1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
15:49BUG
BUG Now that I know I can log that, but it's a bug inside NIL itself... I can void it by just making sure there's something at the start of a line, no matter what it is...
15:48SOLVED
SOLVED White lines and "#pure" do not mix properly it seems
15:46TEST
TEST Take IV
15:45VOID
VOID Voided now?
15:45HUH
HUH Things will only get odder!
15:45TEST
TEST Take III
15:43HUH
HUH Impossible error and even copying the code into pure Lua confirms the impossibility.... And yet it happens... Why?
15:39TEST
TEST Take II
15:39FIXED
FIXED Forgotten declaration
15:38TEST
TEST I
15:36NOTE
NOTE At this moment it's not yet able to determine which is mastered from the start or not... I just need to test if something happens at all!
15:36DONE
DONE Brendor I've set the abilities to show "????" when not yet mastered and the name and AP cost if mastered....
15:24NERF
NERF needed skill experience lowered
14:39STATUS
STATUS One of the first things I wanna put focus on now is spells and abilities. This is not one of the easiest things to deal with, but I've done it before so I know I can do it again!
12:51SECRET
SECRET This achievement is a reference to the game Munchkin where there is a rather infamous card with the same name.
12:51ACHIEVEMENT
ACHIEVEMENT Kill the hireling
12:39TEST
TEST Time to test this, but I do not expect that much trouble, as this is pretty much routine work
11:28FOE
FOE Purple Slime
11:18CONFIRMED
CONFIRMED That appears to be working
11:15TEST
TEST A little test is in order!
11:15LINK
LINK And linked that to the map
11:15MAPSCRIPT
MAPSCRIPT Please, don't go!
0:54UPDATED
0:39CONFIRMED
CONFIRMED Eye of the Tiger works....
0:39FIXED
FIXED Git conflict in this very devlog
0:34DONE
DONE I've activated the achievement "Eye of the Tiger" (which is a reference to the song by Survivor, and not that song with "and you're gonna hear me roar" whoever that artist is, as I really don't know her name).
0:30STATUS
STATUS FINALLY!
0:25TEST
TEST Take L
0:25FIXED
FIXED Let's pray it is
0:22COCKROACH
COCKROACH AAAAAAAAAAARGH!
0:20TEST
TEST Take K
0:20VOID
VOID URH
0:18TEST
TEST Take J
0:18FIXED
FIXED PLEASE?
0:18COCKROACH
COCKROACH SIGH!
- = 4 Dec 2019 = -
23:59TEST
TEST Take I
23:59FUCKYOU
FUCKYOU Irravonia .....
23:58TEST
TEST Take H
23:58VOID
VOID And hopefully I can avoid this Windows bug this way
23:58DONE
DONE Swap Killer added
23:53FAILURE
FAILURE So Windows DOES have an issue here!
23:52COCKROACH
COCKROACH A bug that wasn't there before now pops up for the heck of it... But I think I already know what it is... It can only be a swap file not being properly deleted
23:48TEST
TEST Take G (is everything ok now.... pleeeease?)
23:48FIXED
FIXED Forgot to spawn after the entire script
23:42TEST
TEST Take F
23:41VOID
VOID )..
23:40TEST
TEST But Take E will tell me if that's true
23:40EXPERIMENT
EXPERIMENT I think I fixed the boxtext quote bug
23:27TEST
TEST Take D
23:27FIXED
FIXED I hope I fixed going to the wrong layer
23:27HUH
HUH ?????
23:17TEST
TEST Take C
23:17FIXED
FIXED Missing ":OnLoad" label in SASKIA script
23:11TEST
TEST Take B
23:11FIXED
FIXED Forgotten "use" command
23:05TEST
TEST Scenario linkthrough test - Take A
22:37LUA
LUA I've scripted the music collection script to alias all music needed in chapter 1, and I've planned to run that script once I'm going to bed... This can save me a lot of wasted time later!
21:49STATUS
STATUS Well I guess that means I'll be taking another break
21:46STATUS
STATUS The script should be completely done now, however I cannot yet test this as the music collection script is still running... This is always a time consuming operation anyway
21:39SCRIPT
SCRIPT I've made sure this place always starts with Eric, Irravonia and Rebecca in the party... In that order also
21:37SECRET
SECRET I've set the script to remove the barrier hiding the secret dungeon if you are in fact playing the New Game +
21:34SASKIA
SASKIA Eric Written the SASKIA mapscript for starting up the Xenor Bushes North
21:30LINK
LINK And I linked that to the map file
21:29MUSIC
MUSIC "Collected" is being used during the Xenor Bushes North
20:19STATUS
STATUS Drinking some coffee and playing a little game on my own... And hopefully brb!
20:19BACKUP
BACKUP Runing
20:18STATUS
STATUS And I really need a break now, as I'm really getting tired.... I do hope I can still do some work tonight
20:18MAP
MAP Finishing touches to area 001
20:16TRANSFER
TRANSFER People Human Male and Female
20:12SECRET
SECRET And in the New Game+ this room will provide the entrance to the New Game+ only secret dungeon
20:11NOTE
NOTE This is only a sub-area for scenario, area 002 will be the actual dungeon and just be a one-room mini dungeon also...
20:10MAP
MAP Area 001 created for Xenor Bushes North
19:47NOTE
NOTE That appears to be better.... Or not?
19:44TEST
TEST Take X
19:44COSMETIC
COSMETIC And I removed "Impassible" from the boss... This will prevent further conflicts
19:28CONFIRMED
CONFIRMED In Visual Studio most stuff works now
19:23TEST
TEST Take IX
19:23DONE
DONE I did something that could fix this, but the shit's not over yet, as I may need to adept the Kthura map as well
19:22CONFIRMED
CONFIRMED I think I confirmed the source of all evil
19:19TEST
TEST Take VIII
19:19INVESTIGATION
INVESTIGATION Now for the actual bug I was looking for
19:19FIXED
FIXED FINALLY
19:16POWERSHELL
POWERSHELL So let's use some FORCE!
19:16FAILURE
FAILURE It still resfuses to work
19:11FAILURE
FAILURE And neither does the powershell cp command for some reason
19:11FAILURE
FAILURE RoboCopy doesn't like the Negative file for some reason
19:07TEST
TEST Aziella Take VII will take place from Visual Studio, and hopefully this will answer a few questions
18:51INVESTIGATION
INVESTIGATION Though I do have hunch what causes it.... :-/
18:51DEBUG
DEBUG Let's sync with VisualStudio as this error keeps going more and more into the impossible.
18:27COCKROACH
COCKROACH Still no good?
17:55TEST
TEST And Take VI can (hopefully) now tell me more!
17:55NALA
NALA Requires me to rebuild NALA... Should not be needed, but I must pinpoint this issue
17:54BUBBLE
BUBBLE Detailed Error constructor
17:28CONFIRMED
CONFIRMED The nonsense behind the error is confirmed by the debugger, so now I wonder what it is then...
17:25TEST
TEST Take V
17:22TEST
TEST Take IV
17:22FUCKYOU
FUCKYOU RIIIIIIIGHT!
17:17TEST
TEST Take III
17:17DEBUG
DEBUG A tag overview will have to provide some answers
17:17COCKROACH
COCKROACH Hando Stillor still no good
17:17TEST
TEST Take II
16:54EXPERIMENT
EXPERIMENT I hope this voids it (as you cannot fix what ain't broken)
16:52BUG
BUG WalkTo Target not willing to operate
16:37TEST
TEST And this justifies a test even though the map the SASKIA script links to doesn't yet exist
16:37SASKIA
SASKIA I've set up tons of scripting to set it alright....
15:59STUDY
STUDY Some old stuff I need now
15:42SCENARIO
SCENARIO Adaption for post boss scenario
15:22CHECKED
CHECKED The transfer appears to be succesful
15:20TRANSFER
TRANSFER End exam scenario
15:18POWERSHELL
POWERSHELL I've set up a script to speed this all up
15:14FIXED
FIXED And that fixes the issue in the process
15:14VISUALSTUDIO
VISUALSTUDIO Merya So I recompiled this
15:14SOLVED
SOLVED Ah, not a bug, but an outdated .exe file....
14:46BUG
BUG And I really must fix that bug in the tag counter
14:46TRANSFER
TRANSFER New ability scenario
- = 3 Dec 2019 = -
21:54STATUS
STATUS For the short term my focus will be in getting the post-boss script done, which also includes another part in jail... Prologue #3 will still be with Eric, Irravonia and Rebecca and here we'll actually see the first mission in which a part of which the story is going will be shown. This will therefore be quite some work.... During my workout here, I also plan to take care of the abilities, and then the combat engine is done at last... well, for most part, as there are still a few more things to do....
21:45BACKUP
BACKUP Started
21:43BITBUCKET
BITBUCKET Updated
21:42GITHUB
GITHUB Updated
21:38STATUS
STATUS And now everything appears to be the way it should be, as I now get the error for the missing post-boss script, which is indeed good, since that script has yet to be written
21:35TEST
TEST Take VII
21:35FIXED
FIXED Syntax error
21:32TEST
TEST Take VI
21:32FIXED
FIXED Illegal function call
21:31TEST
TEST Take V
21:31FIXED
FIXED I hope I fixed them, but I had a few file conflicts, so I need to test this
21:30BUG
BUG as the game crashes upon a few nasty things that should not happen, so I'm afraid I need it
21:30DEBUG
DEBUG I've added the Jack the Ripper mode, which kills off any enemy at one blow... This is for debugging purposes and killing the same boss over and over is gonna eat too much time.
19:37NOTE
NOTE And I have a pizza in my oven, so I may soon have to take a break in order to eat it
19:37TEST
TEST And now moving on to test IV
19:36STATUS
STATUS That was done after take III which I forgot to announce
19:29BOOST
BOOST And added that to the item drops of the boss
19:29ITEM
ITEM Potion
19:28NERF
NERF So I lowered the HP of the boss
19:27BALANCE
BALANCE Well some balancing is in order
19:27SITE
SITE Added tag BOOST
19:24SITE
SITE Dernor Added tag NERF
19:04TEST
TEST Take II
19:04NIL
NIL Victory for NIL! This was the reason I invented it
19:04FIXED
FIXED Misspelled variable
18:57TEST
TEST Take I
18:51STATUS
STATUS And not to move things on, and therefore the test count also goes on
18:51DONE
DONE Healing
18:31ITEM
ITEM Potion
18:23DONE
DONE Item removal has been added
16:30STATUS
STATUS That worked quicker than I expected
16:27TEST
TEST Take II
16:27FIXED
FIXED Lack of "self"
16:10TEST
TEST Take I
16:10NOTE
NOTE Items are NOT yet subtracted in the inventory list, but that will happen soon... that's actually the easiest part to implement
16:09STATUS
STATUS Okay, I can try to test things out, but this is NOT gonna be easy, and I do expect many cockroaches....
15:38LINK
LINK I've also set up a linkback to the combat routine once the item has been selected
15:37DONE
DONE Made sure clicking characters won't take any effect at all when in combat
14:45NOTE
NOTE That brings me far from what it should be, but a bit closer than where I was....
14:44LINK
LINK The item selector will pass the data through to the action creator....
14:03LINK
LINK And I set that into some linkage code
14:02STUDY
STUDY A small study on a few important things
11:13STATUS
STATUS It works....
11:10TEST
TEST Take III
11:09SOLVED
SOLVED Got it!
11:04HUH
HUH That error cannot be possible, so why does it still appear?
10:59TEST
TEST Rebecca Take II
10:59FIXED
FIXED Some syntax errors
10:33BUG
BUG the link appears to work, but I made a few parse errors to the state being linked to
10:31TEST
TEST And let's see if the little stuff I have works already
10:31LINK
LINK I did make up a kind of link to the item menu from the combat engine...
This does not yet cover everything, but I can at least make a little work-out here
- = 2 Dec 2019 = -
21:27CONFIG
CONFIG I've configured the menus for items and abilities, but THAT was actually the EASY part.....
21:17STATUS
STATUS With the wipe in order, I can now try to see if items are going to work.... This is more complicated than it appears, so it will take me some time.... I already planned ahead, so at least some work is already done before the combat engine was even started on...
17:51CONFIRMED
CONFIRMED It works
17:46TEST
TEST Take II
17:46FIXED
FIXED An I see why that happened
17:46BUG
BUG It seems the spawning did not happen the way it should
17:42TEST
TEST Take I
17:42STATUS
STATUS Well, the only way to test all this is by simply going into combat and to lose on purpose....
17:19LINK
LINK But now it is
17:17SCRIPT
SCRIPT A wipe-out script... This has not yet been linked to the combat routine
17:10KTHURA
KTHURA Coord spawn features
17:00SASKIA
SASKIA I've build a routine that will wipe all SASKIA sessions terminating them all in the process... The scripts however will not be removed from the memory... Only the sessions
- = 30 Nov 2019 = -
23:03STATUS
STATUS And now I'm really gonna call it as I'm getting sleepy
23:03MAPSCRIPT
MAPSCRIPT The scripts should force a reset now, but later tests will have to work this all out!
23:03CONFIRMED
CONFIRMED Good!
22:55TEST
TEST Let's try out if I'm right or not
22:55FIXED
FIXED I think I fixed that
22:54HUH
HUH So let's try that again
22:53HUH
HUH I do not know (or even WANT to know) why the last "HUH" only shows a blue square
22:51HUH
HUH
22:46TEST
TEST Well?
22:46FIXED
FIXED Case error?
22:40TEST
TEST Am I right?
22:39FIXED
FIXED And I think I know why
22:39BUG
BUG NOTHING happens, at all!
22:37TEST
TEST Let's see
22:37FIXED
FIXED And a few fixes in that
22:34DONE
DONE Okay, I've made a start to make sure respawn is set
20:23STATUS
STATUS Well that should do it... see ya
20:23BITBUCKET
BITBUCKET Scyndi Updated
20:22GITHUB
GITHUB Updated
20:21BACKUP
BACKUP Is running
20:21STATUS
STATUS But for now I'm gonna call it
20:21STATUS
STATUS This would be a good moment to implement wipe-out and item usage in combat
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