1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122
16:07:41TEST
TEST Take CCVIII
16:07:40FIXED
FIXED Another just like that
16:07:15TEST
TEST Take CCVII
16:07:14FIXED
FIXED Syntax error
16:06:24TEST
TEST Take CCVI
16:06:23LINK
LINK Sys
16:06:00TEST
TEST Take CCV
16:05:20FORCE
FORCE BrendorForced link
16:05:18SITE
SITE Added tag FORCE
16:04:13TEST
TEST Take CCIV
16:04:12CODEROT
CODEROTInterVar in stead of the old crap!
16:03:11TEST
TEST Take CCIII
16:03:10DONE
DONE Language settings
15:51:15TEST
TEST Take CCII
15:51:14VOID
VOID That doesn't work in Scyndi (yet)
15:50:05TEST
TEST Take CCI
15:50:04LINK
LINK InterVar
15:48:42TEST
TEST Take CC
15:48:28STUDY
STUDY I've studied the tables library used for Dyrt. Most of it it already present in Scyndi's core script. The stuff that is not may be taken care of later (read: added to Scyndi). Either way, this library will be considered obsolute. But I must keep an eye on it.
15:40:30TEST
TEST Take CXCIX
15:40:29STATUS
STATUS Let's resume the action
15:39:58STATUS
STATUS Hey, as these messages don't appear until they are pushed, you could only see this after my return.
15:39:37STATUS
STATUS Back home
12:27:59STATUS
STATUS However I got an unexpected task outdoors first, so I will attend to that one first.
12:27:18NOTE
NOTE However, I must impress that errors WILL occur, as I deliberately did not fix everything up. This because, I saw a lot of code rot, and I need to take that part up, step-by-step.
12:26:25DONE
DONE A start has been made to start a new game.
10:13:19STATUS
STATUS So far, so good!
10:10:37TEST
TEST Take CXCVIII
10:10:37COSMETIC
COSMETIC Better?
10:09:38TEST
TEST Take CXCVII
10:09:38COSMETIC
COSMETIC Version number
10:03:27TEST
TEST Take CXCVI
10:03:26FIXED
FIXED Irravonia, daughter of Tephondar?
10:02:49TEST
TEST Take CXCV
10:02:49STUPIDITY
STUPIDITY Don't be too fast, Jeroen!
10:02:24TEST
TEST Take CXCIV
10:02:23VOID
VOID A no longer existent system feature has now been set properly
09:57:56TEST
TEST Take CXCIII
09:57:56DEBUG
DEBUG How does the impossible get possible?
09:53:34TEST
TEST Take CXCII
09:53:33CODEROT
CODEROTRect
09:52:46TEST
TEST Take CXCI
09:52:46FIXED
FIXED ?
09:52:24TEST
TEST Take CXC
09:52:23VOID
VOID Trouble?
09:50:19TEST
TEST Take CLXXXIX
09:48:13NOTE
NOTE I got the feeling that one's gonna HAUNT me a lot during the re-production of this game.
09:47:52CODEROT
CODEROTStrechDraw -> Stretch
09:46:01VOID
VOID Other approach
09:45:50SOLVED
SOLVED Yup! That's it!
09:44:23TEST
TEST Take CLXXXVIII
09:44:21DEBUG
DEBUG I really wonder
09:43:09TEST
TEST Take CLXXXVII
09:43:07DEBUG
DEBUG I wonder....
09:41:53TEST
TEST Take CLXXXVI
09:41:50DEBUG
DEBUG Now I placed some extra debug lines in order to locate that SegFault
09:39:36TEST
TEST Take CLXXXV
09:39:23VERIFIED
VERIFIED Eric SylvertinYup, it appears in the JCR6 list
09:39:14SITE
SITE Added tag VERIFIED
09:38:06MUSIC
MUSIC Transfer: Wilkommen
01:19:38STATUS
STATUS Well, I guess I gotta deal with the music later.
01:18:49TEST
TEST Take CLXXXIV
01:18:43FAILURE
FAILURE Segementation Fault
01:16:03TEST
TEST Take CLXXXIII
01:16:01FIXED
FIXED Coderot void linkage error
01:15:02TEST
TEST Take CLXXXII
01:15:01FIXED
FIXED Illegal function call
01:11:04TEST
TEST Take CLXXXI
01:11:02FIXED
FIXED Extern link error
01:08:11TEST
TEST Take CLXXX
01:08:11ART
ART Background transfer
01:05:17TEST
TEST Take CLXXIX
01:05:15VOID
VOID Keyboard controll for now removed from the main menu. Since the game is entirely mouse controlled, I'm not sure if it's a good idea to ever bring it back, but who knows.
01:00:06TEST
TEST Take CLXXVIII
01:00:05LINK
LINK Music
00:59:35TEST
TEST Take CLXXVII
00:59:33CODEROT
CODEROTBubSave won't work, I'll for now have loading savegames always disabled. I can (and must) set this properly once savegames can be created.
00:57:30TEST
TEST Take CLXXVI
00:57:30FIXED
FIXED Code typo
00:56:58TEST
TEST Take CLXXV
00:56:57CODEROT
CODEROTSome "Yes" cases (that's now Events.Yes)
00:55:12TEST
TEST Take CLXXIV
00:55:10LINK
LINK Aziellaevents
00:53:40TEST
TEST Take CLXXIII
00:53:38CODEROT
CODEROTThis "LuaDoString" command shows a lot of primitivity behind NALA and will really give me a headache in setting up all link code. It will give me a lot to replace. Yet for Dyrt setbacks like these were expected.
00:51:30TEST
TEST Take CLXXII
00:51:28CODEROT
CODEROTOpenURL
00:51:01TEST
TEST Take CLXXI
00:50:58VOID
VOID FOr development I've set the loadgame link to cause an error for now. The actual code will come later.
00:48:39TEST
TEST Take CLXX
00:48:38FUCKYOU
FUCKYOU Code typo
00:48:17TEST
TEST Take CLXIX
00:48:17CODEROT
CODEROTStateExists
00:47:07TEST
TEST Take CLXVIII
00:47:06CODEROT
CODEROTLoadImageFont
00:46:22TEST
TEST Take CLXVII
00:46:21LINK
LINK Graphics
00:45:57TEST
TEST Take CLXVI
00:45:56LINK
LINK Sys
00:45:13TEST
TEST Take CLXV
00:45:10VOID
VOID Sigh!
00:44:37TEST
TEST Take CLXIV
00:44:36FIXED
FIXED Scope issue caused by an other void
00:43:48TEST
TEST Take CLXIII
00:43:47VOID
VOID Another non-init conflict
00:43:13TEST
TEST Take CLXII
00:42:30VOID
VOID To prevent this from dominating my project, I've created an image text feature.

It was just getting on my nerves to have to deal with that old routine (I only set up in NALA for speed issues, that have no more issues due to ditching monogame).

00:32:53TEST
TEST Merya the MagpieTake CLXI
00:32:52VOID
VOID Fuck it!
00:32:21TEST
TEST Take CLX
00:32:20CODEROT
CODEROTNeed Init
00:15:25TEST
TEST Take CLIX
00:15:24FAILURE
FAILURE Something went wrong with compiling Scyndi
00:13:57TEST
TEST Take CLVIII
00:13:56DONE
DONE A few adaptions, but for sure more will be needed
00:12:37CONVERT
CONVERT Preparational work for the main menu.
00:07:03C++
C++#Say support in Scyndi.
- = 16 Mar 2025 = -
22:32:55GITHUB
GITHUB Github was playing tricks on me, but stuff appears to work now.... And I hope it remains that way... for now.
21:44:34STATUS
STATUS And with that the introduction part is in order
21:43:40TEST
TEST Take CLVII
21:43:39FIXED
FIXED Property syntax error
21:41:42TEST
TEST Take CLVI
21:41:37LINK
LINK Mouse button control conversion
21:12:33JUDGMENT
JUDGMENT So far, so good!
21:11:11TEST
TEST Take CLV
21:11:10COSMETIC
COSMETIC Slow down
21:11:05FIXED
FIXED Illegal function call
21:09:15TEST
TEST Take CLIV
21:09:14VOID
VOID Scyndi/NIL conflict
21:06:56TEST
TEST Take CLIII
21:06:55DEBUG
DEBUG Why does the game not advance to the next screen?
21:03:40TEST
TEST Take CLII
21:03:39DONE
DONE DernorMouse.Show
21:00:10TEST
TEST Take CLI
21:00:09CODEROT
CODEROTLineRect
20:55:27TEST
TEST Take CL
20:55:26LINK
LINK Events
20:52:57TEST
TEST Take CXLIX
20:52:56CODEROT
CODEROTMouse.X and Mouse.Y
20:51:45TEST
TEST Take CXLVIII
20:51:44VOID
VOID Different approach
20:45:46TEST
TEST Take CXLVII
20:45:45VOID
VOID Well, I can improvise
20:42:47STATUS
STATUS Yikes, that feature is no longer supported, and even more terrible... not even possible to bring back
20:40:27TEST
TEST Take CXLVI
20:40:26FUCKYOU
FUCKYOU Directory error
20:39:18TEST
TEST Take CXLV
20:39:08ART
ART Logo Transfer
20:39:05SITE
SITE Added tag ART
20:36:18VOID
VOID Tagging
20:35:09TEST
TEST Take CXLIV
20:35:08FIXED
FIXED Code typo
20:33:05BUG
BUG but there's still an error.
20:33:03SITE
SITE Added tag BUG
20:32:39CONFIRMED
CONFIRMED The music works at least.
20:31:31TEST
TEST Take CXLIII
20:31:27FIXED
FIXED A few things went wrong on the music transfer
20:31:05STATUS
STATUS Rebecca Slyvertinin the meantime I will have to focus on Dyrt
20:30:47STARSTORY
STARSTORYThis project is almost done. I will soon make the final checkups, and prepare Star Story for release on itch and removal from Game Jolt.
13:23:57LINUX
LINUX Script to quickly update the jukebox data
13:21:59MUSIC
MUSIC Rebecca SlyvertinEpicity transferred
13:21:57SITE
SITE Added tag MUSIC
12:07:16STATUS
STATUS And now it's a 404 on the music, which was SUPPOSED to happen.
12:06:39TEST
TEST Take CXLII
12:06:36RECOVER
Right-o
12:06:34SITE
SITE Added tag RECOVER
12:06:09HUH
HUH Files disappearing by themselves?
12:03:24TEST
TEST Take CXLI
12:03:23FONT
FONT Abigail transferred
11:57:47TEST
TEST Take CXL
11:57:46FONT
FONT Blitz Font transferred
11:55:26TEST
TEST Take CXXXIX
11:55:25SOLVED
SOLVED LZMA was the source of "evil" here.
11:48:52COCKROACH
COCKROACH Persistent, aren't we?
11:47:34TEST
TEST Take CXXXVIII
11:47:33FIXED
FIXED Fixed that
11:47:27STUPIDITY
STUPIDITY Dir issue
11:47:15HUH
HUH 404
11:47:13TEST
TEST Take CXXXVII
11:44:39FONT
FONT Coolvetica transferred
11:44:37SITE
SITE Added tag FONT
11:42:21TEST
TEST Take CXXXVI
11:42:20TRANSFER
TRANSFER Moar UI art transferred
11:40:40TEST
TEST Take CXXXV
11:40:39FIXED
FIXED 404
11:38:52TEST
TEST Scyndi ScorpioTake CXXXIV
11:38:51TRANSFER
TRANSFER Combat gauge
11:04:10TEST
TEST Take CXXXIII
11:04:09TRANSFER
TRANSFER General background texture
11:01:06TEST
TEST Take CXXXII
11:01:04VOID
VOID First update then draw?
10:58:50TEST
TEST Take CXXXI
10:58:46HUH
HUH Infinite loop in main? WTF?
10:56:58TEST
TEST Take CXXX
10:56:57VOID
VOID Hello world!
10:55:45TEST
TEST Take CXXIX
10:55:45NOTE
NOTE Who cares it's dirty. It works!
10:55:20VOID
VOID Let's use the alias system to void this crap!
10:50:35TEST
TEST Take CXXVIII
10:50:32VOID
VOID A NIL -> Scyndi conflict due to execution order of things
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