1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
- = 29 Mar 2025 = - |
15:25:56 | STATUS |  The voice acting it self comes later |
15:25:37 | GENERATION |  Documents generated. |
15:25:29 | C++ |  I made a small tool that could easily set up a script voice actors can read. |
- = 18 Mar 2025 = - |
15:12:46 | STATUS |   The project has officially ended. Now it's just minor updates and bug fixes (I really hope this will be the last complete overhaul). |
14:35:16 | GAMEJOLT | Announcement of removal |
13:52:15 | ITCH.IO |   Announced in devlogs |
13:52:06 | ITCH.IO |  Windows build also released |
09:31:52 | ITCH.IO |  Releasing Linux build |
00:28:01 | STATUS |   Well, I need to sort out tomorrow that I can get to release the game (as alpha). If it happens tomorrow, I'll also announce the game departure from Game Jolt. I will put the game on AppImageHub though. If I can go for flatpak I'll also release on FlatHub. |
00:21:44 | CLOSED | |
00:20:06 | TEST |  Take MMMCDXLI |
00:19:52 | FIXED |  Well apparently that didn't work so well, eh? |
- = 17 Mar 2025 = - |
23:48:35 | ALPHA |  (Now I had already given up hope that I could release the game today, though). |
23:48:09 | ALPHA |  As I once again have to create a release build, this is gonna take awhile... once more. |
23:47:39 | ALPHA |  Take MMMCDXL |
23:47:29 | C++ |  The bug is in the builder code. It generates ID/MEDALS in stead of ID/MEDALS.INI The reason I never noticed this before was simply because in the debug .jql generator this was taken up well, but in the .jcr release builder it was not. |
23:36:22 | BUG |  Hmm.... medals.ini is still an issue I guess... Let's try to sort this out! |
23:09:41 | TECHNO |  Building release builds does take more time, as I want everything to be in order there. Normally these builds are not for testing anyway |
23:08:12 | TEST |  Take MMMCDXXXIX |
23:08:11 | TEST |  Gotta check that one! |
23:08:02 | STUDY |  The code implies that #238 should not be an issue, as the compiler directives are set not to handle that line in release mode. |
23:04:04 | STATUS |  Not gonna test Xenobi... Should be alright. And if not, just gimme a shout! |
23:03:46 | CONFIRMED |  Yirl and Foxy also transfer nicely |
22:27:31 | CONFIRMED |  ExHuRU also appears to transfer nicely on level 10,000 |
22:20:11 | TEST |  Take MMMCDXXXVIII |
18:06:44 | STATUS |  I will throw in the next take later, though! |
18:04:56 | FIXED |  I think I fixed this (At cycle 11+ all enemies being level 0) |
18:02:15 | BUG |  I think I still found one important bug to fix, though. I wonder if the older versions have that one too (not that it matters anymore, but still). |
17:57:46 | CONFIRMED |  Now I could also see that transferring Wendicka and Crystal at the max level doesn't cause any problem. I hope the others will be as nice as well. |
17:56:42 | TECHNO |  In order to make sure this works, the quickest way is to play all the way up to boarding the Hawk. As I have a level 10,000 party now, that should not really be a bit issue. |
17:54:47 | TEST |   Take MMMCDXXXVII |
17:54:44 | NOTE |  Now I need to replay a large part, but I need to make sure this works properly. |
17:54:10 | DONE | |
- = 16 Mar 2025 = - |
20:29:11 | NOTE |  Once the checker flag has been waved, the project has officially ended, but of course, updates due to undiscovered bugs coming to light can still be a thing. |
20:28:27 | STATUS |  Well, that will work out nicely. The game is as good as finished now except for the voice acting. I will however have to walk through my issue tracker to make sure all issues that should be taken care of before the first release are taken care of. Once that's done, the checker flag can be waved. |
20:26:46 | CONFIRMED |  That works |
20:26:42 | TEST |  Take MMMCDXXXVI |
20:26:41 | FIXED |  Crash on new cycle |
20:21:30 | NOTE |  (Available as in closed Alpha) |
20:19:41 | WINDOWS |  Good news, everyone. I now have a fully functional VM running Windows, and even better, it uses my old Windows system. A fully function Windows version is now available. |
- = 14 Mar 2025 = - |
00:16:46 | ALPHA |  Updating |
00:16:40 | STATUS |  That will come later though |
00:16:14 | BUG |  Although there's a crash into the next cycle, and I wonder if that's a hard mode thing or a general thing. I really need to check it out, as the Hard Mode too should be able to transfer into a New Game+ |
00:14:44 | STATUS |  And unfortunately that's where it ends for now, as the voice acting is not yet recorded, and the Windows build is not yet possible. The latter in particular is the biggest setback. |
00:14:04 | STATUS |  And that concludes the testing of the hard mode |
- = 13 Mar 2025 = - |
23:27:05 | TEST |  Take MMMCDXXXV |
23:27:04 | STATUS |  Run-Time |
22:31:23 | RESULT |  At least it compiles now |
22:30:39 | TEST |  Take MMMCDXXXIV |
22:30:38 | COCKROACH |  404 |
22:30:08 | VOID |  Take MMMCDXXXIII |
22:30:06 | FIXED |  404 |
22:30:02 | VOID |  Take MMMCDXXXII |
22:29:27 | VOID |  Well, I hope I voided it all now, as this is getting on my nerves! |
21:31:22 | COCKROACH |  The "Void" cockroach is getting so much on my nerves that I'm considering to REMOVE that spell! |
21:26:14 | CONFIRMED |   At last! |
21:25:30 | TEST |  Take MMMCDXXXI |
21:25:24 | SOLVED |  It was just that a bad file was created |
21:24:02 | TEST |   Take MMMCDXXX |
21:24:01 | STUPIDITY |  When I mess stuff up, I do it all the way! |
21:22:59 | TEST |   Take MMMCDXXIX |
21:22:58 | FIXED |  Syntax issue |
21:22:54 | TEST |  Take MMMCDXXVIII |
21:22:53 | DEBUG |  Another Attempt |
21:20:20 | TEST |  Take MMMCDXXVII |
21:20:19 | HUH |  This is getting stranger by the minute |
21:17:45 | TEST |  Take MMMCDXXVI |
21:17:41 | DEBUG |  Deeper Debug |
21:13:45 | TEST |  Take MMMCDXXV |
21:13:43 | C++ |  More debug info then |
21:05:26 | HUH |   Take MMMCDXXIV |
21:05:16 | HUH |  Invalid Tag In Stringmap. But why can the editor then read normally? |
21:01:55 | HUH |  Take MMMCDXXIII |
21:01:00 | HUH |  The editor reads the map normally... WTF is going on? |
20:59:29 | HUH |  Dafuq? |
20:57:50 | TEST |  Take MMMCDXXII |
20:57:49 | FIXED |  I think |
20:54:39 | BUG |  A blockmap issue? Just before meeting the Final Boss? |
20:25:00 | TEST |  Take MMMCDXXI |
20:24:59 | STATUS |  Well, let's bring the Hard Mode to a closure |
17:04:52 | JUDGMENT |  So far, so good! |
16:32:29 | TEST |  Take MMMCDXX |
16:32:28 | FIXED |  Initiative order reversed. The fastest became the slowest and vice versa. |
16:29:07 | TEST |  Take MMMCDXIX |
16:28:44 | FIXED |   The order in movement was incorrect |
16:26:22 | TEST |  Take MMMCDXVIII |
16:26:21 | BOOST |  Perhaps more difference |
16:24:44 | TEST |  Take MMMCDXVII |
16:24:43 | NERF |  Now that was TOO fast, but it's already better than what we had |
16:22:19 | TEST |   Take MMMCDXVI |
16:22:17 | FIXED |  Hotfix |
16:20:50 | TEST |  Take MMMCDXV |
16:20:49 | NOTE |  I can only hope combat will be more balanced and also swifter this way, but the upcoming tests will tell, eh? |
16:20:21 | NOTE |  The calculation is the same of all difficulty settings. I should note that this was already the case in the old setup. |
16:19:57 | ENHANCEMENT |  I think this should do it. |
16:11:17 | DONE |  The adaption that can NEVER hurt.... |
16:03:35 | STUDY |  I've studied the Time Gauge and things do look more complicated than I expected. Nothing I can't handle, though, but it's still a bit of a setback, nevertheless. |
- = 12 Mar 2025 = - |
19:25:52 | STATUS |  It will happen later, though... |
19:22:32 | STATUS |  I really need to face the fact that the time calculation in the battle sucks. I didn't want to do that as I didn't want to change the game's difficulty...not easier nor harder. But this is really terrible and makes the battles boring. It shouldn't be too hard to do, as this routine merely calculates things through and will only change if monsters/heroes die. It's therefore likely just replacing ONE SINGLE function. How hard can it be, eh? |
18:23:25 | TEST |  Take MMMCDXIV |
18:23:24 | STATUS |  Well.... Some more testing. Then this part is done. |
15:35:53 | TEST |  Take MMMCDXIII |
15:35:50 | STATUS |  But I still need to finish testing the hard mode here! |
15:35:39 | DYRT |  Some more preparational work done there |
09:05:09 | TEST |  Take MMMCDXII |
09:05:07 | STATUS |  Good morning |
- = 11 Mar 2025 = - |
22:49:07 | STATUS |   Well, second secret section of Excalibur... Well on the way,eh? |
21:42:56 | TEST |  Take MMMCDXI |
21:42:54 | DYRT |  Well, I'll resume that later, let's continue here first |
16:01:18 | DYRT |  A few more preparational operations will be done here. As long as the Windows issue isn't solved AND as long as the voice acting is not yet decided and/or recorded, there won't be any releases here, but not much else I can do here anyway. Might as well use my time on other things, as that would be far more efficient, don't you agree? |
15:20:49 | TEST |  Take MMMCDX |
15:20:47 | STATUS |   Some rest and some other obligations |
- = 10 Mar 2025 = - |
22:04:26 | TEST |  Take MMMCDIX |
21:50:09 | TODO |  Let's have dinner! |
20:52:55 | TEST |  Take MMMCDVIII |
20:52:54 | NOTE |  Something came in between forcing me to prematurely terminate this take. Let's resume the testing. |
17:20:16 | TEST |  Take MMMCDVII |
17:19:31 | STATUS |  Time restart the action |
11:42:22 | STATUS |  Well, with this session entirely wasted, I'll be back fucking later as this fucking fuckshit rendered out of fucking time! |
11:41:48 | FIXED |  Fuck you! |
11:41:41 | FUCKYOU |  A lot of time down the drain due to a fucking error |
10:51:20 | TEST |  Take MMMCDVI |
10:51:10 | STATUS |  Well, a good night's sleep so let's resume the action! |
- = 09 Mar 2025 = - |
23:17:14 | HUH |  And suddenly this even shows to be true. WTF is happening here? |
23:16:36 | DEBUG |  The log says the actor WAS indeed killed permanently |
23:02:11 | TEST |  Take MMMCDV |
23:01:07 | FIXED |  Illegal function call |
22:40:41 | CONFIRMED |  the EXP link between Johnson and ExHuRU has indeed been fixed. |
21:59:54 | TEST |  Take MMMCDIV |
21:59:44 | FORCE |  No choice but to break up the sequence. I hope no data got corrupted in the process |
21:56:36 | INVESTIGATION | |
21:56:24 | FAILURE |  Kthura appears to be frozen |
21:55:44 | TEST |  Take MMMCDIII |
21:55:17 | DEBUG |  It does remain odd, as the all the code AND the Kthura data indicate a permanent kill. Some extra debug lines added to see how this pops out. |
21:45:01 | FIXED |  BlockMap issue in the area |
21:40:48 | INVESTIGATION | #225 has been bothering me, and as I'm about to test the final dungeon in hard mode now, I think this is the perfect opportinity to make sure this bug will belong to the past... |
21:16:14 | STATUS |   Of course with voice acting still in the planning (however not yet guaranteed), a little delay would be inevitable anyway. I may first start on Dyrt, and take care of this later. However I don't want it to take too long. |
20:46:08 | FAILURE |  Bad news for Windows users. Getting the VM on the road FAILED. This still makes the future for the Windows build uncertain. Of course, this is not yet the full end, but it can cause a delay on the longer term. |
10:51:40 | TEST |  Take MMMCDII |
10:51:37 | DONE |  Shower |
07:49:43 | TEST |  Take MMMCDI |
07:49:38 | FIXED |  Trouble on Yirl's "Wake" move |
07:35:07 | TEST |  Take MMMCD |
07:34:56 | DONE |  Sleep |
- = 08 Mar 2025 = - |
22:33:34 | TEST |  Take MMMCCCXCIX |
22:01:55 | TODO |  Right! Time to take a shower and to consume some food! I need it! |
21:45:58 | TEST |  Take MMMCCCXCVIII |
21:45:57 | STATUS |  I had a break |
19:58:14 | TEST |  Take MMMCCCXCVII |
19:58:12 | STATUS |  Well, let's resume testing, as that appears to do me well, right now. And them a well-deserved shower and dinner. |
19:54:10 | FAILURE |  Another failure is the "crackle" in my audio. Mostly it wears off after a few hours, so let's hope the same happens now, as well. |
19:53:04 | FAILURE |  I wonder why Code::Blocks insists on trying to compile it for Windows. Well luckily I still had a SCons script. |
19:52:34 | SITE |  I have also done a few updates to Azor. |
19:50:09 | VOID |  Well removing cables and plugging them back in sometimes helps (I guess)) |
19:47:55 | FAILURE |  It did lead to stuff not loading properly though (sigh) |
19:47:40 | SYSTEM |  Well, my new desk was ready for action. |
15:51:55 | TEST |  Take MMMCCCXCVI |
15:51:53 | NOTE |  I've done loads of the work on my new desk. Possibly this is the final take before I have to take down my computer so I can move it its new position. If not, it won't be that long, anyway, anyhow! |
15:04:54 | FIXED |   Effect code typo |
14:15:58 | TEST |  Take MMMCCCXCV |
14:15:54 | FIXED |  ??? |
13:03:25 | HUH |  And without any proper reason, the scenario library crashes the game when entering the Dark Graveyard. |
12:04:25 | TEST |  Take MMMCCCXCIV |
12:04:14 | NOTE |  The number of takes will be low today, as I am also constructing my new desk to put my computer onto. Also part of the job. I seems that having another take is now my form of resting (as I am not built for this kind of work). |
00:54:40 | TEST |  Take MMMCCCXCIII |
00:54:37 | FIXED |   Code typo |
00:10:38 | TEST |  Take MMMCCCXCII |
00:10:36 | FUCKYOU |  Plural and single. it *is* and remains BIG FUCK! |
00:08:06 | TEST |  Take MMMCCCXCI |
00:08:06 | FUCKYOU |  Let's skip that one! |
00:04:43 | TEST |  Take MMMCCCXC |
00:04:42 | LINK |  Linked to the debug console (otherwise it won't ever work at all!) |
00:02:38 | STUPIDITY |  Hold the show! I forgot something important! |
- = 07 Mar 2025 = - |
23:58:59 | TEST |  Take MMMCCCLXXXIX |
23:58:54 | DEBUG |   Added an extra debug cheat or the Cathedral will be undebuggable in hard mode. (Hey, I'm not seeking a play challenge. I just have to test if it all works. Ow kay?) |
16:48:28 | TEST |  Take MMMCCCLXXXVIII |
16:48:18 | DONE |  A break and I already ate my dinner. I know between 4 and 5 pm is very early, but I have a crazy schedule today. |
15:22:08 | TEST |  Take MMMCCCLXXXVII |
15:21:58 | DONE |  Break |
13:15:48 | TEST |  Take MMMCCCLXXXVI |
13:15:45 | STATUS |  And let's now resume testing (oh yeah, I *am* planning to get Star Story on there, as well). |
13:13:38 | ANNOUNCEMENT |  I've released House of Cards on pling and as such it's also available now on AppImageHub. Unnfortunately AppImage has fallen into decline due to some dogmas within the Linux community, however, it's better than having to deal with loads of dependencies. FlatPak is still being researched, by the way. |
08:05:48 | TEST |  Take MMMCCCLXXXV |
08:05:47 | NOTE |  Of course, I'm a bit dependent on random factors in testing this! |
08:05:30 | DONE |  Confusion |
00:31:08 | STATUS |  Calling it a day. Starting point: Eugorvnia Science Facility |
- = 06 Mar 2025 = - |
23:22:51 | TEST |  Take MMMCCCLXXXIV |
23:22:50 | FIXED |   ExHuRU kills not counted from 1st position fron row (on backrow the bugged version would work). |
23:09:42 | TEST | |
23:08:41 | FIXED |  Confusion != Disease |
23:00:44 | TEST |  Take MMMCCCLXXXII |
23:00:43 | STATUS |  Next stop: Eugorvnia |
22:54:39 | STATUS |  I needed a break |
20:25:31 | TEST |  Take MMMCCCLXXXI |
20:25:31 | FIXED |  Fixed it! |
20:23:55 | BUG |  And suddenly the wall bug on the top floor Black Castle is back... But I think that's because the label bug in Kthura has been fixed, and it's bizarre to see how one bug fixed another |
18:59:57 | NOTE |  I am considering to add voice acting. This providing I can find enough voice actors. |
15:47:20 | TEST |  Take MMMCCCLXXX |
15:47:19 | FIXED |  The kill was no actual kill though, so I need to fix that. |
15:47:02 | CONFIRMED |  At least no more crashes |
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