1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
21:22:33 | TEST |  Take MMCLII |
21:22:32 | DONE |  Shroom Forest should be added at a medal rate of 25% |
21:15:01 | TEST |  Take MMCLI |
21:15:00 | SCRIPT |  Ratio calculator |
21:10:03 | TEST |  Take MMCL |
21:09:56 | VOID |  Hopefully I also fixed the medals always 0 issue |
21:09:47 | FIXED |  Leader issue Hawk |
20:49:35 | VOID |  Take MMCXLIX |
20:49:33 | COCKROACH |  No bug, yet it insists on it not to allow %Tags, so let's void it! (Fuck you!) |
20:43:37 | FUCKYOU |  Take MMCXLVIII |
20:43:32 | FORCE |  Well? |
20:39:04 | FUCKYOU |   Take MMCXLVII |
20:38:58 | FUCKYOU |  Code::Blocks claimed everything was up-to-date... Liar... it wasn't... I just modified some code. |
20:37:39 | TEST |  Take MMCXLVI |
20:37:39 | C++ |  Compiling |
20:37:27 | C++ |  Now there is! |
20:37:23 | FUCKYOU |  No %Tag checker? |
20:33:24 | TEST |  Take MMCXLV |
20:33:23 | FUCKYOU |  Let's see what will happen now? |
20:30:39 | TEST |  Take MMCXLIV |
20:30:38 | VOID |   Did I void the player crash issue? |
20:25:34 | TEST |  Take MMCXLIII |
20:25:33 | FUCKYOU |  Name |
20:23:16 | TEST |  Take MMCXLII |
20:23:15 | FUCKYOU |  Plural, no single |
20:21:09 | TEST |  Take MMCXLI |
20:21:08 | FUCKYOU |   Fuck-A-Duck |
20:20:22 | TEST |  Take MMCXL |
20:20:21 | FUCKYOU |  ANOTHER syntax error |
20:19:32 | TEST |  Take MMCXXXIX |
20:19:31 | FIXED |  Syntax error |
20:19:25 | TEST |  Take MMCXXXVIII |
20:19:21 | DONE |  Medal readout |
20:14:47 | CONFIRMED |  At least Yorno appeared and did trigger the boolean setting that should help to get things on the move. |
20:01:22 | DEBUG |  I am getting tired about those random crashes when you beam aboard the Hawk. More specific debug must help me here! |
19:53:14 | TEST |  Take MMCXXXVII |
19:53:12 | FIXED |  Bad interstate call |
19:52:23 | TEST |   Take MMCXXXVI |
19:52:22 | DONE |  Manual additions require manual linkups |
19:47:07 | FUCKYOU |  I hate those kind of functions in which I always mistake the name (and this was actually posted before the take, but something went wrong) |
19:46:46 | TEST |  Take MMCXXXV |
19:44:06 | TEST |  Take MMCXXXIV |
19:44:02 | FIXED |  Tag issue in scenario? |
19:30:26 | TEST |  Take MMCXXXIII |
19:30:23 | HUH |  Game is acting up on something odd |
19:25:29 | TEST |   Take MMCXXXII |
19:20:56 | DONE |  I've done a bit of manual tweaking in order to make it possible to meet Yorno (from Star Story II) at the crash site in the Grass Jungle if you've at least visited the Hawk once (please note, he'll only be there if Wendicka is in your party). |
13:59:09 | ENHANCEMENT |  Savegame files will now be a lot smaller due to zlib solid compression of the party data |
13:56:42 | TEST |  Take MMCXXXI |
13:56:41 | FIXED |  Segmentation Fault (???) |
13:54:22 | TEST |  Take MMCXXX |
13:54:21 | VOID |  Segmentation Fault |
13:46:07 | TEST |  Take MMCXXIX |
13:46:06 | DONE |   Manual fix as the bar was still not right in my Hawk Data |
13:42:40 | MYSTERY |  And now without any reason it just works. |
13:39:38 | TEST |  Take MMCXXVIII |
13:39:37 | DEBUG |  Why does the game crash when beaming back to the Hawk? |
12:31:54 | TEST |  Take MMCXXVII |
12:31:52 | FONT |  MonoF55 transferred |
12:29:02 | TEST |  Take MMCXXVI |
12:29:01 | FIXED |  ??? |
12:24:03 | TEST |  Take MMCXXV |
12:24:02 | DEBUG |  The listthrough works... Some data fault then? |
12:23:09 | TEST |  Take MMCXXIV |
12:23:09 | DEBUG |  More closer then |
12:21:35 | TEST |  Take MMCXXIII |
12:21:35 | DEBUG |  Harsh debug! At least I know the open and close commands are given, but not executed. Since the doors in The Hawk work, I know something must simply be wrong with the listup.... But I can never be sure! |
12:17:24 | TEST |  Take MMCXXII |
12:17:21 | DEBUG |   More narrowing down |
12:12:32 | TEST |   Take MMCXXI |
12:12:31 | DEBUG |   More precision |
12:08:03 | TEST |  Take MMCXX |
12:08:02 | DEBUG |  Why do the sliding doors not move? |
12:02:54 | FUCKYOU |  Take MMCXIX |
12:02:44 | FUCKYOU |  When laziness backfires onto you! |
12:01:20 | TEST |  Take MMCXVIII |
12:01:19 | FUCKYOU |  Zeiksnor! |
12:00:22 | TEST |  Take MMCXVII |
12:00:20 | TRANSFER |  Space Phantom by Kevin McLeod transferred |
11:55:04 | TEST |  Take MMCXVI |
11:55:03 | FIXED |  Instance referrence missing |
11:54:31 | TEST |  Take MMCXV |
11:54:30 | VOID |  This doesn't work too well in Scyndi, I know! |
11:51:55 | TEST |  Take MMCXIV |
11:51:54 | FUCKYOU |  Apparently not! |
11:51:30 | TEST |  Take MMCXIII |
11:51:30 | CODEROT |  is that all? |
11:51:06 | TEST |  Take MMCXII |
11:51:05 | VOID |  Fuck it! |
11:50:38 | TEST |   Take MMCXI |
11:50:37 | VOID |  Few more voids |
11:49:38 | TEST |  Take MMCX |
11:49:37 | LINK |  Events |
11:49:16 | TEST |  Take MMCIX |
11:49:15 | LINK |  Sys |
11:48:39 | TEST |   Take MMCVIII |
11:48:38 | LINK |  Graphics |
11:48:14 | TEST |  Take MMCVII |
11:48:14 | LINK |  RPG2Stat |
11:47:47 | TEST |  Take MMCVI |
11:47:46 | VOID |  Self issues |
11:35:37 | TEST |  Take MMCV |
11:35:36 | VOID |  Dirty code straight from the cesspool |
11:33:13 | TEST |  Take MMCIV |
11:33:12 | VOID |  := |
11:32:43 | TEST |  Take MMCIII |
11:32:41 | FIXED |  Scope error |
11:31:47 | TEST |   Take MMCII |
11:31:45 | NOTE |  This is of course, another optional dungeon, but still, it has to be in order! |
11:31:16 | CONVERT |  MapScript |
11:17:18 | KTHURA |  Transfer Space Observatorium |
11:07:30 | TEST |  Take MMCI |
11:07:28 | FUCKYOU |  Another inventory icon not yet transferred (I wonder how many more there are) |
10:58:32 | TEST |  Take MMC |
10:58:30 | TECHNO |  Now I will keep my older (damaged) savegames... I may need them for stuff that doesn't involve the Hawk anyway, yet I must be aware that the damage could still affect the game big way. |
10:52:35 | ALPHA |  Sorry about that one! |
10:52:25 | FIXED |   The bug causing the Hawk data to be damaged has been fixed, though. |
10:52:07 | NOTE |  I can only HOPE I did this right... |
10:51:45 | DONE |  Manual fix on broken savegame file caused by a VERY serious bug |
10:38:49 | TEST |  Take MMXCIX |
10:38:48 | LINK |   SString |
10:38:02 | TEST |  Take MMXCVIII |
10:38:01 | VOID |  Bad communication between navigation panel and Kthura |
10:34:31 | TEST |  Take MMXCVII |
10:34:21 | LINK |  MapScript Hawk to Hawk navigator |
00:15:57 | BUG | |
00:15:46 | DONE | |
00:12:52 | TEST |  Take MMXCVI |
00:12:51 | VOID |  Delegate bug? |
00:11:25 | DEBUG |   Take MMXCV |
00:11:23 | DEBUG |  More crap in order to see wtf is happening here |
00:10:08 | VOID |  Take MMXCIV |
00:10:05 | VOID |  Logs state things that should not be possible, but let's force my way through here. |
00:09:48 | TEST |  Take MMXCIII |
00:07:06 | DEBUG |  Extra debug as things do not turn out well |
00:02:02 | TEST |  Take MMXCII |
00:02:02 | VOID |  What more? |
00:00:47 | TEST |  Take MMXCI |
00:00:46 | JCR6 |  Alias |
- = 26 Jan 2025 = - |
23:56:52 | TEST |  Take MMXC |
23:56:51 | ART |  Art transfer |
23:55:20 | TEST |  Take MMLXXXIX |
23:55:19 | CODEROT |  LinkedList |
23:54:22 | TEST |  Take MMLXXXVIII |
23:54:21 | FIXED |  Link to Scyndi in stead of Neil |
23:53:08 | TEST | |
23:53:08 | LINK |  Link |
23:52:25 | TEST |  Take MMLXXXVI |
23:52:23 | LINK |  Music |
23:50:59 | TEST |   Take MMLXXXV |
23:50:58 | LINK |  Flow |
23:48:38 | TEST |  Take MMLXXXIV |
23:48:37 | LINK |  Sys |
23:48:09 | C++ |  Recompile |
23:47:26 | VOID |  Scyndi acting up on TrSPrintF |
23:42:01 | TEST |  Take MMLXXXIII |
23:41:58 | GITHUB |  Updating |
23:41:53 | LINK |  InterVar |
23:41:49 | CODEROT |  GV |
23:39:46 | TEST |  Take MMLXXXII |
23:39:46 | CODEROT |  Return |
23:38:50 | TEST |  Take MMLXXXI |
23:38:49 | CONVERT |  GoToNIM (the NIM game itself is not there yet. That comes later!) |
23:37:06 | TEST |  Take MMLXXX |
23:37:05 | FIXED |  Broken Link |
23:35:02 | TEST |  Take MMLXXIX |
23:34:59 | CONVERT |  The Hawk Backroom Terminal |
22:51:22 | TEST |   Take MMLXXVIII |
22:51:20 | CODEROT |  ONE or ZERO? |
22:49:08 | TEST |  Take MMLXXVII |
22:49:07 | CODEROT |  Image format read-out |
22:47:50 | TEST |  Take MMLXXVI |
22:47:50 | VOID |  Another |
22:46:10 | TEST |  Take MMLXXV |
22:46:07 | VOID |  Self |
22:45:12 | TEST |  Take MMLXXIV |
22:45:11 | LINK |  SString |
22:43:59 | TEST |  Take MMLXXIII |
22:43:59 | CODEROT |  Core call |
22:43:17 | TEST |  Take MMLXXII |
22:43:16 | LINK |  Anyway |
22:42:54 | TEST |  Take MMLXXI |
22:42:51 | LINK |  RPG2Stat |
22:42:22 | TEST |  Take MMLXX |
22:42:21 | VOID |  dDef |
22:41:52 | TEST |  Take MMLXIX |
22:41:51 | LINK |  Link |
22:41:23 | TEST |  Take MMLXVIII |
22:41:22 | VOID |   MOAR! |
22:40:50 | TEST |  Take MMLXVII |
22:40:47 | VOID |  Another |
22:40:05 | TEST |  Take MMLXVI |
22:40:03 | VOID |  := |
22:39:14 | TEST |  Take MMLXV |
22:39:12 | CODEROT |  Font obtaining |
22:35:43 | TEST | |
22:35:41 | CONVERT |  Update ARMS |
22:32:09 | STATUS |  Next patient ARMS upgrade |
22:31:58 | CONFIRMED |  At last! |
22:30:44 | TEST |  Take MMLXIII |
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