1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
21:22:00HUH
HUHFoxy?
21:20:45TEST
TESTBriggsTake VI
21:20:44FIXED
FIXEDCorrection error
21:19:29TEST
TESTTake V
21:19:27VOID
VOIDNo more or in Scyndi
21:19:05TEST
TESTTake IV
21:19:04VOID
VOIDWell, that's been taken care of!
21:18:39HUH
HUHMagically code transforms back in its original form
21:17:52TEST
TESTTake III
21:17:51FIXED
FIXEDAnd I have the feeling this one will haunt me for a very long time. I might even set up a library for it, to save me a lot of trouble.
21:16:11TEST
TESTTake II
21:16:08FIXED
FIXEDNot Screen. but Graphics.
21:14:34TEST
TESTTake I
21:14:31SITE
SITEI'm gonna reset the takes ONE LAST time, and I will keep them counting during the course of this remake
20:59:47NOTE
NOTE Yeah something tells me I'm gonna need that one. I will icon it, and set up the proper style later.
20:59:13SITE
SITEAdded tag SCYNDI
20:59:03SCRIPT
SCRIPTThe main script (only used for starting up and loading some core assets) has been converted to Scyndi
19:52:02TODO
19:49:05TODO
19:41:48NOTE
NOTE WendickaIt does go without saying, but everything posted on this DevLog from this day henchforth only applies to the new SCI version, okay?
19:39:51TECHNO
TECHNOI can copy them in and adept them. Easy as pie.
19:39:38SEARCH
SEARCHSearching the original databases.
19:37:21LINK
LINKAnd to link to to the new
19:37:15SYSTEM
SYSTEMI had to unlink my GitHub desktop from the old folder
19:35:41DONE
DONESyldeyn should not be bothered by the original .neil scripts anymore.
19:14:56PLAN
19:01:02TECHNO
TECHNODr. Sal’pr’dritaSince most of the data appears to be set up in pure Neil code, I have the feeling I'll be getting a bit of work here.
18:59:30NOTE
NOTE Syldeyn will have to ignore all Neil scripts.

They are only still there for referrence purposes anyway, but will all disappear over time.

18:58:20TRANSFER
TRANSFERAuthor and copyright data.

No need at all to manually re-enter all that crap!

18:58:01DONE
DONEBase project set up
18:33:23NOTE
NOTE #170 will remain untouched. I need to make sure this works properly in the new version, anyway.
18:31:28HUH
HUHI don't even understand myself what #169 is supposed to mean, but perhaps it'll be clear during the conversion.
18:29:43BUG
BUG#167 is an actual bug in the Kthura data most likely. This issue will be untouched, as it's likely it will pop up during the conversion
18:26:10REMINDER
18:25:05CLOSED
18:23:17CLOSED
18:18:36ANNOUNCEMENT
- = 18 Oct 2024 = -
22:57:11SITE
SITEAt least I converted this devlog to Azor, so that part has been put on the way
22:52:02SITE
SITEAs you know I am planning to get this show on the road to convert Star Story to Scyndi's Creative Interpreter. That should end the long loading times at all battles, and hopefully if I can get SCI on the run in Linux, also get me to a Linux version of the game.
- = 18 Sep 2024 = -
11:09OFFTOPIC
OFFTOPIC
- = 10 Sep 2024 = -
17:28NOTE
NOTE The game will NOT yet be updated. This due to some technical issues arising due to me dumping Apollo.

Now I was planning to (as soon as Luna's Father has been finished) to give Star Story another upgrade (the long loading times at each battle somehow force me to) this game to Scyndi's Creative Interpreter, and with that in mind, it's perhaps better to leave things the way they are.

17:27KTHURA
KTHURAShould be added into the Kthura map
17:23SCENARIO
SCENARIOText has been added for James Earl Jones in order to put his tombstone into the Dark Graveyard.

16:58KTHURA
KTHURAReggie Compiling
16:57KTHURA
KTHURAAllow editor to automatically fix deprecated ALPHA tag to ALPHA255 tag
- = 11 Feb 2024 = -
12:40FIXED
FIXEDMichael Jackson killed the game
- = 9 Feb 2024 = -
0:14ITCH.IO
ITCH.IOA new release where this is taken in order will be uploaded momentarily
0:14NERF
NERFLevel nerf in Groenhart forest. All things considered things there were berely insane, especially since you cannot leave that please until it's been completed at least once
- = 9 Sep 2023 = -
14:13ART
ARTNow this picture was drawn for Luna's father. My next planned project, yet since she already makes a cameo in Star Story, she's been included in that game as well and will appear in the next release on itch.io

Myrah

- = 23 Mar 2022 = -
21:23ITCH.IO
ITCH.IOThe fixed version is incoming here!
21:20FIXED
FIXEDAn important fix! SDL2.dll wasn't included in release builds by the Apollo builder. This has been fixed.... This will require an immediate update of both The Fairy Tale REVAMPED and Star Story.

Which is happening as we speak!

- = 14 Mar 2022 = -
9:02STUPIDITY
STUPIDITYWrong devlog
9:01CONFIRMED
CONFIRMEDAstrilopup Dr. Sal’pr’drita Drown works, though
9:01FIXED
FIXEDTarget error in Mega Quake and in Catastrophe
8:42GAMEJOLT
This MAY happen later.... As you know my GameJolt account is in a kind of "closing" mode....
8:42ITCH.IO
ITCH.IOUpdated
8:41MYSTERY
MYSTERYIt's completely beyond me how it got there in the first place
8:41FIXED
FIXEDA crash on Nizozemska.
- = 6 Jan 2022 = -
11:30IMPORTANT
IMPORTANT
- = 3 Jan 2022 = -
13:09IMPORTANT
IMPORTANT
13:09SITE
SITEAdded tag IMPORTANT
- = 31 Dec 2021 = -
16:15COCKROACH
COCKROACHRolf I am actually clueless what causes that to happen, actually....
16:14FAILURE
FAILUREThe exe file is acting up again and I do not know why
- = 25 Nov 2021 = -
17:12NOTE
NOTE
- = 24 Nov 2021 = -
20:52STATUS
STATUSNot fully sure, but as far as I can see now it appears to be working... Later tests will have to confirm this, though....
19:07TEST
TESTTake V
19:07FIXED
FIXEDYirl Possible crash when having to create the proper directory
19:07VOID
VOIDSecurity messing stuff up?
19:07FIXED
FIXEDNo game tag in medals
18:47TEST
TESTTake IV
18:47FIXED
FIXEDC++ code was not yet properly set to fire things up
18:46CONFIRMED
CONFIRMEDIndeed!
18:46TEST
TESTTake III
18:46VOID
VOIDThere they are again?
18:43HUH
HUH???
18:41HUH
HUHSavegames disappeared?
18:40TEST
TESTTake II
18:40FAILURE
FAILUREC++ is just pretty primiteive and I should never forget that after using more sophisticated languages
18:40VOID
VOIDC++ code init issue
18:04TEST
TESTTake I
18:04NOTE
NOTE I hope I do not have to turn on the development mode to check this all out, but we'll see
18:03LINK
LINKThat would link it all together
18:03NEIL
NEILAchievement sub adapted
18:03NEIL
NEILGlue code
17:43C++
C++Completed underlying APIs
17:43SCRIPT
SCRIPTMedal synchronizer
- = 25 Oct 2021 = -
18:40VOID
VOIDSmall issue in Y Anhysbys
- = 13 Oct 2021 = -
21:37STATUS
STATUSWell, and that's it for now. I'm gonna take a break, and then focus on my other projects... See ya!
21:36ITCH.IO
ITCH.IOAnnouncement posted
21:36GAMEJOLT
Announcement posted (and scheduled)
21:34GAMEJOLT
Uploaded, but will be visible in a week!
20:48ANNOUNCEMENT
ANNOUNCEMENTXenobi Crystal McLeen - Big alternate And with that the project has ended.... Only some fine tuning will come next!

20:45ITCH.IO
ITCH.IOBeta on-line
20:45POWERSHELL
POWERSHELLQuick release builder
20:30TODO
TODOAnd after that Game Jolt will have to be prepared.
20:29TODO
TODOUpdate the script to upload to itch with Butler
20:29TODO
TODOMake sure a No-Music version can be easily created
20:26STATUS
STATUSWith this being done, I can finally get onto the last leg of the project before the project itself is officially closed and ready for beta. Please note, the project being officially closed doesn't mean no updates can be done. There are still some things in the issue tracker that need addressing, however, the main stuff is then done, and when this step is over the checker flag will be waved.
20:24ALPHA
ALPHAWell, that covers the final Alpha Test
18:52NOTE
NOTE Once that's done, it's not time to release the beta YET, but then we certainly are closer to that point
18:51ALPHA
ALPHAAll that remains now in the final boss fight
18:51ALPHA
ALPHADone
16:54ALPHA
ALPHAFinal part of Excalibur (not counting the final boss section)
16:54CONFIRMED
CONFIRMEDOkay, it was still bad luck, eh?
16:49ALPHA
ALPHALet's see now
16:47DEBUG
DEBUGFor this some extra debug is going to be required
16:46NOTE
NOTE I really wonder why Foxy keeps refusing to teach Wendicka "Pickpocket" ... The random factors can not be THAT unlucky
16:46ALPHA
ALPHAAdmiral Lovejoy Success there.....
16:06ALPHA
ALPHAI hope I can cover the mines of Airom properly now
12:18DONE
DONEOh, I changed the names of the junk colleciton areas to names more fitting for the current political situation
12:00ALPHA
ALPHASue Let's go for the Eugorvnia caves
11:59NOTE
11:58STATUS
STATUSRolf Another day, let's get things done.
1:01STATUS
STATUSTime to call it though
0:58VOID
VOIDThe decimal error in Eugorvnia Caves. I already had my suspicions
- = 12 Oct 2021 = -
23:56CONFIRMED
CONFIRMEDApparently this fixes the issue. Not sure how this could happen, though.
23:51ALPHA
ALPHAFoxy Talked enough let's resume the action
23:50ALPHA
ALPHANow I also tested the sideway in the Volcania plains dungeon
23:50ALPHA
ALPHAIt goes without saying also that this means the Flower Jungle has been succesfully tested
23:46ALPHA
ALPHAOh yeah, I guess it was obvious I was testing Excalibur now
23:46FIXED
FIXEDDid I fix it?
23:43HUH
HUHNo "LeaveTrans"? My source code says otherwise
20:45STATUS
STATUSWith that the end of the final alpha is coming near, at least!
20:45ALPHA
ALPHAEugorvnia science facility II
17:02ALPHA
ALPHATime now to set Marlon's Garden in order
17:01ALPHA
ALPHAExHuRU Testing of the graveyard concluded
12:57ALPHA
ALPHALet's go... again!
12:57NOTE
NOTE For the casual mode no changes
12:56BOOST
BOOSTHigher level boss graveyard in hard mode
12:56NERF
NERFLower level in easy mode, boss Graveyard
- = 11 Oct 2021 = -
23:11ALPHA
ALPHAAnd let's resume the test!
23:10FIXED
FIXEDBoss in Dark Graveyard really had the wrong level calculation. That has been fixed
22:46ALPHA
ALPHALet's resume the action!
22:46FIXED
FIXEDSyntax error
22:46STUPIDITY
STUPIDITYDon't be too fast, Jeroen
22:46ALPHA
ALPHABelioss
22:37NOTE
NOTE Testing will go along the way, but for now this will do
22:37FIXED
18:58TECHNO
TECHNONot that it mattesr for Star Story anymore, though, but for "The Fairy Tale REVAMPED","63 fires of lung" and "Star Story II" (the latter two in particular) this will still matter
18:58KTHURA
KTHURAAnd this will make my work in Kthura much easier
18:58C++
C++Some updates for June19
- = 10 Oct 2021 = -
13:00CONFIRMED
CONFIRMEDVoid confirmed
12:42ALPHA
ALPHAYirl In which I am now testing Frendor bushes of the "Phantasar" sidequest
12:42ITCH.IO
ITCH.IOUpdating the alpha
12:41FUCKYOU
FUCKYOUAnd I lost a lot of fucking data with that crash too.
12:41NOTE
NOTE And I hope that covers them all now!
12:41VOID
VOIDWell, let's void that for Blizzard.
12:40COCKROACH
COCKROACHCrash in multi target spellani (that famous impossible cockroach that keeps popping up)
- = 9 Oct 2021 = -
21:00NOTE
NOTE #167 Must be easy to fix, however, this is not yet important to make the game go into beta. It's only cosmetic after all.
20:59ALPHA
ALPHABlack Castle (side quest tested)
20:48BUG
17:37ALPHA
ALPHAAlpha done up to the point where the first stuff on Nizozemska is done
13:22ALPHA
ALPHAComplete up to Volcania completed
12:02OFFTOPIC
OFFTOPIC
11:38CLOSED
CLOSEDOh, I see #165 was already fixed... Closed it!
11:36ALPHA
ALPHALet's roll it!
11:36GENERATION
GENERATIONvUpdate
11:36GITHUB
GITHUBUpdating
11:33CLOSED
CLOSEDFor now I'll close #166, however I *is* possible things are not in order yet!
10:43STATUS
STATUSBut I'll continue that later today
10:42ALPHA
ALPHAThe Alpha is by the way up to the point where I gotta start on Volcania
10:41TECHNO
TECHNOAdmiral Johnson Only on the next wipe I'll know if this works, as this is hard to test at the present time, but for now this will do.
10:41FORCE
FORCEI'll force my way though then
10:38FUCKYOU
FUCKYOUBakina It's that fucking scheduling conflict again... I'm gonna go to very drastic measures now!
10:38STUDY
- = 7 Oct 2021 = -
21:57ALPHA
ALPHACompleted up to the point where Crystal has to fight her solo-boss
20:55NOTE
NOTE This particular bug however will need to be looked at when I got my debugger fully turned back on, as this is a rather complex one, I'm afraid
20:54BUG
13:01ALPHA
ALPHAI've tested the game up to the point where you get onto the Hawk.... So far so good.
- = 6 Oct 2021 = -
23:28ALPHA
ALPHALet's continue in the Dark Caves
23:24VOID
VOIDAh, a miscalculation in Neil's bug for decimals without leading zero
23:23BUG
BUGFor some odd reason the boss' level in the Dark Caves in incredibly high in the easy mode
22:41ALPHA
ALPHAYaqirpa completed
19:36STATUS
STATUSA few important things came in between, however I got myself a start up savegame now in the Yaqirpa
18:57ALPHA
ALPHAStarting an easy-mode game in order to make the final alpha test myself. I do hope my alpha tester can also do a bit more before XMas as I really hope I can release the game as beta before 2022
18:56CONFIRMED
CONFIRMEDFixed at last!
18:54TEST
TESTTake III
18:54EXPERIMENT
EXPERIMENTWill THIS do the trick then?
18:53COCKROACH
COCKROACHNope, that didn't do anything
18:30TEST
TESTTake II
17:53FIXED
FIXEDI do not not what causes the crash when you cancel loading a new savegame... All I can hope it's fixed now
- = 25 Sep 2021 = -
21:53ANNOUNCEMENT
ANNOUNCEMENTCrystal

Meet Gavida Klahré

She's planned to be the main protagonist for Star Story II

- = 19 Sep 2021 = -
21:46STATUS
STATUSAnd that will be all for now....
21:46ALPHA
ALPHAMy main alpha tested could play the game in alpha up to the savespot halfway the dungeon.... This is great progress, already.... I hope I can start up my own big alpha test soon
21:44ITCH.IO
ITCH.IOA quick devlog update could be in order there....
21:43ITCH.IO
ITCH.IOUploading the new version
21:43POWERSHELL
POWERSHELLComplete rebuild
21:36UPDATED
UPDATEDLicense data
21:36JUDGMENT
JUDGMENT As far as I can judge for now, this fixes the issue, but like I said before, this is one of those issues of which you never know it's fixed... you can only know it isn't if this happens again!
21:34TEST
TESTTake V
21:34VOID
VOIDOh well!
21:34FAILURE
FAILUREC++ can really get under my skin sometimes
21:33TEST
TESTCrystal Take IV
21:33EXPERIMENT
EXPERIMENTNo clue if this will work, but here goes nothing!
21:20FAILURE
FAILUREClearly this only makes matters worse... But why?
21:18FAILURE
FAILUREWell that didn't work out too well, either!
21:17TEST
TESTTake III
21:17FORCE
FORCELet's force it then!
21:16FAILURE
FAILUREVisualStudio won't compile as this didn't require C++ code to get modified (crap)
21:16TEST
TESTTake II
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