1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:26MAP
MAPArea 003
15:22TEST
TESTTake II
15:22FIXED
FIXEDMissing link
15:17TEST
TESTSo let's go for it now anyway
15:17NOTE
NOTEDelay due to a phone call
13:54TEST
TESTLet's see if that works the way it should
13:54MAP
MAPArea 002
- = 24 Jun 2020 = -
22:48BACKUP
BACKUPIs running!
22:48MEDICAL
MEDICALWell.... actually I wanted more done, but the heath struck me, and migraine too.... I'm still not 100%, but at least a bit better than I was, and the heath is gone and cool wind is blowing.... And that makes a very nice change.... really!
22:47CONFIRMED
CONFIRMEDEverything I wanted to work now works.....
22:41TEST
TESTTake II
22:41FIXED
FIXEDBlockmap error
22:26TEST
TESTTake I
22:26LINK
LINKEntrance to the underworld should work now
22:15NOTE
NOTEIt should go without saying, but there are no enemies in this dungeon yet... That is all a later concern!
22:15JCR6
JCR6Repacked Music Resource
22:13SASKIA
SASKIABasis script
22:12GAMEJOLT
GAMEJOLTPlease note, the underworld is a GJ only dungeon and not one that'll be easy to unlock
22:12MAP
MAPArea 001 Underworld
21:27MUSIC
MUSIC"Agnus Dei X" by Kevin McLeod will be the music for the Underworld GJ Only dungeon
17:36TEST
TESTMerya Take I
17:36BOSS
BOSSI've now set the AI to the values it's supposed to have, and let's see how the Kabi holds out now!
17:34CONFIRMED
CONFIRMEDArmageddon works the way it was intended
17:27TEST
TEST Take I
17:27STATUS
STATUSWell, I guess for all that it's worth, I can get to test stuff now....

I've set the kabi to be more aggressive on Armageddon for now, but that is because it would otherwise be impossible to test if that works....

17:18GAMEJOLT
GAMEJOLTScyndi It should go without saying, but the Game Jolt scores required for the GJ only dungeons are automatically adapted to all this
17:18LINK
LINKAnd the two have been linked
17:18GAMEJOLT
GAMEJOLTEquivent trophy
17:05ACHIEVEMENT
ACHIEVEMENTThe World is not enough
16:49ITEM
ITEMBlue Diamond
16:49BOSS
BOSSOrder of Onyx: Jeracko Kabi
16:25SASKIA
SASKIARed Seal
14:52STATUS
STATUSWell before anything else, I gues I need to prepare my test playthough to Azquakunda Prison where the Kabi's seal is located
12:41SCRIPT
SCRIPTI've scripted the Armageddon spell, however I cannot test if it works yet.... so this is gonna be tricky... I just have to hope it works the way it should, even though the code is pretty easy... But then again... It's most often the trivial things that cause most trouble.
11:29NOTE
NOTEThe usage of this move will (for now) crash the game
11:29ABILITY
ABILITYArmageddon
10:48TRANSFER
TRANSFERI could however still transfer the Kabi picture....
10:47MEDICAL
MEDICALThe heath is getting to me, and I've a headache so I must slow down a bit
- = 23 Jun 2020 = -
22:06STATUS
STATUSI'll first get my focus on the Kabi boss fight
22:04NOTE
NOTEDoes not require an extra test, though!
22:04BOOST
BOOSTPrice adaption for some wares
21:59TEST
TESTTake IV
21:59FIXED
FIXEDData missing?
21:53TEST
TESTTake III
21:53FIXED
FIXEDTag Error
21:48TEST
TESTDernor Take II
21:48FIXED
FIXEDIllegal function definition
21:44TEST
TESTThe Black Market
21:44SASKIA
SASKIAThe Black Market
21:43MAPSCRIPT
MAPSCRIPTThe Black Market
20:24SECRET
SECRETBut that was a S-E-C-R-E-T
20:24CONFIRMED
CONFIRMEDAs well as the Black Orb
20:24CONFIRMED
CONFIRMEDThat works!
20:20TEST
TESTTake I
20:05MAP
MAPMerya Scan Point for secret passage
20:04CONFIRMED
CONFIRMEDThat works!
19:59TEST
TESTTake I
19:59NOTE
NOTEHey Rome wasn't built in one day, either, you know!
19:59NOTE
NOTEAnd the secret passage also does not yet work the way it should.... Some work is required there that I have not done yet
19:58NOTE
NOTETrying to speak to the shopkeeper will (for now) crash the game!
19:58MAPSCRIPT
MAPSCRIPTGoing to the Black Market and leaving it
18:46NOTE
NOTEThis is just the area where the Black Market happens to be... Nothing more
18:46MAP
MAPArea 009
18:24STORE
STOREThe Black Market
16:10ITEM
ITEMSayonara's Black Potion
- = 22 Jun 2020 = -
14:42CONFIRMED
CONFIRMEDOpening Black Market appears to be working
14:37TEST
TESTOpening Black Market - Take I
14:37MAPSCRIPT
MAPSCRIPTOpening Black Market
14:36SCENARIO
SCENARIOOpening Black Market
14:30LINK
LINKLinked them
14:30GAMEJOLT
GAMEJOLTRebecca Trophy equivalent
14:19ACHIEVEMENT
ACHIEVEMENTDeath Becomes Her
- = 21 Jun 2020 = -
21:50NERF
NERF Too much EXP for defeating Übermummy
21:28CONFIRMED
CONFIRMEDBoss works.... And is delightedly boring
21:28FIXED
FIXEDError in random encounters
20:37TEST
TESTTake V
18:51FIXED
FIXEDCrash on learning Quake
18:23ABILITY
ABILITYHoly Shit!
17:16DONE
DONEAnd disease will now also work properly
17:14FIXED
FIXEDWrong data in negative healing... And that also fixes the issue described below
17:08TEST
TESTTake IV
17:08DEBUG
DEBUGIt appears the negative healing is still a bit bugged
16:45FIXED
FIXEDAbility gain script typo
16:34BUG
BUGgamejolt/issue-tracker#1399

Fortunately that bug is not for me to fix

16:08FIXED
FIXEDCrash on Dernor learning neutralize poison
15:40TEST
TESTTake III
15:40STATUS
STATUSSome real life crap I had to take care of
13:41FIXED
FIXEDAltheal error
13:30TEST
TESTTake II
13:29FIXED
FIXEDBoss fight doesn't start
13:19TEST
TEST Take I
13:19NOTE
NOTEEverything should work, but there are a few things I need to figure out, but that's a later concern, as this will come out during tests
12:51BOSS
BOSSÜbermummy
12:43FIXED
FIXEDUndead and zombied characters are now immune to death attacks (what is dead cannot die again, after all)
12:41FIXED
FIXEDWrong position of status change announcements
12:35ENHANCEMENT
ENHANCEMENTScyndi The boss in the keep (not the final boss) and the Übermummy) cannot be killed instantly by healing items healing to 100%
12:30LINK
LINKBoss
12:30MAPSCRIPT
MAPSCRIPTBoss
12:30SASKIA
SASKIABoss
12:29LINK
LINKTrophy linked
10:28GAMEJOLT
GAMEJOLTTrophy equivalent
10:28ACHIEVEMENT
ACHIEVEMENTLook mummy! I'm a mummy!
10:18ABILITY
ABILITYUndead Soul Breaker
- = 20 Jun 2020 = -
22:18CONFIRMED
CONFIRMEDPre-Boss Stuff ok!
21:58FIXED
FIXEDSuper Gloom was NOT meant to kill the entire group instantly
21:54MAP
MAPRandom Treasures
21:35MAP
MAPEnemies set for the Death Cave
- = 19 Jun 2020 = -
23:03FOE
FOEMummy
22:24TRANSFER
TRANSFERMummy Art
22:07ABILITY
ABILITYSuper Gloom
19:39REMOVED
REMOVEDAs planned the devlog for "The FairyT Tale REVAMPED" has been removed. It serves no more purpose. I still have the data, so I can re-generate it if needed, but I don't expect that day will ever come.
18:56STATUS
STATUSI will later put in the encounters and the boss.... The switch will be scripted last
18:56NOTE
NOTEthe Switch will (for now) crash the game
18:53CONFIRMED
CONFIRMEDWOW! It all works IN ONCE!
18:48LINK
LINK001 <==> 008
18:18TEST
TESTI can however already run a small test
17:57NOTE
NOTEThe link from area 008 to 001 is not yet done
17:43OPTIMIZATION
OPTIMIZATIONOrigin movement, so the blockmaps will not take more RAM than they need to do
17:42STATUS
STATUSAnd that is the final area
17:42MAP
MAPArea 008
12:03TECHNO
TECHNOBrendor According to my calculations I should now seemlessly mend it all together, and all measuring should be fitting....
This was a RAM eating process... for me... As I will optimize this all once the map is complete.... It will be only after that that I'll activate the boss and the random encounters
12:01CONFIRMED
CONFIRMEDSo far.... So good!
11:57TEST
TESTQuick Test!
11:55NOTE
NOTEAlthough the boss is already seen on the map, it will for now ignore your presence
11:55TRANSFER
TRANSFERBoss Art
11:55MAP
MAPArea 007
9:55FIXED
FIXEDI cannot fully test it, but this issue #165 should be fixed!
(If it occurs again I can always re-open that issue, after all).
9:51TODO
0:28MAP
MAPArea 006
- = 18 Jun 2020 = -
20:31CONFIRMED
CONFIRMEDAll cool!
20:26TEST
TESTQuick test
20:23MAP
MAPArea 005
18:26SITE
SITEAnd I guess a lot of reorganisation is in order now.... Oh well....
18:19GITHUB
GITHUBWell, that makes the issue tracker up-to-date I hope
18:17UPDATED
18:17CLOSED
18:16UPDATED
18:15UPDATED
18:14CLOSED
CLOSED#143 - Also fixed some time ago!
18:13CLOSED
CLOSED#156 - This was also fixed ages ago!
18:12CLOSED
18:06CLOSED
18:05CONFIRMED
CONFIRMEDSo far, so good!
17:59TEST
TESTAnd although completely unexpected a Take II is required (sigh)
17:57FIXED
FIXEDForgot to tag the needed fields for full chaining
17:52TEST
TESTIrravonia Quick Test... I don't expect any big deal, but... ya never know
17:51MAP
MAPArea 004 Death Caves
- = 17 Jun 2020 = -
21:36CONFIRMED
CONFIRMEDAll is fine.... For now!
21:31FIXED
FIXEDObject tag typo
21:26SCENARIO
SCENARIOHint
21:26FIXED
FIXEDNot working chain zone
21:19MAP
MAPArea 003
19:46MAP
MAPRoom 002
- = 16 Jun 2020 = -
23:20STATUS
STATUSThere are only two more sealed bosses I need to take care of. The Kabi and the King Slimey. The Kabi will have to wait as I do need a few more preparations and the King Slimey is in an area not yet even available at all....
22:49BACKUP
BACKUPRunning
21:05TEST
TESTTake II
21:05FIXED
FIXEDScript SPOT error on switches
20:59TEST
TESTOrc Overlord
20:59SASKIA
SASKIAOrc Overlord
20:56ITEM
ITEMHomerun
20:42BOSS
BOSSOrc overloard
20:30TRANSFER
TRANSFEROrc Overlord Art
20:29STATUS
STATUSI was pretty occupied with other work today
- = 14 Jun 2020 = -
22:58ITEM
ITEMMysterious Potion
8:45STATUS
STATUSCouldn't finish this, yesterday, so let's hope I can do that today!
- = 13 Jun 2020 = -
23:43DONE
DONEI've set the circular darkness effect for the Death Caves
23:39FIXED
FIXEDMusic Error
23:30TEST
TESTQuick Test!
23:30LINK
LINKLinked to Worldmap
23:29MAP
MAPDeath Caves Entrance Hall
22:50STATUS
STATUSEric Nothing useful yet.... Just a quick template which will make my work lateron easier
22:49MAP
MAPQuick template setup for Death Caves
22:40JCR6
JCR6Repackaging Music Resource
22:32MUSIC
MUSIC"Tempting Secrets" by Kevin McLeod is the background tune for the Death Caves
22:29MUSIC
MUSICJust like the original game, Dzgjymza's keep will feature "The Dread" by Kevin McLeod as background music
20:09CONFIRMED
CONFIRMEDAll's cool now
20:05TEST
TESTTake III
20:04FIXED
FIXEDAh, linked to the wrong continent.... Fixed that
20:04BUG
BUGLord Dzgjymza's keep will not
20:04CONFIRMED
CONFIRMEDThe Death Caves will open
19:59TEST
TESTTake II
19:59FIXED
FIXEDScyndi Case error!
19:59STUPIDITY
STUPIDITYURRRRGH!
19:57TEST
TESTI don't know if they work though, but hey, only one way to find out!
19:56LINK
LINKI've linked Dzgjymza's Keep and the Death Caves to the respective Umerington exists
19:32STATUS
STATUSThis does at least cover what I really wanted to get done today..... All else I can do today is bonus....
19:26CONFIRMED
CONFIRMEDShanda Everything works the way it should now
19:14TEST
TESTTake IV
19:00FIXED
FIXEDBad item reference in Dark Servant item drop
18:40TEST
TESTTake III
18:40CONFIRMED
CONFIRMEDRandom encounters are indeed turned off
18:40FIXED
FIXEDA little alpha issue
18:36TEST
TESTTake II
18:04STATUS
STATUSFirst a short break..... I'll test again later!
18:04FOE
FOEDark Servant
17:30STUPIDITY
STUPIDITYAziella I was too quick, though as I did not yet create the Dark Servant enemy
17:30FIXED
FIXEDEncounter music issue
17:24TEST
TESTTake I
17:24TEST
TESTMerya I now gotta try out if the encounters work, and most of all if they actually get turned off inside the bank and shops
17:04MAP
MAPEncounters for Umerington set
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