1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
10:39FIXED
FIXED Missing "end"
10:39STATUS
STATUS Merya I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing!
10:35MEDICAL
MEDICAL I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell!
2:01STATUS
STATUS Testing is not for now though.... I'll get back to that some other time
2:00BUG
BUG Scyndi Didn't work out too well, but it could be because the script was not saved.... Oh well
2:00TEST
TEST
1:55STATUS
STATUS A full test will likely take place tomorrow, although a first sniff won't hurt... I think
1:54TODO
1:53CHARACTER
CHARACTER Some stuff taken in order!
1:49ITEM
ITEM Blue Moon
1:45REMINDER
1:27NALA
NALA Again!
1:26FIXED
FIXED
1:26FAILURE
FAILURE Oh... crap
1:26NALA
NALA must be recompiled as a result
1:25BUBBLE
BUBBLE Link up code
1:25STATUS
STATUS I really hope that'll work though!
1:25C#
I had to put in the stat linker... It didn't seem present
0:29STATUS
STATUS NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game
0:28CONFIRMED
CONFIRMED Yup! That works!
0:22TEST
TEST Take VI
0:22EXPERIMENT
EXPERIMENT Some things with the BoxText keep confusing me.... Oh well
0:21CONFIRMED
CONFIRMED Yup, that was it!
0:16TEST
TEST Take V Let's see if I fixed this one!
0:16SOLVED
SOLVED I think I found the bugger
0:10TEST
TEST Take IV
0:10EXPERIMENT
EXPERIMENT Or perhaps THIS will work, as this can be a rather odd situation
0:09DEBUG
DEBUG A marker line that must confirm this is indeed an impossibility
0:09COCKROACH
COCKROACH the impossibility lingers
0:03TEST
TEST Brendor Take III
0:03EXPERIMENT
EXPERIMENT Let's see
0:03MYSTERY
MYSTERY An error that denotes an impossibility.... yet it happens.... I wonder why
- = 28 May 2020 = -
23:47TEST
TEST Take II
23:47STUPIDITY
STUPIDITY Forgot to save one of my scripts..... DOH!
23:36TEST
TEST But first.... Take I
23:36STATUS
STATUS Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin
23:36SASKIA
SASKIA Malabia's temple
23:28STUDY
STUDY A bit of pre-work
21:57STATUS
STATUS All bugs accounted for!
21:52TEST
TEST How do we know if this is correct
Let's find out

Take VI

21:52FIXED
FIXED I think I fixed 1.
21:52FIXED
FIXED I think I fixed 2.
21:51BUG
BUG 2. Kirana doesn't disappear when she should
21:50BUG
BUG 1. Eric doesn't appear when he should
21:38TEST
TEST Take V
21:31FIXED
FIXED Case Error
21:13TEST
TEST Take IV
21:13FIXED
FIXED Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there....
21:11FAILURE
FAILURE Struck by the "j" bug in XNA
21:07TEST
TEST Take III
21:07FIXED
FIXED And a few fixes
21:05LAZY
LAZY Voided an issue with extra links as this was hauting me for quite some time
21:00TEST
TEST Take II
21:00VOID
VOID Missing feature, but perhaps I won't need it either
20:50TEST
TEST Irravonia Take I
20:50NOTE
NOTE Wish me luck
20:46STATUS
STATUS The game will still crash on a certain spot, but at least I can test a few things up to the point where the hard work begins
20:45LAZY
LAZY I've set a few Macros straight
20:43CHECKED
CHECKED I had to check some data about Eric..... What I see is not what I like though.... :-/
20:40NOTE
NOTE As Eric's big secret will now finally be confirmed I will need to make some extra workout around him, ain't gonna be easy I'm afraid.... Oh well...
20:39SASKIA
SASKIA Worked out everything until the moment you go to Malabia
20:32MAP
MAP Preps
20:28TRANSFER
TRANSFER A certain boxtext portrait
20:28BUBBLE
BUBBLE Alias
20:24SCENARIO
SCENARIO a few more needed adaptions
20:22MAP
MAP A few adaptions
20:19TRANSFER
TRANSFER A certain sprite transferred
17:54STATUS
STATUS Be back soon!
17:54CONFIRMED
CONFIRMED As well as the forced error
17:53CONFIRMED
CONFIRMED So far this crap works
17:49TEST
TEST Take III
17:49FIXED
FIXED I think
17:48SOLVED
SOLVED Ah.... I see now!
17:48BUG
BUG but the error it gives now is a very extremely strange one!
17:48CONFIRMED
CONFIRMED My earlier notice
17:44TEST
TEST Take II
17:44VOID
VOID Let's save once more and see what happens
17:44FUCKYOU
FUCKYOU That error message is a lie
17:38TEST
TEST Take I
17:31MAPSCRIPT
MAPSCRIPT Eric I've set up a forced crash for now if you try to leave the prison once Eric has been released
17:30LINK
LINK Eric
17:30SASKIA
SASKIA Eric
17:30MAPSCRIPT
MAPSCRIPT Eric
17:26GAMEJOLT
GAMEJOLT Linked them to their Game Jolt Trophy Counterparts
17:23ACHIEVEMENT
ACHIEVEMENT Personne l'echappe a la mort!
17:22ACHIEVEMENT
ACHIEVEMENT Revelations
17:22ACHIEVEMENT
ACHIEVEMENT Serious Black
16:33STATUS
STATUS Now it would be prudent to make sure the events around Eric will work properly....
16:32CONFIRMED
CONFIRMED FINALLY
16:24TEST
TEST Take IV
16:24VOID
VOID Did I void it now properly?
16:24FUCKYOU
FUCKYOU Still not wanna listen, eh?
16:20TEST
TEST Take III
16:20VOID
VOID Well if you really want it the hard way, let's go for the hardway then!
16:20COCKROACH
COCKROACH Things are worse than I thought
16:15TEST
TEST Take II
16:15CONFIRMED
CONFIRMED Stealing from Mort will get you an Ambrosia... good!
16:15VOID
VOID I think I voided it
16:14BUG
BUG I see there's a bug in NIL... No matter, fixing it will be undoable, but voiding it is not!
16:08TEST
TEST And that brings us to take I
16:07LINK
LINK And that should link it all together just fine!
16:07MAPSCRIPT
MAPSCRIPT Set up the startup code for the fight against Mort
16:07CHECKED
CHECKED Restarted my console and tried it again.... and the check is OK now!
15:49FAILURE
FAILURE Trying to check my music base didn't work out so well....
15:43GENERAL
GENERAL Aziella Yeah, only one fight, and yet this was needed.... funny, eh?
15:43ARENA
ARENA Black Prison
11:03MEDICAL
MEDICAL Although I do not feel as bad as yesterday (yet), I do have migraine again, so I'm prepared for the worst.
0:21LINK
LINK Boss picture linking
0:14SCRIPT
SCRIPT I have tried to set up a script that will adept Mort's statistics to Merya's
- = 27 May 2020 = -
20:39MEDICAL
MEDICAL Finally beginning to feel a little bit better, but it's not 100%, and another day wasted!
19:31MEDICAL
MEDICAL Struck by migraine.... And still not better.... Oh well
12:21STATUS
STATUS After I had a break I'll try to work things out here....
12:07NOTE
NOTE Some extra scripting is required though, as Mort will always be as strong as Merya is.
12:07BOSS
BOSS Mort
11:39CONFIRMED
CONFIRMED That's okay!
11:39SASKIA
SASKIA Pre-Boss
- = 26 May 2020 = -
23:18MAPSCRIPT
MAPSCRIPT Mort welcomes you
23:18TRANSFER
TRANSFER Art Mort Field Sprite
23:17STATUS
STATUS I did a bit calmer today.... I do need some rest, after all.... I DID do a few things though
10:08CONFIRMED
CONFIRMED Things appear to be in order now!
9:19FIXED
FIXED One more
9:08FIXED
FIXED A few hide/show issues
9:00MAP
MAP Area 007
1:40BACKUP
BACKUP Restarted.... It will definitely rebuild the GINI source for the BlitzMax directory a lot faster now....
1:39VISUALSTUDIO
VISUALSTUDIO Let's recompile my backup tool, though
1:38NOTE
NOTE Only programs which are fully recompiled after this moment will benefit from that though.
1:38ENHANCEMENT
ENHANCEMENT The GINI source generator has been sped up....
- = 25 May 2020 = -
22:28BACKUP
BACKUP Running -- This will be a totalredo backup, so it WILL take time
21:46TEST
TEST Take VI
21:46FIXED
FIXED Merya Missing tag
21:43TEST
TEST Take V
21:43FIXED
FIXED Blockmap issue
21:39TEST
TEST Take IV
21:37COSMETIC
COSMETIC Dominance issue fixed
21:32TEST
TEST Take III
21:32FIXED
FIXED A glitch (in the true sense of the word) that allowed you to solve the puzzle quicker.... Nope! Not gonna do that! (this was not a bug, this was really a glitch)
21:25TEST
TEST Take II
21:25FIXED
FIXED And that fixes another issue
21:25MAPSCRIPT
MAPSCRIPT Done
21:24STUPIDITY
STUPIDITY I forgot a few adaptions to the script are required.... Silly me!
21:14TEST
TEST Order of Onyx: Jeracko Take I
21:13MAP
MAP Area 005
20:23NOTE
NOTE I should have done that sooner, though!
20:23COSMETIC
COSMETIC And that goes for Frendor too
20:21COSMETIC
COSMETIC Dominance issue on Xenor tackled
20:21KTHURA
KTHURA Recompiled Kthura
20:17KTHURA
KTHURA Well, I can worry about that one later.... The current fixes already came a little late (now most maps are already done) :P
19:37KTHURA
KTHURA There is still a bug with the choice for the Obstacles or TiledArea tab, but I cannot yet truly find out where the evil lies with that one
18:02ENHANCEMENT
ENHANCEMENT Quicker scroll in Kthura textures
18:01ENHANCEMENT
ENHANCEMENT A bit of an enhancement to the scroller so Used and All have their own setting here
18:01FIXED
FIXED Some input issues in the textbox selector of Kthura
0:00STATUS
STATUS And that's all for today
0:00BACKUP
BACKUP Running
- = 24 May 2020 = -
23:57NOTE
NOTE Does not warrant another test, though!
23:57FIXED
FIXED Dernor A few puzzle fixes
23:50TEST
TEST Take I
23:50MAP
MAP Area 005
21:17CONFIRMED
CONFIRMED All appears to be fine now
21:16TEST
TEST Take II
21:16FIXED
FIXED Link to this room was not working properly
21:04TEST
TEST I still need to test if it works, though
20:54NOTE
NOTE Nothing more but a save room
20:53MAP
MAP room 004
11:59CONFIRMED
CONFIRMED Everything works the way it should work
11:53TEST
TEST And so we still need a take II (sigh)
11:53FIXED
FIXED Script macro error
11:49TEST
TEST Take I (and only take I hope)
11:49STATUS
STATUS Time to check this all out, eh?
11:48COSMETIC
COSMETIC And Some decorations done
11:45MAP
MAP Area 003 - Black Prison
10:25POWERSHELL
POWERSHELL I've run my compilation script
10:25NALA
NALA I've put in a "NoCrash" mode, which should allow the game to continue of the Out Of Memory error occurs... that is, if the error doesn't happen during closure, as that is something I cannot yet properly tell.
- = 23 May 2020 = -
22:59STATUS
STATUS Tomorrow is a busy day, so very likely not much time to work on the game.... However, setting the rest of the dungeon up is easy now, so doncha worry!
22:57BACKUP
BACKUP Running
22:47EXPERIMENT
EXPERIMENT What will THIS do?
22:46COCKROACH
COCKROACH GRRR!
22:42TEST
TEST Take VI
22:41FIXED
FIXED Lack of "Self"
22:38TEST
TEST Take V
22:38EXPERIMENT
EXPERIMENT Rebecca Let's see if this fixes Merya not lying dead
22:30TEST
TEST Take VI
22:30FIXED
FIXED I hope this fixes that!
22:30BUG
BUG But not quite
22:30STATUS
STATUS Almost
22:25TEST
TEST Take V
22:25FIXED
FIXED Illegal Method Call
22:22TEST
TEST Take IV
22:22FIXED
FIXED That's now been fixed (of course)
22:21FUCKYOU
FUCKYOU Irravonia Wrong constructor
22:16TEST
TEST Take III
22:16FIXED
FIXED Field attached to wrong class
22:12TEST
TEST Take II
22:12FIXED
FIXED And I did make a little error on the actor texturing
22:08TEST
TEST Of course, we only know for sure once we tested that, so here goes!
22:08STATUS
STATUS Guards should now kill Merya when they see her
22:08SASKIA
SASKIA Guard check script
22:07MAPSCRIPT
MAPSCRIPT Guard check script
22:04TRANSFER
TRANSFER Gunshot sound
21:58FIXED
FIXED Wrong debug data
19:01CONFIRMED
CONFIRMED Fix
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155