1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
23:36:07 | FORCE |  HP, AP and VIT not shown... I hope this forces those bars to come. |
23:35:43 | CONFIRMED |  Yup! |
23:28:24 | TEST |  Take DCCL |
23:28:23 | SOLVED |  I think |
23:21:34 | HUH |  Dah fuck! LoadImage == nil.... My ass... |
23:17:05 | TEST |  Take DCCXLIX |
23:17:04 | ART |  Bag and Black Orb transferred |
23:14:42 | TEST |  Take DCCXLVIII |
23:14:40 | MUSIC |  "Evergreen Dream" by Widzy transferred |
22:39:50 | TEST |  Take DCCXLVII |
22:39:48 | NOTE |  I will checkout the music later |
22:39:26 | C++ |  I was stupid to create a function but not to call it. |
22:39:15 | JCR6 |  Alias Irravonia's Portrait for Young Irravonia in Status Bar |
22:35:54 | TEST |  Take DCCXLVI |
22:35:51 | VOID |  Old sleep routine (had to go with the call back for MonoGame. Not needed anymore as I got a GOOD game framework now, so I just changed it to Sys.Sleep. It was only used once in the entire game, so come on!) |
22:27:44 | TEST |  Take DCCXLV |
22:27:42 | KTHURA |  re-imported Irravonia's home |
22:24:37 | C++ |  The Map Data Build tool will now only compile maps when they have been added or modified |
20:48:49 | STATUS |  Well, the next error is at least a non-converted texture in a Kthura map transfer. A pretty normal error, or so to speak. |
20:46:16 | TEST |  Take DCCXLIV |
20:46:15 | FUCKYOU |  Fixed? |
20:45:15 | TEST |  Take DCCXLIII |
20:45:14 | HUH |  And suddenly things go odd without any reason at all! |
20:41:14 | TEST |  Take DCCXLII |
20:41:13 | FUCKYOU |  Never underestimate the woes of case sensitivity. Having to edit pure Lua code taught me that once again! |
20:37:39 | TEST |  Take DCCXLI |
20:37:38 | FIXED |  not once, but twice! |
20:36:49 | TEST |  Take DCCXL |
20:36:49 | FIXED |  PROGRESS! An error message that could only happen if the core works again! |
20:35:24 | TEST |  Take DCCXXXIX |
20:35:23 | VOID |  Another fuckup |
20:33:43 | TEST |  Take DCCXXXVIII |
20:33:43 | VOID |  More trouble |
20:30:28 | TEST |  Take DCCXXXVII |
20:30:27 | FIXED |  NIL in Kthura Library |
20:27:00 | TEST |  Take DCCXXXVI |
20:26:58 | FIXED |  Scyndi core fixed. |
20:26:43 | TECHNO |  The error message in SCI's BSOD will still not make any sense at all, but Lunatic will at least throw Lua's error message on the console and THAT is worth a lot! |
20:26:04 | C++ |  Lunatic will now be able to handle stuff more properly. |
20:18:41 | C++ |  Take DCCXXXV |
20:18:36 | DUMMIED |  Lua's documentation sucks! |
20:17:30 | C++ |  Some updates to Lunatic! |
20:16:09 | FAILURE |  Right, there was a syntax error in the Scyndi score script that got in because I had to update that script a little. |
19:55:03 | FAILURE |  April Fools day.... The computer makes a prank... Well it's not funny and impossible to debug! |
19:02:23 | TEST |  Take DCCXXXIV |
19:02:18 | SECURITY |  I've sealed up the Kthura library to insure this doesn't happen again! |
19:02:16 | SITE |  Added tag SECURITY |
19:01:53 | FIXED |  Scope issue |
18:58:33 | TEST |  Take DCCXXXIII |
18:58:31 | SCYNDI |  A part of the SASKIA library has been rewritten. The currrent setup made it overwrite Scyndi core library functions. |
18:57:56 | SOLVED |  I found the reason for this gibberish |
18:37:46 | FUCKYOU |  Take DCCXXXII |
18:37:42 | FUCKYOU |  Hardcore debug! |
18:09:49 | TEST |  Take DCCXXXI |
18:09:47 | COCKROACH |  An error that makes NO SENSE AT ALL! |
17:55:04 | SASKIA |  Take DCCXXX |
17:55:01 | FUCKYOU |  Plural in stead of single.... ZEIKERD! |
17:53:39 | SASKIA |  Take DCCXXIX |
17:53:28 | FIXED |  Fixed in SASKIA linkup for MOV |
17:51:52 | SASKIA |  Take DCCXXVIII |
17:51:49 | SASKIA |  Let's go! |
16:45:46 | SASKIA |  I had to adapt the SASKIA script for Irravonia's as it contains coderot... Yup... It tried to call Kthura in a way that works in NALA, but not in SCI. |
16:44:58 | SITE |  Added tag SASKIA |
16:03:57 | TEST |  Take DCCXXVII |
16:03:56 | FIXED |  Missing head |
16:02:25 | TEST |  Take DCCXXVI |
16:02:24 | FIXED |  404 |
15:59:51 | TEST |  Take DCCXXV |
15:59:51 | CODEROT |  Old Kthura reference |
15:58:40 | HUH |  Take DCCXXIV |
15:58:37 | HUH |  Script is acting up on me |
15:57:32 | TEST |  Take DCCXXIII |
15:57:30 | RESULT |  It appears to be working again.... I hope.... |
15:57:14 | CODE::BLOCKS |  Take DCCXXII |
15:57:10 | CODE::BLOCKS |  Directory config also needed to be put back in |
15:56:57 | CODE::BLOCKS |  Take DCCXXI |
15:56:51 | CODE::BLOCKS |  Well put all that crap back in then |
15:56:34 | HUH |  And my codeblocks project empty, yet the C++ source files still exist? |
15:55:58 | HUH |  The map builder went missing |
15:46:22 | TEST |  Take DCCXX |
15:46:20 | HUH |  I must have dummied the map databuilder for some reason for forgotten to undummy it |
15:39:59 | TEST |  Take DCCXIX |
15:39:58 | FIXED |  404 |
15:39:55 | TEST |  Take DCCXVIII |
15:39:51 | SCYNDI |  Xenor Bushes script converted |
15:33:18 | SCYNDI |  None converted |
14:09:02 | KTHURA |  Crap! I forgot about Irravonia's home |
14:07:34 | TEST |  Take DCCXVII |
14:07:24 | KTHURA |  Again |
13:57:07 | DONE |  Manual jpbf transfer |
13:55:14 | KTHURA |  Transfer Xenor Bushes (Irravonia's starting dungeon) |
13:46:02 | TEST |  Take DCCXVI |
13:40:41 | BUG |  Well at least the previous bugfix has been confirmed 
|
13:37:39 | TEST |  Take DCCXV |
13:37:38 | FIXED |  I think I fixed the reason why only the first textbox of a sequencce appears |
10:20:42 | TEST |  Take DCCXIV |
10:20:41 | CODEROT |  TextWidth |
10:20:33 | STATUS |  PROGRESS! (A different error) |
10:16:11 | TEST |  Take DCCXIII |
10:16:10 | SOLVED |  I think I found it! |
10:08:56 | TEST |  Take DCCXII |
10:08:52 | FUCKYOU |  Well more debug crap to find out how the impossible becomes possible |
10:04:14 | TEST |  Take DCCXI |
10:04:13 | FAILURE |  We're still getting nowhere! |
10:01:37 | FAILURE |  Take DCCX |
09:59:57 | FAILURE |  Wait a minute, everything appears to be dumped into the same table? |
09:54:04 | TEST |  Take DCCIX |
09:54:02 | HUH |  Nil? |
09:52:27 | FUCKYOU |  Take DCCVIII |
09:52:25 | FUCKYOU |  What the hell is going on here? |
09:50:30 | TEST |  Take DCCVII |
09:50:25 | DEBUG |  Things are getting stranger. A full table is generated. It's memory address is transferred, yet the table is magically empty |
09:39:54 | TEST |  Take DCCVI |
09:39:53 | DEBUG |  A harsh debug line in the loader then |
09:35:29 | RESULT |  Apparently the scenario lines are not loaded at all... Only the respective headers and portraits. I wonder! |
09:34:06 | TEST |  Take DCCV |
09:34:05 | DEBUG |  Force debug |
09:30:42 | EXPERIMENT |  Take DCCIV |
09:30:38 | DEBUG |  let's see what happens this way |
09:30:32 | BUG |  And there's more wrong than just that, though. |
09:30:19 | STATUS |  Well, I'll be. An empty textbox! That's also how it began in Star Story |
09:26:10 | TEST |  Take DCCIII |
09:26:09 | HUH |  Will this work? |
09:24:56 | TEST |  Take DCCII |
09:24:55 | MYSTERY |  The computer shows me a lie, but why? |
09:18:11 | TEST |  Take DCCI |
09:18:10 | CODEROT |  No MainFlow in BoxText |
09:17:02 | TEST |  Take DCC |
09:17:01 | STUPIDITY |  Link placed in wrong file |
09:16:09 | TEST |  Take DCXCIX |
09:16:07 | LINK |  Intervar |
09:14:49 | TEST |  Take DCXCVIII |
09:14:47 | CODEROT |  Substitute |
09:12:49 | TEST |  Take DCXCVII |
09:12:48 | FIXED |  Extern issue? |
09:10:30 | TEST |  Take DCXCVI |
09:10:29 | FIXED |  How did a table get into a BoxText call? |
09:03:36 | TEST |  Take DCXCV |
09:03:36 | CODEROT |  :upper() |
09:02:15 | TEST |  Take DCXCIV |
09:02:14 | VOID |  I'm not quite possible how .CLASSINSTANCE could be called to a group, but I hope this voids it all |
08:56:28 | TEST |  Take DCXCIII |
08:56:27 | DEBUG |  Let's try it again so I have the exact info, as my screen is messed up now with search information (which produced no results at all... unfortunately) |
08:05:01 | NOTE |  The fact that the system tries to produce a BoxText like this does appear to indicate that SASKIA is working the way it should, so at least THAT is good news. |
08:04:32 | FAILURE |  BoxText crashes, and the reason is likely just code-rot. |
08:02:18 | TEST |  Take DCXCII |
08:01:30 | VOID |  That trick worked with Neil and NIL due to their real-time compilation. Scyndi with pre-compiling can't handle that. This has been voided now! |
07:54:32 | JCR6 |  Take DCXCI |
07:54:27 | FIXED |  Config typo |
07:52:28 | JCR6 |  Take DCXC |
07:52:24 | STUPIDITY |  Learn how to use GINIE, Jeroen! |
07:47:27 | JCR6 |  Take DCLXXXIX |
07:47:21 | JCR6 |  Aliassed the same script to the guest character Kirana |
07:47:16 | JCR6 |  Aliassed the same script to the guest character Shanda |
07:46:57 | CHARACTER |  Personal Action for Young Irravonia set up |
07:35:40 | TEST |  Take DCLXXXVIII |
07:35:37 | FIXED |  I think I found it.... ' in the MArray class (I was almost thinking Scyndi was pulling an April Fools joke on me). |
07:32:20 | TEST |  Take DCLXXXVII |
07:32:20 | FIXED |  Syntax error in debug code. |
07:29:47 | TEST |  Take DCLXXXVI |
07:29:36 | DEBUG |  All I got for an error message is the numberic value 117. No clue what causes it, but it began when putting in the link to the RENC class constructor, so I guess I gotta look there. |
00:54:18 | DEBUG |  Take DCLXXXV |
00:54:11 | DEBUG |  Nope. What the fuck is going on here? |
00:49:52 | TEST |  Take DCLXXXIV |
00:49:51 | VOID |  Odd crash ??? |
00:46:35 | TEST |  Take DCLXXXIII |
00:46:34 | ART |  Swords picture for RENC bat transferred |
00:44:28 | TEST |  Take DCLXXXII |
00:44:25 | FIXED |  RENC load script initiation never took place |
00:42:04 | TEST |  Take DCLXXXI |
00:42:02 | FIXED |  ) placed wrong |
00:35:23 | SCYNDI |  Take DCLXXX |
00:35:20 | FIXED |  Function definition error in glue code |
00:33:36 | SCYNDI |  Take DCLXXIX |
00:33:31 | SCYNDI |  Script adapted |
00:32:57 | SCYNDI |  Glue script adapted |
00:32:23 | C++ |  Title insertion added to Graphics API |
00:26:27 | TEST |  Take DCLXXVIII |
00:26:25 | FIXED |  Conversion error? |
00:23:08 | TEST |  Take DCLXXVII |
00:23:08 | DEBUG |  Trying to narrow this one down |
00:21:22 | TEST |  Take DCLXXVI |
00:21:20 | DEBUG |  This error is beyond my comprehension, so debugging is needed. |
00:18:07 | TEST |  Take DCLXXV |
00:18:06 | FIXED |  Definition mistake |
00:17:11 | TEST |  Take DCLXXIV |
00:17:10 | CODEROT |  Direct definitions not possible |
- = 31 Mar 2025 = - |
23:21:35 | FUCKYOU |  Take DCLXXIII |
23:21:31 | FAILURE |  Copy-and-Paste does not work the way it should. If you do only 1 less than 1 billion times ctrl-c, the old data will linger in the clipboard. |
23:18:57 | TEST |  Take DCLXXII |
23:18:56 | FONT |  ECN "Font" transferred |
23:16:06 | TEST |  Take DCLXXI |
23:16:06 | FIXED |  Fixes in Field Stat generation |
23:11:00 | TEST |  Take DCLXX |
23:11:00 | FUCKYOU |  INTERVAR NEEDED! I'M GONNA GET MAD! |
23:10:19 | TEST |  Take DCLXIX |
23:10:17 | FIXED |  Did I fix this crap? |
23:05:39 | TEST |  Take DCLXVIII |
23:05:38 | HUH |  Fixes Ignored? |
23:04:23 | TEST |  Take DCLXVII |
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