1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
19:38FIXED
FIXEDDominance issue on the teleport pad
19:35TEST
TESTTake VI
19:35FIXED
FIXEDA map fix (at least I hope this is fixed, as that particular issue is getting on my nerves now
19:33FIXED
FIXEDCoordinate error
19:33CONFIRMED
CONFIRMEDThat fixes stuff
19:31TEST
TESTTake V
19:31FIXED
FIXEDYirl No matter if the data is correct, if you forget to link it to the actual doors nothing will happen... dummy!
19:26TEST
TESTTake IV
19:26FIXED
FIXEDUpdate task forgotten in main updater
19:25TEST
TESTTake III
19:25FIXED
FIXEDXenobi Load issues
19:01TEST
TESTTake II
19:01FIXED
FIXEDWrong function
18:59TEST
TESTTake I
18:59TEST
TESTI cannot yet test that door to the main part, but at least I can test the doors in the start hall
18:58LINK
LINKA half link has been made to the doors leading into the dungeon itself, however this has to be tied to a specific script and that script has not yet been set up
18:57MAPSCRIPT
MAPSCRIPTThe sliding doors have now been scripted... At least the ones between the corridors and the entrance hall
18:56CONFIRMED
CONFIRMEDI suppose it is
18:06FUCKYOU
FUCKYOUTake XI
18:06VOID
VOIDI hope I voided the issue in the entrance hall now...
18:05NOTE
NOTE And in TFT REVAMPED I guess I need to worry for the floors in the Spirata temples and such, but that will be something to worry about later
18:04FAILURE
FAILUREThe experiment failed... The pre-rendered tiled areas all come out as empty textures, possibly even completely transparent. I'm afraid the tiled areas will therefore remain a problem for the time being... Easy for me to void.. well mostly, but it will get me some extra work, and I don't like that!
17:24TEST
TESTTake X
17:24EXPERIMENT
EXPERIMENTI've done a bit of experimentation in Kthura... Hopefully this will turn out my new Tiler works the way it should... It may eat a bit more RAM, but I should get speed plus bugless tiling in return...

At least, THAT's the idea.

16:54TEST
TESTThe Goddess Admiral Johnson Take XI
16:54FIXED
FIXEDLabel issue
16:54CONFIRMED
CONFIRMEDThat Start issue is succesfully voided
16:47TEST
TESTTake IX
16:47VOID
VOIDStart bogus
16:39TEST
TESTTake VIII
16:39KTHURA
KTHURALALALALA
16:38MYSTERY
MYSTERYNo clue how THAT could happen
16:38DEBUG
DEBUGThe log shows that the player has spawned outside the map range.... 5x the width of the map.....
16:24TEST
TESTTake VII
16:23STATUS
STATUSI really wonder how many more are missing, actually
16:23TRANSFER
TRANSFERFoxy Missing asset
16:18TEST
TESTTake VI
16:18CONFIRMED
CONFIRMEDMusic properly aliased
16:18FIXED
FIXEDExHuRU Start point error
16:10TEST
TESTTake V
16:10COSMETIC
COSMETICDominance issue that gave a bit of a strange effect when beaming to the observatorium
16:10CONFIRMED
CONFIRMEDThis confirms though that the issue with the transpad leading to the observatorium has been fixed, though
16:09RECOVERED
RECOVEREDOddly disappeared starting point
16:06TEST
TESTTake IV
16:06INVESTIGATION
INVESTIGATIONElementary, my dear Watson.
The stuff SHOULD work now!
16:06FIXED
FIXEDSo I fixed that
16:06DEBUG
DEBUGThe debug line has spoken and provided an answer... The tag name was missspelled
16:02TEST
TESTTake III
16:02DEBUG
DEBUGHopefully this line provides me some answers as this is getting on my nerves
15:54HUH
HUHI really don't understand wtf is happening here....
15:52TEST
TESTTake II (entering Observatorium)
15:52KTHURA
KTHURAI did re-tag the object causing the transport though... Perhaps that helps (?)
15:51ANALYSIS
ANALYSISnothing odd found
15:46INVESTIGATION
INVESTIGATIONWhy?
15:46BUG
BUGAstrilopup Nothing happens
15:42LINK
LINKBriggs And that should link the junkyard to the observatorium (duh!)
15:42MAPSCRIPT
MAPSCRIPTTranspad to Observatorium scripted
15:30EXPERIMENT
EXPERIMENTI've set up an experimental tiler.... Time will tell if it works as intended... This tiler can by the way also be the key to enlarge screens, although you must take in order that this can cause a bit of a slowdown... or not... Who knows, eh?
14:39TEST
TESTTake III
14:39FIXED
FIXEDI hope
14:39BUG
BUGYirl a blockmap issue discovered which allows you to skip the boss guarding the observatorium
14:36TEST
TESTTake II
14:36CONFIRMED
CONFIRMEDAt least I can confirm that Yirl will no longer stop you when approaching the boss
14:36FIXED
FIXEDCode typo
14:33TEST
TESTLet's see
10:07MAPSCRIPT
MAPSCRIPTActivated the SupaQual boss in the junkyard
- = 3 Mar 2021 = -
22:22DONE
DONERed trasporter pads do also work now
21:22TEST
TESTScotty, beam me up!
21:22SCRIPT
SCRIPTBeaming up
21:15NOTE
NOTE Beaming up is NOT yet implemented... That's the next step
21:14CONFIRMED
CONFIRMEDCrystal Beaming down to a planet works
21:11FIXED
FIXEDTons of crap, actually
19:37TEST
TESTWell, let's see now
19:36FIXED
FIXEDPhysillium didn't apear
19:31TEST
TESTWell?
19:31LINK
LINKLinked this to the terminal sprite in the Hawk
19:30SCRIPT
SCRIPTThe Worlds you've unlocked should show now
19:30SCRIPT
SCRIPTFirst set up for the navigation computer in The Hawk
16:45FAILURE
FAILUREI sounded like a Corona Guru (read: nitwit), I really must find a different kind of wording for that!
16:44CONFIG
CONFIGMore distance then
16:41JUDGMENT
JUDGMENT However readability is a little issue now
16:41STATUS
STATUSIn basic the terminal works
16:39ENHANCEMENT
ENHANCEMENTProcess bar in loading game
16:39FIXED
FIXEDA few wrongs here
15:18NOTE
NOTE Sue The tutorials SHOULD appear, but for now crash the game
15:18NOTE
NOTE ExHuRU This should mean saving aboard the Hawk should be possible now
15:18LINK
LINKDr. Sal’pr’drita I've linked this flow to the Hawk
14:08SCRIPT
SCRIPTFlow
13:53SCRIPT
SCRIPTI've set up a class for handling the applications in the terminal
12:30FIXED
FIXEDDupe reference
12:27MAPSCRIPT
MAPSCRIPTVault door should work now
0:18TEST
TESTAnother Test!
0:18FIXED
FIXEDIssues with the sliding doors
0:12TEST
TESTA little test is in order
0:12MAPSCRIPT
MAPSCRIPTThe sliding doors on board the Hawk have now been scripted
- = 2 Mar 2021 = -
23:48DONE
DONEYou should now be able to talk to your party members about the current situation
23:40FIXED
FIXEDInivisble player
23:33TEST
TESTTake V
23:33FIXED
FIXEDWendicka/Crystal issue on board the Hawk
23:17TEST
TESTTake IV
23:17FIXED
FIXEDThat total act of idiocy!
23:17STUPIDITY
STUPIDITYKLOJO!!!
23:12TEST
TESTWendicka Take III
23:12FIXED
FIXEDKthura Tag Case Error
23:09TEST
TESTTake II
23:09FIXED
FIXEDMapScript Didn't show
23:09FIXED
FIXEDQuick Meta error
23:00TEST
TESTTake I
23:00STATUS
STATUSThe moment... of truth....
23:00NOTE
NOTE (Especially since this is the next dungeon that will be put in, after I get the red teleporter pads to work)
22:59TECHNO
TECHNOCrystal Remember, since you can change the music for "The Hawk" once you've completed the Space Observatorium (as that along with the Münchhausen ARM)) is your reward for that... And t's handier to make sure support is fully available before I reach that point
22:58MAPSCRIPT
MAPSCRIPTMusic Player for "The Hawk"
22:58MUSIC
MUSICSome stuff made by Kevin McLeod I need later has been transferred
22:51MUSIC
MUSICMusic set for the Hawk
22:47MAPSCRIPT
MAPSCRIPTBakina Transfer to the Hawk should work now... Well sort of as I do have a few things to do here...
22:30CHECKLIST
19:04C++
C++I've expanded Apollo with message box functionality....
17:22TECHNO
TECHNORolf And that kiddo's is why you make backups!
17:22RECOVERED
RECOVEREDThank goodness I have a backup,so most could be recovered... If everything was recovered properly will have to be seen... The damage was minimal... Even though I did have to re-clone my github repository, and many changed that I did not yet push were therefore not on it, I still could get most changes back in.... For now it appears to look like nothing was lost, except for my builder's checklog file (which is no problem as that will be created anew automatically), and some .git data (which was the reason I had to re-clone).
17:20FAILURE
FAILUREAn accidental mass deletion took place....
14:24C++
C++Cosmetic, but the Death figure in the Blue Screen of Death could get bigger or smaller depending on when an error occured in events in which scaling was used, and that got a bit on my nerves
13:55SITE
SITEAdded tag TFT
- = 1 Mar 2021 = -
22:43DONE
DONEEnd of combat should undo all deaths
22:41DEBUG
DEBUGAn extra debug line has been added to see why the impossible appears to happen here!
22:40COCKROACH
22:07FIXED
FIXEDElemental crashes
21:55MAP
MAPAnd area 004 looks fine... I guess I was learning my lesson about obstacles and blockmap pretty soon.... Why did I wait so long with deprecating that?
21:54MAP
MAPBlockmap workout on area 003
21:31CONFIRMED
CONFIRMEDSo far... so good!
21:22DONE
DONEBlockade on the boss guarding the entrance to the Observatorium, which will be lifted once you've been aboard the Hawk at least once
21:10FIXED
FIXEDI think I fixed Wendicka's survival issue
20:57BUG
BUGWendicka survives water attacks... She shouldn't... Why?
20:56FIXED
FIXEDDodge rolls always fail
20:56FIXED
FIXEDSwitch error
20:55FIXED
FIXEDPart of the junkyard fixed
20:18BUG
BUGWendicka Well, the transfer to the junkyard went all right, but there the nice story ends, as due to the crapload of obstacles the blockmap is pretty much busted... So I guess we got work to do here.

So let' s open the Kthura Map Editor to get it all done... :-/

19:50STATUS
STATUSI will later test if this is fully working, though... I do need a little break....
19:50LINK
LINKStart scenario linked to the map
19:49NOTE
NOTE Plan is that once I got just before the point the party beams up to the Hawk for the first time to make sure some stuff is done for The Fairy Tale REVAMPED.... Prime target will (for now) be Star Story, still, though
19:47SCENARIO
SCENARIOJunkyard start scenario ref adaption
19:46FAILURE
FAILUREI really hate that C# has no true equivalent of C's "systen" command
19:43DONE
DONELink to the junkyard
19:41MUSIC
MUSICConfigured for the Junkyard
19:39STATUS
STATUSNext step.... Going to the Junkyard
19:39CONFIRMED
CONFIRMEDKota It FINALLY works!
19:35TEST
TESTTake VI
19:35FIXED
FIXEDCode Typo
19:25TEST
TESTTake V
19:25FIXED
FIXEDXenobi Death of king should kill all subjects
19:25FIXED
FIXEDKing not invulnerable by default
19:25TEST
TESTTake IV
19:25FIXED
FIXEDCrap-load of issues
18:57TEST
TESTTake III
18:57FIXED
FIXEDDirectory fault
18:44TEST
TESTTake II
18:44STUPIDITY
STUPIDITYYeah, that was really dumb
18:44FIXED
FIXEDMissing function definition
18:42TEST
TESTTake I
18:42SCRIPT
SCRIPTThe script that should make this boss possible
18:11LINK
LINKCode to link that up now available
18:10TECHNO
TECHNOThe Goddess This is needed due to this boss' unique nature
18:10SCRIPT
SCRIPTStart Script feature in the combat start up script
15:49SPELLANI
SPELLANIFlame thanks to Reggie
15:37SPELLANI
SPELLANIFlame
15:23FIXED
14:36NOTE
NOTE While on the road I also gotta test the switch in battle, so issues can still be expected, though
14:36TEST
TESTTake III should take me further on, until the point I can reach the boss?
14:35FIXED
FIXEDDoor tag issue too
14:35FIXED
FIXEDOkay... that appears to do the trick?
14:31TEST
TESTTake II
14:31EXPERIMENT
EXPERIMENTWell?
14:31BUG
BUGButtons hit, but nothing happens, not even the reset takes place when it should
14:26TEST
TESTTake I
14:26MAPSCRIPT
MAPSCRIPTI could try to get Ivo's puzzle going though
14:26MEDICAL
MEDICALReggie Migraine... I'm trying to keep myself going, but I feel weak!
0:37VOID
VOIDA little void for the future... Doesn't fix the true bug, but will prevent touble in the future
0:23BUG
BUGA bug in the Kthura editor allows dupe items to be created... And also in the scripting.... I wonder how this could happen....
- = 28 Feb 2021 = -
23:57DONE
DONESwitching in combat
23:54DONE
DONEItem drops
22:37TEST
TESTFoxy Well, let's see what kind of silly issue we got next
22:37FIXED
FIXEDBackrow issue?
22:17DUMMIED
DUMMIEDObsolete debug stuff
22:10UPDATED
22:07DONE
DONECrystal's HP gain when on backrow
22:07FIXED
FIXEDBackrow AP issue
21:59SPELLANI
SPELLANIAstrilopup Rock throwing
21:33STATUS
STATUSCase closed ;)
21:28TEST
TESTTake VII
21:28CONFIG
CONFIGCooldown finetuning
21:24TEST
TESTAnd so I still need a take VI (GRRR!)
21:24FIXED
FIXEDDelegate issue
21:21TEST
TESTTake V (and hopefully the final take for this puzzle)
21:21BOOST
BOOSTAnd experience is given when solving too
21:20MAPSCRIPT
MAPSCRIPTTo prevent any issues after the puzzle is solved, all plates will disappear after solving the puzzle....
21:18CONFIRMED
CONFIRMEDYup, the requests are triggered multiple times.... I've put in a cooldown system that waits at least 100 cycles before plates respond again.... This should prevent some trouble....
21:15CONFIRMED
CONFIRMEDAt least the savegame routine is saved
20:42TEST
TESTTake IV
20:42FIXED
FIXED2x Syntax error
20:41TEST
TESTTake III
20:41FIXED
FIXEDCode typo
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