| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 13:16 | FAILURE | Oh, generation failed |
| 13:16 | COCKROACH | Fix ignored? |
| 13:14 | TEST | ![]() Take VII |
| 13:14 | GENERATION | |
| 13:14 | FIXED | Files not in Jukebox data |
| 13:01 | TEST | Take VI |
| 13:01 | SCRIPT | |
| 10:57 | CONFIRMED | ![]() At LAST! |
| 10:53 | TEST | Take V |
| 10:53 | FUCKYOU | |
| 10:47 | TEST | Take IV |
| 10:47 | FIXED | ![]() More crap |
| 10:03 | TEST | Take III |
| 10:03 | GENERATION | |
| 10:03 | FIXED | Syntax error in generated code |
| 10:01 | TEST | Take II |
| 10:01 | FIXED | Dupe class member removed |
| 10:01 | TEST | Take I |
| 9:58 | NOTE | |
| 9:58 | SCRIPT | |
| - = 27 May 2021 = - | ||
| 19:24 | STATUS | Catch ya later! |
| 19:24 | GITHUB | |
| 19:24 | FIXED | Some data messups |
| 18:50 | NOTE | |
| 18:50 | GENERATION | |
| 17:49 | NOTE | Now for the generation of data itself |
| 17:48 | SCRIPT | |
| 14:06 | GENERATION | |
| 14:06 | DONE | |
| 10:12 | STATUS | And for now a break, and then I'll get to getting the Jukebox done.... |
| 8:42 | CLOSED | |
| 8:11 | FIXED | Illegal Call Instance Call |
| - = 26 May 2021 = - | ||
| 22:23 | STATUS | ![]() See ya later! |
| 22:23 | NOTE | We do not want that! |
| 22:22 | STATUS | I'll get back to this, later as I'm really tired! |
| 22:14 | STUPIDITY | I know I should have kept this for later! |
| 22:14 | FIXED | URGH! |
| 22:10 | TEST | Another take then? |
| 22:10 | FIXED | Unknown Identifier |
| 22:02 | COCKROACH | DA FUCK? |
| 21:52 | TEST | Well! |
| 21:52 | DEBUG | |
| 21:46 | NOTE | |
| 21:45 | FIXED | Should now be fixed |
| 21:45 | BUG | Hold the show #146 |
| 21:31 | TEST | A quick test then |
| 21:31 | DONE | |
| 19:31 | STATUS | And now it's time to rest.... Tomorrow is another day, I suppose! |
| 19:31 | TEST | And the junkyard test in cycle 2 completed |
| 18:22 | STATUS | |
| 18:15 | GITHUB | |
| 18:15 | CONFIRMED | And that too appears to be working the way it should |
| 18:13 | TEST | Take VIII |
| 18:12 | LINK | |
| 18:09 | SCRIPT | |
| 18:03 | STATUS | Time for the use icon |
| 18:02 | CONFIRMED | ![]() So far stuff works! Yay! |
| 17:43 | TEST | ![]() Take VII |
| 17:43 | FIXED | That should do it (I hope) |
| 17:42 | NOTE | |
| 17:42 | INVESTIGATION | |
| 17:34 | FIXED | Empty sockets not usable |
| 17:16 | TEST | Take VI |
| 17:16 | FIXED | Item link error (one of the many I got so far) |
| 17:04 | TEST | Take V |
| 17:04 | FIXED | Class issue |
| 17:01 | TEST | Take IV |
| 17:01 | FIXED | Syntax error |
| 16:56 | TEST | Take III |
| 16:56 | FIXED | Another conflict |
| 16:53 | TEST | Take II |
| 16:53 | NOTE | And the other a conflict due to the reuse of old code |
| 16:53 | NOTE | |
| 16:53 | FIXED | Unknown identifiers x2 |
| 16:51 | TEST | Take I |
| 16:38 | LINK | |
| 16:26 | TECHNO | (The icon uses the same code anyway but only needs a different link) |
| 16:26 | NOTE | |
| 16:25 | STATUS | That should cover it all for the field |
| 16:23 | DONE | |
| 16:15 | STUDY | |
| 16:08 | DONE | |
| 16:06 | CHECKLIST | |
| 16:04 | NOTE | That makes it easy for now, but I need to work this out in combat |
| 16:04 | STUDY | |
| 15:53 | NOTE | |
| 15:52 | DONE | |
| 15:52 | SCRIPT | |
| 11:47 | STATUS | I'm starving, you know! |
| 11:47 | TODO | |
| 11:46 | TECHNO | The boolean return is, because the item effect itself should always be the same, however the way the system handles the removal of the item is another story, so that's why I chose this approach |
| 11:46 | TECHNO | There are two ways of using. You can right-click an item while still in the socket, which should cause the character to use that item on themselves. Or you can use the "use" icon causing the active character to use that item on themselves. |
| 11:44 | STATUS | The "using in the field" part of the inventory system is still not operative.... Time to get that on the move. |
| 10:29 | CHECKED | |
| 9:19 | GENERATION | |
| 9:19 | CHECKED | |
| 9:17 | RECOVERED | ![]() Let's see |
| 9:15 | HUH | |
| 9:12 | TEST | |
| 9:12 | RECOVERED | #137 then? |
| 9:11 | HUH | |
| 9:06 | CLOSED | |
| 9:06 | CONFIRMED | Fix works |
| 8:38 | TEST | GAAN MET DIE BANAAN! |
| 8:38 | CHECKED | |
| 8:38 | CHECKED | |
| 8:38 | CHECKED | |
| 8:36 | DONE | |
| - = 25 May 2021 = - | ||
| 21:08 | CONFIRMED | And I now know this works in the new Kthura, which is good |
| 21:08 | FIXED | Rotten objects removed |
| 21:01 | STUPIDITY | |
| 21:01 | POWERSHELL | |
| 21:00 | HUH | |
| 20:59 | FAILURE | I guess not |
| 20:59 | KTHURA | |
| 20:58 | POWERSHELL | |
| 20:57 | KTHURA | |
| 20:57 | C++ | Rotten object remover in Kthura |
| 20:22 | TEST | Well let's see then.... |
| 20:03 | FIXED | Scope error |
| 19:59 | CHARACTER | Yirl will in a new cycle rejoin the group, always 5 levels higher than Wendicka (unless this gets him past the ultimate level cap of 10,000). |
| 19:35 | CHARACTER | Foxy will in later cycles join the party a few levels higher |
| 17:26 | UPDATED | |
| 16:44 | CONFIRMED | #144 has been fixed |
| 16:02 | TEST | Has it been fixed indeed? |
| 15:59 | CONFIRMED | It was indeed the overstocking where it goes wrong |
| 15:59 | INVESTIGATION | |
| 15:53 | CLOSED | |
| 15:53 | BUG | I do get another crash, but that's an unrelated issue, so I gotta first push this crap away |
| 15:53 | CONFIRMED | that works |
| 15:49 | TEST | Take IV then? |
| 15:38 | HUH | |
| 14:50 | TEST | ![]() Take IV |
| 14:43 | FIXED | Wrongly attached |
| 14:37 | TEST | Take III |
| 14:37 | FUCKYOU | |
| 14:34 | TEST | Take II |
| 14:34 | DEBUG | |
| 14:22 | INVESTIGATION | |
| 14:22 | BUG | No effect |
| 14:14 | TEST | Take I |
| 14:13 | SCRIPT | |
| 14:13 | DATABASE | |
| 13:42 | TRANSFER | Icon for Onyx |
| - = 24 May 2021 = - | ||
| 21:46 | SCREENSHOT | ![]() |
| 21:33 | TEST | Take II then :-/ |
| 21:33 | STUPIDITY | Syntax error remained which I already fixed, but I forgot to save before building |
| 21:28 | TEST | I'll test this along with the secret dungeon: Dark Caves.... I don't expect too much trouble, but hey, ya never know, eh? |
| 20:35 | CHECKED | |
| 20:16 | NOTE | |
| 20:15 | DONE | |
| 18:31 | CLOSED | |
| 14:11 | CLOSED | |
| 13:53 | NOTE | |
| 13:53 | CONFIRMED | All bugs accounted for! |
| 13:43 | TEST | Take XV |
| 13:43 | FIXED | Scope error |
| 13:40 | TEST | ![]() Take XIV |
| 13:29 | NOTE | |
| 13:29 | FIXED | We need a great reset |
| 13:29 | BUG | But a little bug's still there |
| 13:25 | CONFIRMED | Reaction is there |
| 13:23 | TEST | Take XIII |
| 13:22 | SCRIPT | Status change resistance added |
| 11:06 | TEST | Take XII |
| 11:06 | TECHNO | (this is not a bug, but merely a measure to prevent speed issues) |
| 11:05 | NOTE | |
| 11:05 | FIXED | ?? |
| 11:04 | COCKROACH | It keeps doing that despite being scripted not to |
| 10:41 | TEST | Take XI |
| 10:41 | EXPERIMENT | |
| 10:40 | HUH | |
| 10:40 | HUH | |
| 10:35 | TEST | Take X will have to provide me more information |
| 10:00 | DEBUG | |
| 9:59 | DEBUG | |
| - = 23 May 2021 = - | ||
| 14:43 | STATUS | I DO need to sort out why Dark attacks have suddenly all come to "Fatal", as that shouldn't happen..... |
| 14:43 | JUDGMENT | |
| 14:37 | TEST | Take IX |
| 14:36 | FIXED | Crash because of empty sockets |
| 14:32 | TEST | Take VIII |
| 14:32 | FIXED | ?? End correction fixed ?? |
| 14:31 | FIXED | ![]() At the start of each recalc a reset |
| 14:28 | TEST | ![]() Take VII |
| 14:28 | FIXED | Tag fixup |
| 14:24 | TEST | Take VI |
| 14:24 | FIXED | Gave me time to fix this? |
| 14:24 | STATUS | I got a forced wait on my other activities |
| 13:53 | STATUS | But that's for later! |
| 13:53 | BUG | Everything gets to "Absorb" .... That's not right.... So I must sort out what the fuck is happening here |
| 13:38 | TEST | ![]() Take V |
| 13:38 | FUCKYOU | Prefix error |
| 13:35 | TEST | Take IV |
| 13:35 | STUPIDITY | |
| 13:34 | FIXED | Wrong variable |
| 13:27 | TEST | Take III |
| 13:27 | FIXED | Tag error |
| 13:23 | STUPIDITY | |
| 13:20 | TEST | Take II |
| 13:20 | FIXED | Syntax error in link up code |
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