1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
- = 29 Mar 2025 = -
15:25:56STATUS
STATUSThe voice acting it self comes later
15:25:37GENERATION
GENERATIONDocuments generated.
15:25:29C++
C++I made a small tool that could easily set up a script voice actors can read.
- = 18 Mar 2025 = -
15:12:46STATUS
STATUS

The project has officially ended. Now it's just minor updates and bug fixes (I really hope this will be the last complete overhaul).

14:35:16GAMEJOLT
Announcement of removal
13:52:15ITCH.IO
ITCH.IOYirlAnnounced in devlogs
13:52:06ITCH.IO
ITCH.IOWindows build also released
09:31:52ITCH.IO
ITCH.IOReleasing Linux build
00:28:01STATUS
STATUSBriggsWell, I need to sort out tomorrow that I can get to release the game (as alpha). If it happens tomorrow, I'll also announce the game departure from Game Jolt. I will put the game on AppImageHub though. If I can go for flatpak I'll also release on FlatHub.
00:21:44CLOSED
00:20:06TEST
TESTTake MMMCDXLI
00:19:52FIXED
FIXEDWell apparently that didn't work so well, eh?
- = 17 Mar 2025 = -
23:48:35ALPHA
ALPHA(Now I had already given up hope that I could release the game today, though).
23:48:09ALPHA
ALPHAAs I once again have to create a release build, this is gonna take awhile... once more.
23:47:39ALPHA
ALPHATake MMMCDXL
23:47:29C++
C++The bug is in the builder code. It generates ID/MEDALS in stead of ID/MEDALS.INI

The reason I never noticed this before was simply because in the debug .jql generator this was taken up well, but in the .jcr release builder it was not.

23:36:22BUG
BUGHmm.... medals.ini is still an issue I guess... Let's try to sort this out!
23:09:41TECHNO
TECHNOBuilding release builds does take more time, as I want everything to be in order there. Normally these builds are not for testing anyway
23:08:12TEST
TESTTake MMMCDXXXIX
23:08:11TEST
TESTGotta check that one!
23:08:02STUDY
STUDY The code implies that #238 should not be an issue, as the compiler directives are set not to handle that line in release mode.
23:04:04STATUS
STATUSNot gonna test Xenobi... Should be alright. And if not, just gimme a shout!
23:03:46CONFIRMED
CONFIRMEDYirl and Foxy also transfer nicely
22:27:31CONFIRMED
CONFIRMEDExHuRU also appears to transfer nicely on level 10,000
22:20:11TEST
TESTTake MMMCDXXXVIII
18:06:44STATUS
STATUSI will throw in the next take later, though!
18:04:56FIXED
FIXEDI think I fixed this (At cycle 11+ all enemies being level 0)
18:02:15BUG
BUGI think I still found one important bug to fix, though. I wonder if the older versions have that one too (not that it matters anymore, but still).
17:57:46CONFIRMED
CONFIRMEDNow I could also see that transferring Wendicka and Crystal at the max level doesn't cause any problem. I hope the others will be as nice as well.
17:56:42TECHNO
TECHNOIn order to make sure this works, the quickest way is to play all the way up to boarding the Hawk. As I have a level 10,000 party now, that should not really be a bit issue.
17:54:47TEST
TESTExHuRUTake MMMCDXXXVII
17:54:44NOTE
NOTE Admiral LovejoyNow I need to replay a large part, but I need to make sure this works properly.
17:54:10DONE
- = 16 Mar 2025 = -
20:29:11NOTE
NOTE Once the checker flag has been waved, the project has officially ended, but of course, updates due to undiscovered bugs coming to light can still be a thing.
20:28:27STATUS
STATUSWell, that will work out nicely. The game is as good as finished now except for the voice acting. I will however have to walk through my issue tracker to make sure all issues that should be taken care of before the first release are taken care of. Once that's done, the checker flag can be waved.
20:26:46CONFIRMED
CONFIRMEDThat works
20:26:42TEST
TESTTake MMMCDXXXVI
20:26:41FIXED
FIXEDCrash on new cycle
20:21:30NOTE
NOTE (Available as in closed Alpha)
20:19:41WINDOWS
WINDOWS Good news, everyone.

I now have a fully functional VM running Windows, and even better, it uses my old Windows system.

A fully function Windows version is now available.

- = 14 Mar 2025 = -
00:16:46ALPHA
ALPHAUpdating
00:16:40STATUS
STATUSThat will come later though
00:16:14BUG
BUGAlthough there's a crash into the next cycle, and I wonder if that's a hard mode thing or a general thing. I really need to check it out, as the Hard Mode too should be able to transfer into a New Game+
00:14:44STATUS
STATUSAnd unfortunately that's where it ends for now, as the voice acting is not yet recorded, and the Windows build is not yet possible. The latter in particular is the biggest setback.
00:14:04STATUS
STATUSAnd that concludes the testing of the hard mode
- = 13 Mar 2025 = -
23:27:05TEST
TESTTake MMMCDXXXV
23:27:04STATUS
STATUSRun-Time
22:31:23RESULT
RESULT At least it compiles now
22:30:39TEST
TESTTake MMMCDXXXIV
22:30:38COCKROACH
COCKROACH404
22:30:08VOID
VOIDTake MMMCDXXXIII
22:30:06FIXED
FIXED404
22:30:02VOID
VOIDTake MMMCDXXXII
22:29:27VOID
VOIDWell, I hope I voided it all now, as this is getting on my nerves!
21:31:22COCKROACH
COCKROACHThe "Void" cockroach is getting so much on my nerves that I'm considering to REMOVE that spell!
21:26:14CONFIRMED
CONFIRMEDCrystalAt last!
21:25:30TEST
TESTTake MMMCDXXXI
21:25:24SOLVED
SOLVEDIt was just that a bad file was created
21:24:02TEST
TESTKotaTake MMMCDXXX
21:24:01STUPIDITY
STUPIDITYWhen I mess stuff up, I do it all the way!
21:22:59TEST
TESTCrystalTake MMMCDXXIX
21:22:58FIXED
FIXEDSyntax issue
21:22:54TEST
TESTTake MMMCDXXVIII
21:22:53DEBUG
DEBUGAnother Attempt
21:20:20TEST
TESTTake MMMCDXXVII
21:20:19HUH
HUHThis is getting stranger by the minute
21:17:45TEST
TESTTake MMMCDXXVI
21:17:41DEBUG
DEBUGDeeper Debug
21:13:45TEST
TESTTake MMMCDXXV
21:13:43C++
C++More debug info then
21:05:26HUH
HUHYirlTake MMMCDXXIV
21:05:16HUH
HUHInvalid Tag In Stringmap. But why can the editor then read normally?
21:01:55HUH
HUHTake MMMCDXXIII
21:01:00HUH
HUHThe editor reads the map normally... WTF is going on?
20:59:29HUH
HUHDafuq?
20:57:50TEST
TESTTake MMMCDXXII
20:57:49FIXED
FIXEDI think
20:54:39BUG
BUGA blockmap issue? Just before meeting the Final Boss?
20:25:00TEST
TESTTake MMMCDXXI
20:24:59STATUS
STATUSWell, let's bring the Hard Mode to a closure
17:04:52JUDGMENT
JUDGMENT WendickaSo far, so good!
16:32:29TEST
TESTTake MMMCDXX
16:32:28FIXED
FIXEDInitiative order reversed. The fastest became the slowest and vice versa.
16:29:07TEST
TESTTake MMMCDXIX
16:28:44FIXED
FIXEDXenobiThe order in movement was incorrect
16:26:22TEST
TESTTake MMMCDXVIII
16:26:21BOOST
BOOSTPerhaps more difference
16:24:44TEST
TESTTake MMMCDXVII
16:24:43NERF
NERFNow that was TOO fast, but it's already better than what we had
16:22:19TEST
TESTSueTake MMMCDXVI
16:22:17FIXED
FIXEDHotfix
16:20:50TEST
TESTTake MMMCDXV
16:20:49NOTE
NOTE I can only hope combat will be more balanced and also swifter this way, but the upcoming tests will tell, eh?
16:20:21NOTE
NOTE The calculation is the same of all difficulty settings. I should note that this was already the case in the old setup.
16:19:57ENHANCEMENT
ENHANCEMENTI think this should do it.
16:11:17DONE
DONEThe adaption that can NEVER hurt....
16:03:35STUDY
STUDY I've studied the Time Gauge and things do look more complicated than I expected.

Nothing I can't handle, though, but it's still a bit of a setback, nevertheless.

- = 12 Mar 2025 = -
19:25:52STATUS
STATUSIt will happen later, though...
19:22:32STATUS
STATUSI really need to face the fact that the time calculation in the battle sucks. I didn't want to do that as I didn't want to change the game's difficulty...not easier nor harder. But this is really terrible and makes the battles boring. It shouldn't be too hard to do, as this routine merely calculates things through and will only change if monsters/heroes die. It's therefore likely just replacing ONE SINGLE function. How hard can it be, eh?
18:23:25TEST
TESTTake MMMCDXIV
18:23:24STATUS
STATUSWell.... Some more testing. Then this part is done.
15:35:53TEST
TESTTake MMMCDXIII
15:35:50STATUS
STATUSBut I still need to finish testing the hard mode here!
15:35:39DYRT
DYRTSome more preparational work done there
09:05:09TEST
TESTTake MMMCDXII
09:05:07STATUS
STATUSGood morning
- = 11 Mar 2025 = -
22:49:07STATUS
STATUSDr. Sal’pr’dritaWell, second secret section of Excalibur... Well on the way,eh?
21:42:56TEST
TESTTake MMMCDXI
21:42:54DYRT
DYRTWell, I'll resume that later, let's continue here first
16:01:18DYRT
DYRTA few more preparational operations will be done here. As long as the Windows issue isn't solved AND as long as the voice acting is not yet decided and/or recorded, there won't be any releases here, but not much else I can do here anyway. Might as well use my time on other things, as that would be far more efficient, don't you agree?
15:20:49TEST
TESTTake MMMCDX
15:20:47STATUS
STATUSThe GoddessSome rest and some other obligations
- = 10 Mar 2025 = -
22:04:26TEST
TESTTake MMMCDIX
21:50:09TODO
TODOLet's have dinner!
20:52:55TEST
TESTTake MMMCDVIII
20:52:54NOTE
NOTE Something came in between forcing me to prematurely terminate this take. Let's resume the testing.
17:20:16TEST
TESTTake MMMCDVII
17:19:31STATUS
STATUSTime restart the action
11:42:22STATUS
STATUSWell, with this session entirely wasted, I'll be back fucking later as this fucking fuckshit rendered out of fucking time!
11:41:48FIXED
FIXEDFuck you!
11:41:41FUCKYOU
FUCKYOUA lot of time down the drain due to a fucking error
10:51:20TEST
TESTTake MMMCDVI
10:51:10STATUS
STATUSWell, a good night's sleep so let's resume the action!
- = 09 Mar 2025 = -
23:17:14HUH
HUHAnd suddenly this even shows to be true. WTF is happening here?
23:16:36DEBUG
DEBUGThe log says the actor WAS indeed killed permanently
23:02:11TEST
TESTTake MMMCDV
23:01:07FIXED
FIXEDIllegal function call
22:40:41CONFIRMED
CONFIRMEDthe EXP link between Johnson and ExHuRU has indeed been fixed.
21:59:54TEST
TESTTake MMMCDIV
21:59:44FORCE
FORCENo choice but to break up the sequence. I hope no data got corrupted in the process
21:56:36INVESTIGATION
INVESTIGATIONThe GoddessAdmiral JohnsonHow can this happen and more importantly, is all data safe?
21:56:24FAILURE
FAILUREKthura appears to be frozen
21:55:44TEST
TESTTake MMMCDIII
21:55:17DEBUG
DEBUGIt does remain odd, as the all the code AND the Kthura data indicate a permanent kill. Some extra debug lines added to see how this pops out.
21:45:01FIXED
FIXEDBlockMap issue in the area
21:40:48INVESTIGATION
INVESTIGATION#225 has been bothering me, and as I'm about to test the final dungeon in hard mode now, I think this is the perfect opportinity to make sure this bug will belong to the past...
21:16:14STATUS
STATUSAstrilopupOf course with voice acting still in the planning (however not yet guaranteed), a little delay would be inevitable anyway. I may first start on Dyrt, and take care of this later. However I don't want it to take too long.
20:46:08FAILURE
FAILUREBad news for Windows users. Getting the VM on the road FAILED. This still makes the future for the Windows build uncertain.

Of course, this is not yet the full end, but it can cause a delay on the longer term.

10:51:40TEST
TESTTake MMMCDII
10:51:37DONE
DONEShower
07:49:43TEST
TESTTake MMMCDI
07:49:38FIXED
FIXEDTrouble on Yirl's "Wake" move
07:35:07TEST
TESTTake MMMCD
07:34:56DONE
DONESleep
- = 08 Mar 2025 = -
22:33:34TEST
TESTTake MMMCCCXCIX
22:01:55TODO
TODORight! Time to take a shower and to consume some food! I need it!
21:45:58TEST
TESTTake MMMCCCXCVIII
21:45:57STATUS
STATUSI had a break
19:58:14TEST
TESTTake MMMCCCXCVII
19:58:12STATUS
STATUSWell, let's resume testing, as that appears to do me well, right now. And them a well-deserved shower and dinner.
19:54:10FAILURE
FAILUREAnother failure is the "crackle" in my audio. Mostly it wears off after a few hours, so let's hope the same happens now, as well.
19:53:04FAILURE
FAILUREI wonder why Code::Blocks insists on trying to compile it for Windows. Well luckily I still had a SCons script.
19:52:34SITE
SITEI have also done a few updates to Azor.
19:50:09VOID
VOIDWell removing cables and plugging them back in sometimes helps (I guess))
19:47:55FAILURE
FAILUREIt did lead to stuff not loading properly though (sigh)
19:47:40SYSTEM
SYSTEMWell, my new desk was ready for action.
15:51:55TEST
TESTTake MMMCCCXCVI
15:51:53NOTE
NOTE I've done loads of the work on my new desk. Possibly this is the final take before I have to take down my computer so I can move it its new position. If not, it won't be that long, anyway, anyhow!
15:04:54FIXED
FIXEDReggieEffect code typo
14:15:58TEST
TESTTake MMMCCCXCV
14:15:54FIXED
FIXED???
13:03:25HUH
HUHAnd without any proper reason, the scenario library crashes the game when entering the Dark Graveyard.
12:04:25TEST
TESTTake MMMCCCXCIV
12:04:14NOTE
NOTE SueThe number of takes will be low today, as I am also constructing my new desk to put my computer onto. Also part of the job. I seems that having another take is now my form of resting (as I am not built for this kind of work).
00:54:40TEST
TESTTake MMMCCCXCIII
00:54:37FIXED
FIXEDWendickaCode typo
00:10:38TEST
TESTTake MMMCCCXCII
00:10:36FUCKYOU
FUCKYOUPlural and single. it *is* and remains BIG FUCK!
00:08:06TEST
TESTTake MMMCCCXCI
00:08:06FUCKYOU
FUCKYOULet's skip that one!
00:04:43TEST
TESTTake MMMCCCXC
00:04:42LINK
LINKLinked to the debug console (otherwise it won't ever work at all!)
00:02:38STUPIDITY
STUPIDITYHold the show! I forgot something important!
- = 07 Mar 2025 = -
23:58:59TEST
TESTTake MMMCCCLXXXIX
23:58:54DEBUG
DEBUGExHuRUAdded an extra debug cheat or the Cathedral will be undebuggable in hard mode. (Hey, I'm not seeking a play challenge. I just have to test if it all works. Ow kay?)
16:48:28TEST
TESTTake MMMCCCLXXXVIII
16:48:18DONE
DONEA break and I already ate my dinner. I know between 4 and 5 pm is very early, but I have a crazy schedule today.
15:22:08TEST
TESTTake MMMCCCLXXXVII
15:21:58DONE
DONEBreak
13:15:48TEST
TESTTake MMMCCCLXXXVI
13:15:45STATUS
STATUSAnd let's now resume testing (oh yeah, I *am* planning to get Star Story on there, as well).
13:13:38ANNOUNCEMENT
ANNOUNCEMENTI've released House of Cards on pling and as such it's also available now on AppImageHub.

Unnfortunately AppImage has fallen into decline due to some dogmas within the Linux community, however, it's better than having to deal with loads of dependencies. FlatPak is still being researched, by the way.

08:05:48TEST
TESTTake MMMCCCLXXXV
08:05:47NOTE
NOTE Of course, I'm a bit dependent on random factors in testing this!
08:05:30DONE
DONEConfusion
00:31:08STATUS
STATUSCalling it a day. Starting point: Eugorvnia Science Facility
- = 06 Mar 2025 = -
23:22:51TEST
TESTTake MMMCCCLXXXIV
23:22:50FIXED
FIXEDFoxyExHuRU kills not counted from 1st position fron row (on backrow the bugged version would work).
23:09:42TEST
TESTBakinaBakinaTake MMMCCCLXXXIII
23:08:41FIXED
FIXEDConfusion != Disease
23:00:44TEST
TESTTake MMMCCCLXXXII
23:00:43STATUS
STATUSNext stop: Eugorvnia
22:54:39STATUS
STATUSI needed a break
20:25:31TEST
TESTTake MMMCCCLXXXI
20:25:31FIXED
FIXEDFixed it!
20:23:55BUG
BUGAnd suddenly the wall bug on the top floor Black Castle is back... But I think that's because the label bug in Kthura has been fixed, and it's bizarre to see how one bug fixed another
18:59:57NOTE
NOTE I am considering to add voice acting. This providing I can find enough voice actors.
15:47:20TEST
TESTTake MMMCCCLXXX
15:47:19FIXED
FIXEDThe kill was no actual kill though, so I need to fix that.
15:47:02CONFIRMED
CONFIRMEDAt least no more crashes
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