1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
12:33FIXED
FIXED Layer misnamed
12:29TEST
TEST Take A
12:28STATUS
STATUS Does it work? Well... does it?
12:27MAP
MAP Tagged statues
12:25SCENARIO
SCENARIO Statue retags
12:23NOTE
NOTE And taking the stairways crashes the game!
12:23NOTE
NOTE The statues do not have any function yet
12:23MAP
MAP Area 001
12:13NOTE
NOTE I'd like to avoid all combat related stuff until everything up to the point where you meet the boss (the one before the final boss).

For that reason the sealed boss in the lobby will have to wait.

11:28CONFIRMED
CONFIRMED It all Works now!
11:26NOTE
NOTE (This will take awhile as I got some instant "real life" stuff to take care of).
11:24TEST
TEST Take THREE!
11:24FIXED
FIXED That has been fixed
11:24STUPIDITY
STUPIDITY Forgot some vital functions causing a crash.... (IDIOT!)
11:19TEST
TEST Take TWO!
11:19FIXED
FIXED I think I fixed this issue
11:18BUG
BUG But the secrets remain invisible when entering them... But I think I know why!
11:18CONFIRMED
CONFIRMED Aziella World map link works
11:12TEST
TEST Let's do it! -- Take ONE!
11:12NOTE
NOTE No! The game won't even crash, your attempt will simply be... ignored!
11:11NOTE
NOTE The red seal has not yet been tagged at all, so trying to do anything with it won't help you one bit....
11:08MAPSCRIPT
MAPSCRIPT I've done #170, but this has not yet been tested
11:06CLOSED
11:05LINK
LINK Keep linked to world map
11:05DONE
DONE Save spot in keep
11:00CLOSED
11:00CLOSED
10:57GITHUB
GITHUB I've set up a plan board for this dungeon, as this is gonna be complicated
10:37MAP
MAP Area 000 Keep
9:21NOTE
NOTE This was only the database that was adapted for all this.... There is no visual effect in the game, yet!
9:21DATABASE
DATABASE All existing trophies have been adapted for #169
9:15DATABASE
DATABASE adaption for #169
9:13TODO
- = 30 Jun 2020 = -
22:27TRANSFER
TRANSFER Scenario
22:26MAP
MAP I've brought some basics which will make designing the keep more easy.....

The actual work is yet to begin, though!

21:41TRANSFER
TRANSFER Textures Dzgjymza's keep
21:30MUSIC
MUSIC As in the original game, the music for the keep is "The Dread" by Kevin McLeod
21:30CHECKED
CHECKED Music for the keep
21:22DONE
DONE I've also brought the game into the state that makes it easier for me to get to work on Lord Dzgjymza's keep
21:21CONFIRMED
CONFIRMED It works
20:59TEST
TEST No idea if this is gonna work, but here goes nothing!
20:59MAPSCRIPT
MAPSCRIPT Leaving Underworld
14:25TEST
TEST Merya Take II
14:25FIXED
FIXED Unknown identifier
14:22BUG
BUG What SHOULD and what IS are always two different things
14:18TEST
TEST But I gotta test to make sure!
14:18NOTE
NOTE Everything should work, except for the portal back to the main game.....
12:28LINK
LINK Achievement linked to map
12:27MAP
MAP Area 007
12:17LINK
LINK Requiesce in pace
12:17GAMEJOLT
GAMEJOLT Requiesce in pace
12:17ACHIEVEMENT
ACHIEVEMENT Requiesce in pace
12:00TEST
TEST Take II
12:00FIXED
FIXED I hope that Lethe cockroach is not fix for once and for all!
12:00COCKROACH
COCKROACH Lethe
11:55TEST
TEST Take I
11:55NOTE
NOTE Should not be any issue, but hey, ya never know....
11:55MAP
MAP Area 006
- = 29 Jun 2020 = -
21:00GAMEJOLT
GAMEJOLT Irravonia Alpha updated
20:59CONFIG
CONFIG Update Backup Database
20:59BACKUP
BACKUP In the meantime I'll run the backup
20:59STATUS
STATUS Time for a break!
20:58FIXED
FIXED There shouldn't have been random encounters in the boss room, though
20:58CONFIRMED
CONFIRMED AT LAST!
20:14TEST
TEST Take XI
19:43TEST
TEST Take X
19:43STUPIDITY
STUPIDITY I forgot to mention Take IX, oh well
19:43FIXED
FIXED Dernor I hope that is fixed now
19:42COCKROACH
COCKROACH Lethe Fix ignored
19:36NERF
NERF Stuff
19:21TEST
TEST Take VIII
19:21CONFIG
CONFIG AI setup changed
19:06TEST
TEST Take VII
19:06FIXED
FIXED Syntax error
19:05TEST
TEST Take VI
18:08NOTE
NOTE I can only hope this fixes stuff
18:08ART
ART Attack pose Rebecca
17:58COCKROACH
COCKROACH The game keeps crashing on Rebecca's missing attack pose... Which is odd, but I guess I need to act now (It never crashed on that before)
17:47DONE
DONE AI reconfig
17:10TEST
TEST Take V
17:08ABILITY
ABILITY Meditation
16:59TEST
TEST Take IV
16:59NERF
NERF Too much
16:54TEST
TEST Take III
16:54NOTE
NOTE This would NOT affect the easy mode, but it would affect the casual and the hard mode
16:54FIXED
FIXED Configue script issue
16:48TEST
TEST Take II -- Super Valkyrie
16:47DONE
DONE And that takes care of that!
15:21STATUS
STATUS And now I must take care of some "real-life" stuff... Yeah, I hate it.... but duty calls
15:21NOTE
NOTE An important phone call came in the way
15:20FIXED
FIXED Music error
14:32TEST
TEST Super Valkyrie
14:32DONE
DONE Rebecca Break
10:18BOSS
BOSS Super Valkyrie
10:15LINK
LINK Super Valkyrie
10:14SASKIA
SASKIA Super Valkyrie
10:07MAPSCRIPT
MAPSCRIPT Set up boss fight against the Super Valkyrie
10:03MAP
MAP area 005
- = 28 Jun 2020 = -
21:41MAP
MAP Area 004
18:30TEST
TEST Take IX
18:30STATUS
STATUS And my food is in the oven now, but that needs 30 minutes, but I need to feed myself too, eh?
18:30STATUS
STATUS Must fixed if that's true, though
18:27FIXED
FIXED I think I fixed it
18:26COCKROACH
COCKROACH It still keeps refusing to work, but I see now what's happening
18:21TEST
TEST Take VIII
18:21FIXED
FIXED ? Block map issue
18:21FIXED
FIXED Dominance error
18:15TEST
TEST Take VII
18:15FIXED
FIXED Wrong way
18:10TEST
TEST Take VI
18:10FIXED
FIXED Case error
17:57TEST
TEST Take V
17:57FIXED
FIXED And it should be fixed now... At least I hope so!
17:56SOLVED
SOLVED Aha, it's a directory error
17:55BUG
BUG There is however an issue with the scenario files
17:54CONFIRMED
CONFIRMED All parse errors accounted for
17:49TEST
TEST Take IV
17:49FIXED
FIXED Scyndi Misspelled function name
17:46TEST
TEST Take III
17:45FIXED
FIXED Case error
17:41TEST
TEST Take II
17:41FIXED
FIXED Code Typo
17:35TEST
TEST Take I
17:35STATUS
STATUS The question is now.... DOES IT WORK?
17:07LINK
LINK Charon scripts
17:07SASKIA
SASKIA Charon
17:05MAPSCRIPT
MAPSCRIPT Start Charon
16:40SCENARIO
SCENARIO Charon
16:33MAPSCRIPT
MAPSCRIPT Fine tuning some stuff
16:29MAPSCRIPT
MAPSCRIPT Preparational script... Does nothing yet, but the things to come are not possible to script without this crap!
16:12MAP
MAP Random Treasure.... I forgot about that... silly me
16:12MAP
MAP Charon's boat
16:07ART
ART Charon's boat
13:13UPDATED
13:13CLOSED
- = 27 Jun 2020 = -
20:05TEST
TEST Charon
20:04NOTE
NOTE HIs boat is not there yet, and trying to talk to him will (for now) crash the game.
20:04MAP
MAP Charon placed on map
20:04ART
ART Charon Backside
20:01MAP
MAP Charon's piers
19:11NOTE
NOTE The sprite is based on this painting of Charon and his ferry by Alexander Litovchenko

19:10ART
ART Sprite for Charon... Definitely not the best I've done,but it'll have to do
11:37FAILURE
FAILURE Brendor Okay, things apear to work again.... My work device was suddenly off-line for some reason... But the previous message could not have appeared if the issue wasn't properly fixed
11:36TEST
TEST .....
- = 26 Jun 2020 = -
22:59FIXED
FIXED Ability list missing link
22:50BACKUP
BACKUP Running
22:41STATUS
STATUS The stage is set for Charon.... This will also get me some work.... Oh, well...
22:41NOTE
NOTE I will test if this ability works later, though
22:40FIXED
FIXED Eric was supposed to unlock this ability after defeating the Kabi.... I forgot about that....
22:40ABILITY
ABILITY Yggdrassil
22:36FIXED
FIXED Blue Diamond Armor not in order
22:34MYSTERY
MYSTERY And then, it suddenly doesn't happen anymore... Of course, there was never a reason for this to happen in the first place, but this is beyond odd...
22:20TEST
TEST Take VII
22:13CONFIRMED
CONFIRMED It DID confrim (and that's the good news) that the arena changes when entering area 002
22:05FIXED
FIXED Arena error
21:56TEST
TEST Take VI
21:55TECHNO
TECHNO I doubt this is it (the crash would have happened earlier if this was, but at this moment I have to sort out anything).
21:55C#
I'm trying out if the issue is in the Draw method in the graphics API....
21:16TEST
TEST Take V
21:16FIXED
FIXED Syntax error
21:12TEST
TEST Take IV
21:12FIXED
FIXED Tag error
21:12TEST
TEST Take III
21:07COCKROACH
COCKROACH Apparently that is not what causes the .NET error (couldn't be.... Nothing can be... But it happens... for some non-existent reason).
20:34TEST
TEST Take II
20:34STATUS
STATUS My food is in the grill, so this test can get in delay
20:34NOTE
NOTE I cannot say however if this was the reason for the .NET error
20:34FIXED
FIXED Irravonia I did see a bug that needed fixing
20:04TODO
TODO Well first a shower, as I need this after a day like this!
20:04HUH
HUH .NET error in user code? Nothing could cause that to happen, and since these errors don't give any clarity, this is gonna be one hell of a job to sort out!
19:57TEST
TEST Take I
19:57STATUS
STATUS And now to see if everything works up to the river Styx
19:56MAP
MAP Encounter data set
19:10TECHNO
TECHNO Nice to tell is that the arena is able to adept itself depending on the area you're in.... This because the start is a bit forest like and the rest are caves... This way, I got it all covered that this doesn't mess things up.
19:10ARENA
ARENA Underworld
18:57FOE
FOE Restless Spirit
18:47CONFIRMED
CONFIRMED AT LAST!
18:32TEST
TEST Well, I've also set stuff to test stuff as soon as the repack has been completed
18:30JCR6
JCR6 Rebuilding
18:30FIXED
FIXED ?
18:29COCKROACH
COCKROACH For some reason the ride of the valkyries refuses to get recognized
18:18ABILITY
ABILITY Drink with me from the river Lethe
17:49CLOSED
17:46UPDATED
UPDATED Jukebox data
17:45JCR6
JCR6 I must repack the music resource as a result
17:45FIXED
FIXED Error in file name "Ride of the Valkyries"
17:39ACHIEVEMENT
ACHIEVEMENT Ritt der Walküre
17:35SCRIPT
SCRIPT Lethe
17:30FOE
FOE Valkyrie
17:26FIXED
FIXED A few issues with this devlog
17:23JUDGMENT
JUDGMENT Fantastico!
17:14COSMETIC
COSMETIC Made scrolling faster
17:13JUDGMENT
JUDGMENT Almost there, but not quite
17:06UPDATED
UPDATED Versions
17:06FAILURE
FAILURE Console lag
17:05FIXED
FIXED Code Typo
17:01DONE
DONE Scrolling should be working now....
16:37CONFIRMED
CONFIRMED Eric So far.... so good!
16:32FIXED
FIXED X range mouse
16:31FIXED
FIXED Wrong arrow
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