1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 |
12:16 | STATUS |  All PARSE ERRORS appear to be accounted for |
12:13 | TEST |  Take V |
12:13 | FIXED |  Property fault |
12:13 | DONE |  The cat has her food now |
12:10 | TEST |  Take IV |
12:10 | FIXED |  Function definition syntax error |
12:07 | TEST |  Take III |
12:07 | TODO |  I really must feed my cat now |
12:07 | FIXED |  Dupe identifier |
12:05 | TEST |  Take II |
12:05 | DONE |  Eating |
11:14 | MAP |  And a meta data fix |
11:11 | FIXED |  ID issue |
11:09 | TEST |   Take I |
11:08 | EXPERIMENT |  And hopefully this helps me to resolve #89 |
11:08 | EXPERIMENT |  Rejected foes will also move back to their original positions |
11:06 | EXPERIMENT |  And the system has been set up NOT to check rejected actors |
11:05 | EXPERIMENT |   Routine which will reject the foes has been set up |
11:00 | EXPERIMENT |   The reject zones are being detected, and enemies are also scanned for these zones |
10:33 | EXPERIMENT |  I'm setting up a reject system... This wil reject all enemies outside the zone the player is now in... I only plan to use this in places where the number of enemies can be quite large and therefore slow the game down. It basically rejects all enemies that are not relevant. |
- = 24 Feb 2021 = - |
23:37 | SCREENSHOT | |
23:02 | FIXED |  Achievement save |
22:56 | TEST |  A little test is in order, but no trouble should be expected |
22:55 | LINK |  And that links back, of course, to the grass jungle |
22:55 | MAPSCRIPT |  Leave the cave |
22:20 | STATUS |  The next step will be to exit the cave, in order to return to the Grass Jungle..... |
22:20 | STATUS |  And with that the Dark Caves is completable |
22:08 | TEST |  Take I for the jewels and the second jump + experience + achievement |
22:07 | TODO | |
22:06 | DONE |  Emerald and Ruby |
21:40 | TEST |  Take I for the jumpdowns though.... |
21:40 | NOTE |  I do need to see to it that the special rewards you can get here are given... This uses a special system, and I need to do a bit of study behind that |
21:39 | MAPSCRIPT |  Jump Down |
20:55 | CONFIRMED |  And the first Aurina dropped at last! |
20:54 | CONFIRMED |  And that actually worked easier than I could have imagined |
20:50 | TEST |  Take III |
20:50 | LAZY |  Void Stat Stats conflict... both will work from now on! |
20:46 | TEST |  Take II |
20:46 | FIXED |   Bad map read-out |
20:41 | TEST |  Take I |
20:41 | NOTE |  I am preparping food also now, but as my rice will need time to boil.... I can start a few takes.... Don't know how many I need, but here goes nothing! |
20:35 | STATUS |  Yes, I do expect a LOT of trouble here.... |
20:35 | MAPSCRIPT |  Boss fight set up (I hope) |
18:17 | DEBUG |  I really need to know why aurinas never drop |
17:15 | TODO | |
17:12 | SCRIPT |  Cancel effect on Crystal's "Dart" ARM |
16:43 | FIXED |  Bug on 1 target attacks learning new moves |
16:30 | FIXED | |
16:25 | DONE |  Reload Crystal's ARMS on recovery spots and save zones |
16:24 | FIXED |  DA FUUUUUUCK! |
16:05 | OFFTOPIC |  Poep gebeurt |
16:05 | FIXED |  Group error |
16:03 | NOTE |  I have not yet implemented she reloads her ARMS on save zones and recovery spots, but I need a recovery spot to check that |
16:02 | DONE |  Crystal's ARMS should now be usable in combat |
14:07 | FIXED |  I think I fixed it! |
14:05 | INVESTIGATION |  And that will be something to sort out why |
14:05 | BUG |  The system crashes on multi-target attacks |
14:04 | COSMETIC |  Although that was only a cosmetic bug |
14:04 | FIXED |  Wendicka's information for obtaining a new spell was not correct once she has more than one spell |
13:50 | CHARACTER |  This also affected both characters so I had TWO characters to fix |
13:49 | FIXED |  Dupe learning (I think) |
13:42 | FIXED |   Maybe THIS should fix that? |
13:42 | BUG |  The game no longer crashes, however the ability is NOT added to the ability list |
13:36 | FIXED |   FUCK YOU! |
13:36 | FIXED |  spellani |
13:31 | FIXED |  Experience definition fix |
13:25 | FIXED |  Bad reference |
13:24 | FIXED |  Bad background |
13:10 | CHARACTER |  That affected both characters so these are generally TWO fixes |
13:10 | FIXED |  Ability error |
13:09 | FIXED |  Target first, then learn |
12:55 | GENERATION |  I also had to rerun the "Neg" tool because of this |
12:54 | TRANSFER |  Image of "Syss" was not yet added to the new version |
12:46 | TEST |  Well? |
12:45 | CHARACTER |  And ExHuRU has also been setup for this |
12:21 | CHARACTER |  Wendicka has been treated for this |
12:19 | SCRIPT |   Learn script has partially been done! |
10:38 | FIXED |   Secret passage 4 was a bit busted... I fixed that up... All other secret passages are fine |
10:26 | TEST |  A little test is order! |
10:11 | NOTE |  There's NEVER a guarantee this is alright.... First of all, Kthura is not entirely 100% waterproof in general (this also due to my current version using MonoGame... And the route MonoGame has gone makes it needed in general to move Kthura into a new environment, but the work it's gonna take me makes me reluctant... That, and there are some issues in the C++ version of the Kthura library I need to address properly first anyway.... |
10:07 | MAP |  I've tried to set up the things well so the entirely busted blockmap should be fixed now! |
0:56 | STATUS |  But that'll be for tomorrow, as I need my rest now.... |
0:56 | BUG |  The blockmap is beyond busted.... Remember this was the first time Kthura was used in a serious test and some maps do suffer greatly as a result... This map is a particular example of this, but nothing I can't fix, and it shouldn't be too much work, but not a nice job nonetheless.... This is doable, and the "leavemebe" cheat allows me to test things easily.... So I think I can manage this.... |
0:42 | DONE |  Green transpads should work now! |
0:38 | NOTE |  It was a long time, and I wonder what I was thinking when I first designed this map when it comes to using 40 for the default dominance... Well, at least, this void up doesn't hurt things too much... |
0:37 | FIXED |  Dominance issue fixed |
0:29 | STATUS |  A quick look in Kthura has shown me, that I'm gonna have a lot of work here.... |
0:23 | TEST |  Let's put that to da test |
0:23 | SCRIPT |   Dominance should now be remapped every time more than 60 pixels have been moved either North or South |
0:22 | VISUALSTUDIO |   Compiled succesfully, or so it seems |
0:22 | C++ |  Dominance remapper added to the Kthura API for Apollo |
0:10 | NOTE |  Dominance remapping is now one of the issues at hand.... It's needed, but in the same time it can cause serious slowdowns... Since the system fully relies on C++ for this, the slowndown should not be too much, and seeing how fast C++ is able to handle the dark caves, the biggest one-layer map I ever designed for Kthura (and I don't plan to break this record, as it turned out to be a bad idea to make levels that big, which was another reason to switch to layer based maps) this remap should not be the biggest issue. |
0:07 | CONFIRMED |  So far the secret passages do at least appear to be working |
- = 23 Feb 2021 = - |
23:55 | TEST |  Will that work? |
23:55 | MAPSCRIPT |  Secret Handler Dark Caves |
23:18 | DONE |  Blue transporter pads will do a spawn reset |
22:32 | DONE |  scanning for bosses |
22:14 | LINK |  Entrance to Caves and the Caves are now linked... One way... You can enter, but you cannot yet leave.... (Can't do all in once, you know). |
21:55 | MUSIC |  Dark City by Maxx will once again be the music in this dungeon |
21:55 | KTHURA |  Map reference correction |
19:50 | DUMMIED |  For testing I temporarily disabled the move routine... This routine controles if enemies should chase after you or not... I've a reason for this little checkup.... |
19:48 | JUDGMENT |  That's hardly better |
19:47 | TEST |  Let's see |
19:46 | EXPERIMENT |  I do still believe the engage range checker is the evil, and I did an extra checkup, which disables this check completely when out of screen |
19:44 | JUDGMENT |  I seems to help a little, but not really much, this could mean that some earlier checkups slow things down... Interesting! |
19:42 | EXPERIMENT |   This is an experiment, but let's see if it's a fruitful one |
19:41 | OPTIMIZATION |  Well I hope this optimizes stuff, but we'll see... I've set the enemies currently NOT chasing you, nor going back to their original positions to not move at all, nor to detect your presence. The enemies chasing you are not the problem, they merely follow their Dijkstra track, but the enemies not in chasing or return mode can be where the evil lies... |
19:36 | EXPERIMENT |   I've done a few things, which hopefully work out the speed issue on enemies a bit, however I'm not sure about if this'll work.... |
19:36 | FIXED |  Color of enemies was incorrect (I could tell because level 1 enemies were red... That's never well) |
19:25 | CONFIRMED |  Fix on ARMS case |
19:02 | NOTE |  I did find out that the name ARMS was used in the old game, and ARM in the new game... This can cause a bit of trouble in the savegame transfer, but shouldn't be too serious. |
19:02 | FIXED |  I think Crystal's ARMS issue has been fixed |
18:59 | BUG |  And treasures set on hidden spots do appear... Now this last one could be map specific... This because this did work in the Yaqirpa, so this cannot really go wrong in this place, as the same code is used. The data on the spots howeever could still be wrong. |
18:58 | BUG |   ARMS chests of ARMs already obtained DO reappear |
18:56 | TEST |  Take I |
18:56 | NOTE |  For safety reasons, trying to enter the cave WILL crash the game with a custom error message! |
18:54 | MAPSCRIPT |  I've been working out to make access to the secret dungeon possible |
14:24 | GITHUB |   I issued that as #89 |
14:22 | UNDESIREABLE |  I do see that the game slows down a lot thanks to the enemies.... I do need to sort out how come |
13:52 | TEST |  Again! |
13:52 | FIXED |  Oops! |
13:47 | TEST |  A test again of the first layer of the grass jungle |
13:42 | FIXED |  Yes the aurinas WHERE never awared... This has been fixed |
12:47 | TEST |  Take VIII |
12:47 | FIXED |  Stupidity |
12:41 | TEST |  Take VII |
12:41 | DEBUG |  Extra line added to show the impossible outcome! |
12:41 | INVESTIGATION |  Well? |
12:40 | FUCKYOU |  String expected error... yet a string WAS given... so why does it not accept it as such? |
12:38 | TEST |  Take VI |
12:38 | FIXED |  Fixed that of course |
12:38 | FUCKYOU |  Field error |
12:36 | TEST |  Take V |
12:36 | FIXED |  List error |
12:36 | FIXED |   Bad coordinate |
12:30 | TEST |  Take IV |
12:30 | FIXED |  Complete mess |
12:26 | TEST |  Take III |
12:26 | FIXED |   Group name |
12:24 | TEST |  Take II |
12:24 | FIXED |  Declaration fault |
12:21 | TEST |  Take I |
12:21 | DONE |  Crystal's ARMS list should now work... Well, that is, the ARMS should appear, as you cannot yet select them in combat |
11:09 | CONFIRMED |  As far as I can check now, it all works the way it should, folks! |
11:06 | TEST |  And Now to see if everything loads the way it SHOULD!! |
11:06 | CONFIRMED |   So far so good |
11:04 | TEST |  And NOW to test if correct data will be written, and only correct data |
11:04 | REMOVED |  Corrupted savegame files that came to be through this bug |
11:03 | CONFIRMED |  So far so good |
10:56 | TEST |  If this works I WILL get a crash, but this crash will at least indicate the loader is now properly linked |
10:56 | FIXED |  AHA! Wrong command in load instruction |
10:56 | INVESTIGATION |  Why? |
10:55 | COCKROACH |  The loader still does NOT load the Hawk data |
10:55 | TEST |  A clean-up is needed - And a test |
10:53 | FIXED |  The syntax errors The savegames should suffer has been fixed |
- = 22 Feb 2021 = - |
22:17 | BUG |  A very serious corruption has been found in the Hawk data of the latest savegame, and I must find out how this could happen |
22:17 | DONE |  Hide secret area in area 002 |
21:45 | STATUS |  so far it appear to be working |
21:36 | FIXED |  Wrong group |
21:09 | TEST |  Take III |
21:09 | FIXED |  Illegal GAMEVAR definition |
20:56 | TEST |  Take II |
20:56 | FIXED |  Quick fixes |
20:45 | TEST | |
20:30 | SCRIPT |  New ARMS |
18:58 | STUDY |  ARMS chests |
18:58 | FIXED |  Crash at north side area 001 Grass Jungle |
14:01 | TEST |  Take V |
14:01 | VOID |  Does it work now? |
14:01 | COCKROACH |  Fix ignored? |
13:59 | TEST |  Take IV |
13:59 | FIXED |  Flicker effect on "Cancel" |
13:59 | JUDGMENT |  The basic work, but I do need to take care of something here! |
13:51 | TEST |   Take III |
13:51 | FIXED |  Reset error |
13:50 | TEST |  Take II |
13:50 | STUPIDITY |  Good start... NOT! |
13:50 | FIXED |  Syntax error |
13:48 | TEST |  Take I |
13:48 | STATUS |  Question is now... does it work? |
13:48 | LINK |  Linked it all together |
13:47 | SCRIPT |  Effects |
13:34 | SCRIPT |  Blue teleportpad menu |
3:35 | CONFIRMED |  As far as I can check now stuff appears to be working.... so far |
3:34 | FIXED |  countless fixes |
2:51 | TEST |  Well? |
2:51 | MAPSCRIPT |  The first pad will always be activated... This is a safety measure... When you neglect to do that now, this area could later be permanently unreachable once completed, also blocking out an entire sidequest, so this had to be done. |
2:49 | LINK |  Link code set up |
2:24 | NOTE |  That's only the main code... I do need to write the link code also |
2:24 | DONE |  A few things for the Hawk done.... For now only to make sure the data the Hawk needs can be stored.... |
0:45 | STATUS |   My next challenge will be to make the system able to ask the player what to do when a transporter pad has been hit. The SDL message box system is not an option, this because this is undoable from Lua to set the items well, so an internal UI feature will have to do. Well, maybe that's for the better anyway... I also must not forget before I move on in the development of this dungeon to make sure the data is sent to the Hawk... This post does serve as a reminder for that as forgetting that is fatal to the project.... Of course, beaming up cannot yet be done, but that is not really my prime concern, and this is easy to work around, actually.... |
0:05 | DONE |  A first setup for scanning for transporters |
- = 21 Feb 2021 = - |
22:27 | STUDY |  The data needed for The Hawk has been studied.... I can see this is set up in a quite easy way still it will require a bit of a workout |
20:59 | CONFIRMED |  So far that all works |
20:57 | TEST |  Take II |
20:57 | FIXED |  Blockmap issue |
20:50 | TEST |  I'll run a quick scan up of the entire map (that is only floor #001, as all floors are separate maps... This was also what brought the idea of adding the layer feature in Kthura) in the "Leave Me Be" mode, so I can seeif the new blockmap suits the game better (it should). |
20:48 | NOTE |  For now this decission only affects the editor.... I will later actively adept the existing libaries... Should I need to write any new libraries before the deprecation date expires (I don't expect to, but hey, who knows), I won't include this support in those anymore. |
20:47 | KTHURA |  Will now remove all impassibles or forcepassibles in a Rotten Object search.... For now optional.... But as I will remove scanning for this most likely next year (also a bit depending on how long this project takes) it will later be a kind of "obligation". |
20:17 | KTHURA |  In order not to trouble myself EVER again for proper support of this, impassible and forcepassible on obstacles are henceoforth depecrated. Should the Kthura map editor ever be rebuild from scratch (something I *am* considering, but for now I'm fine with the C# version, even though it's bugged on some points), I won't even support it anymore, and likely somewhere in 2022 the blockmapper will ignore this. I've just hade it with the issues here, and using zones and tiled images (or stretched images) is the safer road anyway. |
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