1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
18:56FOE
FOEGhoul
18:56SITE
SITEA few more fixees
18:31SITE
SITEDevlog Config fixes
18:27ABILITY
ABILITYHades Strike
18:27TRANSFER
TRANSFERArt Ghoul
18:23TRANSFER
TRANSFERArt Raven
18:23FOE
FOEWhite Slime
17:48C#
C#Stach Update
15:37NOTE
NOTEI do need a break now, though, so I'll get back to this later
15:22CONFIG
CONFIGWell the meta data of the temple has been set now anyway, though
15:21STUPIDITY
STUPIDITYOf course, I did forget we also need encounters in Malabia's cave, so perhaps it's prudent to focus on that first....
15:20SASKIA
SASKIABasis script set up which will allow the scripting of the Gordo and also other scenario stuff here, as this will be a very important hub later in the game.
15:18JCR6
JCR6This is gonna take some time
15:17JCR6
JCR6And running
15:17JCR6
JCR6Script adepted
15:17MUSIC
MUSICJust like in the original game "Angevin" by Kevin McLeod will be the background music
15:15MAP
MAPEntrance area Malabia's Temple
15:14PHANTASAR
PHANTASARAnother chapter
- = 26 Mar 2020 = -
20:47UPDATED
20:47STATUS
STATUSMalabia's Cave complete
20:05SCREENSHOT
Aziella
20:00FIXED
FIXEDDatabase error
19:55LINK
LINKScript linked
19:55MAPSCRIPT
MAPSCRIPTUnlock the temple
19:53LINK
LINKAt least I could link something to the worldmap now
19:53MAP
MAPEmpty map for the temple... I'll do the map later
19:52WORLDMAP
WORLDMAPMalabia's Temple
19:27FIXED
FIXEDBlockmap issues due to "rotten objects"
19:23MAP
MAPArea 009
19:06CONFIRMED
CONFIRMEDAnd the linked Game Jolt trophy also kicks in
19:06CONFIRMED
CONFIRMEDAnd so does the achievement, or at least in-game
19:06CONFIRMED
CONFIRMEDThe room 008 puzzle works
18:59TEST
TESTTake V
18:59FIXED
FIXEDTag issue
18:55TEST
TESTTake IV
18:55FIXED
FIXEDAnother
18:52TEST
TESTTake III
18:52FIXED
FIXEDIllegal Static Function Call
18:50TEST
TESTTake II
18:50FIXED
FIXEDCorrupted file
18:11TEST
TESTTake I
18:11STATUS
STATUSNow THIS is gonna require me to do some testing!
18:11MAPSCRIPT
MAPSCRIPTButton links
18:11MAP
MAPArea 008
11:03TEST
TESTLet's see if this works properly
11:03MAP
MAPMerya Area 007
- = 25 Mar 2020 = -
12:59TEST
TESTTake IV
12:59FIXED
FIXEDDominance issue
10:50TEST
TESTTake III
10:50FIXED
FIXEDCode Typo
10:46TEST
TESTTake II
10:46FIXED
FIXEDOrder of Onyx: Rondomo Link 004 => 005 was not working
10:37TEST
TESTLet's see
10:37MAPSCRIPT
MAPSCRIPTA bit of extra scripting was required here to make the "level-effect" possible
10:36MAP
MAPArea 005
- = 24 Mar 2020 = -
19:28MAP
MAPArea 004
19:27VOID
VOIDCorrection due to a cap bug on the latter "J" in XNA
18:27TEST
TESTArea 003
18:26MAP
MAPArea 003
17:57CONFIRMED
CONFIRMEDAnd everything is now cooooool!
17:53TEST
TESTtake XVII (all should work now... at least in room 002)
17:53FIXED
FIXEDBarrier did not open
17:52CONFIRMED
CONFIRMEDAll bugs in the linked button script accounted for... Only one more thing, left for me to do!
17:49TEST
TESTTake XVI
17:49FIXED
FIXEDIllegal method call
17:47TEST
TESTXV
17:46FIXED
FIXEDIllegal function call
17:43TEST
TESTTake XIV
17:43EXPERIMENT
EXPERIMENTDid I fix this, yes or no?
17:42SOLVED
SOLVEDI think I found out what I can do about this, but let's see
17:31TEST
TESTDernor Take XIII
17:31DONE
DONESOme shit beyond any right person's understanding
17:29NOTE
NOTEI realized that can NEVER work
17:29NOTE
NOTEHOLD THE SHOW!
17:28TEST
TESTScyndi Take XII
17:28COCKROACH
COCKROACHI think I need to use some brute force... especially since the better method failed already it no longer matters
17:25TEST
TESTTake XI
17:24EXPERIMENT
EXPERIMENTI think I found a fix for that, or at least a way to crash out when it still happens
17:24NOTE
NOTEIt's clear that some buttons have many dupe definitions, leading to one definition neutralizing the other
17:07TEST
TESTTake X
17:06FIXED
FIXEDAt least that issue's been fixed... Next issue
17:06SOLVED
SOLVEDMultiple ZA_Enter causes some issues, eh?
17:03DEBUG
DEBUGAnd some extra debug to provide some anwers, as this is getting beyond me
17:03FIXED
FIXEDTiny fix
17:03COCKROACH
COCKROACHstill no good
16:22TEST
TESTTake IX
16:22EXPERIMENT
EXPERIMENTso I'll go for the manual approach....
16:21COCKROACH
COCKROACHthe auto-approach doesn't appear to work well
16:06TEST
TESTResuming Take VIII (which I was still running)
16:06NOTE
NOTEDistrubed by another important phone call
15:36TEST
TESTTake VIII
15:36FIXED
FIXEDMain table not updated
15:25TEST
TESTTake VII
15:25STUPIDITY
STUPIDITYTimeout declaration error
15:22TEST
TESTTake VI
15:21FIXED
FIXEDMerya Rebecca Backlink not established
15:13TEST
TESTTake V
15:13DEBUG
DEBUGAnd an debug timeout enforcer has been put in place also
15:12EXPERIMENT
EXPERIMENTI hope I tackled that
15:09BUG
BUGApparently an infinite loop is taking place
15:07TEST
TESTTake IV
15:07FIXED
FIXEDHopefully
15:07SCRIPT
SCRIPTNew Setup
15:07DUMMIED
DUMMIEDFalse setup
15:02TEST
TESTTake III
15:02FIXED
FIXEDCode Typo
14:57FIXED
FIXEDIllegal function calls
14:50TEST
TESTTake II
14:50NOTE
NOTEI HATE case sensitivity..... (It's for a reason I'm experimenting with my own engine (and if unsuccesful I'm gonna make an improved version of Scyndi in order to replace NIL)
14:50FIXED
FIXEDCase Error
14:46TEST
TEST Take I
14:46NOTE
NOTEShanda It's for a reason I'll save the encounters for this dungeon for the very last moment
14:45STATUS
STATUSAnd now it's time to get the test running... Which me luck as this ain't gonna be easy....
14:45MAP
MAPArea 002
14:44DONE
DONEAnswered a long but important phone call
12:58LINK
LINKAchievement linking to mapscript and game jolt
12:52ACHIEVEMENT
ACHIEVEMENTSanity is not required for the job! You're not mad enough to be rejected!
12:49MAPSCRIPT
MAPSCRIPTI've set up system which will check the button puzzles.... No idea if it works though
- = 23 Mar 2020 = -
14:58CLOSED
14:58CONFIRMED
CONFIRMEDIt works
10:59DONE
DONEScyndi #149

Although before I close that issue, I first wanna do a quick test.

10:36CONFIRMED
CONFIRMEDNot only that, but the permanencer on the bridge works too....
10:36CONFIRMED
CONFIRMEDThe bridge works
10:31TEST
TESTTake IV
10:31FIXED
FIXEDBridge didn't appear (although the game did not crash)
10:26TEST
TESTTake III
10:26FIXED
FIXEDAnother
10:23TEST
TESTTake II
10:23FIXED
FIXEDState error
10:18TEST
TESTGotta test it, though
10:18NOTE
NOTEAnd the crash is "fixed" in the process....
10:18MAPSCRIPT
MAPSCRIPTThe bridge should now appear
10:14FIXED
FIXEDDoor room 001 didn't open
10:14FIXED
FIXEDWay back didn't work
10:03NOTE
NOTETarget on the right will for now crash the game, as I didn't yet write the mapscript for that
10:02MAP
MAPArea 001
- = 22 Mar 2020 = -
21:48NOTE
NOTEThe current events will not get me to remove Eric's super file spell "Corona", though
21:48CONFIRMED
CONFIRMEDOh yeah.... achievement 180 worls
21:46SYSTEM
SYSTEMDefragmentation of my portable devices was way too long ago, so let's do that.... This will mostly likely take very extremely long (those are MAGNETIC devices, so I still have to do this).
21:44STATUS
STATUSFor now this will do.... On Sundays I'm always short on time
21:44CONFIRMED
CONFIRMEDAlright
21:44TEST
TESTLet's see
20:49FIXED
FIXEDNot quite, but I got on the right trail... Now it must be fixed for real! (I hope)
20:46TEST
TESTAnother take must confirm that
20:45FIXED
FIXEDI think I fixed that
20:43BUG
BUGBrendor for some reason leaving and re-entering crashes the game....
20:43CONFIRMED
CONFIRMEDThe bolt appears to work, BUT.....
20:28NOTE
NOTEAnd about time too
20:28UPDATED
UPDATEDvUpdate
20:10SECURITY
SECURITYShootings will be terminated immediately if something disappears while the bolt still flies
20:09STATUS
STATUSstill slower, but already a bit quicker than it was... This WILL have to do for now, I'm afraid
20:08TEST
TESTLet's see
20:07NOTE
NOTEThis is not entirely safe.... No objects may be removed as long as the bolt is running, and if that still has to happen, a new table must be created... I hope this will work out, though
20:06EXPERIMENT
EXPERIMENTI've done a little bit of experimenting to see about #151
- = 21 Mar 2020 = -
22:05NOTE
NOTESetting up that mapscript is NOT for today, though
22:05STATUS
STATUSRight... Stuff works now....At least the crash I now got is the crash for the non-existent mapscript method, and that crash could only occur when all other bugs are fixed....
22:01NOTE
NOTEFinal take I hope!
22:01TEST
TESTTake XIX
22:01FIXED
FIXEDSyntax error
21:58TEST
TESTTake XVIII
21:58GITHUB
21:58TEST
TESTreminder #150
21:39NOTE
NOTE(And I'm hope I'm there now, as this is taking its toll on me now)
21:38TEST
TESTTake XVII
21:38FIXED
FIXEDTex reference incorrect
21:30TEST
TESTTake XVI
21:30FIXED
FIXEDLoop kill crash
21:22TEST
TESTTake XV
21:22FIXED
FIXED
21:22SOLVED
SOLVEDMisformed function call
21:13TEST
TESTIrravonia Take XIV
21:13DEBUG
DEBUGI need to know more now
21:13NOTE
NOTEThe outcome is astounding
21:09TEST
TESTTake XIII
21:09DEBUG
DEBUGStill no good on the targets though, so this debug line must get me some answers
20:59TEST
TESTTake XII
20:58STATUS
STATUSclosing in
20:49TEST
TESTTake XI
20:49FIXED
FIXEDKthura issue?
20:49CONFIRMED
CONFIRMEDRight, that appears to be working... Well for a part
20:45TEST
TESTTake X
20:45EXPERIMENT
EXPERIMENTI see... let's see what happens if I .....
20:31TEST
TESTTake IX
20:31DEBUG
DEBUGAdded an extra line that should provide some answers
20:28COCKROACH
COCKROACHStill "no" eh?
20:25TEST
TESTTake VIII
20:25EXPERIMENT
EXPERIMENTAnother attempt
20:20COCKROACH
COCKROACHDidn't work
20:15TEST
TESTTake VII
20:15FIXED
FIXEDSyntax Error
20:11TEST
TESTTake VI
20:11COSMETIC
COSMETICAnd the bolt should move faster now
20:11FIXED
FIXEDA different approach to fix this?
20:08BUG
BUGNo more crashes on shooting itself, but the barriers it should cross are not crossed, and I think I know why
20:03TEST
TESTTake V
20:03VOID
VOIDEric WTF?
20:00TEST
TESTTake IV
20:00FIXED
FIXEDIllegal Method Call
19:56TEST
TESTTake III
19:56STUPIDITY
STUPIDITYNot really a bug, rather stupidity
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