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16:23 | DONE | Part of the achievement overview.... You cannot yet scroll here. |
13:27 | STATUS | Time for a leetle break |
11:39 | TEST | While testing Slagimon Forest I'll test if Rolf's critical hit finall works |
11:25 | TODO | Natural break |
11:25 | FIXED | Rolf's critical hit never occurred |
8:15 | FIXED | A small fix (rounding error) |
- = 1 Jun 2021 = - | ||
19:20 | DONE | Balance in prices Crystal's ARMS upgrades |
18:39 | HUH | No save in save computers Nizozemska? |
17:20 | DONE | #52 Buff set => Recalc HiSpeed |
17:14 | DONE | #52 Buff weakening => Recalc HiSpeed |
13:50 | NOTE | Later full tests will have to show if this is acceptable... For now I'll move on... |
13:49 | CONFIG | Sped up the process a bit as the fade out is too slow |
11:24 | NOTE | Which is Take II indeed |
11:23 | TEST | Quick test |
11:23 | CONFIG | But this should be fixable with just a few config adaptions |
11:06 | ANALYSIS | Something happens, but is this the way it should be? |
10:33 | TEST | Take I |
10:33 | FIXED | I think I fixed the issues on #125, however I cannot be sure, so testing will be required |
- = 31 May 2021 = - | ||
19:25 | CLOSED | |
18:29 | CONFIRMED | Apparently so! |
16:29 | STATUS | I'll be back |
16:28 | VOID | Oh wait, I get it! |
16:28 | VOID | Huh? |
16:19 | TEST | Does it indeed work? |
16:15 | FIXED | Zone action error |
15:40 | OPTIMIZATION | Reject zones added in a Facility Floor |
13:05 | FIXED | Another issue |
13:05 | FUCKYOU | GRRR! |
12:53 | FIXED | Syntax error |
12:53 | STUPIDITY | DA FUUUUUCK! |
12:49 | DONE | #52 When enemies die, the speed of the time gauge should now be recalibrated.... This can speed things up when really really fast enemies die |
11:04 | FIXED | |
9:52 | HUH | |
- = 30 May 2021 = - | ||
20:54 | CLOSED | |
13:41 | NOTE | I do realize I forgot one tiny thing though, but that's easy to take care of |
13:41 | CONFIRMED | AT LAST! |
13:24 | TEST | Take X |
13:24 | FIXED | All link through callbacks must be "global".... always |
13:18 | TEST | Take IX |
13:18 | FIXED | Linked code syntax error |
13:04 | TEST | Take VIII |
13:04 | FIXED | I hope? |
13:04 | SOLVED | I think I got it |
12:53 | TEST | Take VII |
12:53 | DEBUG | Why does the computer keep on seeing fit in lying? |
12:47 | TEST | Take VI |
12:47 | FUCKYOU | The system does whatever it takes I suppose! |
12:25 | TEST | Take V |
12:25 | VOID | This way then? |
12:25 | HUH | What the....? |
11:58 | TEST | Take IV |
11:58 | FIXED | ... |
11:58 | STUPIDITY | Syntax error |
11:34 | TEST | Take III |
11:34 | FIXED | Made sure that the fact that Guard is a status change won't spook up the fact that it cannot be caused through the normal way (which now lead to a crash due to the database not being able to handle that properly). |
11:28 | TEST | Take II |
11:28 | STUPIDITY | Without this none of that would have taken effect... So yeah, that was really stoooooooooopid! |
11:25 | LINK | Linking all the crap together |
11:25 | SCRIPT | Guard link script |
11:20 | STUPIDITY | HOLD THE SHOW! I reckon I forgot something VERRRY important! |
11:02 | TEST | Take I |
11:02 | STATUS | As I am about to face a solo-boss for Crystal, that might not be the best situation to test this out, so I will use another run through the Observatorium to test this one out properly. That dungeon has been fully tested so less risky, plus no more scenario there. |
11:00 | DONE | Guarding has been implemented |
- = 29 May 2021 = - | ||
23:04 | STATUS | And perhaps more will be done tomorrow |
22:10 | FIXED | I think |
21:10 | BUG | Why doesn't the arrival event in Y Anhysbis trigger like it should? |
21:05 | TEST | Y Anhybys |
21:05 | CLOSED | |
20:38 | CONFIRMED | As well as changing the tune for the Hawk, good! |
20:38 | CONFIRMED | Hawk linkup works |
18:11 | TEST | Take XXXI |
18:11 | FUCKYOU | Sigh! |
18:05 | TEST | Take XXX |
18:04 | FIXED | Linkup error |
18:02 | TEST | Take XXIX |
17:53 | LINK | Done |
17:22 | STATUS | All that's left now is to link this to the Hawk! |
17:22 | CONFIRMED | So far so good.... |
16:54 | TEST | Take XXVIII |
16:54 | GENERATION | Let's see! |
16:54 | NOTE | Silence should be in the Jukebox |
16:53 | CONFIRMED | So far so good! |
16:39 | TEST | Take XXVII |
16:39 | FIXED | Fixed that stupid mistake |
16:39 | STUPIDITY | Minus != plus, Jeroen! |
15:47 | TEST | Take XXVI |
15:45 | COSMETIC | Moved the scroll up arrow to prevent conflict with the header above |
15:26 | TEST | Take XXVI |
15:26 | FIXED | Wrong Downscroll check |
15:15 | TEST | Take XXV |
15:15 | STUPIDITY | Forgot to save |
15:15 | TEST | Take XXIV |
15:15 | FIXED | A few syntax errors |
13:22 | TEST | Take XXIII |
13:22 | SCRIPT | Scrolling should work now (I hope) |
- = 28 May 2021 = - | ||
21:50 | STATUS | Oh, hold the show, I remember I need to implement scrolling as well. But I'm exhausted now and I need my rest, so that will come later. |
21:41 | TEST | Take XXII |
21:41 | STATUS | That SHOULD conclude the Jukebox except for a link into the Hawk, but tests will have to point this out, eh? |
21:40 | SCRIPT | And Action |
21:37 | TEST | Take XXI |
21:37 | DONE | XItem hover |
21:36 | STATUS | So far, so good |
21:30 | TEST | Take XX |
21:30 | FIXED | Bad function call |
21:15 | TEST | Take XIX |
21:15 | FIXED | Code typo x2 |
21:15 | TEST | Take XVIII |
21:12 | FIXED | Error in Neil |
21:05 | TEST | Take XVII |
21:05 | HUH | ???? |
21:02 | TEST | Take XVI |
21:01 | NOTE | For now they only appear... Clicking them won't do anything... yet |
21:01 | DONE | The "Extra Items" |
20:12 | TEST | Take XV |
19:50 | FIXED | Wrong variable |
19:49 | TEST | Take XIV |
19:49 | COSMETIC | License text chop |
16:55 | STATUS | But there's a time of working and a time of relaxing, so I'm gonna visit the forest now! I need it! |
16:54 | JUDGMENT | Better, but I fear I still have to set up a splitter in order to outline this better, as this is still getting out of screen. |
15:01 | TEST | Take XIII |
15:01 | COSMETIC | Font change for license notes.... |
14:59 | TEST | Take XII |
14:59 | COSMETIC | Coordinate fix |
14:57 | TEST | Take XI |
14:57 | SCRIPT | License info added |
14:57 | CONFIRMED | Works! |
14:53 | TEST | Take X |
14:53 | FIXED | Syntax error |
13:39 | TEST | Take IX |
13:39 | SCRIPT | Title and artist of currently playing song |
13:16 | TEST | Take VIII |
13:16 | GENERATION | Again! |
13:16 | FAILURE | Oh, generation failed |
13:16 | COCKROACH | Fix ignored? |
13:14 | TEST | Take VII |
13:14 | GENERATION | Must be done again |
13:14 | FIXED | Files not in Jukebox data |
13:01 | TEST | Take VI |
13:01 | SCRIPT | Selection in the jukebox should be possible now |
10:57 | CONFIRMED | At LAST! |
10:53 | TEST | Take V |
10:53 | FUCKYOU | .... |
10:47 | TEST | Take IV |
10:47 | FIXED | More crap |
10:03 | TEST | Take III |
10:03 | GENERATION | Which had to be re-generated of course |
10:03 | FIXED | Syntax error in generated code |
10:01 | TEST | Take II |
10:01 | FIXED | Dupe class member removed |
10:01 | TEST | Take I |
9:58 | NOTE | (For now that's all it does) |
9:58 | SCRIPT | Jukebox Basis set up to show the song titles |
- = 27 May 2021 = - | ||
19:24 | STATUS | Catch ya later! |
19:24 | GITHUB | Pushed |
19:24 | FIXED | Some data messups |
18:50 | NOTE | Now due to the operation taking more time than expected, I won't get into the jukebox itself today anymore... |
18:50 | GENERATION | And the data has been generated |
17:49 | NOTE | Now for the generation of data itself |
17:48 | SCRIPT | Prework for the generator |
14:06 | GENERATION | First I'll need to generate some vital data the Jukebox has to deal with, so let's get to that first. |
14:06 | DONE | A few preparations for the Jukebox |
10:12 | STATUS | And for now a break, and then I'll get to getting the Jukebox done.... |
8:42 | CLOSED | |
8:11 | FIXED | Illegal Call Instance Call |
- = 26 May 2021 = - | ||
22:23 | STATUS | See ya later! |
22:23 | NOTE | I did block the quick quit saves in the Observatorium. The map is too reliant on hiding and showing and that can only lead to cosmetic issues when loading these quick saves. We do not want that! |
22:22 | STATUS | I'll get back to this, later as I'm really tired! |
22:14 | STUPIDITY | I know I should have kept this for later! |
22:14 | FIXED | URGH! |
22:10 | TEST | Another take then? |
22:10 | FIXED | Unknown Identifier |
22:02 | COCKROACH | DA FUCK? |
21:52 | TEST | Well! |
21:52 | DEBUG | Quick Debug Line (which will immediately be deactivated) |
21:46 | NOTE | Older savegames will not take effect! |
21:45 | FIXED | Should now be fixed |
21:45 | BUG | Hold the show #146 |
21:31 | TEST | A quick test then |
21:31 | DONE | Okay, couldn't reset to make extra EXP on items work in combat too.... It just was easy to implement after all |
19:31 | STATUS | And now it's time to rest.... Tomorrow is another day, I suppose! |
19:31 | TEST | And the junkyard test in cycle 2 completed |
18:22 | STATUS | I'll get into #145 later! |
18:15 | GITHUB | Pushing time! |
18:15 | CONFIRMED | And that too appears to be working the way it should |
18:13 | TEST | Take VIII |
18:12 | LINK | And that is the second link, of course! |
18:09 | SCRIPT | And the "use" icon should now work as well.... |
18:03 | STATUS | Time for the use icon |
18:02 | CONFIRMED | So far stuff works! Yay! |
17:43 | TEST | Take VII |
17:43 | FIXED | That should do it (I hope) |
17:42 | NOTE | Oh, wait a minute, I think I got it! |
17:42 | INVESTIGATION | I still don't understand why the maximums go up when adding the points though.... That is not allowed to happen.... |
17:34 | FIXED | Empty sockets not usable |
17:16 | TEST | Take VI |
17:16 | FIXED | Item link error (one of the many I got so far) |
17:04 | TEST | Take V |
17:04 | FIXED | Class issue |
17:01 | TEST | Take IV |
17:01 | FIXED | Syntax error |
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