| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 21:32:55 | VOID | I hope this can void that corruption! A beep may still sound! |
| 21:22:24 | FAILURE | Hacking the file didn't work out, so I just removed it. A dupe was available anyway. I wonder how this can sometimes happen. Oh well. |
| 21:21:06 | TEST | Take MMMLXXXI |
| 21:21:02 | FAILURE | ![]() Savegame file corruption. |
| 21:16:04 | TEST | Take MMMLXXX |
| 21:16:01 | ENHANCEMENT | ShortName |
| 21:11:21 | COSMETIC | |
| 21:07:28 | CONFIRMED | IT WORKS! |
| 21:06:10 | TEST | Take MMMLXXIX |
| 21:06:09 | SOLVED | ![]() I think I solved the mystery |
| 21:04:00 | TEST | ![]() Take MMMLXXVIII |
| 21:03:58 | FORCE | I'll try to force that definition itself into an error! |
| 21:03:45 | DEBUG | |
| 20:54:48 | TEST | Take MMMLXXVII |
| 20:54:47 | FUCKYOU | |
| 20:54:17 | TEST | Take MMMLXXVI |
| 20:54:16 | DEBUG | Really, I don't understand it at all, anymore! |
| 20:48:49 | TEST | Take MMMLXXV |
| 20:48:48 | DEBUG | |
| 20:44:31 | TEST | Take MMMLXXIV |
| 20:44:30 | DEBUG | |
| 20:41:25 | TEST | Take MMMLXXIII |
| 20:41:20 | FIXED | Segmentation Fault |
| 20:26:58 | MYSTERY | |
| 20:26:55 | MYSTERY | |
| 20:19:21 | TEST | Take MMMLXXI |
| 20:19:19 | HUH | |
| 20:16:41 | TEST | Take MMMLXX |
| 20:16:39 | MYSTERY | |
| 20:13:28 | DEBUG | |
| 20:12:26 | TEST | Take MMMLXIX |
| 20:12:25 | DEBUG | |
| 20:10:31 | TEST | Take MMMLXVIII |
| 20:10:30 | DEBUG | |
| 20:07:14 | TEST | Take MMMLXVII |
| 20:07:11 | FORCE | ![]() Let's force a little check here! |
| 20:04:45 | CONFIRMED | ALL data appears to be "nil" which gives me something to think about. |
| 20:00:09 | TEST | Take MMMLXVI |
| 19:59:58 | DEBUG | |
| 13:36:50 | COCKROACH | I'm out of time now, but at least I know now that all values being checked are nil, and I guess it's really a thing to find out WHY! |
| 13:35:17 | TEST | Take MMMLXV |
| 13:35:16 | FIXED | ![]() I did one fix, but I doubt that will do much, since (after all) stuff should not have been able to work otherwise. |
| 13:14:41 | TEST | Take MMMLXIV |
| 13:14:40 | DEBUG | |
| 13:12:41 | FUCKYOU | |
| 13:12:39 | FUCKYOU | |
| 13:12:13 | DEBUG | |
| 13:12:12 | DEBUG | Still no clarity |
| 13:10:29 | TEST | Take MMMLXI |
| 13:10:28 | DEBUG | |
| 13:05:46 | TEST | Take MMMLX |
| 13:05:46 | DEBUG | |
| 13:02:34 | TEST | Take MMMLIX |
| 13:02:33 | DEBUG | |
| 13:02:25 | INVESTIGATION | |
| 13:02:06 | COCKROACH | the jewel upgrade bug still appears to be there. |
| 12:59:00 | TEST | Take MMMLVIII |
| 12:58:59 | FIXED | That fixes the crash on having an Onyx |
| 12:58:49 | ART | |
| 12:56:58 | FIXED | Jewel recalc ignore should be fixed now. |
| 12:43:34 | TEST | Take MMMLVII |
| 12:43:24 | STATUS | Well, my schedule today doesn't allow me much, but at least I can test a few things out. I will resume this easy mode test in The Black Castle now |
| 10:29:38 | STATUS | Time is NOT on my side today, but perhaps I can get a few things done. |
| 10:29:22 | STATUS | Well, House Of Cards and the Frendor Bushes appear to be in order! |
| 09:06:12 | TEST | ![]() Take MMMLVI |
| 09:06:10 | STATUS | Another day! |
| - = 15 Feb 2025 = - | ||
| 23:55:20 | OFFTOPIC | This minigame was only a homage to one of the first games I ever created back in the 1980s on a P2000T home computer. It may look like rubbush today, but back in the day it was quite the thing! |
| 23:54:30 | CONFIRMED | All appears to be in order now! |
| 23:49:33 | TEST | Take MMMLV |
| 23:49:32 | DEBUG | |
| 23:49:27 | CONFIRMED | That did indeed seem to be the issue |
| 23:48:31 | TEST | Take MMMLIV |
| 23:48:23 | VOID | It seams that class extensions are not taking static vars on the same reference. Something to sort out! |
| 23:46:12 | TEST | Take MMMLIII |
| 23:46:11 | EXPERIMENT | |
| 23:45:23 | RESULT | |
| 23:44:43 | TEST | Take MMMLII |
| 23:44:42 | FIXED | Well at least that error proves the function is called, but what next? |
| 23:43:56 | TEST | Take MMMLI |
| 23:43:55 | DEBUG | |
| 23:42:35 | TEST | Take MMML |
| 23:42:34 | COCKROACH | ![]() No traces at all. Debug back on! |
| 23:40:30 | TEST | Take MMMXLIX |
| 23:40:28 | FAILURE | Oh wait Scyndi didn't recompile |
| 23:40:05 | TEST | Take MMMXLVIII |
| 23:40:04 | EXPERIMENT | |
| 23:36:04 | DEBUG | |
| 23:34:36 | TEST | Take MMMXLVII |
| 23:34:36 | DEBUG | |
| 23:34:21 | JUDGMENT | What I see if just crap of the first degree and it's completely unclear how this could happen. |
| 23:30:28 | TEST | Take MMMXLVI |
| 23:30:27 | FIXED | ![]() ??? |
| 23:24:41 | JUDGMENT | |
| 23:23:22 | TEST | Take MMMXLV |
| 23:23:20 | DONE | |
| 23:23:13 | DUMMIED | |
| 23:22:21 | TEST | Take MMMXLIV |
| 23:22:20 | LINK | Music |
| 23:21:50 | TEST | Take MMMXLIII |
| 23:21:49 | LINK | |
| 23:21:16 | TEST | Take MMMXLII |
| 23:21:15 | HUH | WTF? |
| 23:20:29 | TEST | Take MMMXLI |
| 23:20:28 | LINK | |
| 23:19:59 | TEST | Take MMMXL |
| 23:19:58 | CODEROT | |
| 23:19:28 | TEST | Take MMMXXXIX |
| 23:19:26 | LINK | |
| 23:18:21 | TEST | Take MMMXXXVIII |
| 23:18:21 | VOID | := |
| 23:17:33 | TEST | Take MMMXXXVII |
| 23:17:32 | NOTE | |
| 23:17:12 | CONVERT | |
| 22:48:14 | FIXED | And with that I can close #220 |
| 22:47:54 | CONFIRMED | AT LAST! |
| 22:45:52 | TEST | Take MMMXXXVI |
| 22:45:50 | FUCKYOU | Amazing how something so simple can lead to over 1000 errors |
| 22:45:36 | FIXED | Another code typo |
| 22:45:14 | TEST | Take MMMXXXV |
| 22:45:13 | FUCKYOU | |
| 22:44:47 | TEST | Take MMMXXXIV |
| 22:44:46 | FUCKYOU | |
| 22:38:26 | TEST | Take MMMXXXIII |
| 22:38:24 | EXPERIMENT | |
| 22:33:52 | COCKROACH | Nope! Nothing happens! |
| 22:33:10 | TEST | ![]() Take MMMXXXII |
| 22:33:09 | FIXED | Code typo |
| 22:32:28 | TEST | Take MMMXXXI |
| 22:32:27 | EXPERIMENT | |
| 22:19:28 | INVESTIGATION | |
| 22:17:26 | NOTE | |
| 22:17:00 | FIXED | I fixed that up! |
| 22:14:39 | COSMETIC | |
| 22:13:46 | CONFIRMED | And so does the transporter pad at the end |
| 22:13:32 | CONFIRMED | ![]() The way up works |
| 22:11:19 | CONFIRMED | Ground floor Yaqirpa appears to be working |
| 22:09:50 | TEST | Take MMMXXX |
| 22:09:49 | VOID | Compilation order cann sometimes cause some freaky effects |
| 22:07:08 | TEST | Take MMMXXIX |
| 22:07:06 | CODEROT | |
| 22:06:02 | TEST | Take MMMXXVIII |
| 22:03:40 | TODO | Natural break |
| 22:03:31 | FIXED | Script header |
| 22:01:50 | TEST | Take MMMXXVII |
| 22:01:48 | FIXED | Code typo |
| 22:01:23 | CONFIG | |
| 21:59:36 | TEST | Take MMMXXVI |
| 21:59:34 | CONVERT | |
| 21:57:10 | TECHNO | Normally aliases should suffice, but JQL appears to have trouble with aliases from block data and that will get me on debugging. I hope I can fix that someday. |
| 21:56:31 | KTHURA | |
| 21:42:04 | TEST | Take MMMXXV |
| 21:42:03 | STATUS | I had a little break, but let's resume the action! |
| 21:39:14 | FAILURE | Well, that's a later concern. This is a bit strange, though. |
| 20:25:48 | FAILURE | ![]() LZMA has failed already. LZMA seems to rely a lot on "size_t". If appears C doesn't know that type... at least not GCC (C++ doesn't seem to care, it just reads the type). |
| 19:28:54 | TEST | Take MMMXXIV |
| 19:28:53 | STATUS | So let's get ready to rumble. I am now halfway the first round: Science Facility. |
| 19:28:28 | STATUS | My prime concern is now testing the game, and what I need to test now will have to work anyway, WITH or WITHOUT lzma. |
| 19:27:50 | C++ | |
| 19:03:51 | CONFIRMED | So far everything appears to be working including the BRUTE setting. Cool! |
| 19:03:29 | C++ | |
| 17:40:57 | NOTE | |
| 17:40:38 | C++ | |
| 16:18:24 | NOTE | |
| 16:18:09 | NOTE | |
| 16:17:27 | C++ | |
| 14:52:25 | SYSTEM | |
| 14:51:48 | C++ | I'm now working to redo the JCR6 core a bit. |
| 12:58:41 | TEST | Take MMMXXII |
| 12:58:35 | FIXED | #235, although testing is hard to impossible right now... I don't expect any more issues here, though |
| 12:54:26 | BUG | |
| 12:54:14 | BUG | |
| 12:53:56 | BUG | |
| 10:32:56 | TEST | Take MMMXXI |
| 10:32:56 | MEDICAL | ![]() My apple sauce does seem to work out... a bit. |
| 10:32:35 | COCKROACH | Save game hack (or I'll risk damage my data even further. Newer sessions should not be bugged anymore, but testing the hard mode or the New Game+ will have to confirm tha). |
| 10:27:46 | COCKROACH | ![]() I guess a more direcct method will be needed. |
| 10:26:20 | TEST | Take MMMXX |
| 10:26:18 | MEDICAL | I hope this cup of apple sauce will pick me up until my "tosti" is ready. |
| 10:15:41 | TEST | Take MMMXIX |
| 10:15:36 | TECHNO | This is not possibile for every single bug causing damaged data, but sometimes, it is! |
| 10:15:16 | AUTO | I've set up an automated fixer to fix the damaged data due to that |
| 10:15:04 | SITE | |
| 10:14:46 | FIXED | Two Physilliums at the Hawk's navigation terminal due to a code typo. |
| 10:09:01 | TEST | Take MMMXVIII |
| 10:09:00 | OFFTOPIC | |
| 10:08:50 | MEDICAL | ![]() Loads to do today, but unfortunately I'm plagued by a terrible headahe. I hope I'll recover a bit over time, but I need to slow down a bit. |
| - = 14 Feb 2025 = - | ||
| 10:54:25 | TEST | Take MMMXVII |
| 10:54:24 | STATUS | Now it's not that I have no time at all, so I can put a few things to the test! |
| 10:46:09 | STATUS | ![]() I do not have much time today to work on either project, but I will try to work out a few things. |
| - = 13 Feb 2025 = - | ||
| 23:08:42 | TEST | Take MMMXVI |
| 23:08:40 | STATUS | Well time to resume the testing |
| 22:43:11 | TECHNO | ![]() A nice thing to note is that I found a simple lzma library which could be perfect for JCR6. I need to run a few tests before I can attach that to SCI, but if it works the game could become significantly smaller, since lzma can produce smaller compression ratios than zlib can (especially on larger blocks of data or larger files. Kthura maps in particular can benefit here). |
| 20:59:56 | FIXED | ![]() I think I "fixed" the latter, although I can only test this in future playthroughs. As I also need to test the hard mode, that shouldn't be too much trouble |
| 20:54:52 | BUG | And one list of Wendicka's is not listed and not an unimportant one. The ability powerups. I think I know a trick for that for future playthroughs though. |
| 20:54:16 | BUG | Blockmap issue in Dark Caves Of Shillington. This can be a bit of an issue, I'm afraid |
| 19:59:04 | FIXED | Crystal and ExHuRU did not dispawn after the crash onto the Lost Planet event |
| 19:26:31 | CONFIRMED | |
| 19:25:54 | TEST | Take MMMXV |
| 19:25:53 | CONFIRMED | doors appear fixed, but now I need a fresh take (which savegame being loaded) to fully confirm this |
| 19:22:51 | TEST | Take MMMXIV |
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