1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |
22:53 | TEST |  Let's see |
22:53 | LINK |  Worldmap linked |
22:13 | MAP |  Configuration set for Zondra's grave |
22:11 | MUSIC |  "Grave Matters" will be used for Zondra's grave |
19:28 | MAP |  Zondra's grave |
19:03 | CHEAT |  A cheat fix for a problem taht would otherwise gimme too much work to take care of |
18:54 | FIXED |  Scenario fix in Independence |
18:49 | TEST |  Let's see if that works! |
18:49 | SCRIPT |  A small "Boys Only" event will activate after the start of Chapter 5.... This should temporarily remove most of the items available on the world map (to prevent some conflicts). |
18:40 | FIXED |  Syntax error |
18:35 | TEST |  Let's see if that works theway it should |
18:35 | CHEAT |  I've cheated my way a bit with the abilities |
18:29 | CHECKED |  Some character linkage appears to be working |
16:02 | STATUS |  All issues accounted for.... But I do need to work something out on the abilities department! |
15:56 | TEST |  Take IV |
15:56 | FIXED |  Cosmetic issue on showing and hiding stuff |
15:55 | FIXED |  Illegal function call |
15:49 | TEST |  Take III |
15:49 | FIXED |  NIL!=SASKIA |
15:43 | TEST |  Take II |
15:43 | FIXED |  Map referrence error |
15:38 | TEST |  Take I |
15:38 | STATUS |  In basis this should now work completely |
15:37 | SCRIPT |  Some dirty code straight from hell in order to get some pictures right as that is an issue now! |
15:29 | WORLDMAP |  Certain items adepted for the new setting |
15:27 | DATABASE |  Small expansion to the Worldmap Database |
15:01 | MAPSCRIPT |  Start up crap |
14:57 | MAP |  A little tag on the Place I will need badly I think |
13:20 | STATUS |  Nevertheless I need a break now, so I'll go for that! |
13:20 | MEDICAL |  At least I can function, and that counts for something! |
13:20 | MEDICAL |  I feel less terrible now, but not exactly healthy either.... |
13:18 | FIXED |  Wait a minute! |
13:16 | BUG |  From what I can tell though the achievement for completing chapter 3 doesn't register |
13:14 | STATUS |  And NOW the game crashes on what I wanted it to crash (as the last part of this even has not yet been scripted) |
13:10 | TEST |  Take XV |
13:07 | FUCKYOU |  Oh crap! |
13:02 | TEST |  Take XIV |
13:01 | SCRIPT |  Copied template for the personal action (No I cannot just alias that) |
13:00 | FIXED |  A forgotten specific var stetting |
12:59 | BUG |  Now some other forgotten script to take care of (urgh!) |
12:58 | CONFIRMED |  That was indeed it! |
12:54 | TEST |  Take XIII |
12:54 | FIXED |  Ah, just as I thought, a fault in the C# code in teh RPG stat core |
12:48 | TEST |  Take XII |
12:48 | DEBUG |  Extra stuff added to NALA |
12:28 | COCKROACH |  And when you thought you had seen it all a .NET error occurs, and thus all indications on what is happening are gone, gone gone! |
12:22 | TEST |  Take XI |
12:22 | NALA |  Recompiling |
12:22 | FIXED |  A few things in NALA were still not right |
12:16 | TEST |  Take X |
12:16 | FIXED |  Did I cover everything now? |
12:07 | TEST |  Take IX |
12:07 | FIXED |  And some scripting errors that came forth from these faults fixed |
12:06 | NALA |  Recompiling |
12:05 | FIXED |  NALA API linkup fault |
11:59 | TEST |  Take VIII |
11:59 | FORCE |  Well if they want it the hard way, they can get it the hard way! |
11:56 | SITE |  Added tag FORCE |
11:55 | COCKROACH |  Fix ignored, eh? Why? |
11:51 | TEST |  Take VII |
11:51 | FIXED |  I think I fixed this! |
11:48 | INVESTIGATION |  Wait a minute.... I think I got it! |
11:47 | COCKROACH |  Error message that talk bullshit.... NOW to find out what the fuck is going on..... Wish me luck on that one! |
11:40 | TEST |  Take VI |
11:40 | FIXED |  Bad boxtext reference |
11:34 | TEST |  Another test round (Take V) to see how things go |
11:34 | CONFIG |  Start party next chapter (that shouldn't give much trouble... yet) |
11:33 | BUG |  But things are not yet fully right as a whole |
11:07 | STATUS |  All compiling errors accounted for |
10:59 | TEST |  Take IV |
10:58 | FIXED |  Sigh |
10:54 | COCKROACH |  Oh my goodness! |
10:50 | TEST |  Take III |
10:50 | FIXED |  Syntax error |
10:49 | FIXED |  Dernor was not removed from the Black Prison area |
10:45 | TEST |  Take II |
10:45 | FIXED |  Another |
10:44 | COCKROACH |  RIIIIIGHT! |
10:39 | FIXED |  Missing "end" |
10:39 | STATUS |  I will try to do what I can, as I'm not sure I can get too many things done today, but here goes nothing! |
10:35 | MEDICAL |  I am terrible... Right now I appear able to keep it a bit in control, but for how long... I can't tell! |
2:01 | STATUS |  Testing is not for now though.... I'll get back to that some other time |
2:00 | BUG |  Didn't work out too well, but it could be because the script was not saved.... Oh well |
2:00 | TEST | |
1:55 | STATUS |  A full test will likely take place tomorrow, although a first sniff won't hurt... I think |
1:54 | TODO | |
1:53 | CHARACTER |  Some stuff taken in order! |
1:49 | ITEM |  Blue Moon |
1:45 | REMINDER | |
1:27 | NALA |  Again! |
1:26 | FIXED | |
1:26 | FAILURE |  Oh... crap |
1:26 | NALA |  must be recompiled as a result |
1:25 | BUBBLE |  Link up code |
1:25 | STATUS |  I really hope that'll work though! |
1:25 | C# | I had to put in the stat linker... It didn't seem present |
0:29 | STATUS |  NOW the hard part is about to begin.... And also a part that does not allow me to speak much here, as that can spoil things for those who did not play the original game |
0:28 | CONFIRMED |  Yup! That works! |
0:22 | TEST |  Take VI |
0:22 | EXPERIMENT |  Some things with the BoxText keep confusing me.... Oh well |
0:21 | CONFIRMED |  Yup, that was it! |
0:16 | TEST |  Take V Let's see if I fixed this one! |
0:16 | SOLVED |  I think I found the bugger |
0:10 | TEST |  Take IV |
0:10 | EXPERIMENT |  Or perhaps THIS will work, as this can be a rather odd situation |
0:09 | DEBUG |  A marker line that must confirm this is indeed an impossibility |
0:09 | COCKROACH |  the impossibility lingers |
0:03 | TEST |  Take III |
0:03 | EXPERIMENT |  Let's see |
0:03 | MYSTERY |  An error that denotes an impossibility.... yet it happens.... I wonder why |
- = 28 May 2020 = - |
23:47 | TEST |  Take II |
23:47 | STUPIDITY |  Forgot to save one of my scripts..... DOH! |
23:36 | TEST |  But first.... Take I |
23:36 | STATUS |  Up to the point where Eric's secret activates everything should work... and if it does the hard part will really begin |
23:36 | SASKIA |  Malabia's temple |
23:28 | STUDY |  A bit of pre-work |
21:57 | STATUS |  All bugs accounted for! |
21:52 | TEST |  How do we know if this is correct Let's find out Take VI |
21:52 | FIXED |  I think I fixed 1. |
21:52 | FIXED |  I think I fixed 2. |
21:51 | BUG |  2. Kirana doesn't disappear when she should |
21:50 | BUG |  1. Eric doesn't appear when he should |
21:38 | TEST |  Take V |
21:31 | FIXED |  Case Error |
21:13 | TEST |  Take IV |
21:13 | FIXED |  Luckily there is my Kthura Text Editor, and that hack tool is written with GTK, so that issue is not there.... |
21:11 | FAILURE |  Struck by the "j" bug in XNA |
21:07 | TEST |  Take III |
21:07 | FIXED |  And a few fixes |
21:05 | LAZY |  Voided an issue with extra links as this was hauting me for quite some time |
21:00 | TEST |  Take II |
21:00 | VOID |  Missing feature, but perhaps I won't need it either |
20:50 | TEST |  Take I |
20:50 | NOTE |  Wish me luck |
20:46 | STATUS |  The game will still crash on a certain spot, but at least I can test a few things up to the point where the hard work begins |
20:45 | LAZY |  I've set a few Macros straight |
20:43 | CHECKED |  I had to check some data about Eric..... What I see is not what I like though.... :-/ |
20:40 | NOTE |  As Eric's big secret will now finally be confirmed I will need to make some extra workout around him, ain't gonna be easy I'm afraid.... Oh well... |
20:39 | SASKIA |  Worked out everything until the moment you go to Malabia |
20:32 | MAP |  Preps |
20:28 | TRANSFER |  A certain boxtext portrait |
20:28 | BUBBLE |  Alias |
20:24 | SCENARIO |  a few more needed adaptions |
20:22 | MAP |  A few adaptions |
20:19 | TRANSFER |  A certain sprite transferred |
17:54 | STATUS |  Be back soon! |
17:54 | CONFIRMED |  As well as the forced error |
17:53 | CONFIRMED |  So far this crap works |
17:49 | TEST |  Take III |
17:49 | FIXED |  I think |
17:48 | SOLVED |  Ah.... I see now! |
17:48 | BUG |  but the error it gives now is a very extremely strange one! |
17:48 | CONFIRMED |  My earlier notice |
17:44 | TEST |  Take II |
17:44 | VOID |  Let's save once more and see what happens |
17:44 | FUCKYOU |  That error message is a lie |
17:38 | TEST |  Take I |
17:31 | MAPSCRIPT |  I've set up a forced crash for now if you try to leave the prison once Eric has been released |
17:30 | LINK |  Eric |
17:30 | SASKIA |  Eric |
17:30 | MAPSCRIPT |  Eric |
17:26 | GAMEJOLT |  Linked them to their Game Jolt Trophy Counterparts |
17:23 | ACHIEVEMENT |  Personne l'echappe a la mort! |
17:22 | ACHIEVEMENT |  Revelations |
17:22 | ACHIEVEMENT |  Serious Black |
16:33 | STATUS |  Now it would be prudent to make sure the events around Eric will work properly.... |
16:32 | CONFIRMED | FINALLY |
16:24 | TEST |  Take IV |
16:24 | VOID |  Did I void it now properly? |
16:24 | FUCKYOU |  Still not wanna listen, eh? |
16:20 | TEST |  Take III |
16:20 | VOID |  Well if you really want it the hard way, let's go for the hardway then! |
16:20 | COCKROACH |  Things are worse than I thought |
16:15 | TEST |  Take II |
16:15 | CONFIRMED |  Stealing from Mort will get you an Ambrosia... good! |
16:15 | VOID |  I think I voided it |
16:14 | BUG |  I see there's a bug in NIL... No matter, fixing it will be undoable, but voiding it is not! |
16:08 | TEST |  And that brings us to take I |
16:07 | LINK |  And that should link it all together just fine! |
16:07 | MAPSCRIPT |  Set up the startup code for the fight against Mort |
16:07 | CHECKED |  Restarted my console and tried it again.... and the check is OK now! |
15:49 | FAILURE |  Trying to check my music base didn't work out so well.... |
15:43 | GENERAL |  Yeah, only one fight, and yet this was needed.... funny, eh? |
15:43 | ARENA |  Black Prison |
11:03 | MEDICAL |  Although I do not feel as bad as yesterday (yet), I do have migraine again, so I'm prepared for the worst. |
0:21 | LINK |  Boss picture linking |
0:14 | SCRIPT |  I have tried to set up a script that will adept Mort's statistics to Merya's |
- = 27 May 2020 = - |
20:39 | MEDICAL |  Finally beginning to feel a little bit better, but it's not 100%, and another day wasted! |
19:31 | MEDICAL |  Struck by migraine.... And still not better.... Oh well |
12:21 | STATUS |  After I had a break I'll try to work things out here.... |
12:07 | NOTE |  Some extra scripting is required though, as Mort will always be as strong as Merya is. |
12:07 | BOSS |  Mort |
11:39 | CONFIRMED |  That's okay! |
11:39 | SASKIA |  Pre-Boss |
- = 26 May 2020 = - |
23:18 | MAPSCRIPT |  Mort welcomes you |
23:18 | TRANSFER |  Art Mort Field Sprite |
23:17 | STATUS |  I did a bit calmer today.... I do need some rest, after all.... I DID do a few things though |
10:08 | CONFIRMED |  Things appear to be in order now! |
9:19 | FIXED |  One more |
9:08 | FIXED |  A few hide/show issues |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 |