1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
00:16:51TEST
TESTTake DCCCLXVIII
00:16:49DONE
DONEER will just do nicely.
- = 05 Jan 2025 = -
23:17:40TEST
TESTRolfTake DCCCLXVII
23:17:38VOID
VOIDThe GoddessAlias
23:17:34CONVERT
CONVERTWendicka resistances
23:06:59TEST
TESTTake DCCCLXVI
23:06:55CODEROT
CODEROT Yeah, I think I've haven't seen the last of those.
23:06:39CODEROT
CODEROT :upper
23:04:30TEST
TESTAdmiral LovejoyTake DCCCLXV
23:04:07VOID
VOIDSigh!
22:58:30TEST
TESTTake DCCCLXIV
22:58:26VOID
VOIDUse has a bit of a different go here
22:54:08STATUS
STATUSFOR NOW all compiler errors accounted for. But what will happen next?
22:53:33TEST
TESTTake DCCCLXIII
22:53:29CODEROT
CODEROT Image.Obtain
22:52:44TEST
TESTTake DCCCLXII
22:52:42LINK
LINKAdmiral JohnsonAnyway -> Status
22:51:50TEST
TESTTake DCCCLXI
22:51:31CODEROT
CODEROT image.loadnew
22:50:40TEST
TESTTake DCCCLX
22:50:38LINK
LINKVies! Bah!
22:49:46TEST
TESTTake DCCCLIX
22:49:45VOID
VOIDAnother case
22:49:02TEST
TESTTake DCCCLVIII
22:49:00VOID
VOID:=
22:47:10TEST
TESTTake DCCCLVII
22:47:09STUPIDITY
STUPIDITYIdiot!
22:46:38TEST
TESTTake DCCCLVI
22:46:12LINK
LINKRPG2Statistician
22:44:19TEST
TESTTake DCCCLV
22:44:18LINK
LINKGraphics -> Status
22:43:11TEST
TESTTake DCCCLIV
22:43:09LINK
LINKAdmiral JohnsonSys -> Status
22:39:54TEST
TESTTake DCCCLIII
22:39:51CONVERT
CONVERTSet up a start for converting
22:15:31STATUS
STATUSResistance... Dang! Now we're about to laugh.... (NOT)
22:14:04TEST
TESTTake DCCCLII
22:14:01CODEROT
CODEROT KotaSome code rot has been taken care of, but I'm sure not all of that is covered, but we'll see as we test, eh?
22:12:30CONVERT
CONVERTStatus Flow
22:08:27CODEROT
CODEROT FLOW_ prefix no longer allowed in flow switches. The system must add it by itself.
22:07:49STATUS
STATUSBefore I move on to do the status submodule, first something else.
22:07:16JUDGMENT
JUDGMENT Good!
22:06:24TEST
TESTTake DCCCLI
22:06:22CODEROT
CODEROT In Lua, NIL and Neil, arrays start at 1. In Scyndi, despite using a Lua underground arrays start at 0 (as they should).
21:55:50TEST
TESTTake DCCCL
21:55:48CODEROT
CODEROT func -> property
21:54:23TEST
TESTTake DCCCXLIX
21:54:22FIXED
FIXEDSyntax error
21:53:03TEST
TESTTake DCCCXLVIII
21:53:02CODEROT
CODEROT Image.Obtain -> ObtainImage
21:49:48TEST
TESTTake DCCCXLVII
21:49:47LINK
LINKVies, bah!
21:48:56TEST
TESTTake DCCCXLVI
21:48:54CODEROT
CODEROT FPS group no longer exists
21:47:12TEST
TESTTake DCCCXLV
21:47:10CODEROT
CODEROT Another case
21:43:29TEST
TESTTake DCCCXLIV
21:43:26CODEROT
CODEROT BriggsNeilUse -> ScyndiUse
21:41:49TEST
TESTExHuRUTake DCCCXLIII
21:41:47LINK
LINKRPG2Stat
21:41:07TEST
TESTTake DCCCXLII
21:41:06LINK
LINKFlowConvert
21:40:14TEST
TESTTake DCCCXLI
21:40:11LINK
LINKLink
21:37:24TEST
TESTAstrilopupTake DCCCXL
21:37:21LINK
LINKEvents
21:36:29TEST
TESTXenobiTake DCCCXXXIX
21:36:26FUCKYOU
FUCKYOUCode typo
21:35:38TEST
TESTTake DCCCXXXVIII
21:35:36CODEROT
CODEROT Screen -> Graphics
21:35:29LINK
LINKSys and Grpahics
21:33:52TEST
TESTTake DCCCXXXVII
21:33:51LINK
LINKGraphics to FitText
21:32:55TEST
TESTTake DCCCXXXVI
21:32:50CONVERT
CONVERTDone
21:29:29REPORT
REPORT Aha, this is interesting FitText... Yeah, that's a nice library, and I guess I'll have to import it.
21:27:49TEST
TESTTake DCCCXXXV
21:27:47CODEROT
CODEROT A few links have to be redefined
21:21:57TEST
TESTTake DCCCXXXIV
21:21:56FIXED
FIXEDSeveral fixes
21:19:58TEST
TESTBriggsTake DCCCXXXIII
21:19:56FIXED
FIXEDInvalid link
21:17:25TEST
TESTDr. Sal’pr’dritaTake DCCCXXXII
21:17:23LINK
LINKLink code adapted
21:05:23DUMMIED
DUMMIEDQuit item. Since you can now just cloes the window that Quit feature has no more value.
21:04:55CONVERT
CONVERTMade a start to convert the field menu to Scyndi.
20:57:25TEST
TESTTake DCCCXXXI
20:57:22CODEROT
CODEROT Callback parameter type issue
20:55:29TEST
TESTTake DCCCXXX
20:55:28HUH
HUHNo Current?
20:52:08TEST
TESTTake DCCCXXIX
20:52:06CODEROT
CODEROT MouseX()
19:24:37TEST
TESTTake DCCCXXVIII
19:24:36FONT
FONTAstrilopup language font transferred
19:24:27TEST
TESTTake DCCCXXVII
19:24:23FIXED
FIXEDStack overflow
18:48:32TEST
TESTTake DCCCXXVI
18:48:31HUH
HUHWill this help?
18:42:48TEST
TESTTake DCCCXXV
18:42:47HUH
HUHDa fuck!?
18:40:56TEST
TESTReggieTake DCCCXXIV
18:40:55FIXED
FIXEDI hope
18:39:04TEST
TESTTake DCCCXXIII
18:39:02MYSTERY
MYSTERYI wonder what routine wants to load SubParty.neil
18:38:48DONE
DONEStatistician data loaded
18:34:56TEST
TESTTake DCCCXXII
18:34:54FIXED
FIXEDCode typo
18:34:26TEST
TESTRolfTake DCCCXXI
18:33:56FIXED
FIXEDGlue Code of HasText was faulty
18:31:04TEST
TESTTake DCCCXX
18:31:02CODEROT
CODEROT HasData -> HasText
18:30:11FIXED
FIXEDMap with path in save, lead to crashes
14:41:23TEST
TESTTake DCCCXIX
14:41:21DEBUG
DEBUGI don't know what's happening here, but it shouldn't.
14:34:59TEST
TESTTake DCCCXVIII
14:34:56DEBUG
DEBUGWTF?
14:33:13TEST
TESTTake DCCCXVII
14:33:11EXPERIMENT
EXPERIMENTLang Sync
14:25:12TEST
TESTTake DCCCXVI
14:25:10FUCKYOU
FUCKYOUA different approach then?
14:24:25TEST
TESTTake DCCCXV
14:24:24LINK
LINKLoad Field Flow before loading SaveGame
14:21:41FUCKYOU
FUCKYOUTake DCCCXIV
14:21:37FUCKYOU
FUCKYOUThis better? (Whiner!)
14:18:35TEST
TESTCrystalTake DCCCXIII
14:18:34HUH
HUH???
14:16:57TEST
TESTSueTake DCCCXII
14:16:54FIXED
FIXEDCode typo
14:15:30TEST
TESTTake DCCCXI
14:15:27DUMMIED
DUMMIEDFake error (was placed for security reasons)
14:14:15TEST
TESTTake DCCCX
14:14:13SCRIPT
SCRIPTFoxyLoading game, should be possible now.

Although not all savegame data is present YET, it should (for now) be enough to get this show on the road.

14:04:37TEST
TESTXenobiTake DCCCIX
14:04:29STUPIDITY
STUPIDITYI don't wanna talk about it.
14:03:09TEST
TESTTake DCCCVIII
14:03:04STUPIDITY
STUPIDITYLEER TYPEN, JEROEN!!!
14:01:47TEST
TESTTake DCCCVII
14:01:42DONE
DONEI've made it possible to access the loadgame feature from the main menu.

Please note though, that loading a game is not yet fully operational. The interface should show and well, that's about it... for now.

13:18:23TEST
TESTTake DCCCVI
13:18:22STATUS
STATUSPLEASE!
13:18:14FIXED
FIXEDSyntax error
13:17:33TEST
TESTTake DCCCV
13:17:32LINK
LINKSys (sigh)
13:16:43DONE
13:02:19TEST
TESTDr. Sal’pr’dritaTake DCCCIV
13:02:17VOID
VOIDTagless image bug
12:59:34TEST
TESTTake DCCCIII
12:59:32FIXED
FIXEDData of header incorrectly parsed
12:50:21TEST
TESTTake DCCCII
12:50:18FIXED
FIXEDAnd I also fixed a small issue in the debugger
12:50:08FIXED
FIXEDI think I fixed the header reader
12:46:38DEBUG
DEBUGTake DCCCI
12:46:35DEBUG
DEBUGI really need to find out why the header of a savegame file is not properly read.
11:58:33LINK
LINKSave routine has now also been linked to the debugger, making it easier to me to "cheat" on saving.

Very important as creating a game like this, even when it's just a code conversion, would be impossible without that feature.

11:56:47GITHUB
GITHUBSCI repository up-to-date
11:07:59JUDGMENT
JUDGMENT Well, that does look the way it should. (As far as I can judge for now)
10:59:12TEST
TESTTake DCCC
10:59:02FIXED
FIXEDFoxyC++ code mistake
10:56:59TEST
TESTTake DCCXCIX
10:56:57FUCKYOU
FUCKYOUDifferent name
10:55:05TEST
TESTTake DCCXCVIII
10:55:03FIXED
FIXEDTaken care of kills... I think
10:50:22TEST
TESTTake DCCXCVII
10:50:20VOID
VOIDAdmiral LovejoyFuck off!
10:48:03TEST
TESTTake DCCXCVI
10:47:57LINK
LINKGINIE linked to FieldMap
10:46:53TEST
TESTTake DCCXCV
10:46:47FUCKYOU
FUCKYOUSomething's definitely wrong with the #if compiler directives for conditional compiling. I will really have to sort out what to do about THAT!
10:43:16TEST
TESTTake DCCXCIV
10:43:15LINK
LINKGINIE
10:41:19TEST
TESTTake DCCXCIII
10:41:16NOTE
NOTE Important to note is that loading savegames is not yet possible, I can only check if what I see in savegames is what I want to see. Luckily GINIE produces text output, so that should be easy.
10:39:24TECHNO
TECHNOIn order to make this possible I had to rewrite the PermaKill feature. The new version is completely reliant on GINIE, but that only creates cleaner SaveGames. Could also make the transfer to ANOTHER new version easier (but I really hope this will be the final version).
10:37:52DONE
DONESavegames will now also contain the permanent map kills
00:05:01STATUS
STATUSWell, that's it for today then. :)
00:02:32JUDGMENT
JUDGMENT And as far as I can look into the files, everything looks like it's in order
00:00:04JUDGMENT
JUDGMENT What I see inside the savegame does please me
- = 04 Jan 2025 = -
23:59:09FAILURE
FAILUREDang... Slow down mode initiated?
23:57:45STUDY
STUDY But let's take a look at the savegame file, as that was what this is all about, eh?
23:57:25JUDGMENT
JUDGMENT Well still a lot to do here
23:55:48TEST
TESTTake DCCXCII
23:55:46CODEROT
CODEROT Party index starts at 0 now, not at 1
23:53:38TEST
TESTYirlTake DCCXCI
23:53:36LINK
LINKKthura to Savegame
23:52:47TEST
TESTTake DCCXC
23:52:45DONE
DONESaving itself done... Well, a huge part of it.... There are a few things still left to be done, like the mapkil data, but I guess that's a later concern.
23:43:16STATUS
STATUSNext step! Saving itself!
23:42:29STATUS
STATUSWell?
23:40:07TEST
TESTBakinaTake DCCLXXXIX
23:40:05CODEROT
CODEROT Guess.....
23:38:28TEST
TESTWendickaTake DCCLXXXVIII
23:38:26CODEROT
CODEROT Another another case of code rot.... Same kind of code rot, also!
23:36:30TEST
TESTTake DCCLXXXVII
23:36:28CODEROT
CODEROT The irony
23:35:02TEST
TESTTake DCCLXXXVI
23:34:58HUH
HUHDah fuck? No "MouseHitRight" property
23:31:33TEST
TESTYirlTake DCCLXXXV
23:31:29VOID
VOIDWell?
23:27:45TEST
TESTTake DCCLXXXIV
23:27:43EXPERIMENT
EXPERIMENTI hope this works
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