1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
16:11OFFTOPIC
OFFTOPIC
16:04TECHNO
TECHNONow it is my plan to make the letters "You Win!" turn in scaled and rotating in the same manner as in the original game, however study is required, as I am not fully sure about how TQSG handles that, however since Kthura requires this, there must be a way, eh?
16:02NOTE
NOTE Please note, this routine has not yet been linked up in the main flow so whether or not a group has been defeated will (for now) not mean anything at all.
16:01SCRIPT
SCRIPTA checkup routine has been made to check if a team as or has not been defeated
1:55NOTE
NOTE Although the damage Briggs and the girls do is incredably high... Now Briggs is not really much wonder, but the girls.... I need to sort this out....
1:55JUDGMENT
JUDGMENT This seems about right
1:54TEST
TESTTake XXXII
1:50FIXED
FIXEDExperience didn't work, but I think I fixed that....
1:48CONFIRMED
CONFIRMEDwhich finally works, but still....
1:48COSMETIC
COSMETICSpeed up death animation for enemies
1:34TEST
TESTTake XXXI
1:34VOID
VOIDLet's try this.... Does that void this issue?
1:32FIXED
FIXEDCode typo
1:27TEST
TESTTake XXX
1:27FIXED
FIXEDAdmiral Johnson I guess I'm getting sleepy
1:20TEST
TESTTake XXIX
1:20VOID
VOIDBakina Let's ignore this, shall we?
1:19FUCKYOU
FUCKYOUfuckit!
1:12TEST
TESTFoxy Take XXVIII
1:12COSMETIC
COSMETICDoes THIS slow down the death sequence?
1:12FIXED
FIXEDAP going up forever where it should only happen once
1:10BUG
BUGNot quite, but getting closer
0:56TEST
TESTTake XXVII
0:56VOID
VOIDRandom idiocy
0:52TEST
TESTTake XXVI
0:52FIXED
FIXEDBad class member
0:52FUCKYOU
FUCKYOUI am getting awfully tired of this
0:42TEST
TESTTake XXV
0:42FIXED
FIXEDIdentifier conflict
0:40TEST
TESTTake XXIV
0:40LAZY
LAZYVoided issues for the future
0:31TEST
TESTTake XXIII
0:31FIXED
FIXEDThat SHOULD fix all that... At least I hope so...
0:31LINK
LINKCall to function to check stuff out!
0:30STUPIDITY
STUPIDITYWell, the latter was easy to explain I guess
0:30BUG
BUGBy why the enemy sprites don't collapse and disappear, THAT requires some thought....
0:29BUG
BUGYet they still move over the guage, but that is not that strange as I still need to update that part
0:29CONFIRMED
CONFIRMEDAt least I got it confirmed that dead enemies are no longer targetable by the player, which is a good thing....
0:28STATUS
STATUSNot out of the crap yet.... far from it, actually
0:24TEST
TESTKota Briggs Take XXII
0:24FIXED
FIXEDI think?
0:24ANALYSIS
ANALYSISCode analysis
0:21DEBUG
DEBUGYirl I made myself a hitpoint overview
0:19INVESTIGATION
INVESTIGATIONWell, I will need to give this a clear thought, my dear Watson!
0:18CONFIRMED
CONFIRMEDAt least Wendicka gets her AP when Briggs attacks.... Hey, gotta make progress somehow, eh?
0:18BUG
BUGRight the HP are not subtracted
- = 3 Feb 2021 = -
23:33TEST
TESTTake XXI
23:32VOID
VOIDThat should do it!
23:32FUCKYOU
FUCKYOU"No value"?
23:30TEST
TESTTake XX
23:30FUCKYOU
FUCKYOUVOIDED!
23:30FUCKYOU
FUCKYOUNOT AGAIN!
23:30TEST
TESTTake XIX
22:27STATUS
STATUSBug I DO desperately need a break now, so I'll be back later!
22:27DEBUG
DEBUGAnd a debug line has been added to see what is wrong
22:27BUG
BUGI do have the feeling though, that HP is not properly being subtracted, or that death is not being counted, anyway stuff doesn't work the way it should
22:25FIXED
FIXEDAP Up on actions didn't happen
22:17TEST
TESTTake XVIII
22:17FIXED
FIXED?
22:08TEST
TESTTake XVII
22:08DEBUG
DEBUGA debug line has been added to sort this one out!
22:08HUH
HUHNOTHING AT ALL could have caused the error I see now to happen (Neil is protected against that, and the class has been checked too).
21:56TEST
TESTReggie Take XVI
21:56FIXED
FIXEDScope error
21:56TEST
TESTDr. Sal’pr’drita Take XV
21:48FIXED
FIXEDAP properties added
21:48TEST
TESTExHuRU Take XIV
21:46FUCKYOU
FUCKYOUOh really?
21:40TEST
TESTTake XIII
21:40FIXED
FIXEDDoes THIS work then?
21:33TEST
TESTTake XII
21:33FIXED
FIXED!
21:33FUCKYOU
FUCKYOUAAARGH!
21:28TEST
TESTTake XI
21:28FIXED
FIXEDSyntax error
21:25TEST
TESTTake X
21:25FIXED
FIXEDThat's one.... And hopefully not more
21:05STATUS
STATUSKeeps one busy, eh?
21:04BUG
BUGThe heroes' side however.....
21:04STATUS
STATUSRight, the foes part really seems to be all unknown identifiers accounted for.... (About time)
20:55TEST
TESTTake IX
20:55FIXED
FIXEDNOW THEN?
20:55COCKROACH
COCKROACHDon't blame me for that
20:55STUPIDITY
STUPIDITYI guess I'm not concentrating anymore
20:55TEST
TESTTake VIII
20:55FIXED
FIXEDAdmiral Lovejoy ....
20:49COCKROACH
COCKROACHThey just keep on coming!
20:45TEST
TESTTake VII
20:45FIXED
FIXEDGRRR!
18:40TEST
TESTRolf Take VI
18:40FIXED
FIXEDCrystal Now then?
18:40COCKROACH
COCKROACHApparently not
18:36TEST
TESTTake V
18:36FIXED
FIXEDAll unknown identifiers accounted for? (At least in that particular script, as there are more)
18:25TEST
TESTTake IV
18:25FIXED
FIXEDSeveral unknown identifiers
18:25TEST
TESTTake III
18:20FIXED
FIXEDScope error!
18:15TEST
TESTTake II
18:15FIXED
FIXEDSyntax error
18:13TEST
TESTTake I
18:13STATUS
STATUSThe time to test has begun.....
16:08STATUS
STATUSAnd I must take a break before I start testing... I expect no trouble, but hey... who knows, eh?
16:07TODO
16:07NOTE
NOTE I can only check whatever happens for Wendicka, however this should work now for the other characters too....
16:07SCRIPT
SCRIPTAP should increase
16:02NOTE
NOTE However the level up system works seperately as it has to respond instantly, and that part has not yet been setup, so that will have to wait until later.
16:01SCRIPT
SCRIPTAdmiral Johnson I've set up the system to count experience points for killing enemies
15:41CHECKLIST
12:22DYRT
DYRTAlright, that's all fixed, so let's move on to this project, shall we?
10:37DYRT
DYRTA bug has been discovered by a player of Dyrt... Now this was a Game Jolt user, so it's possible the bug has already been fixed, but hey, always investigate as I cannot remember that one
0:29STATUS
STATUSnext stop: Killing the enemy
0:28CONFIRMED
CONFIRMEDAppears to be working now... At least
0:10TEST
TESTWendicka Xenobi Take XX
0:10FIXED
FIXEDCode order (oh my goodness)
0:09TEST
TESTTake XIX
0:08FIXED
FIXEDHit/Miss check
0:00JUDGMENT
JUDGMENT ALMOST THERE!
- = 2 Feb 2021 = -
23:55TEST
TESTTake XVIII
23:54FIXED
FIXEDGlue Syntax error
23:54TEST
TESTTake XVII
23:52VOID
VOIDGlue issue
23:47FIXED
FIXEDWrong variable type
22:42TEST
TESTTake XVI
22:42FIXED
FIXEDIssue in Neil
22:25TEST
TESTTake XV
22:25FIXED
FIXEDOh well
22:25MYSTERY
MYSTERYHow could the old code ever have worked... at all?
22:18TEST
TESTTake XIV
22:18FIXED
FIXEDNot really sure how this ever worked.... Oh well...
22:09TEST
TESTBriggs Take XIII
22:09FIXED
FIXEDBad Class Field
20:39TEST
TESTTake XII
20:11STATUS
STATUSAnd time for a break!
20:11FIXED
FIXEDBad field
20:03TEST
TESTTake XI
20:03LAZY
LAZYAnother problem solved
19:59TEST
TESTTake X
19:59FIXED
FIXEDFoxy Syntax error
19:59VOID
VOIDSuccesful at least (I think)
19:54TEST
TESTTake IX
19:54NOTE
NOTE this is terrible
19:54VOID
VOIDIII
19:37STATUS
STATUSSIIIIIGH!
19:37TEST
TESTTake VIII
19:37VOID
VOIDII
19:37TEST
TESTTake VII
19:37VOID
VOIDI
19:31TEST
TESTTake VI
19:31VOID
VOIDIssue
19:31TEST
TESTTake V
19:23TECHNO
TECHNOWell as far as you can speakof a "namespace"
19:22FIXED
FIXEDNamespacing error
19:16TEST
TESTDr. Sal’pr’drita Take IV
19:16VOID
VOIDOkay, that syntax is not yet really fantastico in Neil.... Oh well
19:12TEST
TESTTake III
19:12FIXED
FIXEDScope issue
19:12TEST
TESTTake II
18:09FIXED
FIXEDFix in Neil
16:42NOTE
NOTE But I knew he'd come so I don't blame him....
16:42SCRIPT
SCRIPTAttacks should now actually cause pain... However, an important note.... this could not yet be tested due to a visitor coming at rotten timing
13:48C++
C++Expansion for stat existence detection
10:49FIXED
FIXEDI fixed the post-game map with that, which was layerless (Star Story is the ONLY project in which layerless maps were used a lot, as I already deprecated them when I began TFT REVAMPED, and only some maps I directly copied at the time are still layerless, since back then my engine did still support them
10:43KTHURA
KTHURAThe Goddess Yirl I've added a feature in Kthura that will automatically convert layerless maps (which were already deprecated in BlitzMax and where henceforth removed when Kthura was transferred to C#, and will also not live on in C++) into maps with Layers.

This I will only do for C# as the map editor is now written in that language and now able to fix these maps. As I don't expect this issue anymore in future projects, I will not put this into C++ even when the mapeditor gets a C++ remake (which is not unthinkable at this point, but not in the immediate planning).

10:13FIXED
FIXEDC# Kthura will now too convert all layer names into uppercase variants, and with that the ties to the BlitzMax version should definitely be severed... Well.. I hope
0:13STATUS
STATUSAnd it will end here... (for now)
0:13JUDGMENT
JUDGMENT better
- = 1 Feb 2021 = -
23:57FIXED
FIXEDKthura issue with modifying scaling... This issue was there for quite awhile in the C# version of the Kthura Map Editor
23:42FIXED
FIXEDOdd way the "hurt" messages came through
23:35JUDGMENT
JUDGMENT Well that's most bugs accounted for, yet I do see a few issues, but those are issues on their own
23:33TEST
TESTwell?
23:32FUCKYOU
FUCKYOUSome needless return statements.... YAWN!
23:05STATUS
STATUSBut I seem to be making progress, so let's not whine
23:05FIXED
FIXEDMOAR crap!
23:04TEST
TESTGRRR!
22:48FIXED
FIXEDIllegal class read-out
22:38TEST
TESTRolf Okay, that issue is fixed, but another one pops up
22:34STATUS
STATUSTHIS is gonna take awhile
22:34FIXED
FIXEDIndex error
22:25TEST
TESTGotta find out, eh?
22:25STATUS
STATUSOr at least I hope so....
22:25FIXED
FIXEDAnd fixed it
22:25FUCKYOU
FUCKYOUI think I found the issue
22:23INVESTIGATION
INVESTIGATIONWhy?
22:23ANALYSIS
ANALYSISThe log confirms what I already suspected.... For some reason it doesn't iterate the targets....
22:14FIXED
FIXEDAstrilopup Forgotten comma... Yeah, that does a great deal when it comes to code.
22:13STUPIDITY
STUPIDITYSyntax error
22:13TEST
TESTOk....
22:07DEBUG
DEBUGExHuRU Let's find out why!
22:07COCKROACH
COCKROACHNo results in the log.... Curious
21:59TEST
TESTANOTHER!
21:58FIXED
FIXEDURGH!
21:49TEST
TESTLet's see
21:49DEBUG
DEBUGWhy?
21:35COCKROACH
COCKROACHApparently not!
21:31TEST
TESTWell?
21:31FIXED
FIXEDIssue with missed shots (since I didn't script the attacking out, all shots will (for now) miss, but the system didn't show that too well).
19:45CONFIRMED
CONFIRMEDIronically this bug did confirm the automatic replacement of BlitzMax animations with their jpbf counterparts works the way they should. Never knew bugs could come in handy someday
19:45BUG
BUGA bug in my Kthura Scanner
19:44VERIFIED
VERIFIEDXenobi So far everything LOOKS to be in order
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