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14:04 | DEBUG | Now I can go in full for this new move |
14:04 | DONE | All sorted out.... 20 manual kills isn't such a big hurdle |
13:46 | FAILURE | Something went wrong in the move calculation, but that shouldn't be too hard to fix |
12:53 | NOTE | I must make sure #162 has been taken care of BEFORE releasing the game in any form.... |
12:12 | TEST | Take II |
12:11 | FIXED | Time and event issues |
12:11 | BUG | Hold it! |
12:09 | TEST | Take I |
12:09 | STATUS | Let's go! |
11:57 | STATUS | Time to put all this to the test! |
11:56 | SPELLANI | BlitzKrieg |
11:06 | TECHNO | Here too I will take the easy way to go.... By converting the original Lua script into this game.... It will otherwise be too much of a hassle |
11:05 | STATUS | So that will be the next hurdle to tackle |
11:05 | NOTE | Important to note is that the move itself will at this point crash the game, as it refers to a non-existent SpellAni |
11:05 | HACK | I've created a hacked savegame. This savegame will enforce Rolf, ExHuRU (unavailable at this point) and Johnson to learn BlitzKrieg |
9:59 | STATUS | Before I start on BlitzKrieg I must first make a little check up on things |
- = 16 Jul 2021 = - | ||
20:30 | NOTE | I've come to the point that only 2 things matter.... BlitzKrieg and checking if the Game Jolt login screen is succesfully deactivated. For the latter I need to start a new test session, which I was planning to do anyway once the open alpha has begun (although I might focus on The Fairy Tale then for a few weeks to set my mind on other things for awhile), and BlitzKrieg is not a good idea to do now as I will need more time and energy to work on that than I have now.... |
18:34 | CONFIRMED | All level 10,000 achievements appear to be working |
15:28 | OFFTOPIC | BRILLIANT |
13:07 | NOTE | This is one of those bugs in which I can only be sure if it's fixed if luck is on my side, so we'll have to see how things go |
13:03 | FIXED | This crash has been fixed |
12:39 | NOTE | |
12:30 | DATABASE | Prepare data to allow fix |
10:59 | BUG | Right a terrible crash could still happen in the boss fight in the Eugorvnia caves... 1 strike justifying another cycle before moving on to the public alpha |
9:36 | STATUS | Now that Sky Dragon Slash appears to be working all that remains is testing all level 10,000 achievements and of course "BlitzKrieg".... The latter may require a bit of forcing though.... Oh well.... |
- = 15 Jul 2021 = - | ||
17:38 | TEST | Take V |
17:38 | FIXED | Timer needed or things go too fast |
17:38 | FIXED | Rectangle not correct |
17:37 | JUDGMENT | Close but no cigar |
17:21 | TEST | Take IV |
17:21 | FIXED | Two old code identifiers - Conflict |
16:49 | BUG | And that does NOT work |
16:48 | CONFIRMED | Charging works, but now the move itself |
16:40 | TEST | Take III |
16:40 | FIXED | Fixing a crash |
16:40 | REMOVED | Old conflicting trash |
16:33 | TEST | So NOW I can go for Take II |
16:33 | NOTE | Some things came in between |
13:33 | TEST | Take II |
13:33 | FIXED | Reference error |
12:58 | TEST | Take I |
12:58 | DEBUG | I've set Foxy to force her to learn the Sky Dragon Slash combination |
12:32 | FAILURE | And the latter counts for something... |
12:32 | NOTE | As SDL screen capturing doesn't appear to work the way it should the animation suffers a bit. I hope some people can help me to get that one on the run, as the documentation about that is terrible and the and the answers on StackOverflow and similar sites even worse.... |
12:31 | SPELLANI | Sky Dragon Slash |
11:21 | STATUS | Time for the next step.... The actual slash itself |
11:19 | SCRIPT | Scripted |
11:13 | NOTE | (THAT is the EASY part) |
11:13 | STUDY | Scenario during charging |
10:56 | STUDY | I need to study a few things out for "Sky Dragon Slash".... I will try to copy as much of the old code as possible, but some adaptions WILL be required anyway. |
10:56 | CONFIRMED | The fix works |
- = 14 Jul 2021 = - | ||
20:17 | NOTE | For closed alpha testers.... Sorry, but broken savegames will remain broken forever. This issue is NOT worth going through the trouble for all kinds of fixups |
20:17 | FIXED | I think I fixed the max level achievement issue (affected the entire front row). |
20:04 | DONE | And some other real life business... |
20:04 | DONE | Visited my barber.... That was way overdue |
13:39 | FAILURE | |
11:57 | STATUS | Today I wanna focus on Foxy's "Sky Dragon Slash" sequence. When that's done only BlitzKrieg remains as an important thing... But that is a later concern |
- = 13 Jul 2021 = - | ||
18:22 | MYSTERY | No clear reason why Wendicka's achievement for getting level 10,000 wasn't awarded.... It should just have happened.... |
16:35 | NOTE | I'll concern myself about the two super moves of ExHuRU and Foxy later |
14:01 | JUDGMENT | I'm afraid it can't go any faster |
13:52 | TEST | Take V |
13:52 | CONFIG | Does this speed things up? |
13:50 | JUDGMENT | It works, but it's too damn slow |
13:39 | TEST | Take IV |
13:39 | VOID | Neil issue with "new" |
13:14 | TEST | Take III |
13:14 | FIXED | Reference error |
10:59 | TEST | Take II on Smoke Bomb |
10:58 | FIXED | Conflict |
10:11 | NOTE | A lot of fixes have been done here already, but the random factor makes proper testing impossible and as we are on the brink of release I want that move to work properly.... |
10:10 | DEBUG | I've set Foxy to be forced to learn Smoke Bomb, regardless if the randomizer agrees with her.... This in order to test if that move works |
- = 12 Jul 2021 = - | ||
22:29 | STATUS | The testing will resume at the start of the Facility - Part 2 |
22:29 | NOTE | But that was expected |
22:29 | CONFIRMED | "Cheer" works |
20:13 | NOTE | Hey, life goes on, you know! |
20:12 | DONE | Other business I had to attend to |
9:21 | STATUS | Start of Belioss |
9:21 | NOTE | Not yet the good moment to test "Cheer" out.... But it will definitely come |
8:10 | STATUS | And I am now at the start of Nizozemska |
8:09 | TEST | During the testing of the next dungeons I will see if this move works out |
8:09 | DEBUG | First I will force Cheer upon her in order to test that spell |
8:08 | DEBUG | I made a few force clauses in Foxy's ability list in order to allow more proper testing. |
7:49 | SCRIPT | "I'm sexy and I know it" should now be awared when applicable |
- = 11 Jul 2021 = - | ||
20:19 | FIXED | Crash |
20:19 | FIXED | Correction |
20:12 | TEST | Okay, then... |
20:12 | FIXED | Well? |
20:12 | COCKROACH | I do NOT wanna talk about this! |
19:02 | TEST | Well..... Let's see..... |
18:57 | NOTE | At least I hope so! |
18:57 | FIXED | And thus I could fix it |
18:57 | TECHNO | Well on the bright side, it confirmed what I suspected |
18:56 | STUPIDITY | IDIOT! |
18:46 | TEST | Take ... how many? |
18:46 | SOLVED | I think? |
18:38 | COCKROACH | Oh, man! |
18:32 | BOOST | And a little cycle based boost |
18:32 | DEBUG | More shit |
18:32 | FIXED | GRRR! |
18:03 | NOTE | I am talking about that fucking boss on Volcania.... |
18:03 | DEBUG | Let's see! |
18:03 | COCKROACH | It must remain slow, eh? |
16:45 | BUG | I see that a lot of umlaut cases have nasty effects on the text... Easy to fix, but not needed before the first alpha release |
- = 10 Jul 2021 = - | ||
18:35 | NOTE | We'll have to see if that works out! |
18:16 | FIXED | Hmmm? |
18:12 | FIXED | Hotfix |
17:58 | NOTE | I hope that works... |
17:55 | EXPERIMENT | I'll have to see if this works out |
17:48 | COCKROACH | I see that this is not fully effective.... No idea why |
16:57 | DONE | "Where no man has gone before" will now work! |
16:39 | STATUS | Let's continue the action |
16:32 | ENHANCEMENT | An event flush will take place before starting any scenario... Sometimes the first boxtext was skipped when stuff was combined with loading a new map... Hopefully this prevents that.... |
15:46 | FIXED | A corruption error... Nothing serious... |
15:42 | STATUS | Right, the (hopefully) final cycle test prior to release has begun... |
12:53 | DONE | The achievements for reaching level 10,000 should all work now |
12:29 | ITCH.IO | Please note the alpha version will ONLY be released on Itch.io and NOT on Game Jolt.... That has to do with Butler being an easier tool to update alphas with..... (well, that and another reason I'd rather keep to myself, thank you). |
12:28 | STATUS | Now for the FINAL pre-release test cycle... That is "FINAL" when no serious issues that spook the game up big way show up during this cycle... |
12:27 | DONE | Completed this test cycle |
9:39 | FIXED | SG cleanup recovery mistake |
8:40 | CLEANUP | Space created.... I will need it to prepare the actual release, as that will be needed when this test is over... |
8:24 | TEST | And let's resume the action |
8:24 | FIXED | One issue with max savegames |
8:24 | POWERSHELL | Renamed it for immediate action |
8:24 | 7Z | Extracted last savegame |
8:23 | 7Z | Clean up some stuff |
8:22 | SITE | Added tag 7Z |
8:22 | NOTE | This was expected to happen on the road, no worries |
8:22 | SYSTEM | Savegame list full |
7:02 | FAILURE | The government has failed ..... AGAIN! |
6:45 | STATUS | Some more testing today,..... We're almost there.... |
- = 9 Jul 2021 = - | ||
20:53 | COSMETIC | Water gun was turning the announcement icon + Crystal's portrait blue |
19:14 | FIXED | Blockmap issue in Belioss |
16:32 | NOTE | The 1970s version uses a different scrolling system.... It can "spook" things up a little, but it's not a real bummer, so I'll lave it the way it is |
16:28 | TEST | I need to see if this is true though |
16:28 | FIXED | I think I fixed a minor scrolling issue in the normal savegame screen.... |
16:01 | NOTE | But I will have to see later if that truly works out |
16:01 | BOOST | I've done a few more things to speed up the process on the boss in Volcania.... |
- = 8 Jul 2021 = - | ||
18:48 | ANNOUNCEMENT | The first playable character of a possible Star Story II has her portrait ready! |
11:27 | BUG | I already suspected this, but there's a bug making stuff go over the slot cap.... I need to look into that.... |
11:19 | SYSTEM | A few checkups and maintenance actions will be taken care of in the meantime.... |
11:17 | CONFIRMED | Experience points however IS correctly linked |
10:58 | NOTE | In older savegames the data is broken, but the system can automatically detect this, and fix that, so no problem here.... |
10:57 | FIXED | ... |
10:52 | BUG | Link error found in Crystal |
10:47 | CONFIRMED | All issues accounted for |
10:44 | TEST | Take VI |
10:10 | FIXED | Allowing scrolling up was malfunctioning |
10:10 | CONFIRMED | That fixes a lot |
10:07 | TEST | Take V |
10:07 | FIXED | Coordinate error on scroll up button |
10:04 | TEST | Take IV |
10:03 | FIXED | Hover conflict |
9:45 | OFFTOPIC | |
9:18 | TEST | Take III |
9:18 | FIXED | Syntax error |
9:05 | TEST | Take II |
9:05 | FIXED | Unrelated issue, but despite the block, switching characters in the Yaqirpa prologue still worked, which shouldn't have been possible |
8:57 | TEST | Take I |
8:57 | STATUS | Well, the big question is now... DOES IT WORK? |
8:57 | SCRIPT | Scrolling itself |
7:47 | CONFIG | The setup is done to make sure the vault knows when scrolling might be in order |
7:25 | CONFIG | Start up the operation |
7:22 | FAILURE | I still need to repeat this one unfortunately... |
7:21 | CLEANUP | Before I get to that I must first clean up my workplace, as the GameVar internal thing created more of a mess than I expected |
7:20 | STATUS | Okay, I've created a nice situation to see if I can get #84 to work |
- = 7 Jul 2021 = - | ||
23:41 | STATUS | Cycle complete |
22:59 | TEST | Take XXX |
22:59 | FIXED | GRRR! |
22:59 | COCKROACH | KUT MET PEREN! |
22:58 | TEST | Take XXIX |
22:58 | RECOVERED | I see that the ABLUSED metatable was in the deleted code... Well good thing I archived it (and that I can see old statusses on GitHub as well). |
22:50 | CONFIRMED | FINALLY! |
22:31 | TEST | Take XXVIII |
22:31 | LINK | Fixed |
22:31 | STUPIDITY | Link forgotten |
22:19 | TEST | Take XXVII |
22:19 | FIXED | I forgot auto substitution (used in BoxText) |
19:00 | STATUS | It all seems to be alright now |
18:58 | TEST | Take XXVI (Load) |
18:58 | STATUS | Okay |
18:55 | TEST | Take XXV (save) |
18:55 | NOTE | As a result two more takes required... One to save and one to load |
18:54 | FIXED | Another crucial generation bug in the underlying C++ code |
18:52 | TEST | Take XXIV |
18:52 | NOTE | One more test is needed to see if loading games work properly |
18:52 | CHECKED | The data Stach shows me now looks good |
18:52 | TEST | Take XXIII |
18:45 | STATUS | All good now? |
18:45 | VISUALSTUDIO | compiling |
18:44 | FIXED | A few more generation bugs in the underlying C++ code |
18:44 | BUG | Still no good, but the worst part appears to have been taken care of now |
18:39 | TEST | Take XXII |
18:38 | FIXED | Generation bug in the underlying C++ code |
18:38 | FIXED | Missing extension in JCR file (savegame) |
18:37 | BUG | Stuff doesn't work on MANY accounts |
18:27 | TEST | Take XXI |
18:27 | FIXED | Property != Method |
18:24 | TEST | Take XX |
18:24 | STUPIDITY | I think that will happen some more.... Oh well |
18:24 | STUPIDITY | Barf forgotten |
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