1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
21:16FIXED
FIXEDInternal script syntax error (had nothing to do with this, but got in the way)
21:14TEST
TESTTake I
21:14TECHNO
TECHNOThis is however one of those bugs you can never be sure of, if they are fixed or not. You can only be sure it's not if the error pops up again... That makes this issue in particular very frustrating.
21:13FIXED
FIXEDNot sure but I've done some study to Lua's core features, as it appear s the mysterious stack overflow errors are caused there.
That SHOULD therefore be fixed now, but I cannot be sure
- = 29 Aug 2021 = -
20:29NOTE
NOTE I may not yet be able to do something about that, but I hope I can plan a full Star Story day the upcoming week
20:28BUG
- = 27 Jul 2021 = -
19:43FAILURE
FAILUREI just need to post this again

16:49FAILURE
FAILURECUCKOO!!!!

12:01NOTE
NOTE I didn't put this into a library in order to make sure some game specific adaptions could still be needed, that's all
12:00TRANSFER
TRANSFERBoxText routine transferred from Star Story to The Fairy Tale
- = 26 Jul 2021 = -
11:46MYSTERY
MYSTERYI'll never figure this out, I suppose
11:45HUH
HUHAnd it works?
11:40INVESTIGATION
INVESTIGATIONWTF is going on here?
11:39COCKROACH
COCKROACHBut the game still says "no"?
11:39CONFIRMED
CONFIRMEDOpenURL.exe not copied any more
11:17APOLLO
APOLLOBuild all crap
11:15APOLLO
APOLLOConsole off again
11:10DUMMIED
DUMMIEDCopy of OpenURL.exe in the game's Apollo Project File
11:05STATUS
STATUSCompilation succesful
11:05VISUALSTUDIO
VISUALSTUDIOCompile
11:04C++
C++I now handled this a different way now... This should make the entire call to OpenURL.exe unneeded
9:22TODO
TODONatural break first...
9:22NOTE
NOTE And that is the reason for all this suffering, for sure
9:21SOLVED
SOLVEDAha!!!! Directory creation goes through OpenURL.exe as well....
9:20INVESTIGATION
INVESTIGATIONLet's investigate the results, shall we?
9:20SEARCH
SEARCHAntonius is now going through Apollo
9:18MYSTERY
MYSTERYIn the scripts I can find nothing more that is causing this issue, so I guess I most turn Apollo upside down
9:17DONE
DONEBriggs Bug tracker should now be called directly, without OpenURL.exe
8:54SEARCH
SEARCHKota A full scan of all files to a passible call request
8:23INVESTIGATION
INVESTIGATIONLet's see if I can get rid of all references to OpenURL.exe
- = 25 Jul 2021 = -
22:09TODO
TODOWendicka I made an issue on this in #163
22:09NOTE
NOTE For now this will do
22:03ITCH.IO
ITCH.IOA new version will be uploaded momentarily
22:02NOTE
NOTE For now I'll leave the console on to prevent trouble, and I hope I can get some time this week to fix this issue and to be able to remove that program from the game entirely, but for now, this will have to do...
22:01NOTE
NOTE Foxy Now I know that OpenURL.exe may be called and be to blame for this... I don't know why it's called there... I'll need to turn the savegame routine upsaide down for this.
22:01HUH
HUHSaving works, but still it tries to get to the Windows main screen....
21:56TEST
TESTAnd let's see what happens after a build now!
21:56APOLLO
APOLLOThe Goddess Console off again
21:50TEST
TESTLet's see now!
21:49FIXED
FIXEDI hope
21:48COCKROACH
COCKROACHSystem is messing on me
21:47FIXED
FIXEDA little mistake along the way
21:44C#
C#I had to adept the Apollo Builder for this
21:37VOID
VOIDfor now I'll include OpenURL with the release, but that should be done on a better way
21:33SEARCH
SEARCHDuring saving the game seems to call OpenURL for some reason.... I don't know why so I'm looking for any script that may do that....
21:28SOLVED
SOLVED"OpenURL" called? Why?
21:26VOID
VOIDThis should void the issue
21:26TECHNO
TECHNOUntil I know how to fix this I'll set the console on in the release version of the game....
21:24FIXED
FIXEDA few blockmap issues in Excalibur and the Yaqirpa
21:24VOID
VOIDWendicka Crash upon learning Jolt under certain circumstances
21:24FAILURE
FAILUREThe savegame feature malfunctions when the console is not up.... I need to do a throrough investigation why this can happen, however due to lack of time now, that will have to wait. This issue will also affect the Fairy Tale and future games, so I need to give this one a view over time anyway
- = 19 Jul 2021 = -
14:33STATUS
STATUSLike I said I am going to take a break here, I will start a real big test later, and that should lead to the last things before the checker flag can be waved.... See ya, around!
8:24CONFIRMED
CONFIRMEDAt least the extra console window closes when running from the GUI, and that's most important right now
8:22FAILURE
FAILURENot exactly what I had in mind, but for now it will have to do, I fear
8:16FIXED
FIXEDConsole check in Apollo (affects ALL Apollo based games)
1:04C++
C++The Goddess Console release in Apollo if the identify file instructs the builder to
- = 18 Jul 2021 = -
23:48STATUS
STATUSI'll first be taking a break from this project... Some final stuff to be done will really come later....
23:47STATUS
STATUSSo far for now....
22:40ITCH.IO
ITCH.IOAgain!
22:40FIXED
FIXEDBetter now?
22:40COCKROACH
COCKROACHGRRR!
22:38ITCH.IO
ITCH.IOUploading again!
22:38FIXED
FIXEDI think
22:37FAILURE
FAILUREFailed
22:37ITCH.IO
ITCH.IOUploading first open alpha
22:36POWERSHELL
POWERSHELLQuick script to build and to call Butler
22:25NOTE
NOTE The "no music" version will also not be released during the alpha... it will be during the beta and stable
22:25GAMEJOLT
The open ALPHA will NOT be released on Game Jolt... This because gjpush is pain for a game that may require daily updates
22:24STATUS
STATUSNow I can prepare the itch release
22:21CONFIRMED
CONFIRMEDTHAT WORKS!
22:20TEST
TESTLet's see....
22:20STATUS
STATUSThe question is now: Does the release work?
22:15CONFIRMED
CONFIRMEDWorks!
22:15TEST
TESTQuick test
22:15POWERSHELL
POWERSHELLSet up a quick script for release building
22:12CONFIRMED
CONFIRMEDAs far as it looks like stuff appears to be in order now
22:10TEST
TESTTake XI
22:10FIXED
FIXEDARF had to be taken care of on its own
22:06TEST
TESTTake X
22:05FIXED
FIXEDSomething snuck into the code that was not right.... Killed it
22:02TEST
TESTReggie Dr. Sal’pr’drita Astrilopup Take IX
22:02FIXED
FIXEDThe damage
22:02FAILURE
FAILURESometimes the auto code organizer in Visual Studio can cause more harm than good
22:00TEST
TESTTake VIII
22:00FIXED
FIXEDDirry call needed
21:59BUG
BUGBut not there yet
21:59CONFIRMED
CONFIRMEDYup that does things right
21:48TEST
TESTTake VII
21:48FIXED
FIXEDAstrilopup Yirl Fixed it
21:48SOLVED
SOLVEDGot it!
21:48HUH
HUHNo results
21:46TEST
TESTTake VI
21:46DEBUG
DEBUGAdded extra line that must give me some answers
21:46INVESTIGATION
INVESTIGATIONwhy?
21:40FAILURE
FAILUREDoesn't do what it must do, though...
21:40TEST
TESTTake V
21:40C#
C#First set up to copy all required binaries in
20:56STATUS
STATUSFor the JCR part stuff appears to be working as far as I can check, but not there yet!
20:40TEST
TESTTake IV
20:39C#
C#Import copy to release
20:28NOTE
NOTE Not there yet!
20:28CONFIRMED
CONFIRMEDSo far it works
20:20TEST
TESTTake III
20:20FIXED
FIXEDMain package error
13:45TEST
TESTTake II
13:45FIXED
FIXEDSue Syntax error
13:44TEST
TESTBut a little test is possible now!
13:44C#
C#A few pre-work things taken care of, but not there yet!
13:22TECHNO
TECHNOThis is needed for the release
13:22C#
C#Builder now has global config
12:18NOTE
NOTE First lunch, but then I'm gonna see if I can configure the Apollo builder for releases
12:17CONFIRMED
CONFIRMEDAll is okay here
12:15APOLLO
APOLLOBuild date more accurate now
12:03STUDY
STUDY A bit of study for things in PowerShell
11:50CONFIRMED
CONFIRMEDAT LAST!
11:37TEST
TESTTake XII
11:20VOID
VOIDThat voids another issue
11:14DUMMIED
DUMMIEDLeftofer from old situation causing crashes now
11:12FIXED
FIXEDA font fix, but that's not really relevant, right now
10:51TEST
TESTTake XI
10:51VOID
VOIDLet's try this!
10:49HUH
HUHAnd no transport anymore, this is getting fucking annoying now!
10:34TEST
TESTTake X
10:33CONFIRMED
CONFIRMEDI could see that ï worked, though
10:33VOID
VOIDPerhaps this voids that?
10:33HUH
HUHWhat the.....?
10:22TEST
TESTTake IX
10:22HUH
HUHReactivated then
10:22HUH
HUHTransport deactivated?
10:22FONT
FONTï
10:14HUH
HUHBakina But why didn't the transporter work?
10:14CONFIRMED
CONFIRMEDWell that worked
9:55TEST
TESTAdmiral Lovejoy Take IX
9:55EXPERIMENT
EXPERIMENTRolf Let's try a different approach then, eh?
9:53COCKROACH
COCKROACHFirst dupe player and now no player, but we did have to crash, didn we?
9:24TEST
TESTTake VIII
9:24EXPERIMENT
EXPERIMENTDA FUCK?
9:18TEST
TESTTake VII
9:17VOID
VOID???
9:17HUH
HUHSue ???
9:13TEST
TESTTake VI
9:13VOID
VOIDAnother one
9:13FIXED
FIXEDExHuRU Crash
9:01TEST
TESTTake V
9:01KTHURA
KTHURAIn order to fix the crash I've adusted the intro map a bit
8:51GAMEJOLT
And the API on Game Jolt has been disabled forever... Older games cannot access the API anymore (and the new game doesn't support it).
8:48COSMETIC
COSMETICI made "LOADING" appear sooner to prevent confusion
8:48CONFIRMED
CONFIRMEDStuff works as intended, but
8:43TEST
TESTTake IV
8:43CONFIRMED
CONFIRMEDAt least I know that the debug console is indeed no longer operative
8:43NOTE
NOTE There's more wrong, but first a little test if stuff does work so far
8:42COSMETIC
COSMETIC"Loading" when the game itself works
8:41FIXED
FIXEDThe game still asked for Game Jolt, which it shouldn't do
8:37TEST
TESTTake III
8:37FIXED
FIXEDAh, should have known the booleans were also still there
8:27TEST
TESTKota Take II
8:26FIXED
FIXEDAnd indeed that happened, as the New Game routine was not yet fully set for use with the new internal system
8:23TEST
TESTTake I
8:22NOTE
NOTE When this works, the old Game Jolt API will be terminated PERMANENTLY even for older versions of the game!
8:22CHECKED
CHECKEDGame Jolt is indeed deactivated
8:21NOTE
NOTE I am first gonna start my own personal open alpha test... This was planned anyway, however I won't test much of the game's content prior to release, just the start up.... Due to all my own New Game+ cycles some issues could have arisen here
8:16NOTE
NOTE (If needed I can always turn it back on, you know)
8:15DEBUG
DEBUGThe debug mode has been turned off... That means nobody (myself included) can access the debug console anymore
8:14ARCHIVE
ARCHIVE Archived all my old savegames.... It's not likely I'll need those anymore, but ya never know
- = 17 Jul 2021 = -
21:50STATUS
STATUSAnd with that the game can be prepared for the first alpha release... Please note, this will take some measures to be taken first.... I don't have a release mode in my builder yet, or it has at least never been fully put to the test so I need to sort that one out. A few engine adaptions are also required, so I doubt that release will take place tomorrow, but don't worry... Rome wasn't built in one day either....
20:54TEST
TESTAgain!
20:53FIXED
FIXEDIs that all?
20:53STUPIDITY
STUPIDITYAnother one?
20:43TEST
TESTWell, here we go ... AGAIN!
20:43FIXED
FIXEDCode typo
20:38TEST
TESTAnd again (no not take XXI, as that was only for BlitzKrieg, and that part is over).
20:37VOID
VOIDSomething is really wrong with the drones surrounding the Goddess. I hope I cheated it that way around that they cannot be harmed anymore
20:09TEST
TESTTake XX
20:09VISUALSTUDIO
VISUALSTUDIOCompiling
20:09EXPERIMENT
EXPERIMENTI hope I got the speed covered
20:07MYSTERY
MYSTERYAll scripts for the achievement look in order, so no idea why that didn't work
20:06COSMETIC
COSMETICThe moment is also a bit slow, but that's because the game runs on a bigger screen now, and the scripts do not yet take that into account
20:05FIXED
FIXEDSmoke direction ok now?
20:02BUG
BUGAnd the smoke's direction is not well.... Bug in the script, or the engine?
20:02BUG
BUGAchievement is nog awarded.... That's only a minor thing, but still
20:01STATUS
STATUSReggie Making progress, but
19:50TEST
TESTTake XIX
19:50FIXED
FIXEDScale issue
19:27MYSTERY
MYSTERYBut how that brown screen could happen, no clue at all
19:27FIXED
FIXEDAdmiral Johnson At least I fixed one crash
19:22FAILURE
FAILUREActually this won't do at all!

19:21JUDGMENT
JUDGMENT Xenobi No crashes, but for sure is that this is totally NOT working at all the way it should
19:16TEST
TESTXVIII
19:12POWERSHELL
POWERSHELLBarf
19:12FIXED
FIXEDA glue order issue
19:04VISUALSTUDIO
VISUALSTUDIOBakina Take XVII
19:04LINK
LINKAPI to Scripting engine thatis
19:04FIXED
FIXEDMissing Link
18:43VISUALSTUDIO
VISUALSTUDIONo matter - Take XVI
18:43FAILURE
FAILUREConflict
18:42VISUALSTUDIO
VISUALSTUDIOTake XV
18:41FIXED
FIXEDCrystal THAT should do it!
18:41SOLVED
SOLVEDWait, I found the source of evil
18:38INVESTIGATION
INVESTIGATIONBut why?
18:38DEBUG
DEBUGSo, the "blend mode" is to blame?
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