1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
21:13:39 | DONE |  Points should now be covered |
21:12:56 | VOID |  I found the issue with that debug feature. I think it's fixed now. |
21:08:48 | TEST |  Take DXXXII |
21:08:47 | STATUS |  Next |
21:07:23 | FUCKYOU |  Since it's only a debug feature I've dummied it, but this impossibility isn't very promising for what is to come. |
21:05:39 | CONFIRMED |  Impossibility confirmed. The log could NEVER come up with that if there was any truth on that error. |
21:02:31 | TEST |  Take DXXXI |
21:02:30 | DEBUG |  Not possible I tell ya. This debug line has to confirm this to be impossible! |
20:57:06 | TEST |  Take DXXX |
20:57:06 | CODEROT |   needed xsplit? |
20:51:03 | TEST |  Take DXXIX |
20:51:03 | HUH |  WTF? |
20:49:30 | TEST |  Take DXXVIII |
20:49:30 | HUH |  Better? |
20:46:39 | TEST |  Take DXXVII |
20:46:38 | FUCKYOU |  C-string-format error |
20:44:18 | TEST |  Take DXXVI |
20:44:17 | CODEROT |  SubCollecto |
20:42:36 | TEST |  Take DXXV |
20:42:36 | CODEROT |  Another |
20:40:42 | TEST |  Take DXXIV |
20:40:42 | CODEROT |  :upper() |
19:04:38 | TEST |  Take DXXIII |
19:04:37 | TRANSFER |  Statistics by level |
18:47:41 | TEST |  Take DXXII |
18:47:30 | VOID |  I guess I need to dupe this |
17:20:58 | TEST |  Take DXXI |
17:20:57 | LINK |  Data. One of the few things that didn't undergo any changes at all. |
17:18:02 | TEST |  Take DXX |
17:18:01 | LINK |  Name linkup |
17:16:06 | TEST |  Take DXIX |
17:16:05 | FIXED |  Field error |
17:10:45 | TEST |  Take DXVIII |
17:10:35 | SCYNDI |  GetChar() |
16:34:01 | TEST |  Take DXVII |
16:34:00 | FIXED |  404 due to directory being wrong |
16:28:18 | TEST |  Take DXVI |
16:28:10 | CHARACTER |  Young Irravonia set up |
16:28:06 | SITE |  Added tag CHARACTER |
16:20:39 | STATUS |  Next stop will be to convert the creation script for Young Irravonia |
16:19:10 | TEST |  Take DXV |
16:19:07 | CODEROT |  SubCollecto has become obsolete, as the converter to statistician already takes care of this business. All calls to it should be dummied now. |
16:15:12 | TEST |  Take DXIV |
16:15:11 | DONE |  Function Stat |
16:12:07 | TEST |  Take DXIII |
16:12:07 | STATUS |  I need to start the game to see what to do next |
16:11:35 | MEDICAL |  Quick visit to the dentist. Let's resume the actio |
16:11:33 | SITE |  Added tag MEDICAL |
10:46:39 | TEST |  Take DXII |
10:46:38 | FIXED |  Code Typo |
10:46:32 | TEST |  Take DXI |
10:46:31 | DONE |  Stat |
08:21:33 | TEST |  Take DX |
08:21:33 | FIXED |  Wrong call |
08:20:05 | TEST |  Take DIX |
08:20:05 | DONE |  More workout to get things going well |
08:12:10 | TEST |  Take DVIII |
08:12:08 | MYSTERY |  Oh well.... |
08:11:57 | FIXED |  A level bug on creating a new character. It was never pushed to the character creation function... Who could the game possibly have worked? |
08:06:12 | TEST | |
08:06:10 | LINK |  Sys |
08:05:46 | TEST |  Take DVI |
08:05:46 | HUH |  Error does not make sense |
08:02:04 | TEST |  Take DV |
08:02:01 | SCYNDI |  CreateChar |
07:30:31 | STATUS |  Good! Next stop: Create Character function |
07:29:20 | TEST |  Take DIV |
07:29:19 | FONT |  Party font transferred |
07:27:06 | TEST |  Take DIII |
07:27:03 | ART |  PartyBar Graphics transferred |
07:25:04 | TEST |  Take DII |
07:25:03 | ART |  "Unknown" portrait |
01:03:25 | STATUS |  Right! Now it's only complaining about missing assets (as not all assets have yet been transferred already). That's a good point to resume from later. |
01:02:17 | STATUS |  WOW! And suddenly all encounter errors are accounted for. |
01:01:52 | TEST |  Take DI |
01:01:51 | CODEROT |  It never ends, does it? |
01:01:01 | TEST |  Take D |
01:01:00 | CODEROT |  Well, more.... And that brings me to the 500th take... Not a single bit of playable content yet. |
00:59:44 | TEST |  Take CDXCIX |
00:59:43 | CODEROT |  More of those. What whas I thinking back then? |
00:58:49 | TEST |  Take CDXCVIII |
00:58:47 | FUCKYOU |  Another |
00:58:11 | TEST |  Take CDXCVII |
00:58:10 | CODEROT |  ' |
00:57:19 | TEST |  Take CDXCVI |
00:57:18 | VOID |  Is there really a // bug with += in Scyndi? |
00:55:27 | TEST |  Take CDXCV |
00:55:26 | CODEROT |  "do" |
00:54:43 | TEST |  Take CDXCIV |
00:54:41 | FUCKYOU |  Oh my goodness.. THIS can cause a problem! For now voided, but this will soon be an issue, I tell ya! |
00:52:12 | TEST |  Take CDXCIII |
00:52:09 | FIXED |  Code Typo |
00:51:45 | TEST |  Take CDXCII |
00:51:42 | CODEROT |  DarkText |
00:51:09 | TEST |  Take CDXCI |
00:51:09 | VOID |  How many more of those Alpha fuckups? |
00:50:19 | TEST |  Take CDXC |
00:50:19 | VOID |  .... |
00:49:34 | TEST |  Take CDLXXXIX |
00:49:33 | FUCKYOU |  Another |
00:48:29 | TEST |  Take CDLXXXVIII |
00:48:28 | CODEROT |  Alpha Setting |
00:47:44 | TEST |  Take CDLXXXVII |
00:47:42 | VOID |  Static self |
00:46:45 | TEST |  Take CDLXXXVI |
00:46:45 | VOID |  Font Linkup |
00:44:46 | TEST |  Take CDLXXXV |
00:44:45 | CODEROT |  DarkText |
00:43:34 | TEST |  Take CDLXXXIV |
00:43:32 | LINK |  Intervar |
00:43:02 | TEST |  Take CDLXXXIII |
00:43:01 | CODEROT |  "then" |
00:42:32 | TEST |  Take CDLXXXII |
00:42:32 | VOID |  tonumber |
00:41:36 | TEST |  Take CDLXXXI |
00:41:35 | CODEROT |  JCR6 wrong (I hope this works,though). |
00:40:51 | TEST |  Take CDLXXX |
00:40:51 | LINK |  Sys |
00:40:28 | TEST |  Take CDLXXIX |
00:40:27 | LINK |  Audio |
00:39:47 | TEST |  Take CDLXXVIII |
00:39:46 | FIXED |  Font load error |
00:39:14 | TEST |  Take CDLXXVII |
00:39:14 | LINK |  Graphics |
00:38:39 | TEST |  Take CDLXXVI |
00:38:38 | CODEROT |  NIL.Use |
00:36:57 | TEST |  Take CDLXXV |
00:36:56 | VOID |  Void complete now? |
00:36:19 | TEST |  Take CDLXXIV |
00:36:18 | VOID |  Group CONSTRUCTOR |
00:35:14 | TEST |  Take CDLXXIII |
00:35:14 | CODEROT |  Another |
00:33:59 | TEST |  Take CDLXXII |
00:33:59 | CODEROT |  ; required where NIL could let it slide |
00:31:39 | TEST |  Take CDLXXI |
00:31:38 | VOID |  Crazy stuff |
00:29:51 | TEST |  Take CDLXX |
00:29:50 | FIXED |  Missing head |
00:29:25 | TEST |  Take CDLXIX |
00:29:24 | CODEROT |  "or" |
00:27:13 | TEST |  Take CDLXVIII |
00:27:13 | SCYNDI |  BoxPic |
- = 25 Mar 2025 = - |
23:01:40 | STATUS |  Next Stop: BoxPic |
23:01:02 | TEST |  Take CDLXVII |
23:01:01 | LINK |  Graphics |
23:00:24 | TEST |  Take CDLXVI |
23:00:13 | CODEROT |  Alpha |
22:59:01 | TEST |  Take CDLXV |
22:59:00 | LINK |  Need |
22:57:39 | TEST |  Take CDLXIV |
22:57:37 | SCYNDI |  Boxes should now be converted |
20:39:51 | STATUS |  Time to convert "boxes" |
20:39:19 | TEST |  Take CDLXIII |
20:39:19 | FIXED |  404 |
20:37:54 | TEST |  Take CDLXII |
20:37:53 | CODEROT |  # |
20:37:02 | TEST |  Take CDLXI |
20:37:00 | CODEROT |  Array start at 0 and not 1 |
20:36:45 | CODEROT |  # |
20:34:49 | TEST |  Take CDLX |
20:34:35 | TECHNO |  Well, I'm gonna add the functions required in the RPG converter step by step. That is as soon as once bounces me an error for non-existence, I'm gonna try to put it in. Well, that sounds easy enough, right? |
20:13:46 | TEST |  Take CDLIX |
20:13:45 | FIXED |  Made sure the Party Sub is loaded before making calls to it. |
19:50:14 | STATUS |  Right! The next stop will be to convert the party sub. It is needed in order to create Young Irravonia (which I need for the first dungeon). |
19:48:45 | TEST |  Take CDLVIII |
19:48:44 | FIXED |  ??? |
19:44:42 | TEST |  Take CDLVII |
19:44:41 | FIXED |  Issue in Scyndi core |
19:29:38 | TEST |  Take CDLVI |
19:29:37 | FIXED |  Bad SASKIA linkup? |
19:16:50 | TEST |  Take CDLV |
19:16:49 | FIXED |  Header error |
19:14:15 | TECHNO |  Take CDLIV |
19:14:11 | TECHNO |  The next step is looking in runtime. I'm pretty sure that things did not go 100% well, and in the end some communication to other parts not yet converted must be made too. |
17:06:26 | STATUS |  All compiler errors finally accounted for. |
17:05:57 | TEST |  Take CDLIII |
17:05:53 | DUMMIED |  Another debug line. Same story as before. |
17:03:14 | TEST |  Take CDLII |
17:03:13 | CODEROT |  ' |
17:02:19 | TEST |  Take CDLI |
17:02:11 | DUMMIED |  Old debug line now causing trouble. If I really have a need for that one it'll have to be rewritten anyway |
17:00:26 | TEST |  Take CDL |
17:00:25 | STATUS |  Field should be covered now, but the next takes will have to confirm this |
16:57:09 | TEST |  Take CDXLIX |
16:56:58 | CODEROT |   Old debug crap |
16:55:45 | TEST |  Take CDXLVIII |
16:55:40 | FIXED |  If you're gonna do it do it right! |
16:54:42 | TEST |  Take CDXLVII |
16:54:42 | SCYNDI |  Kill data from map changes for a specific map |
16:53:53 | ENHANCEMENT |  This should allow Scyndi to kill entire categories in GINIE. |
16:53:35 | CONFIRMED |  At last! |
16:53:16 | TEST |  Take CDXLVI |
16:53:16 | FIXED |  C++ code typo |
16:52:54 | C++ |  Take CDXLV |
16:52:52 | FUCKYOU |  More crap like that |
16:52:44 | C++ |  Take CDXLIV |
16:52:30 | FIXED |  C++ Syntax issues |
16:52:22 | C++ |  Take CDXLIII |
16:35:54 | TEST |  Take CDXLII |
16:35:54 | CODEROT |  Old debug line |
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