1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
18:28:37REMOVED
REMOVEDI removed .git from the backup
18:27:59NOTE
NOTE Although I did not yet compile I had to see if at least my OLD stuff will at least run the builder the way it should. Well, it LOOKS like that's the case!
18:27:00LINUX
LINUXExHuRUTake MMMCCCIX
18:26:54LINUX
LINUXA quick shell script to get things on the move!
18:24:43C++
C++Now all the builder can do as far as .AppImage is concerned as ask a few important configuration questions.
18:23:22TECHNO
TECHNODownside is that the .git folder gets backed up as well, but that's easy to get rid of!
18:22:49BACKUP
BACKUPQuick backup before starting. This should not be that dangerous, but I need to be 100% sure!
18:01:20FAILURE
FAILUREOh yeah, did I note that setting up a VM allowing me to make Windows compilations failed. The trouble is that SCI has evolved during the production of Star Story and needs features the current Windows version of SCI doesn't support. If worst comes to works I may need to compile them on a different PC, but I hope it won't ever come to THAT point.
17:59:57STATUS
STATUSOnce the automated created of .AppImage works, I think it will be best if I still focus on the test of the Hard Mode first.
17:59:18NOTE
NOTE And I fear FlatPak won't be any better in THAT regard.
17:59:05TECHNO
TECHNONow things are a bit complicated here, since I create my games on an ExFAT device, and ExFAT does not support SymLinks and .appimage requires those. Of course, I can still rely on RAM drives, so I guess I have to use those.
17:57:33LINUX
LINUXWhy not flatpak? Well, because I have not yet been successful figuring flatpak out. I hope I can support flatpak as well.
17:57:02LINUX
LINUXNow before I move on, I'm going to set up things that will make the SCI builder able to create .APPIMAGE files of games.
16:59:15TEST
TESTXenobiTake MMMCCCVIII
16:59:14DONE
DONEI had a little break
12:39:47MYSTERY
MYSTERYTake MMMCCCVII
12:39:43MYSTERY
MYSTERYNow I wonder how that floor got there in the first place. Oh well, I removed it and that should solve the problem!
12:38:40KTHURA
KTHURAFoxyKthura managed to do this... but then again.... Kthura maps build prior to fixing, were only bound to show this behavior... but still.
12:38:10BUG
BUGisn't it frustrating how fixing one bug creates another.
10:37:36TEST
TESTTake MMMCCCVI
10:37:34OFFTOPIC
OFFTOPICIn the meantime I can test some more. Long live alarm clocks, eh?
10:37:17OFFTOPIC
OFFTOPICBoiling two eggs now
09:55:44JUDGMENT
JUDGMENT BETTER!
09:54:53TEST
TESTTake MMMCCCV
09:54:52COSMETIC
COSMETICConflict on status resistantance percentages
09:52:44TEST
TESTTake MMMCCCIV
09:52:43FIXED
FIXEDIllegal function call
09:51:36TEST
TESTBakinaTake MMMCCCIII
09:51:36VOID
VOIDIs er een dokter in de zaal?
09:50:48TEST
TESTTake MMMCCCII
09:50:45SOLVED
SOLVEDRight?
09:47:28TEST
TESTTake MMMCCCI
09:47:27FIXED
FIXED?
09:47:24HUH
HUHWTF?
09:45:24TEST
TESTTake MMMCCC
09:45:23FUCKYOU
FUCKYOUScope Error
09:44:54TEST
TESTRolfTake MMMCCXCIX
09:44:51VOID
VOIDFuck on the Goddess herself
09:37:04TEST
TESTFoxyTake MMMCCXCVIII
09:37:03FIXED
FIXED404
09:36:23TEST
TESTTake MMMCCXCVII
09:36:22STATUS
STATUSAt least I fixed Mid-Boss, and why was the Goddess herself missing here?
09:35:55SOLVED
SOLVEDIt seems like that except for Mid-Boss (where the dash was the reason) the cause was just variables not properly being carried over to a new game cycle. I think I fixed that, but this will take a long time to test properly.
09:20:16TEST
TESTTake MMMCCXCVI
09:20:15MYSTERY
MYSTERYSome enemies will keep on counting as "not defeated" in the bestiary and it's unclear why. I think I fixed Mid-Boss, though.
09:06:18TEST
TESTTake MMMCCXCV
09:06:17DONE
- = 03 Mar 2025 = -
23:21:37TEST
TESTTake MMMCCXCIV
23:21:37FUCKYOU
FUCKYOUCode typo in Volcania Boss workout
23:20:28TEST
TESTTake MMMCCXCIII
23:20:24CODEROT
CODEROT :upper() causes the game to crash when any character reaches level 10,000
23:03:14TECHNO
TECHNOMost notably in high level cycles this fight can otherwise take forever (if you are unlucky)
23:02:50NOTE
NOTE I've set a few extra things for the boss in Volcania.
21:34:21TEST
TESTTake MMMCCXCII
21:34:19CONVERT
CONVERTStoneSeller
19:39:43TEST
TESTTake MMMCCXCI
19:39:38CONVERT
CONVERTBanika's Ultraheal store converted
17:21:17TEST
TESTTake MMMCCXC
17:21:16CONVERT
CONVERTCycle 2 healing items - Banika
16:57:51TEST
TESTBriggsTake MMMCCLXXXIX
16:57:49DONE
DONEShopping! Hey! I gotta eat too, you know!
13:57:39TEST
TESTTake MMMCCLXXXVIII
12:50:17CONFIRMED
CONFIRMEDI could confirm a fix I did earlier now
10:36:41TEST
TESTAstrilopupYirlTake MMMCCLXXXVII
10:36:41HUH
HUHDummy fault....
10:35:44TEST
TESTTake MMMCCLXXXVI
10:35:33DUMMIED
DUMMIEDSome debug lines I no longer need and which slowed down the game.

(No it would not have affected the release, as the used functions I dummied dummy themselves automatically in release builds. SCI is more sophisticated than you think).

09:37:44TEST
TESTTake MMMCCLXXXV
09:37:42CONVERT
CONVERTSummon Cultist
- = 02 Mar 2025 = -
23:37:30STATUS
STATUSSo far, so good!
22:22:52TEST
TESTTake MMMCCLXXXIV
22:22:51STATUS
STATUSI had a little break
19:28:15TEST
TESTTake MMMCCLXXXIII
19:28:14FUCKYOU
FUCKYOUAnd another case just like that!
19:25:48TEST
TESTTake MMMCCLXXXII
19:25:45FIXED
FIXEDAnother array 0-1 fuckoff
19:21:14FIXED
FIXEDThe achievements bound to the number of victories should now also work
18:09:40TEST
TESTTake MMMCCLXXXI
18:09:38LINK
LINKEvents
18:08:54TEST
TESTTake MMMCCLXXX
18:08:54FIXED
FIXEDMissing extern
18:07:58TEST
TESTTake MMMCCLXXIX
18:07:57LINK
LINKLink
18:06:52TEST
TESTTake MMMCCLXXVIII
18:06:51LINK
LINKSys
18:03:41STUPIDITY
STUPIDITYTake MMMCCLXXVII
18:03:37STUPIDITY
STUPIDITYAdmiral LovejoyForgot to save
17:58:48TEST
TESTTake MMMCCLXXVI
17:58:43CODEROT
CODEROT ExHuRUCrystal McLeen - Big alternate"or"
17:57:45TEST
TESTTake MMMCCLXXV
17:57:44NOTE
NOTE Time will tell if it's works. ExHuRU should immediately learn this as soon as he joins in my altered savegame
17:57:10CONVERT
CONVERTBlitzKrieg
15:42:18STATUS
STATUSAs far as I can check all prologue stuff is in order now. (Of course, when the hard mode is gonna be tested a few issues that I cannot check now, may come past).
14:56:17TECHNO
TECHNOOh, hold it. The achievement work, but the messages won't appear until the combat is over
14:39:03BUG
BUGI do see that the kill achievements are not awarded, so that will need so investigation, as soon as this take is over.
14:30:40TEST
TESTTake MMMCCLXXIV
14:30:39TECHNO
TECHNOSome big updates come with big generations and if they go wrong, they go wrong ALL THE WAY!
14:01:07FIXED
FIXEDCrystalAnother one like that!
13:58:52TEST
TESTTake MMMCCLXXIII
13:58:51FIXED
FIXEDHuge error came up in achievement data. After math of that += thingy
13:55:01TEST
TESTTake MMMCCLXXII
13:54:57STATUS
STATUSWell, I guess all preparations are taken care of, so let's get ready to rumble!
13:50:24FIXED
FIXEDThe achievements for a certain number of kills were not counted
13:46:18DONE
DONEI did create a very special savegame to go into the next cycle. Yes, this is cheating, but all that counts for me at this point is that stuff works! Ow kay?
13:45:46CLEANUP
CLEANUPSavegame dir. Too much crap there. It's been archived, as I may still need the data, although it's not expected. There's a max of 999 savegame files and I was already past 600, and then with another cycle, plus the test of the hard mode... Could spell some trouble.
13:36:50FIXED
FIXEDHouse of cards issue (caused a function referrence to end up in the savegamefile. Not really dangerous, but it will cause some bugs)
13:19:03FAILURE
FAILUREI've tried to have a VM set up so I can compile Windows builds of SCI. Unfortunately the VM refuses to cooperate at all. It doesn't even start up a session. This can endanger the Windows release.
- = 01 Mar 2025 = -
21:59:22STATUS
STATUSNow to see, how to move on with testing... A new cycle in the easy mode or to test the hard mode. I'm not yet fully sure.
21:58:25VOID
VOIDWell, I guess my void worked
21:53:10TEST
TESTTake MMMCCLXXI
21:53:08SOLVED
SOLVEDOh, is there a bug with +=, even counting it within a string? Now THAT's rich
21:52:15HUH
HUHYirlAnd now it compiles... how about that?
21:52:03FUCKYOU
FUCKYOUTake MMMCCLXX
21:51:59DUMMIED
DUMMIEDCrystalWTF
21:48:01FUCKYOU
FUCKYOUTake MMMCCLXIX
21:47:58FUCKYOU
FUCKYOUComputer lies.The string *IS* finished... WTF is going on here?
21:44:29GENERATION
GENERATIONTake MMMCCLXVIII
21:44:22VOID
VOIDKotaWTF?
21:38:33GENERATION
GENERATIONTake MMMCCLXVII
21:35:39DEBUG
DEBUGI've set a dirty way to easily get some last things I need to add to make sure awared achievements are carried over to the New Game+
20:14:01DATABASE
DATABASEA few adaptions to the credits as it still referred to Apollo and Neil.
20:03:32TEST
TESTTake MMMCCLXVI
20:03:31VOID
VOID:=
20:03:03TEST
TESTTake MMMCCLXV
20:03:02FUCKYOU
FUCKYOUHuh?
20:01:04FUCKYOU
FUCKYOUTake MMMCCLXIV
20:00:57FUCKYOU
FUCKYOUAn already converted script magically went back to Neil.
19:56:25TEST
TESTTake MMMCCLXIII
19:56:24COSMETIC
COSMETICCoordinates of the status resistance percantages. It really had to be done, I guess.
19:47:51TEST
TESTXenobiTake MMMCCLXII
19:47:39CHARACTER
CHARACTERExHuRU/Rolf/Johnson will learn this move when you attack anybody after completing the Lost Ark
19:45:17ABILITY
ABILITYStoomwals
19:36:39CONFIRMED
CONFIRMEDEverything around the Black Hole Dweller appears to be working.
19:31:44TEST
TESTTake MMMCCLXI
19:31:42MUSIC
MUSICTransfer
19:21:54TEST
TESTTake MMMCCLX
19:21:52FIXED
FIXEDSome incompatibilities with older versions of the game I suppose
19:18:46TEST
TESTTake MMMCCLIX
19:18:29NERF
NERFWendickaRemoved savespot at the end of the Lost Ark
19:17:28STUPIDITY
STUPIDITYHow could I forget such an important thing
19:17:17KTHURA
KTHURAImport the Black Hole Dweller's lair
19:13:55TEST
TESTTake MMMCCLVIII
19:13:54FUCKYOU
FUCKYOUAnother
19:13:17TEST
TESTTake MMMCCLVII
19:13:16FUCKYOU
FUCKYOUMScript
19:12:28TEST
TESTTake MMMCCLVI
19:12:28LINK
LINKGraphics
19:11:55TEST
TESTTake MMMCCLV
19:11:54CODEROT
CODEROT Screen
19:11:05TEST
TESTTake MMMCCLIV
19:11:04FIXED
FIXEDLittle script error
18:57:36TEST
TESTDr. Sal’pr’dritaTake MMMCCLIII
18:57:35STATUS
STATUSSueWell, here goes nothing
17:25:58STATUS
STATUSBut first... it's time for a well-dserved break. After all, I don't feel so well, either.
17:23:50STATUS
STATUSWell, some ofthelast things to be definitely done are... ExHuRU/Rolf/Admiral's move for completing the Lost Ark (I forgot this the last round) and the Black Hole Dweller.

The last one just has to work, after all.

14:58:44TEST
TESTTake MMMCCLII
14:58:40MEDICAL
MEDICALI feel terrible, but I'll try to work on, but I may require more breaks than usual.

Three-time streak on Saturdays... or so it seems....

11:40:41JUDGMENT
JUDGMENT Inevitably this did mess up things a little, but anything is better than THAT slowdown
11:37:09TEST
TESTTake MMMCCLI
11:36:55VOID
VOIDI've now pre-tiled the image to 500x300 and that should work out a lot better I think
11:36:30TECHNO
TECHNOThe floor tile was only 5x3 pixels, and the system had to fill a rather HUGE area with that tile, which comes down to thousands of pictures being drawn, and that took really a lot of the CPU, hence the slowdown.
11:23:51INVESTIGATION
INVESTIGATIONI still wanna investigate why the first secret floor in Excalibur slows the game down so much
11:01:32TEST
TESTTake MMMCCL
11:01:30FIXED
FIXEDThe GoddessCamera going ballistic in pre-Johnson-join-event
11:00:31VOID
VOIDJohnson name issue?
10:50:06TEST
TESTTake MMMCCXLIX
10:50:03VOID
VOID404
10:33:18TEST
TESTTake MMMCCXLVIII
10:33:17FIXED
FIXEDGhost Girls did heal on healing?

Those girls are undead, so I can't let THAT happen!

10:29:14TEST
TESTTake MMMCCXLVII
10:29:13FIXED
FIXEDCrash on party wipe
09:53:42TEST
TESTTake MMMCCXLVI
09:53:41COSMETIC
COSMETICBetter, but not enough!
09:52:11TEST
TESTTake MMMCCXLV
09:52:10COSMETIC
COSMETICVisual conflict between header and wares
09:50:45TEST
TESTTake MMMCCXLIV
09:50:44CODEROT
CODEROT Arrays start at 0 now and not at 1.
09:48:27STATUS
STATUSAdmiral JohnsonWell, it compiles now, but whhat's next?
09:48:03TEST
TESTTake MMMCCXLIII
09:48:02FIXED
FIXEDSyntax error
09:47:02TEST
TESTTake MMMCCXLII
09:47:01LINK
LINKFitText
09:46:33TEST
TESTTake MMMCCXLI
09:46:32VOID
VOIDGlobal issue
09:45:16TEST
TESTTake MMMCCXL
09:45:15LINK
LINKSys
09:44:49TEST
TESTTake MMMCCXXXIX
09:44:47LINK
LINKEvents
09:44:02TEST
TESTAstrilopupTake MMMCCXXXVIII
09:44:01VOID
VOID:=
09:43:27TEST
TESTTake MMMCCXXXVII
09:43:24CODEROT
CODEROT The Goddess:upper()
09:43:14VOID
VOIDWendicka:=
09:42:30TEST
TESTTake MMMCCXXXVI
09:42:15LINK
LINKRPG2Stat
09:41:23TEST
TESTTake MMMCCXXXV
09:41:22FIXED
FIXEDmultiple 404s
09:38:00TEST
TESTTake MMMCCXXXIV
09:37:59CONVERT
CONVERTThe Phantasar Merchant
09:09:37TEST
TESTTake MMMCCXXXIII
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