1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
11:51:02FUCKYOU
FUCKYOUSelf
11:47:19TEST
TESTTake CCXXIII
11:47:19VOID
VOID= -> :=
11:47:19TEST
TESTTake CCXXII
11:46:53LINK
LINKRPG2Stat
11:45:20TEST
TESTTake CCXXI
11:45:16DONE
DONESueParty Pop Conversion
- = 21 Dec 2024 = -
21:36:12REPORT
REPORT Next stop: Party Pop
21:33:31TEST
TESTTake CCXX
21:33:29VOID
VOIDMacros replaced by Externs
21:30:20TEST
TESTTake CCXIX
21:30:18LINK
LINKJCR6
21:29:17TEST
TESTTake CCXVIII
21:29:15LAZY
LAZYLinkup to crap
21:26:46TEST
TESTTake CCXVII
21:26:44SCRIPT
SCRIPTApollo -> SCI
21:25:45TEST
TESTTake CCXVI
21:25:44VOID
VOIDAnother (sigh... again)
21:25:00TEST
TESTTake CCXV
21:24:58VOID
VOIDSelf (sigh)
21:22:53TEST
TESTTake CCXIV
21:22:51CONVERT
CONVERTAnother conversion
21:19:01TEST
TESTTake CCXIII
21:18:57VOID
VOIDYirlCreate -> Self.Create
21:14:23TEST
TESTTake CCXII
21:14:22SCRIPT
SCRIPTAlso needed an adaption
21:14:13LINK
LINKThat should link it all
21:14:08SCYNDI
SCYNDI Glue script
21:14:02C++
C++API for SCI
21:13:57KTHURA
KTHURATagList to vector
20:21:16TEST
TESTSueTake CCXI
20:21:10FIXED
FIXEDBakinamissing links
20:17:57TEST
TESTTake CCX
20:17:47SCRIPT
SCRIPTNeil -> Scyndi: CrystalARM
18:05:07STATUS
STATUSSo be back soon!
18:04:46STUDY
STUDY A quick study shows that this should not be that much of an issue, but I will still take a break first.
18:02:33SEARCH
SEARCHI guess this will mean some searching needs to be done
17:41:39REPORT
REPORT CrystalARMS
17:40:30TEST
TESTTake CCIX
17:40:27LINK
LINKAdmiral LovejoyInterVar
17:38:33TEST
TESTTake CCVIII
17:38:26DONE
DONEIntervar convert
17:26:16CONFIRMED
CONFIRMEDSo far so good!
17:22:21TEST
TESTTake CCVII
17:21:55VOID
VOIDFucking around
17:20:44TEST
TESTTake CCVI
17:20:42FIXED
FIXEDSeveral minor fixes
17:18:10TEST
TESTTake CCV
17:17:47DONE
DONENeil -> Scyndi: BoxText Link up
17:17:31FIXED
FIXEDSome issues in Star Story II
- = 20 Dec 2024 = -
00:38:15STATUS
STATUSWell, BoxText is responsible (as the name of the system implies) for the textboxes used to bring you the scenario.
Since this requires me to get into a completely new section of the game, this could be a nice moment to call it a day.
00:36:55REPORT
REPORT Now the system wants me to take care of BoxText
00:32:57TEST
TESTTake CCIV
00:32:39FIXED
FIXEDKthura reference missing
00:31:20TEST
TESTTake CCIII
00:31:13FUCKYOU
FUCKYOURolfKotavar not allowed in function parameters
00:30:10TEST
TESTTake CCII
00:30:09VOID
VOIDMethod trouble
00:29:01TEST
TESTTake CCI
00:28:59LINK
LINKVies, bah!
00:28:05TEST
TESTTake CC
00:28:01LINK
LINKMini Message
00:23:15DONE
DONEA few checkups, and these checkups do show me the stuff I wanted to see... Good!
00:03:37TEST
TESTTake CXCIX
00:03:36FIXED
FIXEDSyntax error
00:02:49HUH
HUHTake CXCVIII
00:02:46HUH
HUH???
00:00:50TEST
TESTTake CXCVII
00:00:49FIXED
FIXEDAnother
00:00:15TEST
TESTTake CXCVI
00:00:13FIXED
FIXEDCode typo
00:00:03CONFIRMED
CONFIRMEDThat appears to work
- = 19 Dec 2024 = -
23:59:57SCYNDI
SCYNDI Take CXCV
23:55:01SCYNDI
SCYNDI Scyndi has been set up to have all lDef and dDef functions as pLua (which they strictly speaking are)
23:49:43TEST
TESTTake CXCIV
23:49:41VOID
VOIDTrouble
23:41:48TEST
TESTTake CXCIII
23:41:44DONE
DONEConversions State -> Sys
23:39:30TEST
TESTTake CXCII
23:39:27LINK
LINKSys
23:36:43VOID
VOIDExHuRUReggieWarning (due to LocExtern not yet being adapted to DDef and LDef)
23:34:35TEST
TESTTake CXCI
23:34:34FIXED
FIXEDCode typo
23:31:47TEST
TESTTake CXC
23:31:44FIXED
FIXEDBakinaSyntax error
23:31:08TEST
TESTTake CLXXXIX
23:31:05VOID
VOIDWhine
23:28:24TEST
TESTTake CLXXXVIII
23:28:10TECHNO
TECHNOParts of it WILL still throw an error when called by the game. This is a safety precaution. This way the link up script will at least compile, and I can save the complex stuff of later when it actually NEEDS to be called.
23:24:17SCRIPT
SCRIPTItem link up script now adapted to GINIE
22:47:45DATABASE
DATABASEExport to GINIE and to the data folder
22:25:48REPORT
REPORT Right, I guess the IAA (Item, Ability, Action) database comes next.
22:23:32TEST
TESTTake CLXXXVII
22:23:02RECOVERED
RECOVEREDWell then
22:22:55MYSTERY
MYSTERYAdmiral Johnson#use line gone?

Da fuck!?

22:17:31TEST
TESTTake CLXXXVI
22:17:27FAILURE
FAILURECode copy issue
22:15:51TEST
TESTTake CLXXXV
22:15:50LINK
LINKTemp module linked to FlowField
22:15:25NOTE
NOTE Preps for conversion
21:39:40SYSTEM
SYSTEMConfig jEdit
21:36:54RESULT
RESULT What I see is actually quite encouraging.
21:23:52STUDY
STUDY Stat data
16:13:27PLAN
PLANI do have some ideas for this conversion, though, however these WILL be complicated, so I need a break first.
16:13:03NOTE
NOTE And now we're getting to RPG Char, which is gonna be a nasty one, as I also need to communicate with Statistician here.
16:10:48TEST
TESTTake CLXXXIV
16:10:46LINK
LINKSys
16:09:09TEST
TESTTake CLXXXIII
16:09:04DONE
DONEAdmiral LovejoyMore adaptions and hopefully I can debug some more
16:07:14VISUALSTUDIO
VISUALSTUDIOTake CLXXXII
16:07:09DONE
DONEMore adaptions
16:06:13FAILURE
FAILUREIt is getting annoying but Scyndi now crashes randomly.
15:39:15TEST
TESTTake CLXXXI
15:39:13LINK
LINKAnd link modules included
15:39:03DONE
DONESome more void work
15:36:53MYSTERY
MYSTERYXenobiAnd suddenly Scyndi resumes to crash
15:34:50TEST
TESTTake CLXXX
15:34:49DONE
DONEMore workout
15:33:41DONE
DONEjEdit sheet adepted
15:33:15REPORT
REPORT Seems to work too, judging by the errors I now get (they don't fall over := anymore, at least)
15:24:50POWERSHELL
POWERSHELLTake CLXXIX
15:24:24MYSTERY
MYSTERYAnd without any kind of logic it appears to work without crashing.
15:24:11VISUALSTUDIO
VISUALSTUDIOTake CLXXVIII
15:24:09DEBUG
DEBUGDebug line added
15:23:57VISUALSTUDIO
VISUALSTUDIOTake CLXXVII
15:19:07FAILURE
FAILUREScyndi crashed
15:18:28TEST
TESTTake CLXXVI
15:18:26LINK
LINKCaps was already there, but let's #use the Anyway bundle
15:12:45C++
C++I've added a little trick in Scyndi which could at least make my life easier in voiding that bug, and partially I had this feature in mind anyway.
14:40:23REPORT
REPORT And now the system wants me to do the Caps module.

This module has been set up to make sure all level caps, money caps and all that kind of capped crap is taken in correct order. So it is a pretty important one to work.

14:38:53TEST
TESTTake CLXXV
14:38:51VOID
VOIDAn antother
14:36:39TEST
TESTTake CLXXIV
14:36:35VOID
VOIDAdmiral JohnsonAnother
14:33:00TEST
TESTTake CLXXIII
14:31:56STUDY
STUDY I've taken a quick study to Scyndi integrity in order to see if this issue can be fixed. Too bad, the way Scyndi has been set up will require me to rewrite the entire compiler from scratch and that's not what I'm planning to do. There may be a few ways around it, though, but I cannot give much hope here.
14:30:33VOID
VOIDDeclaration bug
13:27:14TEST
TESTTake CLXXII
13:27:12REPORT
REPORT Old vs new conflict
13:01:58TEST
TESTThe GoddessTake CLXXI
13:01:55SCRIPT
SCRIPTMore workout on the automation routine and perhaps that will make the action in C++ not needed. We'll see.
12:45:31TEST
TESTCrystalTake CLXX
12:45:27VOID
VOIDKotaScyndi's declaration + definition bug
12:41:24CONFIRMED
CONFIRMEDThe new function does at least not appear to throw me any trouble (so far)
12:40:31TEST
TESTTake CLXIX
12:37:58TECHNO
TECHNOAnd yeah, I will also make this tool able to compile the Kthura maps
12:32:49TECHNO
TECHNOI am considering to write an external tool to get the clickables done, though, similar to what I did for Luna's father. During the production of Luna's father I noticed this WILL not only enhance the loading speeds, but it also makes debugging a lot easier.
12:31:51DONE
DONEI did write a new Spot method, the old one still exists but will throw an error.
12:31:07FAILURE
FAILUREMy terminal application crashed completely
11:38:45SCRIPT
SCRIPTI've set up a replacement for the Spot function. The old one is still there, but will always throw an error. This will help me to get things in order more properly.
- = 18 Dec 2024 = -
23:29:39VOID
VOIDA faulty function (due to difference in the approach of Kthura) has at least been rendered off trouble with the compiler, but a more structural approach will likely be needed.
23:27:15TEST
TESTTake CLXVIII
23:27:14DONE
DONE...
23:18:01TEST
TESTTake CLXVII
23:17:42DONE
DONEBriggsSome more adaptions, but a few strokes of evil are lying on my way, I'm afraid.
16:31:06TEST
TESTTake CLXVI
16:31:03REPORT
REPORT Audio mod link required
16:29:29TEST
TESTTake CLXV
16:28:34TEST
TESTTake CLXIV
16:28:13REPORT
REPORT BriggsWendicka Lovejoy - Big alternateReturn was needed in Neil and forbidden in Scyndi.
13:21:40TEST
TESTTake CLXIII
13:21:28VOID
VOIDFor this instance the constructor itself only contained a debug welcoming message, so I could dummy it all.
13:20:58SCYNDI
SCYNDI Scyndi has no support for static constructors. I really should think about if this feature is really needed, but that's a later concern
13:18:17TEST
TESTTake CLXII
13:18:15NOTE
NOTE I know this is boring not really informative, but I can't put it any better
13:18:01DONE
DONEMore adaptions
13:07:48TEST
TESTTake CLXI
13:07:36SCYNDI
SCYNDI And contrary to the predecessors in Scyndi Arrays start at 0 (as they should)
13:07:16DONE
DONEConvert
12:45:41TEST
TESTTake CLX
12:45:17VOID
VOIDNo # for len in Scyndi
12:41:33STUDY
STUDY I got the file involved, but here things can get a bit complicated, as this is also where the communication with Kthura takes place, and that API is in SCI completely different than it was in Apollo, so WISH ME LUCK!
12:38:51REPORT
REPORT FldMap is the next problem
12:36:47TEST
TESTFoxyTake CLIX
12:36:45DONE
DONEMore
12:35:49TEST
TESTTake CLVIII
12:35:47DONE
DONEConvert
12:32:06TEST
TESTTake CLVII
12:31:59FIXED
FIXEDI forgot to header the new version
12:31:35TEST
TESTTake CLVI
12:31:08DONE
DONENeil -> Scyndi
12:08:56STATUS
STATUSNext chapter.
12:08:49REPORT
REPORT Another one seems fine (for now)
12:07:56TEST
TESTTake CLV
12:07:36LINK
LINKDr. Sal’pr’dritaDone
10:38:00REPORT
REPORT Progress, but I do need to link to graphics
10:36:55TEST
TESTTake CLIV
10:36:50SCYNDI
SCYNDI Script adapted
10:35:05LINK
LINKAnd Now everything should be alright!
10:34:53SCYNDI
SCYNDI Link-up
10:31:05LINK
LINKLink into core engine
10:30:16C++
C++API for WaitMinTicks()
10:30:02C++
C++Adapted TQSL for WaitMinTicks()
00:27:05TECHNO
TECHNOThis will however required me to adept the SCI Run time application, so perhaps this is a good cue to call it a day.
00:26:36REPORT
REPORT AstrilopupFPS.MinTicks() requested
00:24:22TEST
TESTTake CLIII
00:24:20LINK
LINKDone!
00:23:59REPORT
REPORT And I also know I need to link beam to Sys
00:23:49CONFIRMED
CONFIRMEDReggieThat works
00:23:45SCYNDI
SCYNDI Take CLII
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