1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
10:29FAILURE
FAILUREThe failure must lie in Geany... Bob can find things Geany can't.... But which do turn out to be really there... How odd...
10:28TEST
TESTBob keeps on finding things to build things without need.....
10:05BOB
BOBIncreased max size for hashing to 5 MB
3:06FUCKYOU
FUCKYOUOh, fuck it! I'm tired!
3:06BOB
BOBNot yet fully working the way it should, eh?
2:44BOB
BOBAlso tied to Anyway (not that I expect to need that tool much, but just in case)
2:21FAILURE
FAILUREIt does appear that somehow the scenario editor can push itself to the background.... This would explain a lot of failed builds and scenario blocks strangly getting back to their old settings....
1:29BOB
BOBCan now check if a build was a sucess or not
1:09BOB
BOBDernor Updated script to also see Nala being updated
0:57NOTE
NOTEThis DOES cause some extra crap to be rebuild, but hey, it's all for a good course... At least I wanna think so! XD
0:56BOB
BOBEnhanced with some better checking
- = 12 Aug 2020 = -
23:35NOTE
NOTEAlthough I could with less heath, and I am more and more worried about my sleep with this fucking heath!
23:35TEST
TESTI've done some more testing, but did not lead to any new issues to work out
22:30SITE
SITEAdded tag BOB
22:30TEST
TESTI'm putting Bob to the test
22:03NEIL
NEILI've written a small program called "Bob" which is to be used in QuickNeil... You can see Bob as a kind of "Make" (the name Bob is not a coincidence.... Can we build it? Yes, we can!) only written in a way more adequate than MAKE. Make kept on doing stuff even when it was not needed... Bob was written from a different approach!
14:32FIXED
FIXEDA few more fixups required
14:29INVESTIGATION
INVESTIGATIONWell, that ends this investigation, my dear Watson

I hope this solves all issues, but ya can never know for sure, eh?

14:27STATUS
STATUSAs far as I can tell most achievement appearing illegally were merely not correctly tagged... That should be fixed now.... Now that my current savegame is a bit messed up this is hard to check, but this will have to do
14:18INVESTIGATION
INVESTIGATIONLet's list it out for real now, shall we?
14:12INVESTIGATION
INVESTIGATIONForce log to show more info about now allowed achievements still being listed!
13:56FIXED
FIXED Several Syntax Errors
9:47NOTE
NOTEI cannot test that right away.... So this is something to be tackled later on
9:45FIXED
FIXEDAuto-Achievements not supposed to be given in the True Abyss will no longer be given there...
- = 11 Aug 2020 = -
15:58STATUS
STATUSAnd besides... I could use the distraction for awhile.... The project is beginning to bore me, but hey... I wanna finish what I started...
15:58NOTE
NOTEAs this contains active content things may be a bit harder on me than for the True Abyss, and that's why I made the basics for Neil during the True Abyss....
15:57STATUS
STATUSAs soon as this setup for the True Abyss is done I'll focus on the New Game+
15:54VISUALSTUDIO
VISUALSTUDIOI've been working out a good installer... C# is pretty much dependency based I found out to my horror... Well at least now Microsoft can take the blame if the game doesn't work
15:51NEIL
NEILWasted some time sorting things out for a good editor
13:58NOTE
NOTEIt's not much... But at least it's something!
13:58C#
C#I've written a quick editor for Neil.... It also supports NIL (which was used for Dyrt), and SASKIA....
- = 10 Aug 2020 = -
21:04TEST
TESTAnd let's see now!
21:04FIXED
FIXEDRebecca System should not ask to "leave town" from the start level
21:03MYSTERY
MYSTERYMagically the changes to the scenario have been undone
20:44TEST
TESTConchita And the start of a full test to make sure The True Abyss really works!
20:44MAPSCRIPT
MAPSCRIPTConchita
20:44FIXED
FIXEDScenario fixes
20:42MAP
MAPAdaptions for Conchita
20:41SCENARIO
SCENARIOConfig adaption
20:38CONFIRMED
CONFIRMEDThe logs tell me that one of the characters will indeed learn their supermove.... Before I can test that if that is absolutely true a few more things need to be taken care of first!
20:37CONFIRMED
CONFIRMEDSuper weapon given
20:33STATUS
STATUSWell, that works.... so far!
20:18TEST
TESTTAKE IX
20:18FUCKYOU
FUCKYOUWhatever
20:13TEST
TESTTAKE VIII
20:13FIXED
FIXEDAI error
20:07TEST
TEST TAKE VII
20:07FIXED
FIXED...
20:07FUCKYOU
FUCKYOUOh, crap
20:03FIXED
FIXEDTAKE VI
20:02FIXED
FIXEDDeclaration issue
19:59TEST
TESTTAKE V
19:59FIXED
FIXEDIdiocy
19:54TEST
TESTTAKE IV
19:54FIXED
FIXEDAI configuration
19:51FIXED
FIXEDBoss reference error
19:47TEST
TESTTAKE III
19:47FIXED
FIXEDScyndi Put that in
19:47STUPIDITY
STUPIDITYForgot Boss Activation zone
19:43TEST
TESTTAKE II
19:43VOID
VOIDSome issue in NIL (that is given the circumstances not gonna be fixed anymore)
19:24TEST
TESTTAKE I!
19:24STATUS
STATUSReady to test
19:24CHECKED
CHECKEDA few more checkups
19:24AI
AIAbyss Guardian
19:05STATUS
STATUSNot yet ready to put everything to da test.... I still need to take care of the AI
18:39LINK
LINKLinked these
18:35GAMEJOLT
GAMEJOLTGame Jolt equivelent trophies
18:34ACHIEVEMENT
ACHIEVEMENTAnd 3 achievement based on your difficulity setting
18:34ACHIEVEMENT
ACHIEVEMENTI reject your reality and substitute my own
17:17SECRET
SECRETThis is needed because his "secret form" will never unlock in the True Abyss
17:17ITEM
ITEMA special version of "Blue Moon" for Eric in the True Abyss
16:46MAPSCRIPT
MAPSCRIPTBoss fight can start, but it's not over yet!
16:46JCR6
JCR6Rebuilt Music resource
16:42MUSIC
MUSIC"Death and Axes" by Kevin McLeod will be used for the Abyss Guardian....
16:12NEIL
NEIL#pure and #endpure
16:12NEIL
NEILClasswise ++ and --
- = 9 Aug 2020 = -
23:45NOTE
NOTEIt should be noted this will be second only to Juggernaut, the strongest boss of the entire game.... And no nerfings will be there... Especially given the way the True Abyss is set up with....
23:45BOSS
BOSSAbyss Guardian
13:17NOTE
NOTEwith that the True Abyss can at least be played now from level 1 till 100, but some more stuff needs to be done before this is completely ready
12:52TEST
TESTAll I can do now is testing if everything works, so let's go!
12:51OPTIMIZATION
OPTIMIZATIONAdapted to origin (saves memory)
12:51C#
C#Brendor I've set the abyss compiler to automate the animation of the plasma floor.... The effect was asstoundingly good!
12:45NOTE
NOTEI've not yet put in the boss for security reasons, as I need to test a few things out first.....
12:44NOTE
NOTEYes, that takes care of all areas, but I'm not nearly there yet!
12:44MAP
MAPArea 100 True Abyss
12:06BUG
12:05NEIL
NEILQuickMeta support
- = 8 Aug 2020 = -
20:21TEST
TESTTake II
20:21FIXED
FIXEDPut that in
20:21STUPIDITY
STUPIDITYForgot Start Exit Point
20:09TEST
TESTTake I
20:09STATUS
STATUSBut that is a later concern
20:09STATUS
STATUSYes, when it comes to the not-generated maps, that is the last one before the grand finale....
20:08MAP
MAPArea 095
19:51STATUS
STATUSAlmost there... But some work is still to be done here!
19:50VERIFIED
VERIFIEDAll the others are in order!
19:49FIXED
FIXEDScyndi Wrong weakness on Thunder Bulupu
19:49VERIFIED
VERIFIEDAbilities
19:49VERIFIED
VERIFIEDMeta settings
19:48STATUS
STATUSBulupu can easily go wrong, so some extra verifications are in order here
19:48FOE
FOEBulupu - Wind
19:46FOE
FOEBulupu - Thunder
19:44FOE
FOEBulupu - Light
19:44FOE
FOEBulupu - Frost
19:43FOE
FOEBulupu - Fire
19:43FOE
FOEBulupu - Earth
19:36FOE
FOEIrravonia Bulupu - Darkness
19:32STATUS
STATUSYou may have guessed it, these are all set up for the Bulupu enemies
19:32ABILITY
ABILITYWednesday
19:32ABILITY
ABILITYBright Light
19:08ABILITY
ABILITYVolt's Crash
19:06ABILITY
ABILITYOrder of Onyx: Aldarus End of the world
19:00ABILITY
ABILITY12 Beaufort
18:58ABILITY
ABILITYGrand Inferno
18:55NOTE
NOTENot nearly there yet!
18:53POWERSHELL
POWERSHELLDatacopy
18:51STATUS
STATUSAnd from here, let's cheat around!
18:51FOE
FOEBulupu Water
18:45CONFIRMED
CONFIRMEDThat all seems to be in order
18:36GENERATION
GENERATIONNeg versions
18:36ART
ARTBulupu for all 8 elements
18:20ART
ARTModel for Bulupu
18:16NEIL
NEILClass support ready.... Neil is now ready for OOP
9:45NEIL
NEILYes that is regardless of the question if the call was static or not
9:45NEIL
NEILI've been setting up the static constructors in Neil.... These will be called when a class is called for the first time
- = 7 Aug 2020 = -
21:31STATUS
STATUSNothing I could do today.... I had some duties elsewhere.... And a broken scooter (3x in a row that thing didn't last longer than a few weeks.
- = 6 Aug 2020 = -
20:06NEIL
NEILStatic fields can be declared and read out (not yet be redefined)
20:05NEIL
NEILA start up to classes
15:25NEIL
NEILClass preparational work done
15:15NEIL
NEILMy focus lies (for now) on Neil.... I also needed to step away from the game for a little... I'll soon be back though....
- = 5 Aug 2020 = -
18:58VOID
VOIDI managed to make neil "void" that issue, though
18:56FAILURE
FAILURELua "deprecated" this
--[[ --[[ ]]
for no reason, but it did get me in trouble....
14:45FOE
FOEFake Seelah Gandra
14:45NEIL
NEILMore Neil work
9:27NEIL
NEILYesterday, my time was most of all taken up by the produciton of Neil, of which I am now developing the core....
- = 3 Aug 2020 = -
23:42GENERATION
GENERATIONI use a special generation program for that... Soooo handy!
23:41UPDATED
UPDATEDvUpdate
23:41CONFIRMED
CONFIRMEDEric Everything appears to be in order
23:30TEST
TESTAnother test then....
23:30VOID
VOIDIssue voided
23:30FUCKYOU
FUCKYOUMICROSCHOFT!
23:29FUCKYOU
FUCKYOUWho is the idiot at MicroSoft who came up with the idea to use backslashes for directory dividing?
23:26FIXED
FIXEDcode typo
23:13TEST
TESTLet's put that to da test!
23:13MAPSCRIPT
MAPSCRIPTOn floor 090 you will now get one of the sealed bosses as the floor's boss.

THIS WILL IN NO WAY INFLUENCE WHOSE SPECIAL WEAPON OR SPECIAL MOVE YOU'LL GET ON FLOOR 100

I've also made sure "Hall of the Mountain King" will play when you meet the Mountain Emperor, and the regular sealed boss music when you meet any of the others.

23:10CHECKED
CHECKEDA quick music check
22:33TEST
TESTI can throw in a take IIi, But that won't tell me more about the fake enemies... Oh well
22:33FIXED
FIXEDDominance issue with the background on floor 090
22:26NOTE
NOTENone of the fake enemies appeared this time.... Leaving me unable to test if the bug is truly fixed.... I can only hope it is....
22:05TEST
TESTTake II
22:05FIXED
FIXEDCase error
21:56TEST
TESTWish me luck -- Take I
21:56TEST
TESTI gotta test on the way if this did actually fix everything
21:56INVESTIGATION
INVESTIGATIONAs I think this is the reason of the bugs on this department
21:21ENHANCEMENT
ENHANCEMENTI've tried to set up a system that can make the AI use a method during the Foe compilation in order to get everything for that foe alone in order
20:59NEIL
NEILThe function definition of Neil appears to work now
0:14FUCKYOU
FUCKYOUWell I'm tired to FUCK YOU ALL!
0:13FUCKYOU
FUCKYOUThe computer keeps bringing up one excuse after another to make 100% sure the HP bug doesn't get fixed in any way.... Now a silly fact... The HP is the first stat in the list that should get altered.... So I wonder what is happening there...
- = 2 Aug 2020 = -
23:45FUCKYOU
FUCKYOUWell.......
23:38TEST
TESTOh well
23:38FIXED
FIXEDIllegal Method Call
23:33TEST
TESTWell, we'll see....
23:33FIXED
FIXEDAziella I think I fixed the HP issue with the fake-enemies
23:31STATUS
STATUSYay! That only leaves me 95 and 100 and then I'm done...
23:31MAP
MAPArea 090
21:08COSMETIC
COSMETICBottom pieces forgotten.... Added now!
21:08FIXED
FIXEDNon-working exit
20:35TEST
TESTDoes that all work?
20:35MAP
MAPArea 085
20:09TEST
TESTOkay, now?
20:09FIXED
FIXED....
20:09FUCKYOU
FUCKYOUI'm tired
20:04FIXED
FIXEDParse error
19:53TEST
TESTLet's see....
19:53CONFIG
CONFIGFloor 80 boss
19:20FOE
FOEBlauw Slijm
19:16FOE
FOEFake Rebecca
17:57TEST
TESTAgain!
17:57FAILURE
FAILUREBuild failure
17:54NALA
NALAI do need to recompile NALA for this though....
17:54TEST
TESTOf course... I can never tell if it's fixed... I can only tell if it's not fixed when... it happens again.... Oh well...
17:53FIXED
FIXEDA few fixes have been applied though....
17:48COCKROACH
COCKROACHUnfortunately exits out of reach are still possible.... GRRR!
17:48CONFIRMED
CONFIRMEDOrder of Onyx: Rondomo the town works
17:33TEST
TESTOkay and NOW we can test something....
17:33STUPIDITY
STUPIDITYHow could I be so stupid
17:32LINK
LINKDuncan
17:32SASKIA
SASKIAMerya Duncan
17:31SCENARIO
SCENARIODuncan
17:30STATUS
STATUSI doesn't end there though
17:30MAP
MAPTagged all stands on floor 075
17:30STUPIDITY
STUPIDITYHold the show.... I forgot something important
17:23TEST
TESTBut at least I can test stuff out, and at the current status of things... relax my brain in the process
17:23NOTE
NOTEThe boss enemy has not yet been scripted so that encounter will crash the game, yes!
17:22MAP
MAPIn the meantime I did floor 080 for the True Abyss... That is after all an easy thing to do!
17:22NEIL
NEILI've done some work on Neil.... This is however where Neil gets very very complex, so I am by far not sure if this is gonna work
- = 1 Aug 2020 = -
23:50FIXED
FIXEDBlockmap issue on floor 075
23:26CONFIRMED
CONFIRMEDAnd the missing .negative files are present now!
23:25FIXED
FIXEDThe negger has been fixed.... It would ignore earlier faults due to a a malformed boolean expression.... Sigh.....
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112