1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | ||
10:48 | SPELLANI | Thrilling damnnation |
0:07 | STATUS | Time to go to bed... I'm exhausted... See y'all tomorrow! |
0:07 | FIXED | Foe reference typo |
0:03 | TEST | Take VIII |
0:03 | VOID | dupe reg |
- = 21 Apr 2021 = - | ||
23:58 | TEST | Take VII |
23:58 | FIXED | Combat issue |
23:54 | TEST | Take V & VI |
23:53 | FIXED | Door doesn't open |
23:43 | FIXED | Pressure plate to solve puzzles was not operative |
23:41 | TEST | Take VI |
23:41 | VOID | THIS WAY THEN? |
23:40 | COCKROACH | WTF? |
23:37 | TEST | Take V |
23:37 | VOID | GRRR! |
22:57 | TEST | Take IV |
22:57 | FIXED | Backtransport had thanks to walking on a little cheat gap |
22:54 | TEST | Take III |
22:53 | FAILURE | Fix ignored... I really need to create a new Kthura Text Editor, and quickly too I guess.... |
22:38 | TEST | Onto Take II |
22:38 | TEST | That was take I |
22:38 | FIXED | Map meta data |
22:32 | FAILURE | So true! |
22:28 | NOTE | Nothing has yet been tested, though |
22:28 | MAPSCRIPT | Up to the boss the Ghost House SHOULD work now. |
20:52 | DONE | Some configuration |
15:55 | TEST | Another test |
15:48 | FIXED | Achievement "The Next Generation" wasn't awarded |
14:51 | CONFIRMED | Works, but I forgot the achievement "The Next Generation"... I will add that later |
14:42 | TEST | Take I |
14:41 | STATUS | I hope this goes right in on go |
14:41 | MAPSCRIPT | Mole relevation |
13:41 | NOTE | This will still be a kind of issue in the Kthura texture selector... Oh well |
13:41 | FIXED | Kthura Issue on jpbf in real dir (well, this was actually a JCR6 issue to which Kthura couldn't respond too well) |
13:27 | FAILURE | |
12:38 | NOTE | What I see in the Kthura Map is a bit beyond my comprehension.... But perhaps a more proper view with my hacking tool can clear a few things up |
12:28 | STATUS | And dan is het nu tijd, voor het antwoord op die ene vraag.... WIE... IS.... DE MOL? |
11:38 | FAILURE | |
- = 20 Apr 2021 = - | ||
23:32 | STATUS | That won't be for today, though! |
23:32 | STATUS | And all of the facility has been tested, except for the mole's quarters |
23:02 | STATUS | Let's resume the fun in the facility |
22:56 | FIXED | No items on the map |
22:56 | VOID | Spawn error |
22:56 | FUCKYOU | WTF? |
22:51 | TEST | Take VII (sigh!) |
22:45 | FIXED | Wrong dungeon unlocked for completing Slagion Forest |
22:17 | STATUS | This is really getting on my nerves now! |
22:16 | TEST | Take VI |
22:16 | SPELLANI | Smoke Bomb |
21:56 | TEST | Take V This is getting embarrasing! |
21:56 | FUCKYOU | GRRR! |
21:33 | TEST | Take V I don't believe it! |
21:32 | FIXED | Level RANGE, not one level on the Phantasar encounters |
21:28 | FIXED | Savespot not operational |
21:19 | TEST | And that brings us to test IV (For something so trivial... dang!) |
21:18 | GENERATION | Neg Hawk |
21:18 | TRANSFER | Transferred picture |
21:15 | STATUS | A missing enemy picture.... |
21:05 | TEST | That makes take III by now (as take II was not announced) |
21:05 | FIXED | Code typo |
21:01 | FIXED | Scope error |
20:53 | TEST | Let's put the forest to da test, shall we? |
20:52 | STATUS | Slagimon Forest should now be completely playable |
20:18 | CONFIRMED | Cool! That worked! |
20:13 | KTHURA | Coordinate bug on the tile area placement visual |
19:42 | VOID | DA FUCK!? |
19:38 | FAILURE | The reason why Twitter moderated me is clear now.... Dang.... Intelligence is NOT their forte. They completely missed a pun, based on what another Twitter user sent me... God damn it.... Stupidity is an unforgivable sin for a moderator! |
19:30 | FIXED | Reggie crash incident leads to real crash when reloading music |
19:03 | TEST | |
19:03 | FIXED | |
18:58 | CHECKLIST | |
18:42 | TEST | Take XVIII |
18:42 | FIXED | I forgot some more vital stuff |
18:36 | TEST | Take XVII |
18:36 | FIXED | Event duplication |
18:25 | TEST | Take XVI |
18:14 | FIXED | Code typo! |
18:02 | FAILURE | Twitter really lost it in the quality of their moderators.... Moderating is a work of art, I suppose |
18:01 | TEST | Take XV |
18:01 | VOID | Cockroach |
17:46 | TEST | Take XIV |
17:43 | FIXED | Texturing issue |
17:43 | TEST | Take XIII |
17:36 | COSMETIC | Positioning error |
14:03 | STATUS | But further tests are a later concern |
14:03 | FIXED | ANother issue |
13:59 | TEST | Take XII |
13:59 | COSMETIC | Almost there! |
13:55 | TEST | Take XI |
13:55 | FIXED | Portrait issue |
13:46 | TEST | Take X |
13:46 | FUCKYOU | I want this to be over and done with, but that simply is NOT ALLOWED to happen, eh? |
13:46 | FIXED | Type error |
13:42 | TEST | Take IX |
13:42 | FIXED | ? |
13:37 | TEST | Take VIII |
13:37 | FUCKYOU | .... |
13:34 | TEST | Take VII |
13:34 | FUCKYOU | _ |
13:29 | TEST | Take VI |
13:29 | EXPERIMENT | This then? |
13:16 | TEST | Take V |
13:16 | FUCKYOU | Void more stuff |
13:11 | TEST | IV |
13:10 | FIXED | Another Syntax Error |
13:07 | TEST | Take III |
13:07 | STUPIDITY | Neil != C++ |
13:07 | FIXED | Syntax error |
13:02 | FIXED | I forgot that this boss was set to copy the stats of the "real" ExHuRU if he'd still be in the party as a playable character |
12:48 | TEST | Take II |
11:55 | FIXED | Picture issue |
11:39 | NOTE | The "Total Destruction" move refers to Crystal's SPELLANI for the ARK SMASH... I will test that out fully once she has this ARM.... |
11:38 | STATUS | And all left for me to do now, is to see if this all works.... |
11:26 | AI | Boss ExHuRU |
8:53 | SCRIPT | Pre-boss and postboss scripts have been written |
- = 19 Apr 2021 = - | ||
23:50 | STATUS | Next step should be the boss itself.... Shouldn't be too hard, but due to its unique AI, and the fact that I'm tired, I guess it has to wait until tomorrow |
23:46 | MUSIC | This will (as before) be the boss music during this specific boss fight |
23:42 | TRANSFER | Strangled by Matt MacFarland |
23:35 | CONFIRMED | So far, so good! |
23:26 | TEST | Take III |
23:26 | FIXED | I think I fixed it |
23:20 | NOTE | Gotta say it again |
23:20 | INVESTIGATION | Why? |
23:19 | BUG | ExHuRU doesn't move to the spot he has to move to |
23:19 | FIXED | Fixed the door |
23:11 | TEST | Take II |
23:11 | EXPERIMENT | Did I save the map? (I made a few changes to prevent conflicts) |
23:10 | HUH | Nothing happens |
23:06 | TEST | This simply allows me to put things to da test! |
23:05 | NOTE | Game WILL crash when boss fight starts! This was intentional! |
23:04 | MAPSCRIPT | Boss |
21:43 | FAILURE | And just when I thought I'd seen it all They can't be serious! I really hope this was just a staged picture.... I really hope so! |
20:56 | STATUS | Next stop... Boss ExHuRU |
20:55 | STATUS | Not yet been able to fully test, but no matter |
20:02 | TEST | Take III |
20:02 | NOTE | I really should see if there's a better method for this when I get to this in TFTR |
20:01 | FIXED | Type issue |
19:57 | TEST | Take II (sigh) |
19:57 | FIXED | Group issue |
19:39 | TEST | Let's test another floor and see along the way if the ARM works,eh? |
19:27 | NOTE | This should enable Crystal's "Doping Shot" ARM |
19:27 | SCRIPT | AP Recovery |
15:21 | TEST | Take I |
15:21 | SCRIPT | Stomp |
15:21 | SPELLANI | STOMP |
13:08 | SCRIPT | Remove target |
11:19 | CONFIRMED | Biohazard ARM for Crystal gets obtained |
10:08 | TEST | Take III |
10:08 | MAP | Music data added |
10:07 | FIXED | I think I found the cause of the insert error |
9:51 | TEST | Take II |
9:49 | COSMETIC | Some floors still suffer, though.... Things are really NOT the way they SHOULD be, that's for sure |
9:47 | NOTE | Kinda odd that x insertions affect y values.... Nothing I see in the source code could cause this, so I'm a bit in confusion |
9:47 | FIXED | Some insertion issues |
8:20 | TEST | Take I |
8:15 | LINK | Link back to the map from second part of the facility |
8:12 | LINK | Facility lab to next floor |
8:11 | LINK | Facility lab to previous floor |
0:39 | BUG | |
0:32 | NOTE | Not fully sure if the modifier picks them up accordingly though |
0:31 | ENHANCEMENT | Hovering the mouse over them shows their tag |
0:31 | KTHURA | Exit markers appear now |
- = 18 Apr 2021 = - | ||
23:21 | TEST | No crashes popped up, in Kthura... Makes me expect none in Apollo either.... |
23:19 | KTHURA | I will need this in the Kthura engine (to prevent tons of crashes over non-existent custom pivots) |
23:18 | TECHNO | Invoke will just call the method of a class or group, if is exists, and ignore it if it doesn't. Furthermore, it it *is* a member of the class but it's not a method (properties won't count either), the request is also ignored. |
23:17 | LUA | Invoke feature added to classes in Neil (I hope this works) |
22:37 | FIXED | A few more fixes |
22:31 | COSMETIC | Cam position |
22:22 | FIXED | Sigh! |
14:50 | MAPSCRIPT | Diablo |
13:52 | SPELLANI | Moo |
13:12 | OFFTOPIC | This is post number 8000 - Dang that always goes TOO FAST! |
13:12 | ANALYSIS | Yup, I did indeed forget something important (which was not what got me now, thanks to Wendicka's Killer Blow ability, but which will surely get me in future tests). |
13:10 | VOID | Parameter issue |
13:06 | TEST | Time to run the test.... Take I |
12:45 | DONE | And I had to feed myself as well.... Damn good eggies! |
12:45 | DONE | Kitty has her food now |
12:16 | TODO | Before I start testing, I'm gonna feed Kitty (my cat). |
12:15 | NOTE | Diablo will for now ignore you, as scripting him is a later concern |
12:15 | MAPSCRIPT | And once all cows have been killed Diablo should appear |
12:15 | MAPSCRIPT | Cows should work now! |
9:55 | MAPSCRIPT | Count the cows |
8:43 | GO | So the GO language can from this point only do one thing... which is to GO away! |
8:42 | FAILURE | All documentation considered, it's clear that there's no good alternative for GOPATH, except for moving all my Go modules to the place where I DON'T WANT THEM TO BE UNDER ANY CONDITION!! |
- = 17 Apr 2021 = - | ||
22:58 | COSMETIC | Dominance fix |
22:45 | NOTE | Perhaps I need to work out the Apollo CLI engine after all... Crappy idiots! |
22:44 | FAILURE | For some reason Google saw fit to remove one of the few features that were great about Go! So much fo Go, then! |
22:15 | GO | Data generator for the Jukebox has been transferred and adapted |
22:12 | FIXED | Trouble with the background music |
22:01 | FIXED | Diablo misreferrence |
22:01 | FIXED | That does indeed fix all trouble |
21:45 | EXPERIMENT | What will happen if I do this? |
21:34 | DEBUG | Let's see |
21:34 | HUH | Impossible bug |
20:42 | FIXED | Code Typo |
20:38 | TEST | A small test is easy, at this point |
20:37 | DONE | Start-up Marlon's Garden |
18:36 | KTHURA | Fixed Tag overview issue |
18:36 | MAP | BlockMap Marlon's garden |
18:25 | C# | That's the launcher part, that is |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |