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22:20STATUS
STATUS Well, I'll be.... I see what I wanted to see... Not bad!
22:17TEST
TEST ....
22:17NOTE
NOTE But what I'll find in there... I dunno, but let's see for myself, eh?
22:17LINK
LINK You should be able to enter now
22:15MAP
MAP Merya Map preparations that I require
22:14STUDY
STUDY Some quick setups for the house
22:12NOTE
NOTE Now the stone master in Xenor happens to be Wendy.... Eric and Rebecca's mother... However before I can code her as a Stone Master I will have to deal with the chain between the outside of Xenor and the inside of the house
21:56STATUS
STATUS One of the next steps to be taken, tadaa... Is the stone master...
21:48JUDGMENT
JUDGMENT That will do!
21:45TEST
TEST Let's see now!
21:45CONFIG
CONFIG More pixels needed I see
21:42TEST
TEST Let's see
21:37ENHANCEMENT
ENHANCEMENT I've added a safety pre-caution to the achievement system meaning that if two achievements close to each other or even at the same time (which will likely happen with this new approach, so this was needed)
21:23OFFTOPIC
OFFTOPIC Damn.... That sounds cool... Reminds me... I think I much rewatch those movies again... It's been awhile

19:04CONFIRMED
CONFIRMED YES! YES! YES!
19:00TEST
TEST Let's see if that's true!
19:00FIXED
FIXED I think I got it.
18:59TEST
TEST Irravonia And let's see, what'll happen!
18:58DONE
DONE I've at least made sure the maxima will never be exceeded
18:58FIXED
FIXED Okay, I fixed one error in the mathematical formula, but still I'm not entirely happy
18:51TEST
TEST And see what is gonna happen
18:51EXPERIMENT
EXPERIMENT Let's try this
18:51HUH
HUH ????
18:45HUH
HUH I ask for THREE values, and what I get is an error because a FOURTH unasked value is missing.... That's C formating on a level beyond me
18:42DEBUG
DEBUG Let's see if these debug lines give me an answer
18:41BUG
BUG What happens when transferring money is NOT what I want to see
18:35LINK
LINK Linkup callbacks
18:28DONE
DONE Transfer of money should be possible now
18:28FIXED
FIXED General issues
18:09TEST
TEST Time for a little test!
18:09DONE
DONE Money in the bank shown
18:04LINK
LINK Linked them all to Game Jolt
17:54OFFTOPIC
OFFTOPIC Yeah, all these achievements were named after bands, and all of them are for defeating the guardian of the same color in the lair of the dragon with the same color
17:53ACHIEVEMENT
ACHIEVEMENT Black Sabbath
17:53ACHIEVEMENT
ACHIEVEMENT Whitesnake
17:53ACHIEVEMENT
ACHIEVEMENT The Green Children
17:47ACHIEVEMENT
ACHIEVEMENT Red hot chilli peppers
17:42TEST
TEST Again!
17:42FIXED
FIXED Plus code typo
17:42FIXED
FIXED Case error
17:41TEST
TEST And time for a little test!
17:40ENHANCEMENT
ENHANCEMENT Auto achievement detection in bank too (yeah I had to do this, as the cash achievements do not apply for money in the bank, only for the cash, and it would be nice if achievements were given on the spot)
17:40DONE
DONE Eric Hover detection
17:35ACHIEVEMENT
ACHIEVEMENT NO! Not the red button!
17:30TEST
TEST And let's see what happens next!
17:30FIXED
FIXED That's been fixed
17:30INVESTIGATION
INVESTIGATION Elementary my dear Watson... Wrong operator
17:21INVESTIGATION
INVESTIGATION Why?
17:21BUG
BUG The ammount of shilders in cash is not visible
17:21STATUS
STATUS No crashes, but....
17:18TEST
TEST Take VI
17:18FIXED
FIXED Bad string definition
17:16TEST
TEST Take V
17:16FIXED
FIXED Both fixed now
17:16STUPIDITY
STUPIDITY AAAAH! There were TWO case errors of the same kind
17:15COCKROACH
COCKROACH WTF? Fix ignored?
17:14TEST
TEST take IV
17:14FIXED
FIXED Case error in function call
17:12TEST
TEST Take III
17:11FIXED
FIXED Name error
17:09TEST
TEST Take II
17:08FIXED
FIXED Case error in variable declaration
17:07OFFTOPIC
OFFTOPIC And with that all my entries of last year, have gone from the front page.... Jan 2nd.... That's pretty quick, I'd say.... Am I really that much of a worcaholic?
17:06TEST
TEST Let's go!
17:06STATUS
STATUS Let's first put this linking to the test
17:06STATUS
STATUS But I may be getting ahead of myself
16:56NIL
NIL A group created to make the bank transfers
16:54NOTE
NOTE Aziella You won't be able to access it anyway once the release versions of the game come
16:54LINK
LINK Linked the debug console to the bank
16:53LINK
LINK And this should glue it all together
16:53MAPSCRIPT
MAPSCRIPT Link to SASKIA
16:52SASKIA
SASKIA Link to bank in SASKIA script
16:51LINK
LINK I've added a "GoToBank" function to the field header script.... I used that script as it was really no use to make a complete new file for just one function
16:17SCRIPT
SCRIPT I've set up a basis for the bank
15:33NIL
NIL #macro __bank
14:27BITBUCKET
BITBUCKET updated
14:27GITHUB
GITHUB Updated
14:27WIKI
WIKI Oversoul
14:27WIKI
WIKI Difficulty settings
14:27WIKI
WIKI Portraits in personal action page fixed
12:49DONE
DONE Taken a shower.... Hey, I too need to remain clean and fresh, mind you!
10:35TEST
TEST Again!
10:35FIXED
FIXED Error in link-out
10:32TEST
TEST Right, let's see!
10:31LINK
LINK Link to the bank established
0:57TEST
TEST Let's try!
0:57LINK
LINK And it should have linked automatically
0:57MAP
MAP Put on the map
0:57SCENARIO
SCENARIO Retagged Goorge for quick auto-access
0:49CONFIRMED
CONFIRMED Well Mrianda does what I wanted her to do... Good
0:42MAPSCRIPT
MAPSCRIPT Miranda
0:41MAP
MAP Miranda
0:40LINK
LINK Merya And she should have autolinked to the map
0:39MAP
MAP Daisy
0:38SCENARIO
SCENARIO Remarked an NPC's comment for quicker access
0:37CONFIG
CONFIG Some extra config was required though, it seems
0:36BACKUP
BACKUP I've set the backup running.... Always a good thing to have running anyway!
0:35CONFIRMED
CONFIRMED All works! Good!
0:31TEST
TEST Let's test!
0:31MAPSCRIPT
MAPSCRIPT Link code to NPC
0:30SASKIA
SASKIA Link stuff to stores
0:09SCENARIO
SCENARIO Weapon seller (I guess the shopkeeper did both stores in the orinal game.... I don't remember, sorry)
- = 1 Jan 2020 = -
23:56STORE
STORE Weapon Store Stock
23:56STORE
STORE Item Shop Stock
23:54DONE
DONE I've set the stock for the item store... For now, as a few more items may be added later
23:51STATUS
STATUS But before I can do anything I must set their stock first
23:50MAP
MAP Weapons and item shopkeeps have been placed in the store
23:46CONFIRMED
CONFIRMED Well, it works, and that's what matters.... right?
23:45FIXED
FIXED Oh, man!
23:43TEST
TEST And let's see what happens now
23:43SASKIA
SASKIA Moved everything to SASKIA
23:42SOLVED
SOLVED I think I got it!
23:38HUH
HUH It calls back to .... itself????
23:36INVESTIGATION
INVESTIGATION (I really wonder what causes this to happen... Like I said, NOTHING can cause this to happen, but when things are this odd, you never know).
23:35TEST
TEST And then ANother test run
23:34INVESTIGATION
INVESTIGATION I've set the chunk to tell me more!
23:32FUCKYOU
FUCKYOU It works in Doubline, but not in Xenor..... What kind of idiocy is this?
23:30TEST
TEST Dernor So let's go to Doubline and see what happens....
23:30EXPERIMENT
EXPERIMENT I need to figure out more about this, and to confirm this as a lie
23:30MYSTERY
MYSTERY the game keeps persisting in this
23:28TEST
TEST I'll retry that.... The only possible explanation I currently have is a file corruption, but other than that... This error is not possible in any single way.... How am I so sure... Because the entire game could never work if it was... that's why!
23:26HUH
HUH ???? A function that never had any issues is suddenly a "nil" value?????
23:19TEST
TEST Let's see!
23:19MAPSCRIPT
MAPSCRIPT I've scripted her out, but what will happen
23:17CHECKED
CHECKED Seems to be in order
23:17CHECKED
CHECKED Scenario check up for the little girl
23:13TRANSFER
TRANSFER Scenario from the original game (XENOR)
23:12MAP
MAP I placed her on her good old spot on the map.... Roughly same position as in the original game
23:09TRANSFER
TRANSFER Sprite Little Girl (Human)
23:00CONFIRMED
CONFIRMED IT WORKS :)
22:57OFFTOPIC
OFFTOPIC And enjoy a nice cabview ride from a tourist train in Colorado.... YAAAY!

22:56TEST
TEST So NOW I can test!
22:55POWERSHELL
POWERSHELL at the read
22:55CLEANUP
CLEANUP Taken care off
22:55STATUS
STATUS Ah, some lost trash was not completely out of the way, blocking my PowerShell prompt
22:53TEST
TEST Let's try!
22:53MAPSCRIPT
MAPSCRIPT Entering and leaving the store should be possible due to it, though
22:52TECHNO
TECHNO Dirty code, I tell ya.... Straight from the dung heap contaminated with nuclear waste.... That dirty, but what works that works
20:45STATUS
STATUS And now I need a break.... I'll be back soon!
20:45NALA
NALA Rebuilding -- Delayed post (errors on first posting attempt)
20:44CONFIRMED
CONFIRMED IT WORKS!
20:39TEST
TEST numero zoveel!
20:38FIXED
FIXED Rebecca Checked the code, and the latter was indeed true
20:37DEBUG
DEBUG So I expanded the information
20:37BUG
BUG A lie? Or something I cannot see due to the informer not being entirely complete.... The latter appears more likely now!
20:31TEST
TEST Well?
20:31FIXED
FIXED Error in API link script
20:27TEST
TEST Take III
20:27FIXED
FIXED Link Error
20:17TEST
TEST Take II
20:17FIXED
FIXED Syntax Errors
20:14TEST
TEST Let's GO!
20:14NOTE
NOTE (And if no errors are thrown)
20:14NOTE
NOTE At the present time I can only check this out for the main zone, but I can check if the other two are properly hidden or not
20:13LINK
LINK Linked them to the map zones
20:11MAPSCRIPT
MAPSCRIPT Functions for accessing these written
20:10LINK
LINK Link up code
19:57STATUS
STATUS It's not over yet.... I now gotta code the MapScript that takes advantage of this
19:57NALA
NALA Compiling
19:57NIL
NIL NIL side of the code has been written
19:54C#
The C# part of my new invention has been coded
19:36MAP
MAP I've marked the place in three zones.... I did this for a system I've thought out specifically for this particular map.... My alternatives are just too crazy to bring to execution, so this is all I got!
19:32TECHNO
TECHNO You may still be able to see a few dominance issues along the road.... It's technically possible to fix that, but practically undoable, so I won't do that....
Either I must fix each tile on which the level is build up due to it being a TeddyBear conversion manually, or I would have to recalculate the at every pixel you move... The former is a fool's job, and the latter would slow down the game drastically, so either way is not an option....
19:30CONFIRMED
CONFIRMED It all works
19:23TEST
TEST One more test, but no serious issues expected anymore
19:23FIXED
FIXED A few blockmap issues in Xenor
19:21CONFIRMED
CONFIRMED Irravonia It works
19:15TEST
TEST Scyndi Again!
19:15FIXED
FIXED IDIOT!
19:10TEST
TEST Gotta test this of course!
19:10NOTE
NOTE Yes, I know this WILL lower the total performance of the game, but it is the only thing I can do to prevent dominance issues that occur otherwise to destroy the good look of the game
19:09ENHANCEMENT
ENHANCEMENT I've set that when the Y coordinate differs more than 40 pixels too much with the last remap setting, the dominance map will be automatically redone
19:07NALA
NALA Recompiling
19:07ENHANCEMENT
ENHANCEMENT Dominance Remap
18:33FIXED
FIXED Missing ".saskia" suffix
18:28TEST
TEST And that wasn't even what was about to the tested (GRRRR!)
18:27FIXED
FIXED missing keyword "not"
18:27COCKROACH
COCKROACH En ECHT kakkarlakje.... Nu blijven niet alleen de NPCs ongeoorloofd staan, maar werkt ook de uitgant ongeoorloofd niet meer!
18:20TEST
TEST Again!
18:20FIXED
FIXED SASKIA linkup missing
18:18FIXED
FIXED Squashed now?
18:17COCKROACH
COCKROACH For some reason the system keeps refusing to remove Irravonia and master Zack from the Exam Ruins when they should be....
17:59NOTE
NOTE I must say, you cannot yet enter buildings, plus you may even see some interious and the NPCs will not yet appear.... I cannot do all at once...
17:58TEST
TEST Gotta test if this all owrks
17:58LINK
LINK Linked worldmap record to it properly
17:56MUSIC
MUSIC Which will just like the original be "Oregon" by Wicky77
17:56CONFIG
CONFIG And I've set the music for the place
17:56MAP
MAP Done some corrections
17:11TECHNO
TECHNO As a result I don't have to manually redo all textures anymore in TeddyBear conversions and that saves me tons of work!
17:10C#
A quick tool had to do something about the texture issue I was suffering from, and it works the way it should
15:36NOTE
NOTE Now it comes down to what we can do to get more stuff done in less time when it comes to Maps converted to Kthura, as that is a kind of an issue
15:35TRANSFER
TRANSFER Made sure all Xenor textures have been properly transferred
15:30MAP
MAP Brendor Monsters put in
14:20FIXED
FIXED ?
14:07TEST
TEST And now to put all this to the test!
14:07FIXED
FIXED Unlinked boss start platform from boss if Chapter 1 is compete
14:06FIXED
FIXED Irravonia and Zack were no longer allowed to appear as NPCs
14:01TEST
TEST Let's go.... again!
14:01FIXED
FIXED Unknown identifier
13:56TEST
TEST Let's go!
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