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22:28FAILURE
FAILURE Compilation failed
22:27TEST
TEST Take IX
22:23POWERSHELL
POWERSHELL Yup, I gotta recompile NALA... I was hoping I'd be rid of that by now.... Poep gebeurt!
22:22LINK
LINK That should link it all together, but who knows?
22:22NIL
NIL Not to mention the NIL code
22:22BUBBLE
BUBBLE Brendor And the API had to be set up for this
22:22KTHURA
KTHURA I really had to break open Kthura, as there was no "MoveTo" ????
22:02TEST
TEST Take VIII
22:02NALA
NALA Since that's in the link code, I'll need to recompile NALA
22:02FIXED
FIXED Case error
21:59TEST
TEST Take VII
21:59FIXED
FIXED math errors
21:52TEST
TEST Take VI will then have to tell more as the code doesn't show me anything odd
21:52NALA
NALA Let's recompile NALA to make sure there isn't any binary conflict or anything
21:49HUH
HUH I guess something didn't go well between the NIL linker and the underlying Kthura API in NALA
21:47STATUS
STATUS At least I got a save in the test room now, so that makes things easier on me
21:47TEST
TEST Take V
21:47FUCKYOU
FUCKYOU DANG!
21:39TEST
TEST Take IV
21:39NOTE
NOTE About time!
21:39FIXED
FIXED Well, this syntax error in Irravonia's fly script was at least a RELATED bug!
21:39TEST
TEST Take III
21:20FIXED
FIXED Unrelated bug, but there was a crash in Rebecca's skill up script
21:16STATUS
STATUS And a lot of time wasted!
21:16TEST
TEST Take II
21:16HUH
HUH Or so I thought?
21:15HUH
HUH Error on AltExperience???? It's been scripted to ignore it when it's nil
21:10TEST
TEST Take I
21:09DONE
DONE This SHOULD do the trick, but this is a toughy... Not much code, but that doesn't make it easier....
20:57NALA
NALA Yeah, I went too fast, so I have to compile all this crap again.... figures....
20:57KTHURA
KTHURA Irravonia InObj check
20:34SECURITY
SECURITY made sure that if the spot where Irravonia has to end up has been blocked, the fly routine will ignore the rest of its code
20:32NALA
NALA Must be recompiled as a result, though
20:31KTHURA
KTHURA API supports block checking now
20:12LINK
LINK I've the clickable areas of Irravonia's button to the (for now) empty function which will make things actually happen
17:55MEDICAL
MEDICAL I'm not feeling well, so I have to call it for now... Especially since the detection of Irravonia to fly or not is a bit ... shall we say... terrible to check out well...
17:18TEST
TEST Another Take
17:18FIXED
FIXED Case Error
17:17TEST
TEST All I can test now is if the walk instruction is ignored when the button is clicked
17:15LINK
LINK Linked the clicking process to the pesonal actions, but I need to note, no visual effect will happen... yet!
17:02CONFIRMED
CONFIRMED Well... I'll be!
16:53TEST
TEST And now to find out if this works at all!
16:53LINK
LINK Draw call back linked
16:19GITHUB
GITHUB Up-to-date
16:14GENERATION
GENERATION Generated a new "ANYWAY" script
16:12LINK
LINK A quick meta table has been written that links to all personal action scripts.... This link needs to be linked to as well, but that's a different story, eh?
16:11CHARACTER
CHARACTER Irravonia's draw action for personal action... All it does it putting the button on screen... That is, once it's being linked to, which has not yet been done
15:42ART
ART Irravonia's personal action button
15:41SCRIPT
SCRIPT Skeletons for the personal action scripts
15:33ENHANCEMENT
ENHANCEMENT I made my auto-version-lic-updater stop adding needing whitelines... At least... I hope so!
13:36ART
ART I've set up a model for using in game when personal actions are required
1:31GAMEJOLT
GAMEJOLT Linking them all to Game Jolt now
1:31ACHIEVEMENT
ACHIEVEMENT Well created a lot dedicated to oversoul
1:16NOTE
NOTE This is merely needed to attach some achievements on
1:15DONE
DONE Added a counter for oversoul kills
1:11FIXED
FIXED Eric Fixed that!
1:11COSMETIC
COSMETIC Oversoul coloring appeared to affect other things...
1:10STATUS
STATUS That appears to cover things right
1:04TEST
TEST Take XXVI
1:04FIXED
FIXED Now fixed for real (I hope)
1:04STUPIDITY
STUPIDITY STOOOOOOOOOOOOOOOOOOPID!
1:02TEST
TEST Take XXV
1:02FIXED
FIXED SHOULD be fixed now
1:00BUG
BUG However now an oversoul enemy will keep on going oversoul which is also not good
1:00STATUS
STATUS The most important obstacles are out of the way now
0:56TEST
TEST Take XXIV
0:55FIXED
FIXED Fixed that
0:55STUPIDITY
STUPIDITY My fix was done too fast, so I forgot a proper "end" keyword
0:47TEST
TEST Take XXIII
0:47FIXED
FIXED Illegal function return
0:41TEST
TEST Take XXII
0:41VOID
VOID Did I void that one?
0:41HUH
HUH WTF?
0:37TEST
TEST And Take XXI
0:37NALA
NALA Recompiling
0:37ENHANCEMENT
ENHANCEMENT Oh wait... There's a more elegant way to do this
0:32FIXED
FIXED Well, it's a bit of a drastic fix, but I've set the killer routine to destroy the entire tagmap
0:30DEBUG
DEBUG But I think I see where the "evil" may lie... Since there's a tagmap that is likely not properly reset.... And that tagmap resorts to old data ignoring the new, and that explains how the keyword "true" was seen as "false"... the keyword was simply never read at all.
0:29DEBUG
DEBUG This powerplay debug did get the result that the enemy oversoul creation script DOES send through the correct data
0:21DEBUG
DEBUG Powerplay debug -- Why does the impossible happen... This this test confirms the impossible I'll have no other choice, but to leave Oversoul be, or to cancel this project altogether....
0:18CONFIRMED
CONFIRMED Aziella Impossibility confirmed
0:16TEST
TEST Take XX
0:16EXPERIMENT
EXPERIMENT Just one more.... To make 100% sure Lua is playing games on me somehow
0:15CONFIRMED
CONFIRMED The logs confirm the impossibility
0:11TEST
TEST before I can start Take XIX
0:11GENERATION
GENERATION Of course I must re-do the foe compilation now
0:10TECHNO
TECHNO What the system is claiming is that the KEYWORD "true" suddenly contains the value "false".... Nothing can cause that to happen, since programming languages do not allow changing keywords
0:09DEBUG
DEBUG I've now set my FOE compiler to force things out, as this is really getting beyond any possibility now!
0:03OFFTOPIC
OFFTOPIC Jason! Leave my game alone, will ya!
0:03OFFTOPIC
OFFTOPIC Of course... It's Friday the 13th now, so that doesn't foretell anything good....
0:02TEST
TEST Take XVIII
0:02POWERSHELL
POWERSHELL Yeah, running the script again
0:02NALA
NALA I wanna know what value is sent in, as I don't trust this anymore.... So I've adapted the NIL gluer
- = 12 Dec 2019 = -
23:57COCKROACH
COCKROACH Not that I can be expected to expect anything from this... at all!
23:56TEST
TEST Take XVII
23:56EXPERIMENT
EXPERIMENT Not that I expect anything from it, but I made sure the original character is removed from the memory before loading the oversoul version
23:50INVESTIGATION
INVESTIGATION According to the error screen that parameter is indeed "false".... I wonder how that is possible (it's not)
23:44TEST
TEST So I can move on to Take XVI
23:44POWERSHELL
POWERSHELL Running my NALA compilation script
23:43NALA
NALA I've set NALA to confirm that the "createifneeded" boolean is indeed set to true (ruling out any possibility of this error to happen, or else the same issue would have applied to the non-oversoul enemies and even to the playable characters, so that is the odd part here).
23:42DEBUG
DEBUG
23:39TEST
TEST Aziella Take XV
23:39FIXED
FIXED Syntax error (in the debug line... I guess I'm getting tired)
23:37TEST
TEST Take XIV
23:37BUG
BUG Well first of all the double-oversoul is bugged... that cannot cause this error (then again... nothing can), but it will at least prevent enemies from not going oversoul when they had to
23:28HUH
HUH Merya That didn't shine a line... As a matter of fact, this has only become more idiotic
23:21TEST
TEST Take XIII
23:20NALA
NALA Of course I had to compile NALA again for this
23:14NALA
NALA I've altered the underlying API a bit as the error seems to be generated from there... Reason is beyond me, but perhaps this shines a light
23:04INVESTIGATION
INVESTIGATION Well what does THIS tell us?
23:02INVESTIGATION
INVESTIGATION Let's first capture that error screen, it might well answer a few questions.... At least, I hope so....
23:01MYSTERY
MYSTERY Another issue is why it claims the HP record does not exist, because... it does.... And there is not a single reason possible why it shouldn't.... So that requires another investigation
22:52MYSTERY
MYSTERY Suddenly without any fix or anything, it works.... of course you can't fix what ain't broken, but I wonder why it didn't work before.... :-/
22:48TEST
TEST Take XII
22:48FUCKYOU
FUCKYOU NOTHING can go right in one go, can it?
22:45TEST
TEST Take XI
22:45DEBUG
DEBUG More stuff that I *DO* need now
22:41REMOVED
REMOVED I've removed a debug feature that dumped a lot of data I currently do not need in the logs... That only makes using the logs a disaster
22:35TEST
TEST Take X
22:35FIXED
FIXED I guess this little trick should fix this issue
22:35SOLVED
SOLVED Aha, a capvalue so it would always produce an (incorrectly) false boolean outcome
22:26TEST
TEST Take IX
22:26DEBUG
DEBUG Let's find out why
22:18BUG
BUG I can confirm the counters for Oversoul work, but when oversoul had to be delivered... Nothing happens the the regular AI will work as always
21:56TEST
TEST Take VIII
21:56FIXED
FIXED Jack Sylvertin Dernor Fixed that
21:56FUCKYOU
FUCKYOU Lack of "self"
21:49TEST
TEST Take VII -- In which both this and the oversoul will have to be tested!
21:42SECRET
SECRET Eric can even increase the max HP of himself, Irravonia and Rebecca... Do not underestimate it
21:41CHARACTER
CHARACTER Skill up table -- Eric
21:30CHARACTER
CHARACTER Dernor Skill up table -- Irravonia
21:30CHARACTER
CHARACTER Skill up table -- Shanda (nothing will ever happen when she levels up, so technically that only happens for show)
21:10NOTE
NOTE In order not to off-balance my play from the play the actual players will get I need to set a few things in order now when it comes to leveling up
21:09STATUS
STATUS As far as I can test things now
20:49TEST
TEST Take VI
20:48CONFIRMED
CONFIRMED I can confirm the kills for oversoul are counted, but that says little about oversoul itself
20:48BOOST
BOOST Sped up Irravonia's attacking spells as they were WAAAAAY to slow!
20:47TRANSFER
TRANSFER Well done it anyway, thus the fix
20:47FIXED
FIXED It seems I forgot to transfer the picture for Irravonia in "dead" state
20:41TEST
TEST Take V
20:41DONE
DONE Also made oversoul kills reset if an enemy in oversoul state is killed
20:40DONE
DONE Automated Oversoul status, as all it needs to do is to turn the enemy a bit purple and make sure "Oversoul" appears as a status change!
20:39FIXED
FIXED Should be fixed now
20:36INVESTIGATION
INVESTIGATION This is gonna be quite job to investigate, as I wonder how this can happen WITHOUT crashing the game before....
20:36HUH
HUH
20:33FIXED
FIXED Definition error
20:30TEST
TEST Take IV
20:29FIXED
FIXED Syntax error
20:25TEST
TEST Take II
20:25FIXED
FIXED Group name missspelled!
20:20TEST
TEST And the computer can prepare for take I in the meantime
20:20STATUS
STATUS So I'll be firing up my kitchen
20:19TODO
TODO I also didn't have dinner, yet! So what will it be?
20:17SCRIPT
SCRIPT Aziella Oversoul -- However nothing has been tested, and this promises to be a "bumpy ride"
20:06BUG
19:56SECRET
SECRET Rebecca GHOST BUSTERS!
19:56ACHIEVEMENT
ACHIEVEMENT "Who your gonna call?"
19:37CONFIG
CONFIG Prepare to go oversoul!
19:12COSMETIC
COSMETIC Respositioning for 4 players
19:03TEST
TEST TAKE Whatever I refuse to make an extra count this time!
19:02FIXED
FIXED Wrongly placed ")"
18:58TEST
TEST Take II
18:58FIXED
FIXED Generator error
18:43LINK
LINK I've linked the arena and the monsters to the dungeon.... I must note though that I'm now also about to the the "Oversoul" system on the move!
17:56TRANSFER
TRANSFER Ghost art
17:44ARENA
ARENA Shanda's Dungeon
16:55FOE
FOE Orc
16:40GENERATION
GENERATION And generated the negative form of it
16:40TRANSFER
TRANSFER Orc art
16:32ACHIEVEMENT
ACHIEVEMENT "The age of the orc is over. The time of men has come!" (Pun to the quote from Lord of the Rings, but only the two races swapped, for obvious reasons).
16:20CONFIRMED
CONFIRMED WORKS!
16:09TEST
TEST Although flying itself does not yet work, I can at least check the tutorial
15:47TUTORIAL
TUTORIAL Flying
15:27NOTE
NOTE Although I'll never know 100% sure if this is fixed... I'll only know when this crash happens again because it wasn't....
15:26FIXED
FIXED I (hopefully) fixed an issue causing crashes because of empty field references
12:58CHECKLIST
12:42TEST
TEST Let's see how that looks in game and if it works the way I indended it
12:42MAP
MAP Area 002 Shanda's dungeon
11:44TEST
TEST Take II
11:44FIXED
FIXED Code Typo
11:36TEST
TEST Scyndi A little test is in order, but I don't expect much trouble
11:35ART
ART I made a tutorial icon which will appear in tutorial scenario, featuring Scyndi as a teacher pointing on a chalkboard
11:25TUTORIAL
TUTORIAL Guest characters
11:24TUTORIAL
TUTORIAL One-Time-Dungeons
11:01ART
ART Corrections
11:01ART
ART Diagonals
10:54TRANSFER
TRANSFER Texture transfer
- = 11 Dec 2019 = -
23:31STATUS
STATUS See ya later!
23:30BACKUP
BACKUP Done
23:30STATUS
STATUS All looks good now
23:20TEST
TEST Take XII (should be the final take)
23:20DONE
DONE Block for putting guest characters in the lead
23:15TEST
TEST Take XI
23:15LAZY
LAZY This is a lazy solution as fixing it would invalidate my savegame
23:14VOID
VOID Error in equip item, Shanda
23:11JCR6
JCR6 Alias for Queen Shanda to prevent savegame issues
23:08STATUS
STATUS ALMOST there!
23:05TEST
TEST Take X
23:05DONE
DONE I've changed that back
23:05MYSTERY
MYSTERY For some strange reason a layer naming was undone by Kthura
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