1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
21:35TEST
TEST Take XV
21:34TECHNO
TECHNO changed the order in the boolean check.... Is this making things different?
21:33TEST
TEST Take XIV
21:33FIXED
FIXED A crash
21:25TEST
TEST Take XIII
21:24FIXED
FIXED Maybe a part of the issue's been fixed?
21:19TEST
TEST Take XII
21:18DEBUG
DEBUG Let's add an extra line that has to tell me why!
21:18FAILURE
FAILURE THAT made things even worse!
21:14TEST
TEST Take XI
21:14FIXED
FIXED Case Error
21:11TEST
TEST Take X
21:11FIXED
FIXED Unkown identifier
21:07TEST
TEST Take IX
21:07OPTIMIZATION
OPTIMIZATION I hope I made the time flow faster by using a new status change iterator
20:49NERF
NERF Dernor The Hireling was really TOO strong for the moment you can encounter him first
20:23TEST
TEST Take VIII
20:23BOOST
BOOST As Scyndi dies too easily during Weniaria's temple... I increased the chance of finding Phoenixes
20:04TEST
TEST Take VII
20:04FIXED
FIXED HP% check fail and yet still doing Emergency Call
19:58TEST
TEST Take VI
19:58FIXED
FIXED C-String format syntax error
19:54TEST
TEST Take V
19:54FIXED
FIXED Syntax error
19:51TEST
TEST Take IV
19:51NERF
NERF Cooldown on Scyndi's emergency call
19:51FIXED
FIXED Illegal class call
19:35FIXED
FIXED Code Typo
19:32TEST
TEST Take III
19:32FIXED
FIXED Syntax error
19:29TEST
TEST Take II
19:29VOID
VOID Forward issue
19:24NOTE
NOTE I saw other portions of the game marking Scyndi as Seelah Gandra now even in Dutch, so it must be a Scenario thingy
19:23TEST
TEST All I can do now is test Weniaria's temple and see how Scyndi will hold this out!
19:12NOTE
NOTE Scyndi will only respond to regular attack based moves when it comes to her auto-will... She will not respond to poison damage or "Demon Soul Breaker" or moves like that, although any character lower than the required percentage can trigger her after an attack, so if the attacked person did not get under that but somebody else did, thanks to poison, Scyndi will then still respond....

This is hard to grasp, I guess, but still the way it goes...

19:09LINK
LINK Scyndi's will has been linked to the execution routine....
18:07CHARACTER
CHARACTER Scyndi's Emergency Call has been scripted (but not yet been tested)
17:17GAMEJOLT
GAMEJOLT Linked
17:15ACHIEVEMENT
ACHIEVEMENT Calling 911?
17:14STATUS
STATUS The next stop will be Scyndi's Emergency Call
17:13FIXED
FIXED Rebecca Link between Brendor's will and the achievement was not working properly
16:54UPDATED
16:53CLOSED
16:51FIXED
FIXED I hope I fixed the priest, who should not be present during the prologue
16:08NERF
NERF Scorpions... They were too strong for a one-man show.... It was practically a mathematical impossibility
16:04FIXED
FIXED Return issue
15:53FIXED
FIXED Definition syntax error
15:45DONE
14:37FIXED
FIXED Eric's achievement for Coup De Grace didn't work
- = 10 Jul 2020 = -
23:32STATUS
STATUS See ya!
23:32STATUS
STATUS For today I'm gonna call it though
23:31STATUS
STATUS The next thing on my agenda is Brendor's Full Block move.
23:29CLOSED
23:27COSMETIC
COSMETIC Sped up the "wind" animation
23:12TEST
TEST Take IV
23:12FIXED
FIXED I hope the scaling effect works now
23:12FIXED
FIXED Hotspot
23:01TEST
TEST Take III
23:01VOID
VOID "self" bug in static
23:01FIXED
FIXED Scale issue
22:12TEST
TEST Take II
22:12FIXED
FIXED Definition issues
21:34TEST
TEST Take I
21:34STATUS
STATUS Well, we'll see if this works...
21:33LINK
LINK Linked that to Irravonia's wind spells
21:33SPELLANI
SPELLANI Scyndi Wind
17:56STATUS
STATUS But first, it's 6 o' clock and time for the news... Plus I needed a break anyway....
17:55STATUS
STATUS Well, the next boss happens to be Jeracko.... This could be a good moment considering getting the "Breeze" spellani done....
17:48FIXED
FIXED So I took care of that one!
17:48UNDESIREABLE
UNDESIREABLE Eric could coup de grace 1 HP enemies... they have 1 HP for a reason, so this could be glitched by players....
17:47FIXED
FIXED Irravonia's will achievement could trigger on Eric's coup de grace
17:33TEST
TEST Take VII
17:33FUCKYOU
FUCKYOU ....
17:30TEST
TEST Take VI
17:30CONFIRMED
CONFIRMED But at least the ignoring of Shanda's skill was fixed
17:30VOID
VOID I guess the linking system is far from perfect
17:25TEST
TEST Take V
17:25FIXED
FIXED I think I found the source of all evil
16:56TEST
TEST Take IV
16:55INVESTIGATION
INVESTIGATION So I can find out WHY!
16:55DEBUG
DEBUG Added some extra debug lines
16:55BUG
BUG Shanda's regeneration is being ignored
16:46TEST
TEST Take III
16:46STUPIDITY
STUPIDITY Code order is very important, Jeroen!!!
16:43TEST
TEST Take II
16:43FIXED
FIXED Purity error
16:38TEST
TEST Well???
16:38EXPERIMENT
EXPERIMENT I need to see if this will speed up the character for-loop in the IDLE mode....
16:30LINK
LINK Linked to the main input
16:30DONE
DONE Shanda's personal will
15:14TEST
TEST Brendor Updated #70
15:14CLOSED
CLOSED #196 - I cannot check if it fully works, but any bugs will be issues on their own
14:47TEST
TEST And here we go again!
14:42FIXED
FIXED Syntax error
14:33TEST
TEST I'm gonna test things up all up to arriving in Doubline now....
14:29NERF
NERF Requirement to gain magic stones has been lowered.... The stones were hardly useable this way
14:28NOTE
NOTE As a random factor comes into play here, this will be hard to test, so I have to see how things turn on "on-the-fly"
14:22LINK
LINK Irravonia's will has been linked to to the combat engine
14:17SCRIPT
SCRIPT Irravonia's will has been scripted, however it will not yet come into play, as the combat engine has not yet been properly set up for that
12:35UPDATED
12:34CLOSED
CLOSED #199 - Forgot to do that on the proper moment
12:31STATUS
STATUS Later tests will show if this was succesful... No issues expected now
12:30VOID
VOID Prevented a bug that could happen in the process....
12:28COSMETIC
COSMETIC Player sprite would appear in start up, when it shouldn't.....
12:21TEST
TEST Let's check if the "void" I did pays off, though
12:21FAILURE
FAILURE Well I have some system lags now, so perhaps that influences things....
I know what causes them though, but that's not something I can "fix" in the next few hours... Once the backup is done this will clear up....
12:18KTHURA
KTHURA Shanda I need to sort out why Kthura randomly crashes upon loading maps sometimes... That is, the editor... Not the library used in the game....
12:18CHECKED
CHECKED At least the map appears to be in order
12:09BOOST
BOOST Eric will gain Sword experience (and a lot at that) when performing "Coup de Grace", and also some extra AP
12:06SECRET
SECRET Using Penta Power Strike may trigger "Strike Streak", and then Rebecca will perform the same move again, without taking extra AP, but with the full power and skill experience the move provides.
12:04BITBUCKET
BITBUCKET That comes later!
12:04GITHUB
GITHUB Updated
12:01VOID
VOID I hope I can void this issue by grouping things together
12:01COCKROACH
COCKROACH GRRR!
11:53TEST
TEST Let's see....
11:16VOID
VOID Irravonia Hopefully I voided the issue on chaining to the *****ing Xenor Bushes North ... as far as I can tell, the Mysterious Crypt already got my frustration over this giving me the brilliant idea to come up with the GoToLayer function
10:29CONFIRMED
CONFIRMED I can confirm that "Strike Streak" works the way it should
9:56TEST
TEST Scyndi Take II
9:56FIXED
FIXED Case error
9:56ACHIEVEMENT
ACHIEVEMENT Finish him! Fatality
9:56TEST
TEST Take I
9:50NOTE
NOTE (Not to mention this may be the first, but not the last grand test before the game will be released at last).....
9:49NOTE
NOTE Testing this will be very hard, but there is a whole game before me to test, so eventually any bugs that might live in Rebecca's will, should certainly come out during this grand test....
9:48GAMEJOLT
GAMEJOLT Linked to Game Jolt
9:47ACHIEVEMENT
ACHIEVEMENT Serial Sis!
9:42CHARACTER
CHARACTER Rebecca's Strike Streak Will has been scripted
- = 9 Jul 2020 = -
22:32FIXED
FIXED Exam ruins began directly in the boss room.... That was not right!
22:11TEST
TEST Does it work now?
22:11STUPIDITY
STUPIDITY Shit happens I suppose
22:11FIXED
FIXED Typo in database
22:04SPELLANI
SPELLANI Magic Missle
22:00NOTE
NOTE This is for Irravonia's initial wand
22:00ART
ART Merya Magic Missle
20:42GITHUB
GITHUB I made #70 link to all other issues related to it
20:26FIXED
FIXED Half-fix.... so still trouble
20:06FIXED
FIXED Linking syntax error
19:53FIXED
FIXED Crash if Irravonia was to gain a skill level in the kid prologue
19:47FIXED
FIXED And I fixed the fact that "Yo mama!" was never awarded!
19:47FIXED
FIXED I hope I fixed that now!
19:46COCKROACH
COCKROACH Apparently not!
19:32FIXED
FIXED Eric I do think I fixed that crash, though
19:19TODO
TODO But I must take a break, and I'm getting hungry, so time to put my meal into the oven
19:19NOTE
NOTE That should not be a hard fix, though
19:19BUG
BUG However when the game has to give walking control over the player when Eric and Irravonia are on the way to the Exam Ruins, the game crashes
19:18STATUS
STATUS Up to the point where Irravonia meets the Big Mama Slime everything appears to be working
19:07TEST
TEST Well, let's roll it again!
19:07FIXED
FIXED Achievement for starting a game was not awarded
19:05BUG
18:54FIXED
FIXED Achievement Crystal Clear awarded when that shouldn't happen
18:48TEST
TEST Take VI
18:48FUCKYOU
FUCKYOU _ in stead of __
18:35TEST
TEST Take V
18:35EXPERIMENT
EXPERIMENT Let's try this
18:29TEST
TEST Take IV
18:29FIXED
FIXED And I fixed this
18:29STUPIDITY
STUPIDITY Oh wait... I'm forgetting something
18:28BUG
BUG For some reason, the game claims that the Xenor Bushes has no travel level set.... Fact is... that is a lie... I checked and the level HAS BEEN set....
18:25FIXED
FIXED Okay, that issue appears fixed
18:22TEST
TEST Take III
18:19EXPERIMENT
EXPERIMENT Let's see what will happen this way
18:17COCKROACH
COCKROACH Apparently not!
18:17TEST
TEST ...
18:14FIXED
FIXED I hope I fixed #203
18:02BUG
BUG Apparently not! #203
17:56TEST
TEST And well.... Let's see if I can start a new game...
17:56DONE
DONE Aziella I've archived my old savegames... I likely don't need them any more
17:55SITE
SITE
17:51NOTE
NOTE If you have the alpha version, all abilities will look like they where never unlocked, but if you fulfill the requirements (and those remained the same) they will one by one come back... A bit annoying maybe, but harmless on the longer run....
17:50FIXED
FIXED The way the abilities mastered array worked was completely bogus, so I fixed that... Not that you will notice anything, as the end result worked, but this way was not entirely safe, and the new way should be... And for those who know how to hack savegames this will also look better
17:14ANNOUNCEMENT
ANNOUNCEMENT And this means the basis game is now done.... I'll soon be starting the giant test to test out the entire game from start to finish... This means the "NORMAL" game and not yet the "NEW GAME+".

I will do this too in the CASUAL mode.... why not the easy to the hard more, you wonder? They will be tested later, but this test is also to find out if the game is entirely properly balanced, and that would not be doable in the other difficulty settings as the casual mode is how the game is SUPPOSED to be experienced... The hard mode and the easy more are merely a simplification or a boost in being hard based on the casual game....

16:58DONE
DONE I've forced in the achievement for beating the final boss... The chance the auto reward system triggers too late, is too big, and I need to be sure that achievement is awarded
15:56TEST
TEST Take I
15:56STATUS
STATUS Well, the next thing to do is obvious, I think.... Test everything out!
15:48LINK
LINK All achievements have been properly linked
15:01STATUS
STATUS Some real-life business came in my way
13:17ACHIEVEMENT
ACHIEVEMENT BOW to the MASTER!!
13:17ACHIEVEMENT
ACHIEVEMENT Mission accomplished!
13:17ACHIEVEMENT
ACHIEVEMENT I did great, didn't I?
12:55GAMEJOLT
GAMEJOLT Linked both achievements to Game Jolt
12:54ACHIEVEMENT
ACHIEVEMENT The Ruins Of Dyrt
12:47ACHIEVEMENT
ACHIEVEMENT The final boss
12:45DUMMIED
DUMMIED Instant boss fight

(In other words, the pre-boss scenario + round #1 came back)

12:44BITBUCKET
BITBUCKET Updated
12:44GITHUB
GITHUB Updated
12:10NOTE
NOTE (Announcement is a too big word, but I used it by lack of a better word).
12:09COSMETIC
COSMETIC Personal Will Announcement Eric
12:07FIXED
FIXED Music issue between the two rounds
11:27STATUS
STATUS There are still a few small cosmetic issues to be taken care off, but in the big picture... This looks alright
11:26JUDGMENT
JUDGMENT Not entirely happy, but this will have to do
11:01TEST
TEST For that I need to make a test run, but this time without cheating (as I did so far, as testing the finishing would be undoable otherwise) and really as I would do if I were a player
11:00STATUS
STATUS Merya Now this sets the basis of the boss out right.... The trick is now to see if this boss is properly balanced... Especially for the final boss fight, this is very important!
10:59AI
AI A bit of expansion
10:53ABILITY
ABILITY Malification
10:49STATUS
STATUS AT LAST!
10:49STATUS
STATUS Everything works now.....
10:44TEST
TEST Take XX
10:38FIXED
FIXED Bug in the spell effect of Coup de Grace
10:38SOLVED
SOLVED Yup! That sleep really did me well.....
10:38TEST
TEST Take XIX
10:31DONE
DONE Order of Onyx: Jeracko I've slept and hopefully I'll be able to squash that cockroach now!
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