| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 18:53 | FUCKYOU | |
| 18:52 | TEST | Take XVI |
| 18:51 | EXPERIMENT | Now, I gotta see then if THIS takes the cake.... :-/ |
| 18:49 | COCKROACH | ![]() Still no good however |
| 18:46 | TEST | ![]() Take XV |
| 18:46 | STATUS | ![]() Of course, the question is now... Does it work now? |
| 18:44 | DUMMIED | I've dummed the debug line causing the loads of output... If everything works now things should be ok... right? |
| 18:43 | EXPERIMENT | I've altered the script and I gotta see if this does something |
| 18:42 | RESULT | I guess THAT explains.... The names given are completely written out, I see |
| 18:42 | INVESTIGATION | I've put in some extra debug features to sort that one out! |
| 18:27 | RESULT | It appears SDL doesn't understand the keynames I asked about |
| 18:26 | TEST | ![]() Take XIV |
| 18:26 | INVESTIGATION | I need to find out more, so more debug data to the output |
| 18:24 | MYSTERY | NONE of the keys required to activate the console register |
| 18:23 | TEST | ![]() Take XIII |
| 18:23 | DEBUG | I've been adding some extra debug crap to find out what is going on... This will generate a LOT of output, but hopefully it will answer a few questions |
| 18:21 | TEST | ![]() Take XII |
| 18:21 | EXPERIMENT | I'll try to get this done on another way |
| 18:19 | INVESTIGATION | The system does show we ARE in development mode |
| 18:17 | TEST | Take XI |
| 18:15 | ANNOUNCEMENT | ![]() Behold Crystal McLeen... ;) |
| 18:15 | BUG | Debug features do not appear to work at all (they are ignored)I need to sort out why |
| 17:58 | TEST | Take X |
| 17:58 | FIXED | Font reference? |
| 17:55 | TEST | Take IX |
| 17:54 | FIXED | Illegal function definition |
| 17:53 | TEST | Take VIII |
| 17:53 | FIXED | I hope |
| 17:53 | COCKROACH | ..... |
| 17:52 | TEST | Take VII |
| 17:52 | FIXED | Bad loadstate request |
| 17:51 | TEST | Take VI |
| 17:50 | COCKROACH | So there was still one more, eh? |
| 17:50 | TEST | Take V |
| 17:50 | FIXED | Unknown identifiers |
| 17:46 | TEST | Take IV |
| 17:45 | SOLVED | Ah! I found out what cases THAT one! |
| 17:45 | HUH | |
| 17:42 | TEST | Take III |
| 17:42 | GENERATION | |
| 17:42 | FIXED | Byte was not recognized as type by Neil |
| 17:40 | TEST | Take II |
| 17:40 | STATUS | The code compiles.... |
| 17:38 | VOID | That issue has been voided, although I have put in a littebit of a not that this should work with GCC as well, as I don't know if Microsoft's alternatives are supported there... |
| 17:25 | FAILURE | Well I guess it wasa mistake to rely on Microsoft anyway, eh? |
| 17:25 | FAILURE | and even their own guidelines don't work so it seems.... |
| 17:24 | FAILURE | Another "deprecation" error (read: Microsoft trying to kill C++) |
| 17:22 | BUG | still no good! |
| 17:22 | C++ | |
| 17:22 | FIXED | More of those |
| 17:22 | FIXED | Forgotten "std::" I hate that namespace |
| 17:21 | STUPIDITY | |
| 17:20 | BUG | Error: Module Events does not have an element named: KEYBYNAMEHmm... did I forget to compile or something cheesy like that? |
| 17:19 | UPDATED | |
| 17:18 | C++ | |
| 17:18 | NOTE | |
| 17:18 | TEST | Take I |
| 17:17 | LINK | |
| 17:16 | STATUS | It must be noted though that the console is not operational yet..... All it should do is show what's already on it, and allow you to go back by hitting escape |
| 17:16 | LINK | |
| 16:34 | FONT | |
| 16:33 | TECHNO | Which I will this time entirely write in script |
| 16:33 | DONE | |
| 13:51 | TECHNO | Makes transferring stuff also easier |
| 13:50 | NOTE | |
| 13:50 | NOTE | |
| 13:50 | CONFIG | |
| 12:49 | NOTE | |
| 12:47 | STATUS | However before I can start on the credentials I'll need 'Dirry' support |
| 12:46 | STATUS | The time has come now to prepare for starting a new game... In order to be as compatible as possible with mobile devices, I am not gonna work with keyboard input, so it's all mouse clicks, yes even with entering your Game Jolt Credentials. |
| 11:33 | CONFIRMED | It appears to be working now! Yay! |
| 10:03 | TEST | Take II |
| 10:03 | FIXED | Several issues |
| 10:02 | BUG | Apparently not |
| 10:02 | TEST | And now to see if it works - Take I |
| 10:02 | LINK | |
| 10:02 | NEIL | |
| 8:07 | STATUS | Enabling me to set the music routine up at last |
| 8:06 | LINK | |
| 8:06 | NEIL | |
| 8:06 | C++ | |
| - = 7 Sep 2020 = - | ||
| 23:28 | CLOSED | |
| 23:28 | CLOSED | |
| 21:50 | FIXED | And now i could finally fix some bugs that came in this procoess |
| 21:49 | NEIL | |
| 19:10 | DEBUG | |
| 19:06 | FAILURE | THe program just ends without a warning... This is a bit terrible as now I do not know what is actually going on |
| 19:05 | TEST | I've tried what will happen when I put the use statement in to get "Anyway" done |
| 15:29 | FAILURE | I wonder how long the old bug with JCR6 file requirements is gonna haunt me (simply having to recompile stuff, but still annoying) |
| 15:28 | SECURITY | I've set up the security data generator |
| - = 6 Sep 2020 = - | ||
| 21:10 | NOTE | |
| 21:05 | FAILURE | A bit setback now.... NONE of the libraries I tried so far to get http calls done in VS works... One one with the least terrible results produced over 200 error messages. Always funny how unaltered code can work sometimes, eh? |
| 15:26 | CHECKLIST | |
| 15:26 | REMINDER | |
| 8:49 | CONFIRMED | And now it DOES work |
| 8:48 | FIXED | Coordinate error |
| 8:35 | FIXED | Illegal function call |
| 8:35 | FIXED | Did I fix it now? |
| 8:35 | COCKROACH | Guess.... |
| 8:31 | TEST | Pretty please! |
| 8:31 | TEST | PLEASE! |
| 8:31 | TEST | Does it work now? |
| 8:31 | FIXED | MOAR! |
| 8:29 | FIXED | More crap |
| 8:28 | TEST | Another test then.... |
| 8:28 | STUPIDITY | |
| 8:28 | FIXED | Those were faults in the linkup script |
| 8:27 | BUG | And I even see an error pop up now |
| 8:27 | NOTE | |
| 8:27 | SCRIPT | |
| 8:26 | STUPIDITY | |
| 8:26 | LINK | |
| - = 5 Sep 2020 = - | ||
| 23:52 | STATUS | And time to get some rest, I reckon |
| 23:52 | UPDATED | |
| 23:42 | OPTIMIZATION | |
| 23:41 | FIXED | AT LAST! |
| 23:29 | COCKROACH | either 1 or 0, even when deliberately set to float |
| - = 5000 B.C, maybe? = - | ||
| Mystery time! | COCKROACH | It seems we got ourselves a REAL cockroach here |
| - = 5 Sep 2020 = - | ||
| 23:22 | DEBUG | |
| 23:19 | EXPERIMENT | |
| 23:19 | DEBUG | |
| 23:12 | DEBUG | |
| 23:06 | FIXED | That SHOULD be fixed now.... |
| 23:06 | SOLVED | It appears that I made another scoping error? |
| 23:05 | SOLVED | Wait a minute, I think I solved the mystery |
| 23:04 | HUH | |
| 23:03 | DEBUG | |
| 22:59 | DEBUG | |
| 22:56 | BUG | NeilProject/Neil#16 -- But that's one to sort out later (should be an easy fix) |
| 22:53 | INVESTIGATION | |
| 22:50 | COCKROACH | It no longer freeze, but now it skips the scroll completely |
| 22:45 | TEST | Hmmmm |
| 22:45 | STATUS | hmmmmm |
| 22:41 | FIXED | Scaling error on mouse pointer |
| 22:35 | EXPERIMENT | |
| 22:34 | DEBUG | |
| 22:23 | DEBUG | |
| 22:15 | TEST | Well And another test :-/ |
| 22:14 | DEBUG | |
| 22:13 | INVESTIGATION | |
| 22:08 | NOTE | |
| 22:01 | INVESTIGATION | |
| 22:00 | COCKROACH | everything freezes... But no clue why |
| 21:33 | EXPERIMENT | |
| 21:04 | BACKUP | |
| 20:25 | FIXED | misformed "if" |
| 20:23 | FIXED | Altframing config incomplete |
| 20:19 | TEST | Take III |
| 20:19 | FIXED | C++ to script linkup typo fixed |
| 20:17 | TEST | Take II |
| 20:17 | FIXED | Which has been fixed of course! |
| 20:17 | SOLVED | Ah, because it was mispelled in Neil's keyword list |
| 20:16 | MYSTERY | |
| 20:16 | FIXED | Two code typos |
| 20:14 | TEST | Well, gotta wait and see I suppose |
| 20:13 | NEIL | |
| 20:13 | FIXED | Scope errors |
| 19:31 | SITE | |
| 19:28 | FIXED | I think I fixed that.... |
| 19:27 | BUG | Internal error..... |
| 19:26 | NOTE | |
| 19:25 | LINK | |
| 19:24 | FIXED | Missing link |
| 19:23 | NOTE | |
| 19:23 | DONE | |
| 14:47 | STATUS | I need a break now.... |
| 14:46 | FIXED | Yup, it's fixed! |
| 14:46 | SOLVED | Well that should sove the matter |
| 14:46 | TRANSFER | |
| 14:46 | STUPIDITY | |
| 14:31 | INVESTIGATION | |
| 14:31 | MYSTERY | |
| 13:39 | NOTE | |
| 13:38 | MUSIC | |
| 13:36 | JCR6 | |
| 13:35 | C# | |
| 12:31 | CONFIRMED | Yup, the pointer moves with the mouse! |
| 12:13 | NOTE | |
| 12:12 | C++ | |
| 12:04 | DONE | |
| 11:56 | NEIL | |
| 11:40 | C++ | |
| 11:40 | C++ | |
| 10:57 | TEST | Take IV |
| 10:57 | FIXED | Internal error |
| 10:54 | TEST | Take III |
| 10:54 | CONFIRMED | Apparently, so! |
| 10:54 | C++ | |
| 10:54 | FORCE | Before I could recompile though I had to force something off |
| 10:52 | FIXED | I think I took care of a needless hang-up on last-minute Lua panics |
| 10:45 | TEST | Take II |
| 10:44 | FIXED | See... it didn't work.... A code typo |
| 10:43 | TEST | Of course I may not take this for granted so let's see how things go, eh? |
| 10:40 | FIXED | And fix everything |
| 10:40 | LINK | |
| 10:40 | NEIL | |
| 10:39 | C++ | |
| 10:39 | STUPIDITY | |
| 10:37 | FIXED | And that should fix everything |
| 10:37 | FORCE | I forced that loop to stop! |
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