1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
01:43:17 | TEST |  Take MDCLXI |
01:43:16 | REMOVED |  Unwanted end |
01:42:11 | TEST |  Take MDCLX |
01:42:08 | ARENA |  Crypt |
01:32:32 | TEST |  Take MDCLIX |
01:32:32 | REMOVED |  Bad file |
01:29:25 | TEST |  Take MDCLVIII |
01:29:24 | DONE |  Stock Fritz |
01:20:48 | TEST |  Take MDCLVII |
01:20:37 | FIXED |  Illegal setup call |
01:18:46 | TEST |  Take MDCLVI |
01:18:46 | FUCKYOU |  ... |
01:18:04 | TEST |  Take MDCLV |
01:18:02 | FIXED |  I'm tired |
01:15:12 | TEST |  Take MDCLIV |
01:15:10 | FIXED |  "Recovery Measure". I also need to take this into account when the next character join ya |
00:54:30 | TEST |  Take MDCLIII |
00:54:29 | STATUS |  Now for the runtime crap, and I really hope this goes well in 1 take. |
00:51:42 | STATUS |  Well, compiling appears to work |
00:49:26 | TEST |  Take MDCLII |
00:49:25 | LINK |  Sys |
00:48:38 | TEST |  Take MDCLI |
00:48:36 | CODEROT |  #+ |
00:47:40 | TEST |  Take MDCL |
00:47:37 | FIXED |  404 |
00:43:53 | MAPSCRIPT |  Take MDCXLIX |
00:42:31 | MAPSCRIPT |  Well A start to make things going. |
- = 25 Apr 2025 = - |
13:13:48 | STATUS |  Unfortunately I must set my mind on other things now, but as a note to myself, I need to convert the MapScript and the Arena for the crypt before moving on with anything else. |
12:58:36 | TEST |  Take MDCXLVIII |
12:58:36 | ART |  Status icon transfer |
12:54:40 | TEST |  Take MDCXLVII |
12:54:39 | FUCKYOU |  If something has to fuck, it WILL fuck! Right? |
12:52:10 | FUCKYOU |  Take MDCXLVI |
12:52:07 | FUCKYOU |  GRRR! |
12:48:40 | TEST |  Take MDCXLV |
12:48:40 | CODEROT |  Unbelievable! |
12:47:07 | TEST |  Take MDCXLIV |
11:09:24 | FIXED |  Hopefully I also fixed the pointer share issue. |
11:09:04 | FIXED |  Jeracko Spin being infinite |
00:03:38 | STATUS |  As far as i can check now all pre-work for Brendor has been done now. I hope I can transfer from the Jeracko Fight to the crypt smoothly now, but ya never know. |
00:02:34 | CHARACTER |  Take MDCXLIII |
00:02:27 | LINK |  Need |
00:02:04 | CHARACTER |  Take MDCXLII |
00:02:01 | REMOVED |  Forbidden "self" |
- = 24 Apr 2025 = - |
23:57:29 | CHARACTER |  Take MDCXLI |
23:57:25 | REMOVED |  Forbidden "end" |
23:55:04 | CHARACTER |  Take MDCXL |
23:53:38 | CHARACTER |  Will: Brendor |
23:47:20 | CHARACTER |  Take MDCXXXIX |
23:47:16 | SCYNDI |  #Accept CSay |
23:42:04 | CHARACTER |  Take MDCXXXVIII |
23:41:59 | CHARACTER |  Skill Up: Brendor |
23:35:47 | CHARACTER |  Take MDCXXXVII |
23:35:42 | FIXED |  Syntax error |
23:34:47 | CHARACTER |  Take MDCXXXVI |
23:34:44 | CODEROT |  Unallowed "do" |
23:26:11 | CHARACTER |  Take MDCXXXV |
23:26:09 | CHARACTER |  Ability list: Brendor |
23:23:14 | CHARACTER |  Take MDCXXXIV |
23:23:11 | SCYNDI |  #Accept FieldMap |
23:22:43 | CHARACTER |  Take MDCXXXIII |
23:22:41 | CODEROT |  # |
22:26:19 | CHARACTER |  Take MDCXXXII |
22:26:16 | CHARACTER |  Personal Action: Brendor |
22:21:20 | CHARACTER |  Creation Script: Brendor |
22:03:49 | NOTE |  I will focus on the preparations of the Mysterious Crypt first. Please note, this dungeon starts immediately after defeating Jeracko, and not only that, it also introduces Brendor as a new playable character, and new playable characters is always a bit of a chore. |
21:17:03 | TEST |  Take MDCXXXI |
21:16:44 | CODEROT |  XDraw in Wind Spellani |
21:14:48 | TEST |  Take MDCXXX |
21:14:47 | MUSIC |  "Wouldn't it be" by Matt McFarland transferred. |
21:06:17 | TEST |  Take MDCXXIX |
21:05:44 | SCRIPT |  A few adaptions as RX and RY was no longer possible, and now it should be. Jeracko was the first boss to make use of these. |
20:56:06 | COSMETIC |  Take MDCXXVIII |
20:56:04 | COSMETIC |  Cam position is turning into a cockroach. At least the OnyxBang appears to work now, but had to be made faster. |
20:52:09 | TEST |  Take MDCXXVII |
20:52:08 | FIXED |  Code typo |
20:50:21 | TEST |  Take MDCXXVI |
20:50:19 | BUG |  The "Onyx Bang" doesn't appear. Nor did the camera move. I hope I fixed the latter though. |
20:38:09 | TEST |  Take MDCXXV |
20:38:08 | COSMETIC |  Camera correction |
20:33:57 | TEST |  Take MDCXXIV |
20:30:45 | FIXED |  Illegal Kthura Call |
20:28:05 | TEST |  Take MDCXXIII |
20:28:04 | FIXED |  2 more like that. How come I didn't see those 2? |
20:27:51 | TEST |  Take MDCXXII |
20:27:02 | FIXED |  Syntax error |
20:25:50 | LINK |  Take MDCXXI |
20:25:48 | LINK |  need |
20:24:23 | TEST |  Take MDCXX |
20:24:22 | FIXED |  D. was also required. I guess that's what you get for messing with old code. |
20:23:17 | TEST |  Take MDCXIX |
20:23:16 | FIXED |  Required period added x4 |
20:22:34 | TEST |  Take MDCXVIII |
20:22:32 | SCYNDI |  #Accept Fighter |
20:22:07 | TEST |  Take MDCXVII |
20:22:04 | CODEROT |  No longer allowed "self" |
20:19:45 | TEST |  Take MDCXVI |
20:19:44 | CODEROT |  Screen |
20:19:17 | TEST |  Take MDCXV |
20:19:14 | LINK |  Oh yeah, I needed to link stuff manually now. |
20:17:13 | TECHNO |  This spellani has a few important changes. - For starters the time gauge will no longer turn around. In NALA it was easy to do. In SCI it's still possible, but a bit more of an annoyance to do right, so I decided to get that out, as it would only increase the number of bugs.
- The restauration of all fighters to their original spot will be a bit faster, was I noticed this was getting annoying.
|
19:46:49 | SPELLANI |  Jeracko Spin |
17:43:54 | EXPERIMENT |  Take MDCXIV |
17:43:49 | EXPERIMENT |  Tag fuckups |
17:41:42 | TEST |  Take MDCXIII |
17:41:41 | EXPERIMENT |  EachTag |
17:39:41 | TEST |  Take MDCXII |
17:39:41 | DEBUG |  Hold the show... I think I know why this goes wrong! |
17:37:35 | TEST |  Take MDCXI |
17:37:33 | DEBUG |  No good! Let's add a little debug line to find out wtf is going on here! |
17:34:01 | EXPERIMENT |  Take MDCX |
17:33:58 | EXPERIMENT |  I need to sort something out |
17:24:44 | TEST |  Take MDCIX |
17:14:01 | LAZY |  Alias Block -> Blocked (Kthura) |
17:04:32 | RECOVER |  Take MDCVIII |
17:04:29 | RECOVER |  Shanda's icon hotspot data suddenly disappeared |
17:00:21 | TEST |  Take MDCVII |
17:00:20 | VOID |  Fuckyou |
16:57:48 | COCKROACH |  Take MDCVI |
16:57:46 | COCKROACH |  ... |
16:56:43 | TEST |  Take MDCV |
16:56:42 | FUCKYOU |  ee |
16:54:58 | TEST |  Take MDCIV |
16:54:56 | CODEROT |  ' |
16:53:36 | TEST |  Take MDCIII |
16:53:34 | COSMETIC |  Hotspot Shanda's combat icon |
16:49:54 | TEST |  Take MDCII |
16:49:51 | FUCKYOU |  Wipe crash |
16:46:54 | TEST |  Take MDCI |
16:46:53 | CODEROT |  :upper() |
16:45:03 | TEST |  Take MDC |
16:45:02 | FUCKYOU |  NOTHING is allowed to go right! |
16:42:19 | TEST |  Take MDXCIX |
16:42:17 | VOID |  Frame Issue |
16:38:21 | TEST |  Take MDXCVIII |
16:38:19 | FIXED |  404 |
16:36:44 | TEST |  Take MDXCVII |
16:36:43 | FUCKYOU |  Another forbidden "self" |
16:35:44 | TEST |  Take MDXCVI |
16:35:43 | LINK |  Graphics |
16:35:11 | TEST |  Take MDXCV |
16:35:10 | CODEROT |  Scale issues |
16:05:17 | TEST |  Take MDXCIV |
16:05:17 | FIXED |  I guess one of those forbidden "self"s slipped past my attention |
16:04:30 | TEST |  Take MDXCIII |
16:04:27 | FIXED |  Syldeyn error |
16:04:17 | FIXED |  "self" where it was not allowed |
16:03:25 | FIXED |  "end" |
16:00:11 | TEST |  Take MDXCII |
16:00:10 | NOTE |  Snce Jeracko is the next boss at this point of the game, I figured I needed to make sure this one worked already. |
15:59:38 | SPELLANI |  Wind |
15:53:13 | ARENA |  Shanda's Dungeon |
15:47:26 | TEST |  Take MDXCI |
15:47:25 | VOID |  404 |
15:38:18 | VOID |  Take MDXC |
15:38:17 | VOID |  A little code move required |
15:29:20 | TEST |  Take MDLXXXIX |
15:29:18 | FIXED |  404 |
15:28:30 | TEST |  Take MDLXXXVIII |
15:28:25 | MAPSCRIPT |  Shanda's DUngeon |
15:10:48 | HUH |  Take MDLXXXVII |
15:10:47 | HUH |  What the fuck? |
15:04:24 | TEST |  Take MDLXXXVI |
15:04:20 | CODEROT |  Old engine didn't care about decimals in integer numbers as it would remove those automatically. The SCI features do not. Of course replacing / with "div" did the trick here. |
14:45:58 | TEST |  Take MDLXXXV |
14:45:57 | FIXED |  I forgot ++ |
14:42:58 | TEST |  Take MDLXXXIV |
14:42:57 | FIXED |  ANOTHER |
14:29:29 | TEST |  Take MDLXXXIII |
14:29:28 | FIXED |  Syntax error |
14:18:37 | TEST |  Take MDLXXXII |
14:18:34 | UPDATED |  Wolf |
14:10:40 | MUSIC |  "Shanda's Castle" by Widzy |
13:49:49 | MUSIC |  "Ooze" by Matt McFarland |
11:46:07 | NOTE |  Since Shanda is a guest character there is no Personal Action. |
11:45:50 | CHARACTER |  Creation Script: Shanda |
11:33:34 | CHARACTER |  Shanda's Skill Up script (does nothing, but had to exist) |
11:12:33 | BOOST |  Shanda is now able to automatically share her AP with Eric, Rebecca and Irravonia |
11:12:31 | SITE |  Added tag BOOST |
11:11:18 | CHARACTER |  Shanda's Will |
11:01:47 | BASH |  Take MDLXXXI |
11:01:40 | LINK |  Sys |
11:01:33 | BASH |  Take MDLXXX |
10:56:33 | MAPSCRIPT |  Shanda's Castle |
10:48:30 | STATUS |  Not there YET, though. The mapscripts need to be transferred, not to mention that Shanda will join as a guest character |
10:47:57 | KTHURA |  Shanda's Dungeon |
10:45:18 | KTHURA |  Shanda's Castle |
00:20:29 | STATUS |  Well, the stage is set. Shanda's castle is waiting I guess.... |
00:18:24 | TEST |  Take MDLXXIX |
00:18:23 | FORCE |  Fuck! |
00:17:12 | TEST |  Take MDLXXVIII |
00:17:11 | CODEROT |  Taken care of now... I hope.... |
00:17:01 | COCKROACH |  The Blue Savespot is still fucking this up though. |
00:16:49 | CONFIRMED |  Buying stuff does at least work |
00:14:37 | TEST |  Take MDLXXVII |
00:14:36 | DUMMIED |  Forced error |
00:12:51 | TEST |  Take MDLXXVI |
00:12:50 | STATUS |  Well? |
00:12:44 | SCRIPT |  Data Conversion |
00:01:57 | SCRIPT |  Loading merchan't stock has been adapted. |
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