1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
20:16STUPIDITY
STUPIDITY Jeroen! Je bent een eikel!
20:11TEST
TEST Take VI
20:11STATUS
STATUS Now I can resumt the action until the oven is ready
20:11DONE
DONE Got it!
20:10DONE
DONE Okay, that's done... I do need a little snack in the meantime, though
20:04TODO
TODO Before I get on to take VI... I'm getting hungry, so I'm gonna put some food in the oven....
20:04FIXED
FIXED Lack of "self"
19:59TEST
TEST Take V
19:59FIXED
FIXED Conflicts
19:53TEST
TEST Take IV
19:53FIXED
FIXED Keyword case error
19:49TEST
TEST Take III
19:49FIXED
FIXED Study Target error
19:44TEST
TEST Take II
19:44FIXED
FIXED Missing initiation in AI
19:38TEST
TEST Aziella Take I (out of MMMMMMMMMM, I think?)
19:37STATUS
STATUS And now the moment suprème has come.... The time this can be put to the test.....

Wish me luck!

19:36SASKIA
SASKIA Post boss
19:36SASKIA
SASKIA Boss start up
19:24VERIFIED
VERIFIED Music file
19:07GAMEJOLT
GAMEJOLT Linking them now to their Game Jolt counter parts!
19:07ACHIEVEMENT
ACHIEVEMENT More Bitter Tears!
19:03ACHIEVEMENT
ACHIEVEMENT No mercy for the soldiers! No mercy for the king!
19:00STATUS
STATUS Well, that ends the basis, but I'm not there yet.... After all, the script that starts this battle has not yet been written, so that will be the next step
19:00ABILITY
ABILITY Study
18:58SPELLANI
Study
17:54TRANSFER
TRANSFER Aldarus Think icon for the Study ability spellani
17:08STATUS
STATUS It's all not over yet, but I think most of the important trouble has been taken care of..... I will now need a break first.
17:07CHARACTER
CHARACTER Rebecca And those are assigned to be learned by Aziella.... Required levels differ per difficulty setting
17:07ABILITY
ABILITY Shield
17:04ABILITY
ABILITY Protect
16:50ABILITY
ABILITY Hyper
16:39ABILITY
ABILITY Double Bolt
16:31ABILITY
ABILITY Blunt
16:03NOTE
NOTE Now due to the way the current timer has been setup, and the many slowdowns I am experiencing in the game, I won't add this to Aziella's spell list yet... This to prevent trouble.... One spell is not worth that much trouble this specific spell can give.
16:02ABILITY
ABILITY Accelerator
15:37DONE
DONE Lunch.... Yeah I was a bit late... I know
14:55DONE
DONE Taken a shower
14:15CHARACTER
CHARACTER Eric can learn this ability.... requirements vary based on the chosen difficulty setting
14:15ABILITY
ABILITY Bacteria sword
14:02STATUS
STATUS Merya Not there yet, though.... FAR from it!
14:00NOTE
NOTE Extra feature that was not present in the original game is that the boss will copy the target's statistics when studying them. The copied stat will after that be multiplied based on the player's chosen difficulty setting!
13:59SCRIPT
SCRIPT Study abilities
13:42LINK
LINK Set up a link for AI access from abilities
13:29CONFIRMED
CONFIRMED Apparently yes
13:29TEST
TEST The lied down again where she did cause trouble before... Is everything fine now?
13:25AI
AI I've scripted the basis of Blenchy's AI.... Of course it needs to be noted that a lot of stuff this AI needs for extra is not yet present... It's just the AI itself....
12:27FAILURE
FAILURE The rest of the story I won't repeat... Got lost because the cat lied down on some cables crashing this devlog.... Geez... why are computers too delicate to handle homes were cats live?
12:26STATUS
STATUS Today I'd like to focus on the boss
- = 3 Jul 2020 = -
23:08NOTE
NOTE This should fix #191
23:08FIXED
FIXED Merya not tagged when her sealed boss is defeated
21:36CONFIRMED
CONFIRMED That worked
21:31SASKIA
SASKIA Pre-boss script
20:33CONFIRMED
CONFIRMED random encounters are in order!
20:33BUG
20:01NOTE
NOTE Well, let's throw everything to da test!
19:56NOTE
NOTE Won't stay forever that way though, and that boss will have a pretty complicated AI
19:56NOTE
NOTE Technically the game is playable now to the final boss, although the boss before that is skipped....
19:53MAP
MAP Shanda Random encounters set for the final dungeon
18:46TEST
TEST Take IV
18:46STATUS
STATUS All is cool!
18:01STATUS
STATUS So I'll be back later!
18:00STATUS
STATUS It's 6 o'clock and time for the news!
17:59FIXED
FIXED Bad ability reference
17:55NOTE
NOTE Aziella I do not know if this speeds up the flow during the IDLE mode, but I hope it does, as this speed was ridiculous
17:55OPTIMIZATION
OPTIMIZATION Sped up buff checks in combat....
17:40TEST
TEST Take III
17:40FIXED
FIXED Dernor Ah, so that is why!
17:40FUCKYOU
FUCKYOU Slime king picture doesn't exist? I don't think so!
17:35TEST
TEST Take II
17:35FIXED
FIXED Merya Sealed boss definition error
17:24NOTE
NOTE Some real-life business came in my way
16:39TEST
TEST Take I
16:38STATUS
STATUS Okay, time to resume the patrol
14:34STATUS
STATUS And some "real life" business I must take care of now!
14:33BOSS
BOSS H.R.M. King Slime
14:29ITEM
ITEM Dernor Ultracrush
13:39MAP
MAP Red seal in the keep tagged as such
13:35TRANSFER
TRANSFER Art Slime King
11:05DOCUMENTATION
10:45CLOSED
10:45STATUS
STATUS And that concludes all crap for #130
10:44CONFIRMED
CONFIRMED Rebecca IT WORKS!
10:30TEST
TEST Take II
10:25FIXED
FIXED Syntax error
10:21TEST
TEST Let's see!
10:21NOTE
NOTE All I can check is if the game doesn't crash on this, and how the logs behave.... That SHOULD suffice.... During the first grand game test we'll find out if that is actually true or not.... :-/
10:20DONE
DONE Savepoint buff reset
9:50UPDATED
9:50CONFIRMED
CONFIRMED All clear!
9:42FIXED
FIXED Syntax error in project file
9:37TEST
TEST Take THREE!
9:36FIXED
FIXED Rebecca Alias error!
9:32TEST
TEST Take TWO!
9:31FIXED
FIXED Brendor Syntax error
9:12TEST
TEST And then, I'm ready for kick-off..... Take ONE!
9:11UPDATED
UPDATED A few mintor things
9:10NOTE
NOTE This too is a bit feeling in the dark when testing.... But I guess I still gotta give it a shot!
9:09CHARACTER
CHARACTER And Eric can now dispell too
9:07CHARACTER
CHARACTER Scyndi, Aziëlla and Irravonia updated respectively to learn these abilities
8:47ABILITY
ABILITY Irravonia Sanctuary
8:39FIXED
FIXED Skill experience fault in Dispell Magic
8:39FIXED
FIXED Switched Data
8:37ABILITY
ABILITY Vanish
8:18ABILITY
ABILITY Irravonia's version of Yggdrassil
8:13ABILITY
ABILITY Dispell Magic
2:26STATUS
STATUS Eric Laterz
2:26BACKUP
BACKUP Running
2:24STATUS
STATUS I really must call it a day now....
2:22COSMETIC
COSMETIC Don't announce all nul-buffs
2:15TEST
TEST Shot IV
2:15FIXED
FIXED Trivial fix, yet needed to prevent another crash
2:15FUCKYOU
FUCKYOU Get me through this
2:11TEST
TEST Shot III
2:11FIXED
FIXED Wrong identifier
2:06TEST
TEST Shot II
2:06FIXED
FIXED "nil" value error
2:02TEST
TEST Scyndi Shot I
2:02NOTE
NOTE Testing this is hard, but I'll give it a shot! (if not more) :(
1:54SCRIPT
SCRIPT Permanence
1:47NOTE
NOTE Using the spell now will crash the game!
1:47ABILITY
ABILITY Permanence
0:53FIXED
FIXED Minor permanence issue
0:50CONFIRMED
CONFIRMED Everything is cool now!
0:46TEST
TEST Take II
0:46OPTIMIZATION
OPTIMIZATION I hope I fixed thatissue this way
0:46UNDESIREABLE
UNDESIREABLE but slows down the game
0:46CONFIRMED
CONFIRMED The basic principal works
0:32TEST
TEST Take I
0:32DONE
DONE While walking in the field Buffs and Debuffs you got in battle should fade away... The speed of this, is (of course) dependent on your chosen difficulty setting
- = 2 Jul 2020 = -
23:18STATUS
STATUS And that'll be all fo rnow... I'm tired!
23:18FIXED
FIXED Invalid data for "War Shout!"
23:01TEST
TEST Let's see
23:01DONE
DONE Irravonia Target info in auto help... Something I should have done before!
22:55CONFIRMED
CONFIRMED That works as it should work!
22:49TEST
TEST Let's see if that works!
22:49SCRIPT
SCRIPT Autohelp adapted to this
22:44UPDATED
UPDATED License and version info (that will be a lot this time, as tons of files were modified in the process)
22:43UPDATED
22:40STATUS
STATUS All issues appear to be accounted for
22:32TEST
TEST Take XII
22:32FIXED
FIXED Code Typo
22:26TEST
TEST Brendor Take XI
22:25FIXED
FIXED Missing property
22:20TEST
TEST Take X
22:20FIXED
FIXED Sub-class error
22:15TEST
TEST Take IX
22:15NOTE
NOTE I wasn't planning to do this, but this is all I can do to prevent a bigger issue on the way
22:14VOID
VOID Permanence voids as soon as a character is on the back-row
22:14BUG
BUG the computer claims to have a non-existent fighter.... Shouldn't be possible... However... Wait... I think I know what's going on here....
22:05TEST
TEST Take VIII
22:05FIXED
FIXED ipairs error
22:02TEST
TEST Take VII
22:01FIXED
FIXED Property error
21:57TEST
TEST Take VI
21:56FIXED
FIXED Class call error
21:52TEST
TEST Take V
21:52FIXED
FIXED Syntax error
21:48TEST
TEST Take IV
21:35FIXED
FIXED Dupe identifier
21:24TEST
TEST Take III
21:24VOID
VOID NIL forwarding issue
21:19TEST
TEST Take II
21:19FIXED
FIXED Many stages of stupidity
21:12TEST
TEST Take I
21:12STATUS
STATUS Now THIS is gonna be a ride of headaches, so WISH ME LUCK!
21:12LINK
LINK Linked to the execution module
21:06SCRIPT
SCRIPT Irravonia Buffing itself has been scripted.... This does nothing yet though, as it has not yet been linked to the execution module of the combat flow
20:47NOTE
NOTE this ability of Rebecca's was supposed to up everybody's strength by 250%
20:47CHECKED
CHECKED War Shout!
20:37DONE
DONE I've set the stat up and down in the target module now
20:32NERF
NERF Some values have been nerfed
19:31BUG
BUG I thought I had all errors, but some bugs still did slip through it appears
19:23NOTE
NOTE Not a record, but hey, it's still a lot!
19:23TEST
TEST Take XVI
19:20STATUS
STATUS Well I hope this is all parse crap accounted for so I can get onto the ACTUAL stuff at hand
19:11FIXED
FIXED Code typo
19:07TEST
TEST Take XV
19:07FIXED
FIXED Order of Onyx: Aldarus Aha! Fault found!
19:01TEST
TEST Take XIV
19:01VOID
VOID Hopefully that voids whatever it is it claims
19:01EXPERIMENT
EXPERIMENT I've made a few line adaptions that may NEVER change any effect, but which could still enforce a few things
19:01NOTE
NOTE I get a very etremely odd error....
18:43TEST
TEST Take XIII
18:43VOID
VOID Non working fuck
18:35TEST
TEST Take XII
18:34FIXED
FIXED It's been fixed now, though
18:34FUCKYOU
FUCKYOU one letter!
18:28TEST
TEST Take XI
18:27VOID
VOID Do I have them all now?
18:24TEST
TEST Take X
18:23VOID
VOID Another NIL issue void
18:19TEST
TEST Eric Take IX
18:18DONE
DONE Watched the news
17:55FIXED
FIXED Forgotten replacement
17:51TEST
TEST Take VIII
17:51VOID
VOID And that voids another issue
17:51LINK
LINK I've made a very dirty link
17:50UNDESIREABLE
UNDESIREABLE Another void is needed I suppose
17:47FIXED
FIXED Take VII
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