| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 21:45 | BUG | After entering move a time bar reset? That's not right! |
| 21:38 | TEST | Take VI |
| 21:38 | FIXED | ![]() Missing link? |
| 21:27 | TEST | Take V |
| 21:27 | VOID | Another bug in Neil I really need to fix |
| 21:25 | TEST | ![]() Take IV |
| 21:25 | FUCKYOU | |
| 21:23 | TEST | Take III |
| 21:23 | FIXED | Syntax error |
| 21:22 | TEST | Take II |
| 21:22 | FIXED | ![]() Class misreference |
| 21:18 | TEST | Take I |
| 21:16 | TECHNO | Nullifying the 'NextAct' member of a fighter will now automatically cancel them... that is if past COM, if not past COM nothing will happen |
| 21:16 | SCRIPT | |
| 21:10 | DONE | |
| 21:08 | NOTE | |
| 21:08 | DONE | |
| 19:42 | CLOSED | |
| 19:27 | TECHNO | The reason why I didn't do this before was simply because I wasn't sure if the required routine was already present or not.... It was, so boom, here goes! |
| 19:26 | DONE | |
| 14:12 | MEDICAL | But first I'll go to the local hospital, as a request from my doctor came in to make an x-ray of my shoulder... be right back |
| 14:12 | STATUS | The next step will be to actually "move to COM" |
| 14:10 | CONFIRMED | It appears to be working, folks! |
| 14:07 | TEST | ![]() Take IV |
| 14:07 | FIXED | Illegal class usage |
| 13:59 | TEST | Take II |
| 13:59 | FIXED | A few faulty identifiers |
| 13:19 | TEST | ![]() Take I |
| 13:19 | TECHNO | But at least I can start to test this part out! |
| 13:19 | NOTE | |
| 13:18 | SCRIPT | |
| - = 21 Jan 2021 = - | ||
| 22:49 | CONFIRMED | That appears to work, I suppose |
| 22:45 | TEST | Take III |
| 22:45 | FIXED | Code typo |
| 22:44 | TEST | Take II |
| 22:44 | FIXED | ![]() That was not good! |
| 22:41 | TEST | Quick Test |
| 22:41 | SCRIPT | |
| 19:00 | COSMETIC | |
| 18:28 | TEST | Take IV |
| 18:28 | COSMETIC | |
| 18:28 | JUDGMENT | |
| 18:26 | TEST | Take Take III |
| 18:26 | FIXED | QuickMeta issue |
| 18:26 | TEST | ![]() Take II |
| 18:23 | FIXED | QuickMeta Definition wrong! |
| 18:23 | TEST | Take I |
| 18:21 | NOTE | |
| 18:21 | SCRIPT | |
| 18:09 | NOTE | Yes, bosses you can take on again will be affected by this in the Casual Mode, and that is intentional |
| 18:08 | NOTE | |
| 18:08 | STATUS | Next stop the HP bar.... (if applicable) |
| 15:45 | TEST | Take XVIII |
| 15:44 | FIXED | Fixed that, at least, but does that also fix the issue as a whole? |
| 15:44 | SOLVED | Oh, I think I see it... A syntax error Neil didn't detect? |
| 15:44 | TEST | Take XVII |
| 15:44 | DEBUG | |
| 15:42 | COCKROACH | WTF? |
| 15:38 | TEST | Take XVI |
| 15:38 | EXPERIMENT | |
| 15:38 | TEST | ![]() Take XV |
| 15:36 | DEBUG | |
| 15:34 | FIXED | AT LAST! |
| 15:32 | TEST | Take XIV |
| 15:32 | EXPERIMENT | |
| 15:29 | INVESTIGATION | But why? |
| 15:29 | CONFIRMED | Just as I suspected.... Clearing isn't done, at all |
| 15:25 | TEST | Take XIII |
| 15:25 | DEBUG | |
| 15:15 | COCKROACH | Nope..... |
| 15:13 | TEST | Take XII |
| 15:13 | FIXED | ![]() I think I fixed the non-unselect issue |
| 14:49 | TEST | Take XI |
| 14:49 | STATUS | I will later sort out why there's no unselect, plus I also need to see what happens when there are multiple targets, as it may not be so bad after all |
| 14:48 | COSMETIC | |
| 14:47 | BUG | Although I must also see why stuff is not being unselected as that should also happen |
| 14:47 | JUDGMENT | |
| 12:52 | TEST | Take X |
| 12:52 | FIXED | token error |
| 12:48 | TEST | Take IX |
| 12:48 | FIXED | Illegal class member |
| 12:48 | FIXED | A part of the problem I guess |
| 12:46 | TEST | Take VIII |
| 12:46 | EXPERIMENT | |
| 12:42 | TEST | Take VII |
| 12:42 | DEBUG | Lemme sort this out some more |
| 12:42 | HUH | Outcome here true, yet returned value is read as false? |
| 12:37 | TEST | Take VI |
| 12:37 | FIXED | %s is for strings... not %d |
| 12:36 | TEST | Take V |
| 12:36 | INVESTIGATION | |
| 12:35 | DEBUG | |
| 12:32 | ANALYSIS | |
| 12:27 | TEST | ![]() Take IV |
| 11:16 | DEBUG | |
| 11:14 | INVESTIGATION | |
| 11:14 | BUG | NOTHING happens at all |
| 11:12 | TEST | Take III |
| 11:12 | FIXED | Bad Class Usage |
| 11:10 | TEST | Take II |
| 11:10 | REMOVED | |
| 11:10 | HUH | |
| 11:07 | TEST | Take I |
| 11:07 | STATUS | Will it work?I've seen more trivial things go wrong after all |
| 11:05 | DONE | |
| 1:05 | NOTE | |
| 1:05 | FIXED | All crashes accounted for |
| 1:03 | TEST | ![]() Take IX |
| 1:03 | LAZY | |
| 1:01 | TEST | Take VIII |
| 1:00 | FIXED | ![]() Copy error |
| 0:59 | TEST | Take VII |
| 0:59 | FIXED | Missing properties |
| 0:56 | TEST | Take VI |
| 0:56 | FIXED | Illegal Class Index |
| 0:39 | TEST | ![]() Take V |
| 0:39 | FIXED | Fixing a call causing errors based on outdated data in the process |
| 0:39 | DATABASE | |
| 0:37 | TEST | Take IV |
| 0:37 | FIXED | Class fault |
| 0:34 | TEST | Take III |
| 0:34 | VOID | Issue? |
| 0:32 | TEST | Take II |
| 0:32 | FIXED | Hmpf |
| 0:31 | TEST | Take I |
| 0:15 | NOTE | |
| 0:15 | SCRIPT | |
| 0:03 | SCRIPT | |
| - = 20 Jan 2021 = - | ||
| 23:50 | DATABASE | Done |
| 23:49 | TECHNO | In order to keep the experience the same, I'll follow suit here, although I am thinking to add an "indiscriminate" feature in order to make it possible... Rather a safety pre-caution to save myself work later in the case I still need it |
| 23:48 | CONFIRMED | Yes, it is indeed a discriminating system... Which is to say odd, since the systam has clearly been designed to make indiscrimination possible... Oh well... |
| 23:45 | STUDY | |
| 23:18 | TEST | Take IV |
| 23:18 | FIXED | C-String format error |
| 23:16 | TEST | Take III |
| 23:16 | FIXED | ![]() Identifier issues |
| 23:14 | TEST | Take II |
| 23:14 | FIXED | ![]() Action syntax error |
| 23:12 | TEST | Does it work?Take I |
| 23:12 | LINK | |
| 23:12 | NOTE | |
| 23:11 | SCRIPT | |
| 20:39 | STATUS | From here I can start setting up a target selector |
| 20:35 | NOTE | |
| 20:34 | SCRIPT | |
| 19:53 | DATABASE | |
| 19:44 | TECHNO | This is a technical thing.... It will be easier to work this way...The only visual difference with the original game will be that "Shoot" will appear on screen |
| 19:40 | ABILITY | Shoot |
| 18:57 | FAILURE | Perhaps itch.io needs better protection to prevent devlogs getting lost.... (unfortunately itch.io is not the only site with this unforgivable problem). |
| 17:46 | TEST | ![]() Take IV |
| 17:46 | LAZY | |
| 17:46 | VOID | What? |
| 17:46 | FIXED | Auto fix zero ammo (saves me the trouble to fix save game files) |
| 17:43 | TEST | Take III |
| 17:43 | VOID | Yeah, what? |
| 17:43 | LAZY | |
| 17:41 | TEST | Take II |
| 17:41 | FIXED | Syntax error |
| 17:39 | TEST | Well, does it work? |
| 17:39 | DONE | |
| 17:35 | DONE | Shoot should be unavailable when out of ammo, and reload should be unavailable when ammo is full |
| 15:17 | TODO | |
| 15:02 | BUG | Enemies do no |
| 15:02 | CONFIRMED | Heroes still show (as they should) |
| 14:57 | NOTE | |
| 14:57 | DONE | |
| 14:28 | DONE | |
| 1:39 | OFFTOPIC | |
| 1:25 | FIXED | Color issue on arena when menu pops up |
| 1:23 | FIXED | Sigh! |
| 1:21 | DONE | Item names |
| 1:07 | FUCKYOU | |
| 1:05 | DONE | |
| 1:02 | FIXED | Mouse cursor gets hidden behind the combat menu... Something we do NOT want, eh? |
| 0:58 | FIXED | Coordinate issues |
| 0:55 | COCKROACH | AAAAAAARGH! |
| 0:53 | FUCKYOU | |
| 0:51 | FIXED | Tag issue |
| 0:31 | CLOSED | |
| 0:28 | FUCKYOU | |
| 0:24 | NOTE | |
| 0:24 | CONFIRMED | I'll be, looks like that's fixed.... |
| 0:23 | FIXED | I hope this fixes the "SELF" in constructors and destructors... A bug that has been in Neil for quite awhile and which MUST be fixed! |
| 0:11 | FIXED | File name issue |
| 0:09 | SCRIPT | |
| - = 19 Jan 2021 = - | ||
| 23:40 | LINK | Linked to the Ally compiler for the combat flow |
| 22:50 | NOTE | |
| 22:50 | CONFIG | |
| 21:59 | DONE | |
| 18:58 | STATUS | The actual user menu comes later! |
| 18:58 | CONFIRMED | And now it does what it has to do.... |
| 18:56 | TEST | ![]() Take VI! |
| 18:56 | FIXED | Missing callbacks (empty now, but I need them later anyway) |
| 18:53 | TEST | Take V! |
| 18:53 | FIXED | Illegal group assignment |
| 18:51 | TEST | TAKE IV! |
| 18:51 | STUPIDITY | |
| 18:49 | TEST | TAKE III! |
| 18:49 | VOID | Non-existent member? |
| 18:45 | TEST | TAKE II! |
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