1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
20:25:33FUCKYOU
FUCKYOUName
20:23:16TEST
TESTTake MMCXLII
20:23:15FUCKYOU
FUCKYOUPlural, no single
20:21:09TEST
TESTTake MMCXLI
20:21:08FUCKYOU
FUCKYOUExHuRUFuck-A-Duck
20:20:22TEST
TESTTake MMCXL
20:20:21FUCKYOU
FUCKYOUANOTHER syntax error
20:19:32TEST
TESTTake MMCXXXIX
20:19:31FIXED
FIXEDSyntax error
20:19:25TEST
TESTTake MMCXXXVIII
20:19:21DONE
DONEMedal readout
20:14:47CONFIRMED
CONFIRMEDAt least Yorno appeared and did trigger the boolean setting that should help to get things on the move.
20:01:22DEBUG
DEBUGI am getting tired about those random crashes when you beam aboard the Hawk. More specific debug must help me here!
19:53:14TEST
TESTTake MMCXXXVII
19:53:12FIXED
FIXEDBad interstate call
19:52:23TEST
TESTDr. Sal’pr’dritaTake MMCXXXVI
19:52:22DONE
DONEManual additions require manual linkups
19:47:07FUCKYOU
FUCKYOUI hate those kind of functions in which I always mistake the name (and this was actually posted before the take, but something went wrong)
19:46:46TEST
TESTTake MMCXXXV
19:44:06TEST
TESTTake MMCXXXIV
19:44:02FIXED
FIXEDTag issue in scenario?
19:30:26TEST
TESTTake MMCXXXIII
19:30:23HUH
HUHGame is acting up on something odd
19:25:29TEST
TESTAdmiral LovejoyTake MMCXXXII
19:20:56DONE
DONEI've done a bit of manual tweaking in order to make it possible to meet Yorno (from Star Story II) at the crash site in the Grass Jungle if you've at least visited the Hawk once (please note, he'll only be there if Wendicka is in your party).
13:59:09ENHANCEMENT
ENHANCEMENTSavegame files will now be a lot smaller due to zlib solid compression of the party data
13:56:42TEST
TESTTake MMCXXXI
13:56:41FIXED
FIXEDSegmentation Fault (???)
13:54:22TEST
TESTTake MMCXXX
13:54:21VOID
VOIDSegmentation Fault
13:46:07TEST
TESTTake MMCXXIX
13:46:06DONE
DONEAstrilopupManual fix as the bar was still not right in my Hawk Data
13:42:40MYSTERY
MYSTERYAnd now without any reason it just works.
13:39:38TEST
TESTTake MMCXXVIII
13:39:37DEBUG
DEBUGWhy does the game crash when beaming back to the Hawk?
12:31:54TEST
TESTTake MMCXXVII
12:31:52FONT
FONTMonoF55 transferred
12:29:02TEST
TESTTake MMCXXVI
12:29:01FIXED
FIXED???
12:24:03TEST
TESTTake MMCXXV
12:24:02DEBUG
DEBUGThe listthrough works... Some data fault then?
12:23:09TEST
TESTTake MMCXXIV
12:23:09DEBUG
DEBUGMore closer then
12:21:35TEST
TESTTake MMCXXIII
12:21:35DEBUG
DEBUGHarsh debug! At least I know the open and close commands are given, but not executed. Since the doors in The Hawk work, I know something must simply be wrong with the listup.... But I can never be sure!
12:17:24TEST
TESTTake MMCXXII
12:17:21DEBUG
DEBUGKotaMore narrowing down
12:12:32TEST
TESTFoxyTake MMCXXI
12:12:31DEBUG
DEBUGAdmiral JohnsonMore precision
12:08:03TEST
TESTTake MMCXX
12:08:02DEBUG
DEBUGWhy do the sliding doors not move?
12:02:54FUCKYOU
FUCKYOUTake MMCXIX
12:02:44FUCKYOU
FUCKYOUWhen laziness backfires onto you!
12:01:20TEST
TESTTake MMCXVIII
12:01:19FUCKYOU
FUCKYOUZeiksnor!
12:00:22TEST
TESTTake MMCXVII
12:00:20TRANSFER
TRANSFERSpace Phantom by Kevin McLeod transferred
11:55:04TEST
TESTTake MMCXVI
11:55:03FIXED
FIXEDInstance referrence missing
11:54:31TEST
TESTTake MMCXV
11:54:30VOID
VOIDThis doesn't work too well in Scyndi, I know!
11:51:55TEST
TESTTake MMCXIV
11:51:54FUCKYOU
FUCKYOUApparently not!
11:51:30TEST
TESTTake MMCXIII
11:51:30CODEROT
CODEROT is that all?
11:51:06TEST
TESTTake MMCXII
11:51:05VOID
VOIDFuck it!
11:50:38TEST
TESTAdmiral JohnsonTake MMCXI
11:50:37VOID
VOIDFew more voids
11:49:38TEST
TESTTake MMCX
11:49:37LINK
LINKEvents
11:49:16TEST
TESTTake MMCIX
11:49:15LINK
LINKSys
11:48:39TEST
TESTBriggsTake MMCVIII
11:48:38LINK
LINKGraphics
11:48:14TEST
TESTTake MMCVII
11:48:14LINK
LINKRPG2Stat
11:47:47TEST
TESTTake MMCVI
11:47:46VOID
VOIDSelf issues
11:35:37TEST
TESTTake MMCV
11:35:36VOID
VOIDDirty code straight from the cesspool
11:33:13TEST
TESTTake MMCIV
11:33:12VOID
VOID:=
11:32:43TEST
TESTTake MMCIII
11:32:41FIXED
FIXEDScope error
11:31:47TEST
TESTCrystalTake MMCII
11:31:45NOTE
NOTE This is of course, another optional dungeon, but still, it has to be in order!
11:31:16CONVERT
CONVERTMapScript
11:17:18KTHURA
KTHURATransfer Space Observatorium
11:07:30TEST
TESTTake MMCI
11:07:28FUCKYOU
FUCKYOUAnother inventory icon not yet transferred (I wonder how many more there are)
10:58:32TEST
TESTTake MMC
10:58:30TECHNO
TECHNONow I will keep my older (damaged) savegames... I may need them for stuff that doesn't involve the Hawk anyway, yet I must be aware that the damage could still affect the game big way.
10:52:35ALPHA
ALPHASorry about that one!
10:52:25FIXED
FIXEDRolfThe bug causing the Hawk data to be damaged has been fixed, though.
10:52:07NOTE
NOTE I can only HOPE I did this right...
10:51:45DONE
DONEManual fix on broken savegame file caused by a VERY serious bug
10:38:49TEST
TESTTake MMXCIX
10:38:48LINK
LINKDr. Sal’pr’dritaSString
10:38:02TEST
TESTTake MMXCVIII
10:38:01VOID
VOIDBad communication between navigation panel and Kthura
10:34:31TEST
TESTTake MMXCVII
10:34:21LINK
LINKMapScript Hawk to Hawk navigator
00:15:57BUG
00:15:46DONE
00:12:52TEST
TESTTake MMXCVI
00:12:51VOID
VOIDDelegate bug?
00:11:25DEBUG
DEBUGSueTake MMXCV
00:11:23DEBUG
DEBUGMore crap in order to see wtf is happening here
00:10:08VOID
VOIDTake MMXCIV
00:10:05VOID
VOIDLogs state things that should not be possible, but let's force my way through here.
00:09:48TEST
TESTTake MMXCIII
00:07:06DEBUG
DEBUGExtra debug as things do not turn out well
00:02:02TEST
TESTTake MMXCII
00:02:02VOID
VOIDWhat more?
00:00:47TEST
TESTTake MMXCI
00:00:46JCR6
JCR6Alias
- = 26 Jan 2025 = -
23:56:52TEST
TESTTake MMXC
23:56:51ART
ARTArt transfer
23:55:20TEST
TESTTake MMLXXXIX
23:55:19CODEROT
CODEROT LinkedList
23:54:22TEST
TESTTake MMLXXXVIII
23:54:21FIXED
FIXEDLink to Scyndi in stead of Neil
23:53:08TEST
TESTReggieRolfTake MMLXXXVII
23:53:08LINK
LINKLink
23:52:25TEST
TESTTake MMLXXXVI
23:52:23LINK
LINKMusic
23:50:59TEST
TESTYirlTake MMLXXXV
23:50:58LINK
LINKFlow
23:48:38TEST
TESTTake MMLXXXIV
23:48:37LINK
LINKSys
23:48:09C++
C++Recompile
23:47:26VOID
VOIDScyndi acting up on TrSPrintF
23:42:01TEST
TESTTake MMLXXXIII
23:41:58GITHUB
GITHUBUpdating
23:41:53LINK
LINKInterVar
23:41:49CODEROT
CODEROT GV
23:39:46TEST
TESTTake MMLXXXII
23:39:46CODEROT
CODEROT Return
23:38:50TEST
TESTTake MMLXXXI
23:38:49CONVERT
CONVERTGoToNIM (the NIM game itself is not there yet. That comes later!)
23:37:06TEST
TESTTake MMLXXX
23:37:05FIXED
FIXEDBroken Link
23:35:02TEST
TESTTake MMLXXIX
23:34:59CONVERT
CONVERTThe Hawk Backroom Terminal
22:51:22TEST
TESTBriggsTake MMLXXVIII
22:51:20CODEROT
CODEROT ONE or ZERO?
22:49:08TEST
TESTTake MMLXXVII
22:49:07CODEROT
CODEROT XenobiImage format read-out
22:47:50TEST
TESTTake MMLXXVI
22:47:50VOID
VOIDAnother
22:46:10TEST
TESTTake MMLXXV
22:46:07VOID
VOIDSelf
22:45:12TEST
TESTTake MMLXXIV
22:45:11LINK
LINKSString
22:43:59TEST
TESTTake MMLXXIII
22:43:59CODEROT
CODEROT Core call
22:43:17TEST
TESTTake MMLXXII
22:43:16LINK
LINKAnyway
22:42:54TEST
TESTTake MMLXXI
22:42:51LINK
LINKRPG2Stat
22:42:22TEST
TESTTake MMLXX
22:42:21VOID
VOIDdDef
22:41:52TEST
TESTTake MMLXIX
22:41:51LINK
LINKLink
22:41:23TEST
TESTTake MMLXVIII
22:41:22VOID
VOIDWendickaMOAR!
22:40:50TEST
TESTTake MMLXVII
22:40:47VOID
VOIDAnother
22:40:05TEST
TESTTake MMLXVI
22:40:03VOID
VOID:=
22:39:14TEST
TESTTake MMLXV
22:39:12CODEROT
CODEROT The GoddessFont obtaining
22:35:43TEST
TESTXenobiFoxyTake MMLXIV
22:35:41CONVERT
CONVERTUpdate ARMS
22:32:09STATUS
STATUSNext patient ARMS upgrade
22:31:58CONFIRMED
CONFIRMEDAt last!
22:30:44TEST
TESTTake MMLXIII
22:30:43FUCKYOU
FUCKYOUCalculation are done differently with newer compilers. Fuck you for that one!
22:29:46TEST
TESTTake MMLXII
22:29:46DEBUG
DEBUGI really don't understand
22:27:13TEST
TESTTake MMLXI
22:27:12DEBUG
DEBUGThis is getting stranger and stranger
22:24:48TEST
TESTBakinaTake MMLX
22:24:48DEBUG
DEBUGWell?
22:21:54TEST
TESTTake MMLIX
22:21:53EXPERIMENT
EXPERIMENTIt appears the icon for the last item is outside the screen boundaries... Odd! Let's see what will happen this way?
22:20:43TEST
TESTTake MMLVIII
22:20:42DEBUG
DEBUGMore debug
22:18:57TEST
TESTTake MMLVII
22:18:56DEBUG
DEBUGThe hard way!
22:16:49TEST
TESTTake MMLVI
22:16:48DEBUG
DEBUGLet's see why that happens (shouldn't be possible with ipairs, though)
22:16:32BUG
BUGThe last icon won't appear on the menu icon strip. That also explains why the achievements didn't appear (which was fine for now, but that needs to change)
22:11:42TEST
TESTTake MMLV
22:11:41COSMETIC
COSMETIC"cr" in stread of "credits" (overlap)
22:10:13TEST
TESTTake MMLIV
22:10:12COSMETIC
COSMETICFont overlap solution
22:08:10TEST
TESTYirlTake MMLIII
22:08:09DONE
DONEUpgrades RPG2Stat
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