1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
9:23 | NOTE |  BARF = Build Apollo Resource File (what else did you think?) |
9:23 | POWERSHELL |  That's just a matter of barf-ing anew |
9:22 | FIXED |  A small mistake in the glue code |
9:21 | VISUALSTUDIO |  Time to compile all this |
9:20 | LINK |  That should link it all together |
9:20 | TECHNO |  Which I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables |
9:20 | LUA |   API Glue Script |
9:19 | C++ |  All chars listout |
9:19 | APOLLO |  A few adaptions here needed |
8:56 | SCRIPT |  Buffing itself works now, but I do need to set a few more things in order (or this would all be too easy) |
8:36 | GENERATION |  vUpdates were falling behind? Oh, crap! |
8:36 | NOTE |  (Yeah, they won't have me on that one, again... I hope) |
8:36 | SCRIPT |  Adapted Item linkup script for buffing |
8:24 | FIXED |  Now Crystal's ARMS would always miss |
8:22 | STATUS |   Start to support buffing |
8:19 | FUCKYOU |  Once again did the system just reset (for updates) without my consent. I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's! |
- = 13 May 2021 = - |
19:34 | STATUS |   As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well.... |
19:21 | NOTE |  I do need to script out this movem but for that I also need the buff moves to be working properly |
19:20 | MAPSCRIPT |  Crystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash |
18:56 | NOTE |  very irritating, as it really undermines many safety issues |
18:56 | VOID |  Lua destructor bug |
18:46 | DEBUG |  I'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever! |
18:26 | C# |   I've altered the Apollo builder a bit... this will add the data for if you want a console or not. This will only affect Windows builds of Apollo, since this this something that is only there in Windows anyway. Since I did not yet update my C++ code, nothing will happen here, but as I'm getting closer and closer to the point where this could be needed. |
13:16 | FIXED |  An object that doesn't belong here |
13:00 | FIXED |  Blockmap Issue |
12:43 | CONFIRMED |  FINALLY! |
12:37 | TEST |  Let's see |
12:37 | EXPERIMENT |  Let's try some manual manipulation |
12:24 | FAILURE |  Crash out of the blue on Kthura... What the fuck was happening there? |
12:19 | TEST |  Well? |
12:18 | DEBUG |  Let's see what the fuck is happening here |
12:02 | BUG |   Coordinates do not seem right here |
11:58 | TEST |  Again! |
11:58 | FIXED |  Code typo |
11:56 | TEST |  Time for testing |
11:49 | MAPSCRIPT |  The conveyor on Trash collection site - Marine should work now |
11:10 | TEST |  Another test then |
11:08 | FIXED |  Blockmap issue in the "Playground" floor of Excalibur |
10:23 | TEST |  Well, let's test stuff again, shall we? |
9:52 | STATUS |  I could hardly see through my glasses, so I needed to clean them.... |
9:50 | NOTE |  But as the randomizer was against me on this test another one will be needed |
9:50 | CONFIRMED |  At least I know that no crashes happen on the Hawk |
9:49 | FIXED |  Missing scenario Hawk for Yirl |
9:41 | TEST |  Let's see |
9:40 | MAPSCRIPT |  Foxy can randomly teach you how to pickpocket now |
- = 12 May 2021 = - |
21:36 | BACKUP |  Running |
21:26 | FIXED |  I think I fixed #140 |
19:30 | STATUS |  I really need my rest now.... See ya later! |
19:29 | NOTE |  Both are no reason for extra tests.... It will seem later if this is all succesful |
19:29 | FIXED |  No actor removal |
19:16 | CONFIRMED |  Multi-target moves fired by George McLeen will not hit Crystal |
19:13 | BUG | |
19:10 | NOTE |  No extra test for this one.... (unless other bugs pop up) |
19:10 | NOTE |  (older savegames may still suffer past this point). |
19:10 | FIXED |  Dupe McLeen fight |
18:57 | TEST |  Take IX |
18:54 | GENERATION |   Lic Data Updated |
18:53 | FIXED |   And fix andother crash in the McLeen fight |
18:53 | STATUS |   And that should cover them all |
18:53 | ABILITY |  Summon Cyborg Medic |
18:40 | ABILITY |  Summon Cyborg Ji |
18:39 | ABILITY |  Summon Cyborg Gunner |
18:38 | ABILITY |  Summon CyberAstrilopup |
18:38 | ABILITY |  Summon Cybog Captain |
18:28 | DONE |  Yum! |
18:19 | STATUS |  I'll be back! |
18:18 | TODO |   Eating |
18:18 | STATUS |  Dinner's ready |
18:08 | TODO |  Let's first check my food |
18:08 | BUG |  It doesn't end here, because McLeen can call in cyborgs for help... oh brother.... |
17:57 | TEST |  Take VIII - For the win (I mean, winning against McLeen) |
17:56 | STATUS |  My food is on... I can perform the test, but I do need to check the kitchen every now and then |
17:52 | STATUS |  Before I test McLeen towards victory, I first need to mind my food, as that is nearly ready.... After dinner I will see what I can do next.... |
17:51 | CONFIRMED |  Last-man-standing event works the way it should |
17:47 | TEST |  Take VII |
17:47 | OPTIMIZATION |  Made sure the Crystal-last-one event would not stack up the music stack needlessly |
17:46 | TECHNO |  This doesn't only spook up the Crystal alone event... It would actually spook up all scripted combats (random encounters and bosses appearing as random encounters would be safe, but bosses tied to the scenario would not be). |
17:45 | VOID |  Scheduling conflict |
17:23 | TEST |  Take VI |
17:23 | FUCKYOU |  ANOTHER! |
17:19 | TEST |  Take V |
17:19 | FIXED |   Code Typo |
17:00 | TEST |  Take IV |
17:00 | FUCKYOU |  fuck you! |
16:46 | TEST |  Take III |
16:46 | FIXED |   Another scope error |
16:37 | TEST |  Take II |
16:06 | FIXED |  Scope error |
15:53 | TEST |  Take II |
15:53 | FIXED |  Macro issue |
15:53 | FIXED |  Identifier issue |
15:52 | TEST |  Take I |
15:42 | NOTE |  I will first test to make sure the Crystal stuff works... This is the hardest to test to the sooner that's covered, the better! |
15:42 | NOTE |  This covers both victory or the Crystal-as-last-one-standing script |
15:41 | MAPSCRIPT |  Post boss scripts |
15:04 | FIXED |  File name error |
15:03 | FIXED |  A small fix I saw needed in the fight against McLeen |
14:24 | STUDY |  The FreeConsole() function will be very handy for the release builds of the game.... Very good to keep this in mind |
14:21 | NOTE |  No specific test needed for that |
14:21 | FIXED |  Group error |
14:13 | CONFIRMED | |
14:08 | TEST |  Take XII |
14:08 | FIXED |  I think I got it.... |
14:02 | TEST |  Take XI |
14:02 | VOID |  Better this way? |
14:02 | HUH |  The story is getting stranger and stranger |
13:50 | TEST |   Take X |
13:50 | DEBUG |  I've added some extra lines as I really can't see why the kill requests are being ignored... Well sort of, as the log do indicate the function itself is called, but that's all.... |
13:27 | TEST |  Take IX |
13:26 | EXPERIMENT |  Let's try this then? |
13:26 | HUH |  Ignored, eh? |
12:40 | TEST |  Take VII |
12:39 | FIXED |  Code copy conflict |
12:35 | TEST |  Take VI |
12:35 | FIXED |  Identifer issue |
12:22 | TEST |  And with Take V I will have to see if killing off in combat works... I won't use the boss for this yet... |
11:46 | LINK |  And linked the wipe system to the combat system |
11:46 | DEBUG |  A kill command that only works during combat |
11:21 | NOTE |  Now I need to find out if I can link this up to the combat system |
11:21 | STATUS |  All bugs appear to be accounted for |
11:18 | TEST |  Take VI |
11:18 | COSMETIC |  Coordinate correction on "defeated" message |
11:17 | COSMETIC |  More time to wait in wipe message |
11:16 | EXPERIMENT |  Does this fix the crash? |
11:15 | FIXED |  I discovered a code typo (would only crash the game in easy mode, but still.. better fix it now, anyway) |
9:56 | TEST |  Take V |
9:56 | FIXED |  Illegal class call |
9:55 | STUPIDITY |  What the hell was I doing there? |
9:47 | TEST |  Take IV |
9:47 | FIXED |  Wrong var referrence |
9:44 | TEST |   Take IV |
9:44 | FUCKYOU |  Another? |
9:43 | TEST |  Take III |
9:43 | VOID |  FUCK YOU, ASSHOLE! |
9:42 | TEST |  Take II |
9:36 | FIXED |  Scope error |
9:34 | TEST |  Take I |
9:34 | STATUS |  Well, before I get onto the boss fight itself, I first want to see if wiping works... That is the event that should later be triggered when you lose a fight. I don't need to trigger a fight for that (it's not even yet linked to the combat engine). |
9:22 | STATUS |  Getting there.... slowly..... |
9:21 | LINK |  Schedul Flushing |
9:07 | NOTE |  (Only available in the debug version). |
9:07 | DEBUG |   Quick "wipe" cheat from the field |
9:06 | STATUS |   Most of the pre-work is done, but I'm not there yet! |
9:06 | CONFIRMED |  It does... good |
9:06 | TEST |  Let's see if the alias linkups work as intended |
9:05 | APOLLO |  Alias setting |
9:05 | MUSIC |  Setup for wipe out |
7:54 | SCRIPT |  I've set up the wipe system, needed for lost battles |
- = 11 May 2021 = - |
21:31 | AI |  George McLeen |
20:51 | STATUS |  What I wanted to work today, does at least work |
20:47 | TEST |  Take IV |
20:46 | FIXED |  Linkup error in Apollo |
20:43 | TEST |  Quick test |
20:41 | CONFIRMED |   Analysing software gives the results I wanted to see |
20:31 | GENERATION |  And I need another neg |
20:31 | APOLLO |   Alias |
20:26 | DONE |  Admiral's name change was forgotten, so good thing I remembered |
19:22 | TEST |  Take II then? |
19:22 | FIXED |  Yup a linkup error |
19:18 | TEST |  Still a small test is possible to check if the entire link up works |
18:44 | NOTE |  And if you would win the fight anyhow, the game will crash anyway |
18:44 | NOTE |  But his AI (which is special due to him refusing to target Crystal) has not yet been set up and that will lead to a crash when the battle starts or when he's about to make his first move |
18:43 | MAPSCRIPT |  Boss McLeen will activate |
17:22 | NOTE |  As players of the original game should know is that McLeen will NEVER attack Crystal, however if she remains as the "last-man-standing" (or in her case "last-woman-standing") the battle will end, McLeen will beam her out of the station, causing a "game over". In this new game this will just count as a "wipe" causing the game to continue at the last respawn point. This has however not yet been implemented so I need to set a few things up here. |
17:19 | CONFIRMED |  The music has been properly transferred into the new game |
16:59 | MUSIC |  The music for the McLeen fight was not present |
13:16 | STATUS |  Before I go on, I first need to do my backlogged bookkeeping |
13:13 | CONFIRMED |  Works.... |
13:11 | TEST |  Again? |
13:11 | STUPIDITY |  Forgot to save a Map adaption? |
13:10 | FIXED |  Link issue |
12:51 | TEST |  Quick Test |
12:51 | MAPSCRIPT |  Made sure some scenario stuff that should not be seen right away on floor 015 is properly hidden |
- = 10 May 2021 = - |
21:46 | STATUS |  But that's not for today |
21:45 | STATUS |  The fight against "The Mole" is next |
21:45 | CONFIRMED |  Works |
21:45 | TEST |  So let's see |
21:38 | NOTE |  If that works, I got covered what I wanted today |
21:38 | MAPSCRIPT |  Lab of "The Mole" |
20:44 | STATUS |  That settles it for this particular part |
20:31 | TEST |   Take X |
20:31 | STATUS |  almost there.... |
20:31 | FIXED |  Infinite loop in the Voltsunami SpellAni |
20:31 | TEST |   Take IX |
20:20 | TECHNO |  (was possible due to the spellani being copied, and adjusted, but as the new engine has a diferent approach, this didn't work out so well) |
20:20 | FIXED |   Conflict between the old game and new new |
20:12 | TEST |  Take VII |
20:11 | TECHNO |  That linkup could never be an issue if the charge didn't work |
20:10 | FIXED |  SpellAni link up |
20:10 | CONFIRMED |  The charge up itself appears to be working.... |
20:02 | NOTE |  No extra tests needed for that one (it all comes down to the results of the current test). |
20:02 | COSMETIC |  State pose reset |
19:49 | NOTE |  Hey, eating is important too, you know! |
19:49 | DONE |  Eaten my pizza |
19:19 | TEST |  Take VI |
19:19 | FIXED |  Infinite charge loop |
19:14 | TEST |  Take IV & V |
19:14 | DONE |   Put my pizza in the oven |
19:14 | FIXED |  Case issue |
18:16 | TECHNO |  Well at least the main parse error all seem to be accounted for now, which counts for something |
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