1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 |
21:12 | TEST |  Take V |
21:12 | FIXED |  Syntax error |
21:12 | DONE |  Dinner! |
20:10 | TEST |  Take IV |
20:10 | FIXED | |
20:10 | DONE |  Put my food onto the heather |
19:18 | TEST |  Take III |
19:18 | RECOVERED |   Too eager to remove faulty lines |
19:14 | TEST |  Take II |
19:14 | FIXED |  Blunder! |
19:14 | STUPIDITY |  I guess I was too fast here |
19:13 | BUG |  But there's more.... |
19:12 | FIXED |  Wrong map linked |
19:12 | TEST |  Take I (Back to the main thing) |
19:03 | CONFIRMED |  These are not the girls you're looking for |
18:58 | TEST |  Take B |
18:58 | FIXED |  Code typo |
18:56 | TEST |  Take A (take I counts for phantasar, and I will do that take again) |
18:51 | MAPSCRIPT |  "These are not the girls you're looking for" |
18:35 | NOTE |  HOLD THE SHOW! Before I go to Phantasar first something else I forgot! |
18:33 | TEST |  Take I |
18:32 | STATUS |  The moment supreme! |
18:32 | LINK |  All linked together |
18:27 | NOTE |  And I expect disaster along the way, to be honest.... This is likely a killer process.... |
18:27 | STATUS |  Nothing to see yet.... I now must link it all into the mapscript, and after the that the testing can begin |
18:23 | SCRIPT |  The announcement of the first encounter |
18:18 | SCRIPT |  The random encounters in Phantasar have been scripted... Well most of that, as there's one more thing to do! |
17:49 | NOTE |  I know it looks nothing is happening, but I'm in the middle of complex stuff, which contains little to report. |
17:49 | LINK |  Foe level linkup (I need it for the Phantasar maps). |
15:45 | LINK |   Metadata copy |
14:34 | GITHUB | |
14:34 | UPDATED | |
14:33 | NOTE |  I must check later though if this won't conflict with other characters teaching Wendicka, but that's a later thing |
14:33 | CHECKED |  Data in savegame is not the way I wanted to see, but that's alright... It doesn't appear to cause any bugs either, so all's well... At least for now.... |
14:32 | CONFIRMED |  As far as I can check Wendicka learning from party members works (at least from Rolf). |
14:31 | BUG | |
14:15 | TEST |  Take III |
14:11 | TODO |  Natural break |
14:11 | FIXED |  Syntax error |
14:08 | TEST |  Take II |
14:07 | CLOSED | |
14:06 | NOTE |  Yeah, that was a bit backlogged there |
14:06 | UPDATED | |
14:05 | FIXED |  Scenario tag error |
14:02 | TEST |   Take I |
14:02 | STATUS |  Well, I gotta put this to da test.... |
13:48 | SCRIPT |  Wendicka can now learn "Kolme" from Rolf if Crystal has obtained the Doping Shot, and Rolf has obtained Kolme..... (Crystal having Doping Shot is after all only possible by completing the Graveyard). |
13:35 | BUG | |
13:18 | BUG | |
13:16 | MAP |  BlockMap should now be in order |
12:22 | DONE |  Fed my cat... Poor girl was hungry |
12:19 | BACKUP |  Before that I will (safety pre-caution) make another backup first |
12:19 | STATUS |  Now for the "real" deal, as the new Kthura will now be put to the real test.... An actual map being used in a project |
12:11 | FIXED |  A few workouts |
11:57 | TEST |   Take I |
11:57 | LINK |  And the link to the blockmap viewer, oh yeah! |
11:55 | LINK |  Linkback to the map from this screen |
11:44 | KTHURA |  Blockmap shower (untested) |
11:12 | STATUS |  This can be crucial to the work-out on the Frendor Bushes, where you can get in the Phantasar Easter Egg sidequest section |
11:11 | KTHURA |  Working on BlockMap overview |
10:52 | OFFTOPIC |  GELUKKIG ZIJN ER OOK NOG GOEDE EN EERVOLLE VIROLOGEN! ZE BESTAAN NOG! ONGELOOFLIJK |
8:13 | DONE |  A bit of an extra fix for the Hawk setting |
0:20 | FIXED |  Right a few fixups were needed |
0:06 | STATUS |  So now the risky part begins.... Wish me luck. |
0:06 | KTHURA |  This should cause the launcher to start the new Kthura editor, and catch off the console output, but in the current setup I cannot test this |
0:05 | C# |   Start up changed |
0:01 | STATUS |  This is because my next step require me to work out things with the building script in order to test.... And when this goes wrong I still need the old Kthura.... So that is why |
0:00 | SYSTEM |  To make sure I can still use the old Kthura while the new is not fully done, I've placed a temporary copy of the old Kthura |
- = 9 Apr 2021 = - |
23:59 | KTHURA |  Nearly ready for the great merge |
23:32 | TEST |  Let's see! |
23:32 | KTHURA |  Zone placement |
23:23 | KTHURA |   Zone Draw function |
23:08 | FAILURE |  Not yet as idiot as the authorities, though! |
23:08 | FIXED |  Idiocy |
22:55 | MAPSCRIPT |  Complete Belioss |
21:21 | FIXED |  Blockmap issue |
20:56 | TEST |  Well, will this work? |
20:56 | MAPSCRIPT |  Boss |
20:48 | NOTE |  Before I can get set to work I'll first work out the boss fight |
20:48 | MAP |   I've set up the blockmap |
20:15 | FAILURE |  SPOOFS! Some people can bring this up so wonderfully! 
|
20:14 | KTHURA |   Almost there, but still a lot to do! |
17:02 | KTHURA |  More stuff's done now! |
- = 8 Apr 2021 = - |
23:49 | TEST |  Well, let's see how things go next |
23:49 | SCRIPT |  Summon Cultist |
23:33 | TEST |  And another test |
23:33 | FIXED |  Check formula |
23:30 | MAPSCRIPT |  Boss |
23:16 | STATUS |  That means I can focus on the boss fight now |
23:16 | NOTE |  Stuff appears to be working now |
22:48 | TEST |  And let's resume the testing! |
22:32 | FAILURE | |
22:31 | DONE |  Eating.... |
20:43 | TEST |  Right.... How many more are required? |
20:43 | VOID |  GRRR! |
20:39 | TEST |  AGAIN! |
20:38 | FUCKYOU |  case error (due to a direct call to a Lua method) |
20:29 | TEST |  Well, this is gonna gimme nightmares... I think |
20:28 | FIXED |  Script Illegal call |
20:11 | KTHURA |  Labels work now |
18:33 | KTHURA |  Part of the labelling done in C++ |
11:36 | NOTE | |
10:37 | NOTE |  I see that I did some tricks indeed on the cultists.... I really forgot about that thing... Cultists can appear in both male and female form, and the computer picks them at random.... I must see how to cover that one best..... |
10:36 | LINK |   Switching between Belioss and the Graveyard should no longer be an issue |
8:39 | NOTE |  For the new Kthura it will just mean commas will be filtered out whenever you type them in tags |
8:38 | FAILURE |  For some reasons the system fails whenever commas are encountered in tag names, however no odd code about commas is found so I really do not understand what the fuck is happening here. |
7:50 | FUCKYOU | |
- = 7 Apr 2021 = - |
21:53 | EXPERIMENT |   In-Window shelling in WPF(C#).... The Kthura Launcher will need this with the current C++ editor being attached soon.... |
21:05 | TEST |  Well? |
21:05 | STUPIDITY |  The OTHER way, around, IDIOT! |
21:03 | TEST |  Well? |
21:03 | FIXED |  Secret issue? |
21:02 | CONFIRMED |  Reloc worked |
20:53 | KTHURA |  Some work done here |
18:35 | FAILURE |   Einstein had a great foresight, I guess... |
17:57 | TEST |  Let's see |
17:57 | DEBUG |  A cheat to fix this |
17:57 | FAILURE |   Leftover from map adaptations |
17:56 | SOLVED |  Aha! |
17:44 | HUH |  Why did the player sprite get hidden (while I never asked the system to do this)? |
17:15 | STATUS |  This should make things ready to prepare for the secret dungeon |
17:15 | MAPSCRIPT |  Show/Hide the secret areas |
16:27 | KTHURA |  Metadata editor completed |
15:49 | FIXED |  Imbecile |
15:43 | OPTIMIZATION |  I do not know if this speeds things up, but I've made a random interval in which enemies recalculate the levels between you and themselves. |
15:38 | KTHURA |  Meta Data Edit done for a part.... The map does not yet get modified, though |
13:16 | NOTE |  Data cannot be edited yet! |
13:16 | KTHURA |  Set up for Meta Data |
- = 6 Apr 2021 = - |
22:57 | LINK |   established |
22:23 | STUPIDITY |  I forgot to link some zones to the mapscript |
22:20 | TEST |  I will test this first... especially since this involves one of Crystal's ARMS. |
22:19 | MAP |  Blockmap area 006 |
21:27 | KTHURA | |
21:25 | KTHURA |  Taking more and more shape |
18:35 | KTHURA |  The save routine in the new Kthura is almost done, which is good, isn't it? With that one of the most crucial features before the new editor can definitely be put into use is present. There are more important features though, that must be worked out and be tested before the grand merge, and I think a planboard is now definitely needed |
- = 5 Apr 2021 = - |
23:25 | RESULT |  appears to be working, yay! |
23:10 | TEST |  Small test |
23:10 | MAPSCRIPT |  Computer activated |
22:57 | MAP |  Blockmap for the first part of Belioss up to the hut where the savespot van be found (using it will (for now) crash the game). |
21:51 | KTHURA |  Cannot yet save, and more things are to be done |
21:51 | KTHURA |  More updates.... The first things in the map can be done |
16:57 | FAILURE |   A year is short and yet a lot can happen |
11:09 | KTHURA |  Map will be drawn in the new editor, but no visual effects yet |
11:06 | FAILURE | |
0:22 | STATUS |  See ya later! |
0:21 | KTHURA | |
0:21 | STATUS |  That's for tomorrow though.... I need some rest |
0:20 | NOTE |  I need to set the blockmap.... Forest location.... Hee hee... How could I forget.... |
- = 4 Apr 2021 = - |
22:59 | REMOVED |  "Taunt" was removed... The move is next to impossible to transfer well in the new system, and in the original it's use already was too obscure.... I will try to see if I can replace it with something better, but no promises yet! |
22:42 | NOTE |  Ah, I need to script Yirl's "Taunt" move |
22:39 | TEST |  Well,let's go for it, then! |
22:33 | STATUS |  I should be able to test all this up to the point where there space spot is.... |
22:32 | MAP |  Music linked to Belioss |
21:56 | NOTE |  As Kthura is taking too much time, I've decided to go for Belioss first, however for that I'll for now need a quick cheat to immediately beam to the Hawk. This also based on my party's levels and the levels on this specific map |
21:54 | KTHURA |  Big work done here |
- = 3 Apr 2021 = - |
12:10 | KTHURA |  Well, have a looksie.... This looks less spectecular than the C# version, this is because in C# I just whipped up a UI without working it out properly. Now I used a specifically developed UI (which is a separate project) called June 19. This should make things more stable  |
- = 2 Apr 2021 = - |
21:14 | KTHURA |  Kthura will henceforth use GINIE in stead of GINI for configuration..... Please note the C# editor is deprecated, it only serves to make editing still possible while the new editor is still not mature enough to get things done. |
19:35 | FAILURE | |
19:06 | EXPERIMENT |  I've made the mobs stop moving at all only check for your presence and see what happens, as I think the remapping is the evil here |
18:40 | CONFIRMED |  That appears to be working |
18:37 | NOTE |  (And perhaps it's a good thing, the Phantasar dungeons work with Random Encounters in stead of mobs in the field). |
18:37 | KTHURA |  That's been put in.... |
18:28 | KTHURA |  Fuck! Pic is not yet supported in the C++ version of Kthura.... |
17:53 | MAP |  In the meantime I still gotta use the old editor (as the new one is not yet ready at all to do anything) and I used it to link the music to the Frendor Bushes, and set some layer data right |
17:26 | TFT |   This being said, I will not get into TFT now, but go back to Star Story for now, and combine that with my work on Kthura..... |
17:25 | STATUS |   I am now working on the new Kthura editor.... I really need it, and particularly when The Fairy Tale is really going into the deep, this new editor will do well... And perhaps also for the move of 63 fires of lung.... |
- = 1 Apr 2021 = - |
15:47 | HUH |  No Xenobi? Fuck that! |
15:28 | NOTE |  If this works I'm first gonna focus on TFT and a few other things... |
15:28 | MAPSCRIPT |  Irrival spot Phantasar scripted |
- = 31 Mar 2021 = - |
22:42 | STATUS |  All Done! |
22:33 | TEST |  take XXIII |
22:30 | STATUS |  Time for some final tests |
22:30 | MAPSCRIPT |  Some final pieces to be set in the Black Castle |
21:00 | SCRIPT |  Achievement |
20:14 | STATUS |  Boss fine now.... All I need to do is to get the bonus room right |
17:18 | TEST |  Take XXII |
17:18 | FUCKYOU |  Summon error |
14:32 | SPELLANI |  Quake (untested) |
13:30 | TEST |  Take XXI |
12:56 | TODO |  And then to start the test |
12:56 | TODO |  Time to feed my cat first |
12:46 | MAPSCRIPT |  Pre-Boss |
12:46 | CONFIRMED |  That appears to be in order |
12:46 | MUSIC |  Testing that out |
12:46 | TRANSFER |  Music for "The Master" |
1:53 | STATUS |  Later! |
1:53 | STATUS |  So far.... Next stop will be the master |
1:38 | TEST |  Take XX |
1:38 | SCRIPT |   Secret |
1:00 | TEST | |
1:00 | FIXED |  Apprentice doesn't disappear after defeat |
0:28 | TEST |  Take XVIII |
0:28 | NERF |  Minions weaker |
0:21 | TEST |  Take XVII |
0:21 | FIXED |  No Wind Resistance? |
0:13 | TEST |  Take XVI |
0:13 | FIXED |  Fuck it! |
- = 30 Mar 2021 = - |
23:56 | TEST |  Take XV |
23:56 | FUCKYOU |  FUCK YOU! |
23:48 | TEST |  Take XIV |
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