1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
9:42BUG
BUGDidn't work!
9:31TEST
TESTBefore all that first a test to see if you can actually enter the room or not!
9:31NOTE
NOTEAnd it will stay that way for now, as I have other things to take care of first!
9:30NOTE
NOTEThe boss is here, trying to speak to him will crash the game, though
9:30MAP
MAPFinal Boss room
0:36STATUS
STATUSFor now I'm gonna call it a day, though!
0:35NOTE
NOTEThe fight itself will be scripted later, as that point will then be where I'll get all stuff involving fighting in order
0:35STATUS
STATUSThe Final Boss Room is for tomorrow
0:33CONFIRMED
CONFIRMEDEverything is cool now!
0:29TEST
TESTFinal test .... I hope
0:29FIXED
FIXEDmissing tag
0:22TEST
TESTDoes it all work now?
0:22FIXED
FIXEDA bonus didn't work
0:22FIXED
FIXEDRecover didn't work
0:12TEST
TESTLet's see!
0:11FIXED
FIXEDOrder of Onyx: Rondomo Merya Should be fixed now
0:11SOLVED
SOLVEDThe bug was in the opening of the door leading to Lord Dzgjymza himself (which was part of another layer)
0:11SOLVED
SOLVEDWait a minute
0:06DEBUG
DEBUGA debug line will have to explain why this happens (as all data render this error impossible on all fronts).
0:00FUCKYOU
FUCKYOULabel "H" doesn't exist.... FUCK YOU! (It DOES exist!)
- = 1 Jul 2020 = -
23:56STATUS
STATUSOh, well!
23:56FUCKYOU
FUCKYOUAnd DON'T you DARE to say I didn't work hard enough today!!!!
23:55TEST
TESTTake II
23:55STATUS
STATUSAlmost mignight.... whoooohoooo!
23:55FIXED
FIXEDSyntax error
23:55BUG
BUGOf course, nothing comes for free
23:51BACKUP
BACKUPRunning in the background in the meantime
23:50TEST
TESTTake I
23:50SECRET
SECRET......
23:50MAPSCRIPT
MAPSCRIPTSecret
23:46SECRET
SECRETNOPE! NOT GONNA TELL YOU!
23:46SASKIA
SASKIASecret event
23:44MAP
MAPParty Pop
23:39COSMETIC
COSMETICNo dark effect in this room!
23:39CONFIRMED
CONFIRMEDAll fine!
23:30TEST
TESTTake II
23:30FIXED
FIXEDAnd another
23:30FIXED
FIXEDDefinition typo
23:25TEST
TESTEric Another test is in order
23:25MAPSCRIPT
MAPSCRIPTMerya Music change
23:24VERIFIED
VERIFIEDDernor Which also produced good results!
23:23CHECKED
CHECKEDAnd another checkup
23:22VERIFIED
VERIFIEDMusic checkup
23:22CHECKED
CHECKEDMusic checkup
23:21SECRET
SECRETNope, not gonna tell more :P
23:21MAP
MAPAll placed
23:14SECRET
SECRETNope, not gonna reveal more... Too spoiler sensitive!
23:14TRANSFER
TRANSFERThe sprite of a very important thing that will need to be in this place
23:13FUCKYOU
FUCKYOUJust at the moment I needed it most
23:12FUCKYOU
FUCKYOUStach crashed
23:01STATUS
STATUSLet's see now!
23:00STATUS
STATUSI love it when a plan comes together!
23:00CONFIRMED
CONFIRMEDJust as expected
22:54TEST
TESTWell?
22:54SASKIA
SASKIATemporary script... All the boss will do (for now) is disappear, reward you with a travel emblem and open the door.... The actual fight is a later concern!
22:51TODO
TODOQueued for next session: The Sanctuary
22:51NOTE
NOTEBoss itself will crash the game (for now)
22:51DONE
DONESubcorridor (boss)
22:50CLOSED
22:50CLOSED
22:34TEST
TESTTake IV
22:34NOTE
NOTEI suppose this is what keeps me busy!
22:33FIXED
FIXEDIncorrect Wind Setting
22:23TEST
TESTTake III
22:23FIXED
FIXEDSyntax error
22:19TEST
TEST Rebecca Take II
22:18FIXED
FIXEDDone
22:18STUPIDITY
STUPIDITYI forgot an important script update
22:07TEST
TESTAnd let's see if I can reach that room
22:07MAP
MAPAlso the room of the boss, has been created
22:06STATUS
STATUSContrary to what I normally do, I'll now set the game to the meeting with the boss... And even allow myself to skip that boss to get things done.... The complexity of this dungeon makes this the more efficient road
21:43CONFIRMED
CONFIRMEDEverything works the way it should
21:36TEST
TESTTake I
21:35NOTE
NOTEThis should also trigger the doors in the hall, however that is for now set to crash the game
21:35TECHNO
TECHNOThe room is designed that it should just work on all the map file itself contains
21:35LINK
LINKLinked to the corridor
21:35MAP
MAPKirana's bed room
21:06STATUS
STATUSAnd when it comes to the Order of Onyx bedrooms, that only leaves.... Kirana
21:05CONFIRMED
CONFIRMEDAll is fine now
21:01TEST
TESTWell, let's get to it, then!
21:01NOTE
NOTEAnd yeah, and so against all expectations a take II will be required.... Sigh!
21:01FIXED
FIXEDBad Blockmap settings
20:55TEST
TESTLet's see if it works!
20:55MAP
MAPAldarus' bedroom
20:46STATUS
STATUSWell Aldarus' room should not be that much of an issue....
20:09NOTE
NOTE(Well actually past dinner time)
20:09NOTE
NOTEBut before that I first need a break, and some food.... It's dinner time
20:08STATUS
STATUSThe next stop is Aldarus
20:07VERIFIED
VERIFIEDAs the achievement timer did mess things a bit up, I had to do a manual checkup on the log (thank goodness the system saves that log), and I could verify things work the way they should
20:05CONFIRMED
CONFIRMEDWorks!
19:46TEST
TESTScyndi Take III
19:46BUG
BUGFor some reason Kthura didn't crash on this, which is something that deserves my attention, as that HAD to happen!
19:46FIXED
FIXEDDupe tag
19:34TEST
TESTTake II
19:34FIXED
FIXEDThat should be fixed now
19:34BUG
BUGIt seems that the puzzle did not properly initiate
19:30TEST
TESTOne way to find out!

Take I

19:30STATUS
STATUSDoes it, or doesn't it work?
19:29REMOVED
REMOVEDObsolute Switch method.... Since Rondomo's switch is immediately activated when the memory puzzle has been solved....
19:29LINK
LINKMemory script linked to the map
19:26LINK
LINKLink to Memory library
19:25MAPSCRIPT
MAPSCRIPTSet up the methods that should work out the memory puzzle
19:19TODO
TODONatural break
19:19CONFIRMED
CONFIRMEDThat works!
19:14TEST
TESTSo let's find out!
19:14NOTE
NOTEHere is another memory puzzle, but it's not yet activated.... The memory puzzle uses a specific set up library, but I don't remember in full how it works (mind you), so for now all memory plates touched will crash the game..... I first want to know for sure if the link between the room and the corridor works, since that's also a delicate piece of work in this place.
19:12MAP
MAPI have created Rondomo's bedroom
18:57KTHURA
KTHURAI used my hacking tool to tag them... That was the quicker way to go
18:56MAP
MAPMemory Spots placed for Rondomo's bedroom
18:51STUDY
STUDYTag Study for Memory
18:50STATUS
STATUSNext room: Rondom's Bed room
18:45NOTE
NOTESo far everything appears to be working
18:16TEST
TESTTake V
18:16VOID
VOIDLittle issue
18:08TEST
TESTTake IV
18:08FIXED
FIXEDBrendor Another Syntax error
18:08FIXED
FIXEDSyntax error
18:03TEST
TESTTake III
18:03FIXED
FIXEDSyntax error
18:00TEST
TESTTake II
18:00FIXED
FIXEDFaulty code
17:54TEST
TESTTake I
17:54STATUS
STATUSLet's put it all to da test!
17:53LINK
LINKThis should automatically link all switches to their respective script functions as soon as they are created
17:53MAPSCRIPT
MAPSCRIPTSwitch functions
17:51SCRIPT
SCRIPTBasis for the switch script
17:41MAP
MAPJeracko's room
17:31STATUS
STATUSNext stop - Jeracko's bedroom - #174
17:29CLOSED
16:51TEST
TESTBefore I close #173 a test is in order
16:51LINK
LINKThe rooms should now be linked together
16:51MAP
MAPArea 004
16:41LINK
LINKKettingKaart() placed in the mapscript for the keep
16:40MAP
MAPTag for link to Dzgjymza's bedroom
16:39STUDY
STUDYTag work in Red Dragon cave.... Hey mind you, I can't memorize EVERYTHING
16:24CONFIRMED
CONFIRMEDAll clear!
16:20TEST
TESTSecond Take
16:19FIXED
FIXEDBlockmap fault
16:14TEST
TESTA little test *is* in order!
16:14LINK
LINKLink to the corridor established
16:14MAP
MAPIrravonia Wanda's room
16:10TECHNO
TECHNOBut I made a library out of the system that does it for the red dragon cave for a reason!
16:09NOTE
NOTEThe link to Wanda's bedroom is easy.... Just cheat with Next and Prev.... The other rooms will be harder
16:08FIXED
FIXEDBroken comment message (caused an issue not to close properly)
16:06CLOSED
16:06CONFIRMED
CONFIRMEDFix on non-working link back to lobby!
16:05CONFIRMED
CONFIRMEDWorks!
16:01TEST
TESTSo here goes!
16:01NOTE
NOTEBut not yet tested
16:01DONE
16:01CLOSED
15:49ENHANCEMENT
ENHANCEMENTTQMG now has HSV support
14:35CONFIRMED
CONFIRMEDRoom Headings work!
14:35FIXED
FIXEDLink back to Lobby didn't work
14:27TEST
TESTTake III
14:27STUPIDITY
STUPIDITYI really must pay attention, I know!
14:27FIXED
FIXEDAnother code typo
14:24TEST
TESTTake II
14:24FIXED
FIXEDCode typo
14:18TEST
TESTTake I
14:18STATUS
STATUSTHIS may cause some trouble, but here goes.....
14:18DONE
DONEKamer Headings
14:03CONFIRMED
CONFIRMEDAll good!
13:59TEST
TESTTake 2
13:59FIXED
FIXEDBacklink wasn't working
13:53TEST
TESTEric Take 1
13:53NOTE
NOTENone of the doors to the bed rooms work yet!
13:53MAP
MAPArea 002
12:45CONFIRMED
CONFIRMEDIt works now! Good!
12:37TEST
TESTTake C
12:37FIXED
FIXED....
12:37STUPIDITY
STUPIDITYForgot to mark the start spot
12:33TEST
TESTTake B
12:33FIXED
FIXEDLayer misnamed
12:29TEST
TESTTake A
12:28STATUS
STATUSDoes it work? Well... does it?
12:27MAP
MAPTagged statues
12:25SCENARIO
SCENARIOStatue retags
12:23NOTE
NOTEAnd taking the stairways crashes the game!
12:23NOTE
NOTEThe statues do not have any function yet
12:23MAP
MAPArea 001
12:13NOTE
NOTEI'd like to avoid all combat related stuff until everything up to the point where you meet the boss (the one before the final boss).

For that reason the sealed boss in the lobby will have to wait.

11:28CONFIRMED
CONFIRMEDIt all Works now!
11:26NOTE
NOTE(This will take awhile as I got some instant "real life" stuff to take care of).
11:24TEST
TESTTake THREE!
11:24FIXED
FIXEDThat has been fixed
11:24STUPIDITY
STUPIDITYForgot some vital functions causing a crash.... (IDIOT!)
11:19TEST
TESTTake TWO!
11:19FIXED
FIXEDI think I fixed this issue
11:18BUG
BUGBut the secrets remain invisible when entering them... But I think I know why!
11:18CONFIRMED
CONFIRMEDAziella World map link works
11:12TEST
TESTLet's do it! -- Take ONE!
11:12NOTE
NOTENo! The game won't even crash, your attempt will simply be... ignored!
11:11NOTE
NOTEThe red seal has not yet been tagged at all, so trying to do anything with it won't help you one bit....
11:08MAPSCRIPT
MAPSCRIPTI've done #170, but this has not yet been tested
11:06CLOSED
11:05LINK
LINKKeep linked to world map
11:05DONE
DONESave spot in keep
11:00CLOSED
11:00CLOSED
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