| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 20:18 | FIXED | ![]() Spawn Johnson crash |
| 19:57 | TEST | Take III |
| 19:57 | FIXED | Macro conflict |
| 19:51 | TEST | Take II |
| 19:47 | FIXED | Several fixes |
| 18:54 | TEST | ![]() Johnson - Take I |
| 18:54 | CHARACTER | Johnson |
| 18:54 | MAPSCRIPT | |
| 14:52 | STATUS | I'm going to take a break now, the next stop will be The Lady Of The Lake Artificial Park, where the last new character joins the group. |
| 14:52 | STATUS | Things do appear to work now |
| 14:11 | TEST | Take XIV |
| 14:11 | VOID | Crash |
| 14:07 | TEST | Take XIII |
| 14:07 | VOID | Did I void that issue properly? |
| 14:05 | BUG | I do see though, that the doors that were previously opened do not open again... They should, though |
| 14:05 | VOID | Issue voided |
| 14:05 | TEST | Take XII |
| 14:05 | DEBUG | |
| 14:05 | BUG | I do have issues with the distance to keycards, meaning your heroes will refuse to pick it up |
| 13:41 | FIXED | Door on the right had issues, but that was easy to fix |
| 13:37 | ITCH.IO | |
| 13:20 | TEST | Take XI |
| 13:20 | VOID | Let's do it THIS way then? |
| 13:20 | FUCKYOU | |
| 13:16 | TEST | Take X |
| 13:15 | FIXED | Bad operator |
| 13:11 | TEST | Take IX |
| 13:10 | FIXED | Did I fix it? |
| 12:54 | TEST | Take VIII |
| 12:54 | DEBUG | |
| 12:42 | BUG | ![]() But the door refuses to open! |
| 12:42 | CONFIRMED | Key is taken and marker disappears |
| 12:42 | CONFIRMED | Area behind door shows |
| 12:38 | TEST | Take VII |
| 12:38 | FIXED | GRRR! |
| 12:34 | TEST | ![]() Take VI |
| 12:34 | FIXED | Syntax error |
| 12:33 | TEST | ![]() Take V |
| 12:33 | FIXED | Forgot some linkup code |
| 12:24 | TEST | Take IV |
| 12:24 | DEBUG | |
| 12:24 | FIXED | Door color issue |
| 11:55 | FAILURE | ![]() |
| 11:54 | VISUALSTUDIO | I guess I must first recompile Apollo....Sigh! |
| 11:51 | TEST | Take III |
| 11:51 | FIXED | OH FUCK IT! |
| 11:41 | TEST | Take II |
| 11:41 | FIXED | Idiocy |
| 11:33 | TEST | Take I |
| 11:32 | MAPSCRIPT | I've scripted the automated doors. They should all be functional now, in the entire dungeon |
| 11:08 | CONFIRMED | But finally it seems I got it all covered |
| 11:08 | FIXED | and there one ANOTHER |
| 11:04 | VISUALSTUDIO | |
| 11:04 | FIXED | Ah, another one there |
| 11:01 | FIXED | Tile framing error in TSQG |
| - = 4 May 2021 = - | ||
| 20:24 | CONFIRMED | ![]() NOW it works |
| 20:21 | TEST | Again!? |
| 20:20 | FIXED | Forgotten "Return" instruction in order to enforce the rejection |
| 20:20 | STUPIDITY | |
| 20:20 | COCKROACH | No effect? |
| 20:18 | TEST | A little test |
| 20:17 | VOID | Getting keys that are too far away should not be possible anymore |
| 19:42 | GITHUB | |
| 19:41 | CONFIRMED | Beaming works |
| 19:32 | TEST | Take XXVII |
| 19:28 | FIXED | Back to the field after the beam |
| 19:27 | VOID | An event flush must prevent a red-card take bug |
| 19:27 | FIXED | First a coloring bug |
| 19:20 | TEST | Take XXVI |
| 19:20 | COSMETIC | |
| 19:20 | FIXED | Color issue |
| 19:19 | FIXED | C-String-Format Error |
| 19:01 | TEST | Take XXV |
| 19:01 | FUCKYOU | |
| 18:56 | TEST | Take XXIV |
| 18:53 | NOTE | |
| 18:28 | STATUS | The next step is... beaming to other rooms |
| 18:11 | FIXED | ![]() First floor available now on Hawk |
| 18:00 | JUDGMENT | ALmost there, but I did realize a stupid thing along the way, I really need to fix |
| 17:58 | NOTE | |
| 17:58 | OPTIMIZATION | Dummied a few debug lines that only slowed down loading a new map |
| 17:48 | VISUALSTUDIO | |
| 17:48 | SCRIPT | |
| 17:48 | TECHNO | I think there's a state release conflict going on here. A common issue. Scotty() was never meant for this purpose after all |
| 17:43 | VISUALSTUDIO | |
| 17:43 | INVESTIGATION | |
| 17:43 | HUH | A total crash |
| 17:37 | TEST | Take XXI |
| 17:37 | FUCKYOU | |
| 17:26 | TEST | ![]() Take XX |
| 17:26 | FUCKYOU | |
| 17:14 | TEST | Take XIX |
| 17:14 | NOTE | |
| 17:13 | MAPSCRIPT | |
| 16:51 | TEST | Take XVIII |
| 16:47 | VOID | Did I void the coordinate conflicts now? |
| 16:42 | TEST | Take XVII |
| 16:42 | FIXED | Hawk linkups |
| 16:40 | NOTE | |
| 16:40 | DONE | |
| 16:27 | TEST | Take XVI |
| 16:26 | FIXED | Hover conflict? |
| 16:24 | TEST | Take XV |
| 16:24 | FIXED | Missing mouse pointer |
| 16:18 | TEST | Take XIV |
| 16:18 | DONE | Extra features bar |
| 16:17 | HUH | |
| 15:53 | TEST | Take XIII |
| 15:53 | DEBUG | |
| 15:52 | COCKROACH | Really, what the fuck is going on here? |
| 15:42 | TEST | Take XII |
| 15:42 | FUCKYOU | |
| 15:41 | TEST | Take XI |
| 15:41 | FUCKYOU | |
| 15:33 | TEST | Take X |
| 15:33 | FUCKYOU | |
| 15:32 | TEST | Take IX |
| 15:32 | EXPERIMENT | |
| 15:09 | TEST | Take VIII |
| 15:09 | DEBUG | Moar debug info |
| 15:01 | COCKROACH | No real clear sign where this goes wrong. The log is clear, but why doesn't the computer comply? |
| 14:40 | TEST | Take VII |
| 14:40 | FUCKYOU | |
| 14:39 | TEST | Take VI |
| 14:39 | DEBUG | |
| 14:31 | COCKROACH | Hmmm... No... apparently not! |
| 14:27 | BUG | But I THINK I found out more in which direction to look to get it to work |
| 14:27 | FIXED | Part of the problem,... |
| 14:25 | TEST | Take V |
| 14:24 | EXPERIMENT | A different X calc formula, maybe? |
| 14:24 | DEBUG | More info |
| 14:21 | HUH | |
| 14:20 | VISUALSTUDIO | |
| 14:19 | INVESTIGATION | |
| 14:19 | HUH | |
| 14:17 | TEST | Take III |
| 14:17 | FIXED | Dupe def |
| 14:08 | TEST | Take II |
| 14:08 | STUPIDITY | |
| 14:08 | FIXED | Missing underscore |
| 14:00 | TEST | Take I |
| 13:55 | NOTE | |
| 13:55 | NOTE | |
| 13:43 | SCRIPT | |
| 12:00 | VISUALSTUDIO | |
| 11:59 | KTHURA | |
| 9:27 | APOLLO | And Apollo will just need to be recompiled and everything should immediately take effect |
| 9:27 | KTHURA | |
| 9:26 | FIXED | One required fixed that could haunt me otherwise |
| 9:25 | NOTE | |
| 9:24 | C++ | |
| - = 3 May 2021 = - | ||
| 21:49 | STATUS | So far for today.... Tomorrow I hope to do the transporter |
| 20:58 | TEST | Take VII |
| 20:58 | VOID | Taken care of? |
| 20:58 | FUCKYOU | |
| 20:54 | TEST | ![]() Take VI |
| 20:47 | CONFIRMED | Hangar <=> Hidden Layer link works |
| 20:47 | FIXED | Card picked up not removed from map |
| 20:46 | FIXED | Dupe rank 6 character if you enter Excalibur before Johnson joins the party |
| 20:33 | TEST | So onto Take V |
| 20:33 | TEST | ![]() That was Take IV |
| 20:33 | FIXED | ![]() Group error |
| 20:30 | FIXED | Another |
| 20:19 | TEST | Take III |
| 20:19 | FIXED | Code typo |
| 20:17 | TEST | Take II |
| 20:03 | FIXED | Illegal group call syntax (forgotten . ) |
| 20:00 | TEST | Take I |
| 20:00 | STATUS | Technically the first floor should now work with the exception that the central transporter that you will need to nagivate through this dungeon has not yet been scripted, so that thing will (for now) ignore you. |
| 19:59 | LINK | And I've linked that to the map |
| 19:59 | MAPSCRIPT | |
| 19:57 | LINK | |
| 19:56 | MAPSCRIPT | |
| 19:55 | MAPSCRIPT | |
| 19:55 | MAPSCRIPT | |
| 19:55 | MAPSCRIPT | |
| 19:55 | MAPSCRIPT | |
| 16:01 | TEST | Take V |
| 16:01 | FIXED | Full detection was not operating the way it properly should |
| 15:57 | TEST | Take IV |
| 15:56 | NOTE | As this was a bug that does not affect the Easy Mode, I cannot yet check if the easy mode is affected... It very likely is, though |
| 15:55 | FIXED | Ammo reload initial definition error |
| 15:47 | TEST | Take III |
| 15:47 | FIXED | Illegal class call |
| 15:47 | FUCKYOU | |
| 15:43 | TEST | Take II (oh man!) |
| 15:43 | FIXED | MetaTable misdefinition |
| 15:41 | MAPSCRIPT | |
| 15:18 | CONFIRMED | It appears to be working now |
| 15:15 | TEST | Take II |
| 15:15 | FIXED | Missing link |
| 15:13 | TEST | Let's see if this works the way it should |
| 15:11 | DONE | |
| 13:46 | STUDY | |
| 13:46 | CONFIRMED | All bugs accounted for |
| 13:40 | TEST | Take V |
| 13:40 | FIXED | Doors wouldn't close |
| 13:31 | TEST | Take IV |
| 13:31 | FIXED | Blockmap issue |
| 13:30 | NOTE | |
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