1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
13:24TEST
TESTTake XVIII
13:24DEBUG
DEBUGA proper error message will have to tell me how this can happen
13:23BUG
BUGNaN definition
13:18TEST
TESTTake XVII
13:17FIXED
FIXEDIllegal instance call
13:12TEST
TESTTake XVI
11:22FIXED
FIXEDQuick usage index error
11:18TEST
TESTTake XV
10:42FIXED
FIXEDQuotation error..... Lua may not see the difference between " and ', but Neil does (and pretty much tries to handle them the same way C does... well.. almost).
10:33FIXED
FIXEDSue Unknown identifiers
10:29TEST
TESTTake XIV
10:29GITHUB
GITHUBUpdated
10:26CONFIRMED
CONFIRMEDA nice list of errors, but since they were only possible due to reading the Goddess subscript I do now know the script is at least loaded
10:16TEST
TESTTake XIII
10:16STUPIDITY
STUPIDITYIdiot! When you check on upper you must also type in caps lock....
10:15ANALYSIS
ANALYSISThe logs confirm my suspicion
8:34JUDGMENT
JUDGMENT Crystal Clearly that script isn't run, however at least the battle starts up, that counts for something already
8:31TEST
TESTTake XII
8:31DEBUG
DEBUGExtra debug stuff must help me on that one
8:30NOTE
NOTE I also got the strong feeling that the Goddess script ain't being run
8:29STUPIDITY
STUPIDITYAstrilopup I need to save before I run the test
8:25TEST
TESTTake XI
8:25FIXED
FIXEDI think I found the bugger
8:23HUH
HUHMultiple goddesses and adds that SHRINK?
8:08TEST
TESTAdmiral Lovejoy Take X
8:08FIXED
FIXEDSyntax error
8:05TEST
TESTTake IX
8:03DATABASE
DATABASEAnd a few adaptions to the offending item...
8:03VOID
VOIDCatacher done
8:00ANALYSIS
ANALYSISAha.... A NAN.... Not quite sure how a NAN could come to be, but the system will now properly catch it and convert NANs to 0
7:52TEST
TESTTake VII
7:52STATUS
STATUSSleep overwhelmed me... so let's do that again!
- = 15 May 2021 = -
21:38TEST
TESTTake VII
21:38FUCKYOU
FUCKYOULet's add an extra debug line
21:36INVESTIGATION
INVESTIGATIONBakina And why up to foe 13? Only 6 addons where allowed... not over 10 (even in the hard mode 13 was never allowed).
21:36FORCE
FORCEFUCK YOU!
21:31TEST
TESTTake VI
21:31VOID
VOID???
21:21TEST
TESTXenobi Take V
21:20FIXED
FIXEDReference error
20:10TEST
TESTTake IV
20:10FIXED
FIXEDIllegal function call
20:07TEST
TESTTake III
20:07VOID
VOIDForward issue
20:03TEST
TESTTake II
20:03FIXED
FIXEDCode Typo
19:57TEST
TESTTake I
19:57SCRIPT
SCRIPTGoddess stats based on yours
18:55NOTE
NOTE Hold the show.... I found something I already suspected
18:52STATUS
STATUSAnd now the testing can finally begin?
18:52MAPSCRIPT
MAPSCRIPTAnd initiating the boss fight is now done
16:54SCRIPT
SCRIPTThis script will also end the battle once the combat reaches 1 HP... This is a kind of safety measure to bypass the normal fight end. That makes more sense given the final boss status, and is easier to go due to the invulnerability of the drones circling around her.
16:53SCRIPT
SCRIPTI've set up the script that will make the drones circle around the goddess
15:21TEST
TESTLet's see now!
15:21FIXED
FIXEDOne more adjustment
15:20STATUS
STATUSAlmost there
14:50TEST
TESTWell, before we get onto the boss itself one more test (at least, I hope it'll be only one).
14:49FIXED
FIXEDA few internal fixes
13:49GITHUB
13:47KTHURA
KTHURAKota That is a bug in Kthura
13:47BUG
BUGLayer issue when layers are renamed
12:54FIXED
FIXEDCoordinate fix on Wendicka's position
12:41MAPSCRIPT
MAPSCRIPTWendicka Post-Boss Script
12:41MAPSCRIPT
MAPSCRIPTSue Pre-Boss All set up
10:12TEST
TESTLet's see!
10:12MAPSCRIPT
MAPSCRIPTPre-Goddess fight
9:52REMOVED
REMOVEDJunk
9:52CONVERT
CONVERTConverted that to JFBF
9:51TRANSFER
TRANSFERAdmiral Johnson Electrica Salsa font by WoodCutter
9:43MUSIC
MUSICChecked "Spellbound", the song which will (just like in the original game) be used for the final battle
9:31FUCKYOU
FUCKYOUTake II
9:31NOTE
NOTE Yeah, it was really THAT trivial, but it does require more takes....
9:30FIXED
FIXED. that shouldn't be there
9:30FUCKYOU
FUCKYOUNope.... That's was too much to ask for!
9:28NOTE
NOTE (and I hope this time the only take I need)
9:28TEST
TESTI
9:28MAPSCRIPT
MAPSCRIPTExamine dead admiral
9:26CONFIRMED
CONFIRMEDVoid succesful
9:24TEST
TESTTake VI
9:24FUCKYOU
FUCKYOUAnother! It simply MUST go wrong, eh?
9:18TEST
TESTTake V
9:18FUCKYOU
FUCKYOUSyntax error
9:15TEST
TESTTake IV
9:15VOID
VOIDFoxy You can't fix what ain't broken, but let's see if this voids the issue???
9:15HUH
HUHReggie Crash? That cannot be!
9:15TEST
TESTTake III
9:09FIXED
FIXEDCode typo
9:07TEST
TESTTake II
9:06FIXED
FIXEDTag error
9:06TEST
TESTLet's see
8:07STATUS
STATUSFrom here it should only be the final boss, but I gotta test this all first
8:04MAPSCRIPT
MAPSCRIPTTalk to corpse
8:01MAPSCRIPT
MAPSCRIPTLast meeting with an admiral
6:50TEST
TESTTake III
6:50FIXED
FIXEDDid I fix that?
6:46HUH
HUHWTF? Doors moment instant in stead of sliding?
6:44TEST
TESTAnother one then
6:44NOTE
NOTE File misnamed, therefore ignored
6:43FIXED
FIXEDI see!
6:42STUDY
STUDY Let's see
6:41BUG
BUGNothing happens
6:39TEST
TESTLet's see
6:39MAPSCRIPT
MAPSCRIPTSliding doors in final part shoul work now
- = 14 May 2021 = -
23:38NOTE
NOTE Tomorrow I'll get to manipulating the doors, the last even before meeting the final boss, and who knows perhaps I can even get some pre-work done for the boss fight itself.

The boss itself is a complicated one (code wise), but doable... question is if time will be on my side to truly get things done.

23:28LINK
LINKGo to the room where the final boss is waiting for you (the point of no return)
17:50STATUS
STATUSWell in order to punish myself for that stupid move, I made myself listen a full hour to that "you are an idiot" song!

Really that was beyond stupid!

17:25STATUS
STATUSBakina And here I end this session for today. The preparations for the final boss are the next stop
17:25CONFIRMED
CONFIRMEDAll in order!
17:25TEST
TESTTake XIV
17:25CHECKED
CHECKEDAdmiral Lovejoy Crystal McLeen - Big alternate A few more look ups
17:06TEST
TESTTake XIII
17:06FUCKYOU
FUCKYOUFUck it!
17:02TEST
TESTBriggs Take XII
17:01FIXED
FIXEDStat misreferences
17:01STUPIDITY
STUPIDITYThis one is for myself

16:59COCKROACH
COCKROACHStill no good?
16:51TEST
TESTTake XI
16:51COSMETIC
COSMETICAnd (just like in the original game) buffed stats will be green and debuffed stats will be red in the status menu
16:51FIXED
FIXEDI think I got the little bugger
16:48BUG
BUGBut stuff is still not in order... The stat ups do not appear to take place...
16:48STATUS
STATUSAll compiling errors accounted or
16:32STATUS
STATUS(Slowly getting there... Be patient my friends).
16:32TEST
TESTTake X
16:32FIXED
FIXEDMissing return statement
16:27TEST
TESTTake IX
16:27FIXED
FIXEDSyntax error
16:08TEST
TESTTake VIII
16:08FIXED
FIXEDScope error
16:07TEST
TESTYirl Take VII
15:42HUH
14:42TEST
TESTTake VI
14:42FIXED
FIXEDAbility misreferrence
14:41BUG
BUGCRAP!
14:36TEST
TESTTake V
14:36FIXED
FIXEDAdmiral Johnson I hope
14:35STUPIDITY
STUPIDITYJeroen, je bent een piemel!
14:35CHECKED
CHECKEDSavegame data
14:31DEBUG
DEBUGIt goes wrong on checking if floor 16 of Excalibur has been unlocked or not.... hmmm
14:28TEST
TESTTake IV
14:28FIXED
FIXEDOPLETTEN!
14:26TEST
TESTTake III
14:26DEBUG
DEBUGLet's see then
14:15INVESTIGATION
INVESTIGATIONWhy?
14:15BUG
BUGCrystal does NOT teach "Sisters in all but blood"
14:12TEST
TESTTake II
14:12FIXED
FIXEDGroup error in teaching
13:56TEST
TESTTake I
13:56NOTE
NOTE I must note that I must check both obtaining and using this move.... This can take some time to do well
13:53NOTE
NOTE It should be noted that this move only works if both Wendicka and Crystal are up front (since only Wendicka can peform it, so she needed to be up front anyway, I only needed to check for Crystal).
13:52SCRIPT
SCRIPTKota Sisters in all but blood
13:21CONFIRMED
CONFIRMEDSo far everything appears to be working!
13:08TEST
TESTTake III
13:08DUMMIED
DUMMIED?
13:07HUH
HUH?
13:04TEST
TESTTake II
13:04FIXED
FIXEDLibrary order issue
13:03TEST
TESTDr. Sal’pr’drita Let's check this out! - Test I
13:02NOTE
NOTE Recover spots will always remove all buffs and debuffs
13:02NOTE
NOTE The manner in how this happen is *of course* dependent on the chosen difficulty setting
13:02NOTE
NOTE Briggs This will SLOWLY cause buffs and debuffs to expire
13:01SCRIPT
SCRIPTParty.AutoBuffExpire()
12:50SCRIPT
SCRIPTAuto buff expire
12:36COSMETIC
COSMETICAnnouncement stat up
12:25STATUS
STATUSFrom here I can fully work out the buff code
12:19CONFIRMED
CONFIRMEDAt last! It works!
12:09TEST
TESTTake V
12:09POWERSHELL
POWERSHELLAnother round of the barf-script
12:01TEST
TESTTake IV (I didn't want to number them, but it seems we're going into that direction now).
12:01FIXED
FIXEDNOW we got a real issue to fix.... A syntax mistake in the glue code
11:59TEST
TESTFUCK IT!
11:58FUCKYOU
FUCKYOUCode typos
11:55TEST
TESTAgain!
11:55FIXED
FIXEDGRRR!
11:53TEST
TESTExHuRU Quick test
11:33STATUS
STATUSAfter that I will check if the character tag lister works the way it should
11:33STATUS
STATUSPreparing my lunch
9:36STATUS
STATUSI will have to run the tests later though, so something came in between.....
9:28DEBUG
DEBUGTag overview in debug system
9:23NOTE
NOTE BARF = Build Apollo Resource File (what else did you think?)
9:23POWERSHELL
POWERSHELLThat's just a matter of barf-ing anew
9:22FIXED
FIXEDA small mistake in the glue code
9:21VISUALSTUDIO
VISUALSTUDIOTime to compile all this
9:20LINK
LINKThat should link it all together
9:20TECHNO
TECHNOWhich I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables
9:20LUA
LUADr. Sal’pr’drita API Glue Script
9:19C++
C++All chars listout
9:19APOLLO
APOLLOA few adaptions here needed
8:56SCRIPT
SCRIPTBuffing itself works now, but I do need to set a few more things in order (or this would all be too easy)
8:36GENERATION
GENERATIONvUpdates were falling behind? Oh, crap!
8:36NOTE
NOTE (Yeah, they won't have me on that one, again... I hope)
8:36SCRIPT
SCRIPTAdapted Item linkup script for buffing
8:24FIXED
FIXEDNow Crystal's ARMS would always miss
8:22STATUS
STATUSReggie Start to support buffing
8:19FUCKYOU
FUCKYOUOnce again did the system just reset (for updates) without my consent.

I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's!

- = 13 May 2021 = -
19:34STATUS
STATUSThe Goddess As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well....
19:21NOTE
NOTE I do need to script out this movem but for that I also need the buff moves to be working properly
19:20MAPSCRIPT
MAPSCRIPTCrystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash
18:56NOTE
NOTE very irritating, as it really undermines many safety issues
18:56VOID
VOIDLua destructor bug
18:46DEBUG
DEBUGI'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever!
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