadly Deadly" by Widzy
22:08LINK
LINKLinked to the map
22:08JCR6
JCR6Rebuilding music
22:07LUA
LUAScript for creating music resource adapted for the Thief's Den
14:48STUDY
STUDYNow I need to look a few things up in the old code
14:44SASKIA
SASKIABasis script
14:43LINK
LINKLinked to worldmap
14:42MAP
MAPFirst room Thief's Den
- = 26 Oct 2020 = -
21:53TRANSFER
TRANSFERGeo points for the Thief's den
- = 25 Oct 2020 = -
20:30CONFIRMED
CONFIRMEDIt works
20:23TEST
TESTTake III
20:23FIXED
FIXEDSyntax error
20:17TEST
TESTTake II - Will it work this time?
20:16FAILURE
FAILURESomething must have gone wrong (The building also went incredibly quick so I wonder)
20:13TEST
TESTI need to put all this to the test, so here goes!
20:12MAPSCRIPT
MAPSCRIPTPut on map, and unlocking Thief's Den
20:12SCENARIO
SCENARIOChecked
20:11FIXED
FIXEDTexture Fix
20:04LINK
LINKIrravonia Automatically links
20:04MAPSCRIPT
MAPSCRIPTEmpty function for this guy
19:48NOTE
NOTEAs this entry is not yet linked to any dungeon, expect a crash or otherwise unwanted behavior when you try to enter it
19:47WORLDMAP
WORLDMAPThief's Den
0:25STATUS
STATUSThis will be a good spot to work from ....
0:24CONFIRMED
CONFIRMEDBut he *is* there after she joined
0:24CONFIRMED
CONFIRMEDThey won't be there prior to Aziïlla joining
0:14NOTE
NOTEPlease note, speaking to this guy now will crash the game, as I didn't yet script him out!
0:13TEST
TESTAs Aziëlla is about to join the group now, perfect time to test this out
0:13MAPSCRIPT
MAPSCRIPTAlready set to that
0:13NOTE
NOTEWho'll only appear if you are in the New Game+ and only after Aziëlla has joined the party.
0:12MAP
MAPExtra guy added in Gagolton
- = 24 Oct 2020 = -
19:00TODO
TODOTime to serve my food.... It should be ready now and I'm starving!
19:00BUG
18:05BACKUP
BACKUPRunning
17:41DONE
DONEpart of the Independent forest done
17:41DONE
DONEAbyss appears to be okay
16:50TEST
TESTAnd that will mean I'll get on testing The Abyss
16:49STATUS
STATUSI was originally planning get things done on Star Story first, but given my limited time and the conclusion of "Wie is de Mol?" tonight, I decided to can keep it better to testing up Dyrt further....
16:33FIXED
FIXEDGJ Crash in Gagolton
14:28BUG
12:35BUG
BUGAh yeah, the no access to Game Jolt crash is present in the deserted version of Gagolton as well.... I need to fix that, as this also blocks out The Abyss, and that dungeon is by far too important
11:41TODO
TODONatural break
11:40NOTE
NOTEThis was also an issue with my Ryanna builder.... The issue has been found.... My scenario editor has an emergency save timer, and sometimes when I forget to close it, it saves precisely on the same moment the builder tries to include the scenario, and then... BOOM!
11:40FAILURE
FAILUREbuild failure
11:32TEST
TESTEric Take II (this is terrible)
11:32FIXED
FIXEDCode typo!
11:22TEST
TESTBut Of course, we'll have to see if that's true
11:21FIXED
FIXEDI think I fixed the bug refilling the gauge too quickly in dungeons with infinite encounters
10:31STATUS
STATUSUp to the point that I gotta start on "The Thief's Den" it's nothing but testing.... And the Thief's Den cannot be unlocked until the moment Aziëlla enters the party... My plan is now to do this checking work and also get the movement of enemies in Star Story done, however I am thinking to give the Thief's Den priority over the combat engine in Star Story.... After all.. This game is more important at this time
0:27STATUS
STATUSWith that I've done what I wanted to get done prior to working out the combat stuff in Start Story more.... For the time being this game is in a state that I can combine testing this with doing development work for Star Story
0:26CONFIRMED
CONFIRMEDThat all works
0:18TEST
TESTTake I
0:18NOTE
NOTEWell, that should link it all together, but truth is... I don't know if it works... so.....
0:17LINK
LINKHandle
0:17MAPSCRIPT
MAPSCRIPTHandle
0:17SCENARIO
SCENARIOHandle
0:17SASKIA
SASKIAHandle
0:07NOTE
NOTEThis will be used to link to the Jukebox and to link back, the link itself has not yet been established
0:07MAPSCRIPT
MAPSCRIPTJukebox launcher
0:06STUDY
STUDYQuick study to make sure ending the jukebox will NOT lead you back to the main menu
0:01STATUS
STATUSHandle leads to the Jukebox.... Now due to the license some music I've set up, I've also made the jukebox available in the main menu (to avoid composers complaining that the music was not attributed to them, as the credits only names all composers in general. Many composers want their name accredited to only those songs they contributed, and the Jukebox does just that).
- = 23 Oct 2020 = -
23:55CLOSED
23:51HUH
HUHAnd you know what's odd... Handle now just appears in the Hall of Heroes like he should
23:51CONFIRMED
CONFIRMEDthe Lost Ark is operational now
23:36TEST
TESTTake IV
23:36LINK
LINKLet's continue then
23:36FIXED
FIXEDBanklink
23:31BUG
BUGIn map backlink not operational
23:06TEST
TESTTake III
23:05FIXED
FIXEDAziella (I think)
23:05STUPIDITY
STUPIDITYCrap!
23:05COCKROACH
COCKROACHIt appears I only got part of the problem
22:58TEST
TESTTake II
22:58FIXED
FIXED(And I found more of those)
22:58SOLVED
SOLVEDFound the issue
22:52INVESTIGATION
INVESTIGATIONWhy?
22:52COCKROACH
COCKROACHAnd the gap in the Lost Ark still doesn't work
22:51CONFIRMED
CONFIRMEDThe logs confirm that Handle should just be in the Halls of Music (code typo is not possible due to the usage of copy-and-paste)
22:42TEST
TESTAn I'll scan the variable list in the process, to see why Handle didn't appear, as that should NOT be possible in any way
22:41TEST
TESTI need to run another test
22:40FIXED
FIXEDgap in Lost Ark did not allow Scyndi over, while it should
22:36ANALYSIS
ANALYSISScript analysis render this possibility impossible.... So I need to find out what exactly happened there
22:35BUG
BUGHandle doesn't appear at all in the Hall of Heroes
19:22MAPSCRIPT
MAPSCRIPTHe will now only appear if you actually completed the hall of music
19:22MAP
MAPPlaced Handle in the Hall of Heroes
18:52NOTE
NOTEHandle doesn't yet appear in the Hall of Heroes... Can't do all at once, you know!
18:19TEST
TESTTake V
18:19VOID
VOIDDatabase reference typo.... So let's deliberately put the same reference in command awarding the achievement (is needed or I also need to hack the link to GJ open)
18:02TEST
TESTTake IV
18:01TECHNO
TECHNOI'm grateful I won't need it anymore in Star Story thanks to no longer be dependent to MonoGame
18:01FIXED
FIXEDAlthough I think I found the issue already.... SASKIA works a bit different than a regular language after all
18:00DEBUG
DEBUGExtra debug lines in the SASKIA script
17:59BUG
BUGCrash
17:52TEST
TESTMerya Take III
17:52VOID
VOIDDid I void that issue?
15:19INVESTIGATION
INVESTIGATIONWhy?
15:19BUG
BUGFor some reason the maptext is not properly read
14:59TEST
TESTAnd so a test II is in order
14:59FIXED
FIXEDI saw some damage came up in the dungeon's metadata, so I had to fix that first!
14:50NOTE
NOTEDon't tell me the game "Eternal Sonata" is about Chopin and not about Handel, because I already know that!
14:50TEST
TESTEternal sonata
14:50LINK
LINKEternal sonata
14:49SASKIA
SASKIAEternal sonata
14:49GAMEJOLT
GAMEJOLTEternal sonata
14:30ACHIEVEMENT
ACHIEVEMENTEternal Sonata
14:28MAP
MAPHandel
14:26SCENARIO
SCENARIORe-read this.... I really had to make sure things were done right here
14:26TRANSFER
TRANSFERScenario
14:13GITHUB
GITHUBUpdated
14:13UPDATED
UPDATEDShanda vUpdate
14:12GENERATION
GENERATIONI also regenerated the monster list in order to make sure the enemies as they appear in the Hall Of Music will be viewable in the Hall of Heroes (if you found Diane Foxey)
14:11GENERATION
GENERATIONRegenerated some important data for the True Abyss
14:10LINK
LINKThat links it all together
14:10DONE
DONEQueen put in the True Abyss
14:10DONE
DONERammstein put in the True Abyss
14:09DONE
DONEHeaven 17 put in the True Abyss
14:09DONE
DONEGolden Earring put in the True Abyss
11:15STATUS
STATUSBut first a little break
11:14STATUS
STATUSDernor The next step will, of course, be to put in the representative of the Hall of Heroes
11:13STATUS
STATUSAT LAST!
11:13CONFIRMED
CONFIRMEDPfwew... that works
11:00TEST
TESTTake III (This is beyond silly)
11:00FIXED
FIXEDExit data swapped
10:59HUH
HUHDA FUUUUUUUUUCK!?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112