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14:59 | MYSTERY | Still strange that this didn't affect Wendicka's Voltsunami |
14:59 | SOLVED | I think I solved this |
14:55 | MYSTERY | I do not know why White Apocalypse is not added to Xenobi's ability list.... There is no reason why this shouldn't happen |
14:55 | FIXED | Crash on the spell "Horror" |
14:03 | TEST | Take III |
14:03 | VOID | FUCK THAT! |
13:35 | TEST | Take II |
13:35 | FIXED | Method fix |
13:24 | NOTE | This test will be combined with testing the sewers in round 3.... Perfect place also, I suppose |
13:24 | TEST | Take I |
13:03 | SPELLANI | White Apocalypse |
12:46 | LINK | Achievement for Xenobi having all achievements established |
- = 22 Jun 2021 = - | ||
22:14 | STATUS | But before that first some workout on Xenobi so that in character data he's all done |
22:13 | STATUS | Flower Jungle Test 3 |
18:03 | STATUS | Next stop: Eugorvnia Caves! |
18:03 | NOTE | And the same as before |
18:03 | SCRIPT | "There is no life, in the void" |
17:53 | NOTE | Same note as below |
17:53 | SCRIPT | "Seek and you shall find" |
17:50 | NOTE | I cannot test this right away, I must trust on it that it works |
17:49 | SCRIPT | "Hasta la vista, baby!" |
14:02 | STATUS | And the Facility part 2 is the next dungeon for the third test! |
14:02 | STATUS | For now I'll keep on testing the way things are now.... In the next cycle I may push things a littlebit further though, as most content issues should now be fixed |
13:38 | GENERATION | Regenerating the data is of course in order! |
13:37 | FIXED | Error in the variable transfer (would affect variables that had to be transferred, but which contained either false, 0 or an empty string for a value. Even though they were defined to be transferred the generator ignored them). |
13:20 | NOTE | I cannot yet fully test this, however this will very likely come out once I start testing the Easy and the Hard modes, however, once the tests on the easy mode has begun, the first open alpha releases on Itch.io will likely be published as well (which will also be the moment that the Game Jolt API will be locked permanently for the old version of the game). |
13:19 | DONE | |
- = 21 Jun 2021 = - | ||
20:35 | FIXED | "There is no secret cow level" was not awarded |
20:26 | CONFIRMED | It works |
20:21 | TEST | Take I (and the only take I hope) |
20:21 | FIXED | |
19:15 | ARCHIVE | I've now archieved the source of the original game. Likely to never be used again, but I need to make sure I can still access those files... Just in case. |
15:54 | SYSTEM | Some system maintenance required first |
11:07 | CONFIRMED | It works |
11:04 | TEST | Take II |
11:04 | VOID | Better? |
9:44 | FUCKYOU | I should have knownbetter! |
9:41 | TEST | I don't expect any serious issues, but hey, ya never know, so let's check |
9:29 | DONE | |
- = 20 Jun 2021 = - | ||
19:58 | FIXED | SpellAni crash: Lightning Enchant |
19:57 | CONFIRMED | At last! |
19:51 | FIXED | Fuck that! |
15:54 | FIXED | Identifier typo |
15:25 | FIXED | Numberic codec issue |
14:47 | LINK | Linked the spellani to Crystal's ARM |
14:46 | SPELLANI | Water Gun |
5:53 | DONE | Part of #52 - Dispelling |
- = 19 Jun 2021 = - | ||
21:40 | CLOSED | |
21:22 | DONE | Cancel click in 1970s save screen |
20:51 | CONFIRMED | Finally |
20:02 | FIXED | Bad return |
19:49 | TEST | Let's try that again! |
19:49 | COCKROACH | Fix ignored??? |
19:07 | BUG | Didn't work |
18:45 | TEST | Quick test in order to confirm this! |
18:45 | FIXED | 1970s version of savegame did not renew the slot you save your game to |
15:02 | CLOSED | |
- = 18 Jun 2021 = - | ||
22:14 | CONFIRMED | That works! |
21:27 | VOID | Impossible nil error |
21:14 | TEST | Let's see now! |
21:14 | NOTE | Older savegame will start at 0. I didn't put in the victory counter itself until now... Silly me |
21:09 | DONE | Victory achievements will now be awarded |
17:52 | FIXED | FUCK YOU! |
17:36 | FUCKYOU | Error on Ark Smash |
17:16 | TEST | The upcoming tests will show if it works the way it should though. |
17:15 | DONE | |
- = 16 Jun 2021 = - | ||
16:06 | NOTE | this will be tested along the way though. |
16:06 | FIXED | #154 should be fixed now |
11:54 | CONFIRMED | At least the "Oh no, you don't!" works! |
11:52 | DEBUG | One debug trick should give me at least a few answers... I hope |
11:51 | TECHNO | Technically this should not be possible in any way. How can I be so sure? Because this would not be allowed in the underlying callback system. The callback system comes into place one the stack is empty and not a moment sooner. The fact tha the callback features keep on being called make this very odd |
11:50 | BUG | The stack overflow comes in the entire screen, eh? |
8:44 | TEST | During the 3rd test of Y Anhysbys I will test if this auto-move works! |
8:25 | DONE | "Oh no, you don't!" |
- = 15 Jun 2021 = - | ||
23:28 | CLOSED | |
23:05 | TEST | Take III |
23:05 | MYSTERY | Why this crash doesn't come for Foxy where the same kind of routine is used is beyond me, though |
23:05 | VOID | Let's void that one then |
23:03 | HUH | WTF? |
23:00 | TEST | And let's move on! |
22:52 | FIXED | Identifier issue |
22:45 | DONE | ExHuRU's "Protection Protocol" passive should now work |
21:46 | NOTE | When you have an old savegame file, the achievement will be awarded when you use that move again |
21:45 | DONE | Obtaining "Sisters in all but blood" will trigger the achievement for Wendicka having all her spells and abilities |
18:26 | FIXED | A little casing error |
18:17 | DONE | "A small step for a man, but a giant leap for mankind" |
12:39 | VOID | What the actual fuck? |
12:22 | COSMETIC | Sped up the start of combat effect |
10:21 | FIXED | Scope closure missing |
10:17 | NOTE | The achievements will not be announced until the battle is over, though. |
10:17 | NOTE | Older savegames with numbers already higher than the achievements require will award these achievements on the next kill |
10:16 | DONE | The Achievement bound to the number of total kills should now be awarded once the number of kills has been executed |
- = 14 Jun 2021 = - | ||
22:29 | FORCE | Let's force my way out of this one! |
22:27 | BUG | It appears a bug prevents entering the bar in New Game+ cycles.... |
19:43 | ANNOUNCEMENT | |
13:10 | TEST | Well, will it work this time then? |
13:09 | FIXED | Illegal function call in resetting data for The Hawk when starting a new cycle |
12:13 | STATUS | Testing cycle 3 |
12:13 | NOTE | I cannot test that now, over time this will have to come out |
12:13 | FIXED | #156 ??? |
9:36 | CLOSED | |
- = 13 Jun 2021 = - | ||
22:39 | FIXED | Small ref error |
22:35 | DONE | |
22:22 | FIXED | Corrections on blockmap |
- = 12 Jun 2021 = - | ||
23:25 | STATUS | At least this feature is now done |
23:18 | FAILURE | I cannot log this now due to an internet failure |
23:18 | BUG | It appears stats are not altered on selling jewels. |
23:04 | TEST | Again - Take IX |
23:04 | FAILURE | Total crash during debug |
22:32 | TEST | Take VIII |
22:32 | DEBUG | A few extra debug lines to find out! |
22:28 | INVESTIGATION | I need to see why! |
22:28 | BUG | The "Lousy T-Shirt" drop does not appear to happen. |
20:58 | TEST | Take VII |
20:58 | ARCHIVE | Source directory old game |
20:55 | FIXED | Illegal Function Call |
20:29 | ARCHIVE | The Old Game is currently being archived. At least the release files. Probably to be never used again, but ya never know |
20:28 | SITE | Added tag ARCHIVE |
20:24 | FIXED | Blockmap |
20:20 | TEST | Take VI |
20:20 | STATUS | Mesa Back |
17:00 | STATUS | Other tests come later! |
17:00 | FIXED | SpellAni conflict |
16:50 | TEST | Take V |
16:50 | FIXED | Conflict |
16:46 | TEST | Take IV |
16:46 | FUCKYOU | Have it your way then |
16:43 | TEST | Take III |
16:43 | FIXED | Missing linkback to Hawk in Black Hole Dweller's Lair |
16:11 | TEST | Take II |
16:11 | MYSTERY | no idea why this happens, I'll run a complete rebuild to rule out all kind of crap |
16:10 | FAILURE | Complete Freeze |
16:10 | TEST | Take I |
16:10 | SCRIPT | Black Hole Dweller |
13:06 | CONFIRMED | Kthura-Hacking succesful |
13:04 | STATUS | Important to keep this one up! |
13:03 | CHECKED | Music correctly taken up in the game's JCR6 resource files |
13:00 | KTHURA | Quick hack to temporarily cope with that issue |
12:55 | APOLLO | Build project generating new project data in the process |
12:52 | TECHNO | The current version of Kthura cannot yet scroll in listboxes, and no time to do that now, so I'll have to improvise a little |
12:50 | ART | Imported For the Black Hole Dweller. This picture was not there when the first version of Star Story was being made as far as I remember |
12:50 | FIXED | Error in this devlog |
12:38 | MAP | Config - A few configurations |
12:28 | DONE | Completing the second secret map in Excalibur will silently open the lair of the Black Hole Dweller. |
12:09 | STUDY | Black Hole |
12:04 | STATUS | I am in the first place following this Very important stuff today. (please note this is a lve stream, so if you are anywhere later than that this is posted, this may not show very much) |
0:14 | FIXED | ? No zone show? |
- = 11 Jun 2021 = - | ||
23:08 | TEST | And so we have Take III (I was hoping to do this in a jiffy not requiring multiple takes) |
23:08 | FIXED | Code typo |
22:58 | FIXED | Syntax error |
22:13 | TEST | A little test is in order |
- = 5000 B.C, maybe? = - | ||
Mystery time! | DONE | I've added Johnson's special skill |
- = 11 Jun 2021 = - | ||
15:59 | FIXED | Quotation bug |
15:57 | BUG | |
15:30 | FIXED | Crash on bosses due to reference issue |
11:45 | CLOSED | |
11:45 | CONFIRMED | |
11:06 | TEST | Quick check is in order, though |
11:06 | DONE | |
- = 10 Jun 2021 = - | ||
17:45 | STATUS | All done! |
17:42 | TEST | Take XLII |
17:42 | CONFIG | Sex-Switch-Slowdown |
17:41 | STATUS | almost there |
17:39 | TEST | Take XLI |
17:39 | FIXED | Moar errors |
17:35 | TEST | Take XL |
17:35 | GENERATION | Again! |
17:35 | FIXED | Bad Strings |
17:10 | TEST | Take XXXIX |
17:10 | GENERATION | Again! |
17:10 | FIXED | NewLine error in generated code |
17:06 | TEST | XXXVIII |
17:05 | GENERATION | Had to be done as a result |
17:05 | SCRIPT | Setup for cultists |
12:12 | STATUS | The only thing left now is to make sure the cultists do display properly |
12:12 | CONFIRMED | So far, so good |
12:04 | TEST | Take XXXVII |
9:42 | FIXED | Syntax error |
9:39 | TEST | Take XXXVI |
9:39 | FIXED | ANother oops |
9:23 | TEST | Take XXXV |
9:23 | FIXED | Oops! |
9:09 | TEST | Take XXXIV |
9:08 | DONE | Exit the Bestiary |
- = 9 Jun 2021 = - | ||
22:10 | TODO | |
21:56 | STATUS | I now should take care of the cultists as the system doesn't really like the fact that they can be randomly male or female. Not a very big issue, yet still one to take care of. |
21:49 | DONE | Debug feature made safe (Should now hide automatically when in realease, I mean) |
21:35 | TEST | Take XXXIV |
21:35 | FIXED | Forgotten member reference |
21:32 | TEST | Take XXXIII |
21:32 | FIXED | I think? |
21:31 | BUG | No response |
21:27 | TEST | Take XXXII |
21:27 | SCRIPT | Scrolling |
21:27 | CONFIRMED | Ok |
21:13 | TEST | Take XXXI |
21:13 | FUCKYOU | Let's not talk about this one |
21:09 | TEST | Take XXX |
21:09 | SCRIPT | Scroll arrows |
19:21 | STATUS | A scroller is all I need now |
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