1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
14:04DEBUG
DEBUGNow I can go in full for this new move
14:04DONE
DONEAll sorted out.... 20 manual kills isn't such a big hurdle
13:46FAILURE
FAILURESomething went wrong in the move calculation, but that shouldn't be too hard to fix
12:53NOTE
NOTEI must make sure #162 has been taken care of BEFORE releasing the game in any form....
12:12TEST
TESTWendicka Take II
12:11FIXED
FIXEDTime and event issues
12:11BUG
BUGHold it!
12:09TEST
TESTTake I
12:09STATUS
STATUSThe Goddess Let's go!
11:57STATUS
STATUSBriggs Time to put all this to the test!
11:56SPELLANI
SPELLANIBlitzKrieg
11:06TECHNO
TECHNOHere too I will take the easy way to go.... By converting the original Lua script into this game.... It will otherwise be too much of a hassle
11:05STATUS
STATUSSo that will be the next hurdle to tackle
11:05NOTE
NOTEImportant to note is that the move itself will at this point crash the game, as it refers to a non-existent SpellAni
11:05HACK
HACKI've created a hacked savegame. This savegame will enforce Rolf, ExHuRU (unavailable at this point) and Johnson to learn BlitzKrieg
9:59STATUS
STATUSBefore I start on BlitzKrieg I must first make a little check up on things
- = 16 Jul 2021 = -
20:30NOTE
NOTEI've come to the point that only 2 things matter.... BlitzKrieg and checking if the Game Jolt login screen is succesfully deactivated. For the latter I need to start a new test session, which I was planning to do anyway once the open alpha has begun (although I might focus on The Fairy Tale then for a few weeks to set my mind on other things for awhile), and BlitzKrieg is not a good idea to do now as I will need more time and energy to work on that than I have now....
18:34CONFIRMED
CONFIRMEDAll level 10,000 achievements appear to be working
15:28OFFTOPIC
OFFTOPICBRILLIANT

13:07NOTE
NOTEThis is one of those bugs in which I can only be sure if it's fixed if luck is on my side, so we'll have to see how things go
13:03FIXED
FIXEDThis crash has been fixed
12:39NOTE
12:30DATABASE
DATABASEPrepare data to allow fix
10:59BUG
BUGRight a terrible crash could still happen in the boss fight in the Eugorvnia caves... 1 strike justifying another cycle before moving on to the public alpha
9:36STATUS
STATUSNow that Sky Dragon Slash appears to be working all that remains is testing all level 10,000 achievements and of course "BlitzKrieg".... The latter may require a bit of forcing though.... Oh well....
- = 15 Jul 2021 = -
17:38TEST
TESTTake V
17:38FIXED
FIXEDTimer needed or things go too fast
17:38FIXED
FIXEDRectangle not correct
17:37JUDGMENT
JUDGMENTClose but no cigar
17:21TEST
TESTTake IV
17:21FIXED
FIXEDTwo old code identifiers - Conflict
16:49BUG
BUGAnd that does NOT work
16:48CONFIRMED
CONFIRMEDCharging works, but now the move itself
16:40TEST
TESTTake III
16:40FIXED
FIXEDDr. Sal’pr’drita Fixing a crash
16:40REMOVED
REMOVEDOld conflicting trash
16:33TEST
TESTSo NOW I can go for Take II
16:33NOTE
NOTESome things came in between
13:33TEST
TESTTake II
13:33FIXED
FIXEDReference error
12:58TEST
TESTTake I
12:58DEBUG
DEBUGI've set Foxy to force her to learn the Sky Dragon Slash combination
12:32FAILURE
FAILUREDr. Sal’pr’drita And the latter counts for something...
12:32NOTE
NOTEAs SDL screen capturing doesn't appear to work the way it should the animation suffers a bit. I hope some people can help me to get that one on the run, as the documentation about that is terrible and the and the answers on StackOverflow and similar sites even worse....
12:31SPELLANI
SPELLANISky Dragon Slash
11:21STATUS
STATUSTime for the next step.... The actual slash itself
11:19SCRIPT
SCRIPTReggie Yirl Scripted
11:13NOTE
NOTE(THAT is the EASY part)
11:13STUDY
STUDYScenario during charging
10:56STUDY
STUDYI need to study a few things out for "Sky Dragon Slash".... I will try to copy as much of the old code as possible, but some adaptions WILL be required anyway.
10:56CONFIRMED
CONFIRMEDThe fix works
- = 14 Jul 2021 = -
20:17NOTE
NOTEFor closed alpha testers.... Sorry, but broken savegames will remain broken forever. This issue is NOT worth going through the trouble for all kinds of fixups
20:17FIXED
FIXEDI think I fixed the max level achievement issue (affected the entire front row).
20:04DONE
DONEAnd some other real life business...
20:04DONE
DONEVisited my barber.... That was way overdue
13:39FAILURE
FAILURE
11:57STATUS
STATUSToday I wanna focus on Foxy's "Sky Dragon Slash" sequence. When that's done only BlitzKrieg remains as an important thing... But that is a later concern
- = 13 Jul 2021 = -
18:22MYSTERY
MYSTERYNo clear reason why Wendicka's achievement for getting level 10,000 wasn't awarded.... It should just have happened....
16:35NOTE
NOTEAstrilopup I'll concern myself about the two super moves of ExHuRU and Foxy later
14:01JUDGMENT
JUDGMENTRolf I'm afraid it can't go any faster
13:52TEST
TESTTake V
13:52CONFIG
CONFIGDoes this speed things up?
13:50JUDGMENT
JUDGMENTIt works, but it's too damn slow
13:39TEST
TESTTake IV
13:39VOID
VOIDNeil issue with "new"
13:14TEST
TESTTake III
13:14FIXED
FIXEDReference error
10:59TEST
TESTTake II on Smoke Bomb
10:58FIXED
FIXEDConflict
10:11NOTE
NOTEA lot of fixes have been done here already, but the random factor makes proper testing impossible and as we are on the brink of release I want that move to work properly....
10:10DEBUG
DEBUGI've set Foxy to be forced to learn Smoke Bomb, regardless if the randomizer agrees with her.... This in order to test if that move works
- = 12 Jul 2021 = -
22:29STATUS
STATUSThe testing will resume at the start of the Facility - Part 2
22:29NOTE
NOTEBut that was expected
22:29CONFIRMED
CONFIRMED"Cheer" works
20:13NOTE
NOTEHey, life goes on, you know!
20:12DONE
DONEOther business I had to attend to
9:21STATUS
STATUSStart of Belioss
9:21NOTE
NOTENot yet the good moment to test "Cheer" out.... But it will definitely come
8:10STATUS
STATUSAnd I am now at the start of Nizozemska
8:09TEST
TESTDuring the testing of the next dungeons I will see if this move works out
8:09DEBUG
DEBUGFirst I will force Cheer upon her in order to test that spell
8:08DEBUG
DEBUGI made a few force clauses in Foxy's ability list in order to allow more proper testing.
7:49SCRIPT
SCRIPT"I'm sexy and I know it" should now be awared when applicable
- = 11 Jul 2021 = -
20:19FIXED
FIXEDCrash
20:19FIXED
FIXEDXenobi Correction
20:12TEST
TESTOkay, then...
20:12FIXED
FIXEDWell?
20:12COCKROACH
COCKROACHI do NOT wanna talk about this!
19:02TEST
TESTWell..... Let's see.....
18:57NOTE
NOTEAt least I hope so!
18:57FIXED
FIXEDAnd thus I could fix it
18:57TECHNO
TECHNOWell on the bright side, it confirmed what I suspected
18:56STUPIDITY
STUPIDITYIDIOT!
18:46TEST
TESTTake ... how many?
18:46SOLVED
SOLVEDRolf I think?
18:38COCKROACH
COCKROACHOh, man!
18:32BOOST
BOOSTAnd a little cycle based boost
18:32DEBUG
DEBUGAdmiral Lovejoy More shit
18:32FIXED
FIXEDGRRR!
18:03NOTE
NOTEExHuRU I am talking about that fucking boss on Volcania....
18:03DEBUG
DEBUGLet's see!
18:03COCKROACH
COCKROACHIt must remain slow, eh?
16:45BUG
BUGI see that a lot of umlaut cases have nasty effects on the text... Easy to fix, but not needed before the first alpha release
- = 10 Jul 2021 = -
18:35NOTE
NOTEWe'll have to see if that works out!
18:16FIXED
FIXEDHmmm?
18:12FIXED
FIXEDHotfix
17:58NOTE
NOTEI hope that works...
17:55EXPERIMENT
EXPERIMENTI'll have to see if this works out
17:48COCKROACH
COCKROACHSue I see that this is not fully effective.... No idea why
16:57DONE
DONEFoxy "Where no man has gone before" will now work!
16:39STATUS
STATUSLet's continue the action
16:32ENHANCEMENT
ENHANCEMENTAn event flush will take place before starting any scenario... Sometimes the first boxtext was skipped when stuff was combined with loading a new map... Hopefully this prevents that....
15:46FIXED
FIXEDA corruption error... Nothing serious...
15:42STATUS
STATUSRight, the (hopefully) final cycle test prior to release has begun...
12:53DONE
DONEThe achievements for reaching level 10,000 should all work now
12:29ITCH.IO
ITCH.IOPlease note the alpha version will ONLY be released on Itch.io and NOT on Game Jolt.... That has to do with Butler being an easier tool to update alphas with..... (well, that and another reason I'd rather keep to myself, thank you).
12:28STATUS
STATUSNow for the FINAL pre-release test cycle... That is "FINAL" when no serious issues that spook the game up big way show up during this cycle...
12:27DONE
DONECompleted this test cycle
9:39FIXED
FIXEDSG cleanup recovery mistake
8:40CLEANUP
CLEANUPSpace created.... I will need it to prepare the actual release, as that will be needed when this test is over...
8:24TEST
TESTAnd let's resume the action
8:24FIXED
FIXEDOne issue with max savegames
8:24POWERSHELL
POWERSHELLRenamed it for immediate action
8:247Z
7ZExtracted last savegame
8:237Z
7ZClean up some stuff
8:22SITE
SITEAdded tag 7Z
8:22NOTE
NOTEThis was expected to happen on the road, no worries
8:22SYSTEM
SYSTEMSavegame list full
7:02FAILURE
FAILUREThe government has failed ..... AGAIN!

6:45STATUS
STATUSSome more testing today,..... We're almost there....
- = 9 Jul 2021 = -
20:53COSMETIC
COSMETICWater gun was turning the announcement icon + Crystal's portrait blue
19:14FIXED
FIXEDBlockmap issue in Belioss
16:32NOTE
NOTEThe 1970s version uses a different scrolling system.... It can "spook" things up a little, but it's not a real bummer, so I'll lave it the way it is
16:28TEST
TESTI need to see if this is true though
16:28FIXED
FIXEDYirl I think I fixed a minor scrolling issue in the normal savegame screen....
16:01NOTE
NOTEBut I will have to see later if that truly works out
16:01BOOST
BOOSTI've done a few more things to speed up the process on the boss in Volcania....
- = 8 Jul 2021 = -
18:48ANNOUNCEMENT
ANNOUNCEMENTThe first playable character of a possible Star Story II has her portrait ready!

11:27BUG
BUGI already suspected this, but there's a bug making stuff go over the slot cap.... I need to look into that....
11:19SYSTEM
SYSTEMA few checkups and maintenance actions will be taken care of in the meantime....
11:17CONFIRMED
CONFIRMEDExperience points however IS correctly linked
10:58NOTE
NOTEIn older savegames the data is broken, but the system can automatically detect this, and fix that, so no problem here....
10:57FIXED
FIXED...
10:52BUG
BUGLink error found in Crystal
10:47CONFIRMED
CONFIRMEDAll issues accounted for
10:44TEST
TESTTake VI
10:10FIXED
FIXEDXenobi Allowing scrolling up was malfunctioning
10:10CONFIRMED
CONFIRMEDThat fixes a lot
10:07TEST
TESTAdmiral Johnson Take V
10:07FIXED
FIXEDCoordinate error on scroll up button
10:04TEST
TESTTake IV
10:03FIXED
FIXEDHover conflict
9:45OFFTOPIC
OFFTOPICCrystal
9:18TEST
TESTTake III
9:18FIXED
FIXEDSyntax error
9:05TEST
TESTTake II
9:05FIXED
FIXEDUnrelated issue, but despite the block, switching characters in the Yaqirpa prologue still worked, which shouldn't have been possible
8:57TEST
TESTTake I
8:57STATUS
STATUSBakina Well, the big question is now... DOES IT WORK?
8:57SCRIPT
SCRIPTExHuRU Wendicka Lovejoy - Big alternate Scrolling itself
7:47CONFIG
CONFIGThe setup is done to make sure the vault knows when scrolling might be in order
7:25CONFIG
CONFIGStart up the operation
7:22FAILURE
FAILUREI still need to repeat this one

unfortunately...
7:21CLEANUP
CLEANUPBefore I get to that I must first clean up my workplace, as the GameVar internal thing created more of a mess than I expected
7:20STATUS
STATUSOkay, I've created a nice situation to see if I can get #84 to work
- = 7 Jul 2021 = -
23:41STATUS
STATUSCycle complete
22:59TEST
TESTTake XXX
22:59FIXED
FIXEDGRRR!
22:59COCKROACH
COCKROACHKUT MET PEREN!
22:58TEST
TESTTake XXIX
22:58RECOVERED
RECOVEREDI see that the ABLUSED metatable was in the deleted code... Well good thing I archived it (and that I can see old statusses on GitHub as well).
22:50CONFIRMED
CONFIRMEDFINALLY!
22:31TEST
TESTTake XXVIII
22:31LINK
LINKFixed
22:31STUPIDITY
STUPIDITYLink forgotten
22:19TEST
TESTTake XXVII
22:19FIXED
FIXEDI forgot auto substitution (used in BoxText)
19:00STATUS
STATUSIt all seems to be alright now
18:58TEST
TESTTake XXVI (Load)
18:58STATUS
STATUSOkay
18:55TEST
TESTTake XXV (save)
18:55NOTE
NOTEAs a result two more takes required... One to save and one to load
18:54FIXED
FIXEDAnother crucial generation bug in the underlying C++ code
18:52TEST
TESTTake XXIV
18:52NOTE
NOTECrystal One more test is needed to see if loading games work properly
18:52CHECKED
CHECKEDThe data Stach shows me now looks good
18:52TEST
TESTTake XXIII
18:45STATUS
STATUSAll good now?
18:45VISUALSTUDIO
VISUALSTUDIOcompiling
18:44FIXED
FIXEDA few more generation bugs in the underlying C++ code
18:44BUG
BUGStill no good, but the worst part appears to have been taken care of now
18:39TEST
TESTTake XXII
18:38FIXED
FIXEDGeneration bug in the underlying C++ code
18:38FIXED
FIXEDMissing extension in JCR file (savegame)
18:37BUG
BUGStuff doesn't work on MANY accounts
18:27TEST
TESTTake XXI
18:27FIXED
FIXEDProperty != Method
18:24TEST
TESTTake XX
18:24STUPIDITY
STUPIDITYFoxy I think that will happen some more.... Oh well
18:24STUPIDITY
STUPIDITYBriggs Barf forgotten
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