1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
21:35TEST
TESTTake II
21:35FIXED
FIXEDScope error in mapscript
21:31NOTE
NOTEA test is possible, although the game WILL crash!
21:21OFFTOPIC
OFFTOPICEric
20:54LINK
LINKI've written the link script to end up on the beach in Aeria
20:50MUSIC
MUSICAnd "Chamber of Jewels" by Eric Matyas will play here
20:49WORLDMAP
WORLDMAPI've created a special worldmap to travel between Cat-Island, Aeria and Delisto
19:19JCR6
JCR6And with that I'm gonna repack the music resource
19:18MUSIC
MUSICLastly Castle will be used for Rayal Palace
19:15MUSIC
MUSIC"Music/Original/Frozen Star.wav" will be used for Rayal Palace by night
19:12MUSIC
MUSIC"Divertimento K131" will just like in the original game, be used for rayal city
19:10MUSIC
MUSICArea Beach confirned to the ocean waves (as far as you can speak of "music" here, but the music routine was used for this, so....)
19:05MAP
MAPBeach of Area has been developed
11:56STATUS
STATUSThis also concludes chapter 3..... I got a bit of a nasty time table today, but I hope I can make a start to chapter 4 soon.... As it has loads of scenario at first, this will be a rather nasty and complex happening with most of all, loads of SASKIA sequences
11:45STATUS
STATUSAbyss concluded.... As I said the "True Abyss" is a later concern
10:33ACHIEVEMENT
ACHIEVEMENTPINK! It's my new obesssion! PINK! It's not even a question!
10:31JUDGMENT
JUDGMENTThat will do
10:15TEST
TESTIII
10:14NERF
NERFLess HP for boss... This would simply take TOO long
10:03FAILURE
FAILUREI hate Murphy's law!
10:03TEST
TESTTake II
10:03VOID
VOIDHopefully this helps
10:02FAILURE
FAILUREFor some reason the game freezes
9:57TEST
TESTTake I (and only take I hope)
9:57STATUS
STATUSAlthough no trouble can be expected, a test is still in order! Let's go!
9:57FIXED
FIXEDBoss Defeated not properly noted, to it would appear again, and a again, and again
9:56SASKIA
SASKIABoss
9:55MAPSCRIPT
MAPSCRIPTBoss
9:53BOSS
BOSSAziella SuperPink
9:49TRANSFER
TRANSFERArt SuperPink
0:29UPDATED
UPDATEDAlpha
0:22UPDATED
UPDATEDvUpdate
0:22STATUS
STATUSThe boss itself will be done later!
0:22CONFIRMED
CONFIRMEDYes! It happens like that!
0:21CONFIRMED
CONFIRMEDThat seems to be happening
0:18TEST
TESTTake IX
0:18SCRIPT
SCRIPTI've set "The True Abyss" to unlock in the manu menu if the Abyss has been completed
0:15STATUS
STATUSOf course, now to find out if stuff actually works
0:14CONFIRMED
CONFIRMEDAt least I see the data I wanted to see stored at the respective spot
0:00TEST
TESTTake VIII
0:00FIXED
FIXEDIllegal API call
- = 26 Feb 2020 = -
23:56TEST
TESTTake VII
23:56NOTE
NOTEOf course, it could be something else, but let's see
23:56FIXED
FIXEDLike ALWAYS it's likely the .NET error was not an issue in the .NET part of the code.... I forgot a return command in the NIL code
23:51TEST
TESTTake VI
23:51DEBUG
DEBUGMOAR debug crap to sort out
23:42CONFIRMED
CONFIRMEDShanda Yup the bug is in the unlocker, but that was to be expected
23:38TEST
TESTTake V
23:38DEBUG
DEBUGDebugging impossible, but let's at least put on some markers which hopefully tell me more
23:38BUG
BUGAziella Irravonia .NET error
23:34TEST
TESTTake IV
23:33FIXED
FIXEDForgotten link
23:29TEST
TESTMerya Take III
23:29FAILURE
FAILUREMerya Build Failure
23:27TEST
TESTTake II
23:27FIXED
FIXEDDernor Definition errors
23:21TEST
TESTAnd That's what I'm gonna test first right now!
23:20NOTE
NOTEImportant note!

The boss fight is skipped for now, as I do first want to test if the True Abyss is actually being unlocked or not

23:20SASKIA
SASKIARebecca Basis Boss Script
23:12ACHIEVEMENT
ACHIEVEMENTBeyond Infinity
23:01NOTE
NOTEI will NOT start with the True Abyss right away.... That is really something for later!
23:01TUTORIAL
TUTORIALScyndi The True Abyss
22:52LINK
LINKup module
22:30LUA
LUAA Lua Script (written as a string in the core of BUBBLE) has been adapted to be able to contact this crap
22:30C#
C#Brendor I've done a few adaptions to the core of bubble for configuration purposes...
22:06STATUS
STATUSAll is fine now.... But now I need to find a good way to get "The True Abyss" unlocked, and that ain't gonna be easy
20:46TEST
TESTTake VIII
20:46FIXED
FIXEDIrravonia Curse error
20:46TODO
20:46ABILITY
ABILITYBlast
20:34TEST
TESTEric Take VII
20:34FIXED
FIXEDLoading error
20:31TEST
TESTTake VI
20:31FIXED
FIXEDANother... GRRR!
20:27TEST
TESTTake V
20:27NOTE
NOTETime for the next take, but the news comes soon.... Oh crap!
20:27DONE
DONEWoof.... I'm full!
20:03STATUS
STATUSBefore I continue.... first my dinner
20:03FIXED
FIXEDDernor Another Arena Syntax Error
20:00TEST
TESTTake IV
20:00FIXED
FIXEDDir error
19:56TEST
TESTTake III
19:56FIXED
FIXEDArena Syntax Error
19:53TEST
TESTTake II
19:52FIXED
FIXEDMissing Arena Link in Map
19:48TEST
TESTTake I
19:48BUBBLE
BUBBLEProject update due to new graphic contributor
19:41NOTE
NOTEThe boss is not yet there.... This comes later if all else works the way it should....
19:41ARENA
ARENAAbyss
19:31CONFIG
CONFIGEnemies for Abyss set
19:31FOE
FOEAlien
19:26FOE
FOEU.F.O.
18:04FOE
FOEPinky
17:38TRANSFER
TRANSFERArt Pinky
17:38TRANSFER
TRANSFERArt Alien
17:38TRANSFER
TRANSFERArt UFO
17:25CONFIRMED
CONFIRMEDAll as well for now....
12:33TEST
TESTTake XXXIII should confirm this
12:33STATUS
STATUSWith that everything should be in order for the next stage of this place.... Random treasures
12:33FIXED
FIXEDExit floor 10 not working
12:32FIXED
FIXEDDominance conflict
12:22TEST
TESTAll I can do is run a test, and if I can make it to level 10, I must assume all is fine
12:21NOTE
NOTEThis is the kind of bug though of which you never know it's fixed, unless the evidence is shown that it's not
11:56EXPERIMENT
EXPERIMENTRebecca I hope this will prevent the no-exit bug
9:50TEST
TESTTake XXXII
9:49DEBUG
DEBUGExtra data
9:49BUG
BUGFor some reason it appears possible a level is generated without an exit
9:30TEST
TESTTake XXXI
9:30FIXED
FIXEDUntagged plasmas
9:17TEST
TESTTake XXX
9:17FIXED
FIXEDScript Error
9:13TEST
TESTTake XXIX
9:13FIXED
FIXEDI think?????
9:11DEBUG
DEBUGThe long shows MINUS widths and heights..... Kthura can't understand such things (for obvious reasons)
9:02TEST
TESTTake XXVIII
9:02FIXED
FIXEDCompile error in NALA discovered and fixed
9:01TEST
TESTTake XXVII
9:01FIXED
FIXEDScript error
8:58TEST
TESTTake XXVI
8:58DONE
DONEOperation Tiled Zone
8:58STATUS
STATUSAwake now
1:23STATUS
STATUS And I gotta find some sleep as I am dead tired now
1:23NOTE
NOTEExits can better be replaced with TiledAreas so I can ZA_Enter them
1:12TEST
TESTTake XXV
1:12DEBUG
DEBUGMore detail on debug, so hopefully I can see a few things can may be able to go wrong
1:08BUG
BUGHowever the loose platform bug is as horrible as I feared as it can (and did) cause unreachable exits
1:08CONFIRMED
CONFIRMEDThat takes care of a few dupe issues
1:03TEST
TESTTake XXIV
1:03FIXED
FIXEDScyndi Duped
1:03DONE
DONEBREAK!
1:00TEST
TESTTake XXIII
1:00VOID
VOIDFalse generations will not lead to extra bottom textures
0:59NOTE
NOTEAnd a little order movement... perhaps that helps
0:58EXPERIMENT
EXPERIMENTForcing tagmap rebuild and let's see if that does add the exit, which didn't pop up in the tag list (for some silly reason).
0:57COSMETIC
COSMETICExit coordinates not right
0:56BUG
BUGThere are still some issues though... BIG issues
0:55CONFIRMED
CONFIRMEDThat seemed to be it... indeed
0:51TEST
TESTTake XXII
0:51NOTE
NOTEI do not know if that was the main issue, but it's fixed now, anyway (which had to happen anyway)
0:50FIXED
FIXED
0:50STUPIDITY
STUPIDITYNo ref to the file yet made
0:45TEST
TESTTake XXI
0:45DEBUG
DEBUGHopefully this makes a bit clearer, or at least as clear as they can be in this bizarre situation
0:45ENHANCEMENT
ENHANCEMENTSpawn error chatcher expanded
0:45HUH
HUHAnd now the log doesn't make sense
0:38TEST
TESTTake XX
0:38DEBUG
DEBUGA debug line must gimme a bit of clarity on a few matteres
0:38BUG
BUGThe error thrown by .NET is useless as it doesn't give me the right pinpoin data... At least I do know it goes wrong in .NET and thus inside the generator itself (but that was given the situation also not otherwise possible)
0:31TEST
TESTTake XIX
0:31NALA
NALACompile and
0:31LINK
LINKLinked that to the generator internally
0:31LINK
LINKThat Also links this to game itself in the process
0:30NIL
NILpart done
0:30C#
C#Brendor C# part done
0:28STUPIDITY
STUPIDITYRight!!!! The exit texture had to be configurable
0:25TEST
TESTLet's see!
0:25C#
C#The generator itself has been done.... Well sort of as I have NO IDEA AT ALL if it works.....
0:01STATUS
STATUSThe harder part is now to arrive.... The actual generation
- = 25 Feb 2020 = -
22:35STATUS
STATUSCool! Still a lot to do, but now the stage has been set to actually get into the creation of the generator itself (which will already be pretty hard.... I think)
22:30TEST
TESTTake XVII
22:30FIXED
FIXEDForgot the texture attachment
22:25TEST
TESTTake XVI
22:25C#
C#I've added the routine that will add the bottom parts of the platforms.... Since the start plate will be added along with the other plates the generator will add, this should be perfectly safe for the start plate and also later the finish plate
22:17STATUS
STATUSNot there yet.... FAR from it!
22:16CONFIRMED
CONFIRMEDAn NOW stuff works the way it should in this stage of the project
22:10TEST
TESTTake XV
22:10EXPERIMENT
EXPERIMENTLet's see if Alpha is the evil here
22:07TEST
TESTTake XIV
22:07INVESTIGATION
INVESTIGATIONNOTHING in the code justifies what I see, so I need an extra debug line to get more clarity
22:03NOTE
NOTEThis was however not the issue, as I could only check layer 001 in game (002 came up when checking in Kthura)....
22:02FIXED
FIXEDBad dominance in layer 002
22:01RESULT
RESULTThe blockmap output confirms everything to be right, however I do not see the starting platforms... This could be a visibility error (which I doubt, as I explicity set it) or a dominance issue with the background plasma... The latter is not unlikely
21:57NOTE
NOTEIf it goes wrong now.... Extra debug code could be required, I think
21:56TEST
TESTTake XIII
21:56FIXED
FIXEDBad Operator
21:52TEST
TESTTake XII
21:52FIXED
FIXEDCompilation failure for NALA (C# code typo)
21:51TEST
TESTTake XI
21:51FIXED
FIXEDIrravonia Bad formula causes bad start position
21:47TEST
TESTTake X
21:47FIXED
FIXEDWrong field
21:34TEST
TESTTake IX
21:34FIXED
FIXEDStart exit spot not tied to starting position of starting plate
21:29TEST
TESTTake VIII
21:28FIXED
FIXEDFixed that stupid issue
21:22BUG
BUGHaha, I forgot to set the texture for the plates..... What an idiot I am
21:17TEST
TEST Take VII NEXT!
21:17NOTE
NOTEYeah, it was that trivial
21:17FIXED
FIXEDMalformed C-string format query
21:17NOTE
NOTEClearly the system not understand how to generate the layer tag
21:13FIXED
FIXEDForgot to update method to new situation
20:39TEST
TESTTake VI
20:38FIXED
FIXEDMap Linkups
20:31TEST
TESTTake V
20:30FIXED
FIXEDIllegal class call in field linker
20:23TEST
TESTTake IV
20:23TEST
TESTFixed Tag errors in Kthura map itself
20:23STATUS
STATUSOutsider: Feenalaria, daughter of Vandar The game starts, but I'm NOT there yet
20:19TEST
TESTTake III
20:19FIXED
FIXEDLinker code typos
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