| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 17:41 | POWERSHELL | |
| 17:41 | HUH | |
| 17:39 | TEST | Take XXVI |
| 17:39 | FIXED | Code Typo |
| 17:38 | TEST | Take XXV |
| 17:37 | FIXED | But that could be is because I forgot to modify "NotMovingThan0" prior to beaming |
| 17:37 | BUG | They do turn into the "beam" sprite, however they don't animate |
| 17:35 | TEST | Take XXIV |
| 17:35 | FIXED | These fixes should fix the "beam" visual effect being ignored |
| 16:57 | TECHNO | That only fixes the crash I got, but there's more not in order! |
| 16:57 | FIXED | Link typo |
| 16:55 | JUDGMENT | |
| 16:52 | TEST | Take XXIII |
| 16:52 | FIXED | Two more of those |
| 16:51 | TEST | Take XXII |
| 16:51 | FIXED | A static cannot call non-static without calling an instance |
| 16:50 | BUG | Game still crashes, though |
| 16:50 | STATUS | The transporter sound starts, and that is an important marker |
| 16:49 | TEST | Take XXI |
| 16:48 | VOID | Windows was doing something, blocking the C++ linker |
| 16:48 | FAILURE | Hold the show... C++ Whines |
| 16:48 | TEST | Take XX |
| 16:47 | C++ | Recompiling |
| 16:47 | VOID | Just copied the definition in the C++ API |
| 16:46 | FUCKYOU | |
| 16:45 | TEST | Take XIX |
| 16:45 | FIXED | ..... |
| 16:42 | TEST | Take XVIII |
| 16:42 | FIXED | I hope! |
| 16:42 | COCKROACH | Cockroaches.... fresh cockroaches.... over here! |
| 16:40 | TEST | Take XVII |
| 16:40 | VOID | Does that make it work? |
| 16:39 | HUH | |
| 16:38 | TEST | Take XVI |
| 16:38 | FIXED | I don't wanna talk about it |
| 16:36 | TEST | Take XV |
| 16:36 | FIXED | Idiocy |
| 16:34 | TEST | Take XIV |
| 16:34 | FIXED | Extension error |
| 16:32 | NOTE | |
| 16:31 | VOID | Some things are to be done... No matter how much ya don't want it. |
| 16:29 | TEST | Take XIII |
| 16:29 | COCKROACH | This is getting on my nerves |
| 16:27 | TEST | Take XII (again, as the take announced before never took place, at all) |
| 16:27 | NOTE | |
| 14:24 | TEST | Take XII |
| 14:23 | VOID | Okay now? |
| 14:23 | FAILURE | ![]() CODE REMOVAL IGNORED!!!! |
| 14:22 | TEST | Take XI |
| 14:22 | FUCKYOU | |
| 14:21 | TEST | Take X |
| 14:21 | STUPIDITY | |
| 14:20 | COCKROACH | Fix ignored |
| 14:19 | TEST | Take IX |
| 14:19 | FIXED | I hope I did it right, this time! |
| 14:19 | STUPIDITY | |
| 14:18 | TEST | Take VIII |
| 14:18 | FIXED | Core Arf |
| 14:15 | TEST | Take VII |
| 14:15 | FIXED | Another syntax error |
| 14:13 | TEST | Take VI |
| 14:13 | FIXED | Syntax error |
| 14:11 | CONFIRMED | Void |
| 14:09 | TEST | Take V |
| 14:09 | EXPERIMENT | |
| 14:08 | BUG | Lies |
| 14:02 | TEST | Take IV |
| 14:02 | FIXED | Code order |
| 14:01 | TEST | Take III |
| 14:01 | FIXED | Another |
| 13:59 | TEST | Take II |
| 13:58 | FIXED | Declaration Syntax Error |
| 12:59 | TEST | ![]() And then we can commence test take I |
| 12:58 | NOTE | |
| 12:58 | TODO | |
| 12:08 | TODO | |
| 12:08 | FIXED | A few last minute errors |
| 11:47 | MAPSCRIPT | That should do it! |
| 11:46 | LINK | |
| 11:23 | STATUS | Next step, the link-up code |
| 11:21 | NOTE | |
| 11:21 | DONE | |
| 10:40 | C++ | |
| 10:40 | APOLLO | API adapted |
| 10:36 | APOLLO | ![]() Now for Apollo |
| 10:34 | NOTE | |
| 10:33 | NOTE | |
| 10:32 | KTHURA | |
| 10:31 | KTHURA | |
| 10:29 | KTHURA | |
| 10:25 | CONVERT | |
| 10:11 | CONFIRMED | ![]() No crashes so I must assume it to be working |
| 10:09 | NOTE | |
| 10:09 | SCRIPT | |
| 10:09 | SCRIPT | |
| 10:06 | TECHNO | I will put this as a standard sound effect in the main loader... This sound is gonna be used many many times in the game after all. |
| 10:06 | CHECKED | |
| 9:52 | TECHNO | ![]() Since the beaming effect is gonna take place a lot... wel technically in all dungeons, I think it's best if I script that in the main field flow... I am still a bit wondering about the best method |
| 9:03 | TECHNO | ![]() The feature would be added soon afterward anyway ;) |
| 9:03 | TECHNO | I see I did work with one useless texture in order to ensure a few blocked spaces. The objects in question were supposed to be invisible anyway. I must really laugh about this now, as it makes me realize how primitive Kthura was back then. Don't get me wrong, it was already hard work to make Kthura able to do what it did back then. Zones were back then not supported |
| 9:01 | KTHURA | |
| 9:00 | TRANSFER | |
| 0:36 | BACKUP | |
| 0:35 | GITHUB | |
| 0:10 | NOTE | |
| 0:10 | CONFIRMED | ![]() That work snow |
| 0:06 | TEST | Take XIV (take XII and XIII were not mentioned due to the confusion I got myself in) |
| 0:06 | FIXED | Is it fixed now? |
| 0:05 | HUH | |
| - = 23 Sep 2020 = - | ||
| 23:59 | NOTE | |
| 23:59 | FIXED | And now this issue should be fixed |
| 23:59 | BUG | Still a crash, but the error message at least confirms the issue I was going for is fixed... |
| 23:57 | TEST | ![]() Take XI |
| 23:57 | VOID | Forcefully voiding an issue... I really need to sort out why optional parameters randomly refuse to work |
| 23:50 | TEST | Take X |
| 23:50 | FIXED | GRRR! |
| 23:49 | TEST | Take IX |
| 23:49 | MAPSCRIPT | |
| 23:48 | VOID | I think I voided this issue |
| 23:45 | SOLVED | ![]() Case solved and this one is not very easy to get fixed |
| 23:37 | TEST | Take VIII |
| 23:37 | DEBUG | |
| 23:35 | INVESTIGATION | And I now need to find out why |
| 23:34 | BUG | The scheduled actions are however not being executed |
| 23:32 | CONFIRMED | I can at least confirm at the request to perform that script is scheduled, or at least the scheduling function has been called |
| 23:30 | TEST | Take VII |
| 23:28 | DEBUG | Moar debug lines will have to confirm that the scheduler is working |
| 23:27 | DEBUG | |
| 23:26 | NOTE | |
| 23:24 | TEST | Take VI |
| 23:24 | DEBUG | |
| 23:23 | NOTE | |
| 23:20 | TEST | Take V |
| 23:20 | C++ | Compiling |
| 23:20 | FIXED | Fixed that |
| 23:20 | STUPIDITY | |
| 23:15 | TEST | Take IV |
| 23:14 | FIXED | Sigh! |
| 23:08 | TEST | Take III |
| 23:08 | FIXED | Neil syntax error |
| 23:07 | TEST | ![]() Take II |
| 23:07 | FIXED | Identifier crisis |
| 23:04 | TEST | Let's go!Take I |
| 23:04 | STATUS | I will try to test if this all works though |
| 23:04 | NOTE | |
| 23:03 | NOTE | |
| 23:03 | MAPSCRIPT | |
| 22:55 | TECHNO | ![]() The schedule library withing the field flow will merely make events wait for the next full cycle to be executed, this to prevent conflicts |
| 22:54 | LINK | |
| 22:47 | SCRIPT | |
| 22:47 | SCRIPT | |
| 22:44 | SCRIPT | |
| 22:34 | C++ | |
| 22:29 | C++ | |
| 22:29 | LINK | And that should link it all together |
| 22:29 | NEIL | |
| 22:28 | APOLLO | Linked to the API |
| 22:26 | C++ | |
| 21:56 | DONE | |
| 21:52 | STATUS | Well, now some parts of the real work have only begun, but at least this part is done, and created hope for the future of this project |
| 21:51 | STATUS | All's well that ends well... |
| 21:37 | TEST | ![]() Take X |
| 21:35 | STATUS | I need a few more features before I can move on to the next step, but first I need to make sure this actually works |
| 21:34 | MAPSCRIPT | |
| 21:34 | MAPSCRIPT | |
| 21:30 | MAP | |
| 21:20 | STATUS | Let's script things out some more |
| 21:16 | CONFIRMED | NOW it appears to be working! |
| 21:02 | TEST | ![]() Take IX |
| 21:02 | NOTE | |
| 21:02 | SOLVED | I *THINK* I solved the mystery |
| 20:49 | HUH | |
| 20:41 | TEST | ![]() Take VIII |
| 20:41 | DEBUG | |
| 20:39 | DEBUG | |
| 20:33 | DEBUG | The crash I get now seems to confirm that somehow an non-existent layer made its way in |
| 20:30 | TEST | Take VIII with another debug line! |
| 20:30 | DEBUG | |
| 20:25 | HUH | |
| 20:22 | TEST | Take VII |
| 20:22 | VISUALSTUDIO | |
| 20:21 | DEBUG | |
| 20:18 | COCKROACH | ![]() The system insists no such object exists, while it does |
| 20:17 | TEST | Take VI |
| 20:17 | FORCE | Copy and paste must ensure this is really a lie |
| 20:16 | DEBUG | |
| 20:15 | TEST | Take V |
| 20:15 | DUMMIED | |
| 20:14 | FAILURE | The computer lies... It says the Fwd point for Wendicka doesn't exist |
| 20:12 | TEST | ![]() Take IV |
| 20:12 | POWERSHELL | |
| 20:12 | STUPIDITY | |
| 20:10 | TEST | Take III |
| 20:10 | FIXED | I think.... |
| 20:09 | BUG | Kthura internal linkup script error |
| 20:07 | TEST | Take II |
| 20:07 | FIXED | Syntax error |
| 20:06 | TEST | ![]() Take I |
| 20:06 | NOTE | |
| 20:06 | MAPSCRIPT | |
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