1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
1:21FIXED
FIXEDA crash along the road
1:21FIXED
FIXEDA few scenario issues causing trouble with portraits
1:14TEST
TESTTime to test!
1:14NOTE
NOTEEric You won't see it, dirty minded, brat.... It will all happen off-screen!!
1:13SASKIA
SASKIAScyndi and Dernor are gonna make love
0:58FIXED
FIXEDA bugged scenario.... Some text was missing in the Dutch part
0:24FIXED
FIXEDAhaha, and extra _ in the maptext tags
0:24FIXED
FIXEDMusic didn't change at night
0:23FIXED
FIXEDScroll link not working
0:23HUH
HUHWhat is that maptext issue?
0:19TEST
TESTTake XIV
0:19FIXED
FIXEDChain error
0:14TEST
TESTTake XIII
0:12FIXED
FIXEDMOAR!
0:08TEST
TESTTake XII
0:08FIXED
FIXEDGRRRRR!
0:04TEST
TESTTake XI
0:04FIXED
FIXEDLink error
- = 16 Feb 2020 = -
23:59TEST
TESTTake X
23:59FIXED
FIXEDIllegal variable
23:54TEST
TESTTake IX
23:54FIXED
FIXEDBad function definitions
23:51TEST
TESTTake VIII
23:51FIXED
FIXEDBad mathematical formula
23:45TEST
TESTTake VII
23:45FIXED
FIXEDCase error
23:40TEST
TESTTake VI
23:40EXPERIMENT
EXPERIMENT????
23:36TEST
TESTAziella Take V
23:36FIXED
FIXED?
23:32TEST
TESTTake IV
23:32FIXED
FIXEDExit wind errors
23:32STATUS
STATUSScroller Syntax Errors accounted for... At least in the link code
23:29TEST
TESTTake III
23:29FIXED
FIXEDAnother
23:25TEST
TESTTake II
23:25FIXED
FIXEDSyntax error
23:16TEST
TESTTake I
23:16SASKIA
SASKIAThe part by night has been scripted... I mean the party..... The beach by night scene comes later, and requires also some active map development to be done first
23:06NOTE
NOTEBefore I can test I need to set some things right, though
23:05LINK
LINKFull link-up code written
22:56GENERATION
GENERATIONNew Anyway script out
22:56LINK
LINKBasis linker
22:54DONE
DONEI've set up a little scroll flow.... This will make some effects in this scenario easier to script with SASKIA and with a callback engine in general!
22:24VOID
VOIDOne thing less grammar nazis can use against me
22:23CONFIRMED
CONFIRMEDCOOL!
22:20TEST
TEST
22:20MAPSCRIPT
MAPSCRIPTI've linked the SASKIA basis to the map, so it should now start upon entering the city
22:07CONFIRMED
CONFIRMEDFinally!
22:03TEST
TESTTake VI
22:03FIXED
FIXEDLayer reference not right
21:54CONFIRMED
CONFIRMEDThe Shop Hoer II works at least
21:17TEST
TESTTake V
21:17NOTE
NOTEMerya I hate these distractions!
21:17FIXED
FIXEDShop fix
21:14TEST
TESTTake IV
21:14FIXED
FIXEDWrong shop for Shop Hoer II
21:00TEST
TESTTake III
21:00FIXED
FIXEDFixed now????? Please????
21:00COCKROACH
COCKROACHDoubline keeps crashing on me
20:44TEST
TESTTake II
20:44NOTE
NOTEAlmost forgot the second "Shop Hoer" in Doubline who should be there from the moment Gagolton gets deserted
20:40FIXED
FIXEDShow Hoer 2
20:39FIXED
FIXEDSASKIA Syntax error
19:52FIXED
FIXEDMissing meta data
13:47NOTE
NOTEAnd a friend of mine has arrived, so I guess after this test I won't do much anyway
13:46TEST
TESTA little test is in order.... The game will throw an error as soon as nightfall comes, as I did not yet script that part
13:40SASKIA
SASKIAI've done a bit of scripting concerning entering Independence
12:46TRANSFER
TRANSFERArt Trixia
12:37NOTE
NOTEThis is the most important scenario hub up until now, and a very long scenario part will start immediately when entering the place, so ... wish me luck....
12:36TRANSFER
TRANSFERScenario text
12:26TRANSFER
TRANSFERThe cameo of a famous band from the 1970s
12:23LUA
LUAAltered my music packing script (still written in Lua) in order to configure the game will for the music in Independence
12:09NOTE
NOTEAnd thanks to the magic of Kthura it was also easy to create a night version
12:09MAP
MAPThe city of Independence has been complety created anew
11:15TRANSFER
TRANSFERMade sure all textures for Independence are properly transferred
1:26NOTE
NOTEI will just test the final part of the dungeon... Independence will not be done now... I need my rest too, you know :P
1:10WORLDMAP
WORLDMAPIndependence
1:09MAPSCRIPT
MAPSCRIPTDernor Unlock the city of independence
1:07MAP
MAPArea 003
0:35TEST
TESTTake XII
0:35FIXED
FIXEDSwapped abilities
0:27TEST
TESTTake XI
0:27BOOST
BOOSTMore skill exp for Merya's intimidate
0:26BUBBLE
BUBBLEAlias for Eric
0:25ABILITY
ABILITYInferno
0:10TEST
TESTTake X
0:10FIXED
FIXED
0:10SOLVED
SOLVEDAh, so that takes the cake!
- = 15 Feb 2020 = -
23:58TEST
TESTTake IX
23:57HUH
HUHDAFUUUUUUUUUUUUUCK?
23:51TEST
TESTTake VIII
23:51FIXED
FIXEDAnd I forgot to tag the orb itself
23:51NOTE
NOTEOkay, that one was also trivial, but not really a bug in the code, but in the database
23:51FIXED
FIXEDScenario text tag typo fixed
23:50STATUS
STATUSI guess that's all trivial shit errors accounted for
23:43TEST
TESTTake VII
23:43FIXED
FIXEDOh well
23:43HUH
HUHHow did that Syntax error get in there?
23:40TEST
TESTTake VI
23:40NOTE
NOTEI hate these trivial errors
23:40FIXED
FIXEDCase error
23:22TEST
TESTTake V
23:22FIXED
FIXEDRebecca And fixed a crash in the process
23:22REMOVED
REMOVEDUnneeded crap
23:18TEST
TESTTake IV
23:18FIXED
FIXED..... sigh!
23:18STUPIDITY
STUPIDITYMore of those
23:14TEST
TESTTake III
23:14FIXED
FIXEDMissing declaration... NIL requires them, that requirement was actually one of my main reasons to develop NIL in the first place, to prevent nasty bugs in the process
23:09TEST
TESTTake II
23:09FIXED
FIXEDMacro conflict
23:04TEST
TESTTake I
23:04STATUS
STATUSWill it work?
23:03CHECKLIST
23:01COSMETIC
COSMETICHowever the number of black orbs will NOT show at all as long as you have none
23:01SCRIPT
SCRIPTScyndi I've set the field stats to update whenever a black orb is shown
22:59STATUS
STATUSNot there yet, though
22:59SCRIPT
SCRIPTBlack Orb routine scripted
22:56DONE
DONENothing like a good cup of coffee while you are working
22:56NOTE
NOTEIf you played The Fairy Tale, either the original or the REVAMP version, this game only features 6 black orbs in stead of 250, and unlike those games, you will not meet Juggernaut directly upon picking up the last orb, but they will function as keys to open a secret room in Gagolton (you can only reach it after the city is deserted, but then again, you cannot find the first orb either until Gagolton is deserted)... This is by the way the same as in the original Dyrt game.... The location of the Black Orbs may however be different than in the original Dyrt game....
22:53LINK
LINKBlack Orbs will if they are tagged as "BlackOrb" in Kthura automatically be linked to the (yet to write) BlackOrb function
22:48NOTE
NOTEThe Black Orb itself has not yet been scripted, only the tutorial has been
22:47MAPSCRIPT
MAPSCRIPT Black Orb script
22:46MAP
MAP Area 002 Independent Forest
22:12TECHNO
TECHNOIssue #135 makes that switching in battle is NOT exactly safe, but at least the main principal works, so it will do for the short term
21:59TODO
20:34STATUS
STATUSAnd updating the repository will also be done later!
20:34STATUS
STATUSScyndi However I'm first gonna watch a show that is playing now....
20:34JUDGMENT
JUDGMENTFor now it will do......
20:25TEST
TESTTake XVIII
20:25VOID
VOIDIssue?????
20:21TEST
TESTTake XVII
20:21FIXED
FIXEDI think
20:21FUCKYOU
FUCKYOUThis always happens when I am not focussed and on a time limit
20:16TEST
TESTTake XVI
20:16LAZY
LAZYCrash prevention
20:13TEST
TESTTake XV
20:13FIXED
FIXEDDid I fix this or did I not?
20:07TEST
TESTMerya Take XIV
20:07DONE
DONEA few things set in order
18:32TEST
TEST Take XIII
18:31FIXED
FIXEDStage error
18:30JUDGMENT
JUDGMENTALmost there
18:11TEST
TESTTake XII
18:10DEBUG
DEBUGThis debug line must tell me WTF has happened
18:10COCKROACH
COCKROACHImpossible error
18:05TEST
TESTTake XI
18:05VOID
VOIDDid I void an issue?
17:47TEST
TESTTake X
17:47FIXED
FIXEDFUCK!
17:44TEST
TESTIX and let's try that again!
17:44DONE
DONESaved script once more
17:43HUH
HUHBrendor ?????
17:40TEST
TESTTake VIII
17:40FIXED
FIXEDI think I fixed this, as I forgot to re-adjust the timebar configuration
17:35BUG
BUGNot quite, but getting closer!
17:32TEST
TESTTake VII
17:32FIXED
FIXEDCode typo
17:27TEST
TESTTake VI
17:27FIXED
FIXEDStatic error?
17:22TEST
TESTTake V
17:22FIXED
FIXEDForgotten )
17:19TEST
TESTTake IV
17:19FIXED
FIXEDBut some routines that could prevent that .NET error crashed for other reasons
17:19NOTE
NOTEAs i though the .NET error disappeared
17:18TEST
TESTTake III
17:12NOTE
NOTEit could also mean the 2nd one is fixed, but that remains to be seen
17:12FIXED
FIXEDBug #1 should be fixed now
17:09BUG
BUGShanda And a .NET error occurs
17:09BUG
BUGFlow is not directed back fro some reason
17:06TEST
TESTTake II
17:06FIXED
FIXEDMinor Syntax error
16:59TEST
TESTTake I
16:59STATUS
STATUSSo here goes nothing
16:59SCRIPT
SCRIPTI think I've taken care of switching during combat... However it's not yet tested
16:59ANNOUNCEMENT
14:00OFFTOPIC
OFFTOPICTime for some words of wisdom in it's purest form

- = 14 Feb 2020 = -
22:58TEST
TESTIrravonia
22:58MAP
MAPEncounters of independent forest has been set!
22:57ARENA
ARENAIndie
22:54ENHANCEMENT
ENHANCEMENTAnd more textures
22:54ENHANCEMENT
ENHANCEMENTI've enhanced the forest arena to allow more colors of floors for forest....
22:49FOE
FOEWolf
22:27DATABASE
DATABASESome extra data added
22:26CHARACTER
CHARACTERDernor will now learn it when he succesfully charms a wolf
22:22ABILITY
ABILITYHowling
22:19ACHIEVEMENT
ACHIEVEMENTHungry like the wolf
22:17TRANSFER
TRANSFERWolf Art
22:15CONFIRMED
CONFIRMEDWorks
21:58TEST
TESTTake IV
21:58MAPSCRIPT
MAPSCRIPTHide Secret
20:38TEST
TESTTake III
20:38RECOVERED
RECOVEREDIssue solved, I suppose
20:37SCENARIO
SCENARIORetag
20:37TRANSFER
TRANSFERagain
20:37FAILURE
FAILUREI really should learn to close the scenario editor before doing a language transfer
20:27TEST
TESTTake II (sigh!)
20:27MAP
MAPMeta
20:22TEST
TESTLet's TEST!
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