Well, I'll be.... I see what I wanted to see... Not bad!
22:17
TEST
....
22:17
NOTE
But what I'll find in there... I dunno, but let's see for myself, eh?
22:17
LINK
You should be able to enter now
22:15
MAP
Map preparations that I require
22:14
STUDY
Some quick setups for the house
22:12
NOTE
Now the stone master in Xenor happens to be Wendy.... Eric and Rebecca's mother... However before I can code her as a Stone Master I will have to deal with the chain between the outside of Xenor and the inside of the house
21:56
STATUS
One of the next steps to be taken, tadaa... Is the stone master...
21:48
JUDGMENT
That will do!
21:45
TEST
Let's see now!
21:45
CONFIG
More pixels needed I see
21:42
TEST
Let's see
21:37
ENHANCEMENT
I've added a safety pre-caution to the achievement system meaning that if two achievements close to each other or even at the same time (which will likely happen with this new approach, so this was needed)
21:23
OFFTOPIC
Damn.... That sounds cool... Reminds me... I think I much rewatch those movies again... It's been awhile
19:04
CONFIRMED
YES! YES! YES!
19:00
TEST
Let's see if that's true!
19:00
FIXED
I think I got it.
18:59
TEST
And let's see, what'll happen!
18:58
DONE
I've at least made sure the maxima will never be exceeded
18:58
FIXED
Okay, I fixed one error in the mathematical formula, but still I'm not entirely happy
18:51
TEST
And see what is gonna happen
18:51
EXPERIMENT
Let's try this
18:51
HUH
????
18:45
HUH
I ask for THREE values, and what I get is an error because a FOURTH unasked value is missing.... That's C formating on a level beyond me
18:42
DEBUG
Let's see if these debug lines give me an answer
18:41
BUG
What happens when transferring money is NOT what I want to see
18:35
LINK
Linkup callbacks
18:28
DONE
Transfer of money should be possible now
18:28
FIXED
General issues
18:09
TEST
Time for a little test!
18:09
DONE
Money in the bank shown
18:04
LINK
Linked them all to Game Jolt
17:54
OFFTOPIC
Yeah, all these achievements were named after bands, and all of them are for defeating the guardian of the same color in the lair of the dragon with the same color
17:53
ACHIEVEMENT
Black Sabbath
17:53
ACHIEVEMENT
Whitesnake
17:53
ACHIEVEMENT
The Green Children
17:47
ACHIEVEMENT
Red hot chilli peppers
17:42
TEST
Again!
17:42
FIXED
Plus code typo
17:42
FIXED
Case error
17:41
TEST
And time for a little test!
17:40
ENHANCEMENT
Auto achievement detection in bank too (yeah I had to do this, as the cash achievements do not apply for money in the bank, only for the cash, and it would be nice if achievements were given on the spot)
17:40
DONE
Hover detection
17:35
ACHIEVEMENT
NO! Not the red button!
17:30
TEST
And let's see what happens next!
17:30
FIXED
That's been fixed
17:30
INVESTIGATION
Elementary my dear Watson... Wrong operator
17:21
INVESTIGATION
Why?
17:21
BUG
The ammount of shilders in cash is not visible
17:21
STATUS
No crashes, but....
17:18
TEST
Take VI
17:18
FIXED
Bad string definition
17:16
TEST
Take V
17:16
FIXED
Both fixed now
17:16
STUPIDITY
AAAAH! There were TWO case errors of the same kind
17:15
COCKROACH
WTF? Fix ignored?
17:14
TEST
take IV
17:14
FIXED
Case error in function call
17:12
TEST
Take III
17:11
FIXED
Name error
17:09
TEST
Take II
17:08
FIXED
Case error in variable declaration
17:07
OFFTOPIC
And with that all my entries of last year, have gone from the front page.... Jan 2nd.... That's pretty quick, I'd say.... Am I really that much of a worcaholic?
17:06
TEST
Let's go!
17:06
STATUS
Let's first put this linking to the test
17:06
STATUS
But I may be getting ahead of myself
16:56
NIL
A group created to make the bank transfers
16:54
NOTE
You won't be able to access it anyway once the release versions of the game come
16:54
LINK
Linked the debug console to the bank
16:53
LINK
And this should glue it all together
16:53
MAPSCRIPT
Link to SASKIA
16:52
SASKIA
Link to bank in SASKIA script
16:51
LINK
I've added a "GoToBank" function to the field header script.... I used that script as it was really no use to make a complete new file for just one function
16:17
SCRIPT
I've set up a basis for the bank
15:33
NIL
#macro __bank
14:27
BITBUCKET
updated
14:27
GITHUB
Updated
14:27
WIKI
Oversoul
14:27
WIKI
Difficulty settings
14:27
WIKI
Portraits in personal action page fixed
12:49
DONE
Taken a shower.... Hey, I too need to remain clean and fresh, mind you!
10:35
TEST
Again!
10:35
FIXED
Error in link-out
10:32
TEST
Right, let's see!
10:31
LINK
Link to the bank established
0:57
TEST
Let's try!
0:57
LINK
And it should have linked automatically
0:57
MAP
Put on the map
0:57
SCENARIO
Retagged Goorge for quick auto-access
0:49
CONFIRMED
Well Mrianda does what I wanted her to do... Good
0:42
MAPSCRIPT
Miranda
0:41
MAP
Miranda
0:40
LINK
And she should have autolinked to the map
0:39
MAP
Daisy
0:38
SCENARIO
Remarked an NPC's comment for quicker access
0:37
CONFIG
Some extra config was required though, it seems
0:36
BACKUP
I've set the backup running.... Always a good thing to have running anyway!
0:35
CONFIRMED
All works! Good!
0:31
TEST
Let's test!
0:31
MAPSCRIPT
Link code to NPC
0:30
SASKIA
Link stuff to stores
0:09
SCENARIO
Weapon seller (I guess the shopkeeper did both stores in the orinal game.... I don't remember, sorry)
- = 1 Jan 2020 = -
23:56
STORE
Weapon Store Stock
23:56
STORE
Item Shop Stock
23:54
DONE
I've set the stock for the item store... For now, as a few more items may be added later
23:51
STATUS
But before I can do anything I must set their stock first
23:50
MAP
Weapons and item shopkeeps have been placed in the store
23:46
CONFIRMED
Well, it works, and that's what matters.... right?
23:45
FIXED
Oh, man!
23:43
TEST
And let's see what happens now
23:43
SASKIA
Moved everything to SASKIA
23:42
SOLVED
I think I got it!
23:38
HUH
It calls back to .... itself????
23:36
INVESTIGATION
(I really wonder what causes this to happen... Like I said, NOTHING can cause this to happen, but when things are this odd, you never know).
23:35
TEST
And then ANother test run
23:34
INVESTIGATION
I've set the chunk to tell me more!
23:32
FUCKYOU
It works in Doubline, but not in Xenor..... What kind of idiocy is this?
23:30
TEST
So let's go to Doubline and see what happens....
23:30
EXPERIMENT
I need to figure out more about this, and to confirm this as a lie
23:30
MYSTERY
the game keeps persisting in this
23:28
TEST
I'll retry that.... The only possible explanation I currently have is a file corruption, but other than that... This error is not possible in any single way.... How am I so sure... Because the entire game could never work if it was... that's why!
23:26
HUH
???? A function that never had any issues is suddenly a "nil" value?????
23:19
TEST
Let's see!
23:19
MAPSCRIPT
I've scripted her out, but what will happen
23:17
CHECKED
Seems to be in order
23:17
CHECKED
Scenario check up for the little girl
23:13
TRANSFER
Scenario from the original game (XENOR)
23:12
MAP
I placed her on her good old spot on the map.... Roughly same position as in the original game
23:09
TRANSFER
Sprite Little Girl (Human)
23:00
CONFIRMED
IT WORKS :)
22:57
OFFTOPIC
And enjoy a nice cabview ride from a tourist train in Colorado.... YAAAY!
22:56
TEST
So NOW I can test!
22:55
POWERSHELL
at the read
22:55
CLEANUP
Taken care off
22:55
STATUS
Ah, some lost trash was not completely out of the way, blocking my PowerShell prompt
22:53
TEST
Let's try!
22:53
MAPSCRIPT
Entering and leaving the store should be possible due to it, though
22:52
TECHNO
Dirty code, I tell ya.... Straight from the dung heap contaminated with nuclear waste.... That dirty, but what works that works
20:45
STATUS
And now I need a break.... I'll be back soon!
20:45
NALA
Rebuilding -- Delayed post (errors on first posting attempt)
20:44
CONFIRMED
IT WORKS!
20:39
TEST
numero zoveel!
20:38
FIXED
Checked the code, and the latter was indeed true
20:37
DEBUG
So I expanded the information
20:37
BUG
A lie? Or something I cannot see due to the informer not being entirely complete.... The latter appears more likely now!
20:31
TEST
Well?
20:31
FIXED
Error in API link script
20:27
TEST
Take III
20:27
FIXED
Link Error
20:17
TEST
Take II
20:17
FIXED
Syntax Errors
20:14
TEST
Let's GO!
20:14
NOTE
(And if no errors are thrown)
20:14
NOTE
At the present time I can only check this out for the main zone, but I can check if the other two are properly hidden or not
20:13
LINK
Linked them to the map zones
20:11
MAPSCRIPT
Functions for accessing these written
20:10
LINK
Link up code
19:57
STATUS
It's not over yet.... I now gotta code the MapScript that takes advantage of this
19:57
NALA
Compiling
19:57
NIL
NIL side of the code has been written
19:54
C#
The C# part of my new invention has been coded
19:36
MAP
I've marked the place in three zones.... I did this for a system I've thought out specifically for this particular map.... My alternatives are just too crazy to bring to execution, so this is all I got!
19:32
TECHNO
You may still be able to see a few dominance issues along the road.... It's technically possible to fix that, but practically undoable, so I won't do that.... Either I must fix each tile on which the level is build up due to it being a TeddyBear conversion manually, or I would have to recalculate the at every pixel you move... The former is a fool's job, and the latter would slow down the game drastically, so either way is not an option....
19:30
CONFIRMED
It all works
19:23
TEST
One more test, but no serious issues expected anymore
19:23
FIXED
A few blockmap issues in Xenor
19:21
CONFIRMED
It works
19:15
TEST
Again!
19:15
FIXED
IDIOT!
19:10
TEST
Gotta test this of course!
19:10
NOTE
Yes, I know this WILL lower the total performance of the game, but it is the only thing I can do to prevent dominance issues that occur otherwise to destroy the good look of the game
19:09
ENHANCEMENT
I've set that when the Y coordinate differs more than 40 pixels too much with the last remap setting, the dominance map will be automatically redone
19:07
NALA
Recompiling
19:07
ENHANCEMENT
Dominance Remap
18:33
FIXED
Missing ".saskia" suffix
18:28
TEST
And that wasn't even what was about to the tested (GRRRR!)
18:27
FIXED
missing keyword "not"
18:27
COCKROACH
En ECHT kakkarlakje.... Nu blijven niet alleen de NPCs ongeoorloofd staan, maar werkt ook de uitgant ongeoorloofd niet meer!
18:20
TEST
Again!
18:20
FIXED
SASKIA linkup missing
18:18
FIXED
Squashed now?
18:17
COCKROACH
For some reason the system keeps refusing to remove Irravonia and master Zack from the Exam Ruins when they should be....
17:59
NOTE
I must say, you cannot yet enter buildings, plus you may even see some interious and the NPCs will not yet appear.... I cannot do all at once...
17:58
TEST
Gotta test if this all owrks
17:58
LINK
Linked worldmap record to it properly
17:56
MUSIC
Which will just like the original be "Oregon" by Wicky77
17:56
CONFIG
And I've set the music for the place
17:56
MAP
Done some corrections
17:11
TECHNO
As a result I don't have to manually redo all textures anymore in TeddyBear conversions and that saves me tons of work!
17:10
C#
A quick tool had to do something about the texture issue I was suffering from, and it works the way it should
15:36
NOTE
Now it comes down to what we can do to get more stuff done in less time when it comes to Maps converted to Kthura, as that is a kind of an issue
15:35
TRANSFER
Made sure all Xenor textures have been properly transferred
15:30
MAP
Monsters put in
14:20
FIXED
?
14:07
TEST
And now to put all this to the test!
14:07
FIXED
Unlinked boss start platform from boss if Chapter 1 is compete
14:06
FIXED
Irravonia and Zack were no longer allowed to appear as NPCs