1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:02SCENARIO
SCENARIOTechnobabble room 008
- = 1 Dec 2020 = -
22:09TEST
TESTTake II
22:09DONE
DONESet that right
22:09STUPIDITY
STUPIDITYI realized I forgot something VITAL!
22:00TEST
TESTTake I
22:00STATUS
STATUSLet's test
21:58MAP
MAPArea 007
- = 30 Nov 2020 = -
23:06TEST
TESTQuick check, but not trouble expected here
23:05FIXED
FIXEDSo a little fixup was in order, I suppose
23:05COSMETIC
COSMETICI guess I need to make sure the screen is properly updated when Jeroen opens the room
22:53TEST
TESTRebecca Before all that a small test... Everything here should work, though
22:52STATUS
STATUSThe moment that the checker flag will be waved comes closer, but it will still take some time, though!
22:51NOTE
NOTEI need to make futhre checkups later on the scenario of this place....
22:50MAP
MAPArea 007 Digitopia
- = 28 Nov 2020 = -
19:42TEST
TESTTake III
19:42FIXED
FIXEDWrong brother
19:42HUH
HUHAnd suddenly it doesn't happen anymore, eh? (not that it was possible in the first place)
19:27DEBUG
DEBUGBut I made the error message give more info.... How does it comes to this impossible conclusion?
19:26INVESTIGATION
INVESTIGATIONNothing can make this possible
19:23COCKROACH
COCKROACHStealing is now causingproblems for no reason at all (it would never have worked in the first place)
19:15TEST
TESTTake II
19:15FIXED
FIXEDI hope
19:14COCKROACH
COCKROACHLet's see why
19:14FUCKYOU
FUCKYOUShowhow the cash bug refuses to get fixed
19:10TEST
TESTTake I
19:10STATUS
STATUSOr to say it in Dutch "Doet-ie-'t-of-doet-ie-'t-niet?"

Well I don't need Peter Jan Rens to say that.

19:10STATUS
STATUSDoes it work or doesn't it work?
19:06LINK
LINKAnd now this has been linked, meaning the boss fight should work now... At least I think so...
19:02MAPSCRIPT
MAPSCRIPTBoss configuration
18:59NOTE
NOTEDon't expect an easy fight from these two fuckers. They only appear in the New Game+ and are also in a quest that is in the New Game+ optional... They are not meant to be easy, and if they turn out to be so, they may be boosted
18:58SASKIA
SASKIAClean up of the bosses after they've been defeated
18:58MAP
MAPA few needed map modifications
18:57DONE
DONEEating dinner (hey that's important too, you know)
18:44NOTE
NOTENope, this won't yet activate the boss since this SASKIA portion is not yet linked to the map
18:43SASKIA
SASKIAThe CGA Brothers
18:27NOTE
NOTEScyndi The brothers in the dungeon still ignore you... I did not yet script them after all
18:27BOSS
BOSSCGA Brother 2
18:27BOSS
BOSSCGA Brother 1
12:36CLOSED
12:35CLOSED
12:08TFTREVAMPED
TFTREVAMPEDMerya Testing the tag
12:06SITE
SITEAdded tag TFTREVAMPED
12:06STATUS
STATUSI will have to combine my works for Dyrt with those of TFT REVAMPED now, and Star Story is temporarily on hold. Why this, well Dyrt is entering the final stage of development, after all Digitopia is the game's last dungeon to be added, as the fight against Juggernaut takes place in the city of Gagolton, and once Juggernaut is done, the game is basically ready and then I only need to make sure the most important issues are fixed before releasing the first beta versions. In TFT REVAMPED I only have to translate the LAURA II engine from BlitzMax to C++ which is a lot of work, but not as much as setting up an entire game, and I'll only have to deal with compatibility issues once the engine is fully done... Normally setting up or preparing the engine is only the beginning of the adventure for me, but here it's the end, since I already got the game itself. So that's how my choice came to be. As a result the TFT devlog has also been revived after it was closed some time ago.... (almost 6 months, which is very short). Funny how things can go, eh?
2:38STATUS
STATUSCalling it a day.... See ya
2:38BUG
BUG#266 But fixing that one is a later concern
2:36FUCKYOU
FUCKYOUThat issue WAS fixed.... It magically came back
2:24FIXED
FIXEDI think I fixed the area, as it didn't work the way I planned it
2:17TEST
TESTTake V
2:17VOID
VOIDFUCK YOU FUCKING CRAP COMPUTER!
2:16FUCKYOU
FUCKYOUThe computer voids me?

I DON'T THINK SO!

2:12TEST
TESTTake IV
2:12VOID
VOIDOr at least I hope so
2:11FUCKYOU
FUCKYOUThis error is a lie
2:07TEST
TESTTake III
2:07FIXED
FIXEDCrap.... I hate "self" -- Just a little longer, Jeroen... You'll be free of that crap soon
2:02TEST
TESTTake II
2:02FIXED
FIXEDSyntax Error
1:59SITE
SITEDang! Auto-house keeping... At a tlime like this :-/
1:56NOTE
NOTEOh, yeah, the Kthura Text Editor confused my builder... hahaha, I should have known
1:51FIXED
FIXEDThis should fix that
1:50HUH
HUHBrendor Okay, this is really bad
1:34BACKUP
BACKUPRunning in the background
1:23NOTE
NOTEThe Travel Emblem located behind the backs of the CGA brothers is safe, even though the brothers ignore you at this moment... There's no savespot in that room anyway.
1:23GAMEJOLT
GAMEJOLTAlso updating... Has to be done before the Alpha officially opens
1:22TEST
TESTTake I
1:22MAP
MAPRandom Treasure spots set
1:20NOTE
NOTEBut there is still one thing to do
1:20NOTE
NOTEThat means encounters can be tested now
1:20LINK
LINKLinking this all together
1:20MAP
MAPEric Set this all to the map
1:16FOE
FOEPacked Ghost Version Cyan
1:12FOE
FOEPacked Ghost Version Ember
1:05FOE
FOEPacked Ghost Version Magenta
0:37DATABASE
DATABASEDuplicate foes for easier adaptions
0:34FOE
FOEPacked Ghost Version Red
0:04STATUS
STATUSAs far as digitopia is concerned I'll have to stick when the regular enemies first, so the CGA Brothers will for the time being ignore you, no matter what.
0:03ANNOUNCEMENT
ANNOUNCEMENTThe alpha announcer I programmed to go off on Game Jolt will go off tomorrow (in which tomorrow is speaking from my own time zone, which is OFFICIALLY Central Europe, but geographically western Europe).
- = 27 Nov 2020 = -
23:58REMINDER
REMINDERIt can still go wrong with Juggernaut, the only enemy remaining now.... I hope I will not forget when I'm going to get that boss fight done
23:57GENERATION
GENERATIONThey won't have me this time.... The neg generator is running already
23:56TRANSFER
TRANSFEREnemy art
22:47NOTE
NOTEIt's unfortunately impossible to test if this arena works as intended until I've done the enemies that will inhabit Digitopia
22:39ARENA
ARENADigiopia
17:24STATUS
STATUSWell the next step will be to make encounters possible.... Since this is the last dungeon I'm adding, this will therefore also be the last time I have to go through this... At least in THIS particular game. ;)
16:57NOTE
NOTEThe bosses will (for now) ignore you
16:55MAP
MAPBoss Area
16:52TRANSFER
TRANSFERIrravonia Art The CGA Brothers
12:57TEST
TESTTake II
12:57FIXED
FIXEDBackground
12:57STUPIDITY
STUPIDITYGood thing I tested as I forgot something vital
12:49TEST
TESTBut first .....
12:49STATUS
STATUSThe area after that is the boss, so it might be more prudent to get in the random encounters once all this crap works
12:48MAP
MAPArea 004
1:39RECOVERED
RECOVEREDOnyx:Kirana Recovery wasn't too hard
1:39GO
GOBut Since I can compile it again
1:38MYSTERY
MYSTERYOrder of Onyx: Aldarus It's also a mystery where my SwapKill program went
1:38MYSTERY
MYSTERYAnd suddenly it works, how odd
1:38HUH
HUHOrder of Onyx: Rondomo ???
1:25MAP
MAPAdded Area 003
- = 26 Nov 2020 = -
21:30TEST
TESTOrder of Onyx: Jeracko A little test to see if everything works accordingly
21:29MAP
MAPAdded area 002
0:25STATUS
STATUSSee ya!
0:25GAMEJOLT
GAMEJOLTAlpha update
0:25STATUS
STATUSAnd time to call it!
0:25OFFTOPIC
OFFTOPICNice to note, this post has number 22222
0:25STATUS
STATUSAll cool!
0:21TEST
TESTFinal test for today as I am really getting tired
0:21FIXED
FIXEDBlockmap issue
- = 25 Nov 2020 = -
23:49FIXED
FIXEDImportant string fix in Kthura fixed
23:31TEST
TESTAnother one then!
23:31C#
C#I forgot that streched zones were added to Kthura and as such some checks on them needed to be supported as well
23:14TEST
TESTEric Let's see, though
23:12MAP
MAPArea 001
23:12SCENARIO
SCENARIOArea 001
22:59ENHANCEMENT
ENHANCEMENTMeeting me in digitopia will stop walking, but only if I'm there, and you didn't therefore hear my story before
22:46ART
ARTA bitof altering in presentation.... Now the background is better tilable
22:36TEST
TESTLet's see now!
22:36FIXED
FIXEDI did do something wrong here, though
22:36SCENARIO
SCENARIODigitopia room 000
22:35NOTE
NOTEThe scenario for Digitopia will be rewritten from scatch. This because the game was recreated from scratch... well most of it... Due to that some things need to be taken in order.
22:27TEST
TESTJeroen
22:27LINK
LINKJeroen
22:27MAPSCRIPT
MAPSCRIPTJeroen
22:00CONFIRMED
CONFIRMEDWorks the way it's intended... Good!
21:55TEST
TESTTake I
21:54FIXED
FIXEDA few code issues
21:53MAPSCRIPT
MAPSCRIPTI've set up the script which must take care of the background of Digitopia
21:20FIXED
FIXEDMap layer naming issue
21:11FIXED
FIXEDWell, with the help of stack overflow.... This is really really crazy
20:03C#
C#This can of course be sorted out now (I really have a reason now)
20:02C++
C++

I got the zlib routine working for JCR6 in C++

This is not half as good as lzma and there are still some issues with packing zlib in C# which will still get me issues here, but at least it's something and when worst comes to worst I can create a repacker in GO or even C++, but I hope I don't have to go down that route!

19:03LINK
LINKShould have done that from the start of course
19:03FIXED
FIXEDMissing link to music
18:58FIXED
FIXEDBad file name
18:34SASKIA
SASKIABasis for Digitopia
14:09CONFIRMED
CONFIRMEDJeroen
13:59NOTE
NOTEAziella And Dutch readers my age or older may be reminded of an old series of children's books by Jaap ter Haar
13:58SASKIA
SASKIAJeroen
13:58MAPSCRIPT
MAPSCRIPTLinkup code Jeroen
0:45GITHUB
GITHUBUpdated
0:43WORLDMAP
WORLDMAPDigitopia added to the map
0:29JCR6
JCR6Packing
0:29RECOVERED
RECOVEREDThat works again
0:28FAILURE
FAILUREFor some reasons some dependencies in my NJCR directory went missing
0:28MUSIC
MUSICJust like the original game "The Machine Thinks" by Kevin McLeod will be the tune for Digitopia
0:24MAP
MAPOpening room Digitopia
0:15TRANSFER
TRANSFERbackground art
0:12NOTE
NOTEThat's not everything I need, though
0:11TRANSFER
TRANSFERthe floor chip textures for digitopia
0:00STATUS
STATUSAnyway, everything is ready to start the preparations for Bitotopia
0:00STUPIDITY
STUPIDITYlast entries all came up on the Star Story Log where they didn't belong... fuck it, I'm not gonna transfer them all over here
- = 24 Nov 2020 = -
12:10FAILURE
FAILUREfor some reason my mouse is malfunctioning now, though
12:10DONE
DONECleaned up my desk (and it was about time)
- = 23 Nov 2020 = -
23:21STATUS
STATUSDoes not mean there's isn't a lot to do anymore, as there still is, but things are now really beginning to take shape and an important milestone in the production of this game has just been past, so I still can celebrate.... a little
23:20GITHUB
GITHUBWell, all issues that are still open are now on one page (of which 2 are monogame issues they always refused to fix). That is always a pretty special moment in this stage of development as that means the end is slowly getting in sight.
23:18CLOSED
23:18DONE
DONEResolved #104
23:18CLOSED
23:18CLOSED
23:13CONFIRMED
CONFIRMED#259 Or at least no crashes now, I hope that enough
23:13CONFIRMED
23:05TEST
TESTGotta test to have that all confirmed
23:04FIXED
23:04FIXED
20:34FIXED
FIXEDAdding that fixes that crash
20:34SCENARIO
SCENARIORebecca's text for trying to get out was absent
20:32FIXED
FIXEDA few issues with the IDDQD spell for Irravonia
20:31BUG
BUGcrash when trying to go back after defeating the order of onyx
19:27STATUS
STATUSOrder of Onyx: Jeracko Now testing Mörker
19:27CONFIRMED
CONFIRMEDDark Storage up to the point you'll meet all four members of the order works
14:01STATUS
STATUSFor now I'll get into the Dark Storage... Digitopia will be implemented as soon as the test for the final chapter starts
14:00BOB
BOBI've deactivated the lines regnerating the disco floors for the hall of music... It's not longer needed and only increased the building times for no more reason
13:54NOTE
NOTEAs the announcement for the desired alpha testers can pop up on Game Jolt any day now, I must more and more be prepared for alpha testers running into unexpected behavior because of the last missing features enabling bugged behavior and even crashes that are only normal to happen at this point
13:52NOTE
10:54PLAN
PLANI've decided to wait with Bitotopia until I've at least defeated some of the optional bosses... the sealed ones, I mean
10:53STATUS
STATUSSo far so good!
10:53CONFIRMED
CONFIRMEDAnd Jennifer does open the Dark Storage on the right moment now, as far as I can tell...
10:52CONFIRMED
CONFIRMEDFrundarmon's basement appears to work the way it should
10:52CONFIRMED
CONFIRMEDJeroen appears
9:30NOTE
NOTEAnd the dungeon Digitopia he'll unlock comes later, but I needed to make sure this works, at least!
9:30MAPSCRIPT
MAPSCRIPTBut Jeroen will only appear when you've defeated Frundarmon during the New Game+
9:30MAP
MAPJeroen added to Felixium
9:26TRANSFER
TRANSFERArt Jeroen
0:30FIXED
FIXEDCode Typo
0:18TEST
TESTLet's see
0:18NOTE
NOTEPerhaps I found it?
0:16INVESTIGATION
INVESTIGATIONNOTHING shown in the chain routine allows this crash to happen... odd
- = 22 Nov 2020 = -
22:31STATUS
STATUSDernor First a break, though!
22:31INVESTIGATION
INVESTIGATIONSo the next task for me will be to find out, WHY!
22:30BUG
BUGSecond part of the facility crashes the game
22:10UPDATED
22:09CLOSED
22:09CONFIRMED
20:56TEST
TESTTake IV
20:56VOID
VOID For real now?
20:53VERIFIED
VERIFIEDNo errors, no warnings, so WHAT THE FUCK GIVES C# THE RIGHT TO IGNORE THIS FIX?
20:52COCKROACH
COCKROACHI am REALLY getting pissed off now!
20:51TEST
TEST#129 - Take III
20:50POWERSHELL
POWERSHELLlet's compile AGAIN!
20:50COCKROACH
COCKROACHignoring fixes, eh?
20:49TEST
TEST#129 - Take II
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