1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
16:23DONE
DONEPart of the achievement overview.... You cannot yet scroll here.
13:27STATUS
STATUSTime for a leetle break
11:39TEST
TESTWhile testing Slagimon Forest I'll test if Rolf's critical hit finall works
11:25TODO
TODONatural break
11:25FIXED
FIXEDRolf's critical hit never occurred
8:15FIXED
FIXEDA small fix (rounding error)
- = 1 Jun 2021 = -
19:20DONE
DONEBalance in prices Crystal's ARMS upgrades
18:39HUH
HUHNo save in save computers Nizozemska?
17:20DONE
DONE#52 Buff set => Recalc HiSpeed
17:14DONE
DONE#52 Buff weakening => Recalc HiSpeed
13:50NOTE
NOTELater full tests will have to show if this is acceptable... For now I'll move on...
13:49CONFIG
CONFIGSped up the process a bit as the fade out is too slow
11:24NOTE
NOTEWhich is Take II indeed
11:23TEST
TESTQuick test
11:23CONFIG
CONFIGWendicka ExHuRU But this should be fixable with just a few config adaptions
11:06ANALYSIS
ANALYSISSomething happens, but is this the way it should be?
10:33TEST
TESTTake I
10:33FIXED
FIXEDI think I fixed the issues on #125, however I cannot be sure, so testing will be required
- = 31 May 2021 = -
19:25CLOSED
18:29CONFIRMED
CONFIRMEDBakina Apparently so!
16:29STATUS
STATUSI'll be back
16:28VOID
VOIDOh wait, I get it!
16:28VOID
VOIDHuh?
16:19TEST
TESTFoxy Does it indeed work?
16:15FIXED
FIXEDZone action error
15:40OPTIMIZATION
OPTIMIZATIONReject zones added in a Facility Floor
13:05FIXED
FIXEDAnother issue
13:05FUCKYOU
FUCKYOUGRRR!
12:53FIXED
FIXEDSyntax error
12:53STUPIDITY
STUPIDITYDA FUUUUUCK!
12:49DONE
DONE#52 When enemies die, the speed of the time gauge should now be recalibrated.... This can speed things up when really really fast enemies die
11:04FIXED
9:52HUH
- = 30 May 2021 = -
20:54CLOSED
13:41NOTE
NOTEI do realize I forgot one tiny thing though, but that's easy to take care of
13:41CONFIRMED
CONFIRMEDAT LAST!
13:24TEST
TESTTake X
13:24FIXED
FIXEDAll link through callbacks must be "global".... always
13:18TEST
TESTTake IX
13:18FIXED
FIXEDCrystal Linked code syntax error
13:04TEST
TESTBriggs Take VIII
13:04FIXED
FIXEDI hope?
13:04SOLVED
SOLVEDI think I got it
12:53TEST
TESTTake VII
12:53DEBUG
DEBUGWhy does the computer keep on seeing fit in lying?
12:47TEST
TESTTake VI
12:47FUCKYOU
FUCKYOUThe system does whatever it takes I suppose!
12:25TEST
TESTTake V
12:25VOID
VOIDThis way then?
12:25HUH
HUHWhat the....?
11:58TEST
TESTTake IV
11:58FIXED
FIXED...
11:58STUPIDITY
STUPIDITYSyntax error
11:34TEST
TESTTake III
11:34FIXED
FIXEDMade sure that the fact that Guard is a status change won't spook up the fact that it cannot be caused through the normal way (which now lead to a crash due to the database not being able to handle that properly).
11:28TEST
TESTTake II
11:28STUPIDITY
STUPIDITYWithout this none of that would have taken effect...

So yeah, that was really stoooooooooopid!

11:25LINK
LINKLinking all the crap together
11:25SCRIPT
SCRIPTGuard link script
11:20STUPIDITY
STUPIDITYHOLD THE SHOW! I reckon I forgot something VERRRY important!
11:02TEST
TESTTake I
11:02STATUS
STATUSAs I am about to face a solo-boss for Crystal, that might not be the best situation to test this out, so I will use another run through the Observatorium to test this one out properly. That dungeon has been fully tested so less risky, plus no more scenario there.
11:00DONE
DONEGuarding has been implemented
- = 29 May 2021 = -
23:04STATUS
STATUSAnd perhaps more will be done tomorrow
22:10FIXED
FIXEDWendicka I think
21:10BUG
BUGKota Why doesn't the arrival event in Y Anhysbis trigger like it should?
21:05TEST
TESTY Anhybys
21:05CLOSED
20:38CONFIRMED
CONFIRMEDAs well as changing the tune for the Hawk, good!
20:38CONFIRMED
CONFIRMEDHawk linkup works
18:11TEST
TESTTake XXXI
18:11FUCKYOU
FUCKYOUYirl Sigh!
18:05TEST
TESTTake XXX
18:04FIXED
FIXEDLinkup error
18:02TEST
TESTTake XXIX
17:53LINK
LINKDone
17:22STATUS
STATUSAll that's left now is to link this to the Hawk!
17:22CONFIRMED
CONFIRMEDSo far so good....
16:54TEST
TESTTake XXVIII
16:54GENERATION
GENERATIONLet's see!
16:54NOTE
NOTESilence should be in the Jukebox
16:53CONFIRMED
CONFIRMEDSo far so good!
16:39TEST
TESTTake XXVII
16:39FIXED
FIXEDFixed that stupid mistake
16:39STUPIDITY
STUPIDITYMinus != plus, Jeroen!
15:47TEST
TESTTake XXVI
15:45COSMETIC
COSMETICMoved the scroll up arrow to prevent conflict with the header aboveWendicka Lovejoy - Big alternate
15:26TEST
TESTDr. Sal’pr’drita Take XXVI
15:26FIXED
FIXEDWrong Downscroll check
15:15TEST
TESTThe Goddess Take XXV
15:15STUPIDITY
STUPIDITYForgot to save
15:15TEST
TESTTake XXIV
15:15FIXED
FIXEDA few syntax errors
13:22TEST
TESTTake XXIII
13:22SCRIPT
SCRIPTScrolling should work now (I hope)
- = 28 May 2021 = -
21:50STATUS
STATUSOh, hold the show, I remember I need to implement scrolling as well. But I'm exhausted now and I need my rest, so that will come later.
21:41TEST
TESTTake XXII
21:41STATUS
STATUSThat SHOULD conclude the Jukebox except for a link into the Hawk, but tests will have to point this out, eh?
21:40SCRIPT
SCRIPTThe Goddess And Action
21:37TEST
TESTTake XXI
21:37DONE
DONEXItem hover
21:36STATUS
STATUSSo far, so good
21:30TEST
TESTTake XX
21:30FIXED
FIXEDBad function call
21:15TEST
TESTTake XIX
21:15FIXED
FIXEDCode typo x2
21:15TEST
TESTTake XVIII
21:12FIXED
FIXEDError in Neil
21:05TEST
TESTTake XVII
21:05HUH
HUH????
21:02TEST
TESTTake XVI
21:01NOTE
NOTEReggie For now they only appear... Clicking them won't do anything... yet
21:01DONE
DONEThe "Extra Items"
20:12TEST
TESTTake XV
19:50FIXED
FIXEDAstrilopup Wrong variable
19:49TEST
TESTTake XIV
19:49COSMETIC
COSMETICLicense text chop
16:55STATUS
STATUSBut there's a time of working and a time of relaxing, so I'm gonna visit the forest now!

I need it!

16:54JUDGMENT
JUDGMENTBetter, but I fear I still have to set up a splitter in order to outline this better, as this is still getting out of screen.
15:01TEST
TESTExHuRU Take XIII
15:01COSMETIC
COSMETICFont change for license notes....
14:59TEST
TESTTake XII
14:59COSMETIC
COSMETICCoordinate fix
14:57TEST
TESTTake XI
14:57SCRIPT
SCRIPTLicense info added
14:57CONFIRMED
CONFIRMEDWorks!
14:53TEST
TESTTake X
14:53FIXED
FIXEDSyntax error
13:39TEST
TESTTake IX
13:39SCRIPT
SCRIPTTitle and artist of currently playing song
13:16TEST
TESTTake VIII
13:16GENERATION
GENERATIONAgain!
13:16FAILURE
FAILUREOh, generation failed
13:16COCKROACH
COCKROACHFix ignored?
13:14TEST
TESTRolf Take VII
13:14GENERATION
GENERATIONMust be done again
13:14FIXED
FIXEDFiles not in Jukebox data
13:01TEST
TESTTake VI
13:01SCRIPT
SCRIPTSelection in the jukebox should be possible now
10:57CONFIRMED
CONFIRMEDSue At LAST!
10:53TEST
TESTTake V
10:53FUCKYOU
FUCKYOU....
10:47TEST
TESTTake IV
10:47FIXED
FIXEDAstrilopup More crap
10:03TEST
TESTTake III
10:03GENERATION
GENERATIONWhich had to be re-generated of course
10:03FIXED
FIXEDSyntax error in generated code
10:01TEST
TESTTake II
10:01FIXED
FIXEDDupe class member removed
10:01TEST
TESTTake I
9:58NOTE
NOTE(For now that's all it does)
9:58SCRIPT
SCRIPTJukebox Basis set up to show the song titles
- = 27 May 2021 = -
19:24STATUS
STATUSCatch ya later!
19:24GITHUB
GITHUBPushed
19:24FIXED
FIXEDSome data messups
18:50NOTE
NOTENow due to the operation taking more time than expected, I won't get into the jukebox itself today anymore...
18:50GENERATION
GENERATIONAnd the data has been generated
17:49NOTE
NOTEAdmiral Lovejoy Now for the generation of data itself
17:48SCRIPT
SCRIPTPrework for the generator
14:06GENERATION
GENERATIONFirst I'll need to generate some vital data the Jukebox has to deal with, so let's get to that first.
14:06DONE
DONEA few preparations for the Jukebox
10:12STATUS
STATUSAnd for now a break, and then I'll get to getting the Jukebox done....
8:42CLOSED
8:11FIXED
FIXEDIllegal Call Instance Call
- = 26 May 2021 = -
22:23STATUS
STATUSBakina Wendicka Lovejoy - Big alternate See ya later!
22:23NOTE
NOTEI did block the quick quit saves in the Observatorium. The map is too reliant on hiding and showing and that can only lead to cosmetic issues when loading these quick saves.

We do not want that!

22:22STATUS
STATUSI'll get back to this, later as I'm really tired!
22:14STUPIDITY
STUPIDITYCrystal I know I should have kept this for later!
22:14FIXED
FIXEDURGH!
22:10TEST
TESTAnother take then?
22:10FIXED
FIXEDUnknown Identifier
22:02COCKROACH
COCKROACHDA FUCK?
21:52TEST
TESTWell!
21:52DEBUG
DEBUGQuick Debug Line (which will immediately be deactivated)
21:46NOTE
NOTEOlder savegames will not take effect!
21:45FIXED
FIXEDShould now be fixed
21:45BUG
BUGHold the show #146
21:31TEST
TESTA quick test then
21:31DONE
DONEOkay, couldn't reset to make extra EXP on items work in combat too.... It just was easy to implement after all
19:31STATUS
STATUSAnd now it's time to rest.... Tomorrow is another day, I suppose!
19:31TEST
TESTAnd the junkyard test in cycle 2 completed
18:22STATUS
STATUSXenobi I'll get into #145 later!
18:15GITHUB
GITHUBPushing time!
18:15CONFIRMED
CONFIRMEDAnd that too appears to be working the way it should
18:13TEST
TESTTake VIII
18:12LINK
LINKAnd that is the second link, of course!
18:09SCRIPT
SCRIPTAnd the "use" icon should now work as well....
18:03STATUS
STATUSTime for the use icon
18:02CONFIRMED
CONFIRMEDSue So far stuff works! Yay!
17:43TEST
TESTKota Take VII
17:43FIXED
FIXEDThat should do it (I hope)
17:42NOTE
NOTEOh, wait a minute, I think I got it!
17:42INVESTIGATION
INVESTIGATIONI still don't understand why the maximums go up when adding the points though.... That is not allowed to happen....
17:34FIXED
FIXEDEmpty sockets not usable
17:16TEST
TESTTake VI
17:16FIXED
FIXEDItem link error (one of the many I got so far)
17:04TEST
TESTTake V
17:04FIXED
FIXEDClass issue
17:01TEST
TESTTake IV
17:01FIXED
FIXEDSyntax error
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