A proper error message will have to tell me how this can happen
13:23
BUG
NaN definition
13:18
TEST
Take XVII
13:17
FIXED
Illegal instance call
13:12
TEST
Take XVI
11:22
FIXED
Quick usage index error
11:18
TEST
Take XV
10:42
FIXED
Quotation error..... Lua may not see the difference between " and ', but Neil does (and pretty much tries to handle them the same way C does... well.. almost).
10:33
FIXED
Unknown identifiers
10:29
TEST
Take XIV
10:29
GITHUB
Updated
10:26
CONFIRMED
A nice list of errors, but since they were only possible due to reading the Goddess subscript I do now know the script is at least loaded
10:16
TEST
Take XIII
10:16
STUPIDITY
Idiot! When you check on upper you must also type in caps lock....
10:15
ANALYSIS
The logs confirm my suspicion
8:34
JUDGMENT
Clearly that script isn't run, however at least the battle starts up, that counts for something already
8:31
TEST
Take XII
8:31
DEBUG
Extra debug stuff must help me on that one
8:30
NOTE
I also got the strong feeling that the Goddess script ain't being run
8:29
STUPIDITY
I need to save before I run the test
8:25
TEST
Take XI
8:25
FIXED
I think I found the bugger
8:23
HUH
Multiple goddesses and adds that SHRINK?
8:08
TEST
Take X
8:08
FIXED
Syntax error
8:05
TEST
Take IX
8:03
DATABASE
And a few adaptions to the offending item...
8:03
VOID
Catacher done
8:00
ANALYSIS
Aha.... A NAN.... Not quite sure how a NAN could come to be, but the system will now properly catch it and convert NANs to 0
7:52
TEST
Take VII
7:52
STATUS
Sleep overwhelmed me... so let's do that again!
- = 15 May 2021 = -
21:38
TEST
Take VII
21:38
FUCKYOU
Let's add an extra debug line
21:36
INVESTIGATION
And why up to foe 13? Only 6 addons where allowed... not over 10 (even in the hard mode 13 was never allowed).
21:36
FORCE
FUCK YOU!
21:31
TEST
Take VI
21:31
VOID
???
21:21
TEST
Take V
21:20
FIXED
Reference error
20:10
TEST
Take IV
20:10
FIXED
Illegal function call
20:07
TEST
Take III
20:07
VOID
Forward issue
20:03
TEST
Take II
20:03
FIXED
Code Typo
19:57
TEST
Take I
19:57
SCRIPT
Goddess stats based on yours
18:55
NOTE
Hold the show.... I found something I already suspected
18:52
STATUS
And now the testing can finally begin?
18:52
MAPSCRIPT
And initiating the boss fight is now done
16:54
SCRIPT
This script will also end the battle once the combat reaches 1 HP... This is a kind of safety measure to bypass the normal fight end. That makes more sense given the final boss status, and is easier to go due to the invulnerability of the drones circling around her.
16:53
SCRIPT
I've set up the script that will make the drones circle around the goddess
15:21
TEST
Let's see now!
15:21
FIXED
One more adjustment
15:20
STATUS
Almost there
14:50
TEST
Well, before we get onto the boss itself one more test (at least, I hope it'll be only one).
Checked "Spellbound", the song which will (just like in the original game) be used for the final battle
9:31
FUCKYOU
Take II
9:31
NOTE
Yeah, it was really THAT trivial, but it does require more takes....
9:30
FIXED
. that shouldn't be there
9:30
FUCKYOU
Nope.... That's was too much to ask for!
9:28
NOTE
(and I hope this time the only take I need)
9:28
TEST
I
9:28
MAPSCRIPT
Examine dead admiral
9:26
CONFIRMED
Void succesful
9:24
TEST
Take VI
9:24
FUCKYOU
Another! It simply MUST go wrong, eh?
9:18
TEST
Take V
9:18
FUCKYOU
Syntax error
9:15
TEST
Take IV
9:15
VOID
You can't fix what ain't broken, but let's see if this voids the issue???
9:15
HUH
Crash? That cannot be!
9:15
TEST
Take III
9:09
FIXED
Code typo
9:07
TEST
Take II
9:06
FIXED
Tag error
9:06
TEST
Let's see
8:07
STATUS
From here it should only be the final boss, but I gotta test this all first
8:04
MAPSCRIPT
Talk to corpse
8:01
MAPSCRIPT
Last meeting with an admiral
6:50
TEST
Take III
6:50
FIXED
Did I fix that?
6:46
HUH
WTF? Doors moment instant in stead of sliding?
6:44
TEST
Another one then
6:44
NOTE
File misnamed, therefore ignored
6:43
FIXED
I see!
6:42
STUDY
Let's see
6:41
BUG
Nothing happens
6:39
TEST
Let's see
6:39
MAPSCRIPT
Sliding doors in final part shoul work now
- = 14 May 2021 = -
23:38
NOTE
Tomorrow I'll get to manipulating the doors, the last even before meeting the final boss, and who knows perhaps I can even get some pre-work done for the boss fight itself.
The boss itself is a complicated one (code wise), but doable... question is if time will be on my side to truly get things done.
23:28
LINK
Go to the room where the final boss is waiting for you (the point of no return)
17:50
STATUS
Well in order to punish myself for that stupid move, I made myself listen a full hour to that "you are an idiot" song!
Really that was beyond stupid!
17:25
STATUS
And here I end this session for today. The preparations for the final boss are the next stop
17:25
CONFIRMED
All in order!
17:25
TEST
Take XIV
17:25
CHECKED
A few more look ups
17:06
TEST
Take XIII
17:06
FUCKYOU
FUck it!
17:02
TEST
Take XII
17:01
FIXED
Stat misreferences
17:01
STUPIDITY
This one is for myself
16:59
COCKROACH
Still no good?
16:51
TEST
Take XI
16:51
COSMETIC
And (just like in the original game) buffed stats will be green and debuffed stats will be red in the status menu
16:51
FIXED
I think I got the little bugger
16:48
BUG
But stuff is still not in order... The stat ups do not appear to take place...
It goes wrong on checking if floor 16 of Excalibur has been unlocked or not.... hmmm
14:28
TEST
Take IV
14:28
FIXED
OPLETTEN!
14:26
TEST
Take III
14:26
DEBUG
Let's see then
14:15
INVESTIGATION
Why?
14:15
BUG
Crystal does NOT teach "Sisters in all but blood"
14:12
TEST
Take II
14:12
FIXED
Group error in teaching
13:56
TEST
Take I
13:56
NOTE
I must note that I must check both obtaining and using this move.... This can take some time to do well
13:53
NOTE
It should be noted that this move only works if both Wendicka and Crystal are up front (since only Wendicka can peform it, so she needed to be up front anyway, I only needed to check for Crystal).
13:52
SCRIPT
Sisters in all but blood
13:21
CONFIRMED
So far everything appears to be working!
13:08
TEST
Take III
13:08
DUMMIED
?
13:07
HUH
?
13:04
TEST
Take II
13:04
FIXED
Library order issue
13:03
TEST
Let's check this out! - Test I
13:02
NOTE
Recover spots will always remove all buffs and debuffs
13:02
NOTE
The manner in how this happen is *of course* dependent on the chosen difficulty setting
13:02
NOTE
This will SLOWLY cause buffs and debuffs to expire
13:01
SCRIPT
Party.AutoBuffExpire()
12:50
SCRIPT
Auto buff expire
12:36
COSMETIC
Announcement stat up
12:25
STATUS
From here I can fully work out the buff code
12:19
CONFIRMED
At last! It works!
12:09
TEST
Take V
12:09
POWERSHELL
Another round of the barf-script
12:01
TEST
Take IV (I didn't want to number them, but it seems we're going into that direction now).
12:01
FIXED
NOW we got a real issue to fix.... A syntax mistake in the glue code
11:59
TEST
FUCK IT!
11:58
FUCKYOU
Code typos
11:55
TEST
Again!
11:55
FIXED
GRRR!
11:53
TEST
Quick test
11:33
STATUS
After that I will check if the character tag lister works the way it should
11:33
STATUS
Preparing my lunch
9:36
STATUS
I will have to run the tests later though, so something came in between.....
9:28
DEBUG
Tag overview in debug system
9:23
NOTE
BARF = Build Apollo Resource File (what else did you think?)
9:23
POWERSHELL
That's just a matter of barf-ing anew
9:22
FIXED
A small mistake in the glue code
9:21
VISUALSTUDIO
Time to compile all this
9:20
LINK
That should link it all together
9:20
TECHNO
Which I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables
9:20
LUA
API Glue Script
9:19
C++
All chars listout
9:19
APOLLO
A few adaptions here needed
8:56
SCRIPT
Buffing itself works now, but I do need to set a few more things in order (or this would all be too easy)
8:36
GENERATION
vUpdates were falling behind? Oh, crap!
8:36
NOTE
(Yeah, they won't have me on that one, again... I hope)
8:36
SCRIPT
Adapted Item linkup script for buffing
8:24
FIXED
Now Crystal's ARMS would always miss
8:22
STATUS
Start to support buffing
8:19
FUCKYOU
Once again did the system just reset (for updates) without my consent.
I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's!
- = 13 May 2021 = -
19:34
STATUS
As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well....
19:21
NOTE
I do need to script out this movem but for that I also need the buff moves to be working properly
19:20
MAPSCRIPT
Crystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash
18:56
NOTE
very irritating, as it really undermines many safety issues
18:56
VOID
Lua destructor bug
18:46
DEBUG
I'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever!