1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
16:12TEST
TESTTake 4
16:12FIXED
FIXEDIllegal function call
16:07TEST
TESTTake 3
16:06FUCKYOU
FUCKYOUalright now?
16:06FUCKYOU
FUCKYOUGRRR!
16:05TEST
TESTTake 2
16:05HUH
HUH?
16:03TEST
TESTTake 1
16:03DONE
DONEIf the layer you're in has a number in stead of a name, the number will show
15:55CONFIRMED
CONFIRMEDIt's ALL in order.... WHOOOOHOOOOO!
15:52TEST
TESTTake IX
15:52CONFIRMED
CONFIRMEDAnd the data about the switch has been stored as well, however I couldn't yet check if that has the desired result, so one more test (I hope) should confirm that
15:52CONFIRMED
CONFIRMEDthe door is indeed permanently removed, which was supposed to happen
15:51BUG
BUGI can tell that the settings of the jewel switches are indeed not counted, however, that is not truly an issue, as that was cosmetic and trying to fix that will ruin more than it actually fixes...
15:43TEST
TESTTake VIII
15:43FIXED
FIXEDSuffice to say, it's fixed
15:43STUPIDITY
STUPIDITYI won't mention this one
15:41TEST
TESTTake VII
15:41FIXED
FIXEDIrravonia Illegal texture referrence
15:39TEST
TESTTake VI
15:39EXPERIMENT
EXPERIMENTLet's seeeeee......
15:38FUCKYOU
FUCKYOUGRRR!
15:37TEST
TESTTake V and let's see what happens next....
15:37LINK
LINKThat will, by the way I set this up link automatically
15:37MAPSCRIPT
MAPSCRIPTSwitch script
15:15STATUS
STATUSAs far as I can check stuff at this moment, everything works
15:13TEST
TESTtake IV
15:13FIXED
FIXEDMalformed initiation
15:02TEST
TESTTake III
15:02FIXED
FIXEDCode Typo
14:59TEST
TESTTake II
14:59FIXED
FIXEDForgotten declaration
14:56TEST
TESTAnyway, I'm gonna do a test run.... If everything goes as planned I should get an error still, but it will be because a certain mapscript function has not yet been created.... Let's see
14:55NOTE
NOTEI don't think I'll get my Mah-Jong and Card Solitaire stuff up, but we'll see about that later....
14:55DONE
DONEI was a bit backlogged on my daily challenges and the next month starts tomorrow..... So I made sure I was up to par with Jigsaw
13:36SITE
SITE

If you really wanna know what is in secret boxes, just mark the text with the mouse (no, I don't know how to do that on a phone... I only use USEFUL devices... Not USELESS ones, so how can I know?)

This way you'll never read them accidentally!

13:29SECRET
SECRETRebecca's line will be by far more informative than Eric's... Just to let you know
13:29SITE
SITEAdded tag SECRET
13:29SCENARIO
SCENARIODepending on who you put in the lead, Eric or Rebecca will respond to the switch being thrown...
13:23SCRIPT
SCRIPTWell the Script-Up code has been written, but it's not over yet!
13:05NALA
NALAI can compile NALA in the background to take advantage of this while I work out the rest of the script
13:05BUBBLE
BUBBLEKthura API has been expanded so manipulating and reading object extra data is now possible
12:50SCENARIO
SCENARIOStuck switch
12:38LINK
LINKEric I've linked the switch system to the maploader

Please note that the system is NOT yet complete and that there's still a lot to do before this system works... For starters, the function (or method since that function is inside a class) referred to is currently empty, so nothing will happen at all when you try to throw a switch, except for Eric or Rebecca walking to it...

12:18FIXED
12:07JCR6
JCR6I've protected JCR6 against entries prefixed with a "/".... These will automatically be fixed if encountered in an existing JCR6 file, and even better when creating a new JCR6 file these will be filtered out
11:32MAP
MAPI've marked the secret passages in the Exam Ruins.... If you get back here later in the game with Merya in your party, she can find them using her personal skill to look for secret passages
11:29NOTE
NOTEOf course, this is the theory, as the game script have not yet been scripted to fully understand this
11:29KTHURA
KTHURAAnd I've set a "Permanent" field... when set to 'yes' the switch will (if 'once' is set to 'yet' otherwise it will be ignored) be permanently stuck once used by the player
11:27KTHURA
KTHURAI've set the "Once" field for switches.... If set to 'yes' the switch will automatically get stuck after usage....
9:50CONFIRMED
CONFIRMEDCOOL!
9:49TEST
TESTLet's see now
9:48FIXED
FIXEDThe side walls were not properly labelled
9:47TEST
TESTLet's see if THAT works....
9:46LINK
LINKNow linked the secret properly to their activation panels
9:44CONFIRMED
CONFIRMEDWhat I wanted to work does at least work
9:42TEST
TESTI don't expect things to fully work, but let's take a look if at least the room chaining works
0:17ACHIEVEMENT
ACHIEVEMENTSealed with Death's kiss
- = 29 Nov 2019 = -
21:59STATUS
STATUSScyndi Well, I'm gonna call it a day... Tomorrow I'm gonna make sure the map is in good order and properly linked to the map.... See ya!
21:41YOUTUBE

Note! You may not see this right away, as there is a little delay on YouTube itself, and less delay on this devlog... It should become visible on midnight Dutch local time....

21:40SITE
SITEAdded tag YOUTUBE
21:31MAP
MAPCreated Area 007 in the Exam Ruins
19:51FIXED
FIXEDMuch of Kthura issues
19:42KTHURA
KTHURARecompiling the editor
19:42KTHURA
KTHURA"void KillMe()"
19:31FIXED
FIXEDQuerydata error in Kthura Scripting link
18:44DONE
DONESome shopping that was several months overdue
15:18STATUS
STATUSit FINALLY appears to be working, but a final test is required
15:12TEST
TESTAziella MCMLXVIII
15:12COCKROACH
COCKROACHALMOST THERE.....
15:10TEST
TESTMCMLXXVI
15:10STUPIDITY
STUPIDITYIDIOT!
15:08TEST
TESTTake MDCMLXXV
15:08FIXED
FIXEDGRRRRR!!!!
15:07TEST
TESTTake CII
15:07DEBUG
DEBUGsigh
15:05COCKROACH
COCKROACHWell the impossible bug is gone, but nothig appears to happen, and I wonder why!
15:01TEST
TESTTake CI
15:01FUCKYOU
FUCKYOUFUCK YOU!
14:59TEST
TESTTake C
14:59SOLVED
SOLVEDAh.... So that was where it went wrong... somehow....
14:57STATUS
STATUSLong live artificial stupidity
14:56EXPERIMENT
EXPERIMENTYou can't fix what ain't broken, but perhaps I can work around whatever the computer THINKS to be a bug
14:52COCKROACH
COCKROACHIf the cause of this is not found, I have to give up this project.... (and programming altogether!)
14:52COCKROACH
COCKROACHMy computer makes claims that cannot be true
14:48TEST
TESTTake V
14:48COCKROACH
COCKROACH
14:46STATUS
STATUSHow many more takes do I need for something as silly as this?
14:46TEST
TESTTake IV
14:46FIXED
FIXED????
14:46HUH
HUHWHAT THE....?
14:43TEST
TESTTake III
14:43FIXED
FIXEDIllegal function call giving a rather funny result
14:40TEST
TESTMerya Take III
14:40FIXED
FIXEDfunction not properly ended
14:38TEST
TESTTake II
14:38VOID
VOIDParser failure
14:30TEST
TESTDoes it work?
14:18MAPSCRIPT
MAPSCRIPTCheck out if puzzle was solved correctly
14:18SCRIPT
SCRIPTAddSwap
13:58BUBBLE
BUBBLEProject file adapted
13:57TRANSFER
TRANSFERYeah I transferred it from Star Story... So WHAT?
13:56AUDIO
AUDIOJingle for solving puzzles
13:20CONFIRMED
CONFIRMEDAnd NOW everything works as it should.... The check if the puzzle was correctly solved was not yet done, however that should be easy from this point!
13:15TEST
TESTTake XI
13:15FIXED
FIXEDWell, fixed that... I hope
13:14BUG
BUGNow a crash happens because of a bad linkthrough command.... This at least proves a linkthrough is tried to be established, so let's not dispair... In Dutch we say that Rome wasn't build in one day either.
13:13CONFIRMED
CONFIRMEDNOW something happens, but ....
13:04TEST
TESTTake X
13:04EXPERIMENT
EXPERIMENTDoes THIS do the job, then?
13:03FUCKYOU
FUCKYOUNow it appears the linkthrough has not been activated at all.... wtf?
12:59TEST
TESTTake IX
12:59FUCKYOU
FUCKYOUNo whining please
12:58TEST
TESTTake VIII
12:58DEBUG
DEBUGMore under-da-hood revelations
12:56INVESTIGATION
INVESTIGATIONOf course, what is it then?
12:56INVESTIGATION
INVESTIGATIONOkay, when eliminating all the impossible, I can at least eliminate the fact that the underlying multi-dimension array (for which NIL needs a seperate library due to Lua not supporting that)
12:54TEST
TESTTake VII to find out!
12:54DEBUG
DEBUGDernor I wanna know and this debug line will HOPEFULLY let me know
12:40INVESTIGATION
INVESTIGATIONLet's find out why, my dear Watson!
12:39BUG
BUGNOTHING HAPPENS, AT ALL!
12:38TEST
TESTOnly one way to find out! Take VI
12:38EXPERIMENT
EXPERIMENTDid I properly take care of it now?
12:19FUCKYOU
FUCKYOURIIIIIIIIIIIIIIGHT!
12:16STATUS
STATUSAll field header parse errors appear to be accounted for
12:14TEST
TESTTake V
12:14FIXED
FIXEDScyndi Okay, okay, okay!
12:14STUPIDITY
STUPIDITYMOAR of those
12:13TEST
TESTTake IV
12:13FIXED
FIXEDSyntax error
12:06TEST
TESTTake III
12:06FIXED
FIXEDTrying to make a void return a value is a bad idea....
12:06STUPIDITY
STUPIDITYPIEMEL!!!!!
12:04TEST
TESTTake II
12:04FIXED
FIXEDI did fix a missing function
12:04VOID
VOIDI could void that by just using "boolean", but I must fix that bug
12:02BUG
BUGIt seems "bool" was not accepted as a delegate
12:00HUH
HUHAn arg declaration leads to unknown identifier? Yeah of course it's known, why else would I declare it?
11:54TEST
TESTTest Take I
11:54STATUS
STATUSWish me luck!
11:43MAPSCRIPT
MAPSCRIPTAnd I've made sure the jewel buttons change color when you click them.... However they will not yet check if the puzzle was done correctly
11:42FIXED
FIXEDOkay, THAT should have a better effect
11:26STUPIDITY
STUPIDITYI messed that up.... New go!
11:14LINK
LINKRebecca Kthura Object Manipulation features cross state
10:59ACHIEVEMENT
ACHIEVEMENTDie! Die! We all pass away!
But don't wear a frown, cause it's really okay!
You might try 'n hide, and you might try 'n pray!
But we all end up the remains of the day!
10:37STATUS
STATUSFirst I'll do some preparations for solving the die puzzle
10:36NOTE
NOTEI think I found out why the " causes issues with boxtext, but I will get to that later
- = 28 Nov 2019 = -
22:40CLOSED
22:40CONFIRMED
CONFIRMEDAnd that's the only take I needed... or so it seems
22:37TEST
TESTTake I
22:37DONE
DONE#42 -- All I can check is if no crashes pop up or otherwise undesirable behavior... If it really does what it should do... I can only hope (and pray) some speed is won
22:28CONFIRMED
CONFIRMEDIt works!
22:24TEST
TESTTake T
22:24FIXED
FIXEDAnd now it SHOULD be fixed
22:24COCKROACH
COCKROACHNope... But I found the issue now
22:21TEST
TESTTake S
22:21FIXED
FIXEDI hope
22:21HUH
HUHTwo tables?????? WTF
22:19INVESTIGATION
INVESTIGATIONThe constructor shows that the parammeters ARE set
22:16TEST
TESTMerya Take R
22:16DEBUG
DEBUGAnother debug line
13:00STATUS
STATUSBut I'm through my time for today, so I gotta call it.... later!
12:59INVESTIGATION
INVESTIGATIONWell, this shows indeed the issue goes further back... The linking feature activating the MapScript linker already didn't recieve these parameters, suggesting that the walk activator or the creator already doesn't send these parameters....
12:49TEST
TESTTake Q
12:49DEBUG
DEBUGLet's narrow this down further by putting a debug note on the place where it all happens
12:46INVESTIGATION
INVESTIGATIONRight, all parse issues have been accounted for, and the current debug data shows me that the MapScript linker already doesn't receive the requested parameters, which is to say.... remarkable....
12:40TEST
TESTTake P
12:40CHEAT
CHEATAnother cheat for me
12:39TEST
TESTScyndi Take O
12:39CHEAT
CHEATDirty code
12:37TEST
TESTTake N
12:37FIXED
FIXED"Purity" error
12:30TEST
TESTTake M
12:30FIXED
FIXEDUnfinished string
12:27TEST
TESTTake L
12:27FIXED
FIXEDAnd a type issue, but that couldn't cause THIS particular thing, but at least it's fixed...
12:25DEBUG
DEBUGVery werll, an extra debug line in order to track this issue down
0:54BACKUP
BACKUPRunning
0:53BUG
BUGI'll sort that out later, as now I'm really reaching my limit for today
0:49STATUS
STATUSWorks.... partially.... The parameters do not come in....
0:40TEST
TESTTake K
0:40DONE
DONEString functions to link to mapscripts in clickables
0:39CONFIRMED
CONFIRMEDRight-o
0:31TEST
TESTTake J
0:31FIXED
FIXEDBut I think I fixed one issue
0:26STATUS
STATUSThings do still not work, but I'm tired, so this is how far things'll go I'm afraid for today....
- = 27 Nov 2019 = -
23:20TEST
TESTTake I
23:20FIXED
FIXEDIllegal object readout
23:17TEST
TESTTake H
23:17FIXED
FIXEDAnother issue in this link
23:11TEST
TESTTake G
23:11FIXED
FIXEDIllegal state link
23:08TEST
TESTTake F
23:08FIXED
FIXEDBrendor ? I hope ?
23:04TEST
TESTE
23:04FIXED
FIXEDIllegal function call
22:39TEST
TESTTake D
22:39FIXED
FIXEDDouble "for" ==> double "end"
22:36TEST
TESTTake C
22:36FIXED
FIXEDKeyword code typo error
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