1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
10:42:12GENERATION
GENERATIONI've generated a new Jukebox database
10:41:19C++
C++Wolf has been converted to C++ and appears to be working the way it should
- = 11 Feb 2025 = -
23:47:16STATUS
STATUSSo far, as it's close to midnight. I do think I can say that I made a lot of progress now that I only have the Goddess herself left, however before I move on to that part I first want to have the apps at the terminal in the back of The Hawk properly taken care of.
23:19:20TEST
TESTTake MMCMXXIX
23:19:19ENHANCEMENT
ENHANCEMENTGame can be quit from the Transporter menu now
23:12:59FIXED
FIXEDConflict between the casino and the Lady Of The Lake Artificial Park
23:12:39JUDGMENT
JUDGMENT A tiny bit longer
23:11:07TEST
TESTTake MMCMXXVIII
23:11:07JUDGMENT
JUDGMENT Too short
23:08:52TEST
TESTTake MMCMXXVII
23:08:51FIXED
FIXEDReggieSyntax fucking error
23:07:55TEST
TESTTake MMCMXXVI
23:07:50COSMETIC
COSMETICAutotruncate long names in transport menu Excalibur
22:43:18TEST
TESTTake MMCMXXV
22:43:17FUCKYOU
FUCKYOUThe Goddess404!
22:41:50TEST
TESTTake MMCMXXIV
22:41:49LINK
LINKFlow
22:41:19TEST
TESTTake MMCMXXIII
22:41:17CODEROT
CODEROT SueOutdated intervar
22:40:36TEST
TESTTake MMCMXXII
22:40:34VOID
VOID:= (x2)
22:39:48TEST
TESTTake MMCMXXI
22:39:46DUMMIED
DUMMIEDObsolete "end"
22:26:46TEST
TESTTake MMCMXX
22:26:45CODEROT
CODEROT #
22:23:29TEST
TESTTake MMCMXIX
22:23:25AI
AIRolfMcLeen has of course his own AI settings as he refuses to attack Crystal (remember if Crystal is the "last man standing" he'll break off the fight, beam Crystal to safety and that counts as a lost fight).
22:12:45TECHNO
TECHNOBut this will shorten the loading times
22:12:33NERF
NERFLess chance the mole drops an apple
22:05:48TEST
TESTTake MMCMXVIII
22:05:47HUH
HUH404 on enemy pic?
22:02:36FUCKYOU
FUCKYOUTake MMCMXVII
22:02:33FUCKYOU
FUCKYOUSystem wants to fuck it with the music... Right this time?
21:58:07TEST
TESTTake MMCMXVI
21:57:59MUSIC
MUSIC"Lilith's Rage" by Aaron Krogh transferred
21:54:42FUCKYOU
FUCKYOUTake MMCMXV
21:54:38FUCKYOU
FUCKYOUCan't overwrite Ashley's name, eh?
21:45:24TEST
TESTTake MMCMXIV
21:45:24FIXED
FIXEDSet right
21:45:19SEARCH
SEARCHFound it!
21:43:51INVESTIGATION
INVESTIGATIONWell let's see what jpbf is blocking things out
21:15:37STATUS
STATUSBut that's a later concern. I'm hungry!
21:15:24BUG
BUGA jpbf transfer issue on the map where we got to fight our precious "mole".
20:25:09TEST
TESTBakinaCrystal McLeen - Big alternateTake MMCMXIII
20:25:08FIXED
FIXEDAccidentally linked the English scenario of Excalibur part II to the Dutch localisation
20:01:34TEST
TESTTake MMCMXII
20:01:34C++
C++Plot
19:57:06TEST
TESTTake MMCMXI
19:57:05ART
ARTTransfer pictures from NASA (they are public domain, so I could use them legally)
19:54:15TEST
TESTTake MMCMX
19:54:12CODEROT
CODEROT :Upper()
19:22:50TEST
TESTTake MMCMIX
19:22:42VOID
VOIDBakinaCasino animation forced into transfer
19:08:59TEST
TESTTake MMCMVIII
19:08:57JCR6
JCR6Scenario alias
19:07:07TEST
TESTTake MMCMVII
19:07:07FUCKYOU
FUCKYOU404!
19:05:24TEST
TESTTake MMCMVI
19:05:21JCR6
JCR6Alias MapScript
18:00:00KTHURA
KTHURABriggsTake MMCMV
17:58:52KTHURA
KTHURATransfer second part of Excalibur
17:57:03CODEROT
CODEROT Take MMCMIV
17:56:58CODEROT
CODEROT CrystalDo I have all old list references covered?
17:55:08TEST
TESTTake MMCMIII
17:55:07LINK
LINKCrystal McLeen - Big alternateSys
17:54:36TEST
TESTTake MMCMII
17:54:35FIXED
FIXED404
17:54:01TEST
TESTTake MMCMI
17:54:01LINK
LINKKotaLink linked to Sisters in all but Blood
17:53:02TEST
TESTTake MMCM
17:53:01CONVERT
CONVERTSisters in all but blood!
17:50:18TEST
TESTTake MMDCCCXCIX
17:50:15FIXED
FIXEDCrash when Crystal was about to teach you "Sisters in all but blood"
17:37:17TEST
TESTTake MMDCCCXCVIII
17:37:16COSMETIC
COSMETICBuild in a correction on newer enemies which use high-resolution pictures. Some of them could really become oversized otherwise
17:19:09TEST
TESTTake MMDCCCXCVII
17:19:08FUCKYOU
FUCKYOUA bit of a reversed workout not properly reversed I guess
17:13:38TEST
TESTTake MMDCCCXCVI
17:13:23DATABASE
DATABASEJoker added
17:13:11DATABASE
DATABASEPlayer Card added to the bestiary
17:06:46TEST
TESTTake MMDCCCXCV
17:06:40FIXED
FIXEDSome quick fixes destroy more than they fix...
17:05:46COSMETIC
COSMETICDescription text of foes a mess
17:01:50TEST
TESTTake MMDCCCXCIV
17:01:49CODEROT
CODEROT Another!
17:00:42TEST
TESTTake MMDCCCXCIII
17:00:40CODEROT
CODEROT Yirl:upper

(At least the game starts, which is already worth a million)

16:59:10TEST
TESTTake MMDCCCXCII
16:59:09CODEROT
CODEROT Space in file name no longer allowed for data being loaded as a class
16:57:17TEST
TESTTake MMDCCCXCI
16:57:13FIXED
FIXED?? 404 ??
16:56:04TEST
TESTTake MMDCCCXC
16:56:03FIXED
FIXEDA simple code typo?
16:54:20TEST
TESTReggieTake MMDCCCLXXXIX
16:53:41DEBUG
DEBUGAn extra debug line must provide me some answers.
16:53:27INVESTIGATION
INVESTIGATIONWhy?
16:53:21COCKROACH
COCKROACHAdmiral LovejoyStill no good, eh?
16:51:31TEST
TESTTake MMDCCCLXXXVIII
16:51:25FIXED
FIXEDAstrilopupCode conflict causing all kills to be 0, regardless if they are
16:40:19TEST
TESTTake MMDCCCLXXXVII
16:40:17CODEROT
CODEROT Neil -> LBC
16:38:52TEST
TESTTake MMDCCCLXXXVI
16:38:51LINK
LINKLink
16:38:24TEST
TESTTake MMDCCCLXXXV
16:38:23LINK
LINKFlow
16:37:44TEST
TESTTake MMDCCCLXXXIV
16:37:43DUMMIED
DUMMIEDOld code with unsupported features that was back then only a debug go anyway
16:36:46TEST
TESTTake MMDCCCLXXXIII
16:36:46DUMMIED
DUMMIEDDev
16:36:07TEST
TESTTake MMDCCCLXXXII
16:36:05VOID
VOIDAnother :=
16:35:19TEST
TESTTake MMDCCCLXXXI
16:35:18VOID
VOIDAnother :=
16:34:46TEST
TESTTake MMDCCCLXXX
16:34:43VOID
VOIDXenobi:=
16:33:40TEST
TESTTake MMDCCCLXXIX
16:33:38FIXED
FIXEDSyntax error
16:32:43TEST
TESTTake MMDCCCLXXVIII
16:32:32LINK
LINKAdmiral LovejoyGraphics
16:30:16TEST
TESTTake MMDCCCLXXVII
16:30:15LINK
LINKIntervar
16:29:37TEST
TESTTake MMDCCCLXXVI
16:29:36STUPIDITY
STUPIDITY404
16:29:03TEST
TESTTake MMDCCCLXXV
16:29:03LINK
LINKSString
16:28:04TEST
TESTTake MMDCCCLXXIV
16:28:03CONVERT
CONVERTBestiary Index
16:08:01TEST
TESTTake MMDCCCLXXIII
16:07:59CONVERT
CONVERTBestiary
15:56:20TEST
TESTTake MMDCCCLXXII
15:56:19VOID
VOIDAnother case (last one, I think .... and hope)
15:55:36TEST
TESTTake MMDCCCLXXI
15:55:35VOID
VOIDCoderot
15:54:48TEST
TESTTake MMDCCCLXX
15:54:48LINK
LINKSpellani: Inferno
15:53:29TEST
TESTTake MMDCCCLXIX
15:53:28LINK
LINKLink (these issues are all due to the scripting of the Ark Smash btw)
15:52:39TEST
TESTKotaTake MMDCCCLXVIII
15:52:38VOID
VOIDDirty code straight from the bottom of the cesspool
15:51:37TEST
TESTTake MMDCCCLXVII
15:51:37CODEROT
CODEROT Class misnaming
15:51:31FIXED
FIXEDOOP syntax error
15:45:39TEST
TESTTake MMDCCCLXVI
15:45:36LINK
LINKAdmiral JohnsonAnyway
15:44:51TEST
TESTTake MMDCCCLXV
15:44:50LINK
LINKSys
15:44:19TEST
TESTDr. Sal’pr’dritaTake MMDCCCLXIV
15:44:18CODEROT
CODEROT Another case
15:43:46TEST
TESTTake MMDCCCLXIII
15:43:43CODEROT
CODEROT Image
15:43:06TEST
TESTTake MMDCCCLXII
15:43:04CODEROT
CODEROT CONSTRUCTOR
15:42:58TEST
TESTWendickaTake MMDCCCLXI
15:38:45NOTE
NOTE Rachel will NEVER upgrade the card cannon. That was done on purpose, as it's a Medal ARM, and thus therefore not count.
15:38:15FIXED
FIXEDRachel didn't upgrade the other ARMS
15:27:32TEST
TESTTake MMDCCCLX
15:27:22MUSIC
MUSIC"Fahud's Waltz" by Widzy
14:25:38TEST
TESTTake MMDCCCLIX
14:25:38ART
ARTTransfer some more item icons
14:17:01TEST
TESTTake MMDCCCLVIII
14:17:00CODEROT
CODEROT List issue
14:12:16TEST
TESTTake MMDCCCLVII
14:12:15CODEROT
CODEROT Crash on Johnson being replaced by Rolf
14:09:58TEST
TESTTake MMDCCCLVI
14:09:57CODEROT
CODEROT Constructor -> Init issue
14:09:22TEST
TESTTake MMDCCCLV
14:09:21LINK
LINKSys
14:08:49TEST
TESTTake MMDCCCLIV
14:08:49VOID
VOIDBriggsGroup self
14:08:12TEST
TESTTake MMDCCCLIII
14:08:12LINK
LINKIntervar
14:07:39TEST
TESTTake MMDCCCLII
14:07:38CODEROT
CODEROT gv
14:07:06TEST
TESTTake MMDCCCLI
14:07:06LINK
LINKLink
14:06:21TEST
TESTExHuRUTake MMDCCCL
14:06:20CODEROT
CODEROT Module rename
14:00:43TEST
TESTTake MMDCCCXLIX
14:00:41STATUS
STATUSIt's hard to say if I can already unlock this place, but hey, here goes nothing!
14:00:26MAPSCRIPT
MAPSCRIPTAirom
14:00:22KTHURA
KTHURAAirom
00:45:04TEST
TESTTake MMDCCCXLVIII
00:45:03HUH
HUHSueAdmiral JohnsonWhat?
00:00:32FAILURE
FAILURETake MMDCCCXLVII
00:00:27FAILURE
FAILUREno improvement visible since Code::Blocks compiled Judkha once more in stead of SCI!
- = 10 Feb 2025 = -
23:54:47TEST
TESTTake MMDCCCXLVI
23:54:46FIXED
FIXEDAm I really getting blind that I missed one?
23:54:12TEST
TESTTake MMDCCCXLV
23:54:11FIXED
FIXEDAshley Johnson... not Ashley Sonjohn
23:53:24TEST
TESTTake MMDCCCXLIV
23:53:23C++
C++Compiling
23:53:18EXPERIMENT
EXPERIMENTI did a little experiment with the Tiler in TQSG. If it doesn't work the way it should or even makes matters worse, I can always revert it the way it was, as the old colde was dummied, not removed.
23:49:05CHARACTER
CHARACTERBut that doesn't matter as I was about to change the character on this point anyway. Johnson may now move as much time units on the time gauge as she has lost HP, however never further than COM.
23:48:10BUG
BUGDr. Sal’pr’dritaJohnson would crash the game when hurt
23:37:30TEST
TESTTake MMDCCCXLIII
23:37:29STATUS
STATUSI had a little break form this project in order to work out Judkha, but it's now time to resume the action!
22:44:44C++
C++I've whipped up a quick tool named Judkha which should help me to view more easily into Statistician data. It will replace RPGViewew which could only view the old system. Judkha is CLI based and may be more clunky, but got it where it counts.
19:36:08TEST
TESTTake MMDCCCXLII
19:36:07VOID
VOIDWendicka keeps fucking things up, but why?
19:27:22TEST
TESTTake MMDCCCXLI
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