1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
22:17NOTE
NOTE I did not yet create the beach, so you cannot yet get there
22:17LINK
LINK Scenario linked to the map
22:16CONFIRMED
CONFIRMED I get the error I wanted to see
22:14TEST
TEST Does that happen?
22:14NOTE
NOTE It will cause the game to check if Aziëlla is present though
22:13MAPSCRIPT
MAPSCRIPT Irravonia Independence will now check for Aziëlla having arrived or not
22:09PLAN
22:08PLAN
22:03TEST
TEST Take V
22:02FAILURE
FAILURE Bad build
22:01TEST
TEST Take IV
22:01FIXED
FIXED Non-working party pop
21:32TEST
TEST Take III
21:32FIXED
FIXED
20:30STATUS
STATUS I'll fix that later after "Wie is de Mol?"
20:30BUG
BUG Leaving temple will change music, but will not change rooms
20:20TEST
TEST Take II
20:20FAILURE
FAILURE Failed build
20:19TEST
TEST And now to find out if it actually works, at all!
20:07MAPSCRIPT
MAPSCRIPT Entering and leaving the temple should change the music
19:59CHARACTER
CHARACTER Scyndi's skill with Hando Stillor will unlock
19:51SASKIA
SASKIA Hando Stillor
18:05TEST
TEST
18:04MAP
MAP Area 005
15:36TEST
TEST Take II
15:36BOOST
BOOST Irravonia And for help Merya can mark the spot
15:36FIXED
FIXED Missing Hookspot tag
15:28TEST
TEST Take I
15:25MAP
MAP Area 004
11:14TEST
TEST Take V (likely final as I don't have to fight the boss for this anymore)
11:14FIXED
FIXED Eric And the bug itself has also been fixed
11:14MAPSCRIPT
MAPSCRIPT Autofixer will cover that damage up
11:13CONFIRMED
CONFIRMED Boss works, but a clean up bug still causes permanent damage
11:13TEST
TEST Take IV
10:59FIXED
FIXED Oh, daaaaaaaaaaaaaaaaaaaaamn!
10:45TEST
TEST Take III
10:45FIXED
FIXED NIL != Python (AND THAT IS A GOOD THING!)
10:42TEST
TEST Take II (Unfortunately)
10:42FIXED
FIXED And that fixes a crash coming after you defeat the boss
10:41MAPSCRIPT
MAPSCRIPT Re-config Dernor swamp objects
10:31TEST
TEST Take I
10:31STATUS
STATUS Time to put all this to the test
10:30FIXED
FIXED SASKIA error
10:18FIXED
FIXED Some boss achievements that wouldn't award even when you rightfully got them
10:15BOSS
BOSS Big Salamander
0:25NOTE
NOTE I'll get to the boss itself tomorrow, as it's late now!
0:24CONFIRMED
CONFIRMED All good!
0:24TEST
TEST  
0:16MAPSCRIPT
MAPSCRIPT Boss fight SHOULD start when you put Dernor in front... well that is, if the boss fight was set up already, so for now Dernor will only say a few words and the game will after that (for now) crash!
0:08TEST
TEST And Let's see
0:08LINK
LINK All linked
0:08MAPSCRIPT
MAPSCRIPT Responds
0:08SCENARIO
SCENARIO No boss
- = 21 Feb 2020 = -
22:41FIXED
FIXED Blockmap
22:37TEST
TEST Let's do it!
22:37NOTE
NOTE Aziella Not yet scripted,but at least some tests can be done
22:36MAP
MAP Boss map area done....
22:26MEDICAL
MEDICAL RSI in my right thumb is holding me down, a bit
13:46DONE
DONE Kitty has already been fed, but now it's time to feed my own body :P
13:46TODO
TODO Fry some eggs and feed myself
13:28NOTE
NOTE Please note that on some slower computers a bit of a slowdown can still be expected, but overall, the speed should do pretty fine
13:24RESOLVED
RESOLVED Well THAT should do it!
13:23SITE
SITE Added tag RESOLVED
13:20TEST
TEST Take VI
13:19FIXED
FIXED I think I fixed it!
13:12TEST
TEST Take V
13:12EXPERIMENT
EXPERIMENT Does this fix this?
13:10STATUS
STATUS Progress.... Part is fixed... but not yet all somehow
13:05TEST
TEST Take IV
13:05FIXED
FIXED Which has been fixed now though
13:05NOTE
NOTE Something must have gone wrong in building.... I got an error now that could never have taken place in the old settings, so .....
13:04TEST
TEST Take III
13:01DEBUG
DEBUG Let's check this out!
13:01COCKROACH
COCKROACH Apparently not!
13:01TEST
TEST Take II
12:10EXPERIMENT
EXPERIMENT Did I fix that now?
12:10BUG
BUG But the Show/Hide check is not correct so it hides in steads of showing always regardless of the setting
12:06JUDGMENT
JUDGMENT It's a lot faster.... Not yet fast enough I think, but a lot faster already
11:53TEST
TEST Take I
11:53OPTIMIZATION
OPTIMIZATION I've done a little experiment on making Dernor's nature vision faster.... I hope it'll work, but I don't know yet! I do have a few more tricks upon my sleeve, but I hope they are not needed
0:33TEST
TEST Merya Take V
0:33FIXED
FIXED Crash on burping
0:26TEST
TEST Take IV
0:26FIXED
FIXED Illegal Item tag in Foe record
0:22TEST
TEST Take III
0:22NOTE
NOTE Issued it as #138
0:06TECHNO
TECHNO I think I know what I can do about that, but I need more time to code that all well, so for now this will have to be what it is
0:06FAILURE
FAILURE FUCK! This is REALLY slow!
0:03TEST
TEST Order of Onyx: Rondomo Take II
0:02FIXED
FIXED Well, that fixes an issue I had in this room, okay... this is quicker than having to retag approx 60 obstacles
0:02LAZY
LAZY Added an extra nature detector routine
- = 20 Feb 2020 = -
23:57TEST
TEST Take I
23:57STATUS
STATUS Ready to test?
23:57MAP
MAP Random Treasures configured
23:51MAP
MAP Encounters configured
23:51FOE
FOE Salamander
23:51FOE
FOE Toad
23:28STATUS
STATUS Of course, I need to create the data for them, so let's go!
23:28CHARACTER
CHARACTER Dernor has been scripted to learn the moves, when the correct foes have been charmed
23:12STATUS
STATUS Part of the job done
23:12ABILITY
ABILITY Sick Bite
23:09SCRIPT
SCRIPT Burp
22:50BUBBLE
BUBBLE Project file adapted
22:49CONFIRMED
CONFIRMED Sounds good to me
22:46CONVERT
CONVERT Burp
22:41TRANSFER
TRANSFER Dernor Burp sound, however that sound will require me to extra conversions since XNA only supports WAV
22:33ABILITY
ABILITY Burp
22:33ART
ART Those were art transfers
22:29TRANSFER
TRANSFER Toad
22:29TRANSFER
TRANSFER Salamandar
22:28CONFIRMED
CONFIRMED As far as I can tell, it appears to be working
22:27C#
I've added entry extraction to Stach.... Which had to be done anyway.... Stach can become a very important tool in the future, you know....
17:46TEST
TEST Take II
17:46SECRET
SECRET Black Orb placed!
17:46FIXED
FIXED ??? Scyndi way back ??? (Will need to be tested)
17:46FIXED
FIXED Objects not responding to Dernor
17:45FIXED
FIXED Dominance issue
17:35TEST
TEST Take I
17:35MAP
MAP Area 002
- = 19 Feb 2020 = -
23:18TEST
TEST Take MCMLXXXII
23:18FIXED
FIXED Wrong object
23:01TEST
TEST Take MCMLXXXI
23:00FIXED
FIXED Reversed effect if Dernor is not in the lead
22:56TEST
TEST Take MCMLXXX
22:55SCRIPT
SCRIPT Next step.... DERNOR ONLY!
22:40CONFIRMED
CONFIRMED That's more like it!
22:35TEST
TEST Take MCMLXXIX
22:35EXPERIMENT
EXPERIMENT Let's change a few parameters
22:31TEST
TEST Take MCMLXXVIII
22:31FIXED
FIXED C string format error
22:27TEST
TEST Rebecca Take MCMLXXVII
22:26DEBUG
DEBUG The outcome is not right, and the skill hides everthing, even when it shouldn't... This time eating debug line must explain way
22:26NOTE
NOTE Deliberate bug... The alphas do not yet react to Dernor alone, but they will....
22:25FIXED
FIXED No hide during tutorial
22:09TEST
TEST Take MCMLXXVI
22:09NALA
NALA must be rebuilt as a result
22:09FIXED
FIXED No Alpha field in API
22:08C#
Adeption to API needed
22:04TEST
TEST Take MCMLXXV
22:04TEST
TEST Took many takes
22:03FIXED
FIXED Many fixes
21:36TEST
TEST Take I (wish me luck)
21:36LINK
LINK Linking it all together
21:36MAPSCRIPT
MAPSCRIPT Referred to all this
21:36SCRIPT
SCRIPT The actual alpha calculations have been scripted
20:48SCRIPT
SCRIPT A module base has been set up for Dernor's nature scanning
19:39ACHIEVEMENT
ACHIEVEMENT I've added some on the Game Jolt page... They've not all be put in the game yet though, but that will likely happen soon....
17:42NOTE
NOTE Will have no effect now, as I didn't yet script this effect
17:42TUTORIAL
TUTORIAL Brendor's nature vision
17:41MAP
MAP Area 001
0:55STATUS
STATUS Sheck-Lock concluded... for now!
0:55CONFIRMED
CONFIRMED Sheck-Lock
0:25FIXED
FIXED Sheck-Lock Related bugs
- = 18 Feb 2020 = -
22:30WORLDMAP
WORLDMAP Sheck-Lock Preparation
21:50BOSS
BOSS Sheck-Lock
21:38STATUS
STATUS Scyndi Sheck-Lock too fast!
21:38STUPIDITY
STUPIDITY Sheck-Lock
21:36GAMEJOLT
GAMEJOLT Sheck-Lock
21:25TEST
TEST Sheck-Lock
21:25ARENA
ARENA Sheck-Lock (and the rest of the Marshes)
21:14MAPSCRIPT
MAPSCRIPT Sheck-Lock
21:11ACHIEVEMENT
ACHIEVEMENT Sheck-Lock
21:10SASKIA
SASKIA Sheck-Lock
19:03MAP
MAP Sheck-Lock
17:04MAP
MAP Area 000
13:08TRANSFER
TRANSFER Marsh textures
11:53TECHNO
TECHNO The marshes was one of the dungeons in which my artist took most effort in the texturing of the floor textures, and that also makes using them in any map editor a bit harder in order not to leave their effect.... Also I got the feeling that (thanks to Kthura) it will also be easier to work out Dernor's nature illusion effect (in original game was terribly slowed down by it, but I think that doesn't have to happen thanks to the magic Kthura gives me).
9:41STATUS
STATUS And with that I am set for now to leave Independence for what it is, and to move on to the Marshes
9:35TEST
TEST Yavero Take II
9:35FIXED
FIXED Yavero
9:31TEST
TEST Yavero
9:31SCENARIO
SCENARIO Yavero
9:31MAP
MAP Yavero
0:42STATUS
STATUS And that's enough.... for now!
0:40CONFIRMED
CONFIRMED Good!
0:33TEST
TEST One more checkup
0:33FIXED
FIXED Wrong item type for two dresses for Irravonia
0:29TEST
TEST Sylia Take II
0:29FIXED
FIXED SASKIA code typo
0:26TEST
TEST Sylia
0:26MAP
MAP Brendor Sylia
0:24SASKIA
SASKIA Sylia
0:23STORE
STORE Added those to Syllia's stock
0:22STATUS
STATUS And that should be the tier 6 armors
0:22ITEM
ITEM Scarlet dress
0:18ITEM
ITEM Cardinal's robe
0:08ITEM
ITEM Thief's Cloak
0:05ITEM
ITEM Real Leather Armor
0:04STORE
STORE First part of Sylia's stock
- = 17 Feb 2020 = -
23:47STATUS
STATUS and that makes the tier 6 weapons
23:46ITEM
ITEM Backstabber
23:42ITEM
ITEM Strike
23:37ITEM
ITEM Megawhip
23:35ITEM
ITEM Ultra Wrecker
23:33ITEM
ITEM Great Sword
23:23CONFIRMED
CONFIRMED Flora!
23:20TEST
TEST Flora Take II
23:19FIXED
FIXED Flora Stonemaster stuff
23:15TEST
TEST Flora
23:14SASKIA
SASKIA Flora
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