1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
23:13 | CONFIRMED |  And NOW it does call the mapscript |
23:03 | TEST |  Take V |
23:03 | FIXED |  .... |
23:03 | STUPIDITY |  Missnamed mapscript |
22:59 | TEST |  Take IV |
22:59 | DEBUG |  And hopefully I can now also see if the function is called at all |
22:58 | MAPSCRIPT |  Area show |
22:58 | MAP |  Part of the corridor |
22:46 | MAPSCRIPT |  I've set up the system that makes headers of the room you are now in |
22:46 | NOTE |  this could be due to some little space I'm now dealing with, but the screen being pretty big |
22:45 | JUDGMENT |  It almost looks like nothing is happening |
21:58 | TEST |  Take III |
21:58 | SASKIA |  Base script Frundarmon's mansion |
21:37 | TEST |  Take II |
21:37 | STUPIDITY |  How could I forget about that? |
21:36 | CONFIG |  Map Meta Data |
21:16 | UPDATED | |
20:57 | NOTE |  (This seems so simple, but don't be fooled... This can be quite bothersome, mark my words!) |
20:55 | TEST |  Take I |
20:55 | LINK |  I've linked the worldmap to this |
20:54 | MAP |  Entrance hall Frundarmon's mansion |
20:38 | SCRIPT |  I've set up the routine to create the circular darkness effect.... I need to see what is the best method to do this |
20:21 | TRANSFER |  Circular Darkness |
20:19 | JCR6 |  Unfortunately I need to pack again |
20:19 | FIXED |  Fixed |
20:19 | FAILURE |  Music file name error |
20:03 | JCR6 |  Repack music |
20:03 | MUSIC |  Music alias for "Tempting Secrets" for Frundarmon's Mansion |
19:56 | DONE |  MapScript Draw callback call |
19:30 | STATUS |  Well, gives me time for a natural break, I suppose |
19:30 | BACKUP |  However the backup tool is still running and that will slow things down, a bit |
19:28 | NALA |  must be recompiled as a ressult |
19:28 | ENHANCEMENT |  StretchDraw support |
- = 13 Apr 2020 = - |
20:31 | STATUS |  I do need to do a few studies before I can begin on Frundarmon's mansion |
20:28 | GITHUB |  Added checkboxes to #146 |
17:22 | STATUS |  As far as #152 goes, there is nothing I can do on the short term... But I'm still on da case.... I'll make my preprations for the Frundarmon's mansion now, as that is my first concern now... But I will keep on investigating the Out of Memory issue, to find out when it's caused, hopefully telling *why* it is caused... Only when I can find that out, I can hope for a fix.... |
17:15 | TEST |  Heaven.... I'm in Heaven... |
17:15 | FIXED |  Invalid tag |
17:09 | TEST | |
17:08 | FIXED |  Worldmap referrece prefix invalid |
16:51 | BUG |  Frundarmon's mansion doesn't unlock |
16:43 | TEST |  ........ |
16:43 | FIXED |  Declaration error |
16:39 | TEST |  ZZZZZZZZZ! |
16:39 | FIXED |  Got rid of an infinite loop |
16:33 | TEST |  YAAAAWN! |
16:33 | FIXED |  KILL! KILL! KILL! |
16:01 | TEST |  Fuck it! |
16:01 | FIXED |  GRRRR! |
15:46 | TEST |  And again! |
15:46 | VOID |  Static local var error |
15:37 | TEST |  And another test.... (sigh) |
15:37 | FIXED |  Lack of self |
15:31 | FIXED |  Syntax error |
15:05 | DEBUG |  MOAR debug crap in save routine.... Likely not doing much, but at this moment I cannot eliminate any impossibilities, so that means I cannot get closer to the truth also.... It wouldn't hurt to do this in order to figure stuff out, so..... |
14:51 | DUMMIED |  More unneeded debug lines |
13:26 | COCKROACH |  At least I do know for sure now that #152 has NOT been fixed yet..... So I guess it's not the swapping engine.... But what is it then, hmmm? |
- = 12 Apr 2020 = - |
1:21 | NOTE |  It's not yet linked to any map at all, so trying to enter will crash the game! |
1:21 | WORLDMAP |  Frunarmon's Mansion |
1:18 | ACHIEVEMENT |  "I only wanted 2 see u laughing in the purple rain" |
- = 11 Apr 2020 = - |
21:50 | STATUS |  Well I'll see later what to do next |
21:44 | NALA |  Recompiled |
21:29 | NOTE |  This does NOT guarantee #152 is fixed, though..... But it will at least make sure things are not "too crowded" there..... |
21:28 | DONE |  I've put a measure that when there are more than 5 entries in th the swap buffer the updater will always be triggered |
21:12 | DUMMIED |  Two debug lines I no longer needed and which were only in my way |
21:08 | NOTE |  I can't exactly put my finger on this, but it does look like the swapper could be the source of all evil |
20:28 | STUPIDITY |  DOH! |
20:23 | FAILURE |  Apparently the synchronizing with the debug build didn't go the way it should.... |
20:22 | DEBUG | #152 -- Let's see if these lines give me any information.... |
20:22 | INVESTIGATION | #152 -- Let's start the investigation |
18:09 | BUG |  This bug will need my immediate attention.... But I must do things IRL first.... But as soon as I resume this project I'm on da case! |
18:09 | BUG | |
17:30 | TEST |  Take X |
17:29 | VOID |  I've removed True Death Cap from the regular "Spores" charms |
17:23 | TEST |  Take IX |
17:23 | FIXED |  Let's FORCE our way through then |
17:22 | COCKROACH |  Didn work eh? |
17:04 | TEST |  Take VIII |
17:04 | FIXED |  Another foe referrence error :( |
16:51 | TEST |  Take VII |
16:51 | FIXED |  Malfomred Charm Definition |
16:37 | TEST |  Take VI |
16:37 | ABILITY |  Shock |
16:32 | TEST |  Take V |
16:31 | FIXED |  Enemy referrence error |
16:27 | TEST |  Take IV |
16:27 | ABILITY |  Focus |
16:22 | NOTE |  But I do need to take care of a few things |
16:22 | CONFIRMED |  So far it all works |
16:11 | TEST |  Take III |
16:11 | FIXED |  Wrong file name |
16:04 | TEST |  Take II |
16:04 | FIXED |  Syntax error |
15:59 | TEST |  Take I |
15:59 | DONE |  A break |
14:33 | MAP |  Traveler's Emblem |
14:32 | CONFIG |  Infinite RENC |
14:32 | MAP |  Encounters set |
14:23 | FOE |  Death Slime |
- = 10 Apr 2020 = - |
22:21 | FOE |  TrueDeathCap |
22:16 | CHARACTER |  Dernor will learn this ability when charming a TrueDeathCap and having enough levels for Nature |
22:14 | ABILITY |  Lethal Pollen |
21:38 | STATUS |  Now the enemies have to be put in, and we are ready to go.... Well.... Almost |
21:08 | NOTE |  Not yet tested |
21:07 | ARENA |  Purple Forest |
19:06 | MAP |  Random Treasures |
18:28 | CONFIRMED |  And now the route will be taken as supposed to |
18:14 | TEST |  Take IV |
18:14 | FIXED |  Blockmap issue (easily happen in dungeons like these) |
18:14 | CONFIRMED |  Entering works now |
18:06 | TEST |  Take III |
18:06 | FIXED |  Scenario tag illegal |
18:01 | TEST |  Take II |
18:01 | FIXED |  Bad Music Referrence |
17:48 | TEST |  Let's see what'll happen |
17:47 | MAPSCRIPT |  Welcome to the Purple Forest |
14:37 | CHECKED |  Scenario, and it looks ok |
14:36 | TRANSFER |  Purple Forest Welcome scenario |
14:33 | BUBBLE |  SASKIA alias, as the Purple Forest simply doesn't need to call SASKIA, but the engine must be able to see a script |
14:32 | MAP |  Part of the meta settings |
14:32 | UPDATED | |
- = 9 Apr 2020 = - |
22:19 | NOTE |  Trying to enter the Purple Forest now will for now crash the game.... However the "fixes" (rather, things I haven't yet implemented) are not for now though..... |
22:18 | CONFIRMED |  All right |
22:15 | TEST |  Again! |
22:15 | FIXED |  Continent mistake |
22:10 | TEST |  Let's see what'll happen? |
22:10 | SASKIA |  Unlock Purple Forest |
22:08 | MAP |  Purple Forest |
20:41 | POWERSHELL |  Quick script to call DomAuto |
20:41 | TRANSFER |  Purple Forest Base map |
20:30 | STATUS |  And that basically concludes Felixium... I did forget to add the code to unlock the Purple Forest, but that's easily voided with very extremely dirty code |
20:29 | CONFIRMED |  Felicia |
20:26 | TEST |  Felicia |
20:26 | SASKIA |  Felicia |
20:26 | MAP |  Felicia |
20:24 | STORE |  Felicia's item shop |
20:04 | CONFIRMED |  Katinka |
20:00 | FIXED |  SASKIA issues |
20:00 | FIXED |  Blockmap issues |
19:50 | TEST |  Katinka |
19:50 | MAP |  Katinka |
19:44 | SASKIA |  Katinka |
19:36 | SCENARIO |  Katinka |
19:19 | STORE |  Katinka's weapon stock |
19:02 | ITEM |  De Kat |
18:46 | ITEM |  Katzbalger |
18:38 | ITEM |  Wide |
18:26 | ITEM |  Pope's robe |
18:16 | TEST |  Kieran |
18:16 | MAP |  Kieran |
18:04 | SCENARIO |  Kieran retagged for quicker access and additional scripting |
18:04 | CONFIRMED |  Gata |
18:02 | FIXED |  Not really a fix, but Gata scenario tag was not yet saved, and thus the game crashed... That has been done now, so the game should pick it up |
17:58 | TEST |  Gata |
17:58 | SCENARIO |  Gata Retagged for quicker access without additional scripting |
17:57 | MAP |  Gata |
17:26 | ITEM |  Cat Cloak |
17:24 | CONFIRMED |  Catsh |
17:24 | TEST |  Catsh |
16:48 | SASKIA |  Catsh |
16:47 | MAP |  Catsh |
14:54 | FIXED |  Walking through houses in Felixium is no longer possible |
14:52 | DONE |  Answered a long but important phone call |
14:52 | CONFIRMED |  Works! |
12:46 | TEST |  Again! |
12:46 | FIXED |  Scyndi only |
12:44 | FIXED |  (?) Skill initiation for Scyndi (?) |
12:39 | TEST |  And let's see! |
12:39 | FIXED |  (I hope) Points tag Thrur |
12:38 | NOTE |  This can still affect older savegames |
12:38 | FIXED |  Kill permanence not working |
12:35 | ACHIEVEMENT |  Electric Boogie |
12:33 | CHARACTER |  Scyndi should to able obtain Thrur power |
12:32 | LINK |  Thrur |
12:31 | MAPSCRIPT |  Thrur |
12:01 | FIXED |  Tigerion disappearance |
11:48 | FIXED |  Case Error |
11:45 | FIXED |  Dupe |
11:40 | FIXED |  ZA wrong function called |
11:25 | MAPSCRIPT |  Entering and leaving Tigerion's house |
11:18 | MAPSCRIPT |  NPC Katha |
11:01 | MAPSCRIPT |  NPC_Tigerion |
- = 8 Apr 2020 = - |
23:39 | MEDICAL |  I'm not in good shape (on the contrary), but I am trying to get working.... It's about time also that I get moving, as this will otherwise only get worse.... |
23:38 | CONFIRMED |  Stuff appears to be in order now.... |
23:30 | TEST |  Take III |
23:30 | FIXED |  Wrong MapText Tag Reference |
23:30 | FIXED |  I had to force the visibility settings to be correct.... It appears even through SASKIA this didn't trigger well |
23:29 | FIXED |  Cam issue |
23:24 | TEST |  Take II |
23:24 | FIXED |  Show Crash |
22:38 | TEST |  Take I |
22:37 | SASKIA |  Scripted the entire event out |
22:37 | ACHIEVEMENT |  Everybody wants to be a cat! |
13:37 | LINK |  Linked to map.... It will react to the map itself... This is the safer run for my debugging savegames! |
13:36 | MAPSCRIPT |  Show and hide inside house and the city as a whole |
13:19 | MAP |  Part of the NPC characters placed |
- = 5 Apr 2020 = - |
3:55 | STATUS |  I'll do the actual attaching stuff later though |
3:55 | TRANSFER |  Felixium scenario |
- = 3 Apr 2020 = - |
21:22 | FIXED |  Map Referrence Felixum Worldmap |
20:00 | TEST |  Something so simple requiring me that much time.... :( |
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