1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
13:31:15 | CODEROT |  OpenURL |
13:30:46 | TEST |  Take MMCMXXXVIII |
13:30:46 | VOID |  dDef x2 |
13:30:13 | TEST |  Take MMCMXXXVII |
13:30:12 | FIXED |  Code typo |
13:29:32 | TEST |  Take MMCMXXXVI |
13:29:31 | CODEROT |  Old intervar calls |
13:28:50 | TEST |  Take MMCMXXXV |
13:28:49 | LINK |  Link |
13:27:49 | TEST |  Take MMCMXXXIV |
13:27:49 | LINK |  Flow |
13:27:45 | LINK |  Events |
13:27:22 | TEST |  Take MMCMXXXIII |
13:27:22 | STATUS |  Now for the Jukebox flow itself |
13:27:10 | STATUS |  The data loader compiles now |
13:26:20 | TEST |   Take MMCMXXXII |
13:26:18 | LINK |  GINIE |
13:25:41 | TEST |  Take MMCMXXXI |
13:25:38 | LINK |  Sys |
13:24:02 | TEST |   Take MMCMXXX |
13:23:57 | SCYNDI |  Converted Jukebox Script |
13:23:39 | SCYNDI |  Set up new Jukebox data retriever |
10:42:12 | GENERATION |  I've generated a new Jukebox database |
10:41:19 | C++ |  Wolf has been converted to C++ and appears to be working the way it should |
- = 11 Feb 2025 = - |
23:47:16 | STATUS |  So far, as it's close to midnight. I do think I can say that I made a lot of progress now that I only have the Goddess herself left, however before I move on to that part I first want to have the apps at the terminal in the back of The Hawk properly taken care of. |
23:19:20 | TEST |  Take MMCMXXIX |
23:19:19 | ENHANCEMENT |  Game can be quit from the Transporter menu now |
23:12:59 | FIXED |  Conflict between the casino and the Lady Of The Lake Artificial Park |
23:12:39 | JUDGMENT |  A tiny bit longer |
23:11:07 | TEST |  Take MMCMXXVIII |
23:11:07 | JUDGMENT |  Too short |
23:08:52 | TEST |  Take MMCMXXVII |
23:08:51 | FIXED |   Syntax fucking error |
23:07:55 | TEST |  Take MMCMXXVI |
23:07:50 | COSMETIC |  Autotruncate long names in transport menu Excalibur |
22:43:18 | TEST |  Take MMCMXXV |
22:43:17 | FUCKYOU |   404! |
22:41:50 | TEST |  Take MMCMXXIV |
22:41:49 | LINK |  Flow |
22:41:19 | TEST |  Take MMCMXXIII |
22:41:17 | CODEROT |  Outdated intervar |
22:40:36 | TEST |  Take MMCMXXII |
22:40:34 | VOID |  := (x2) |
22:39:48 | TEST |  Take MMCMXXI |
22:39:46 | DUMMIED |  Obsolete "end" |
22:26:46 | TEST |  Take MMCMXX |
22:26:45 | CODEROT |  # |
22:23:29 | TEST |  Take MMCMXIX |
22:23:25 | AI |   McLeen has of course his own AI settings as he refuses to attack Crystal (remember if Crystal is the "last man standing" he'll break off the fight, beam Crystal to safety and that counts as a lost fight). |
22:12:45 | TECHNO |  But this will shorten the loading times |
22:12:33 | NERF |  Less chance the mole drops an apple |
22:05:48 | TEST |  Take MMCMXVIII |
22:05:47 | HUH |  404 on enemy pic? |
22:02:36 | FUCKYOU |  Take MMCMXVII |
22:02:33 | FUCKYOU |  System wants to fuck it with the music... Right this time? |
21:58:07 | TEST |  Take MMCMXVI |
21:57:59 | MUSIC |  "Lilith's Rage" by Aaron Krogh transferred |
21:54:42 | FUCKYOU |  Take MMCMXV |
21:54:38 | FUCKYOU |  Can't overwrite Ashley's name, eh? |
21:45:24 | TEST |  Take MMCMXIV |
21:45:24 | FIXED |  Set right |
21:45:19 | SEARCH |  Found it! |
21:43:51 | INVESTIGATION |  Well let's see what jpbf is blocking things out |
21:15:37 | STATUS |  But that's a later concern. I'm hungry! |
21:15:24 | BUG |  A jpbf transfer issue on the map where we got to fight our precious "mole". |
20:25:09 | TEST | |
20:25:08 | FIXED |  Accidentally linked the English scenario of Excalibur part II to the Dutch localisation |
20:01:34 | TEST |  Take MMCMXII |
20:01:34 | C++ |  Plot |
19:57:06 | TEST |  Take MMCMXI |
19:57:05 | ART |  Transfer pictures from NASA (they are public domain, so I could use them legally) |
19:54:15 | TEST |  Take MMCMX |
19:54:12 | CODEROT |  :Upper() |
19:22:50 | TEST |  Take MMCMIX |
19:22:42 | VOID |   Casino animation forced into transfer |
19:08:59 | TEST |  Take MMCMVIII |
19:08:57 | JCR6 |  Scenario alias |
19:07:07 | TEST |  Take MMCMVII |
19:07:07 | FUCKYOU |  404! |
19:05:24 | TEST |  Take MMCMVI |
19:05:21 | JCR6 |  Alias MapScript |
18:00:00 | KTHURA |   Take MMCMV |
17:58:52 | KTHURA |  Transfer second part of Excalibur |
17:57:03 | CODEROT |  Take MMCMIV |
17:56:58 | CODEROT |  Do I have all old list references covered? |
17:55:08 | TEST |  Take MMCMIII |
17:55:07 | LINK |   Sys |
17:54:36 | TEST |  Take MMCMII |
17:54:35 | FIXED |  404 |
17:54:01 | TEST |  Take MMCMI |
17:54:01 | LINK |   Link linked to Sisters in all but Blood |
17:53:02 | TEST |  Take MMCM |
17:53:01 | CONVERT |  Sisters in all but blood! |
17:50:18 | TEST |  Take MMDCCCXCIX |
17:50:15 | FIXED |  Crash when Crystal was about to teach you "Sisters in all but blood" |
17:37:17 | TEST |  Take MMDCCCXCVIII |
17:37:16 | COSMETIC |  Build in a correction on newer enemies which use high-resolution pictures. Some of them could really become oversized otherwise |
17:19:09 | TEST |  Take MMDCCCXCVII |
17:19:08 | FUCKYOU |  A bit of a reversed workout not properly reversed I guess |
17:13:38 | TEST |  Take MMDCCCXCVI |
17:13:23 | DATABASE |  Joker added |
17:13:11 | DATABASE |  Player Card added to the bestiary |
17:06:46 | TEST |  Take MMDCCCXCV |
17:06:40 | FIXED |  Some quick fixes destroy more than they fix... |
17:05:46 | COSMETIC |  Description text of foes a mess |
17:01:50 | TEST |  Take MMDCCCXCIV |
17:01:49 | CODEROT |  Another! |
17:00:42 | TEST |  Take MMDCCCXCIII |
17:00:40 | CODEROT |  :upper (At least the game starts, which is already worth a million) |
16:59:10 | TEST |  Take MMDCCCXCII |
16:59:09 | CODEROT |  Space in file name no longer allowed for data being loaded as a class |
16:57:17 | TEST |  Take MMDCCCXCI |
16:57:13 | FIXED |  ?? 404 ?? |
16:56:04 | TEST |  Take MMDCCCXC |
16:56:03 | FIXED |  A simple code typo? |
16:54:20 | TEST |   Take MMDCCCLXXXIX |
16:53:41 | DEBUG |  An extra debug line must provide me some answers. |
16:53:27 | INVESTIGATION |  Why? |
16:53:21 | COCKROACH |   Still no good, eh? |
16:51:31 | TEST |  Take MMDCCCLXXXVIII |
16:51:25 | FIXED |   Code conflict causing all kills to be 0, regardless if they are |
16:40:19 | TEST |  Take MMDCCCLXXXVII |
16:40:17 | CODEROT |  Neil -> LBC |
16:38:52 | TEST |  Take MMDCCCLXXXVI |
16:38:51 | LINK |  Link |
16:38:24 | TEST |  Take MMDCCCLXXXV |
16:38:23 | LINK |  Flow |
16:37:44 | TEST |  Take MMDCCCLXXXIV |
16:37:43 | DUMMIED |  Old code with unsupported features that was back then only a debug go anyway |
16:36:46 | TEST |  Take MMDCCCLXXXIII |
16:36:46 | DUMMIED |  Dev |
16:36:07 | TEST |  Take MMDCCCLXXXII |
16:36:05 | VOID |  Another := |
16:35:19 | TEST |  Take MMDCCCLXXXI |
16:35:18 | VOID |  Another := |
16:34:46 | TEST |  Take MMDCCCLXXX |
16:34:43 | VOID |   := |
16:33:40 | TEST |  Take MMDCCCLXXIX |
16:33:38 | FIXED |  Syntax error |
16:32:43 | TEST |  Take MMDCCCLXXVIII |
16:32:32 | LINK |   Graphics |
16:30:16 | TEST |  Take MMDCCCLXXVII |
16:30:15 | LINK |  Intervar |
16:29:37 | TEST |  Take MMDCCCLXXVI |
16:29:36 | STUPIDITY |  404 |
16:29:03 | TEST |  Take MMDCCCLXXV |
16:29:03 | LINK |  SString |
16:28:04 | TEST |  Take MMDCCCLXXIV |
16:28:03 | CONVERT |  Bestiary Index |
16:08:01 | TEST |  Take MMDCCCLXXIII |
16:07:59 | CONVERT |  Bestiary |
15:56:20 | TEST |  Take MMDCCCLXXII |
15:56:19 | VOID |  Another case (last one, I think .... and hope) |
15:55:36 | TEST |  Take MMDCCCLXXI |
15:55:35 | VOID |  Coderot |
15:54:48 | TEST |  Take MMDCCCLXX |
15:54:48 | LINK |  Spellani: Inferno |
15:53:29 | TEST |  Take MMDCCCLXIX |
15:53:28 | LINK |  Link (these issues are all due to the scripting of the Ark Smash btw) |
15:52:39 | TEST |   Take MMDCCCLXVIII |
15:52:38 | VOID |  Dirty code straight from the bottom of the cesspool |
15:51:37 | TEST |  Take MMDCCCLXVII |
15:51:37 | CODEROT |  Class misnaming |
15:51:31 | FIXED |  OOP syntax error |
15:45:39 | TEST |  Take MMDCCCLXVI |
15:45:36 | LINK |   Anyway |
15:44:51 | TEST |  Take MMDCCCLXV |
15:44:50 | LINK |  Sys |
15:44:19 | TEST |   Take MMDCCCLXIV |
15:44:18 | CODEROT |  Another case |
15:43:46 | TEST |  Take MMDCCCLXIII |
15:43:43 | CODEROT |  Image |
15:43:06 | TEST |  Take MMDCCCLXII |
15:43:04 | CODEROT |  CONSTRUCTOR |
15:42:58 | TEST |   Take MMDCCCLXI |
15:38:45 | NOTE |  Rachel will NEVER upgrade the card cannon. That was done on purpose, as it's a Medal ARM, and thus therefore not count. |
15:38:15 | FIXED |  Rachel didn't upgrade the other ARMS |
15:27:32 | TEST |  Take MMDCCCLX |
15:27:22 | MUSIC |  "Fahud's Waltz" by Widzy |
14:25:38 | TEST |  Take MMDCCCLIX |
14:25:38 | ART |  Transfer some more item icons |
14:17:01 | TEST |  Take MMDCCCLVIII |
14:17:00 | CODEROT |  List issue |
14:12:16 | TEST |  Take MMDCCCLVII |
14:12:15 | CODEROT |  Crash on Johnson being replaced by Rolf |
14:09:58 | TEST |  Take MMDCCCLVI |
14:09:57 | CODEROT |  Constructor -> Init issue |
14:09:22 | TEST |  Take MMDCCCLV |
14:09:21 | LINK |  Sys |
14:08:49 | TEST |  Take MMDCCCLIV |
14:08:49 | VOID |   Group self |
14:08:12 | TEST |  Take MMDCCCLIII |
14:08:12 | LINK |  Intervar |
14:07:39 | TEST |  Take MMDCCCLII |
14:07:38 | CODEROT |  gv |
14:07:06 | TEST |  Take MMDCCCLI |
14:07:06 | LINK |  Link |
14:06:21 | TEST |   Take MMDCCCL |
14:06:20 | CODEROT |  Module rename |
14:00:43 | TEST |  Take MMDCCCXLIX |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |