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13:23 | DONE | #93 Crystal's ARMS should now take the hit % in order |
13:08 | GITHUB |  Closed The last 2 issues open in the old project.... They are definitely NEVER gonna be fixed any more so close to the removal of the executables on both GJ and itch |
12:53 | CONFIRMED |   Sommige mensen hebben nog humor!!! 
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12:52 | FIXED |  That fixes indeed the issue I got here |
11:39 | GENERATION |  Generate new data for the new environment |
0:15 | TEST |  Take II |
0:15 | VOID |   Custom is not really a workable concept |
0:09 | TEST |  Take I |
0:09 | NOTE |  Speaking to Feenalaria now will crash the game, but THAT is a later concern |
0:09 | MAPSCRIPT |  Completion of Ghost House |
- = 22 Apr 2021 = - |
23:51 | STUDY |  Quick study on the room where you can find Myrah and Marrilona |
23:46 | KTHURA |  All fine now? |
23:46 | FIXED |  Moar issues here in Kthura |
23:43 | KTHURA |  And scripting to see them is now mandatory |
23:43 | KTHURA |   Placing custom items is not yet possible, but seeing them is possible now..... |
23:42 | KTHURA |  With that Kthura should be able to handle a few more storms |
23:42 | FIXED |  Size issue on Kthura Markers |
23:16 | KTHURA |  I must note though... there's still a lot to be done here! |
23:16 | KTHURA |  The basis of the scripter works now |
23:06 | KTHURA |  Getting there (I hope) |
23:06 | VOID |  Silly conflict |
23:01 | FUCKYOU |  How many more of these on the way? |
22:46 | NOTE |  Base script issues in the core of an engine are the worst, and basically the Kthura editor is an engine on its own |
22:46 | KTHURA |  Base Script fix ups |
20:35 | STATUS |  I need a break |
20:13 | TEST |  Another one then! |
20:09 | STATUS |  And this should take care of all kids the Lich King may summon |
20:09 | SCRIPT |   Summon Elf Kid |
20:09 | SCRIPT |  Summon Fairy Kid |
20:09 | SCRIPT |  Summon Phelynx kid |
20:09 | SCRIPT |  Summon Human Kid |
20:08 | SCRIPT |  Summon Befindo Kid |
19:22 | TEST |   Will that work? |
19:22 | MAPSCRIPT |  Boss |
18:46 | STATUS |  Up to the boss, all's fine |
18:32 | UNDESIREABLE |  Child abuse! That's what it comes down to! 
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18:04 | FIXED |  Thrilling Damnnation Spellani Scope Error |
17:53 | FIXED |  Blockmap issues |
16:37 | TEST |  Let's resume the testing |
16:37 | STATUS |  Right, I got myself up-to-date |
16:37 | CHECKED |  What did I do last |
16:36 | STATUS |  Something came in between |
16:11 | OFFTOPIC | |
14:11 | FIXED |  This should fix "Demon Soul Breaker" |
14:11 | SCRIPT |  HP to 1 |
13:38 | TECHNO |  No matter, that one is easy to get done, so let's not worry about it.... |
13:38 | BUG |   But "Demon Soul Breaker" takes the price, eh? |
13:38 | CONFIRMED |  Stuff finally appears to be working |
13:24 | FUCKYOU |  Di I really get rid of all that crap now? Please? |
13:24 | FUCKYOU |  And another data reversal |
13:18 | TEST |  Take HOW MANY ARE WE? |
13:18 | VOID |  fuck you! |
12:47 | TEST |   I really should have numbered these tests, shouldn't I? |
12:47 | FIXED |   Silly Syntax Error |
12:45 | TEST |  Let's resume the testing |
12:45 | COSMETIC |  Jingle for solving each puzzle in the Ghost House |
12:44 | FIXED |  This should fix the "unsolvable" puzzle |
12:43 | LINK |  ZA Linkup code |
12:43 | MAPSCRIPT |  Back Removal |
12:01 | TEST |  Well for real this time then? |
12:01 | FUCKYOU |  Truth is... I've fixed this dozens of time but GTK# keeps resetting the data for no reason at all |
12:00 | FIXED |  This time? |
11:59 | COCKROACH |  Kthura Text Editor keeps resetting data... GRRR! |
11:54 | TEST |  And here we go again! |
11:54 | FIXED |  Not working savespot |
11:46 | NOTE |  No, not gonna recover... more trouble than it's worth |
11:46 | FAILURE |  record 3173 lost.... |
10:49 | NOTE |  It's very extremely hard to test this one, as I am dependent on the enemy's AI for this... If needed I may need to force the enemy to come with this, but I hope it won't get to that. |
10:48 | SPELLANI |  Thrilling damnnation |
0:07 | STATUS |   Time to go to bed... I'm exhausted... See y'all tomorrow! |
0:07 | FIXED |  Foe reference typo |
0:03 | TEST |  Take VIII |
0:03 | VOID |  dupe reg |
- = 21 Apr 2021 = - |
23:58 | TEST |  Take VII |
23:58 | FIXED |  Combat issue |
23:54 | TEST |  Take V & VI |
23:53 | FIXED |   Door doesn't open |
23:43 | FIXED |  Pressure plate to solve puzzles was not operative |
23:41 | TEST |  Take VI |
23:41 | VOID |  THIS WAY THEN? |
23:40 | COCKROACH |  WTF? |
23:37 | TEST |  Take V |
23:37 | VOID |  GRRR! |
22:57 | TEST |  Take IV |
22:57 | FIXED |  Backtransport had thanks to walking on a little cheat gap |
22:54 | TEST |   Take III |
22:53 | FAILURE |  Fix ignored... I really need to create a new Kthura Text Editor, and quickly too I guess.... |
22:38 | TEST |  Onto Take II |
22:38 | TEST |  That was take I |
22:38 | FIXED |  Map meta data |
22:32 | FAILURE |   So true! |
22:28 | NOTE |  Nothing has yet been tested, though |
22:28 | MAPSCRIPT |  Up to the boss the Ghost House SHOULD work now. |
20:52 | DONE |  Some configuration |
15:55 | TEST |  Another test |
15:48 | FIXED |  Achievement "The Next Generation" wasn't awarded |
14:51 | CONFIRMED |   Works, but I forgot the achievement "The Next Generation"... I will add that later |
14:42 | TEST |  Take I |
14:41 | STATUS |  I hope this goes right in on go |
14:41 | MAPSCRIPT |  Mole relevation |
13:41 | NOTE |  This will still be a kind of issue in the Kthura texture selector... Oh well |
13:41 | FIXED |   Kthura Issue on jpbf in real dir (well, this was actually a JCR6 issue to which Kthura couldn't respond too well) |
13:27 | FAILURE | |
12:38 | NOTE |  What I see in the Kthura Map is a bit beyond my comprehension.... But perhaps a more proper view with my hacking tool can clear a few things up |
12:28 | STATUS |  And dan is het nu tijd, voor het antwoord op die ene vraag.... WIE... IS.... DE MOL? |
11:38 | FAILURE | |
- = 20 Apr 2021 = - |
23:32 | STATUS |  That won't be for today, though! |
23:32 | STATUS |   And all of the facility has been tested, except for the mole's quarters |
23:02 | STATUS |  Let's resume the fun in the facility |
22:56 | FIXED |  No items on the map |
22:56 | VOID |  Spawn error |
22:56 | FUCKYOU |  WTF? |
22:51 | TEST |  Take VII (sigh!) |
22:45 | FIXED |  Wrong dungeon unlocked for completing Slagion Forest |
22:17 | STATUS |  This is really getting on my nerves now! |
22:16 | TEST |  Take VI |
22:16 | SPELLANI |  Smoke Bomb |
21:56 | TEST |  Take V This is getting embarrasing! |
21:56 | FUCKYOU |  GRRR! |
21:33 | TEST |  Take V I don't believe it! |
21:32 | FIXED |  Level RANGE, not one level on the Phantasar encounters |
21:28 | FIXED |  Savespot not operational |
21:19 | TEST |  And that brings us to test IV (For something so trivial... dang!) |
21:18 | GENERATION |  Neg Hawk |
21:18 | TRANSFER |  Transferred picture |
21:15 | STATUS |  A missing enemy picture.... |
21:05 | TEST |   That makes take III by now (as take II was not announced) |
21:05 | FIXED |  Code typo |
21:01 | FIXED |  Scope error |
20:53 | TEST |  Let's put the forest to da test, shall we? |
20:52 | STATUS |   Slagimon Forest should now be completely playable |
20:18 | CONFIRMED |  Cool! That worked! |
20:13 | KTHURA |  Coordinate bug on the tile area placement visual |
19:42 | VOID |   DA FUCK!? |
19:38 | FAILURE |  The reason why Twitter moderated me is clear now.... Dang.... Intelligence is NOT their forte. They completely missed a pun, based on what another Twitter user sent me... God damn it.... Stupidity is an unforgivable sin for a moderator! |
19:30 | FIXED |  Reggie crash incident leads to real crash when reloading music |
19:03 | TEST | |
19:03 | FIXED | |
18:58 | CHECKLIST | |
18:42 | TEST |  Take XVIII |
18:42 | FIXED |  I forgot some more vital stuff |
18:36 | TEST |  Take XVII |
18:36 | FIXED |  Event duplication |
18:25 | TEST |  Take XVI |
18:14 | FIXED |  Code typo! |
18:02 | FAILURE |   Twitter really lost it in the quality of their moderators.... Moderating is a work of art, I suppose |
18:01 | TEST |  Take XV |
18:01 | VOID |  Cockroach |
17:46 | TEST |  Take XIV |
17:43 | FIXED |  Texturing issue |
17:43 | TEST |  Take XIII |
17:36 | COSMETIC |   Positioning error |
14:03 | STATUS |  But further tests are a later concern |
14:03 | FIXED |  ANother issue |
13:59 | TEST |  Take XII |
13:59 | COSMETIC |  Almost there! |
13:55 | TEST |  Take XI |
13:55 | FIXED |  Portrait issue |
13:46 | TEST |  Take X |
13:46 | FUCKYOU |  I want this to be over and done with, but that simply is NOT ALLOWED to happen, eh? |
13:46 | FIXED |  Type error |
13:42 | TEST |  Take IX |
13:42 | FIXED |  ? |
13:37 | TEST |  Take VIII |
13:37 | FUCKYOU |  .... |
13:34 | TEST |  Take VII |
13:34 | FUCKYOU |  _ |
13:29 | TEST |  Take VI |
13:29 | EXPERIMENT |  This then? |
13:16 | TEST |   Take V |
13:16 | FUCKYOU |   Void more stuff |
13:11 | TEST |  IV |
13:10 | FIXED |  Another Syntax Error |
13:07 | TEST |  Take III |
13:07 | STUPIDITY |  Neil != C++ |
13:07 | FIXED |  Syntax error |
13:02 | FIXED |   I forgot that this boss was set to copy the stats of the "real" ExHuRU if he'd still be in the party as a playable character |
12:48 | TEST |  Take II |
11:55 | FIXED |  Picture issue |
11:39 | NOTE |  The "Total Destruction" move refers to Crystal's SPELLANI for the ARK SMASH... I will test that out fully once she has this ARM.... |
11:38 | STATUS |  And all left for me to do now, is to see if this all works.... |
11:26 | AI |  Boss ExHuRU |
8:53 | SCRIPT |  Pre-boss and postboss scripts have been written |
- = 19 Apr 2021 = - |
23:50 | STATUS |   Next step should be the boss itself.... Shouldn't be too hard, but due to its unique AI, and the fact that I'm tired, I guess it has to wait until tomorrow |
23:46 | MUSIC |  This will (as before) be the boss music during this specific boss fight |
23:42 | TRANSFER |  Strangled by Matt MacFarland |
23:35 | CONFIRMED |  So far, so good! |
23:26 | TEST |  Take III |
23:26 | FIXED |  I think I fixed it |
23:20 | NOTE |  Gotta say it again 
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23:20 | INVESTIGATION |  Why? |
23:19 | BUG |  ExHuRU doesn't move to the spot he has to move to |
23:19 | FIXED |  Fixed the door |
23:11 | TEST |  Take II |
23:11 | EXPERIMENT |  Did I save the map? (I made a few changes to prevent conflicts) |
23:10 | HUH |  Nothing happens |
23:06 | TEST |  This simply allows me to put things to da test! |
23:05 | NOTE |  Game WILL crash when boss fight starts! This was intentional! |
23:04 | MAPSCRIPT |  Boss |
21:43 | FAILURE |  And just when I thought I'd seen it all 
They can't be serious! I really hope this was just a staged picture.... I really hope so! |
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