1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
21:52:56TEST
TESTAstrilopupTake MMMLXXXV
21:52:51FIXED
FIXEDSyntax error, yet Scyndi didn't respond properly to that one, so I need to investigate that.
21:51:32TEST
TESTTake MMMLXXXIV
21:51:32FIXED
FIXEDLinkup for short names was a different routine I just found out
21:43:33VOID
VOIDIt looks like stuff is on the road, but you know Dijkstra was right about this one:

21:38:57VOID
VOIDTake MMMLXXXIII
21:38:53VOID
VOIDI guess I really had to void out even more
21:34:13VOID
VOIDTake MMMLXXXII
21:34:10VOID
VOIDI've also set JCR6 to make sure Stored files always have the __CSize and the __Size value the same. Why this sometimes goes wrong I don't knowm, but I've seen this corruption several times now, but the __CSize value was always bigger than the __Size which suggests that when the system starts storing files because compression failed this miscreation sometimes happens.
21:32:55VOID
VOIDI hope this can void that corruption! A beep may still sound!
21:22:24FAILURE
FAILUREHacking the file didn't work out, so I just removed it. A dupe was available anyway. I wonder how this can sometimes happen. Oh well.
21:21:06TEST
TESTTake MMMLXXXI
21:21:02FAILURE
FAILUREThe GoddessSavegame file corruption.
21:16:04TEST
TESTTake MMMLXXX
21:16:01ENHANCEMENT
ENHANCEMENTShortName
21:11:21COSMETIC
COSMETICI've Done something about the text overlap in the weakness screen
21:07:28CONFIRMED
CONFIRMEDIT WORKS!
21:06:10TEST
TESTTake MMMLXXIX
21:06:09SOLVED
SOLVEDReggieI think I solved the mystery
21:04:00TEST
TESTFoxyTake MMMLXXVIII
21:03:58FORCE
FORCEI'll try to force that definition itself into an error!
21:03:45DEBUG
DEBUGIt looks like an items is wrongly defined somewhere
20:54:48TEST
TESTTake MMMLXXVII
20:54:47FUCKYOU
FUCKYOUDel too little
20:54:17TEST
TESTTake MMMLXXVI
20:54:16DEBUG
DEBUGSueReally, I don't understand it at all, anymore!
20:48:49TEST
TESTTake MMMLXXV
20:48:48DEBUG
DEBUGMore crap. I must find out what's going on here!
20:44:31TEST
TESTTake MMMLXXIV
20:44:30DEBUG
DEBUGI really don't get it anymore!
20:41:25TEST
TESTTake MMMLXXIII
20:41:20FIXED
FIXEDSegmentation Fault
20:26:58MYSTERY
MYSTERYTake MMMLXXII
20:26:55MYSTERY
MYSTERYI am really baffled about this!
20:19:21TEST
TESTTake MMMLXXI
20:19:19HUH
HUHWhich function calls for key IAA (game crashes because it doesn't exist... and that non-existance also SHOULD be the case).
20:16:41TEST
TESTTake MMMLXX
20:16:39MYSTERY
MYSTERYI see a serious issue that could be the cause, except for one thing... Not of the other things could have worked properly this way... So I wonder why it did now...
20:13:28DEBUG
DEBUGRight, it's truely a nil value and not a string containing the word "nil" (wouldn't be the first time THAT happens).
20:12:26TEST
TESTTake MMMLXIX
20:12:25DEBUG
DEBUGIt's really getting odd here. Add data in the logs turn out things are cool, but it's clear that it isn't!
20:10:31TEST
TESTTake MMMLXVIII
20:10:30DEBUG
DEBUGI'm really trying stuff now
20:07:14TEST
TESTTake MMMLXVII
20:07:11FORCE
FORCERolfLet's force a little check here!
20:04:45CONFIRMED
CONFIRMEDALL data appears to be "nil" which gives me something to think about.
20:00:09TEST
TESTTake MMMLXVI
19:59:58DEBUG
DEBUGI need to sort a few things out.
13:36:50COCKROACH
COCKROACHI'm out of time now, but at least I know now that all values being checked are nil, and I guess it's really a thing to find out WHY!
13:35:17TEST
TESTTake MMMLXV
13:35:16FIXED
FIXEDBakinaI did one fix, but I doubt that will do much, since (after all) stuff should not have been able to work otherwise.
13:14:41TEST
TESTTake MMMLXIV
13:14:40DEBUG
DEBUGWell?
13:12:41FUCKYOU
FUCKYOUTake MMMLXIII
13:12:39FUCKYOU
FUCKYOUCODE TYPO!
13:12:13DEBUG
DEBUGTake MMMLXII
13:12:12DEBUG
DEBUGBakinaStill no clarity
13:10:29TEST
TESTTake MMMLXI
13:10:28DEBUG
DEBUGMore information required
13:05:46TEST
TESTTake MMMLX
13:05:46DEBUG
DEBUGThe function is called, but some stuff that should happen clearly doesn't happen. Another debug line should provide some clarity.
13:02:34TEST
TESTTake MMMLIX
13:02:33DEBUG
DEBUGDebug lines reactivated
13:02:25INVESTIGATION
INVESTIGATIONlet's find out why
13:02:06COCKROACH
COCKROACHthe jewel upgrade bug still appears to be there.
12:59:00TEST
TESTTake MMMLVIII
12:58:59FIXED
FIXEDThat fixes the crash on having an Onyx
12:58:49ART
ARTTransfer Art by April
12:56:58FIXED
FIXEDJewel recalc ignore should be fixed now.
12:43:34TEST
TESTTake MMMLVII
12:43:24STATUS
STATUSWell, my schedule today doesn't allow me much, but at least I can test a few things out. I will resume this easy mode test in The Black Castle now
10:29:38STATUS
STATUSTime is NOT on my side today, but perhaps I can get a few things done.
10:29:22STATUS
STATUSWell, House Of Cards and the Frendor Bushes appear to be in order!
09:06:12TEST
TESTBriggsTake MMMLVI
09:06:10STATUS
STATUSAnother day!
- = 15 Feb 2025 = -
23:55:20OFFTOPIC
OFFTOPICKotaThis minigame was only a homage to one of the first games I ever created back in the 1980s on a P2000T home computer.

It may look like rubbush today, but back in the day it was quite the thing!

23:54:30CONFIRMED
CONFIRMEDAll appears to be in order now!
23:49:33TEST
TESTTake MMMLV
23:49:32DEBUG
DEBUGTurned off
23:49:27CONFIRMED
CONFIRMEDThat did indeed seem to be the issue
23:48:31TEST
TESTTake MMMLIV
23:48:23VOID
VOIDIt seams that class extensions are not taking static vars on the same reference. Something to sort out!
23:46:12TEST
TESTTake MMMLIII
23:46:11EXPERIMENT
EXPERIMENTis this really the expandable classes spooking up on me?
23:45:23RESULT
RESULT Size value appears to be 0 in stead of 16... How come?
23:44:43TEST
TESTTake MMMLII
23:44:42FIXED
FIXEDWell at least that error proves the function is called, but what next?
23:43:56TEST
TESTTake MMMLI
23:43:55DEBUG
DEBUGA different approach of matters does require a few more changes as vars are not always in order anymore
23:42:35TEST
TESTTake MMML
23:42:34COCKROACH
COCKROACHCrystalNo traces at all. Debug back on!
23:40:30TEST
TESTTake MMMXLIX
23:40:28FAILURE
FAILUREOh wait Scyndi didn't recompile
23:40:05TEST
TESTTake MMMXLVIII
23:40:04EXPERIMENT
EXPERIMENTI wonder if it has to do with status functions in an extended class
23:36:04DEBUG
DEBUGAccording to the logs, the routine drawing the projectiles is not even called.
23:34:36TEST
TESTTake MMMXLVII
23:34:36DEBUG
DEBUGSo some harsh debug is in order and a harsh debug line has therefore been added.
23:34:21JUDGMENT
JUDGMENT AstrilopupWhat I see if just crap of the first degree and it's completely unclear how this could happen.
23:30:28TEST
TESTTake MMMXLVI
23:30:27FIXED
FIXEDReggie???
23:24:41JUDGMENT
JUDGMENT The only thing that appears to appear well on screen is the text.
23:23:22TEST
TESTTake MMMXLV
23:23:20DONE
DONEAdded: QuitRequest
23:23:13DUMMIED
DUMMIEDDev
23:22:21TEST
TESTTake MMMXLIV
23:22:20LINK
LINKAdmiral LovejoyMusic
23:21:50TEST
TESTTake MMMXLIII
23:21:49LINK
LINKFake flow
23:21:16TEST
TESTTake MMMXLII
23:21:15HUH
HUHYirlWTF?
23:20:29TEST
TESTTake MMMXLI
23:20:28LINK
LINKEvents
23:19:59TEST
TESTTake MMMXL
23:19:58CODEROT
CODEROT Screenn
23:19:28TEST
TESTTake MMMXXXIX
23:19:26LINK
LINKAudio
23:18:21TEST
TESTTake MMMXXXVIII
23:18:21VOID
VOID:=
23:17:33TEST
TESTTake MMMXXXVII
23:17:32NOTE
NOTE Just a nice minigame you can earn when you defeat Mid-Boss.
23:17:12CONVERT
CONVERTNeil -> Scyndi: Block shooter
22:48:14FIXED
FIXEDAnd with that I can close #220
22:47:54CONFIRMED
CONFIRMEDAT LAST!
22:45:52TEST
TESTTake MMMXXXVI
22:45:50FUCKYOU
FUCKYOUAdmiral LovejoyAmazing how something so simple can lead to over 1000 errors
22:45:36FIXED
FIXEDAnother code typo
22:45:14TEST
TESTTake MMMXXXV
22:45:13FUCKYOU
FUCKYOUNo Ref
22:44:47TEST
TESTTake MMMXXXIV
22:44:46FUCKYOU
FUCKYOU. missing
22:38:26TEST
TESTTake MMMXXXIII
22:38:24EXPERIMENT
EXPERIMENTLet's try this with labels then!
22:33:52COCKROACH
COCKROACHNope! Nothing happens!
22:33:10TEST
TESTXenobiTake MMMXXXII
22:33:09FIXED
FIXEDCode typo
22:32:28TEST
TESTTake MMMXXXI
22:32:27EXPERIMENT
EXPERIMENTI hope this fixes #220
22:19:28INVESTIGATION
22:17:26NOTE
NOTE No extra take for that one, although I may need to check things out in the new game+ and the test of the hard mode!
22:17:00FIXED
FIXEDI fixed that up!
22:14:39COSMETIC
COSMETICI may need to check a few things in the transporter data, though
22:13:46CONFIRMED
CONFIRMEDAnd so does the transporter pad at the end
22:13:32CONFIRMED
CONFIRMEDKotaThe way up works
22:11:19CONFIRMED
CONFIRMEDGround floor Yaqirpa appears to be working
22:09:50TEST
TESTTake MMMXXX
22:09:49VOID
VOIDCompilation order cann sometimes cause some freaky effects
22:07:08TEST
TESTTake MMMXXIX
22:07:06CODEROT
CODEROT Constructor
22:06:02TEST
TESTTake MMMXXVIII
22:03:40TODO
TODOAdmiral JohnsonNatural break
22:03:31FIXED
FIXEDScript header
22:01:50TEST
TESTTake MMMXXVII
22:01:48FIXED
FIXEDCode typo
22:01:23CONFIG
CONFIGTransporter pads
21:59:36TEST
TESTTake MMMXXVI
21:59:34CONVERT
CONVERTMap script for the comeback to the Yaqirpa
21:57:10TECHNO
TECHNONormally aliases should suffice, but JQL appears to have trouble with aliases from block data and that will get me on debugging. I hope I can fix that someday.
21:56:31KTHURA
KTHURAA copy of the Yaqirpa
21:42:04TEST
TESTTake MMMXXV
21:42:03STATUS
STATUSI had a little break, but let's resume the action!
21:39:14FAILURE
FAILUREWell, that's a later concern. This is a bit strange, though.
20:25:48FAILURE
FAILUREDr. Sal’pr’dritaLZMA has failed already. LZMA seems to rely a lot on "size_t". If appears C doesn't know that type... at least not GCC (C++ doesn't seem to care, it just reads the type).
19:28:54TEST
TESTTake MMMXXIV
19:28:53STATUS
STATUSSo let's get ready to rumble. I am now halfway the first round: Science Facility.
19:28:28STATUS
STATUSMy prime concern is now testing the game, and what I need to test now will have to work anyway, WITH or WITHOUT lzma.
19:27:50C++
C++Well I said lzma won't be added today, but perhaps I can take a look later to prepare a few things anyway
19:03:51CONFIRMED
CONFIRMEDSo far everything appears to be working including the BRUTE setting. Cool!
19:03:29C++
C++Take MMMXXIII
17:40:57NOTE
NOTE Please note, not of this has been tested (yet)
17:40:38C++
C++For compression all preps are now also in order.
16:18:24NOTE
NOTE This also means that adding lzma support itself won't be added TODAY!
16:18:09NOTE
NOTE Packing comes later, Ir really need a break. The headache I had this morning may have stopped, but I do notice it's still taking a bit of toll on me.
16:17:27C++
C++Well I did adapt JCR6 so unpacking with the kind of way PocketLZMA approaches the matter would be able to deal with it.
14:52:25SYSTEM
SYSTEMFor zlib a few minimal changes were needed, but for lzma I need a different approach in general.
14:51:48C++
C++BriggsI'm now working to redo the JCR6 core a bit.
12:58:41TEST
TESTTake MMMXXII
12:58:35FIXED
FIXED#235, although testing is hard to impossible right now... I don't expect any more issues here, though
12:54:26BUG
12:54:14BUG
12:53:56BUG
10:32:56TEST
TESTTake MMMXXI
10:32:56MEDICAL
MEDICALWendickaMy apple sauce does seem to work out... a bit.
10:32:35COCKROACH
COCKROACHSave game hack (or I'll risk damage my data even further. Newer sessions should not be bugged anymore, but testing the hard mode or the New Game+ will have to confirm tha).
10:27:46COCKROACH
COCKROACHSueI guess a more direcct method will be needed.
10:26:20TEST
TESTTake MMMXX
10:26:18MEDICAL
MEDICALI hope this cup of apple sauce will pick me up until my "tosti" is ready.
10:15:41TEST
TESTTake MMMXIX
10:15:36TECHNO
TECHNOThis is not possibile for every single bug causing damaged data, but sometimes, it is!
10:15:16AUTO
I've set up an automated fixer to fix the damaged data due to that
10:15:04SITE
SITEAdded tag AUTO
10:14:46FIXED
FIXEDTwo Physilliums at the Hawk's navigation terminal due to a code typo.
10:09:01TEST
TESTTake MMMXVIII
10:09:00OFFTOPIC
OFFTOPICSomehing I'm very bad at!
10:08:50MEDICAL
MEDICALAdmiral JohnsonLoads to do today, but unfortunately I'm plagued by a terrible headahe. I hope I'll recover a bit over time, but I need to slow down a bit.
- = 14 Feb 2025 = -
10:54:25TEST
TESTTake MMMXVII
10:54:24STATUS
STATUSNow it's not that I have no time at all, so I can put a few things to the test!
10:46:09STATUS
STATUSMarrilona VerliefdI do not have much time today to work on either project, but I will try to work out a few things.
- = 13 Feb 2025 = -
23:08:42TEST
TESTTake MMMXVI
23:08:40STATUS
STATUSWell time to resume the testing
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