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18:26C#
C#Rolf I've altered the Apollo builder a bit... this will add the data for if you want a console or not. This will only affect Windows builds of Apollo, since this this something that is only there in Windows anyway.

Since I did not yet update my C++ code, nothing will happen here, but as I'm getting closer and closer to the point where this could be needed.

13:16FIXED
FIXEDAn object that doesn't belong here
13:00FIXED
FIXEDBlockmap Issue
12:43CONFIRMED
CONFIRMEDFINALLY!
12:37TEST
TESTLet's see
12:37EXPERIMENT
EXPERIMENTLet's try some manual manipulation
12:24FAILURE
FAILURECrash out of the blue on Kthura... What the fuck was happening there?
12:19TEST
TESTWell?
12:18DEBUG
DEBUGLet's see what the fuck is happening here
12:02BUG
BUGRolf Coordinates do not seem right here
11:58TEST
TESTAgain!
11:58FIXED
FIXEDCode typo
11:56TEST
TESTTime for testing
11:49MAPSCRIPT
MAPSCRIPTThe conveyor on Trash collection site - Marine should work now
11:10TEST
TESTAnother test then
11:08FIXED
FIXEDBlockmap issue in the "Playground" floor of Excalibur
10:23TEST
TESTWell, let's test stuff again, shall we?
9:52STATUS
STATUSI could hardly see through my glasses, so I needed to clean them....
9:50NOTE
NOTE Crystal But as the randomizer was against me on this test another one will be needed
9:50CONFIRMED
CONFIRMEDAt least I know that no crashes happen on the Hawk
9:49FIXED
FIXEDMissing scenario Hawk for Yirl
9:41TEST
TESTLet's see
9:40MAPSCRIPT
MAPSCRIPTFoxy can randomly teach you how to pickpocket now
- = 12 May 2021 = -
21:36BACKUP
BACKUPRunning
21:26FIXED
FIXEDI think I fixed #140
19:30STATUS
STATUSI really need my rest now.... See ya later!
19:29NOTE
NOTE Both are no reason for extra tests.... It will seem later if this is all succesful
19:29FIXED
FIXEDNo actor removal
19:16CONFIRMED
CONFIRMEDMulti-target moves fired by George McLeen will not hit Crystal
19:13BUG
19:10NOTE
NOTE No extra test for this one.... (unless other bugs pop up)
19:10NOTE
NOTE (older savegames may still suffer past this point).
19:10FIXED
FIXEDDupe McLeen fight
18:57TEST
TESTTake IX
18:54GENERATION
GENERATIONXenobi Lic Data Updated
18:53FIXED
FIXEDAdmiral Lovejoy And fix andother crash in the McLeen fight
18:53STATUS
STATUSAstrilopup And that should cover them all
18:53ABILITY
ABILITYSummon Cyborg Medic
18:40ABILITY
ABILITYSummon Cyborg Ji
18:39ABILITY
ABILITYSummon Cyborg Gunner
18:38ABILITY
ABILITYSummon CyberAstrilopup
18:38ABILITY
ABILITYSummon Cybog Captain
18:28DONE
DONEYum!
18:19STATUS
STATUSI'll be back!
18:18TODO
TODOXenobi Eating
18:18STATUS
STATUSDinner's ready
18:08TODO
TODOLet's first check my food
18:08BUG
BUGIt doesn't end here, because McLeen can call in cyborgs for help... oh brother....
17:57TEST
TESTTake VIII - For the win (I mean, winning against McLeen)
17:56STATUS
STATUSMy food is on... I can perform the test, but I do need to check the kitchen every now and then
17:52STATUS
STATUSBefore I test McLeen towards victory, I first need to mind my food, as that is nearly ready.... After dinner I will see what I can do next....
17:51CONFIRMED
CONFIRMEDLast-man-standing event works the way it should
17:47TEST
TESTTake VII
17:47OPTIMIZATION
OPTIMIZATIONMade sure the Crystal-last-one event would not stack up the music stack needlessly
17:46TECHNO
TECHNOThis doesn't only spook up the Crystal alone event... It would actually spook up all scripted combats (random encounters and bosses appearing as random encounters would be safe, but bosses tied to the scenario would not be).
17:45VOID
VOIDScheduling conflict
17:23TEST
TESTTake VI
17:23FUCKYOU
FUCKYOUANOTHER!
17:19TEST
TESTTake V
17:19FIXED
FIXEDFoxy Code Typo
17:00TEST
TESTTake IV
17:00FUCKYOU
FUCKYOUfuck you!
16:46TEST
TESTTake III
16:46FIXED
FIXEDWendicka Another scope error
16:37TEST
TESTTake II
16:06FIXED
FIXEDScope error
15:53TEST
TESTTake II
15:53FIXED
FIXEDMacro issue
15:53FIXED
FIXEDIdentifier issue
15:52TEST
TESTTake I
15:42NOTE
NOTE I will first test to make sure the Crystal stuff works... This is the hardest to test to the sooner that's covered, the better!
15:42NOTE
NOTE This covers both victory or the Crystal-as-last-one-standing script
15:41MAPSCRIPT
MAPSCRIPTPost boss scripts
15:04FIXED
FIXEDFile name error
15:03FIXED
FIXEDA small fix I saw needed in the fight against McLeen
14:24STUDY
STUDY The FreeConsole() function will be very handy for the release builds of the game.... Very good to keep this in mind
14:21NOTE
NOTE No specific test needed for that
14:21FIXED
FIXEDGroup error
14:13CONFIRMED
CONFIRMEDSue Admiral Johnson Almost there
14:08TEST
TESTTake XII
14:08FIXED
FIXEDI think I got it....
14:02TEST
TESTTake XI
14:02VOID
VOIDBetter this way?
14:02HUH
HUHThe story is getting stranger and stranger
13:50TEST
TESTYirl Take X
13:50DEBUG
DEBUGI've added some extra lines as I really can't see why the kill requests are being ignored... Well sort of, as the log do indicate the function itself is called, but that's all....
13:27TEST
TESTTake IX
13:26EXPERIMENT
EXPERIMENTLet's try this then?
13:26HUH
HUHIgnored, eh?
12:40TEST
TESTTake VII
12:39FIXED
FIXEDCode copy conflict
12:35TEST
TESTTake VI
12:35FIXED
FIXEDIdentifer issue
12:22TEST
TESTAnd with Take V I will have to see if killing off in combat works... I won't use the boss for this yet...
11:46LINK
LINKAnd linked the wipe system to the combat system
11:46DEBUG
DEBUGA kill command that only works during combat
11:21NOTE
NOTE Now I need to find out if I can link this up to the combat system
11:21STATUS
STATUSAll bugs appear to be accounted for
11:18TEST
TESTTake VI
11:18COSMETIC
COSMETICCoordinate correction on "defeated" message
11:17COSMETIC
COSMETICMore time to wait in wipe message
11:16EXPERIMENT
EXPERIMENTDoes this fix the crash?
11:15FIXED
FIXEDI discovered a code typo (would only crash the game in easy mode, but still.. better fix it now, anyway)
9:56TEST
TESTTake V
9:56FIXED
FIXEDIllegal class call
9:55STUPIDITY
STUPIDITYWhat the hell was I doing there?
9:47TEST
TESTTake IV
9:47FIXED
FIXEDWrong var referrence
9:44TEST
TESTExHuRU Take IV
9:44FUCKYOU
FUCKYOUAnother?
9:43TEST
TESTTake III
9:43VOID
VOIDFUCK YOU, ASSHOLE!
9:42TEST
TESTTake II
9:36FIXED
FIXEDScope error
9:34TEST
TESTTake I
9:34STATUS
STATUSWell, before I get onto the boss fight itself, I first want to see if wiping works... That is the event that should later be triggered when you lose a fight. I don't need to trigger a fight for that (it's not even yet linked to the combat engine).
9:22STATUS
STATUSGetting there.... slowly.....
9:21LINK
LINKSchedul Flushing
9:07NOTE
NOTE (Only available in the debug version).
9:07DEBUG
DEBUGBakina Quick "wipe" cheat from the field
9:06STATUS
STATUSBriggs Most of the pre-work is done, but I'm not there yet!
9:06CONFIRMED
CONFIRMEDIt does... good
9:06TEST
TESTLet's see if the alias linkups work as intended
9:05APOLLO
APOLLOAlias setting
9:05MUSIC
MUSICSetup for wipe out
7:54SCRIPT
SCRIPTI've set up the wipe system, needed for lost battles
- = 11 May 2021 = -
21:31AI
AIGeorge McLeen
20:51STATUS
STATUSWhat I wanted to work today, does at least work
20:47TEST
TESTTake IV
20:46FIXED
FIXEDLinkup error in Apollo
20:43TEST
TESTQuick test
20:41CONFIRMED
CONFIRMEDYirl Analysing software gives the results I wanted to see
20:31GENERATION
GENERATIONAnd I need another neg
20:31APOLLO
APOLLOCrystal Alias
20:26DONE
DONEAdmiral's name change was forgotten, so good thing I remembered
19:22TEST
TESTTake II then?
19:22FIXED
FIXEDYup a linkup error
19:18TEST
TESTStill a small test is possible to check if the entire link up works
18:44NOTE
NOTE And if you would win the fight anyhow, the game will crash anyway
18:44NOTE
NOTE But his AI (which is special due to him refusing to target Crystal) has not yet been set up and that will lead to a crash when the battle starts or when he's about to make his first move
18:43MAPSCRIPT
MAPSCRIPTBoss McLeen will activate
17:22NOTE
NOTE As players of the original game should know is that McLeen will NEVER attack Crystal, however if she remains as the "last-man-standing" (or in her case "last-woman-standing") the battle will end, McLeen will beam her out of the station, causing a "game over". In this new game this will just count as a "wipe" causing the game to continue at the last respawn point. This has however not yet been implemented so I need to set a few things up here.
17:19CONFIRMED
CONFIRMEDThe music has been properly transferred into the new game
16:59MUSIC
MUSICThe music for the McLeen fight was not present
13:16STATUS
STATUSBefore I go on, I first need to do my backlogged bookkeeping
13:13CONFIRMED
CONFIRMEDWorks....
13:11TEST
TESTAgain?
13:11STUPIDITY
STUPIDITYForgot to save a Map adaption?
13:10FIXED
FIXEDLink issue
12:51TEST
TESTQuick Test
12:51MAPSCRIPT
MAPSCRIPTMade sure some scenario stuff that should not be seen right away on floor 015 is properly hidden
- = 10 May 2021 = -
21:46STATUS
STATUSBut that's not for today
21:45STATUS
STATUSThe fight against "The Mole" is next
21:45CONFIRMED
CONFIRMEDWorks
21:45TEST
TESTSo let's see
21:38NOTE
NOTE If that works, I got covered what I wanted today
21:38MAPSCRIPT
MAPSCRIPTLab of "The Mole"
20:44STATUS
STATUSThat settles it for this particular part
20:31TEST
TESTWendicka Take X
20:31STATUS
STATUSalmost there....
20:31FIXED
FIXEDInfinite loop in the Voltsunami SpellAni
20:31TEST
TESTKota Take IX
20:20TECHNO
TECHNO(was possible due to the spellani being copied, and adjusted, but as the new engine has a diferent approach, this didn't work out so well)
20:20FIXED
FIXEDDr. Sal’pr’drita Conflict between the old game and new new
20:12TEST
TESTTake VII
20:11TECHNO
TECHNOThat linkup could never be an issue if the charge didn't work
20:10FIXED
FIXEDSpellAni link up
20:10CONFIRMED
CONFIRMEDThe charge up itself appears to be working....
20:02NOTE
NOTE No extra tests needed for that one (it all comes down to the results of the current test).
20:02COSMETIC
COSMETICState pose reset
19:49NOTE
NOTE Hey, eating is important too, you know!
19:49DONE
DONEEaten my pizza
19:19TEST
TESTTake VI
19:19FIXED
FIXEDInfinite charge loop
19:14TEST
TESTTake IV & V
19:14DONE
DONEExHuRU Put my pizza in the oven
19:14FIXED
FIXEDCase issue
18:16TECHNO
TECHNOWell at least the main parse error all seem to be accounted for now, which counts for something
18:15FIXED
FIXEDCharge ignore
17:43TEST
TESTTake III
17:43FIXED
FIXEDSyntax error
16:32FIXED
FIXEDTake II
16:32FIXED
FIXEDGrouping error
16:28TEST
TESTThe Goddess Take I for this spell
16:27NOTE
NOTE During my further test of the secret level I will get more into this
13:54SPELLANI
SPELLANIVolttsunami
13:43SCRIPT
SCRIPTCharged moves should now activate
13:30SCRIPT
SCRIPTCharge up moves should charge, however the engine will not yet respond to charged moves (it's just the required memory storage that is defined now).
10:48STATUS
STATUSAs I said now I can script out the charge up moves....
10:48CONFIRMED
CONFIRMEDVery very very good
10:37CONFIRMED
CONFIRMEDAt least I know now that Foxy's Dragon Inferno works the way it should
10:37FUCKYOU
FUCKYOUIdiot!
10:27CONFIRMED
CONFIRMEDBut at least this confirms that the transporter being ignored is fixed
10:26FIXED
FIXEDWrong group
10:05STATUS
STATUSI also need to note that if I'm correct I'm at the point that Wendicka can learn "Volttusnami" which is a charge up move.... The system does not support that yet, so this should (for now) cause a "miss". The actual code to make this working comes later.
9:48FIXED
FIXEDSecret transporter was inoperative
- = 9 May 2021 = -
22:29STATUS
STATUSI'll get into the level of the mole later
22:17TEST
TESTTake XI
22:09FIXED
FIXEDInferno implementation reference error
22:08FIXED
FIXEDTarget disappearing when they shouldn't
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