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18:25 | KTHURA | Scroll bar to the console output textbox |
18:22 | VERIFIED | Both tunes for Marlon's Garden are present |
16:05 | MAPSCRIPT | Quit save block - Marlon's House |
16:05 | MAPSCRIPT | Quit save block - Space Port |
13:47 | CONFIRMED | Okay, the quit save block appears to be working! Yay! |
13:44 | TEST | Another go then! |
13:27 | BUG | I see I forgot to script the exit of Frendor, I also need to take care of that.... |
13:27 | FIXED | I guess that didn't work so well |
13:24 | CONFIRMED | Well, quit saving in general works, but how about the place where it's blocked... Let's go! |
13:21 | TEST | A few tests will have to sort this out.... |
13:19 | DONE | In the Hawk, quit saving should be blocked, but in none of the other maps |
12:56 | CONFIRMED | Wijze mensen bestaan dus TOCH? |
12:32 | NOTE | However as no mapscripts have yet been set up for this, this will likely not yet have effect |
12:32 | SCRIPT | Quit feature should now respond |
12:28 | NOTE | No visual effect comes from this yet! |
12:27 | SCRIPT | "Allow Quit Save" property |
11:44 | NOTE | Still a lot in that department, though, but that is a later concern |
11:44 | KTHURA | Scripting engine has been set up in the basics |
- = 16 Apr 2021 = - | ||
19:47 | BACKUP | Well, starting the backup isn't too taxing |
15:13 | STATUS | Before all that I've also decided to take a day off... I've been working a lot on this game now, and I reckon it's beginning to kill me... Of course, it keeps me busy during this (idiotic) lockdown, but I must also put my mind on other things, as well.... |
15:11 | STATUS | My first step in the development of Star Story at this point will be Marlon's Garden.... Which is a bit unlike any other dungeon of the game. After that I will get the Slagimon Forest on Phantasar done, and then the 2nd part of the Facility and so on... Seems a bit illogical, but this way, I can keep myself a bit clear. |
15:06 | UPDATED | |
0:08 | TEST | Well? |
0:08 | COSMETIC | A few sound things with the Merya easter egg event |
0:02 | FIXED | Several fixes |
- = 15 Apr 2021 = - | ||
23:45 | SCRIPT | Buying stuff SHOULD work now! |
23:04 | NOTE | I really should seek a different approach in TFT, that's for sure |
23:04 | FIXED | Type issue in linkup code |
22:54 | COSMETIC | Color fix |
22:48 | DONE | Description on hovering |
22:41 | FIXED | Crash on item pickup in the Phantasar Shop |
22:39 | FIXED | Correction |
22:26 | SCRIPT | The stock should be visible..... However buying is not yet possible |
22:17 | DATABASE | Adaptions needed for the store |
21:49 | CONFIRMED | SO FAR, SO GOOD! |
21:39 | TEST | Take III |
21:39 | FIXED | Illegal instance call |
21:35 | CHECKED | Price calculation |
20:31 | TEST | Take II |
20:31 | FIXED | Identifier error |
20:17 | TEST | Take I |
20:14 | NOTE | Once more all you will see is a blank panel, but at least I can start testing if the entire link up works! |
20:12 | LINK | This links everything together |
20:12 | MAPSCRIPT | Merchant activated |
20:04 | NOTE | For now the merchant will just show a blank panel.... The store code will be added later, I need to know if this works in general. |
20:03 | LINK | Linked to the field menu |
20:03 | NOTE | The "Apple" will always be in there, regardless if you found one or not.... First of all, the chance of not having an apple is very unlikely when you reach Frendor, but even if you missed it, it's the weakest item here, so not much harm in this. Second, and more importantly, this can prevent an empty stock, which I wanna prevent, as this is bound to get me a lot of false bug reports. |
19:46 | SCRIPT | I've set up the updater for the Phantasar Stock. Each item you either have in your inventory or in the vault on the moment you activate the merchant the stock will be updated |
15:20 | JUDGMENT | Better, but not yet perfect |
14:27 | TEST | Well, let's see how stuff goes now, eh? |
14:23 | FIXED | Colors of "colorbar" screen were still black, turning it invisible... Now it should be shown in full colors |
14:21 | FIXED | Does rotating Reggie work now? |
14:21 | FIXED | Reggie silhouette... I needed Reggie normally |
14:20 | BUG | Not quite there yet, I see |
13:55 | FIXED | Bad boolean formula |
13:46 | TEST | I hope this all works.... PROPERLY! |
13:36 | FIXED | Forgotten group |
13:30 | FIXED | Well, that should do it! |
13:18 | FUCKYOU | And let's show this again... To make sure, nobody can complain about the protest post covering this one up, anymore |
13:16 | BUG | Oh, wait a minute, I think I forgot something important! |
13:16 | NOTE | This will show a very odd easter egg, and I hope it'll work properly |
13:16 | MAPSCRIPT | Merya |
11:16 | FIXED | Should be done now |
11:01 | NOTE | I really must take care of the dominance issue.... :-/ |
10:49 | CONFIRMED | So far, so good! |
10:42 | TEST | Take I |
10:34 | MAPSCRIPT | Feenalaria pre-ghosthouse |
- = 14 Apr 2021 = - | ||
13:45 | CONFIRMED | YAY! That all works! |
13:39 | TEST | Take IV |
13:39 | FIXED | Reggie object had to be invisible when not in use |
13:38 | FIXED | Scenario auto error, after Wendicka and crew learned to speak the common language of Phantasar |
13:33 | TEST | Take III |
13:03 | STUPIDITY | Forgot to unpop |
11:59 | FIXED | Code typo |
11:59 | STATUS | Something came in between, but the test is now performed |
8:47 | TEST | Take I |
8:47 | STATUS | That's better |
7:25 | STATUS | I am a bit tired stilll (out of bed too early it seems), so I need a little break now.. But I'll get to test all this soon.... |
7:24 | MAPSCRIPT | Rosetta |
- = 13 Apr 2021 = - | ||
23:58 | STATUS | That leaves all but Rosetta |
23:58 | NOTE | Merchant scripted... That is the version of her you cannot understand because she too speaks the common language of Phantasar which Wendicka and friends do not understand. |
23:50 | FIXED | No dupe removals, please! |
23:49 | CONFIRMED | Merya reacts properly |
23:36 | STATUS | It's all part o fthe process |
23:35 | FIXED | Illegal group call |
22:03 | CONFIRMED | That works! |
21:23 | NOTE | This font is used in the Phantasar mission to indicate the Phantasar language is spoken but now understood due to Rosetta's language spell. |
21:22 | TRANSFER | Coolvetica font |
18:29 | STATUS | Before I get onto the others, I see a font file missng.... |
18:28 | CONFIRMED | Very good, Rachel ain't there, since I don't have all ARMS yet |
18:21 | FIXED | RPG List check error |
18:05 | FIXED | Debug version conflict |
18:00 | MAPSCRIPT | Rachel will not be present if Crystal doesn't have all ARMS (except her final one) |
17:41 | FIXED | I think something went wrong here... Let's try this again, shall we? |
17:37 | MAPSCRIPT | I've made sure Rachel can react to you before you've been taught to speak the language of Phantasar |
17:36 | CONFIRMED | All's well! |
15:04 | TEST | Take II |
15:03 | FIXED | Syntax mistake |
14:53 | TEST | Let's see |
14:23 | MAPSCRIPT | For that I wrote a few extra functions, but they will serve to make the rest of the NPCs quicker coded, as most of them are just saying something silly anyway (as usual in RPG towns). |
14:22 | MAPSCRIPT | Irravonia |
13:33 | STATUS | the next step will be to get the entire town up and running, which is gonna be one hell of a job, folks..... |
13:33 | CONFIRMED | This works! |
13:29 | TEST | Another test! |
13:01 | FAILURE | Answer: No! |
13:01 | FIXED | Fixed it! |
12:40 | STUPIDITY | Just what I thought |
12:26 | BUG | Something did not entirely go the way it should, I'm afraid |
12:20 | TEST | Well a small test will have to do now! |
12:03 | FAILURE | Hoe diep zijn we gezonken? How low did we go? DIT geloof je toch niet? You can't believe this can you? |
12:02 | LINK | Music linked to the city of Frendor |
7:46 | FAILURE | Sad... Isn't it!? |
- = 12 Apr 2021 = - | ||
20:21 | NOTE | Some serious Issues have been found in the Phantasar font |
19:58 | STATUS | System works??? |
19:28 | TEST | Take III |
19:28 | FIXED | Syntax error |
19:15 | TEST | Take II |
19:15 | FIXED | A little error in setup |
19:11 | TEST | A few tests will have to help me on this one! |
19:11 | NOTE | I can only HOPE this will work, properly, since a lot of different files had to be changed for this (hard to believe, I know, but true, nonetheless). |
18:54 | SCRIPT | Shilder system done (untested) |
18:25 | NOTE | Wisdom! |
15:13 | FAILURE | So clear! |
14:06 | FAILURE | Asbolutely PATHETIC... Isn't it? |
11:47 | KTHURA | A few preps for the scripter, but loads of work to be done here. |
1:18 | STATUS | So far for today.... Tomorrow is another day |
1:00 | FIXED | I hope I fixed the issue that the boss forces the Phantasar basic combat tune over the boss |
0:37 | REMINDER | |
0:33 | MAPSCRIPT | Boss |
- = 11 Apr 2021 = - | ||
22:33 | CONFIRMED | Savespots appear to work.... good |
21:44 | MAPSCRIPT | Save spots activated in Frendor Bushes |
11:04 | STATUS | In the Kthura editor, a start should be made with making the scripting engine, and in the game to activate the save spots... Of course, like all Sundays time is not on my hand today |
11:04 | STATUS | for now I'll focus on matters at hand... |
10:32 | NOTE | #131 - More of a note about this mystery, than a serious bug issue... But if it happens during open alpha/beta testing I can at least make my testers know, it's a known issue |
10:07 | EXPERIMENT | I've dummied the line in question... I really hope that voids the issue... The line in question was a debug line anyway, and on the bright side a "CSayF" line, which means it would be ignored in the final version anyway. |
10:05 | INVESTIGATION | Seeing that it's the c-string converter, I guess it's the destructor in the action class that is to blame... Apparantly Lua is already flushing data before calling the destructor? |
8:24 | EXPERIMENT | I've been altering the script a bit... It appears the mysterious crash is caused by a certain line #139 in one of the three class files of the combat routine... (at least so far the C++ traceback shows me) |
- = 10 Apr 2021 = - | ||
23:47 | OFFTOPIC | I HOPE this has been photoshopped |
23:44 | FAILURE | And the "unexplainable crash" struck me again.... Let's see if I can extract some data this time |
23:24 | TEST | Take X |
23:24 | FIXED | Directory error |
23:23 | CONFIRMED | Earlier fix |
23:05 | TEST | Take IX |
23:05 | FIXED | I think I fixed it... I hope so.... |
23:01 | TEST | Take VIII |
23:01 | DEBUG | Extra debug line |
23:00 | INVESTIGATION | let's see what happens here |
23:00 | HUH | This cannot be.... |
22:51 | TEST | Take VII |
22:51 | MAPSCRIPT | Leave Frendor Bushes |
22:04 | FIXED | Declaration error |
22:04 | CONFIG | Numerbic changes |
21:59 | TEST | Take VI |
21:17 | FIXED | Another syntax error |
21:12 | TEST | Take V |
21:12 | FIXED | Syntax error |
21:12 | DONE | Dinner! |
20:10 | TEST | Take IV |
20:10 | FIXED | Identifier typo |
20:10 | DONE | Put my food onto the heather |
19:18 | TEST | Take III |
19:18 | RECOVERED | Too eager to remove faulty lines |
19:14 | TEST | Take II |
19:14 | FIXED | Blunder! |
19:14 | STUPIDITY | I guess I was too fast here |
19:13 | BUG | But there's more.... |
19:12 | FIXED | Wrong map linked |
19:12 | TEST | Take I (Back to the main thing) |
19:03 | CONFIRMED | These are not the girls you're looking for |
18:58 | TEST | Take B |
18:58 | FIXED | Code typo |
18:56 | TEST | Take A (take I counts for phantasar, and I will do that take again) |
18:51 | MAPSCRIPT | "These are not the girls you're looking for" |
18:35 | NOTE | HOLD THE SHOW! Before I go to Phantasar first something else I forgot! |
18:33 | TEST | Take I |
18:32 | STATUS | The moment supreme! |
18:32 | LINK | All linked together |
18:27 | NOTE | And I expect disaster along the way, to be honest.... This is likely a killer process.... |
18:27 | STATUS | Nothing to see yet.... I now must link it all into the mapscript, and after the that the testing can begin |
18:23 | SCRIPT | The announcement of the first encounter |
18:18 | SCRIPT | The random encounters in Phantasar have been scripted... Well most of that, as there's one more thing to do! |
17:49 | NOTE | I know it looks nothing is happening, but I'm in the middle of complex stuff, which contains little to report. |
17:49 | LINK | Foe level linkup (I need it for the Phantasar maps). |
15:45 | LINK | Metadata copy |
14:34 | GITHUB | Pinned #102 |
14:34 | UPDATED | |
14:33 | NOTE | I must check later though if this won't conflict with other characters teaching Wendicka, but that's a later thing |
14:33 | CHECKED | Data in savegame is not the way I wanted to see, but that's alright... It doesn't appear to cause any bugs either, so all's well... At least for now.... |
14:32 | CONFIRMED | As far as I can check Wendicka learning from party members works (at least from Rolf). |
14:31 | BUG | |
14:15 | TEST | Take III |
14:11 | TODO | Natural break |
14:11 | FIXED | Syntax error |
14:08 | TEST | Take II |
14:07 | CLOSED | |
14:06 | NOTE | Yeah, that was a bit backlogged there |
14:06 | UPDATED | |
14:05 | FIXED | Scenario tag error |
14:02 | TEST | Take I |
14:02 | STATUS | Well, I gotta put this to da test.... |
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