| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 16:19:53 | CODEROT | |
| 16:19:14 | TEST | Take MDCXVIII |
| 16:19:13 | FIXED | Uh yeah, what? |
| 16:14:48 | TEST | ![]() Take MDCXVII |
| 16:14:47 | FIXED | ![]() 404 |
| 16:14:26 | TEST | Take MDCXVI |
| 16:14:25 | VOID | Coderot on RPGChar |
| 16:13:51 | TEST | Take MDCXV |
| 16:13:49 | CODEROT | |
| 16:12:17 | TEST | Take MDCXIV |
| 16:12:16 | CODEROT | |
| 16:11:16 | TEST | ![]() Take MDCXIII |
| 16:11:15 | FIXED | scope issue thanks to coderot |
| 16:09:42 | TEST | Take MDCXII |
| 16:09:41 | FUCKYOU | |
| 16:09:11 | TEST | Take MDCXI |
| 16:09:11 | FIXED | Code typo |
| 16:08:01 | TEST | Take MDCX |
| 15:58:15 | TRANSFER | |
| 15:32:04 | TEST | ![]() Take MDCIX |
| 15:32:03 | STUPIDITY | |
| 15:30:45 | TEST | Take MDCVIII |
| 15:30:35 | SCRIPT | |
| 15:30:26 | VOID | Teleporter bug |
| 15:24:42 | FIXED | ![]() Did I fix transporter animation bug? |
| 15:15:43 | TEST | Take MDCVII |
| 15:15:38 | TRANSFER | |
| 12:53:28 | TEST | Take MDCVI |
| 12:53:27 | VOID | I really need to find a way to get .jpbf done in KthuraTransfer |
| 12:40:13 | TEST | Take MDCV |
| 12:40:12 | FIXED | Link to lobster font still turned out faulty |
| 12:26:49 | TEST | Take MDCIV |
| 12:26:41 | TRANSFER | |
| 12:18:11 | SEARCH | |
| 12:15:04 | TEST | Take MDCIII |
| 12:15:01 | FIXED | Bad Extern |
| 12:12:25 | TEST | Take MDCII |
| 12:11:29 | LINUX | |
| 11:41:21 | INVESTIGATION | |
| 11:41:15 | INVESTIGATION | |
| 11:40:58 | HUH | |
| 11:37:48 | TEST | Take MDC |
| 11:37:47 | FIXED | JQL typo |
| 11:37:05 | TEST | ![]() Take MDXCIX |
| 11:37:04 | FIXED | ![]() Bad call |
| 11:36:38 | TEST | Take MDXCVIII |
| 11:36:38 | CODEROT | |
| 11:35:49 | TEST | Take MDXCVII |
| 11:35:48 | LINK | |
| 11:34:15 | TEST | Take MDXCVI |
| 11:34:14 | VOID | More sigh |
| 11:33:37 | TEST | Take MDXCV |
| 11:33:36 | VOID | Sigh |
| 11:32:40 | TEST | Take MDXCIV |
| 11:00:24 | LINK | |
| 10:59:35 | TEST | Take MDXCIII |
| 10:59:34 | LINK | |
| 10:53:06 | TEST | Take MDXCII |
| 10:53:05 | VOID | Constructor -> Init |
| 10:52:04 | TEST | Take MDXCI |
| 10:52:04 | CODEROT | |
| 10:51:29 | TEST | Take MDXC |
| 10:51:22 | FIXED | Syntax error |
| 10:50:36 | TEST | Take MDLXXXIX |
| 10:50:35 | LAZY | |
| 10:49:01 | TEST | Take MDLXXXVIII |
| 10:49:00 | FIXED | Bad Map Script Header Keyword |
| 10:48:06 | TEST | Take MDLXXXVII |
| 10:48:06 | FIXED | Syntax error in project file |
| 10:46:18 | TEST | ![]() ![]() Take MDLXXXVI |
| 10:46:15 | STATUS | All this SHOULD make the game playable until the moment that Wendicka is all alone in Excalibur, but we never know before testing... right? |
| 10:43:55 | DONE | |
| 10:40:45 | TRANSFER | |
| 10:35:39 | TRANSFER | |
| 10:34:53 | TRANSFER | Excalibur All Quiet map |
| 10:34:41 | TRANSFER | |
| 00:56:38 | STATUS | ![]() Now that the new version of the game is playable up to the first boss, there will soon not be much point in keeping this operation a separate branch. The hard work is done. I've set the milestone to myself that once the entire prologue section of the game is covered to merge this branch to the master branch, and work out things further from there.Before I actually remove the Apollo game from Game Jolt, I want to be as far as working on the final dungeon first, if not further. Of course, when the first open version is being pushed to itch, the time at Game Jolt will definitely be over as far as Star Story is concerned and more games will likely follow suit. In any case, an important milestone has been reached, now. |
| 00:44:41 | TEST | Take MDLXXXV |
| 00:44:34 | CODEROT | JCR6.Dir() |
| 00:43:22 | TEST | Take MDLXXXIV |
| 00:43:20 | FIXED | Case error in Lua core calls |
| 00:33:49 | TEST | Take MDLXXXIII |
| 00:33:48 | VOID | Map.Obj.... void delegates (prevents code rot) |
| 00:18:07 | TEST | Take MDLXXXII |
| 00:18:04 | FIXED | ![]() Order of things? |
| 00:15:34 | TEST | Take MDLXXXI |
| 00:15:30 | FIXED | I think I fixed the issue with the non-disappearing Astrilopups.It just appears the permakills were not properly loaded. |
| - = 21 Jan 2025 = - | ||
| 23:42:52 | TEST | Take MDLXXX |
| 23:42:48 | FIXED | Not sure, but I think I fixed the bug causing the first box of scenario to be skipped |
| 23:29:39 | BUG | |
| 21:49:55 | TEST | Take MDLXXIX |
| 21:49:54 | FIXED | I hope |
| 21:48:06 | BUG | ![]() ![]() |
| 21:45:40 | TEST | Take MDLXXVIII |
| 21:45:37 | FIXED | ![]() Alias for Astrilopups in combat |
| 21:41:28 | TEST | Take MDLXXVII |
| 21:41:26 | DUMMIED | |
| 21:40:45 | CODEROT | |
| 21:38:54 | EXPERIMENT | Take MDLXXVI |
| 21:35:02 | FUCKYOU | |
| 21:28:04 | TEST | Take MDLXXV |
| 21:28:03 | FIXED | Illegal function call |
| 21:25:57 | TEST | Take MDLXXIV |
| 21:25:55 | EXPERIMENT | |
| 21:23:55 | REPORT | |
| 21:21:02 | TEST | Take MDLXXIII |
| 21:21:01 | FUCKYOU | |
| 21:20:08 | TEST | Take MDLXXII |
| 21:20:04 | DEBUG | |
| 21:16:24 | RESULT | |
| 21:13:27 | TEST | Take MDLXXI |
| 21:13:26 | EXPERIMENT | |
| 20:42:29 | STATUS | I need a break first, and after that I need to investigate why this happens |
| 20:41:24 | MYSTERY | |
| 20:31:59 | TEST | Take MDLXX |
| 20:31:55 | FIXED | No "HAS" |
| 20:28:57 | FIXED | Guarding would not work, due to OS target type malfunctioning |
| 20:22:41 | TEST | Take MDLXIX |
| 20:22:39 | FIXED | ![]() I think I fixed the evil behind Wendicka's ability window (nor anyone else's for that matter, but that was not yet shown as Wendicka is the only one who can perform abilities at this point) not being shown. |
| 20:09:13 | CONFIRMED | ![]() Problem solved.... At least, so it seems. |
| 20:07:52 | TEST | Take MDLXVIII |
| 20:07:49 | TRANSFER | |
| 20:07:36 | FUCKYOU | |
| 20:05:21 | TEST | Take MDLXVII |
| 20:05:20 | TECHNO | 2nd take required |
| 20:04:32 | TEST | Take MDLXVI |
| 20:04:30 | FAILURE | Oops. Everything disappeared now, but no matter, I can dummy that command. Since Wnedicka's spell list should fix itself anyway, due to installing when being first loaded. |
| 18:57:42 | FIXED | Take MDLXV |
| 18:57:38 | LINK | |
| 18:55:57 | CODE::BLOCKS | |
| 18:55:45 | LINK | |
| 18:55:40 | SCYNDI | |
| 18:55:35 | C++ | |
| 18:35:44 | FIXED | Statistician list contains, fucked. |
| 18:24:51 | TEST | Take MDLXIV |
| 18:24:50 | VOID | A debug feature disguised as enhancement |
| 18:01:49 | BUG | Interesting, yet not the way it should be!
|
| 17:57:18 | TEST | Take MDLXIII |
| 17:57:17 | FUCKYOU | |
| 17:56:47 | TEST | Take MDLXII |
| 17:56:46 | FUCKYOU | |
| 17:56:14 | TEST | Take MDLXI |
| 17:56:13 | DUMMIED | |
| 17:55:46 | TEST | Take MDLX |
| 17:55:42 | FUCKYOU | All selfs accounted for? |
| 17:55:14 | TEST | ![]() Take MDLIX |
| 17:55:13 | FUCKYOU | |
| 17:54:03 | TEST | Take MDLVIII |
| 17:53:54 | VOID | ![]() ![]() Self x3 |
| 17:53:24 | TEST | Take MDLVII |
| 17:53:22 | LINK | |
| 17:53:16 | CODEROT | |
| 17:38:55 | TEST | Take MDLVI |
| 17:38:54 | VOID | Self |
| 17:38:23 | TEST | Take MDLV |
| 17:38:22 | CODEROT | |
| 17:33:39 | TEST | Take MDLIV |
| 17:33:35 | CONVERT | Neil >> Scyndi:: Spark SpellAni |
| 12:09:42 | CONFIRMED | It works! |
| 12:08:41 | TEST | Take MDLIII |
| 12:08:40 | CODEROT | |
| 12:06:38 | TEST | Take MDLII |
| 12:06:38 | DEBUG | |
| 12:04:08 | INVESTIGATION | |
| 12:04:01 | REPORT | |
| 12:03:03 | TEST | Take MDLI |
| 12:03:01 | DEBUG | |
| 12:00:39 | STUPIDITY | |
| 12:00:36 | STUPIDITY | |
| 11:59:59 | TEST | ![]() Take MDXLIX |
| 11:59:57 | DEBUG | |
| 11:56:52 | INVESTIGATION | |
| 11:56:45 | DEBUG | The tagname wasn't put in uppercase by GetIt, at least not when getting the item, so where does it go wrong then? |
| 11:54:44 | TEST | Take MDXLVII |
| 11:54:42 | DEBUG | |
| 11:53:54 | TEST | Take MDXLVI |
| 11:53:51 | HUH | |
| 11:51:05 | TEST | Take MDXLV |
| 11:50:56 | CODEROT | I -knew- this was gonna haunt me for awhile |
| 01:45:28 | TEST | Take MDXLIV |
| 01:45:27 | FIXED | Jeroen, jij slapjanus!Couldn't resist doing a few more tiny fixes! |
| 01:21:29 | STATUS | But THAT is for later. |
| 01:21:18 | REPORT | |
| 01:15:12 | TEST | Take MDXLIII |
| 01:15:10 | VOID | And another array 1 or 0 start fuckup |
| 01:11:57 | VOID | I think there was an identifier conflict guaranteeing nothing but an instant kill |
| 01:03:39 | TEST | Take MDXLII |
| 01:03:34 | VOID | No crashes when checking if Wendicka learns something |
| 00:58:50 | TEST | Take MDXLI |
| 00:58:42 | FIXED | First hero position (where Wendicka stands) not accepted as front row, hence the game would crash when Wendicka has to enter her first move |
| 00:47:28 | FIXED | GINIE error in Crystal's Combat Command Script |
| 00:44:48 | TEST | Take MDXL |
| 00:44:45 | SPELLANI | |
| 00:33:54 | TEST | ![]() Take MDXXXIX |
| 00:33:31 | TRANSFER | The negative versions of enemiesThe transfer was done on a bit of a dirty way, but who cares What works that works, right? |
| 00:26:21 | TEST | Take MDXXXVIII |
| 00:26:21 | VOID | The self-property bug |
| 00:24:02 | TEST | Take MDXXXVII |
| 00:24:01 | VOID | := |
| 00:22:35 | TEST | Take MDXXXVI |
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