| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 19:14 | TEST | Take VI |
| 19:14 | FUCKYOU | |
| 19:12 | TEST | Take V |
| 19:12 | FIXED | no "return" |
| 19:09 | TEST | Take IV |
| 19:09 | FIXED | Syntax Error |
| 19:09 | TEST | Take III |
| 19:09 | FIXED | Forgotten declaration? |
| 19:08 | TEST | Take II |
| 19:08 | FIXED | Fixed Syntax Error? |
| 19:06 | TEST | Take I |
| 19:06 | STATUS | Does it work? |
| 19:06 | DONE | |
| 15:56 | MEDICAL | Stress got the better of me... I need a time-out! |
| 13:40 | NOTE | |
| 13:40 | DONE | |
| 13:35 | STUPIDITY | |
| 13:20 | CONFIRMED | Well, I guess that appears to be the case... Of course, there's still le moment supreme |
| 13:18 | TEST | Take I |
| 13:18 | STATUS | Now before I get to the actual testing of the actors I wanna test if the link script compiles now. If the title screen appears without question I guess it does. |
| 13:05 | C++ | |
| 12:52 | NEIL | |
| 12:48 | STATUS | ![]() Not there yet!I need to make sure the Kthura classes are able to work this out properly. |
| 12:47 | LINK | |
| 12:46 | LINK | |
| 12:41 | APOLLO | API functions have been written... Not yet been linked to the scripting engine.... |
| 10:41 | STATUS | That finishes the hardcore stuff in Kthura, Apollo cannot yet handle all this as the APIs that allow Kthura with the scrips have not yet been written, at least not where actors in particular are concerned |
| 10:27 | C++ | |
| 10:27 | KTHURA | |
| 10:05 | STATUS | And thus that will be the next step, and also a crucial one as I cannot test anything without that driver being updated |
| 10:05 | TECHNO | Now the actors only work from core, the draw routine will call the driver to actually show the actor and that's also where the road ends for now, as the driver has not yet been updated for that. |
| 8:24 | OFFTOPIC | ![]() |
| 1:25 | BACKUP | |
| 0:50 | STUPIDITY | |
| 0:50 | SASKIA | Empty base script |
| 0:44 | STUPIDITY | |
| 0:31 | TEST | Let's see of the Hall of Heroes works so far! |
| 0:31 | REMINDER | |
| 0:29 | LINK | |
| 0:10 | NOTE | |
| 0:09 | MAP | |
| - = 20 Sep 2020 = - | ||
| 23:58 | DYRT | |
| 23:57 | STATUS | However the time has come to a point that I'm not really game to test if it works... |
| 23:57 | KTHURA | |
| 22:36 | KTHURA | |
| 22:34 | APOLLO | At least Apollo compiles, and up to this point no news is good news...I will have to see later if it actually works |
| 22:32 | KTHURA | |
| 22:30 | KTHURA | It's all done now |
| 22:00 | KTHURA | |
| 14:08 | KTHURA | |
| 13:03 | STATUS | Now the next course of action will be to attack Kthura to my Dijkstra routine, now in order to make Kthura even more modular than ever before I'm gonna make Dijkstra a driver for Kthura. Now I will likely stick with my Dijkstra routine forever... (I don't have much need for anything else), I can this way make Kthura operate without Dijkstra when no pathfinder is needed (saves RAM) and if Kthura ever gets adopated by other people, they can then use their own pathfinding routines if they desire, so all in all, it's the better run and not that hard to code in C++ anyway (it was not even hard to code in C#, but I was back then too much in a hurry). |
| 12:58 | CONFIRMED | The blockmap output shows me what I wanted to see |
| 12:56 | TEST | Take II |
| 12:56 | FIXED | That's not good! |
| 12:54 | TEST | Take I |
| 12:54 | STATUS | Well, what will this all produce? |
| 12:50 | DEBUG | |
| 12:44 | NOTE | |
| 12:44 | LINK | |
| 12:44 | NEIL | |
| 12:40 | LINK | |
| 12:40 | APOLLO | integrated |
| 12:33 | C++ | |
| 12:21 | DONE | |
| 11:33 | FIXED | Minor issues |
| 11:24 | FIXED | Something was not right in the BlockMap Checker |
| 11:23 | C++ | |
| 10:58 | TECHNO | No this will NOT compile C++ != C# after all, so I need to adapt things as a result! |
| 10:58 | TRANSFER | |
| 9:38 | C# | |
| 9:37 | TECHNO | I do not recognize a[3][4] as a multi-dimensional array... That's just cheating with an array of an array, and for the blockmap certainly not desirable. a[3,4] that is what I need.... Dim2 does provide that... well almost, as C++ also doesn't support properties like C# does, but at least this will help me along the way. |
| 9:33 | C++ | |
| 8:47 | TECHNO | ![]() The blockmap can be a bit of an issue, since C++ does not support multidimensional arrays |
| 8:45 | STATUS | It crossed my mind that before I begin on the actors it may be better to focus on the blockman generation first. The actors need that. |
| 0:03 | STATUS | Well a new day has officially begun, but that's for later :P |
| 0:00 | GITHUB | |
| - = 19 Sep 2020 = - | ||
| 23:57 | STATUS | Not to mention that I got now 1 entire page for this day.... Yeah in this stage of the game production that can happen, I suppose |
| 23:56 | KTHURA | |
| 23:56 | STATUS | Well, do I got anything more to update? |
| 23:55 | GITHUB | |
| 23:55 | GITHUB | |
| 23:51 | BACKUP | |
| 23:49 | CONFIRMED | DAT WERKT :) |
| 23:46 | TEST | AGAIN! |
| 23:46 | STUPIDITY | |
| 23:45 | NOTE | |
| 23:45 | CONFIRMED | Fix confirmed |
| 23:41 | TEST | But I gotta test again! |
| 23:41 | FIXED | I think I fixed this |
| 23:38 | BUG | When no boxtext picture is there, or when it's non-existent, the game crashes |
| 23:38 | BUG | It was to be expected |
| 23:35 | TEST | Take I (and the only test I hope) |
| 23:35 | STATUS | Well all shit aside, let's test if the scenario rolls accordingly |
| 23:34 | STATUS | And next Monday I expect my post order and I intend to watch that first... I need to take a break every now and then anyway.
|
| 23:33 | STATUS | Although on Sunday I've always very little time |
| 23:33 | MAPSCRIPT | |
| 23:32 | TECHNO | In stead of worrying too much about that cockroach now I think I can better focus on the business at hand |
| 23:18 | COCKROACH | ![]() It keeps insisting to destroy BOXTEXT twice |
| 23:16 | FORCE | I've Forced MyState to NULL and hopefully that will settle things? |
| 23:16 | MYSTERY | |
| 23:12 | CONFIRMED | YAY!
|
| 23:09 | TEST | And let's put this to da test now! |
| 23:09 | KTHURA | |
| 23:08 | C++ | |
| 23:08 | C++ | |
| 23:04 | STATUS | Yeah it was still set to do, and with the high crap load of work I have, this one escaped my mind.... STOOOPID! |
| 23:02 | NOTE | |
| 23:00 | SOLVED | The mystery appears to be cleared up.... Kthura tries to animate, but apparently it is not properly prepared to reset |
| 22:36 | FAILURE | But I think I got on track though, but I do need to set a few things in Apollo first before I can debug |
| 22:36 | FAILURE | Even my wallpaper in Windows disappeared as a result |
| 22:36 | FAILURE | Well, a total failure |
| 22:26 | DEBUG | |
| 22:22 | DEBUG | |
| 22:18 | MYSTERY | |
| 22:18 | HUH | So it is the layer that does the evil still then? |
| 22:17 | TEST | Take IV |
| 22:17 | DEBUG | |
| 22:13 | TEST | Take III |
| 22:13 | DEBUG | |
| 22:11 | COCKROACH | ![]() Apparently, there's more to it! |
| 22:11 | TEST | Take II |
| 22:10 | INVESTIGATION | |
| 22:09 | BUG | I KNEW it!It was all too easy |
| 22:09 | BUG | And it looks like the lack of an audio file that is to blame.... |
| 22:09 | BUG | ![]() total crash-out? |
| 22:08 | MAPSCRIPT | Although the actors won't appear yet, I've set up a small thing to allow a bit ot switching already... The actors themselves come later |
| 20:27 | UPDATED | |
| 20:22 | NOTE | |
| 20:21 | STATUS | To get the next portion of the game definitely on the move I will have to get the Actor support for Kthura on the run, and that requires more time than I currently have |
| 20:12 | STATUS | ![]() Well, not that I'm complaining, but I am a bit surprised at the least, yeah |
| 20:11 | STATUS | IT WORKS? IN ONCE? |
| 20:09 | TEST | Test I (and wish me luck) |
| 20:09 | STATUS | Or most likely totally fuck it all up |
| 20:09 | LINK | |
| 20:09 | NEIL | And tied it to the boxtext routine |
| 20:07 | NEIL | |
| 19:56 | C++ | |
| 19:56 | STATUS | And with this I got the stuff to work on the BoxText voice acting |
| 19:56 | LINK | |
| 19:55 | NEIL | Glue Script |
| 19:54 | NOTE | |
| 19:54 | LINK | |
| 19:53 | C++ | |
| 19:49 | OFFTOPIC | |
| 19:48 | LINK | That does at least link stuff to the database, that does not yet tell much about this works in the game, which will very likely just ignore my hard work... for now |
| 19:48 | SCENARIO | |
| 19:45 | STATUS | So now we can get down to business |
| 19:45 | C# | ![]() |
| 19:44 | C# | |
| 19:42 | C# | It compiles, but does it also work? |
| 19:42 | C# | Let's see now! |
| 19:42 | C# | |
| 19:40 | C# | |
| 19:39 | C# | |
| 19:39 | C# | I've made the needed adaptions.... Not sure if they will hold, but they should |
| 19:27 | BLITZMAX | |
| 19:25 | NOTE | |
| 19:11 | NOTE | |
| 19:11 | STATUS | And what it comes down to now is first linking the audio files to the scenario database |
| 18:46 | VERIFIED | ![]() A last check up confirms that everything is cool now! |
| 18:44 | DUMMIED | |
| 18:40 | CONFIRMED | ![]() ![]() |
| 18:39 | TEST | Take XIV |
| 18:39 | STUPIDITY | |
| 18:37 | TEST | ![]() Take XIII |
| 18:37 | FIXED | ![]() ![]() At least I think so! |
| 18:36 | STUPIDITY | ![]() |
| 18:36 | STUPIDITY | |
| 18:35 | COCKROACH | Still no good! |
| 18:34 | TEST | ![]() Take XII |
| 18:19 | STATUS | I'll get to test this later! |
| 18:19 | STUPIDITY | |
| 18:18 | COCKROACH | Still no good? |
| 18:16 | TEST | Take XI |
| 18:16 | FIXED | ![]() Fixed it! |
| 18:16 | SOLVED | ![]() Ahah wrong key set in my C++ code |
| 18:15 | INVESTIGATION | |
| 18:15 | DEBUG | |
| 18:14 | TEST | Take X |
| 18:14 | STUPIDITY | needed to run "barf" |
| 18:13 | TEST | Take IX |
| 18:13 | NOTE | |
| 18:12 | FIXED | Linkup issue |
| 18:11 | TEST | Take VIII |
| 18:11 | STUPIDITY | DOH! |
| 18:11 | TEST | Take VII |
| 18:09 | DEBUG | |
| 18:07 | HUH | |
| 18:05 | TEST | Take VI |
| 18:05 | FIXED | ![]() Should fixed that idiocy |
| 18:05 | POWERSHELL | |
| 18:05 | STUPIDITY | |
| 18:04 | TEST | Take VI |
| 18:04 | FIXED | Linkup data transfer |
| 18:03 | TEST | ![]() Take VI |
| 18:03 | STUPIDITY | |
| 18:02 | TEST | Take V |
| 18:01 | FIXED | Forgotten link |
| 17:59 | TEST | Take IV |
| 17:59 | TECHNO | (I forgot to "barf" and that's why it didn't happen first, but it also denotes it would have gone wrong anyway) |
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||