1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 |
23:34:39 | CONFIG |  Will this turn out better? |
23:32:30 | TEST |  Take MMDCXXI |
23:32:30 | VOID |  Layer trouble? |
23:31:09 | TEST |  Take MMDCXX |
23:31:07 | FIXED |  Kthura in fault... again! |
23:29:50 | TEST |  Take MMDCXIX |
23:29:48 | FIXED |  Bad Kthura Reference |
23:28:33 | TEST |  Take MMDCXVIII |
23:28:31 | SASKIA |  Coderot |
23:26:26 | TEST |  Take MMDCXVII |
23:26:25 | STATUS |  That's all compiler crap? |
23:24:39 | TEST |  Take MMDCXVI |
23:24:38 | LINK |  Graphics |
23:24:02 | TEST |  Take MMDCXV |
23:24:01 | FIXED |  Code typo |
23:23:21 | TEST |  Take MMDCXIV |
23:23:21 | CHECKED |  No more issues? |
23:23:07 | VOID |  Group self issue |
23:22:14 | FIXED |  GINIE Call incomplete |
23:18:24 | TEST |  Take MMDCXIII |
23:18:17 | MUSIC |  Light Years V001 by Eric Matyas |
21:49:47 | DONE |  A bit of a different approach in unlocking The True Abyss |
21:11:01 | CONFIG |  And reconfigured |
21:10:57 | SCYNDI |  Map Generator from Luna's Father imported |
20:55:59 | ART |  Generating |
20:21:44 | TECHNO |  However I will need to do the generator linking differently |
20:21:21 | MAPSCRIPT |  Basis converted. |
20:10:16 | NOTE |  The Abyss is for most floors randomly generated, which requires me to do things differently, but before that let's settle a few other things right. |
20:08:51 | KTHURA |  Basis for Abyss transferred |
17:35:52 | STUDY |  Well, that should be transferrable. |
17:35:40 | STUDY |  Map Generator Everchanging labyrinth in Luna's Father |
17:07:36 | TEST |  Take MMDCXII |
17:07:34 | FIXED |  Strange people on the beach |
16:54:03 | TEST |  Take MMDCXI |
16:54:02 | FIXED |  Now? |
16:45:48 | TEST |  Take MMDCX |
16:45:47 | FIXED |  ? |
16:38:43 | TEST |  Take MMDCIX |
16:38:43 | STATUS |  Runtime! |
16:38:38 | STATUS |  Right! |
16:38:24 | TEST |  Take MMDCVIII |
16:38:23 | FUCKYOU |  Reference |
16:37:47 | TEST |  Take MMDCVII |
16:37:43 | MAPSCRIPT |  Adaptions |
16:32:00 | KTHURA |  Rayal palace needs some work out. Labels and extra zones may help here |
16:06:56 | TEST |  Take MMDCVI |
16:06:55 | STATUS |  Well, here we go.... AGAIN! |
14:29:07 | FIXED |  Ah, there's the source of evil! |
14:26:45 | FIXED |  ??? |
14:20:14 | TEST |  Take MMDCV |
13:29:10 | FIXED |  Kthura layer issue??? |
13:19:20 | HUH |  Take MMDCIV |
13:19:11 | HUH |  ??? |
13:17:34 | AI |  Take MMDCIII |
13:17:32 | AI |  Coderot on array start |
13:14:48 | TEST |  Take MMDCII |
13:05:01 | VOID |  Crash impossibility |
12:59:06 | TEST |  Take MMDCI |
12:59:04 | ART |  Frundarmon sprite |
12:38:40 | TEST |  Take MMDC |
12:38:37 | JCR6 |  Alias Music |
12:30:26 | TEST |  Take MMDXCIX |
12:30:24 | STATUS |  All compiler fuck accounted for |
12:29:57 | TEST |  Take MMDXCVIII |
12:29:55 | CODEROT |  "do" |
12:29:24 | TEST |  Take MMDXCVII |
12:29:19 | SCYNDI |  #Accept Fighter |
12:26:38 | TEST |  Take MMDXCVI |
12:26:37 | CODEROT |  Banned 'self' |
12:25:30 | TEST |  Take MMDXCV |
12:25:28 | LINK |  Dirty Link AI_OF_FRUNDARMON |
12:18:32 | TEST |  Take MMDXCIV |
12:18:31 | SCYNDI |  #Accept CombatTime |
12:17:57 | TEST |  Take MMDXCIII |
12:17:18 | SCYNDI |   #Accept Fighter |
12:16:52 | TEST |  Take MMDXCII |
12:16:51 | SCYNDI |  #Accept CSay |
12:15:57 | TEST |  Take MMDXCI |
12:15:52 | SCRIPT |  Summon Kid |
- = 28 May 2025 = - |
23:20:24 | TEST |  Take MMDXC |
23:20:17 | STATUS |  All compiler errors accounted for? |
23:19:54 | TEST |  Take MMDLXXXIX |
23:19:53 | CONVERT |  Audio call |
23:17:43 | TEST |  Take MMDLXXXVIII |
23:17:42 | LINK |  Need |
22:55:35 | TEST |  Take MMDLXXXVII |
22:55:32 | CODEROT |  More # |
22:52:17 | TEST |  Take MMDLXXXVI |
22:52:10 | CODEROT |   Another # |
22:49:58 | TEST |  Take MMDLXXXV |
22:49:57 | CODEROT |  # |
22:46:51 | TEST |  Take MMDLXXXIV |
22:46:49 | SCRIPT |  steal effect for Merya |
18:40:28 | TEST |  Take MMDLXXXIII |
18:39:14 | CODEROT |  Link |
18:36:36 | TEST |  Take MMDLXXXII |
18:36:36 | CODEROT |  CONSTRUCTOR -> Init |
18:35:11 | GENERATION |  Take MMDLXXXI |
18:35:06 | FIXED |  For some reason the Children Of Frundarmon were never converted in the Foe conversion |
18:22:10 | TEST |  Take MMDLXXX |
18:22:09 | STATUS |  All compiler crap accounted for |
18:19:00 | TEST |  Take MMDLXXIX |
18:18:58 | VOID |  Macro |
18:18:28 | TEST |  Take MMDLXXVIII |
18:18:27 | CODEROT |  Banned 'end' |
18:17:07 | TEST |  Take MMDLXXVII |
18:17:05 | ARENA |  Frundarmon's mansion |
17:28:47 | TEST |  Take MMDLXXVI |
17:28:47 | CODEROT |  iText issue |
17:27:15 | TEST |  Take MMDLXXV |
17:27:11 | CODEROT |  Stretch |
17:26:16 | TEST |  Take MMDLXXIV |
17:26:14 | VOID |  Link Fuck |
17:23:56 | TEST |  Take MMDLXXIII |
17:23:54 | EXPERIMENT |  1 |
17:21:16 | TEST |  Take MMDLXXII |
17:21:15 | FIXED |  Music JQL references |
17:19:30 | TEST |  Take MMDLXXI |
17:19:27 | CODEROT |  TImage.W / TImage.H |
17:17:12 | TEST |  Take MMDLXX |
17:17:10 | ART |  Circular Darkness |
17:16:03 | FIXED |  Dominance issue in Felixium |
17:14:10 | TEST |  Take MMDLXIX |
17:14:09 | STATUS |  All compiler crap accounted for, now for the runtime test! |
17:13:34 | TEST |  Take MMDLXVIII |
17:13:32 | LINK |  Graphics |
17:12:55 | TEST |  Take MMDLXVII |
17:12:54 | FIXED |  Missing "Events" |
17:11:50 | LINK |  And another Intervar |
17:11:14 | TEST |  Take MMDLXVI |
17:11:05 | LINK |  Sys & Intervar |
17:11:04 | TEST |  Take MMDLXV |
17:09:46 | LINK |  SString |
17:08:48 | TEST |  Take MMDLXIV |
17:08:47 | VOID |  Dirty code, but sometimes needed! |
17:06:00 | TEST |  Take MMDLXIII |
17:05:50 | CODEROT |  Banned "self" |
16:59:36 | TEST |  Take MMDLXII |
10:04:25 | MUSIC |  Tempting Secrets - Kevin McLeod |
09:00:00 | SASKIA |  Adaptions |
08:57:37 | SCYNDI |  Circular Darkness |
08:57:18 | MAPSCRIPT |  Frundarmon's Mansion |
- = 27 May 2025 = - |
22:55:55 | STATUS |  And more comes later. |
22:55:39 | KTHURA |  Frundarmon's Basement |
22:55:30 | KTHURA |  Frundarmon's Mansion |
22:15:54 | TEST |  Take MMDLXI |
22:15:49 | FIXED |  Crash on Merya using items conserving them |
22:10:12 | TEST |  Take MMDLX |
22:10:11 | FUCKYOU |  Init trouble |
22:08:38 | TEST |  Take MMDLIX |
22:08:36 | STATUS |  Finally all compiler crap out of the way |
22:07:33 | TEST |  Take MMDLVIII |
22:07:32 | LINK |  Need |
22:07:06 | TEST |  Take MMDLVII |
22:07:05 | CODEROT |  Color() |
22:06:29 | TEST |  Take MMDLVI |
22:06:28 | CODEROT |  Outdated rotation routines |
22:05:47 | TEST |  Take MMDLV |
22:05:46 | FIXED |  Code typo |
22:05:06 | TEST |  Take MMDLIV |
22:05:06 | CODEROT |  Outdated asset loaders |
22:03:48 | TEST |  Take MMDLIII |
22:03:47 | CODEROT |  Another banned "end" |
22:02:56 | TEST |  Take MMDLII |
22:02:55 | SPELLANI |  Spark |
21:59:10 | TEST |  Take MMDLI |
21:59:09 | CODEROT |  ' |
21:50:36 | TEST |  Take MMDL |
21:50:28 | CODEROT |  Banned "end" |
21:48:07 | TEST |  Take MMDXLIX |
21:48:07 | ARENA |  Purple Forest |
19:58:19 | STATUS |  All Teddy2Kthura maps accounted for... Well, for now, as there are a few more to come later! |
19:57:58 | CHECKED |  Cat Beach |
19:53:17 | KTHURA |  Here too some blockmap issues occurred. I do not know if they are all accounted for. |
19:52:49 | CHECKED |  Rayal Palace |
19:48:06 | KTHURA |  A few dominance fixes were in order |
19:47:56 | CHECKED |  Area Beach |
19:46:45 | STATUS |  Well on the way! |
19:46:20 | CHECKED |  Fruskbrando |
19:42:37 | CHECKED |  Yasathar's Temple! |
19:40:44 | TECHNO |  It WILL take longer to do the next test take, though.... It normally skips all unmodified maps, but a lot of maps (fortunately not all of them) have been changed. |
19:39:21 | STATUS |  Well on the way! |
19:38:46 | CHECKED |  Rayal Market Place |
19:35:35 | CHECKED |  Rayal Palace by night |
19:31:46 | CHECKED |  Gagolton |
19:25:27 | CHECKED |  Airom, however I do need to make sure #324 is not an actual issue. |
18:55:01 | CHECKED |  Xenor |
17:02:28 | KTHURA |  This town needed to be modifed manually as this really got spooked up. I did the best I could, though. |
17:02:04 | CHECKED |  Felixium |
16:41:13 | CHECKED |  Grass Plains. The uncompiled loading time is already faster than the loading time for the compiled version was, so this is bound to bring improvement to the game. |
16:38:09 | NOTE |  Some checking may also be done along the way |
16:37:15 | CHECKED |  Purple Forest |
16:34:12 | CHECKED |  Frendor |
16:26:45 | CHECKED |  Eric and Rebecca's house |
16:26:32 | RECOVER |  Well? |
16:26:28 | FAILURE |  Script loss |
16:11:58 | CHECKED |  Shanda's castle is fine |
16:11:48 | CHECKED |  Doubline needed a few adaptions, but passed the test! |
16:11:46 | SITE |  Added tag CHECKED |
15:49:35 | C++ |   Take MMDXLVIII |
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