| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 14:05 | DONE | |
| 14:05 | DONE | |
| - = 4 Mar 2021 = - | ||
| 23:34 | STATUS | In combat I still have a lot of nightmares to take care of though |
| 23:34 | DONE | |
| 22:36 | FIXED | A few small fixups |
| 22:21 | TEST | Next part! |
| 22:21 | VOID | Tile issues in the corridor prior to the toilet part |
| 22:19 | CHARACTER | ![]() "Hah! Take that I'll kill ya" (Wendicka's Death Blow auto ability) |
| 21:50 | TEST | Well let's see if I can get through the observatorium WITHOUT crashing the game.... |
| 21:50 | FIXED | Reference error Foxy's Dragon Burn SpellAni |
| 21:50 | NOTE | |
| 21:49 | SCRIPT | |
| 21:40 | MAPSCRIPT | |
| 20:45 | TEST | Take II |
| 20:45 | FIXED | Tag typo |
| 20:42 | TEST | ![]() Well? |
| 20:42 | MAPSCRIPT | |
| 20:40 | NOTE | |
| 20:40 | MAPSCRIPT | |
| 19:41 | CONFIRMED | Formality it is... :) |
| 19:39 | TEST | Take VII should be only a formality... At least, that's what I hope.... |
| 19:38 | STATUS | Almost there |
| 19:38 | FIXED | Dominance issue on the teleport pad |
| 19:35 | TEST | Take VI |
| 19:35 | FIXED | A map fix (at least I hope this is fixed, as that particular issue is getting on my nerves now |
| 19:33 | FIXED | Coordinate error |
| 19:33 | CONFIRMED | That fixes stuff |
| 19:31 | TEST | Take V |
| 19:31 | FIXED | ![]() No matter if the data is correct, if you forget to link it to the actual doors nothing will happen... dummy! |
| 19:26 | TEST | Take IV |
| 19:26 | FIXED | Update task forgotten in main updater |
| 19:25 | TEST | Take III |
| 19:25 | FIXED | ![]() Load issues |
| 19:01 | TEST | Take II |
| 19:01 | FIXED | Wrong function |
| 18:59 | TEST | Take I |
| 18:59 | TEST | I cannot yet test that door to the main part, but at least I can test the doors in the start hall |
| 18:58 | LINK | |
| 18:57 | MAPSCRIPT | |
| 18:56 | CONFIRMED | I suppose it is |
| 18:06 | FUCKYOU | |
| 18:06 | VOID | I hope I voided the issue in the entrance hall now... |
| 18:05 | NOTE | |
| 18:04 | FAILURE | The experiment failed... The pre-rendered tiled areas all come out as empty textures, possibly even completely transparent. I'm afraid the tiled areas will therefore remain a problem for the time being... Easy for me to void.. well mostly, but it will get me some extra work, and I don't like that! |
| 17:24 | TEST | Take X |
| 17:24 | EXPERIMENT | At least, THAT's the idea. |
| 16:54 | TEST | ![]() Take XI |
| 16:54 | FIXED | Label issue |
| 16:54 | CONFIRMED | That Start issue is succesfully voided |
| 16:47 | TEST | Take IX |
| 16:47 | VOID | Start bogus |
| 16:39 | TEST | Take VIII |
| 16:39 | KTHURA | |
| 16:38 | MYSTERY | |
| 16:38 | DEBUG | |
| 16:24 | TEST | Take VII |
| 16:23 | STATUS | I really wonder how many more are missing, actually |
| 16:23 | TRANSFER | Missing asset |
| 16:18 | TEST | Take VI |
| 16:18 | CONFIRMED | Music properly aliased |
| 16:18 | FIXED | ![]() Start point error |
| 16:10 | TEST | Take V |
| 16:10 | COSMETIC | |
| 16:10 | CONFIRMED | This confirms though that the issue with the transpad leading to the observatorium has been fixed, though |
| 16:09 | RECOVERED | Oddly disappeared starting point |
| 16:06 | TEST | Take IV |
| 16:06 | INVESTIGATION | The stuff SHOULD work now! |
| 16:06 | FIXED | So I fixed that |
| 16:06 | DEBUG | |
| 16:02 | TEST | Take III |
| 16:02 | DEBUG | |
| 15:54 | HUH | |
| 15:52 | TEST | Take II (entering Observatorium) |
| 15:52 | KTHURA | |
| 15:51 | ANALYSIS | |
| 15:46 | INVESTIGATION | |
| 15:46 | BUG | ![]() Nothing happens |
| 15:42 | LINK | And that should link the junkyard to the observatorium (duh!) |
| 15:42 | MAPSCRIPT | |
| 15:30 | EXPERIMENT | |
| 14:39 | TEST | Take III |
| 14:39 | FIXED | I hope |
| 14:39 | BUG | ![]() a blockmap issue discovered which allows you to skip the boss guarding the observatorium |
| 14:36 | TEST | Take II |
| 14:36 | CONFIRMED | At least I can confirm that Yirl will no longer stop you when approaching the boss |
| 14:36 | FIXED | Code typo |
| 14:33 | TEST | Let's see |
| 10:07 | MAPSCRIPT | |
| - = 3 Mar 2021 = - | ||
| 22:22 | DONE | |
| 21:22 | TEST | Scotty, beam me up! |
| 21:22 | SCRIPT | |
| 21:15 | NOTE | |
| 21:14 | CONFIRMED | ![]() Beaming down to a planet works |
| 21:11 | FIXED | Tons of crap, actually |
| 19:37 | TEST | Well, let's see now |
| 19:36 | FIXED | Physillium didn't apear |
| 19:31 | TEST | Well? |
| 19:31 | LINK | |
| 19:30 | SCRIPT | |
| 19:30 | SCRIPT | |
| 16:45 | FAILURE | I sounded like a Corona Guru (read: nitwit), I really must find a different kind of wording for that! |
| 16:44 | CONFIG | |
| 16:41 | JUDGMENT | |
| 16:41 | STATUS | In basic the terminal works |
| 16:39 | ENHANCEMENT | Process bar in loading game |
| 16:39 | FIXED | A few wrongs here |
| 15:18 | NOTE | The tutorials SHOULD appear, but for now crash the game |
| 15:18 | NOTE | This should mean saving aboard the Hawk should be possible now |
| 15:18 | LINK | I've linked this flow to the Hawk |
| 14:08 | SCRIPT | |
| 13:53 | SCRIPT | |
| 12:30 | FIXED | Dupe reference |
| 12:27 | MAPSCRIPT | |
| 0:18 | TEST | Another Test! |
| 0:18 | FIXED | Issues with the sliding doors |
| 0:12 | TEST | A little test is in order |
| 0:12 | MAPSCRIPT | |
| - = 2 Mar 2021 = - | ||
| 23:48 | DONE | |
| 23:40 | FIXED | Inivisble player |
| 23:33 | TEST | Take V |
| 23:33 | FIXED | Wendicka/Crystal issue on board the Hawk |
| 23:17 | TEST | Take IV |
| 23:17 | FIXED | That total act of idiocy! |
| 23:17 | STUPIDITY | |
| 23:12 | TEST | ![]() Take III |
| 23:12 | FIXED | Kthura Tag Case Error |
| 23:09 | TEST | Take II |
| 23:09 | FIXED | MapScript Didn't show |
| 23:09 | FIXED | Quick Meta error |
| 23:00 | TEST | Take I |
| 23:00 | STATUS | The moment... of truth.... |
| 23:00 | NOTE | |
| 22:59 | TECHNO | ![]() Remember, since you can change the music for "The Hawk" once you've completed the Space Observatorium (as that along with the Münchhausen ARM)) is your reward for that... And t's handier to make sure support is fully available before I reach that point |
| 22:58 | MAPSCRIPT | |
| 22:58 | MUSIC | |
| 22:51 | MUSIC | |
| 22:47 | MAPSCRIPT | Transfer to the Hawk should work now... Well sort of as I do have a few things to do here... |
| 22:30 | CHECKLIST | |
| 19:04 | C++ | |
| 17:22 | TECHNO | ![]() And that kiddo's is why you make backups! |
| 17:22 | RECOVERED | Thank goodness I have a backup,so most could be recovered... If everything was recovered properly will have to be seen... The damage was minimal... Even though I did have to re-clone my github repository, and many changed that I did not yet push were therefore not on it, I still could get most changes back in.... For now it appears to look like nothing was lost, except for my builder's checklog file (which is no problem as that will be created anew automatically), and some .git data (which was the reason I had to re-clone). |
| 17:20 | FAILURE | An accidental mass deletion took place.... |
| 14:24 | C++ | |
| 13:55 | SITE | |
| - = 1 Mar 2021 = - | ||
| 22:43 | DONE | |
| 22:41 | DEBUG | |
| 22:40 | COCKROACH | |
| 22:07 | FIXED | Elemental crashes |
| 21:55 | MAP | |
| 21:54 | MAP | |
| 21:31 | CONFIRMED | So far... so good! |
| 21:22 | DONE | |
| 21:10 | FIXED | I think I fixed Wendicka's survival issue |
| 20:57 | BUG | Wendicka survives water attacks... She shouldn't... Why? |
| 20:56 | FIXED | Dodge rolls always fail |
| 20:56 | FIXED | Switch error |
| 20:55 | FIXED | Part of the junkyard fixed |
| 20:18 | BUG | ![]() Well, the transfer to the junkyard went all right, but there the nice story ends, as due to the crapload of obstacles the blockmap is pretty much busted... So I guess we got work to do here.So let' s open the Kthura Map Editor to get it all done... :-/ |
| 19:50 | STATUS | I will later test if this is fully working, though... I do need a little break.... |
| 19:50 | LINK | |
| 19:49 | NOTE | |
| 19:47 | SCENARIO | |
| 19:46 | FAILURE | I really hate that C# has no true equivalent of C's "systen" command |
| 19:43 | DONE | |
| 19:41 | MUSIC | |
| 19:39 | STATUS | Next step.... Going to the Junkyard |
| 19:39 | CONFIRMED | ![]() It FINALLY works! |
| 19:35 | TEST | Take VI |
| 19:35 | FIXED | Code Typo |
| 19:25 | TEST | Take V |
| 19:25 | FIXED | ![]() Death of king should kill all subjects |
| 19:25 | FIXED | King not invulnerable by default |
| 19:25 | TEST | Take IV |
| 19:25 | FIXED | Crap-load of issues |
| 18:57 | TEST | Take III |
| 18:57 | FIXED | Directory fault |
| 18:44 | TEST | Take II |
| 18:44 | STUPIDITY | |
| 18:44 | FIXED | Missing function definition |
| 18:42 | TEST | Take I |
| 18:42 | SCRIPT | |
| 18:11 | LINK | |
| 18:10 | TECHNO | ![]() This is needed due to this boss' unique nature |
| 18:10 | SCRIPT | |
| 15:49 | SPELLANI | |
| 15:37 | SPELLANI | |
| 15:23 | FIXED | |
| 14:36 | NOTE | |
| 14:36 | TEST | Take III should take me further on, until the point I can reach the boss? |
| 14:35 | FIXED | Door tag issue too |
| 14:35 | FIXED | Okay... that appears to do the trick? |
| 14:31 | TEST | Take II |
| 14:31 | EXPERIMENT | |
| 14:31 | BUG | Buttons hit, but nothing happens, not even the reset takes place when it should |
| 14:26 | TEST | Take I |
| 14:26 | MAPSCRIPT | |
| 14:26 | MEDICAL | ![]() Migraine... I'm trying to keep myself going, but I feel weak! |
| 0:37 | VOID | A little void for the future... Doesn't fix the true bug, but will prevent touble in the future |
| 0:23 | BUG | A bug in the Kthura editor allows dupe items to be created... And also in the scripting.... I wonder how this could happen.... |
| - = 28 Feb 2021 = - | ||
| 23:57 | DONE | |
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