1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
13:48JUDGMENT
JUDGMENT Basically it works as it should, but the flight speed of the UFO is terribly slow, so I need something to make that quicker somehow
13:12TEST
TESTTake TWO!
13:11FIXED
FIXEDKota Alrighty
13:11SITE
SITEDue to that I had to first sort a few things out here, as git got acting up on me because of that
13:11FAILURE
FAILUREA I/O error on my device?
13:08TEST
TESTTake ONE!
12:17FAILURE
FAILURECtrl-X I see the text disappear, and yet when pasting old clipboard data appears.... This system really is busted!
12:17FAILURE
FAILUREEmbedding tweets appears to cause issues. Just linking then Link
12:13SCRIPT
SCRIPTAnd besides... I also added the needed class, and I wanna make sure no parse errors live in there, before I start using it
12:12NOTE
NOTE Briggs Shooting itself won't happen yet.... Something as trivial as just a flying UFO can sometimes be enough for tons of bugs
11:50SCRIPT
SCRIPTthe ship which should kill the NIM-actors should now fly over, but not yet shoot
- = 29 Apr 2021 = -
22:46FAILURE
FAILUREStuff acts up on me... okay
17:06STATUS
STATUSThe shooting itself does not yet take place, but that's a later concern
17:06SCRIPT
SCRIPTRemoval can be selected
15:55FIXED
FIXEDStuff
15:25SCRIPT
SCRIPTHover shoot
14:31STATUS
STATUSFINALLY!
14:30VOID
VOIDAlright, alright, already!
13:51VOID
VOID?
13:51HUH
HUH?
13:03C++
C++Flush API
13:00FIXED
FIXEDSome identifier issues
12:26SCRIPT
SCRIPTRow choosing player
11:55AI
AICrystal Added the situation in any of the rows have zero.... I really forgot to take that one in order, that would have lead to crashes later (or stupid moves) so I got that one covered now!
11:06C++
C++GetChar() API function
- = 28 Apr 2021 = -
23:39STATUS
STATUSRolf FINALLY!
23:34FIXED
FIXED2x Syntax Error
23:30MUSIC
MUSICOverworld linked to NIM game
23:30FIXED
FIXEDIdentifier issues
23:22FIXED
FIXEDScope error
23:11SCRIPT
SCRIPTRow selection
21:54PLAN
PLANDr. Sal’pr’drita Now the plan is to make it possible to select the row and the number to shoot by either using the mouse or the keyboard. Just what the player prefers
21:53COSMETIC
COSMETICCoordinate correction
21:20FIXED
FIXEDFuck you!
21:13SCRIPT
SCRIPT"Which row?"
20:59FIXED
FIXEDMan record error
20:13FIXED
FIXEDOf course!
20:13FUCKYOU
FUCKYOUReggie code typo
20:10FUCKYOU
FUCKYOUDang!
20:04FIXED
FIXEDOops
20:00SCRIPT
SCRIPTA bit more scriptups
0:33TEST
TESTTake XXIII
0:33FIXED
FIXEDAAARGH!
0:32TEST
TESTTake XXII
0:32NOTE
NOTE Now the player would never get this error (as it's a debug cheat thing), but still it's handier this way
0:32FIXED
FIXEDExtra code to fix this crap
0:31C++
C++API changeups
0:31SOLVED
SOLVEDI see
0:26TEST
TESTTake XXI
0:26EXPERIMENT
EXPERIMENTLet's see....
0:25HUH
HUH"Get Member Out of Range (1:0)"
0:18TEST
TESTTake XX
0:18COSMETIC
COSMETICFine tuning
0:18JUDGMENT
JUDGMENT better, but not good enough
0:15TEST
TESTTake XIX
0:15EXPERIMENT
EXPERIMENTlet's see what happens this way
0:10TEST
TESTRolf Take XVIII
0:10FIXED
FIXEDOkay, then
0:10FUCKYOU
FUCKYOU"Static"
0:08TEST
TESTThe Goddess Take XVII
0:07FIXED
FIXEDSmall issue
- = 27 Apr 2021 = -
23:42FAILURE
FAILUREHA HA!

20:25COSMETIC
COSMETIC"Loading"
19:49TEST
TESTWendicka Take XVI
19:49DEBUG
DEBUGXenobi Some debug to get more sight on the situation
19:47FIXED
FIXEDI think I fixed ... part of the problem
19:46RESULT
RESULT Klopt genne jota van!

Helemaal niks!

19:42TEST
TESTTake XV
19:42DEBUG
DEBUGThis was something to be done anyway, but this may also help me debug a few things
19:42DONE
DONEAdded row numbers
19:40BUG
BUGWell, interesting all I see is a brown square, but that's not what I want to see
19:35NOTE
NOTE I hate conspiracy theories, but come on, let's face it...

19:23TEST
TESTTake XIV
19:23FIXED
FIXEDRUND!
19:21TEST
TESTTake XIII
19:21FIXED
FIXEDAdmiral Lovejoy Another
19:21TEST
TESTTake XII
19:17FIXED
FIXEDWrong instance
19:13TEST
TESTTake XI
19:13HUH
HUHWhat the?
19:02TEST
TESTXenobi Take X
19:02FIXED
FIXEDBad instance member
18:19TEST
TESTTake IX
18:19FIXED
FIXEDCode typo
18:15TEST
TESTTake VIII
18:15FIXED
FIXEDMissing properties
18:14FIXED
FIXEDMissing link
18:10TEST
TESTTake VII
18:10FIXED
FIXEDIdentifier issue
17:42TEST
TESTTake VI
17:42FIXED
FIXEDAnother scope error
17:38TEST
TESTTake V
17:38FIXED
FIXEDStupidity in debug
17:36TEST
TESTTake IV
17:36FIXED
FIXEDScope error
17:35DEBUG
DEBUGQuick start NIM
17:33NOTE
NOTE Astrilopup However a syntax error gets in my way
17:33CONFIRMED
CONFIRMEDLink up seems to work
17:30TEST
TESTTake III
17:30FIXED
FIXEDInclusion error
16:36TEST
TESTTake II
16:36FIXED
FIXEDThat should fix stuff
16:35LINK
LINKYeah, that was stupid
16:35MAPSCRIPT
MAPSCRIPTNIMLINK
10:45STUPIDITY
STUPIDITYFoxy And I forgot some crucial parts.... Figures!
10:39TEST
TESTFoxy Crystal McLeen - Big alternate Take I
10:38NOTE
NOTE The game will not yet work, only show some start work, but at least I can test the skeleton code out, as you'd be surprised how much can go wrong in this particular stage
10:38LINK
LINKLink to the NIM Game the way it's now has been established
10:34STATUS
STATUSFrom this point I can write some linkup code in order to get this on the move
10:34SCRIPT
SCRIPTSet up the code to allow debugging and complete some UI things
- = 26 Apr 2021 = -
22:25GITHUB
GITHUBSo I will update the repository now first
22:25NOTE
NOTE But I notice I am getting tired and that I can longer really focus anymore
22:24STATUS
STATUSMost of the pre-work has been done now
21:41FAILURE
FAILUREDat zo'n goeie zanger ZO DIEP kan zinken!

IK BEN BOOS!

21:11SCRIPT
SCRIPTAdmiral Johnson Some needed pre-work for the NIM-minigame
19:34GENERATION
GENERATIONGenerated some quick code I needed to get the AI on the run
13:07TEST
TESTTake III
13:07FIXED
FIXEDWendicka attacking Kota was too instant
13:06STATUS
STATUSBut wait,there's more!
13:06FIXED
FIXEDKota only should allow Yirl on your first meeting
13:05JUDGMENT
JUDGMENT Almost, but a few things are to be taken in order!
12:59TEST
TESTTake II
12:59FIXED
FIXEDCode typo
12:57TEST
TESTTake I
12:57NOTE
NOTE And NOW we can start!
12:57MAPSCRIPT
MAPSCRIPTWendicka threatens Kota
12:57NOTE
NOTE Hold the show, I forgot something
12:14STATUS
STATUSBefore I acutally begin on the NIM game, I first need to make sure all pre-stuff works the way it was intended
12:14MAPSCRIPT
MAPSCRIPTAll Pre-NIM stuff has been added now
11:41MAPSCRIPT
MAPSCRIPTPre-Enter Kota's house
11:41FIXED
FIXEDYirl Xenobi sprite error in Kota's house
- = 25 Apr 2021 = -
23:33FAILURE
FAILUREYou can say about this man what you want, but you can't deny what he said here:

23:05GITHUB
GITHUBDone!
23:03GITHUB
GITHUBTime to update the on-line repository, eh?
22:37CONFIRMED
CONFIRMEDSue And Wendicka can now indeed learn "Vitalize"
22:37CONFIRMED
CONFIRMEDInstant works now
22:24DEBUG
DEBUGI see.....
22:19TEST
TESTTake III
22:19DEBUG
DEBUGLet's see then...
22:19COCKROACH
COCKROACHnope
22:16TEST
TESTTake II
21:50FIXED
FIXEDI think I found the little devil
21:23INVESTIGATION
INVESTIGATIONWhy?
21:23BUG
BUGOkay, Xenobi does NOT what he is supposed to do
21:21TEST
TESTYirl Testing is of course in order.....

Take I

21:19CHARACTER
CHARACTERXenobi will now teach Wendicka the "Vitalize" spell if all of these conditions are met:
  1. Wendicka is level 50 or higher
  2. Xenobi obtained that spell himself
  3. The Black Castle has been completed
  4. The Goddess has escaped Wendicka's body
18:46FIXED
FIXEDMissing return in upgrade move of Leopards
10:06FIXED
FIXEDNIL <=> Neil conflict In Foxy's Smoke Bomb spellani
10:00FIXED
FIXEDDA FUUUUUUUUUUUUUCK!
9:56FIXED
FIXEDBad randomizer
9:47FIXED
FIXEDmath issue in Foxy's pickpocket move
9:47BUG
BUGAs feared "GrabScreen" does NOT work the way it should. SDL2 documentation was already very very vague on this.... Now this is of lesser importance now, but something I must look at... If worst comes to worst, I may need to come up with another quake animation....
9:41FIXED
FIXEDWrong class
0:10FIXED
FIXEDBriggs Scope error
- = 24 Apr 2021 = -
23:33HUH
HUHWTF?
23:09TEST
TESTExHuRU Take II
23:09FIXED
FIXEDIdentifier issue
23:03TEST
TESTLet's go! Test I
23:03MAPSCRIPT
MAPSCRIPTBoss Eugorvnia Caves
22:27NOTE
NOTE I cannot yet test, this because I am dealing with an upcoming boss fight....
22:23NOTE
NOTE I *HOPE* this works, but this is not yet tested.
22:23SCRIPT
SCRIPTPickpocketing
12:47CONFIRMED
CONFIRMED"Yes!"
12:47TEST
TEST"Yes!"
12:47TRANSFER
TRANSFER"Yes!"
0:58STATUS
STATUSThe next stop will be the boss in the Eugorvnia Caves
- = 23 Apr 2021 = -
21:58TEST
TESTI can only hope this works.... I will test the flower forest until the first teleport pad
21:32TECHNO
TECHNOThis was a pun to the Mac upgrade from Leopard to Snow Leopard during the development of the original game (which was developed on Mac back in the day).
21:31SCRIPT
SCRIPTLeopard => Snow Leopard
20:42GENERATION
GENERATIONNeg
20:42APOLLO
APOLLOProject Update
19:53TRANSFER
TRANSFERArt Leopart
19:42TEST
TESTBakina Well, while testing the Flower Forest we'll find out, eh?
19:42FIXED
14:58CONFIRMED
CONFIRMED#93 - Hit % works
13:36CLOSED
13:36JUDGMENT
JUDGMENT Eugorvnia doesn't look perfect, but this will have to do
13:26TEST
TESTWhile I test if that upgrade works, some fixes in TQSG must have taken effect in Kthura, and I need to test this now if that fixes #116 in the process.... So I can test two issues in once
13:23DONE
DONE#93 Crystal's ARMS should now take the hit % in order
13:08GITHUB
GITHUBClosed The last 2 issues open in the old project.... They are definitely NEVER gonna be fixed any more so close to the removal of the executables on both GJ and itch
12:53CONFIRMED
CONFIRMEDCrystal Sommige mensen hebben nog humor!!!

12:52FIXED
FIXEDThat fixes indeed the issue I got here
11:39GENERATION
GENERATIONGenerate new data for the new environment
0:15TEST
TESTTake II
0:15VOID
VOIDExHuRU Custom is not really a workable concept
0:09TEST
TESTTake I
0:09NOTE
NOTE Speaking to Feenalaria now will crash the game, but THAT is a later concern
0:09MAPSCRIPT
MAPSCRIPTCompletion of Ghost House
- = 22 Apr 2021 = -
23:51STUDY
STUDY Quick study on the room where you can find Myrah and Marrilona
23:46KTHURA
KTHURAAll fine now?
23:46FIXED
FIXEDMoar issues here in Kthura
23:43KTHURA
KTHURAAnd scripting to see them is now mandatory
23:43KTHURA
KTHURADr. Sal’pr’drita Placing custom items is not yet possible, but seeing them is possible now.....
23:42KTHURA
KTHURAWith that Kthura should be able to handle a few more storms
23:42FIXED
FIXEDSize issue on Kthura Markers
23:16KTHURA
KTHURAI must note though... there's still a lot to be done here!
23:16KTHURA
KTHURAThe basis of the scripter works now
23:06KTHURA
KTHURAGetting there (I hope)
23:06VOID
VOIDSilly conflict
23:01FUCKYOU
FUCKYOUHow many more of these on the way?
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