1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
21:32:55 | VOID |  I hope this can void that corruption! A beep may still sound! |
21:22:24 | FAILURE |  Hacking the file didn't work out, so I just removed it. A dupe was available anyway. I wonder how this can sometimes happen. Oh well. |
21:21:06 | TEST |  Take MMMLXXXI |
21:21:02 | FAILURE |   Savegame file corruption. |
21:16:04 | TEST |  Take MMMLXXX |
21:16:01 | ENHANCEMENT |  ShortName |
21:11:21 | COSMETIC |  I've Done something about the text overlap in the weakness screen |
21:07:28 | CONFIRMED |  IT WORKS! |
21:06:10 | TEST |  Take MMMLXXIX |
21:06:09 | SOLVED |   I think I solved the mystery |
21:04:00 | TEST |   Take MMMLXXVIII |
21:03:58 | FORCE |  I'll try to force that definition itself into an error! |
21:03:45 | DEBUG |  It looks like an items is wrongly defined somewhere |
20:54:48 | TEST |  Take MMMLXXVII |
20:54:47 | FUCKYOU |  Del too little |
20:54:17 | TEST |  Take MMMLXXVI |
20:54:16 | DEBUG |   Really, I don't understand it at all, anymore! |
20:48:49 | TEST |  Take MMMLXXV |
20:48:48 | DEBUG |  More crap. I must find out what's going on here! |
20:44:31 | TEST |  Take MMMLXXIV |
20:44:30 | DEBUG |  I really don't get it anymore! |
20:41:25 | TEST |  Take MMMLXXIII |
20:41:20 | FIXED |  Segmentation Fault |
20:26:58 | MYSTERY |  Take MMMLXXII |
20:26:55 | MYSTERY |  I am really baffled about this! |
20:19:21 | TEST |  Take MMMLXXI |
20:19:19 | HUH |  Which function calls for key IAA (game crashes because it doesn't exist... and that non-existance also SHOULD be the case). |
20:16:41 | TEST |  Take MMMLXX |
20:16:39 | MYSTERY |  I see a serious issue that could be the cause, except for one thing... Not of the other things could have worked properly this way... So I wonder why it did now... |
20:13:28 | DEBUG |  Right, it's truely a nil value and not a string containing the word "nil" (wouldn't be the first time THAT happens). |
20:12:26 | TEST |  Take MMMLXIX |
20:12:25 | DEBUG |  It's really getting odd here. Add data in the logs turn out things are cool, but it's clear that it isn't! |
20:10:31 | TEST |  Take MMMLXVIII |
20:10:30 | DEBUG |  I'm really trying stuff now |
20:07:14 | TEST |  Take MMMLXVII |
20:07:11 | FORCE |   Let's force a little check here! |
20:04:45 | CONFIRMED |  ALL data appears to be "nil" which gives me something to think about. |
20:00:09 | TEST |  Take MMMLXVI |
19:59:58 | DEBUG |  I need to sort a few things out. |
13:36:50 | COCKROACH |  I'm out of time now, but at least I know now that all values being checked are nil, and I guess it's really a thing to find out WHY! |
13:35:17 | TEST |  Take MMMLXV |
13:35:16 | FIXED |   I did one fix, but I doubt that will do much, since (after all) stuff should not have been able to work otherwise. |
13:14:41 | TEST |  Take MMMLXIV |
13:14:40 | DEBUG |  Well? |
13:12:41 | FUCKYOU |  Take MMMLXIII |
13:12:39 | FUCKYOU |  CODE TYPO! |
13:12:13 | DEBUG |  Take MMMLXII |
13:12:12 | DEBUG |   Still no clarity |
13:10:29 | TEST |  Take MMMLXI |
13:10:28 | DEBUG |  More information required |
13:05:46 | TEST |  Take MMMLX |
13:05:46 | DEBUG |  The function is called, but some stuff that should happen clearly doesn't happen. Another debug line should provide some clarity. |
13:02:34 | TEST |  Take MMMLIX |
13:02:33 | DEBUG |  Debug lines reactivated |
13:02:25 | INVESTIGATION |  let's find out why |
13:02:06 | COCKROACH |  the jewel upgrade bug still appears to be there. |
12:59:00 | TEST |  Take MMMLVIII |
12:58:59 | FIXED |  That fixes the crash on having an Onyx |
12:58:49 | ART |  Transfer Art by April |
12:56:58 | FIXED |  Jewel recalc ignore should be fixed now. |
12:43:34 | TEST |  Take MMMLVII |
12:43:24 | STATUS |  Well, my schedule today doesn't allow me much, but at least I can test a few things out. I will resume this easy mode test in The Black Castle now |
10:29:38 | STATUS |  Time is NOT on my side today, but perhaps I can get a few things done. |
10:29:22 | STATUS |  Well, House Of Cards and the Frendor Bushes appear to be in order! |
09:06:12 | TEST |   Take MMMLVI |
09:06:10 | STATUS |  Another day! |
- = 15 Feb 2025 = - |
23:55:20 | OFFTOPIC |   This minigame was only a homage to one of the first games I ever created back in the 1980s on a P2000T home computer. It may look like rubbush today, but back in the day it was quite the thing! |
23:54:30 | CONFIRMED |  All appears to be in order now! |
23:49:33 | TEST |  Take MMMLV |
23:49:32 | DEBUG |  Turned off |
23:49:27 | CONFIRMED |  That did indeed seem to be the issue |
23:48:31 | TEST |  Take MMMLIV |
23:48:23 | VOID |  It seams that class extensions are not taking static vars on the same reference. Something to sort out! |
23:46:12 | TEST |  Take MMMLIII |
23:46:11 | EXPERIMENT |  is this really the expandable classes spooking up on me? |
23:45:23 | RESULT |  Size value appears to be 0 in stead of 16... How come? |
23:44:43 | TEST |  Take MMMLII |
23:44:42 | FIXED |  Well at least that error proves the function is called, but what next? |
23:43:56 | TEST |  Take MMMLI |
23:43:55 | DEBUG |  A different approach of matters does require a few more changes as vars are not always in order anymore |
23:42:35 | TEST |  Take MMML |
23:42:34 | COCKROACH |   No traces at all. Debug back on! |
23:40:30 | TEST |  Take MMMXLIX |
23:40:28 | FAILURE |  Oh wait Scyndi didn't recompile |
23:40:05 | TEST |  Take MMMXLVIII |
23:40:04 | EXPERIMENT |  I wonder if it has to do with status functions in an extended class |
23:36:04 | DEBUG |  According to the logs, the routine drawing the projectiles is not even called. |
23:34:36 | TEST |  Take MMMXLVII |
23:34:36 | DEBUG |  So some harsh debug is in order and a harsh debug line has therefore been added. |
23:34:21 | JUDGMENT |  What I see if just crap of the first degree and it's completely unclear how this could happen. |
23:30:28 | TEST |  Take MMMXLVI |
23:30:27 | FIXED |   ??? |
23:24:41 | JUDGMENT |  The only thing that appears to appear well on screen is the text. |
23:23:22 | TEST |  Take MMMXLV |
23:23:20 | DONE |  Added: QuitRequest |
23:23:13 | DUMMIED |  Dev |
23:22:21 | TEST |  Take MMMXLIV |
23:22:20 | LINK |   Music |
23:21:50 | TEST |  Take MMMXLIII |
23:21:49 | LINK |  Fake flow |
23:21:16 | TEST |  Take MMMXLII |
23:21:15 | HUH |   WTF? |
23:20:29 | TEST |  Take MMMXLI |
23:20:28 | LINK |  Events |
23:19:59 | TEST |  Take MMMXL |
23:19:58 | CODEROT |  Screenn |
23:19:28 | TEST |  Take MMMXXXIX |
23:19:26 | LINK |  Audio |
23:18:21 | TEST |  Take MMMXXXVIII |
23:18:21 | VOID |  := |
23:17:33 | TEST |  Take MMMXXXVII |
23:17:32 | NOTE |  Just a nice minigame you can earn when you defeat Mid-Boss. |
23:17:12 | CONVERT |  Neil -> Scyndi: Block shooter |
22:48:14 | FIXED |  And with that I can close #220 |
22:47:54 | CONFIRMED |  AT LAST!  |
22:45:52 | TEST |  Take MMMXXXVI |
22:45:50 | FUCKYOU |   Amazing how something so simple can lead to over 1000 errors |
22:45:36 | FIXED |  Another code typo |
22:45:14 | TEST |  Take MMMXXXV |
22:45:13 | FUCKYOU |  No Ref |
22:44:47 | TEST |  Take MMMXXXIV |
22:44:46 | FUCKYOU |  . missing |
22:38:26 | TEST |  Take MMMXXXIII |
22:38:24 | EXPERIMENT |  Let's try this with labels then! |
22:33:52 | COCKROACH |  Nope! Nothing happens! |
22:33:10 | TEST |   Take MMMXXXII |
22:33:09 | FIXED |  Code typo |
22:32:28 | TEST |  Take MMMXXXI |
22:32:27 | EXPERIMENT |  I hope this fixes #220 |
22:19:28 | INVESTIGATION | |
22:17:26 | NOTE |  No extra take for that one, although I may need to check things out in the new game+ and the test of the hard mode! |
22:17:00 | FIXED |  I fixed that up! |
22:14:39 | COSMETIC |  I may need to check a few things in the transporter data, though |
22:13:46 | CONFIRMED |  And so does the transporter pad at the end |
22:13:32 | CONFIRMED |   The way up works |
22:11:19 | CONFIRMED |  Ground floor Yaqirpa appears to be working |
22:09:50 | TEST |  Take MMMXXX |
22:09:49 | VOID |  Compilation order cann sometimes cause some freaky effects |
22:07:08 | TEST |  Take MMMXXIX |
22:07:06 | CODEROT |  Constructor |
22:06:02 | TEST |  Take MMMXXVIII |
22:03:40 | TODO |   Natural break |
22:03:31 | FIXED |  Script header |
22:01:50 | TEST |  Take MMMXXVII |
22:01:48 | FIXED |  Code typo |
22:01:23 | CONFIG |  Transporter pads |
21:59:36 | TEST |  Take MMMXXVI |
21:59:34 | CONVERT |  Map script for the comeback to the Yaqirpa |
21:57:10 | TECHNO |  Normally aliases should suffice, but JQL appears to have trouble with aliases from block data and that will get me on debugging. I hope I can fix that someday. |
21:56:31 | KTHURA |  A copy of the Yaqirpa |
21:42:04 | TEST |  Take MMMXXV |
21:42:03 | STATUS |  I had a little break, but let's resume the action! |
21:39:14 | FAILURE |  Well, that's a later concern. This is a bit strange, though. |
20:25:48 | FAILURE |   LZMA has failed already. LZMA seems to rely a lot on "size_t". If appears C doesn't know that type... at least not GCC (C++ doesn't seem to care, it just reads the type). |
19:28:54 | TEST |  Take MMMXXIV |
19:28:53 | STATUS |  So let's get ready to rumble. I am now halfway the first round: Science Facility. |
19:28:28 | STATUS |  My prime concern is now testing the game, and what I need to test now will have to work anyway, WITH or WITHOUT lzma. |
19:27:50 | C++ |  Well I said lzma won't be added today, but perhaps I can take a look later to prepare a few things anyway |
19:03:51 | CONFIRMED |  So far everything appears to be working including the BRUTE setting. Cool! |
19:03:29 | C++ |  Take MMMXXIII |
17:40:57 | NOTE |  Please note, not of this has been tested (yet) |
17:40:38 | C++ |  For compression all preps are now also in order. |
16:18:24 | NOTE |  This also means that adding lzma support itself won't be added TODAY! |
16:18:09 | NOTE |  Packing comes later, Ir really need a break. The headache I had this morning may have stopped, but I do notice it's still taking a bit of toll on me. |
16:17:27 | C++ |  Well I did adapt JCR6 so unpacking with the kind of way PocketLZMA approaches the matter would be able to deal with it. |
14:52:25 | SYSTEM |  For zlib a few minimal changes were needed, but for lzma I need a different approach in general. |
14:51:48 | C++ |   I'm now working to redo the JCR6 core a bit. |
12:58:41 | TEST |  Take MMMXXII |
12:58:35 | FIXED |  #235, although testing is hard to impossible right now... I don't expect any more issues here, though |
12:54:26 | BUG | |
12:54:14 | BUG | |
12:53:56 | BUG | |
10:32:56 | TEST |  Take MMMXXI |
10:32:56 | MEDICAL |   My apple sauce does seem to work out... a bit. |
10:32:35 | COCKROACH |  Save game hack (or I'll risk damage my data even further. Newer sessions should not be bugged anymore, but testing the hard mode or the New Game+ will have to confirm tha). |
10:27:46 | COCKROACH |   I guess a more direcct method will be needed. |
10:26:20 | TEST |  Take MMMXX |
10:26:18 | MEDICAL |  I hope this cup of apple sauce will pick me up until my "tosti" is ready. |
10:15:41 | TEST |  Take MMMXIX |
10:15:36 | TECHNO |  This is not possibile for every single bug causing damaged data, but sometimes, it is! |
10:15:16 | AUTO | I've set up an automated fixer to fix the damaged data due to that |
10:15:04 | SITE |  Added tag AUTO |
10:14:46 | FIXED |  Two Physilliums at the Hawk's navigation terminal due to a code typo. |
10:09:01 | TEST |  Take MMMXVIII |
10:09:00 | OFFTOPIC |  Somehing I'm very bad at! |
10:08:50 | MEDICAL |   Loads to do today, but unfortunately I'm plagued by a terrible headahe. I hope I'll recover a bit over time, but I need to slow down a bit. |
- = 14 Feb 2025 = - |
10:54:25 | TEST |  Take MMMXVII |
10:54:24 | STATUS |  Now it's not that I have no time at all, so I can put a few things to the test! |
10:46:09 | STATUS |   I do not have much time today to work on either project, but I will try to work out a few things. |
- = 13 Feb 2025 = - |
23:08:42 | TEST |  Take MMMXVI |
23:08:40 | STATUS |  Well time to resume the testing |
22:43:11 | TECHNO |   A nice thing to note is that I found a simple lzma library which could be perfect for JCR6. I need to run a few tests before I can attach that to SCI, but if it works the game could become significantly smaller, since lzma can produce smaller compression ratios than zlib can (especially on larger blocks of data or larger files. Kthura maps in particular can benefit here). |
20:59:56 | FIXED |   I think I "fixed" the latter, although I can only test this in future playthroughs. As I also need to test the hard mode, that shouldn't be too much trouble |
20:54:52 | BUG |  And one list of Wendicka's is not listed and not an unimportant one. The ability powerups. I think I know a trick for that for future playthroughs though. |
20:54:16 | BUG |  Blockmap issue in Dark Caves Of Shillington. This can be a bit of an issue, I'm afraid |
19:59:04 | FIXED |  Crystal and ExHuRU did not dispawn after the crash onto the Lost Planet event |
19:26:31 | CONFIRMED | |
19:25:54 | TEST |  Take MMMXV |
19:25:53 | CONFIRMED |  doors appear fixed, but now I need a fresh take (which savegame being loaded) to fully confirm this |
19:22:51 | TEST |  Take MMMXIV |
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