1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
10:16SCRIPT
SCRIPTUndummied checkups
10:16SCRIPT
SCRIPTThis marks also the first two permanent actor removals.... Of course I gotta test if that works the way it should....
10:15SCRIPT
SCRIPTAfter
9:45JCR6
JCR6Alias for Astrilopup (otherwise they would not work properly in combat)
0:14STATUS
STATUSSo far for today... I'll get into the actual fight and what happens after that tomorro!
0:13STATUS
STATUSFINALLY!
0:10TEST
TESTTake IV
0:10FIXED
FIXED?
0:05COCKROACH
COCKROACHApparently not
0:04TEST
TESTTake III
0:04FIXED
FIXEDI think I found the "evil"
0:02BUG
BUGInteresting.... No text at all, just a blank textbox without only the header
0:02TEST
TESTTake II
0:02VOID
VOIDOkay
0:02FUCKYOU
FUCKYOUExHuRU Huh?
- = 11 Feb 2021 = -
23:58TEST
TESTTake I
23:58SCRIPT
SCRIPTAlternate fonts supported now... Or at least, they should be
23:49STATUS
STATUSAdmiral Lovejoy Just as I thought... The alternate font stuff is not yet coded..... No matter, that shouldn't be too hard (I hope)
23:45MAPSCRIPT
MAPSCRIPTRolf The text prior to the Astrolpup fight should now pop up

(the check if this has happened before does NOT YET tale place. This was done on purpose for debugging purposes).

22:40LAZY
LAZYYeah, it's lazy, but Kthura was actually made to tweak like this, so why didn't I do it back then.... Because I was new to my own system, most likely....
22:39TECHNO
TECHNOIn the old game they spawned on their respective spots, but that is too much of a bummer now
22:39MAP
MAPAstrilopups added
22:33FIXED
FIXEDDominance failure
22:32LINK
LINKZA Link
22:29NOTE
NOTEThe Astrilopup encounter does not yet work, though
22:29MAPSCRIPT
MAPSCRIPTOffice in Yaqirpa will now change the visibility settings
21:14STATUS
STATUSIn the next room there's an encounter with two Astrilopups, resulting into a fight... That is my next target.... Once that is done I might do some more things on the combat engine, but the hard work there is now as good as done....
21:09NOTE
NOTEThis allows me to let the combat engine be for a short while and focus a bit on the scenario... Not for too long, though, but still
21:08NOTE
NOTEThis should solve all issues I have for now....
21:08SPELLANI
SPELLANIPhoton Gun
19:44STATUS
STATUSBut that has to wait till later....
19:44STATUS
STATUSI will have to put in a spellani for photon gun.... (easy)
19:44FIXED
FIXEDRight that should cover the portrait issue
19:43NOTE
NOTEOh wait... it was less idiotic than I intially thought... Brigg's protrait did get me here.... Still things are not right!
19:41BUG
BUGIt appears a lot works, not not fully... not only does it copy the last hero's move, but even it's picture.... We can therefore safely state that things didn't go the way they should...
19:38TEST
TESTTake IX
19:38CONFIRMED
CONFIRMEDToo little AP does indeed cause an ability to be cancelled
19:37FIXED
FIXED...
19:37FUCKYOU
FUCKYOUBad class member
19:05TEST
TESTTake VIII
19:05FIXED
FIXEDCrystal AHA!
19:00TEST
TESTTake VII
19:00DEBUG
DEBUGAdmiral Johnson So i need to find out why the impossible still becomes possible
19:00MYSTERY
MYSTERYXenobi The impossible happens
18:46TEST
TESTTake VI
18:46FIXED
FIXEDCode Typo in AI script
18:44TEST
TESTTake V
18:43FIXED
FIXEDDirectory error
18:41TEST
TESTTake IV
18:41FIXED
FIXEDSyntax errors
18:39TEST
TESTTake III
18:39STUPIDITY
STUPIDITYForgot to save
18:37TEST
TESTTake II
18:37FIXED
FIXEDUnknown identifier x5
18:33TEST
TESTTake I
17:52STATUS
STATUSI'll get to test this all out later!
17:52LINK
LINKLinked this to the combat flow
17:51SCRIPT
SCRIPTDefault AI has been scripted
17:19NOTE
NOTEThis will not show much yet, but this script is required for the enemy's AI... At least the default AI
16:25SCRIPT
SCRIPTEnemy target selector
- = 10 Feb 2021 = -
22:35NOTE
NOTEIt's not yet ready, as the AI itself will have to be taken care of
22:35SCRIPT
SCRIPTThe run-time foe compiler now pre-configures the AI
22:25LAZY
LAZYProperty as a quick link to the chosen AI script
21:45CHECKED
CHECKEDOne important thing has been checked, as that could really spook things up if that was not right.... Fortunately that is all cool
21:42STATUS
STATUSBefore I can code an AI though there is still a lot of crap to do
21:30GENERATION
GENERATIONAnd all adapted enemy data regenerated
21:30C#
C#Wendicka Now that took some work, but I got my foe-pre-compiler so far now that it will work out all actions, including the "system actions", which is something not used in the new version, but that is now all properly converted.

Good!

21:06STUDY
STUDYBriggs I've studied the data of the enemies in order to make sure I get the AI right
21:06ABILITY
ABILITYFoxy Attack
16:34STATUS
STATUSNext stop: The Enemies Strike Back
16:34TODO
16:32DONE
DONEThat settles it, then
16:23TEST
TESTTake XI
16:22DONE
DONEElemental resistance was not yet properly covered, it seems
15:58TEST
TESTTake X
15:58LAZY
LAZYAnother bug prevention for later
15:53TEST
TESTTake IX
15:50SPELLANI
SPELLANISpark
13:50STATUS
STATUSNot a real problem though.... It's easy to adept stuff for this ;)
13:50STATUS
STATUSOkay, the crash happening now had to happen as I didn't yet put the SpellAni in for Wendicka's only ability yet (the only one she has at her disposal at this point of the game, that is, as she'll gain more... of course).
13:46TEST
TESTTake VIII
13:46VOID
VOIDThis asks for dirty code straight from Hell
13:43TEST
TESTTake VII
13:43FIXED
FIXEDNot all lines using a corrected function were adapted yet
13:39TEST
TESTThe Goddess Take VI
13:39FIXED
FIXEDNon-existant function called?
13:35TEST
TESTTake V
13:35VOID
VOIDNaah!
13:35FUCKYOU
FUCKYOU"non-existent situation"?
13:27TEST
TESTTake IV
13:27FIXED
FIXEDSyntax error
13:17TEST
TESTTake III
13:17FIXED
FIXEDDr. Sal’pr’drita Bad Function setup
12:37TEST
TESTYirl Crystal McLeen - Big alternate Take II
12:37LAZY
LAZYVoided a stupid function call....
12:33TEST
TESTTake I
- = 9 Feb 2021 = -
23:28STATUS
STATUSI must take my rest now, but I hope I can get the test on the move soon
23:25DONE
DONEAbility counter.... Very important for Foxy and most of all Wendicka... Those two can learn new abilities based on this (on Foxy a few other factors play a role)
23:20LINK
LINKSome last linkups done
23:20CHECKLIST
23:17DONE
DONEAbilties have been put in
21:57CONFIRMED
CONFIRMEDThat appears to be working
21:53TEST
TESTA little test
21:53DONE
DONEHover detection abilities
20:10STUDY
STUDYAbilities....

Here some workout is needed.

18:12STATUS
STATUSNext stop, using spells/special abilities in combat.
18:07CONFIRMED
CONFIRMEDAll's cool now! Yay!
18:02TEST
TESTTake XXXII
18:02FIXED
FIXEDAstrilopup I think
18:02STUPIDITY
STUPIDITYForgotten "return" command?
18:02BUG
BUGNot there yet though, as the inventory spook up is still an issue
18:02CONFIRMED
CONFIRMEDOkay, that part is fixed
17:59TEST
TESTTake XXXI
17:59POWERSHELL
POWERSHELLDone
17:59STUPIDITY
STUPIDITYI had to rerun the barf script....
17:57TEST
TESTTake XXX
17:57FIXED
FIXEDI think I got the bugger????
17:42TEST
TESTRolf Take XXIX
17:42DEBUG
DEBUGExHuRU Extra line will have to give some clearance here
17:42COCKROACH
COCKROACHVery well, resistance value is indeed 3, while it should be 6
17:36TEST
TESTTake XXVIII
17:36DEBUG
DEBUGA debug line must explain why
17:35COCKROACH
COCKROACHNope... still damage
17:32TEST
TESTTake XXVII
17:18GITHUB
GITHUBLater concern but I did issue NeilProject/Neil#22
17:14CHECKED
CHECKEDThe rest looks okay, though
17:13NOTE
NOTEWhich makes it evident that I need protection against dupe labels
17:12FIXED
FIXEDAh, an error in the case statement
17:11ANALYSIS
ANALYSISMy savegame database analyser shows at least that the healing as an element is configured correctly
14:52STATUS
STATUSI only need to push that to later....
14:52BUG
BUGItem gets picked up in the field menu, that should not happen
14:51BUG
BUGHealing damages in stead of healing
14:51BUG
BUGSue Items substraction not happening the way it should
14:47TEST
TESTTake XXVI
14:47FIXED
FIXEDBad field
14:47TEST
TESTTake XXV
14:42FIXED
FIXED..... GRRR!
14:42FUCKYOU
FUCKYOUCODE TYPO!!!!
14:39TEST
TESTTake XXIV
14:39FUCKYOU
FUCKYOUForgot to declare..... URGH!
14:36TEST
TESTTake XXIII
14:36CONFIRMED
CONFIRMEDAt least the script no longer cancels for no reason, so way to go!
14:36VOID
VOIDXenobi Not really a bug, but a bit of a downer in the way things work in my current script... I guess I need to work that one out properly later to prevent issues with other SpellAni transfers
14:31TEST
TESTCrystal Take XXII
14:31FIXED
FIXEDI think the cancelor should not trigger anymore now (at least, I hope so)
14:28CONFIRMED
CONFIRMEDIt does confirm the game no longer crashes on it and doesn't try to perform the move anyway, so this cockroach did benefit me in the end
14:27NOTE
NOTEAlthough I now know how to fix that, don't worry
14:27COCKROACH
COCKROACHAction still canceled without reason
13:35TEST
TESTTake XXI
13:35FIXED
FIXEDConflict of data... I see that I made a few mistakes when setting up the character creator and that the effects were not only still visible in my savegame file, but also confusing me about what data to access
13:34EXPERIMENT
EXPERIMENTSorting a few things out
13:21TEST
TESTTake XX
13:21DEBUG
DEBUGExtra debug on why the item was rejected while the chosen socket was definitely not empty
13:20FIXED
FIXEDGauge reset on rejection
13:15GENERATION
GENERATIONRequires another script generation... A smaller one this time, though
13:14FIXED
FIXEDBroken IAA record
13:13HUH
HUHBakina And the spellani is also called even after rejection.... That should not happen
13:13HUH
HUHSomething went wrong with the SpellAni linkup
13:09TEST
TESTTake XIX
13:09STUPIDITY
STUPIDITYSomething I should not have forgotten, but you know how some things go, eh?
13:08FIXED
FIXEDLinkup issue in items linker
12:55TEST
TESTTake XVIII
12:55STATUS
STATUSWell what should be and what is are often two different things, and hardly related at all, so I gotta test stuff out now,eh?
12:55LINK
LINKAnd that should link everything together ready to resume the testing
12:54SCRIPT
SCRIPTGeneral healing effect
12:49GITHUB
GITHUBAn updata on MyData that might be years overdue (oops)
12:38FIXED
FIXEDAnd fixed a few bugs that were in the original code, which were only a minor thing in Dyrt, but would be really terrible for Star Story
12:36SPELLANI
SPELLANIFoxy I've copied the "glitter" effect from Dyrt and adapted the code a little
12:01STUDY
STUDYWendicka Yikes.... What was my original engine a primitive one.... Having a separate spellani for group and single healing, why with my current technology that is no longer needed.... Well, I think I know a way to cover this... It's dirty, but it saves me the trouble to go through all records one by one
11:58NOTE
NOTEAll I can check now is if the game doesn't crash on that particular thing.... The items I got now are still a bit dependent on a non-existent SpellAni script, so I guess I need to cover that first
11:57DONE
DONEAn item should now be taken away from you if you use one
- = 8 Feb 2021 = -
23:57STATUS
STATUSThe game will (for safety reason) still crash, as there are still a few important things to be done, but the basis works now, which is good... right?
23:56DUMMIED
DUMMIEDNo longer needed debug lines
23:56CONFIRMED
CONFIRMEDthat works
23:51TEST
TESTTake XVII
23:51FIXED
FIXEDCode typo
23:47TEST
TESTTake XVI
23:47SOLVED
SOLVEDI think
23:40TEST
TESTTake XV
23:40INVESTIGATION
INVESTIGATIONWhat I did see though is that the hovering does always return false when used on the heroes... Even on briggs, yet why he still seems targetable and the girls appear not is still beyond me
23:39FIXED
FIXEDKota No icon for Guard
23:33TEST
TESTTake XIV
23:33FIXED
FIXEDC-String issue
23:31TEST
TESTTake XIII
23:31VOID
VOIDGRRR!
23:28TEST
TESTTake XII
23:28DEBUG
DEBUGI've added an extra debug line that must gimme a few answers
23:25BUG
BUGBut the question is still how come that Wendicka and Crystal are not being targeted
23:25FIXED
FIXEDIndiscriminate error
23:22TEST
TESTTake XI
23:22FIXED
FIXEDDoes it work now?
23:22FUCKYOU
FUCKYOUFix ignored
23:22TEST
TESTYirl Take X
23:15FIXED
FIXEDThe Goddess I think I fixed that target issue... well part of it, as it appears that both Wendicka and Crystal are untargetable from the start... but why
23:05TEST
TESTTAKE IX
23:04ABILITY
ABILITYGuard - Will always miss for now, but that will make it easier not to let Briggs to be in my way
23:01HUH
HUHI could select the enemy and Briggs, but not Wendicka and not Crystal... WTF is going on here?
23:01TEST
TESTTake VIII
22:54FIXED
FIXEDPrefix issue?
22:32TEST
TESTTake VII
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