1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
21:03:32FIXED
FIXEDCosmetic issues
20:58:11TEST
TESTSueTake MMDCCLVII
20:58:09FIXED
FIXEDFoul language for player victory had nil issues
20:56:53FIXED
FIXEDImmediately declared winner bug
20:53:42TEST
TESTTake MMDCCLVI
20:53:41CODEROT
CODEROT Now Static Numberic Indexes are possible....
20:51:41TEST
TESTTake MMDCCLV
20:51:41FIXED
FIXEDIssue in the Scyndi core
20:49:20TEST
TESTTake MMDCCLIV
20:49:20SCYNDI
SCYNDI Core expanded a bit. Let's see what's gonna happen
20:46:14MYSTERY
MYSTERYSomehow a class got a number for a member
20:40:38TEST
TESTFoxyTake MMDCCLIII
20:40:37DEBUG
DEBUGSo let's put on some hardcore debug
20:40:27HUH
HUHImpossible error.
20:34:28TEST
TESTTake MMDCCLII
20:34:27CODEROT
CODEROT That one's gonna HAUNT me, I tell ya!
20:34:16CODEROT
CODEROT :upper()
20:33:15TEST
TESTTake MMDCCLI
20:33:13MYSTERY
MYSTERYAnd suddenly I got it to work again without apparent reason
20:32:51FAILURE
FAILUREMy terminal fucks up on me... It won't take any input
20:32:05TEST
TESTTake MMDCCL
20:32:04VOID
VOIDArray error
20:30:01TEST
TESTAstrilopupTake MMDCCXLIX
20:30:00VOID
VOIDRPGParty.Max
20:27:45TEST
TESTTake MMDCCXLVIII
20:27:44HUH
HUHError without context
20:24:48TEST
TESTTake MMDCCXLVII
20:24:47FIXED
FIXEDNo return from API
20:23:48TEST
TESTTake MMDCCXLVI
20:23:47FIXED
FIXEDBetter approach?
20:20:50C++
C++Take MMDCCXLV
20:20:49FIXED
FIXEDNow it even shows an illegal function call in the C++ code... (So it could never compile in the first place).
20:20:18C++
C++Take MMDCCXLIV
20:20:13FUCKYOU
FUCKYOUCode::Blocks was compiling the wrong project. Not the first time this happens.
20:18:21TEST
TESTTake MMDCCXLIII
20:18:20C++
C++The log shows that the entire engine is not recompiled... At least that's what I think
20:15:52C++
C++Take MMDCCXLII
20:15:47DEBUG
DEBUGHash debug then in C++, to see what we see then!
20:15:36INVESTIGATION
INVESTIGATIONReggieThe script debug does indeed claim that GetChar was never initiatized.
20:13:24TEST
TESTTake MMDCCXLI
20:13:24DEBUG
DEBUGWell, what data does the debug give me!
20:10:58TEST
TESTTake MMDCCXL
20:10:58RESULT
RESULT No errors reported. Well let's now check the game then!
20:10:44CODE::BLOCKS
CODE::BLOCKSTake MMDCCXXXIX
20:10:31C++
C++RolfA complete recompile to make sure everything's alright!
20:09:04FAILURE
FAILURESomehow stuff refuses to link properly between the engine and the underlying C++ API
20:05:14TEST
TESTTake MMDCCXXXVIII
20:05:13LINK
LINKSueThat should glue it all together
20:05:05SCYNDI
SCYNDI Link code
20:03:56C++
C++GetChar API for SCI
19:58:08TEST
TESTTake MMDCCXXXVII
19:58:07MUSIC
MUSIC"Overworld" by Kevin McLeod transferred. Needed for the NIM game (not for the map).
19:54:44TEST
TESTThe GoddessTake MMDCCXXXVI
19:54:42CODEROT
CODEROT .neil -> .lbc
19:53:05TEST
TESTTake MMDCCXXXV
19:53:00VOID
VOID"Informant's Hut" spooked up the savegame system. The ' had a different function. This has been voided (I hope)
19:43:25TEST
TESTTake MMDCCXXXIV
19:43:24HUH
HUHWhat the actual freaking fuck?
19:41:03TEST
TESTTake MMDCCXXXIII
19:41:03FIXED
FIXEDExtern issue
19:39:48TEST
TESTTake MMDCCXXXII
19:39:48FUCKYOU
FUCKYOUAnother code typo
19:39:20TEST
TESTTake MMDCCXXXI
19:39:19FIXED
FIXEDCode Typo
19:36:24TEST
TESTTake MMDCCXXX
19:36:24LINK
LINKFake RPGStat manager
19:35:25TEST
TESTTake MMDCCXXIX
19:35:25CODEROT
CODEROT Dev
19:34:41TEST
TESTTake MMDCCXXVIII
19:34:40LINK
LINKFake Flow
19:34:10TEST
TESTCrystalTake MMDCCXXVII
19:34:09CODEROT
CODEROT All cases of "gv" covered now?
19:33:31TEST
TESTBakinaTake MMDCCXXVI
19:33:31CODEROT
CODEROT Is that all?
19:33:25CODEROT
CODEROT IMAGE.LOAD
19:33:20CODEROT
CODEROT gv
19:32:08TEST
TESTTake MMDCCXXV
19:32:07LINK
LINKJCR6
19:30:06TEST
TESTTake MMDCCXXIV
19:30:06CODEROT
CODEROT Another case
19:29:12TEST
TESTTake MMDCCXXIII
19:29:10CODEROT
CODEROT Briggsgv (several cases)
19:27:40TEST
TESTTake MMDCCXXII
19:27:40CODEROT
CODEROT gv
19:27:05TEST
TESTBakinaTake MMDCCXXI
19:27:04LINK
LINKMusic
19:26:39TEST
TESTTake MMDCCXX
19:26:38VOID
VOIDSelf issue
19:25:50TEST
TESTTake MMDCCXIX
19:25:49FUCKYOU
FUCKYOUThis is getting annoying!
19:24:56TEST
TESTTake MMDCCXVIII
19:24:55VOID
VOIDWell?
19:22:43TEST
TESTTake MMDCCXVII
19:22:42VOID
VOID?
19:21:42TEST
TESTTake MMDCCXVI
19:21:42LINK
LINKEvents
19:21:12TEST
TESTTake MMDCCXV
19:21:11LINK
LINKKotaAudio
19:20:41TEST
TESTYirlTake MMDCCXIV
19:20:40LINK
LINKsys
19:20:38LINK
LINKgraphics
19:20:35LINK
LINKIntervar
19:19:45TEST
TESTTake MMDCCXIII
19:19:45FIXED
FIXEDMissed an "end" due to some chaotic work
19:18:02TEST
TESTTake MMDCCXII
19:18:01FIXED
FIXEDUh yeah, what?
19:16:43TEST
TESTTake MMDCCXI
19:16:43CODEROT
CODEROT #
19:15:29TEST
TESTTake MMDCCX
19:15:28FIXED
FIXEDSeveral fixes
19:07:04TEST
TESTTake MMDCCIX
19:07:03VOID
VOID#region with ident
19:05:46TEST
TESTTake MMDCCVIII
19:05:45CONVERT
CONVERTTried to convert the NIM game. I do expect loads of issues, though.
18:45:52TEST
TESTTake MMDCCVII
18:45:50ART
ARTLeopard Transfer
18:02:41TEST
TESTTake MMDCCVI
18:02:41VOID
VOIDSelf issues
18:00:56TEST
TESTTake MMDCCV
18:00:55LINK
LINKGraphics
18:00:26TEST
TESTTake MMDCCIV
18:00:25CODEROT
CODEROT fps.Waitticks() has become obsolete and jams the compilation
17:59:38TEST
TESTAdmiral LovejoyReggieTake MMDCCIII
17:59:37CODEROT
CODEROT gv
17:58:56TEST
TESTTake MMDCCII
17:58:55VOID
VOIDFake Link
17:58:14TEST
TESTTake MMDCCI
17:58:13FIXED
FIXEDMissing head in Upgrade To Leopard effect
17:54:24TEST
TESTTake MMDCC
17:54:22MUSIC
MUSICThe music was used before so no transfer required this time
17:54:08MAPSCRIPT
MAPSCRIPTXenobiConverted
16:20:54KTHURA
KTHURATransfer: Flower Forest
14:25:36TEST
TESTTake MMDCXCIX
14:25:35FUCKYOU
FUCKYOULINK!
14:24:46TEST
TESTAstrilopupTake MMDCXCVIII
14:24:45LINK
LINKAnyway (fuck you)
14:23:44TEST
TESTTake MMDCXCVII
14:23:43FUCKYOU
FUCKYOUMissing headings
14:21:35TEST
TESTTake MMDCXCVI
14:21:34CONVERT
CONVERTSummon undead kids
14:16:26TEST
TESTTake MMDCXCV
14:16:26HUH
HUHHow did that line get up there?
14:15:27TEST
TESTTake MMDCXCIV
14:15:19FIXED
FIXEDCode typo
14:13:54TEST
TESTTake MMDCXCIII
14:13:53COSMETIC
COSMETICVisibility issues taken care of
14:08:16TEST
TESTTake MMDCXCII
14:08:07TRANSFER
TRANSFERAdmiral LovejoyWendicka Lovejoy - Big alternateArt: Lich King
13:45:53TEST
TESTTake MMDCXCI
13:45:51VOID
VOIDAce of diamonds is bugged as well... I hope I voided this now
13:37:17TEST
TESTTake MMDCXC
13:37:15VOID
VOIDDifferent approach? (At least I now know the Ace Of Clubs was bugged)
13:32:34TEST
TESTTake MMDCLXXXIX
13:32:32FUCKYOU
FUCKYOUThis DID require me to link to Sys
13:32:03TEST
TESTTake MMDCLXXXVIII
13:32:02DEBUG
DEBUGCard Cannon gives an error that makes no sense whatsoever, yet I added a debug line that will AT LEAST tell me which ace is being shot out, as the game always crashes before I can see it!
13:25:27TEST
TESTTake MMDCLXXXVII
13:25:26FUCKYOU
FUCKYOU:=
13:24:50TEST
TESTWendickaTake MMDCLXXXVI
13:24:49STUPIDITY
STUPIDITYI really AM getting forgetful!
13:24:39FIXED
FIXEDHead
13:23:55TEST
TESTTake MMDCLXXXV
13:23:47SCRIPT
SCRIPTEffect: HP to 1
13:22:45NERF
NERFQuicker recovery from Paralysis (this was simply getting annoying)
13:03:07TEST
TESTTake MMDCLXXXIV
13:03:06VOID
VOIDSelf
13:01:13TEST
TESTDr. Sal’pr’dritaTake MMDCLXXXIII
13:01:11SPELLANI
SPELLANIKotaThrilling Damnation
12:53:33TEST
TESTTake MMDCLXXXII
12:53:28FIXED
FIXEDAudio 404
12:51:45TEST
TESTTake MMDCLXXXI
12:51:44FIXED
FIXEDAnd a few more fixes here
12:50:44FIXED
FIXEDAdmiral JohnsonWhat I did fix was an infinite loop in the Card Shooter ARM
12:50:13MYSTERY
MYSTERYIt actually WAS impossible.... Now it suddenly works and I didn't even fix it.
12:47:05TEST
TESTTake MMDCLXXX
12:47:03HUH
HUHEV causes an IMPOSSIBLE error (if is was a fault ALL target types would have thrown the same error, and the point they don't).
12:41:33TEST
TESTTake MMDCLXXIX
12:41:32VOID
VOIDCode order in translation different than in source
12:38:13TEST
TESTTake MMDCLXXVIII
12:38:13LINK
LINKSys (basically I should just blindly assume I always need that one, but hey, I guess I'm getting forgetful)
12:37:29TEST
TESTTake MMDCLXXVII
12:37:28VOID
VOIDddef
12:36:01TEST
TESTTake MMDCLXXVI
12:36:00CODEROT
CODEROT A required file rename now caused another 404
12:35:21TEST
TESTTake MMDCLXXV
12:35:19FIXED
FIXEDExHuRU404
12:34:46TEST
TESTTake MMDCLXXIV
12:34:46CODEROT
CODEROT # -> len
12:33:44TEST
TESTTake MMDCLXXIII
12:33:41VOID
VOIDThe transfer tool couldn't really handle the back transporter, but hey, with the current support for StretchedArea, I don't even have to anymore.
12:20:24TEST
TESTTake MMDCLXXII
12:20:14MAPSCRIPT
MAPSCRIPTGhosthouse Converted
11:48:16MUSIC
MUSIC"Tempting Secrets" by Kevin McLeod transferred
11:47:58KTHURA
KTHURAGhosthouse Transfer
09:26:48TEST
TESTTake MMDCLXXI
09:26:46FIXED
FIXEDVar conflict
09:24:40TEST
TESTTake MMDCLXX
09:24:39FUCKYOU
FUCKYOUBriggsHOE KRIJG JE EEN MENS TOT WANHOOP!?
09:23:31TEST
TESTTake MMDCLXIX
09:23:31CODEROT
CODEROT Does it work now?
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