At least I converted this devlog to Azor, so that part has been put on the way
22:52:02
SITE
As you know I am planning to get this show on the road to convert Star Story to Scyndi's Creative Interpreter. That should end the long loading times at all battles, and hopefully if I can get SCI on the run in Linux, also get me to a Linux version of the game.
- = 18 Sep 2024 = -
11:09
OFFTOPIC
- = 10 Sep 2024 = -
17:28
NOTE
The game will NOT yet be updated. This due to some technical issues arising due to me dumping Apollo.
Now I was planning to (as soon as Luna's Father has been finished) to give Star Story another upgrade (the long loading times at each battle somehow force me to) this game to Scyndi's Creative Interpreter, and with that in mind, it's perhaps better to leave things the way they are.
17:27
KTHURA
Should be added into the Kthura map
17:23
SCENARIO
Text has been added for James Earl Jones in order to put his tombstone into the Dark Graveyard.
16:58
KTHURA
Compiling
16:57
KTHURA
Allow editor to automatically fix deprecated ALPHA tag to ALPHA255 tag
- = 11 Feb 2024 = -
12:40
FIXED
Michael Jackson killed the game
- = 9 Feb 2024 = -
0:14
ITCH.IO
A new release where this is taken in order will be uploaded momentarily
0:14
NERF
Level nerf in Groenhart forest. All things considered things there were berely insane, especially since you cannot leave that please until it's been completed at least once
- = 9 Sep 2023 = -
14:13
ART
Now this picture was drawn for Luna's father. My next planned project, yet since she already makes a cameo in Star Story, she's been included in that game as well and will appear in the next release on itch.io
- = 23 Mar 2022 = -
21:23
ITCH.IO
The fixed version is incoming here!
21:20
FIXED
An important fix! SDL2.dll wasn't included in release builds by the Apollo builder. This has been fixed.... This will require an immediate update of both The Fairy Tale REVAMPED and Star Story.
Which is happening as we speak!
- = 14 Mar 2022 = -
9:02
STUPIDITY
Wrong devlog
9:01
CONFIRMED
Drown works, though
9:01
FIXED
Target error in Mega Quake and in Catastrophe
8:42
GAMEJOLT
This MAY happen later.... As you know my GameJolt account is in a kind of "closing" mode....
8:42
ITCH.IO
Updated
8:41
MYSTERY
It's completely beyond me how it got there in the first place
8:41
FIXED
A crash on Nizozemska.
- = 6 Jan 2022 = -
11:30
IMPORTANT
- = 3 Jan 2022 = -
13:09
IMPORTANT
13:09
SITE
Added tag IMPORTANT
- = 31 Dec 2021 = -
16:15
COCKROACH
I am actually clueless what causes that to happen, actually....
16:14
FAILURE
The exe file is acting up again and I do not know why
- = 25 Nov 2021 = -
17:12
NOTE
- = 24 Nov 2021 = -
20:52
STATUS
Not fully sure, but as far as I can see now it appears to be working... Later tests will have to confirm this, though....
19:07
TEST
Take V
19:07
FIXED
Possible crash when having to create the proper directory
19:07
VOID
Security messing stuff up?
19:07
FIXED
No game tag in medals
18:47
TEST
Take IV
18:47
FIXED
C++ code was not yet properly set to fire things up
18:46
CONFIRMED
Indeed!
18:46
TEST
Take III
18:46
VOID
There they are again?
18:43
HUH
???
18:41
HUH
Savegames disappeared?
18:40
TEST
Take II
18:40
FAILURE
C++ is just pretty primiteive and I should never forget that after using more sophisticated languages
18:40
VOID
C++ code init issue
18:04
TEST
Take I
18:04
NOTE
I hope I do not have to turn on the development mode to check this all out, but we'll see
18:03
LINK
That would link it all together
18:03
NEIL
Achievement sub adapted
18:03
NEIL
Glue code
17:43
C++
Completed underlying APIs
17:43
SCRIPT
Medal synchronizer
- = 25 Oct 2021 = -
18:40
VOID
Small issue in Y Anhysbys
- = 13 Oct 2021 = -
21:37
STATUS
Well, and that's it for now. I'm gonna take a break, and then focus on my other projects... See ya!
21:36
ITCH.IO
Announcement posted
21:36
GAMEJOLT
Announcement posted (and scheduled)
21:34
GAMEJOLT
Uploaded, but will be visible in a week!
20:48
ANNOUNCEMENT
And with that the project has ended.... Only some fine tuning will come next!
20:45
ITCH.IO
Beta on-line
20:45
POWERSHELL
Quick release builder
20:30
TODO
And after that Game Jolt will have to be prepared.
20:29
TODO
Update the script to upload to itch with Butler
20:29
TODO
Make sure a No-Music version can be easily created
20:26
STATUS
With this being done, I can finally get onto the last leg of the project before the project itself is officially closed and ready for beta. Please note, the project being officially closed doesn't mean no updates can be done. There are still some things in the issue tracker that need addressing, however, the main stuff is then done, and when this step is over the checker flag will be waved.
20:24
ALPHA
Well, that covers the final Alpha Test
18:52
NOTE
Once that's done, it's not time to release the beta YET, but then we certainly are closer to that point
18:51
ALPHA
All that remains now in the final boss fight
18:51
ALPHA
Done
16:54
ALPHA
Final part of Excalibur (not counting the final boss section)
16:54
CONFIRMED
Okay, it was still bad luck, eh?
16:49
ALPHA
Let's see now
16:47
DEBUG
For this some extra debug is going to be required
16:46
NOTE
I really wonder why Foxy keeps refusing to teach Wendicka "Pickpocket" ... The random factors can not be THAT unlucky
16:46
ALPHA
Success there.....
16:06
ALPHA
I hope I can cover the mines of Airom properly now
12:18
DONE
Oh, I changed the names of the junk colleciton areas to names more fitting for the current political situation
Not that it mattesr for Star Story anymore, though, but for "The Fairy Tale REVAMPED","63 fires of lung" and "Star Story II" (the latter two in particular) this will still matter
18:58
KTHURA
And this will make my work in Kthura much easier
18:58
C++
Some updates for June19
- = 10 Oct 2021 = -
13:00
CONFIRMED
Void confirmed
12:42
ALPHA
In which I am now testing Frendor bushes of the "Phantasar" sidequest
12:42
ITCH.IO
Updating the alpha
12:41
FUCKYOU
And I lost a lot of fucking data with that crash too.
12:41
NOTE
And I hope that covers them all now!
12:41
VOID
Well, let's void that for Blizzard.
12:40
COCKROACH
Crash in multi target spellani (that famous impossible cockroach that keeps popping up)
- = 9 Oct 2021 = -
21:00
NOTE
#167 Must be easy to fix, however, this is not yet important to make the game go into beta. It's only cosmetic after all.
I've tested the game up to the point where you get onto the Hawk.... So far so good.
- = 6 Oct 2021 = -
23:28
ALPHA
Let's continue in the Dark Caves
23:24
VOID
Ah, a miscalculation in Neil's bug for decimals without leading zero
23:23
BUG
For some odd reason the boss' level in the Dark Caves in incredibly high in the easy mode
22:41
ALPHA
Yaqirpa completed
19:36
STATUS
A few important things came in between, however I got myself a start up savegame now in the Yaqirpa
18:57
ALPHA
Starting an easy-mode game in order to make the final alpha test myself. I do hope my alpha tester can also do a bit more before XMas as I really hope I can release the game as beta before 2022
18:56
CONFIRMED
Fixed at last!
18:54
TEST
Take III
18:54
EXPERIMENT
Will THIS do the trick then?
18:53
COCKROACH
Nope, that didn't do anything
18:30
TEST
Take II
17:53
FIXED
I do not not what causes the crash when you cancel loading a new savegame... All I can hope it's fixed now
- = 25 Sep 2021 = -
21:53
ANNOUNCEMENT
Meet Gavida Klahré
She's planned to be the main protagonist for Star Story II
- = 19 Sep 2021 = -
21:46
STATUS
And that will be all for now....
21:46
ALPHA
My main alpha tested could play the game in alpha up to the savespot halfway the dungeon.... This is great progress, already.... I hope I can start up my own big alpha test soon
21:44
ITCH.IO
A quick devlog update could be in order there....
21:43
ITCH.IO
Uploading the new version
21:43
POWERSHELL
Complete rebuild
21:36
UPDATED
License data
21:36
JUDGMENT
As far as I can judge for now, this fixes the issue, but like I said before, this is one of those issues of which you never know it's fixed... you can only know it isn't if this happens again!
21:34
TEST
Take V
21:34
VOID
Oh well!
21:34
FAILURE
C++ can really get under my skin sometimes
21:33
TEST
Take IV
21:33
EXPERIMENT
No clue if this will work, but here goes nothing!
21:20
FAILURE
Clearly this only makes matters worse... But why?
21:18
FAILURE
Well that didn't work out too well, either!
21:17
TEST
Take III
21:17
FORCE
Let's force it then!
21:16
FAILURE
VisualStudio won't compile as this didn't require C++ code to get modified (crap)