No more segmentation faults, but an actual error message this time.... -> PROGRESS!
23:32:43
DEBUG
Take MMCDLXVIII
23:32:11
LINK
Extra Kthura Link Required
23:26:33
DEBUG
Take MMCDLXVII
23:26:30
DEBUG
Layer setting (system should be protected against that, but sometimes it does fuck things up a little).
23:23:23
DEBUG
Take MMCDLXVI
23:23:16
DEBUG
I think I'm getting the picture were to look. Some CSay marks will have to narrow this down.
23:18:37
COCKROACH
Still a Seg Fault... Now this is getting really annoying.
23:15:13
EXPERIMENT
Take MMCDLXV
23:15:08
EXPERIMENT
I hope this works
23:05:17
CONFIRMED
Katha appears now, so at least that issue has been fixed.
23:04:11
FIXED
Oh yeah, almost forgot, prior to the last test I fixed the blockmap of the castle at night.
23:03:27
TEST
Take MMCDLXIV
23:03:25
MAPSCRIPT
I've moved a few commands, as I think a state conflict caused the segmentation fault. I hope this will end that issue.
23:02:49
SCYNDI
Link Script ingame altered
23:01:54
LINK
That should link it all together.
23:01:32
SCYNDI
Glue code
22:59:58
C++
Hide/Show All in Kthura
22:41:02
FIXED
the Katha bug should be fixed now.
22:40:02
BUG
Two things... Katha remains invisible (yet that's likely easy to fix) and the game goes into a segmentation fault and the latter is impossible to debug, so that will be quite a challenge.
22:31:17
TEST
Take MMCDLXIII
22:31:16
STATUS
All compiler crap accounted for, so now it's time for the runtime tests
22:30:13
TEST
Take MMCDLXII
22:30:11
CODEROT
"self"
22:29:37
TEST
Take MMCDLXI
22:29:36
LINK
InterVar
22:28:33
TEST
Take MMCDLX
22:28:33
LINK
SString
22:27:49
TEST
Take MMCDLIX
22:27:47
REMOVED
#use "tables" (a library for NIL, but all of its functions have been included in Scyndi by default, so it's no longer needed. We can consider this "coderot").
22:25:29
TEST
Take MMCDLVIII
22:24:11
MUSIC
Frosty Nights by Eric Matyas
22:18:08
MAPSCRIPT
Adapted
21:42:54
KTHURA
Again
21:42:46
JCR6
Some more voids required
21:42:35
KTHURA
Rayal Palace At night transfer
20:17:01
STATUS
Before engaging the chat with the king, I think some other stuff has to be done first.
20:15:53
CHARACTER
Only Rebecca passed.... I will have to deal with Scharum later, he was supposed to be too hard at this specific point.
20:14:49
CHARACTER
Test Scharum: Irravonia
20:12:19
CHARACTER
Test Scharum: Brendor
20:11:16
CHARACTER
Test Scharum: Rebecca
20:09:29
CHARACTER
Test Scharum: Aziëlla (again. Game crashed!)
20:08:59
TEST
Take MMCDLVII
20:08:56
JCR6
Alias Scharum
20:07:47
CHARACTER
Test Scharum: Aziëlla
20:03:32
TEST
Take MMCDLVI
20:03:28
COSMETIC
Travel Emblem messed up
19:59:06
TEST
Take MMCDLV
19:59:04
KTHURA
BlockMap issues taken careof
19:51:05
EXPERIMENT
Hiding and showing is not yet optimal, but let's see.
19:40:38
TEST
Take MMCDLIV
19:40:33
SASKIA
Another Void
19:40:26
SASKIA
Void
19:40:21
CONFIRMED
YAAAH!
19:38:22
TEST
Take MMCDLIII
19:38:21
FUCKYOU
I think I found the source of all Evil
19:37:04
EXPERIMENT
Take MMCDLII
19:36:59
EXPERIMENT
Next
19:29:58
TEST
Take MMCDLI
19:29:57
EXPERIMENT
Since there's nothing that can cause this I just have to experiment my way out of this.
19:13:43
TEST
Take MMCDL
19:13:42
HUH
Function not even called? WTF?
19:10:48
TEST
Take MMCDXLIX
19:10:47
DEBUG
Deeper shit
19:05:00
TEST
Take MMCDXLVIII
19:04:59
DEBUG
I've added some CSay markers to narrow stuff down a bit
18:41:42
INVESTIGATION
That one may take awhile I'm afraid
18:41:28
FUCKYOU
C Stack overflow.
18:38:32
FUCKYOU
Take MMCDXLVII
18:38:23
FUCKYOU
Only pressed ctrl-c once in stead of 14719791285632789658793456928764921346238742987 times, and then it doesn't work on modern systems for some reason.
18:36:38
TEST
Take MMCDXLVI
18:36:35
STATUS
All compiler errors accounted for.... already... that's quicker than I could've imagined
18:36:02
TEST
Take MMCDXLV
18:36:00
CODEROT
Banned "self"
18:35:13
TEST
Take MMCDXLIV
18:34:59
LINK
Sys
18:33:46
TEST
Take MMCDXLIII
18:33:44
LINK
InterVar
18:33:04
TEST
Take MMCDXLII
18:33:02
CODEROT
'do'
18:32:01
TEST
Take MMCDXLI
18:32:00
FIXED
GINIE error in project
18:26:58
TEST
Take MMCDXL
18:26:57
STATUS
Well, let the show begin!
18:25:23
MUSIC
Beach linked
18:20:38
MUSIC
Rayal Palace music linked
18:16:38
STATUS
NOT there yet!
18:16:24
SCYNDI
Rayal Palace
18:04:01
SCYNDI
Beach
17:56:56
SASKIA
Adaptions Palace
17:56:43
SASKIA
Adaptions Beach
17:44:37
STATUS
That should do it... for now....
17:42:32
KTHURA
Take MMCDXXXIX
17:42:31
VOID
Another fuck!
17:40:15
KTHURA
Again!
17:40:11
KTHURA
Beach was succesful, palace was not, but that issues should now be voided.
17:39:50
VOID
Tex issues
17:36:09
KTHURA
Importing Rayal Castle
17:36:03
KTHURA
Aeria beach imported
17:30:43
STATUS
Chapter 3 done, initiating chapter 4
16:46:53
TEST
Take MMCDXXXVIII
16:46:49
STUPIDITY
Ah, yeah, I forgot that linee
16:28:08
TEST
Take MMCDXXXVII
16:28:06
SPELLANI
Aziella's bolt
13:48:41
CHARACTER
Take MMCDXXXVI
13:48:39
CHARACTER
All compiler crap accounted for
13:48:12
CHARACTER
Take MMCDXXXV
13:48:09
LINK
Need
13:47:44
TEST
Take MMCDXXXIV
13:47:42
CODEROT
Not
13:34:43
TEST
Take MMCDXXXIII
13:34:42
CODEROT
Banned "end"
13:34:05
CHARACTER
Take MMCDXXXII
13:34:01
CHARACTER
Aziëlla's Will
13:30:57
TEST
Take MMCDXXXI
13:30:56
SCYNDI
#Accept CSayF
13:29:26
CHARACTER
Take MMCDXXX
13:29:24
REMOVED
Banned Stuff
13:29:01
TEST
Take MMCDXXIX
13:28:55
CHARACTER
Skill Up: Aziëlla
13:19:16
CHARACTER
Take MMCDXXVIII
13:19:13
FIXED
a.
13:18:38
CHARACTER
Take MMCDXXVII
13:18:35
FIXED
Bad heading
13:17:27
CHARACTER
Take MMCDXXVI
13:17:22
CHARACTER
Abilities Aziëlla
12:17:49
TEST
Take MMCDXXV
12:17:49
STUPIDITY
Well, it should be saved now
12:17:30
STUPIDITY
Jeroen! Du bist ein Idiot!
12:16:12
CONFIG
Hotspot Aziella's icon
12:13:04
FONT
Take MMCDXXIV
12:12:37
JCR6
Alias to void font issue on ë
12:03:46
TEST
Take MMCDXXIII
12:03:44
CODEROT
Constructor -> Init
12:01:25
TEST
Take MMCDXXII
12:01:24
STATUS
All compiler crap accounted for... sigh!
12:00:35
TEST
Take MMCDXXI
12:00:33
LINK
Sys
11:59:54
TEST
Take MMCDXX
11:59:53
FIXED
string without quotes
11:59:09
TEST
Take MMCDXIX
11:59:08
LINK
Need
11:55:42
TEST
Take MMCDXVIII
11:55:41
CODEROT
...
11:55:14
TEST
Take MMCDXVII
11:55:13
LINK
SString
11:51:02
TEST
Take MMCDXVI
11:51:01
CHARACTER
Personal Action: Aziëlla
11:31:06
TEST
Take MMCDXV
11:31:02
SCYNDI
The Headless Horseman needs a head!
10:39:54
CHARACTER
Take MMCDXIV
10:39:46
BOOST
A few caps been set elseway
10:36:57
CHARACTER
Create Aziëlla
10:32:26
STATUS
Well, and now we get to the point where Aziëlla will join the party.
10:25:36
TEST
Take MMCDXIII
10:25:34
FIXED
Ignored treasure chest
09:53:05
TEST
Take MMCDXII
09:53:04
FIXED
Ignored Savespot
09:50:07
TEST
Take MMCDXI
09:50:06
VOID
This had to spare me time, but ended up requiring me more time... fuck it!
09:48:48
TEST
Take MMCDX
09:48:47
FUCKYOU
fUCK YOU EVEN MORE!
09:47:53
FUCKYOU
Take MMCDIX
09:47:43
FUCKYOU
NU BEN IK 'T ZAT!
09:42:17
TEST
Take MMCDVIII
09:19:20
FUCKYOU
D
09:13:57
TEST
Take MMCDVII
- = 21 May 2025 = -
21:41:45
FIXED
Post boss crash!
21:33:42
TEST
Take MMCDVI
21:33:41
CODEROT
:upper()
21:29:48
TEST
Take MMCDV
21:29:46
FIXED
Ignored Black Orb (I hope)
21:25:35
TEST
Take MMCDIV
21:25:34
LINK
Audio
21:25:25
CODEROT
Banned END
21:25:17
TEST
Take MMCDIII
21:25:10
SPELLANI
Burp
21:10:50
CONFIRMED
At least that part works!
21:08:49
TEST
Take MMCDII
21:08:46
FIXED
I think I found it.... At least, I hope so!
21:06:12
STUDY
Take MMCDI
21:06:10
STUDY
I guess I'll need to check runtime, them
21:05:59
STUDY
Nothing out of the ordinary.
21:04:44
STUDY
I need to study the Kthura map in the editor
19:33:19
TEST
Take MMCD
19:33:18
FIXED
Perhaps?
18:50:39
TEST
Take MMCCCXCIX
18:50:38
DEBUG
Moar harsh debug
18:48:45
DEBUG
That does seem to be in order
18:46:30
TEST
Take MMCCCXCVIII
18:46:29
DEBUG
hash debug then
18:42:04
TEST
Take MMCCCXCVII
18:42:02
DEBUG
Still sorting out why things don't work the way they should
18:40:48
STATUS
Back home! Tadaa!
16:16:20
STATUS
But first I gotta go for eye measurement... BRB (and don't think this information is useful for ya, as these messages appear with a delay, and by the time you can read this I'm already back).
16:07:42
STATUS
Still a long way to go here....
16:05:39
TEST
Take MMCCCXCVI
16:05:38
DEBUG
Progress. At least the objects are invisble now, but won't even get shown if Dernor is in the lead. Why?