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22:57ITEM
ITEM Pixie Dust
22:55ITEM
ITEM Voice Herb
22:53C#
Wendicka Runtime Preparational work
11:11CONFIRMED
CONFIRMED Clam
11:04MAP
MAP Clam
10:56SASKIA
SASKIA Irravonia Clam
10:46STORE
STORE Added them to Clam's stock
10:44ITEM
ITEM Silk Toga
10:41ITEM
ITEM Crimson Dress
10:38ITEM
ITEM Light Chainmail
0:41STORE
STORE Clam (weapons part as he'll also sell armor)
- = 7 Mar 2020 = -
23:32NOTE
NOTE The Tier 7 items for team Rebecca come later (although Eric's Tier 7 weapon is the same as Rebecca's, as only their ultimate weapons are different).
23:31ITEM
ITEM These are (of course) the tier 7 weapons of the members of Team Eric.... Please note, that Irravonia is not included due to her special status when it comes to attacks due to her being a wand user
23:30ITEM
ITEM Steel Bolt
23:28ITEM
ITEM Skull Crusher
23:26ITEM
ITEM Sword of Justice
22:56TEST
TEST Bank
22:56MAP
MAP Replaced the stand from Pic to Obstacle.... This because I do not want to spook up the engine more than I have to
22:52FIXED
FIXED So I can close that issue!
22:52CONFIRMED
CONFIRMED Wendicka/Wendicka#1 is NOW indeed fixed!
22:50EXPERIMENT
EXPERIMENT Let's try this for Wendicka/Wendicka#1
22:48NOTE
NOTE Ah, yes.... I guess I need to improvise, eh?
22:47STATUS
STATUS First the bank though, as I'm now doing 2 things in once!
22:47COCKROACH
COCKROACH Apparantly NOT!
22:45FIXED
FIXED I think I fixed Wendicka/Wendicka#1 -- But I'll test that later!
22:43TEST
TEST Bank
22:43LINK
LINK This should automatically link the bank to the script
22:43MAP
MAP Bank
22:41SASKIA
SASKIA Bank
19:33UPDATED
19:31MEDICAL
MEDICAL Eric As I was a bit close to exhausting myself, I also limited my work today
19:29BUG
19:29C#
Work on Wendicka done
- = 6 Mar 2020 = -
23:44MAP
MAP Zyona
23:10MAP
MAP Tamara
22:11MAP
MAP Gnook
22:11STATUS
STATUS It's cool now!
21:58TEST
TEST Take B
21:58FIXED
FIXED Ah!
21:58BUG
BUG For some odd reason, all my work is igored
21:30TEST
TEST Take A
21:30LINK
LINK And linked everything together
21:30DONE
DONE I've set the no-go zones for Rayal City
21:08TRANSFER
TRANSFER Scenario for Rayal City
17:34C#
I did complete the Wendicka parser (not half as hard as the Scyndi parser which comes later).
14:11NOTE
NOTE Exhaustion is kicking in, so I must force myself a rest every now and then.... Also note that I am experimenting on my new version of the Wendicka scripting system, which *may* even be used on my next proejcts (for this game that's too late).
0:44TEST
TEST And I guess my repo is also right again, but this will now be tested in the process
0:44TEST
TEST Let's see if it work snow
0:43JCR6
JCR6 Let's pack that again
0:30FAILURE
FAILURE Just what I needed! A music package failure on a moment like this!
0:26FAILURE
FAILURE There some issues with the devlog repository... I hope I can fix those soon.... (If you see this message, it's likely fixed, though)
0:10TEST
TEST Let's check it out!
- = 5 Mar 2020 = -
23:56JCR6
JCR6 Repacking :(
23:56MUSIC
MUSIC "Divertimento K131" linked to Rayal city
23:53LINK
LINK City linked properly to world map
23:35SASKIA
SASKIA Aziella Template
20:02CHEAT
CHEAT But I could easily cheat my way around that with the way I placed guards here
20:01FAILURE
FAILURE Some textures were missing
20:01TRANSFER
TRANSFER Map Rayal City Square
- = 4 Mar 2020 = -
21:56TEST
TEST Herondo
21:56LINK
LINK Herondo
21:56SASKIA
SASKIA Herondo
21:56STONEMASTER
Herondo
20:57STATUS
STATUS So far stuff works
20:52TEST
TEST And let's do this AGAIN!
20:52FIXED
FIXED Party reform ignored
20:51FIXED
FIXED Worldmap tag errors
20:46TEST
TEST Let's try this again!
20:46FIXED
FIXED Code typos
20:42TEST
TEST Let's see if this works
20:41LINK
LINK That links the map to the split-up part
20:41SASKIA
SASKIA Go back to bed
20:40TUTORIAL
TUTORIAL Split
20:16LINK
LINK Linked it to the map
20:16MAPSCRIPT
MAPSCRIPT Eric start config
20:13WORLDMAP
WORLDMAP I've (ab)used the worldmap database in order to make the choice between Eric or Rebecca's scenario
20:08WORLDMAP
WORLDMAP Fruuskbrando -- That is the first of the two missions for Eric after all
20:06MUSIC
MUSIC When you can pick what you want to do first... Eric's or Rebecca's mission I've set Rebecca's theme by Widzy as background music
19:58MAP
MAP Placed a "Start_Split" exit in order to start Eric's part first
9:08OFFTOPIC
OFFTOPIC TRUTH!

0:11STATUS
STATUS Merya I'll skip the last part for now, as from here the party will split in two for awhile, and that will need extra coding, and it's late!
0:00MAPSCRIPT
MAPSCRIPT Made all ways back possible
- = 3 Mar 2020 = -
23:42HUH
HUH The game is doing things that should NOT be possible in any kind of scenario, and yet, they happen
23:20ACHIEVEMENT
ACHIEVEMENT What has been said is for you alone
22:22TEST
TEST Take II
22:22FIXED
FIXED Several cosmetic bugs
22:15TEST
TEST Oracle
22:15MAPSCRIPT
MAPSCRIPT Oracle
21:21TRANSFER
TRANSFER Sprite Oracle
19:42TEST
TEST
19:42MAPSCRIPT
MAPSCRIPT Crack can be passed now
18:27MAPSCRIPT
MAPSCRIPT Automated dominance correction
17:46MAPSCRIPT
MAPSCRIPT Now the places will only show when the time is right
16:22TEST
TEST Order of Onyx: Jeracko Take II
16:21FIXED
FIXED Syntax Error
16:18TEST
TEST Let's see!
16:18DONE
DONE I've blocked both exits in the "night" scene... This because it's only there for show.... There had to be an exit somewhere
- = 2 Mar 2020 = -
12:36FIXED
FIXED Exit tag typo
12:32SECRET
SECRET It is NOT a bug that Eric walks VERY far when encountering Merya's room.... Her sexual attitude scares him, and thus going as far away as possible
12:31DONE
DONE Eric's refusal to enter other people's rooms
1:19MYSTERY
MYSTERY Dernor I may some other time try to figure out why the scenario editor acts so oddly after moving stuff....
1:18NOTE
NOTE And that will have to do, I suppose
1:18FIXED
FIXED Missing portrait
1:18FIXED
FIXED Wrong scenario text (as left over from old game)
1:05TEST
TEST OP HOOP VAN ZEGEN!
1:04NOTE
NOTE Dernor For now I did some stuff manually, but why it worked before on much more complex text, and now not on simple text is COMPLETELY beyond me.... (not a single line of code was altered, so....)
0:57NOTE
NOTE I am also forced to redo the transfer
0:54NOTE
NOTE This may take time though
0:54BACKUP
BACKUP Before I continue I'll be running a mini-backup, to ensure that if this damage happens again, I can recover it more quickly
0:51MYSTERY
MYSTERY How the damage could be is beyond me, though
0:51FIXED
FIXED And some damage caused fixed
0:51RECOVERED
RECOVERED All data recovered
0:19STATUS
STATUS I really hope I can recover stuff.... Good thing I ran the backup tool this morning
0:18FAILURE
FAILURE Scenario file damage
0:17TEST
TEST Let's see if it works
0:17LINK
LINK Link script
0:12SCENARIO
SCENARIO Auto-corrections
0:11NOTE
NOTE A few data settings put out right
0:10TRANSFER
TRANSFER Scenario transfer
0:09SASKIA
SASKIA Temp script copied, as I need it later!
0:09LINK
LINK Link to Rayal castle by night
- = 29 Feb 2020 = -
16:56NOTE
NOTE A side project of mine has seen some work today.... As NIL is far from ideal, I am experimenting with my own scripting engine....
11:58NOTE
NOTE Nor is the link script to this map and the required SASKIA script etc. etc. etc....
11:57MAP
MAP Night Map prepared for the meeting with the Oracle.... Although the Oracle herself is not yet there
1:09FIXED
FIXED Some blockmap issues
0:54FIXED
FIXED Mistagging
0:35SASKIA
SASKIA King Herondo first time
0:35MAPSCRIPT
MAPSCRIPT King Herondo first time
0:10TEST
TEST Again!
0:10FIXED
FIXED Code typo (sigh)
0:04FIXED
FIXED Rebecca False Katha display
0:04FIXED
FIXED False party pop
- = 28 Feb 2020 = -
23:59TEST
TEST
23:59VOID
VOID Lack of space issue entrance guards
23:58MAP
MAP Guard Wessel
23:58MAP
MAP King placed.... Speaking to him will crash the game for now, though!
23:50CHECKED
CHECKED Scenario
23:37TRANSFER
TRANSFER Art Katha
23:37TRANSFER
TRANSFER Art King Herondo
22:16COSMETIC
COSMETIC Hmmmm..... Not that it matters, but it's not cool.... :-/
22:12TEST
TEST Let's see if that works!
22:12MAP
MAP Tagged that guards
22:11MAPSCRIPT
MAPSCRIPT Guards at the entrance
21:50CONFIRMED
CONFIRMED Aziella All is fine concering Scharum.... for now
21:37TEST
TEST Test Scharum Take VIII
21:37STATUS
STATUS I do need to test though, if the others get their moves, and only if Scharum is defeated.... Let's do a quick check
21:37CONFIRMED
CONFIRMED At least I can be sure Eric appears to learn his Scharum ability....
21:30TEST
TEST Scharum Take VIII
21:29FIXED
FIXED Eric ability error
21:29SASKIA
SASKIA Chapter announcement
20:30TEST
TEST Scharum Take VII
20:30FIXED
FIXED Reference error
20:22TEST
TEST Scharum Take VI
20:22LINK
LINK Scharum fights linked to combat engine in order to unlock the moves Scharum can teach you!
20:04TEST
TEST Scharum Take V
20:04FIXED
FIXED Scyndi Alias error
19:54TEST
TEST Scharum Take IV
19:54VOID
VOID Did I get around that?
19:53FUCKYOU
FUCKYOU crashing for the sake of crashing....
19:45TEST
TEST Scharum Take III
19:45FIXED
FIXED Missing SASKIA Label
19:41TEST
TEST Scharum Take II
19:41FIXED
FIXED Code Typo
19:38TEST
TEST Scharum
19:38BOSS
BOSS Scharum
19:37LINK
LINK Scharum
19:37SASKIA
SASKIA Scharum
19:25MAPSCRIPT
MAPSCRIPT Scharum can be fought.... *IF* I actually linked him to the map and *IF* his combat data was actually set.....
17:54BUBBLE
BUBBLE Alias for Scharum
15:18MAP
MAP Scharum is also in place, but trying to talk to him now will crash the game
15:17MAP
MAP A few guards put in
12:42NOTE
NOTE Although the data has been written succesfully by it, oddly enough
12:42FAILURE
FAILURE It appears that the SQL dump of TBBS was too much for Geany to handle, so it froze
11:21STATUS
STATUS Cool!
11:17FIXED
FIXED Secret Zoning Error
11:05TEST
TEST
11:05COSMETIC
COSMETIC Player Dominance auto-correct
11:04JUDGMENT
JUDGMENT Cool!
11:04FIXED
FIXED Take V
10:26FIXED
FIXED Issues with the garden
10:25FIXED
FIXED Brendor Listed the secret Passage
10:23STATUS
STATUS The base code works... Now I need to get it to work with the Kthura Objects of which a few coordinates must be changed to get this to work completely
10:19TEST
TEST Take IV
10:18FIXED
FIXED MOAR
10:15TEST
TEST Take III
10:15FIXED
FIXED Rebecca ZA_Action illegal function calls
10:06TEST
TEST Take II
10:06NALA
NALA Recompiling
10:06FIXED
FIXED Bad fuction definition in Kthura link script
1:41TEST
TEST Another (and last one, I hope)
1:40FIXED
FIXED C# Syntax errors
1:36FIXED
FIXED Link error
1:16TEST
TEST Let's throw this to da test
1:15TODO
1:14MAPSCRIPT
MAPSCRIPT And scripted when to appear disappear
1:13MAP
MAP Zones marked that should only be seen when asked for
0:51NOTE
NOTE A few edit conflicts may have taken place here, so I need to sort this out..... As it has affected the palace map
0:45LINK
LINK Linkup code to make sure all maps have access to this
0:40NOTE
NOTE It WILL (of course) be needed to recompile NALA as a result
0:35LINK
LINK Link code in NIL... Due to the delicacy I'll limit myself to the base function.... It won't be needed anyway to get this any more attention that that, as this should not be used too often in good Kthura design... Or well, maybe not
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