1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
12:24TEST
TESTI will for now test the south exit.... The west exit is a later concern
12:24LINK
LINKAll should be linked from the start
12:24WORLDMAP
WORLDMAPXenor Bushes
12:24NOTE
NOTEBoth cities will only appear on the worldmap when unlocked, but trying to enter them will crash the game... for now
12:23WORLDMAP
WORLDMAPXenor
12:23WORLDMAP
WORLDMAPFrendor
12:00MAP
MAPThe Crossroads have been set up
11:27STATUS
STATUSWell, let's first set up the Crossroads shall we?
11:27NOTE
NOTEConverting Xenor in particular might be a hard job, but I've been in worse situations....
11:15STATUS
STATUSOutsider: Feenalaria, daughter of Vandar Good morning

Well time to get to work again.... Like I said, the CrossRoads was likely to be the first to be taken care of, so let's go for that...
Now the Cross Roads connects to both Frendor, Xenor, The Xenor Bushes (all three versions) and the Exam ruins.... I will get to those first, and after that the optional dungeon the MadHouse, which will for chapter 2 also be the gateway to the GJ exclusive bonus dungeon..... So let's go!

1:22STATUS
STATUSAnd so far for today.... The Cross-Roads is likely to be the next location to take care of.....
1:21CONFIRMED
CONFIRMEDYup.... The two locations only appear due to them being unlocked by the Red Dragon... Good!
1:19TEST
TESTTake IX will help me here... I hope
1:19CONFIRMED
CONFIRMEDWell, the new locations do appear on the world map, yes, but, I need to check one more thing
1:10TEST
TESTTake VIII
1:10FIXED
FIXEDEric SASKIA syntax error
1:09FIXED
FIXEDLanguage referrence error
1:04TEST
TESTTake VII
1:01STUPIDITY
STUPIDITY
Outsider: Feenalaria, daughter of Vandar Outsider: Feenalaria, daughter of Vandar Which is an error beyond ANY level of stupidity
1:01FIXED
FIXEDPrefix error in map referrence
0:55TEST
TESTTake VI then, and let's see what will happen
0:54FIXED
FIXEDAnd I forgot to activate the Red Dragon skill
0:52FIXED
FIXEDIllegal script referrence in post boss script
0:40TEST
TESTAnd onto take V
0:40VOID
VOIDAnd I voided more stuff later in the script
0:40FIXED
FIXEDAnd that fixes another crash in the process
0:40GENERATION
GENERATIONNEG
0:39CONFIRMED
CONFIRMEDThat voiding is indeed what it took.... Hmmmm.
0:35TEST
TESTTake IV
0:35VOID
VOIDIt does seem that the stuff does NOT work the way it should, at all.....
0:23TEST
TESTTake III
0:23FIXED
FIXEDSyntax error in API enhancement
0:15TEST
TESTTake II
0:04SASKIA
SASKIAThe Script will now unlock these two new locations, providing you defeat the Red Dragon first
0:01STATUS
STATUSOh welll
0:01STATUS
STATUSI guess I didn't make it, but it was to be expected
- = 31 Dec 2019 = -
23:59NOTE
NOTEYeah, forgot those too, eh?
23:59WORLDMAP
WORLDMAPCross Roads
23:59WORLDMAP
WORLDMAPIskarderiu Forest
23:56STUPIDITY
STUPIDITYOf course it won't work, since I forgot to link the SASKIA script to the map.... Moron!
23:53TEST
TESTAziella Take I, and let's see if I can get this fully working this year....
23:52STATUS
STATUSWell 8 minutes before 2020 starts, but I've got something better to do, than to waste my time on that, so....
23:40ITEM
ITEMRuby
23:36TRANSFER
TRANSFERRed Dragon Big Art
23:28ENHANCEMENT
ENHANCEMENTI can now define an entire party in one go.... Saves me a lot of trouble
23:24NOTE
NOTEHowever as soon as the fight begins, the game will crash
23:24SASKIA
SASKIAMeeting with Red Dragon Scripted
23:18CHECKED
CHECKEDScenario looks alright!
23:13STATUS
STATUSNow for the grand scenario, peeps!
23:13CONFIRMED
CONFIRMEDAll's well!
23:07TEST
TESTWell.... Let's check
23:07CONFIRMED
CONFIRMEDOther spots appear to be doing fine
23:06FIXED
FIXEDOne more broken exit spot, so it appears
23:01TEST
TESTAnd let's go again!
23:00FIXED
FIXEDI manually fixed the map that got broken in the process
23:00STATUS
STATUSNo worries now
22:59NOTE
NOTEOh, wait a minute.... The debug asset library is outdated.... I suppose I need to replace that....
22:59BUG
BUGIt appears that the "Wind" settings are not right
22:45TEST
TESTAnd that is now to find out! ;)
22:44NOTE
NOTEArea 014 is where the dragon resides, though you can already see it, it won't activate yet and just ignore you.... The scripting of the dragon comes later when the map itself works or is confirmed to work
22:44MAP
MAPArea 014
22:44MAP
MAPArea 013
22:44MAP
MAPArea 012
20:07STATUS
STATUSTime for a little break
20:07STATUS
STATUSThat appears to work
19:53TEST
TESTMerya Take III
19:53NERF
NERFI've lowered the boss' defenses, as this was ridiculous for a mantadory boss fight
19:44TEST
TESTTake II
19:44FIXED
FIXEDBoss picture name
19:35TEST
TESTTake I
19:35STATUS
STATUSThis SHOULD all work now... WISH ME LUCK!!!!
19:14FIXED
FIXEDArea referrence in SASKIA script
19:14NOTE
NOTEThis is nothing more but the "receive room"... A few more rooms will be there before you meet the dragon itself
19:14MAP
MAPArea 011
19:08BOSS
BOSSRed Guardian
19:05TRANSFER
TRANSFERBoss
17:46STATUS
STATUSThat brings us to the last leg of this puzzle.... Linking the solution to the boss enemy and the SASKIA script lines that come next....
17:45CONFIRMED
CONFIRMEDWORKS!
17:39TEST
TESTTake XIII
17:39FIXED
FIXEDTurn around! Bright eyes!
17:34TEST
TESTTake XII
17:34DONE
DONECancel the puzzle
17:14TEST
TESTTake XI
17:14FIXED
FIXEDDetection Y for mouse pointer was invalid
17:08TEST
TESTTake X
17:08DONE
DONETurn around (bright eyes)
17:08STATUS
STATUSAlmost there, but not yet quite
17:03TEST
TESTTake IX
17:03FIXED
FIXEDDA FUUUUUUUUUUUUUUUUCK!
16:39TEST
TESTTake VIII
16:39FIXED
FIXEDDernor Lost track of things, but A LOT has been fixed
15:52TEST
TESTTake VII
15:51FIXED
FIXEDModulo error
15:51DONE
DONEValue editing
15:36TEST
TESTTake VI
15:36FIXED
FIXEDCallback error
15:35TEST
TESTTake V
15:35COSMETIC
COSMETICParty bar
15:33COSMETIC
COSMETICCoordinate fine tuning
14:13DONE
DONEI've now set the arrows which will be the clicking areas to put the values up and doen
13:26TEST
TESTTake VI
13:26STUPIDITY
STUPIDITYDon't laugh!
13:26FIXED
FIXEDDraw command without coords...
13:18TEST
TESTTake V
13:18FIXED
FIXEDIllegal class call
13:17FUCKYOU
FUCKYOULUL!
13:12TEST
TESTTake IV
13:12FIXED
FIXEDGeneral fixes
13:10SYSTEM
SYSTEMVisual Studio Upgrade
13:01TEST
TESTTake III
13:01FIXED
FIXEDCase error
12:43CONFIRMED
CONFIRMEDThe error at least confirmed that the link itself worked! ;)
12:43TEST
TESTAnd another one!
12:43FIXED
FIXED"self" required
12:39TEST
TESTTime to put this to the test
12:20LINK
LINKRebecca And the map itself has now been linked to this SASKIA label
12:15SASKIA
SASKIAPuzzle link script written
12:07DEBUG
DEBUGPuzzle access debug console (I'm gonna NEED it)
0:52STATUS
STATUSThe rest will have to come later as I am dead tired now
0:51SCRIPT
SCRIPTI've set up the basis for the script that will be used so the player can give up the result of the puzzle
- = 30 Dec 2019 = -
20:29TEST
TEST
20:29FIXED
FIXEDNo frames here
20:21TEST
TEST
20:21FIXED
FIXEDIllegal function call
20:17TEST
TEST
20:17FIXED
FIXEDIllegal field/method usage
19:43TEST
TEST
19:43LINK
LINKI've linked all items and spells that use the "Sparkle" effect to this SpellAni.... Not sure if it all works the way it is intended, though, so a test is in order
19:15NOTE
NOTEI think this is obvious "SpellAni" means "Spell Animation".... In my earlier RPG only used for spells, but later also for different kind of actions, but the name remained
19:14SPELLANI
Sparkle
19:14SITE
SITEAdded tag SPELLANI
18:59FIXED
FIXEDNo "Undead" status on Fire Ghost
18:32FIXED
FIXEDCrash when Scyndi learns "Cure Disease"
17:55TEST
TESTLet's see now!
17:55FIXED
FIXEDSeveral issues
17:46FIXED
FIXEDLack of Self!
17:41TEST
TESTGotta test it all then, I suppose
17:41ARENA
ARENAConfig for red dragon cave textures
17:28ARENA
ARENATemplate for caves done
17:07DONE
DONEReal life business was in my way today
11:49FOE
FOEScyndi Scyndi Fire Ghoul, Fire Ghost and Ignis

Since they all live in the lair of the fire dragon, it's easy to guess they'll all absorb fire and be fatally wounded when struck with ice, which you don't have at this point of the game, hahahaha! >:)

11:48ITEM
ITEMFrost Wand
10:45ABILITY
ABILITYFireBlast
- = 29 Dec 2019 = -
23:18STATUS
STATUSOnce again, a lot of time was wasted on debugging so I could not work on the way I wanted to, but at least the main dungeon is done, so I can work on the next step which will be the random encounters, and I am planning to get the healing animation done
23:17STATUS
STATUSNOW all looks good
23:11TEST
TESTWell....
23:10FIXED
FIXEDThe auto-clickable detector has now been set to ignore NPC tags that are suffixed with SPOT, as they are only assistor spots and not clickable ones
23:09BUG
BUGOkay, that is also a nice one!
22:53TEST
TESTScyndi Scorpio Again!
22:53FIXED
FIXEDOld habits die hard (especially when they only go for one dungeon... at least for now!)
22:47TEST
TESTAnd let's test this again!
22:46NALA
NALArecompiling
22:46FIXED
FIXEDError in the quicklink NIL library for Kthura in NALA API linkage
22:21TEST
TESTStil I can test if they activate properly (and crash the game, yes) and if the links between the panel room and the main dungeon works well....
22:20NOTE
NOTEThe panels should be clickable now, but doing show would crash the game as they have not yet been scripted... And before I will I got other stuff to take care off, such as the encounters
22:19MAP
MAPArea 010
21:51TEST
TESTAll okay now?
21:51FIXED
FIXEDBarrier didn't get removed on the Travel Emblem
21:27TEST
TEST

21:27FIXED
FIXEDCase error?
21:12DONE
DONEActivated the travel emblem (as this is a disappearing dungeon, I had to do this manually, this time)
21:07STATUS
STATUSAll chains work
21:02TEST
TESTAnd Another test bites the dust
21:02FIXED
FIXEDChain Error 007 to 004
20:56TEST
TESTAnd Another test is in order!
20:56FIXED
FIXEDBrendor Link 001 to 008 not working at all
20:56FIXED
FIXEDDominance issue
20:48TEST
TESTLet's see if it all works..... :-/
20:48MAP
MAPArea 009
20:48MAP
MAPArea 008
20:05TEST
TESTLet's put it to the test!
20:04MAP
MAPArea 007
20:04MAP
MAPArea 006
19:41CONFIRMED
CONFIRMEDYup, that all works now!
19:36TEST
TESTOnly one way to find out if that's true...
19:36LINK
LINKDone! So it should work now! I hope
19:34BUG
BUGI guess I didn't link everything
19:04TEST
TESTI gotta see what will happen now!
19:04MAP
MAPArea 005
19:04MAP
MAPArea 004
18:40DONE
DONEDinner was tasty.... I have a bit liftover in the fride.... Microwave ovens are sooo handy
18:40CONFIRMED
CONFIRMEDAll is well
16:59TEST
TESTTest Again!
16:59STUPIDITY
STUPIDITYForgot chain zones
16:52TEST
TESTQuick Test
16:52MAP
MAPArea 003
16:42CONFIRMED
CONFIRMEDAll issues accounted for!
16:38TEST
TESTTake XIX
16:38FIXED
FIXEDWind error (this confirms the bug before is fixed as this is a different unrelated kind of error, but it only only be triggerred whe the previous bug was fixed.... Does that make sense?)
16:32TEST
TESTTaek XVIII will have to confirm I'm right.... So let's see!
16:32FIXED
FIXEDIrravonia Indeed, the exit spot was too close to a transfer zone on the map, this has been fixed, and that means that the KettingKaart library was already acting the way it should
16:31INVESTIGATION
INVESTIGATIONElementary my dear, Watson... The logs show TWO layer transfer requests, meaning there's a conflict with the exit spot and the transfer layer
16:25TEST
TESTTake XVII
16:25DEBUG
DEBUGMore specification
16:16TEST
TESTTake XVI
16:16FIXED
FIXEDFixed it, but I wonder what happened there
16:16HUH
HUHHow odd... I copy and paste GoToLayer, but it magically turns into SpawnPlayer, skipping the main route, is that the source of all evil?
16:15HUH
HUHNow that's rich.... It claims the GoToLayer command wasn't done, yet the error is thrown by the SpawnPlayer function which is in turn called by ... tadaa... the GoToLayer instruction....
16:10TEST
TESTTake XV
16:10DEBUG
DEBUGLet's see what request is being sent (probably one I didn't ask for)
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